デフォルト表紙
市場調査レポート
商品コード
1599303

仮想イベントプラットフォーム市場:コンポーネント、組織規模、エンドユーザー別-2025-2030年の世界予測

Virtual Event Platform Market by Component (Services, Software), Organization Size (Large Enterprises, Small & Medium-Size Enterprises), End-User - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 182 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.08円
仮想イベントプラットフォーム市場:コンポーネント、組織規模、エンドユーザー別-2025-2030年の世界予測
出版日: 2024年10月31日
発行: 360iResearch
ページ情報: 英文 182 Pages
納期: 即日から翌営業日
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概要

仮想イベントプラットフォーム市場の2023年の市場規模は78億米ドルで、2024年には90億9,000万米ドルに達すると予測され、CAGR 16.97%で成長し、2030年には233億8,000万米ドルに達すると予測されています。

仮想イベントプラットフォーム市場には、ウェビナーやカンファレンスからバーチャル展示会やトレードショーまで、オンラインイベントを促進するソフトウェアやサービスが含まれます。デジタルトランスフォーメーションが加速する中、これらのプラットフォームは、地理的な制約を受けずに世界中の聴衆を巻き込もうとするビジネスにとって不可欠なツールとなっています。その必要性は、柔軟で費用対効果が高く、アクセスしやすいイベント・ソリューションに対する需要の高まりに後押しされています。これらのプラットフォームは、ライブストリーミング、バーチャルネットワーキング、インタラクティブ体験などのアプリケーションを提供し、企業、教育、ヘルスケア、エンターテインメントなど、さまざまな分野で応用されています。エンドユーザーは、大手多国籍企業から中小企業、教育機関、非営利団体まで多岐にわたります。

主な市場の統計
基準年[2023] 78億米ドル
予測年[2024] 90億9,000万米ドル
予測年[2030] 233億8,000万米ドル
CAGR(%) 16.97%

市場の主な成長促進要因としては、リモートワーク政策の普及、スマートフォンとインターネットの世界の普及率の上昇、物理的な集まりが制限される中でバーチャルなつながりを育むビジネスニーズの高まりなどが挙げられます。しかし、急速な技術進歩は機会と課題の両方をもたらしており、潜在的な成長分野としては、AIを活用したパーソナライゼーション、イベント洞察のための高度なデータ分析、バーチャルリアリティ体験、ネットワーク機能の強化などが挙げられます。また、デジタル参加と対面参加を融合させたハイブリッド・イベントの提供拡大にもチャンスが存在します。

逆に、市場の成長は、セキュリティ上の懸念、インターネット速度のばらつきなどの技術的障壁、ユーザーの仮想疲労の可能性によって妨げられています。さらに、激しい競合と継続的な技術更新の必要性が課題となっています。これらの限界に対処するため、技術革新は、シームレスなユーザー体験を提供する安全で使いやすいプラットフォームの開発に焦点を当てるべきであり、同時にAIやVRのような最先端技術を統合して提供することで差別化を図るべきです。調査は、低遅延ストリーミングソリューションと、多言語サポートとモバイル最適化によるアクセシビリティの向上を優先すべきです。

結論として、仮想イベントプラットフォーム市場の性質はダイナミックで急速に進化しているため、企業は俊敏性を維持し、技術の進歩や消費者の動向を戦略的に活用する必要があります。ユーザー中心のイノベーションに注力し、課題を軽減することで、企業はこの急成長市場がもたらす可能性を最大限に引き出すことができます。

市場力学:急速に進化する仮想イベントプラットフォーム市場の主要市場インサイトを公開

仮想イベントプラットフォーム市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的意思決定、新たなビジネスチャンスの獲得を行うことができます。こうした動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができるとともに、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • デジタル・メディア・マーケティング・プラットフォームの採用による視聴者層の拡大
    • 対面プレゼンテーションに代わるオンラインストリーミングの人気上昇
    • 中小企業におけるクラウドベースのサービスの普及が進み、オンライン会議やカンファレンスの体験が向上
  • 市場抑制要因
    • 技術的専門知識と通信インフラの不足、ネットワークの不整合
  • 市場機会
    • 視聴者体験を向上させるための自動化とAIの進歩
    • デジタルイベントで3Dライブストリーミングを可能にするARやVRなどの革新技術の導入
  • 市場の課題
    • バーチャルイベントプラットフォームに関連するデータプライバシーとセキュリティの懸念

ポーターの5つの力:仮想イベントプラットフォーム市場をナビゲートする戦略ツール

ポーターの5つの力フレームワークは、市場情勢の競合情勢を理解するための重要なツールです。ポーターのファイブフォース・フレームワークは、企業の競争力を評価し、戦略的機会を探るための明確な手法を提供します。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これらの洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することができ、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:仮想イベントプラットフォーム市場における外部からの影響の把握

外部マクロ環境要因は、仮想イベントプラットフォーム市場の業績ダイナミクスを形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を提供します。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析仮想イベントプラットフォーム市場における競合情勢の把握

仮想イベントプラットフォーム市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、断片化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニング・マトリックス仮想イベントプラットフォーム市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、仮想イベントプラットフォーム市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によってベンダーを明確かつ正確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨仮想イベントプラットフォーム市場における成功への道筋を描く

仮想イベントプラットフォーム市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を見直すことで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネスチャンスを活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目分野を網羅した市場の包括的な分析を提供しています:

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力の評価。

2.市場の開拓度:新興市場における成長機会を特定し、既存分野における拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを提供します。

3.市場の多様化:最近の製品発売、未開拓の地域、業界の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発およびイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています:

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、セグメント、地域はどこか?

3.市場を形成する主な技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 視聴者基盤を拡大するためのデジタルメディアマーケティングプラットフォームの導入
      • 対面プレゼンテーションに代わるオンラインストリーミングの人気が高まっている
      • 中小企業におけるクラウドベースのサービスの人気が高まり、オンライン会議やカンファレンスの体験が向上しました。
    • 抑制要因
      • 技術的な専門知識と通信インフラの欠如、およびネットワークの不整合
    • 機会
      • 視聴者の体験を向上させるAIの自動化と進歩
      • ARやVRなどの革新技術を取り入れ、デジタルイベントでの3Dライブストリーミングを可能にする
    • 課題
      • バーチャルイベントプラットフォームに関連するデータプライバシーとセキュリティの懸念
  • 市場セグメンテーション分析
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治的
    • 経済
    • 社交
    • 技術的
    • 法律上
    • 環境

第6章 仮想イベントプラットフォーム市場:コンポーネント別

  • サービス
    • サポートとメンテナンス
    • トレーニングとコンサルティング
  • ソフトウェア
    • コンテンツ管理ソフトウェア
    • インタラクティブエンゲージメントソフトウェア
    • ネットワークソフトウェア
    • ビデオ会議ソフトウェア
    • 仮想展示ホールソフトウェア

第7章 仮想イベントプラットフォーム市場:組織規模別

  • 大企業
  • 中小企業

第8章 仮想イベントプラットフォーム市場:エンドユーザー別

  • 学術機関
  • イベント管理会社
  • 展示会主催者
  • 企業/法人

第9章 南北アメリカの仮想イベントプラットフォーム市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第10章 アジア太平洋地域の仮想イベントプラットフォーム市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第11章 欧州・中東・アフリカの仮想イベントプラットフォーム市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第12章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
    • Jugoがアーセナルの公式デジタルイベントパートナーになりました。
    • Simplenightは、Sabreの広範な旅行コンテンツと仮想決済プラットフォームを活用するための戦略的技術契約を締結しました。
    • Vault-Firsthandが大手仮想イベントプラットフォームCareerEcoを買収。
    • Fluxonは、3D仮想イベントプラットフォームであるPlutoを買収し、メタバースに参入しました。
    • Freemanは、ターンキー仮想およびハイブリッドソリューションのためにHubiloと提携しました。
    • 香港のオフラインおよびバーチャルイベントプラットフォームEventXが1,800万米ドルのシリーズB資金調達を完了
    • バーチャルイベントプラットフォームZuddlが、Alpha Wave Incubation主導で1,335万米ドルを調達。
    • バーチャルイベントプラットフォームのHubiloが、Alkeon Capitalが主導する資金調達で約1億2,500万米ドル(94億3000万ルピー)を調達しました。
  • 戦略分析と提言

企業一覧

  • Accelevents, Inc.
  • Airmeet Inc.
  • Balloon Technologies Inc.
  • Bevy Labs, Inc.
  • BigMarker.com, LLC
  • Bizzabo
  • Brandlive, Inc.
  • Brella Oy, Inc.
  • Canapii Limited
  • Cisco Systems, Inc.
  • Cvent Inc.
  • Dreamcast Inc.
  • Dura 6C, LLC
  • Event Cadence, Inc.
  • Eventcombo
  • Eventee s.r.o.
  • EventMobi
  • EventX Limited
  • Filo Software, Inc.
  • Floor by Ten Times Online Pvt. Ltd.
  • Glue Up by EventBank, Inc.
  • Goldcast Inc.
  • HexaFair
  • Hopin Ltd.
  • Hubilo Technologies Inc.
  • ibentos LLP
  • InEvent, Inc.
  • Infoneedle, Inc.
  • Introvoke Inc.
  • Livestorm Inc.
  • Microsoft Corporation
  • Moment Solutions
  • MyOnvent AS
  • Nunify Tech Inc.
  • ON24, Inc.
  • Party Space Inc.
  • PheedLoop Inc.
  • RegFox by Webconnex LLC
  • Remo USA, Inc.
  • Run The World
  • Social27 Inc.
  • Splash by One Clipboard, Inc.
  • Swapcard
  • Swoogo
  • vFairs LLC
  • Welcome by Gather Wholesale, Inc.
  • Whova Inc.
  • Zoom Video Communications, Inc.
  • Zuddl by Joyn Experiences Inc.
図表

LIST OF FIGURES

  • FIGURE 1. VIRTUAL EVENT PLATFORM MARKET RESEARCH PROCESS
  • FIGURE 2. VIRTUAL EVENT PLATFORM MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS VIRTUAL EVENT PLATFORM MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 13. AMERICAS VIRTUAL EVENT PLATFORM MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. UNITED STATES VIRTUAL EVENT PLATFORM MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 15. UNITED STATES VIRTUAL EVENT PLATFORM MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. ASIA-PACIFIC VIRTUAL EVENT PLATFORM MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. ASIA-PACIFIC VIRTUAL EVENT PLATFORM MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA VIRTUAL EVENT PLATFORM MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA VIRTUAL EVENT PLATFORM MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. VIRTUAL EVENT PLATFORM MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 21. VIRTUAL EVENT PLATFORM MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. VIRTUAL EVENT PLATFORM MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. VIRTUAL EVENT PLATFORM MARKET DYNAMICS
  • TABLE 7. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY SUPPORT & MAINTENANCE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY TRAINING & CONSULTING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY CONTENT MANAGEMENT SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY INTERACTIVE ENGAGEMENT SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY NETWORKING SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY VIDEO CONFERENCING SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY VIRTUAL EXHIBIT HALL SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY LARGE ENTERPRISES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY SMALL & MEDIUM-SIZE ENTERPRISES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY ACADEMIC INSTITUTIONS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY EVENT MANAGEMENT AGENCIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY TRADE SHOW ORGANIZERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL VIRTUAL EVENT PLATFORM MARKET SIZE, BY ENTERPRISE/CORPORATES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. AMERICAS VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 28. AMERICAS VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 30. AMERICAS VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 31. AMERICAS VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 32. AMERICAS VIRTUAL EVENT PLATFORM MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 33. ARGENTINA VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 34. ARGENTINA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 35. ARGENTINA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 36. ARGENTINA VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 37. ARGENTINA VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 38. BRAZIL VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 39. BRAZIL VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 40. BRAZIL VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 41. BRAZIL VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 42. BRAZIL VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 43. CANADA VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 44. CANADA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 45. CANADA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 46. CANADA VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 47. CANADA VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 48. MEXICO VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 49. MEXICO VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 50. MEXICO VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 51. MEXICO VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 52. MEXICO VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 53. UNITED STATES VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 54. UNITED STATES VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 55. UNITED STATES VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 56. UNITED STATES VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 57. UNITED STATES VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 58. UNITED STATES VIRTUAL EVENT PLATFORM MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 59. ASIA-PACIFIC VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 60. ASIA-PACIFIC VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 61. ASIA-PACIFIC VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 62. ASIA-PACIFIC VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 63. ASIA-PACIFIC VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 64. ASIA-PACIFIC VIRTUAL EVENT PLATFORM MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 65. AUSTRALIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 66. AUSTRALIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 67. AUSTRALIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 68. AUSTRALIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 69. AUSTRALIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 70. CHINA VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 71. CHINA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 72. CHINA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 73. CHINA VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 74. CHINA VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 75. INDIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 76. INDIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 77. INDIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 78. INDIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 79. INDIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 80. INDONESIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 81. INDONESIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 82. INDONESIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 83. INDONESIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 84. INDONESIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 85. JAPAN VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 86. JAPAN VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 87. JAPAN VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 88. JAPAN VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 89. JAPAN VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 90. MALAYSIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 91. MALAYSIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 92. MALAYSIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 93. MALAYSIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 94. MALAYSIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 95. PHILIPPINES VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 96. PHILIPPINES VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 97. PHILIPPINES VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 98. PHILIPPINES VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 99. PHILIPPINES VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 100. SINGAPORE VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 101. SINGAPORE VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 102. SINGAPORE VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 103. SINGAPORE VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 104. SINGAPORE VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 105. SOUTH KOREA VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 106. SOUTH KOREA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 107. SOUTH KOREA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 108. SOUTH KOREA VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 109. SOUTH KOREA VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 110. TAIWAN VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 111. TAIWAN VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 112. TAIWAN VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 113. TAIWAN VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 114. TAIWAN VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 115. THAILAND VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 116. THAILAND VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 117. THAILAND VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 118. THAILAND VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 119. THAILAND VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 120. VIETNAM VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 121. VIETNAM VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 122. VIETNAM VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 123. VIETNAM VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 124. VIETNAM VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 125. EUROPE, MIDDLE EAST & AFRICA VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 126. EUROPE, MIDDLE EAST & AFRICA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 127. EUROPE, MIDDLE EAST & AFRICA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 128. EUROPE, MIDDLE EAST & AFRICA VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 129. EUROPE, MIDDLE EAST & AFRICA VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 130. EUROPE, MIDDLE EAST & AFRICA VIRTUAL EVENT PLATFORM MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 131. DENMARK VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 132. DENMARK VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 133. DENMARK VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 134. DENMARK VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 135. DENMARK VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 136. EGYPT VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 137. EGYPT VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 138. EGYPT VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 139. EGYPT VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 140. EGYPT VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 141. FINLAND VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 142. FINLAND VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 143. FINLAND VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 144. FINLAND VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 145. FINLAND VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 146. FRANCE VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 147. FRANCE VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 148. FRANCE VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 149. FRANCE VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 150. FRANCE VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 151. GERMANY VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 152. GERMANY VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 153. GERMANY VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 154. GERMANY VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 155. GERMANY VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 156. ISRAEL VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 157. ISRAEL VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 158. ISRAEL VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 159. ISRAEL VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 160. ISRAEL VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 161. ITALY VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 162. ITALY VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 163. ITALY VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 164. ITALY VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 165. ITALY VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 166. NETHERLANDS VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 167. NETHERLANDS VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 168. NETHERLANDS VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 169. NETHERLANDS VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 170. NETHERLANDS VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 171. NIGERIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 172. NIGERIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 173. NIGERIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 174. NIGERIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 175. NIGERIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 176. NORWAY VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 177. NORWAY VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 178. NORWAY VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 179. NORWAY VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 180. NORWAY VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 181. POLAND VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 182. POLAND VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 183. POLAND VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 184. POLAND VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 185. POLAND VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 186. QATAR VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 187. QATAR VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 188. QATAR VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 189. QATAR VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 190. QATAR VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 191. RUSSIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 192. RUSSIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 193. RUSSIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 194. RUSSIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 195. RUSSIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 196. SAUDI ARABIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 197. SAUDI ARABIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 198. SAUDI ARABIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 199. SAUDI ARABIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 200. SAUDI ARABIA VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 201. SOUTH AFRICA VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 202. SOUTH AFRICA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 203. SOUTH AFRICA VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 204. SOUTH AFRICA VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 205. SOUTH AFRICA VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 206. SPAIN VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 207. SPAIN VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 208. SPAIN VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 209. SPAIN VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 210. SPAIN VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 211. SWEDEN VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 212. SWEDEN VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 213. SWEDEN VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 214. SWEDEN VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 215. SWEDEN VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 216. SWITZERLAND VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 217. SWITZERLAND VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 218. SWITZERLAND VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 219. SWITZERLAND VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 220. SWITZERLAND VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 221. TURKEY VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 222. TURKEY VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 223. TURKEY VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 224. TURKEY VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 225. TURKEY VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 226. UNITED ARAB EMIRATES VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 227. UNITED ARAB EMIRATES VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 228. UNITED ARAB EMIRATES VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 229. UNITED ARAB EMIRATES VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 230. UNITED ARAB EMIRATES VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 231. UNITED KINGDOM VIRTUAL EVENT PLATFORM MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 232. UNITED KINGDOM VIRTUAL EVENT PLATFORM MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 233. UNITED KINGDOM VIRTUAL EVENT PLATFORM MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 234. UNITED KINGDOM VIRTUAL EVENT PLATFORM MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 235. UNITED KINGDOM VIRTUAL EVENT PLATFORM MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 236. VIRTUAL EVENT PLATFORM MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 237. VIRTUAL EVENT PLATFORM MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-50124643656E

The Virtual Event Platform Market was valued at USD 7.80 billion in 2023, expected to reach USD 9.09 billion in 2024, and is projected to grow at a CAGR of 16.97%, to USD 23.38 billion by 2030.

The virtual event platform market encompasses software and services facilitating online events ranging from webinars and conferences to virtual expos and trade shows. With digital transformation accelerating, these platforms are essential tools for businesses looking to engage global audiences without geographic constraints. Their necessity is driven by the increasing demand for flexible, cost-effective, and accessible event solutions. These platforms are applied across various sectors including corporate enterprises, education, healthcare, and entertainment, providing applications such as live streaming, virtual networking, and interactive experiences. End users range from large multinationals to small and medium-sized businesses, educational institutes, and non-profit organizations.

KEY MARKET STATISTICS
Base Year [2023] USD 7.80 billion
Estimated Year [2024] USD 9.09 billion
Forecast Year [2030] USD 23.38 billion
CAGR (%) 16.97%

Key growth drivers in the market include the proliferation of remote work policies, the global rise in smartphone and internet penetration, and the growing need for businesses to foster virtual connections amidst physical gathering limitations. However, rapid technological advancement presents both opportunities and challenges, with potential growth areas including AI-driven personalization, advanced data analytics for event insights, virtual reality experiences, and enhanced networking capabilities. Opportunities also exist in expanding offerings for hybrid events that blend digital and in-person participation.

Conversely, market growth is hampered by security concerns, technological barriers such as internet speed variability, and the potential for virtual fatigue among users. Additionally, intense competition and the requirement for continual technological updates pose challenges. To address these limitations, innovation should focus on developing secure, easy-to-use platforms that provide seamless user experience, while integrating cutting-edge technologies like AI and VR to differentiate offerings. Research should prioritize low-latency streaming solutions and increasing accessibility through multilingual support and mobile optimization.

In conclusion, the nature of the virtual event platform market is dynamic and rapidly evolving, necessitating businesses to maintain agility and strategically leverage technological advancements and consumer trends. By focusing on user-centric innovations and mitigating challenges, organizations can maximize the potential offered by this burgeoning market.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Virtual Event Platform Market

The Virtual Event Platform Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Adoption of digital media marketing platform to expand the audience base
    • Rise in popularity of online streaming to replace in-person presentation
    • Increased popularity of cloud based services in small and medium enterprises to enhance the experiences of online meetings and conferences
  • Market Restraints
    • Lack of technological expertise and communication infrastructure along with network inconsistency
  • Market Opportunities
    • Automation and advancement in AI to improve the audience experience
    • Incorporation of innovation technologies such as AR and VR to allow 3D live streaming in digital events
  • Market Challenges
    • Data privacy and security concerns associated with virtual events platform

Porter's Five Forces: A Strategic Tool for Navigating the Virtual Event Platform Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Virtual Event Platform Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Virtual Event Platform Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Virtual Event Platform Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Virtual Event Platform Market

A detailed market share analysis in the Virtual Event Platform Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Virtual Event Platform Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Virtual Event Platform Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Virtual Event Platform Market

A strategic analysis of the Virtual Event Platform Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Virtual Event Platform Market, highlighting leading vendors and their innovative profiles. These include Accelevents, Inc., Airmeet Inc., Balloon Technologies Inc., Bevy Labs, Inc., BigMarker.com, LLC, Bizzabo, Brandlive, Inc., Brella Oy, Inc., Canapii Limited, Cisco Systems, Inc., Cvent Inc., Dreamcast Inc., Dura 6C, LLC, Event Cadence, Inc., Eventcombo, Eventee s.r.o., EventMobi, EventX Limited, Filo Software, Inc., Floor by Ten Times Online Pvt. Ltd., Glue Up by EventBank, Inc., Goldcast Inc., HexaFair, Hopin Ltd., Hubilo Technologies Inc., ibentos LLP, InEvent, Inc., Infoneedle, Inc., Introvoke Inc., Livestorm Inc., Microsoft Corporation, Moment Solutions, MyOnvent AS, Nunify Tech Inc., ON24, Inc., Party Space Inc., PheedLoop Inc., RegFox by Webconnex LLC, Remo USA, Inc., Run The World, Social27 Inc., Splash by One Clipboard, Inc., Swapcard, Swoogo, vFairs LLC, Welcome by Gather Wholesale, Inc., Whova Inc., Zoom Video Communications, Inc., and Zuddl by Joyn Experiences Inc..

Market Segmentation & Coverage

This research report categorizes the Virtual Event Platform Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Component, market is studied across Services and Software. The Services is further studied across Support & Maintenance and Training & Consulting. The Software is further studied across Content Management Software, Interactive Engagement Software, Networking Software, Video Conferencing Software, and Virtual Exhibit Hall Software.
  • Based on Organization Size, market is studied across Large Enterprises and Small & Medium-Size Enterprises.
  • Based on End-User, market is studied across Academic Institutions, Event Management Agencies, Trade Show Organizers, and Enterprise/Corporates.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Adoption of digital media marketing platform to expand the audience base
      • 5.1.1.2. Rise in popularity of online streaming to replace in-person presentation
      • 5.1.1.3. Increased popularity of cloud based services in small and medium enterprises to enhance the experiences of online meetings and conferences
    • 5.1.2. Restraints
      • 5.1.2.1. Lack of technological expertise and communication infrastructure along with network inconsistency
    • 5.1.3. Opportunities
      • 5.1.3.1. Automation and advancement in AI to improve the audience experience
      • 5.1.3.2. Incorporation of innovation technologies such as AR and VR to allow 3D live streaming in digital events
    • 5.1.4. Challenges
      • 5.1.4.1. Data privacy and security concerns associated with virtual events platform
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Virtual Event Platform Market, by Component

  • 6.1. Introduction
  • 6.2. Services
    • 6.2.1. Support & Maintenance
    • 6.2.2. Training & Consulting
  • 6.3. Software
    • 6.3.1. Content Management Software
    • 6.3.2. Interactive Engagement Software
    • 6.3.3. Networking Software
    • 6.3.4. Video Conferencing Software
    • 6.3.5. Virtual Exhibit Hall Software

7. Virtual Event Platform Market, by Organization Size

  • 7.1. Introduction
  • 7.2. Large Enterprises
  • 7.3. Small & Medium-Size Enterprises

8. Virtual Event Platform Market, by End-User

  • 8.1. Introduction
  • 8.2. Academic Institutions
  • 8.3. Event Management Agencies
  • 8.4. Trade Show Organizers
  • 8.5. Enterprise/Corporates

9. Americas Virtual Event Platform Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Virtual Event Platform Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Virtual Event Platform Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
    • 12.3.1. Jugo becomes official digital events partner for Arsenal.
    • 12.3.2. Simplenight signs strategic technology agreement to tap Sabre's expansive travel content and virtual payments platform.
    • 12.3.3. Vault-Firsthand Acquires Leading Virtual Event Platform CareerEco.
    • 12.3.4. Fluxon Breaks Into the Metaverse With the Acquisition of Pluto, a 3D Virtual Events Platform.
    • 12.3.5. Freeman Partners With Hubilo For Turn-Key Virtual And Hybrid Solution.
    • 12.3.6. Hong Kong's offline and virtual events platform EventX closes USD 18 Million Series B
    • 12.3.7. Virtual events platform Zuddl raises USD 13.35 million led by Alpha Wave Incubation.
    • 12.3.8. Virtual events platform Hubilo raises about USD 125 Million (Rs 943 crore) in funding led by Alkeon Capital.
  • 12.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Accelevents, Inc.
  • 2. Airmeet Inc.
  • 3. Balloon Technologies Inc.
  • 4. Bevy Labs, Inc.
  • 5. BigMarker.com, LLC
  • 6. Bizzabo
  • 7. Brandlive, Inc.
  • 8. Brella Oy, Inc.
  • 9. Canapii Limited
  • 10. Cisco Systems, Inc.
  • 11. Cvent Inc.
  • 12. Dreamcast Inc.
  • 13. Dura 6C, LLC
  • 14. Event Cadence, Inc.
  • 15. Eventcombo
  • 16. Eventee s.r.o.
  • 17. EventMobi
  • 18. EventX Limited
  • 19. Filo Software, Inc.
  • 20. Floor by Ten Times Online Pvt. Ltd.
  • 21. Glue Up by EventBank, Inc.
  • 22. Goldcast Inc.
  • 23. HexaFair
  • 24. Hopin Ltd.
  • 25. Hubilo Technologies Inc.
  • 26. ibentos LLP
  • 27. InEvent, Inc.
  • 28. Infoneedle, Inc.
  • 29. Introvoke Inc.
  • 30. Livestorm Inc.
  • 31. Microsoft Corporation
  • 32. Moment Solutions
  • 33. MyOnvent AS
  • 34. Nunify Tech Inc.
  • 35. ON24, Inc.
  • 36. Party Space Inc.
  • 37. PheedLoop Inc.
  • 38. RegFox by Webconnex LLC
  • 39. Remo USA, Inc.
  • 40. Run The World
  • 41. Social27 Inc.
  • 42. Splash by One Clipboard, Inc.
  • 43. Swapcard
  • 44. Swoogo
  • 45. vFairs LLC
  • 46. Welcome by Gather Wholesale, Inc.
  • 47. Whova Inc.
  • 48. Zoom Video Communications, Inc.
  • 49. Zuddl by Joyn Experiences Inc.