デフォルト表紙
市場調査レポート
商品コード
1599280

ビデオゲーム市場:ハードウェア、フィジカルプラットフォーム、年齢層、ゲームタイプ、ジャンル、プラットフォームタイプ、ゲーマータイプ別-2025-2030年世界予測

Video Games Market by Hardware (Handheld Console, Static Console), Physical Platform (Computer, Console, Smartphone), Age Group, Game Type, Genre, Platform Type, Gamer Type - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 180 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=143.57円
ビデオゲーム市場:ハードウェア、フィジカルプラットフォーム、年齢層、ゲームタイプ、ジャンル、プラットフォームタイプ、ゲーマータイプ別-2025-2030年世界予測
出版日: 2024年10月31日
発行: 360iResearch
ページ情報: 英文 180 Pages
納期: 即日から翌営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

ビデオゲーム市場の2023年の市場規模は1,910億8,000万米ドル、2024年には2,160億3,000万米ドルに達すると予測され、CAGR 13.54%で成長し、2030年には4,648億9,000万米ドルに達すると予測されます。

ビデオゲーム産業は急速に進化しており、伝統的な手法と革新的な技術が混在しているのが特徴で、PC、コンソール、ますます普及しているモバイル機器などのプラットフォームにまたがっています。この分野の市場調査には、消費者の嗜好、技術動向、競合情勢を理解し、スマートフォンの普及率の上昇、仮想現実(VR)や拡張現実(AR)の進歩、没入型ゲーム体験やソーシャルゲーム体験への注目の高まりといった要因を、成長の重要な影響要因として特定することが含まれます。市場調査の必要性は、eスポーツ、クラウドゲーミング、モバイルゲーミングといった多様な道を開拓し、デジタルに精通した若年層に対応するために、消費者の行動や嗜好を読み解くことにあります。最終用途の範囲には、エンターテインメント、教育、トレーニング、シミュレーションなどが含まれ、ゲーム技術はレジャーの枠を超え、実用的な実世界への応用へと再定義されます。

主な市場の統計
基準年[2023] 1,910億8,000万米ドル
予測年[2024] 2,160億3,000万米ドル
予測年[2030] 4,648億9,000万米ドル
CAGR(%) 13.54%

主な成長機会には、AI主導のゲームデザイン、安全なゲーム内取引のためのブロックチェーン、グラフィックを強化するリアルタイムレイトレーシングなどの技術的進歩を活用することが含まれます。企業への提言としては、クロスプラットフォームゲームへの投資や、データ分析を利用したパーソナライズされたゲーム体験が挙げられます。しかし、市場は高い開発コスト、サイバーセキュリティの懸念、知的財産や中毒に関する法的問題など、限界や課題に直面しています。さらに、業界は規制状況、特に世間や政府の監視の目を刺激する戦利品ボックスやマイクロトランザクションに関する規制状況をうまく乗り切る必要があります。

イノベーションの最良の分野としては、VRやAR機能の開発、ダイナミックなコンテンツ生成のためのAIや機械学習アルゴリズムの強化、クラウドコンピューティングの活用によるリーチの拡大とハードウェア依存度の低減などが挙げられます。多様な世界市場における消費者の嗜好を理解するための調査も、ビジネスの成長を後押しします。競争市場という性質上、継続的なイノベーションと適応性が要求されるため、既存のトレンドに対応するだけでなく、新たなトレンドを生み出すためのR&Dと創造的戦略に重点を置く必要があります。

市場力学:急速に進化するビデオゲーム市場の主要市場インサイトを公開

ビデオゲーム市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的決定の精緻化、そして新たなビジネスチャンスの獲得に備えることができます。こうした動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができるとともに、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • インターネットの普及とオンラインビデオゲームへのアクセスの増加
    • より幅広い年齢層向けのビデオゲームの利用可能性
    • 記録・共有やクロスプラットフォームゲームプレイなどの機能を備えた先進的ゲーム機の採用
  • 市場抑制要因
    • 子どものビデオゲーム中毒の増加
  • 市場機会
    • AR、VR、メタバースの出現ビデオゲーム
    • 独創的なゲーム開発者による革新的な教育ゲームのイントロダクション
  • 市場の課題
    • ビデオゲームに関するプライバシー問題

ポーターの5つの力:ビデオゲーム市場をナビゲートする戦略ツール

ポーターの5つの力フレームワークは、ビデオゲーム市場の競合情勢を理解するための重要なツールです。ポーターのファイブフォース・フレームワークは、企業の競争力を評価し、戦略的機会を探るための明確な手法を提供します。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これらの洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することで、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:ビデオゲーム市場における外部からの影響の把握

外部マクロ環境要因は、ビデオゲーム市場の業績ダイナミクスを形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を提供します。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析ビデオゲーム市場における競合情勢の把握

ビデオゲーム市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、断片化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニング・マトリックスビデオゲーム市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、ビデオゲーム市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によってベンダーを明確かつ正確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨ビデオゲーム市場における成功への道筋を描く

ビデオゲーム市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を見直すことで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネスチャンスを活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目分野を網羅した市場の包括的な分析を提供しています:

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力の評価。

2.市場の開拓度:新興市場における成長機会を特定し、既存分野における拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを提供します。

3.市場の多様化:最近の製品発売、未開拓の地域、業界の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発およびイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています:

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、セグメント、地域はどこか?

3.市場を形成する主な技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • インターネットの普及とオンラインのアクセス性の向上ビデオゲーム
      • より幅広い層を対象に、年齢別のビデオゲームを利用可能
      • 録画・共有やクロスプラットフォームゲームプレイなどの機能を備えた高度なゲームコンソールの採用
    • 抑制要因
      • 子どものビデオゲーム依存症の増加
    • 機会
      • AR、VR、メタバースの出現ビデオゲーム
      • クリエイティブなゲーム開発者による革新的な教育ゲームのイントロダクション
    • 課題
      • ビデオゲームに関連するプライバシーに関する懸念
  • 市場セグメンテーション分析
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治的
    • 経済
    • 社交
    • 技術的
    • 法律上
    • 環境

第6章 ビデオゲーム市場ハードウェア別

  • ハンドヘルドコンソール
  • 静的コンソール

第7章 ビデオゲーム市場物理プラットフォーム

  • コンピューター
  • コンソール
  • スマートフォン
  • 錠剤

第8章 ビデオゲーム市場:年齢層別

  • 年齢10~20歳
  • 年齢21~35歳
  • 年齢36~50歳
  • 年齢51~65歳

第9章 ビデオゲーム市場ゲームタイプ別

  • アクション
  • アドベンチャー
  • アーケード
  • ロールプレイングビデオゲーム
  • スポーツ
  • 戦略

第10章 ビデオゲーム市場ジャンル別

  • アクション
  • アドベンチャー
  • レース
  • ロールプレイング
  • シューター
  • スポーツ
  • 戦略

第11章 ビデオゲーム市場プラットフォームタイプ別

  • オフライン
  • オンライン

第12章 ビデオゲーム市場ゲーマータイプ別

  • カジュアル
  • 過激

第13章 南北アメリカのビデオゲーム市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第14章 アジア太平洋地域のビデオゲーム市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第15章 欧州・中東・アフリカのビデオゲーム市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第16章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
  • 戦略分析と提言

企業一覧

  • A4Tech Co., Ltd.
  • Activision Publishing, Inc.
  • Bluestack Systems, Inc.
  • Electronic Arts Inc.
  • Giant Interactive Group Inc.
  • Guillemot Corporation SA
  • Hk Hero Entertainment Co., Limited
  • Huya Inc.
  • Hyperkin, Inc.
  • Mad Catz Global Limited
  • Mad Head Limited
  • Microsoft Corporation
  • NetEase, Inc.
  • Nintendo Co., Ltd.
  • Nvidia Corporation
図表

LIST OF FIGURES

  • FIGURE 1. VIDEO GAMES MARKET RESEARCH PROCESS
  • FIGURE 2. VIDEO GAMES MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL VIDEO GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL VIDEO GAMES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL VIDEO GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL VIDEO GAMES MARKET SIZE, BY HARDWARE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL VIDEO GAMES MARKET SIZE, BY HARDWARE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL VIDEO GAMES MARKET SIZE, BY GENRE, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL VIDEO GAMES MARKET SIZE, BY GENRE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. GLOBAL VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2023 VS 2030 (%)
  • FIGURE 17. GLOBAL VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. GLOBAL VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2023 VS 2030 (%)
  • FIGURE 19. GLOBAL VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. AMERICAS VIDEO GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. AMERICAS VIDEO GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. UNITED STATES VIDEO GAMES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 23. UNITED STATES VIDEO GAMES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 25. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 26. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 27. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 28. VIDEO GAMES MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 29. VIDEO GAMES MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. VIDEO GAMES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL VIDEO GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL VIDEO GAMES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL VIDEO GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. VIDEO GAMES MARKET DYNAMICS
  • TABLE 7. GLOBAL VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL VIDEO GAMES MARKET SIZE, BY HANDHELD CONSOLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL VIDEO GAMES MARKET SIZE, BY STATIC CONSOLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL VIDEO GAMES MARKET SIZE, BY COMPUTER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL VIDEO GAMES MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL VIDEO GAMES MARKET SIZE, BY TABLET, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE 10-20, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE 21-35, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE 36-50, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE 51-65, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL VIDEO GAMES MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL VIDEO GAMES MARKET SIZE, BY ARCADE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE-PLAYING VIDEO GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL VIDEO GAMES MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL VIDEO GAMES MARKET SIZE, BY RACING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE-PLAYING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL VIDEO GAMES MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL VIDEO GAMES MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL VIDEO GAMES MARKET SIZE, BY CASUAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL VIDEO GAMES MARKET SIZE, BY EXTREME, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 41. AMERICAS VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 42. AMERICAS VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 43. AMERICAS VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 44. AMERICAS VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 45. AMERICAS VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 46. AMERICAS VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 47. AMERICAS VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. AMERICAS VIDEO GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 49. ARGENTINA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 50. ARGENTINA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 51. ARGENTINA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 52. ARGENTINA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 53. ARGENTINA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 54. ARGENTINA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 55. ARGENTINA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 56. BRAZIL VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 57. BRAZIL VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 58. BRAZIL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 59. BRAZIL VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 60. BRAZIL VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 61. BRAZIL VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 62. BRAZIL VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. CANADA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 64. CANADA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 65. CANADA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 66. CANADA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. CANADA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 68. CANADA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. CANADA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. MEXICO VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 71. MEXICO VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 72. MEXICO VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 73. MEXICO VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 74. MEXICO VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 75. MEXICO VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 76. MEXICO VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 77. UNITED STATES VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 78. UNITED STATES VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 79. UNITED STATES VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 80. UNITED STATES VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. UNITED STATES VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 82. UNITED STATES VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. UNITED STATES VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 84. UNITED STATES VIDEO GAMES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 85. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 86. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 87. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 88. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 90. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 92. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 93. AUSTRALIA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 94. AUSTRALIA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 95. AUSTRALIA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 96. AUSTRALIA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. AUSTRALIA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 98. AUSTRALIA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 99. AUSTRALIA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 100. CHINA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 101. CHINA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 102. CHINA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 103. CHINA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. CHINA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 105. CHINA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 106. CHINA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 107. INDIA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 108. INDIA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 109. INDIA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 110. INDIA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 111. INDIA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 112. INDIA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 113. INDIA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 114. INDONESIA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 115. INDONESIA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 116. INDONESIA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 117. INDONESIA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 118. INDONESIA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 119. INDONESIA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 120. INDONESIA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 121. JAPAN VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 122. JAPAN VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 123. JAPAN VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 124. JAPAN VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 125. JAPAN VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 126. JAPAN VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 127. JAPAN VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 128. MALAYSIA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 129. MALAYSIA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 130. MALAYSIA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 131. MALAYSIA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 132. MALAYSIA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 133. MALAYSIA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 134. MALAYSIA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 135. PHILIPPINES VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 136. PHILIPPINES VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 137. PHILIPPINES VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 138. PHILIPPINES VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 139. PHILIPPINES VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 140. PHILIPPINES VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 141. PHILIPPINES VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 142. SINGAPORE VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 143. SINGAPORE VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 144. SINGAPORE VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 145. SINGAPORE VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 146. SINGAPORE VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 147. SINGAPORE VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 148. SINGAPORE VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 149. SOUTH KOREA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 150. SOUTH KOREA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 151. SOUTH KOREA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 152. SOUTH KOREA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 153. SOUTH KOREA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 154. SOUTH KOREA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 155. SOUTH KOREA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 156. TAIWAN VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 157. TAIWAN VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 158. TAIWAN VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 159. TAIWAN VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 160. TAIWAN VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 161. TAIWAN VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 162. TAIWAN VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 163. THAILAND VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 164. THAILAND VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 165. THAILAND VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 166. THAILAND VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 167. THAILAND VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 168. THAILAND VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 169. THAILAND VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 170. VIETNAM VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 171. VIETNAM VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 172. VIETNAM VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 173. VIETNAM VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 174. VIETNAM VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 175. VIETNAM VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 176. VIETNAM VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 177. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 178. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 179. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 180. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 181. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 182. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 183. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 184. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 185. DENMARK VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 186. DENMARK VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 187. DENMARK VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 188. DENMARK VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 189. DENMARK VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 190. DENMARK VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 191. DENMARK VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 192. EGYPT VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 193. EGYPT VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 194. EGYPT VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 195. EGYPT VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 196. EGYPT VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 197. EGYPT VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 198. EGYPT VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 199. FINLAND VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 200. FINLAND VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 201. FINLAND VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 202. FINLAND VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 203. FINLAND VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 204. FINLAND VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 205. FINLAND VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 206. FRANCE VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 207. FRANCE VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 208. FRANCE VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 209. FRANCE VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 210. FRANCE VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 211. FRANCE VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 212. FRANCE VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 213. GERMANY VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 214. GERMANY VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 215. GERMANY VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 216. GERMANY VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 217. GERMANY VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 218. GERMANY VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 219. GERMANY VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 220. ISRAEL VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 221. ISRAEL VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 222. ISRAEL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 223. ISRAEL VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 224. ISRAEL VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 225. ISRAEL VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 226. ISRAEL VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 227. ITALY VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 228. ITALY VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 229. ITALY VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 230. ITALY VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 231. ITALY VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 232. ITALY VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 233. ITALY VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 234. NETHERLANDS VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 235. NETHERLANDS VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 236. NETHERLANDS VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 237. NETHERLANDS VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 238. NETHERLANDS VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 239. NETHERLANDS VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 240. NETHERLANDS VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 241. NIGERIA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 242. NIGERIA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 243. NIGERIA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 244. NIGERIA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 245. NIGERIA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 246. NIGERIA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 247. NIGERIA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 248. NORWAY VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 249. NORWAY VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 250. NORWAY VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 251. NORWAY VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 252. NORWAY VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 253. NORWAY VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 254. NORWAY VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 255. POLAND VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 256. POLAND VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 257. POLAND VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 258. POLAND VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 259. POLAND VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 260. POLAND VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 261. POLAND VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 262. QATAR VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 263. QATAR VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 264. QATAR VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 265. QATAR VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 266. QATAR VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 267. QATAR VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 268. QATAR VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 269. RUSSIA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 270. RUSSIA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 271. RUSSIA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 272. RUSSIA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 273. RUSSIA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 274. RUSSIA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 275. RUSSIA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 276. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 277. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 278. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 279. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 280. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 281. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 282. SAUDI ARABIA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 283. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 284. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 285. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 286. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 287. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 288. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 289. SOUTH AFRICA VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 290. SPAIN VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 291. SPAIN VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 292. SPAIN VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 293. SPAIN VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 294. SPAIN VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 295. SPAIN VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 296. SPAIN VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 297. SWEDEN VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 298. SWEDEN VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 299. SWEDEN VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 300. SWEDEN VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 301. SWEDEN VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 302. SWEDEN VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 303. SWEDEN VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 304. SWITZERLAND VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 305. SWITZERLAND VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 306. SWITZERLAND VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 307. SWITZERLAND VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 308. SWITZERLAND VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 309. SWITZERLAND VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 310. SWITZERLAND VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 311. TURKEY VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 312. TURKEY VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 313. TURKEY VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 314. TURKEY VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 315. TURKEY VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 316. TURKEY VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 317. TURKEY VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 318. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 319. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 320. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 321. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 322. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 323. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 324. UNITED ARAB EMIRATES VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 325. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 326. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 327. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 328. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 329. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
  • TABLE 330. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 331. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY GAMER TYPE, 2018-2030 (USD MILLION)
  • TABLE 332. VIDEO GAMES MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 333. VIDEO GAMES MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-0D217D5AFD9F

The Video Games Market was valued at USD 191.08 billion in 2023, expected to reach USD 216.03 billion in 2024, and is projected to grow at a CAGR of 13.54%, to USD 464.89 billion by 2030.

The video game industry is rapidly evolving, characterized by a mix of traditional methods and innovative technologies, spanning platforms like PCs, consoles, and increasingly popular mobile devices. Market research in this sphere involves understanding consumer preferences, technology trends, and competitive landscapes, identifying factors like rising smartphone adoption, advancements in virtual reality (VR) and augmented reality (AR), and the growing focus on immersive and social gaming experiences as crucial growth influencers. The necessity of market research lies in decoding consumer behavior and preferences to tap into diverse avenues such as eSports, cloud gaming, and mobile gaming, addressing the younger, digitally savvy demographics. The application and end-use scope involve entertainment, education, training, and simulation, where gaming technologies are redefined beyond leisure to practical real-world applications.

KEY MARKET STATISTICS
Base Year [2023] USD 191.08 billion
Estimated Year [2024] USD 216.03 billion
Forecast Year [2030] USD 464.89 billion
CAGR (%) 13.54%

Key growth opportunities include capitalizing on technological advancements such as AI-driven game design, blockchain for secure, in-game transactions, and real-time ray tracing for enhanced graphics. Recommendations for businesses encompass investing in cross-platform gaming and personalized gaming experiences using data analytics. However, the market faces limitations and challenges, including high development costs, cybersecurity concerns, and legal issues related to intellectual property and addiction. Additionally, the industry needs to navigate regulatory landscapes, especially concerning loot boxes and microtransactions, which stir public and governmental scrutiny.

The best areas of innovation include developing VR and AR capabilities, enhancing AI and machine learning algorithms for dynamic content generation, and leveraging cloud computing to expand reach and reduce hardware dependency. Research in understanding consumer preferences in diverse global markets can also propel business growth. The competitive nature of the market demands continuous innovation and adaptability, necessitating a strong focus on R&D and creative strategies to not only respond to existing trends but to set new ones, thereby ensuring a leading market position in an industry that's both highly competitive and ripe with potential for groundbreaking developments.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Video Games Market

The Video Games Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increasing internet penetration and accessibility of online video games
    • Availability of age-specific video games for a broader population
    • Adoption of advanced gaming consoles with features, such as record & share and cross-platform gameplay
  • Market Restraints
    • Increasing video game addiction among children
  • Market Opportunities
    • Emergence of AR, VR, and metaverse video games
    • Introduction of innovative educational games by creative game developers
  • Market Challenges
    • Privacy concerns related to video games

Porter's Five Forces: A Strategic Tool for Navigating the Video Games Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Video Games Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Video Games Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Video Games Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Video Games Market

A detailed market share analysis in the Video Games Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Video Games Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Video Games Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Video Games Market

A strategic analysis of the Video Games Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Video Games Market, highlighting leading vendors and their innovative profiles. These include A4Tech Co., Ltd., Activision Publishing, Inc., Bluestack Systems, Inc., Electronic Arts Inc., Giant Interactive Group Inc., Guillemot Corporation SA, Hk Hero Entertainment Co., Limited, Huya Inc., Hyperkin, Inc., Mad Catz Global Limited, Mad Head Limited, Microsoft Corporation, NetEase, Inc., Nintendo Co., Ltd., and Nvidia Corporation.

Market Segmentation & Coverage

This research report categorizes the Video Games Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Hardware, market is studied across Handheld Console and Static Console.
  • Based on Physical Platform, market is studied across Computer, Console, Smartphone, and Tablet.
  • Based on Age Group, market is studied across Age 10-20, Age 21-35, Age 36-50, and Age 51-65.
  • Based on Game Type, market is studied across Action, Adventure, Arcade, Role-Playing Video Games, Sports, and Strategy.
  • Based on Genre, market is studied across Action, Adventure, Racing, Role-Playing, Shooter, Sports, and Strategy.
  • Based on Platform Type, market is studied across Offline and Online.
  • Based on Gamer Type, market is studied across Casual and Extreme.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing internet penetration and accessibility of online video games
      • 5.1.1.2. Availability of age-specific video games for a broader population
      • 5.1.1.3. Adoption of advanced gaming consoles with features, such as record & share and cross-platform gameplay
    • 5.1.2. Restraints
      • 5.1.2.1. Increasing video game addiction among children
    • 5.1.3. Opportunities
      • 5.1.3.1. Emergence of AR, VR, and metaverse video games
      • 5.1.3.2. Introduction of innovative educational games by creative game developers
    • 5.1.4. Challenges
      • 5.1.4.1. Privacy concerns related to video games
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Video Games Market, by Hardware

  • 6.1. Introduction
  • 6.2. Handheld Console
  • 6.3. Static Console

7. Video Games Market, by Physical Platform

  • 7.1. Introduction
  • 7.2. Computer
  • 7.3. Console
  • 7.4. Smartphone
  • 7.5. Tablet

8. Video Games Market, by Age Group

  • 8.1. Introduction
  • 8.2. Age 10-20
  • 8.3. Age 21-35
  • 8.4. Age 36-50
  • 8.5. Age 51-65

9. Video Games Market, by Game Type

  • 9.1. Introduction
  • 9.2. Action
  • 9.3. Adventure
  • 9.4. Arcade
  • 9.5. Role-Playing Video Games
  • 9.6. Sports
  • 9.7. Strategy

10. Video Games Market, by Genre

  • 10.1. Introduction
  • 10.2. Action
  • 10.3. Adventure
  • 10.4. Racing
  • 10.5. Role-Playing
  • 10.6. Shooter
  • 10.7. Sports
  • 10.8. Strategy

11. Video Games Market, by Platform Type

  • 11.1. Introduction
  • 11.2. Offline
  • 11.3. Online

12. Video Games Market, by Gamer Type

  • 12.1. Introduction
  • 12.2. Casual
  • 12.3. Extreme

13. Americas Video Games Market

  • 13.1. Introduction
  • 13.2. Argentina
  • 13.3. Brazil
  • 13.4. Canada
  • 13.5. Mexico
  • 13.6. United States

14. Asia-Pacific Video Games Market

  • 14.1. Introduction
  • 14.2. Australia
  • 14.3. China
  • 14.4. India
  • 14.5. Indonesia
  • 14.6. Japan
  • 14.7. Malaysia
  • 14.8. Philippines
  • 14.9. Singapore
  • 14.10. South Korea
  • 14.11. Taiwan
  • 14.12. Thailand
  • 14.13. Vietnam

15. Europe, Middle East & Africa Video Games Market

  • 15.1. Introduction
  • 15.2. Denmark
  • 15.3. Egypt
  • 15.4. Finland
  • 15.5. France
  • 15.6. Germany
  • 15.7. Israel
  • 15.8. Italy
  • 15.9. Netherlands
  • 15.10. Nigeria
  • 15.11. Norway
  • 15.12. Poland
  • 15.13. Qatar
  • 15.14. Russia
  • 15.15. Saudi Arabia
  • 15.16. South Africa
  • 15.17. Spain
  • 15.18. Sweden
  • 15.19. Switzerland
  • 15.20. Turkey
  • 15.21. United Arab Emirates
  • 15.22. United Kingdom

16. Competitive Landscape

  • 16.1. Market Share Analysis, 2023
  • 16.2. FPNV Positioning Matrix, 2023
  • 16.3. Competitive Scenario Analysis
  • 16.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. A4Tech Co., Ltd.
  • 2. Activision Publishing, Inc.
  • 3. Bluestack Systems, Inc.
  • 4. Electronic Arts Inc.
  • 5. Giant Interactive Group Inc.
  • 6. Guillemot Corporation SA
  • 7. Hk Hero Entertainment Co., Limited
  • 8. Huya Inc.
  • 9. Hyperkin, Inc.
  • 10. Mad Catz Global Limited
  • 11. Mad Head Limited
  • 12. Microsoft Corporation
  • 13. NetEase, Inc.
  • 14. Nintendo Co., Ltd.
  • 15. Nvidia Corporation