デフォルト表紙
市場調査レポート
商品コード
1574807

デジタルPCゲーム市場:ゲームジャンル、ゲームモード、プラットフォーム、ビジネスモデル、プレイヤー視点、流通チャネル、ゲームパブリッシャー別-2025-2030年世界予測

Digital PC Games Market by Game Genres (Action, Adventure, Puzzle), Game Modes (Multiplayer, Offline, Online), Platform, Business Model, Player Perspectives, Distribution Channel, Game Publishers - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 182 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.96円
デジタルPCゲーム市場:ゲームジャンル、ゲームモード、プラットフォーム、ビジネスモデル、プレイヤー視点、流通チャネル、ゲームパブリッシャー別-2025-2030年世界予測
出版日: 2024年10月23日
発行: 360iResearch
ページ情報: 英文 182 Pages
納期: 即日から翌営業日
GIIご利用のメリット
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  • 概要
  • 図表
  • 目次
概要

デジタルPCゲーム市場の2023年の市場規模は254億6,000万米ドルで、2024年には275億8,000万米ドルに達すると予測され、CAGR 9.98%で成長し、2030年には495億6,000万米ドルに達すると予測されています。

デジタルPCゲーム市場の範囲は、パーソナルコンピュータ上で動作するように特別に設計されたビデオゲームの開発、流通、消費を含みます。この分野は、アクション、ロールプレイング、シミュレーション、ストラテジーなど、さまざまなゲームジャンルをカバーしており、Steam、GOG、Originなどのデジタルプラットフォームを通じてアクセスできます。デジタルPCゲームの必要性は、クラウドゲーム、高速インターネット、パワフルなハードウェアなどの技術的進歩の影響を受け、エンターテイメントやインタラクティブな体験に対する需要が高まっていることから生じています。これらのゲームは、カジュアルな家庭用ゲームからプロフェッショナルなeスポーツ環境まで、様々な場面で応用され、個人ゲーマー、ゲームコミュニティ、競合プロリーグなど、多様なエンドユーザーにサービスを提供しています。

主な市場の統計
基準年[2023] 254億6,000万米ドル
予測年[2024] 275億8,000万米ドル
予測年[2030] 495億6,000万米ドル
CAGR(%) 9.98%

主な成長促進要因としては、インターネットの普及、グラフィックスとゲーム技術の進歩、eスポーツの人気などが挙げられます。ゲームにおける仮想現実(VR)と拡張現実(AR)の台頭は、新たな没入体験を提供し、より多くのプレーヤーを惹きつけています。さらに、可処分所得の増加やデジタル・エンターテインメントへの文化的な移行も、市場の拡大に寄与しています。最新のビジネスチャンスは、クロスプラットフォームプレイの強化、より多くのVR/ARコンテンツの開拓、未開拓のプレイヤーベースを持つ新興国市場への対応にあります。企業にとっては、革新的なハードウェアやソフトウェア開発のためにハイテク企業と戦略的パートナーシップを結ぶことが推奨されます。

しかし、市場の成長は、激しい競争、海賊版問題、コンテンツに関する規制のハードルといった課題に直面しています。さらに、ハードウェアの要件は、高度でないシステムを持つ潜在的な顧客にとってのアクセシビリティを制限する可能性があります。イノベーションのためには、企業はユーザー体験をパーソナライズして強化するAI主導のゲーム設計に注力し、ゲーム資産の安全な取引と所有権追跡のためにブロックチェーン技術を採用することができます。市場の競争は、絶え間ない革新と新たな動向への適応を促し、ダイナミックだが予測不可能でもあります。調査担当者と企業は、この活況を呈するデジタル環境の中で関連性を維持し成長を持続させるために、技術の進歩とプレイヤーの嗜好を継続的に監視する必要があります。

市場力学:急速に進化するデジタルPCゲーム市場の主要市場インサイトを公開

デジタルPCゲーム市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的意思決定、新たなビジネスチャンスの獲得を行うことができます。これらの動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができ、また、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • デジタルゲームにおけるブロックチェーン技術の採用の増加
    • ゲームハードウェアの急速な技術進歩により、ゲーム全体のパフォーマンスとユーザー体験が向上
    • ゲーム動向と消費者行動の形成におけるソーシャルメディアとオンラインストリーミングプラットフォームの影響力の増大
  • 市場抑制要因
    • 最新のハードウェア要件を維持することの複雑さ
    • オンライン違法コピーの増加による収益への影響
  • 市場機会
    • 多様な市場利用者を獲得するための包括的で利用しやすいゲームコンテンツの開拓
    • ソーシャルメディアやストリーミング・プラットフォームを活用したデジタルPCゲームのプロモーションとコミュニティ形成
    • ローカライズされたコンテンツと地域パートナーシップにより新興市場をターゲットとし、ユーザーベースを拡大します。
  • 市場の課題
    • データプライバシーとサイバーセキュリティに対する懸念の高まりが、デジタルPCゲーム市場における顧客の信頼と維持に影響
    • 新たなVRおよびAR技術をメインストリームのゲーム体験に統合する上での課題

ポーターの5つの力:デジタルPCゲーム市場をナビゲートする戦略ツール

ポーターの5つの力フレームワークは、デジタルPCゲーム市場の競合情勢を理解するための重要なツールです。ポーターのファイブフォース・フレームワークは、企業の競争力を評価し、戦略的機会を探るための明確な手法を提供します。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これらの洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することができ、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:デジタルPCゲーム市場における外部からの影響の把握

外部マクロ環境要因は、デジタルPCゲーム市場の業績ダイナミクスを形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を提供します。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析デジタルPCゲーム市場における競合情勢の把握

デジタルPCゲーム市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、断片化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニング・マトリックスデジタルPCゲーム市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、デジタルPCゲーム市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によってベンダーを明確かつ正確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨デジタルPCゲーム市場における成功への道筋を描く

デジタルPCゲーム市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を見直すことで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネスチャンスを活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目分野を網羅した市場の包括的な分析を提供しています:

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力の評価。

2.市場の開拓度:新興市場における成長機会を特定し、既存分野における拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを提供します。

3.市場の多様化:最近の製品発売、未開拓の地域、業界の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発およびイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報に基づいた意思決定を行う上で役立つ重要な質問にも回答しています:

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、セグメント、地域はどこか?

3.市場を形成する主な技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • デジタルゲームにおけるブロックチェーン技術の採用増加
      • ゲームハードウェアの急速な技術進歩により、ゲーム全体のパフォーマンスとユーザーエクスペリエンスが向上します。
      • ゲームの動向と消費者行動の形成におけるソーシャルメディアとオンラインストリーミングプラットフォームの影響力の高まり
    • 抑制要因
      • 最新のハードウェア要件を維持する複雑さ
      • オンライン著作権侵害の増加は収益創出に大きな影響を与える
    • 機会
      • 多様な市場ユーザーを獲得するために、包括的かつアクセスしやすいゲームコンテンツを開発する
      • ソーシャルメディアとストリーミングプラットフォームを活用してデジタルPCゲームのプロモーションとコミュニティ構築を行う
      • ローカライズされたコンテンツと地域パートナーシップで新興市場をターゲットにし、ユーザーベースを拡大
    • 課題
      • データプライバシーとサイバーセキュリティに対する懸念の高まりが、顧客の信頼と維持に影響を与えています。デジタルPCゲーム市場
      • 新興のVRおよびARテクノロジーを主流のゲーム体験に統合する際の課題
  • 市場セグメンテーション分析
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治的
    • 経済
    • 社交
    • 技術的
    • 法律上
    • 環境

第6章 デジタルPCゲーム市場ゲームジャンル別

  • アクション
    • ファインティング
    • プラットフォーム
    • シューター
  • アドベンチャー
    • 生存
    • ビジュアルノベル
  • パズル
    • ロジックパズル
    • タイルマッチング
  • ロールプレイング
    • アクションRPG
    • マルチプレイヤーRPG
    • タクティカルRPG
  • シミュレーション
    • 人生シミュレーション
    • 車両シミュレーション
  • スポーツ
    • 個人競技
    • レース
    • チームスポーツ
  • 戦略
    • リアルタイム戦略
    • ターン制ストラテジー

第7章 デジタルPCゲーム市場ゲームモード別

  • マルチプレイヤー
    • 競争力
    • 協同組合
  • オフライン
  • オンライン
  • シングルプレイヤー

第8章 デジタルPCゲーム市場:プラットフォーム別

  • コンソール
  • 携帯
  • パソコン

第9章 デジタルPCゲーム市場:ビジネスモデル別

  • 無料でプレイ
  • 課金制
  • サブスクリプションベース

第10章 デジタルPCゲーム市場プレイヤーの視点

  • 一人称
  • 横スクロール
  • 三人称
  • トップダウン

第11章 デジタルPCゲーム市場:流通チャネル別

  • オンラインマーケットプレイス
  • 小売店

第12章 デジタルPCゲーム市場ゲームパブリッシャー

  • インディー開発者
  • 主要出版社

第13章 南北アメリカのデジタルPCゲーム市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第14章 アジア太平洋地域のデジタルPCゲーム市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第15章 欧州・中東・アフリカのデジタルPCゲーム市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第16章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
  • 戦略分析と提言

企業一覧

  • 1. 2K Games, Inc.
  • 2. Activision Blizzard, Inc.
  • 3. Bandai Namco Entertainment Inc.
  • 4. Bethesda Softworks LLC
  • 5. Blizzard Entertainment, Inc.
  • 6. Capcom Co., Ltd.
  • 7. CD Projekt S.A.
  • 8. Electronic Arts Inc.
  • 9. Epic Games, Inc.
  • 10. Microsoft Corporation
  • 11. Nintendo Co., Ltd.
  • 12. Paradox Interactive AB
  • 13. Riot Games, Inc.
  • 14. SEGA Corporation
  • 15. Sony Interactive Entertainment LLC
  • 16. Square Enix Holdings Co., Ltd.
  • 17. Take-Two Interactive Software, Inc.
  • 18. Tencent Holdings Limited
  • 19. Ubisoft Entertainment S.A.
  • 20. Valve Corporation
図表

LIST OF FIGURES

  • FIGURE 1. DIGITAL PC GAMES MARKET RESEARCH PROCESS
  • FIGURE 2. DIGITAL PC GAMES MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL DIGITAL PC GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 17. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2023 VS 2030 (%)
  • FIGURE 19. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 23. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 25. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 26. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 27. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 28. DIGITAL PC GAMES MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 29. DIGITAL PC GAMES MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. DIGITAL PC GAMES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL DIGITAL PC GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. DIGITAL PC GAMES MARKET DYNAMICS
  • TABLE 7. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FIGHTING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLATFORMER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SHOOTER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SURVIVAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY VISUAL NOVELS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY LOGIC PUZZLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY TILE-MATCHING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION RPG, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MMORPG, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY TACTICAL RPG, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY LIFE SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY VEHICLE SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY INDIVIDUAL SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY RACING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY TEAM SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY REAL-TIME STRATEGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY TURN-BASED STRATEGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 41. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COMPETITIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 42. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COOPERATIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 43. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 44. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 45. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 46. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SINGLE PLAYER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 47. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 48. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY CONSOLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 49. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MOBILE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 50. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PC, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 51. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 52. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FREE-TO-PLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 53. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PAY-TO-PLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 54. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION-BASED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 55. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 56. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FIRST-PERSON, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 57. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SIDE-SCROLLING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 58. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY THIRD-PERSON, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 59. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY TOP-DOWN, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 60. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 61. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ONLINE MARKETPLACES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 62. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY RETAIL STORES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 63. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 64. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY INDIE DEVELOPERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 65. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MAJOR PUBLISHERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 66. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 67. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 68. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 69. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 70. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 71. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 72. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 73. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 74. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 75. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 76. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 77. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 78. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 79. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 80. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 81. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 82. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 83. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 84. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 85. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 86. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 87. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 88. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 89. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 90. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 91. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 92. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 93. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 94. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 95. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 96. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 97. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 98. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 99. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 100. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 101. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 102. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 103. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 104. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 105. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 106. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 107. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 108. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 109. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 110. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 111. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 112. CANADA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 113. CANADA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 114. CANADA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 115. CANADA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 116. CANADA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 117. CANADA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 118. CANADA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 119. CANADA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 120. CANADA DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 121. CANADA DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 122. CANADA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 123. CANADA DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 124. CANADA DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 125. CANADA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 126. CANADA DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 127. MEXICO DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 128. MEXICO DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 129. MEXICO DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 130. MEXICO DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 131. MEXICO DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 132. MEXICO DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 133. MEXICO DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 134. MEXICO DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 135. MEXICO DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 136. MEXICO DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 137. MEXICO DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 138. MEXICO DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 139. MEXICO DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 140. MEXICO DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 141. MEXICO DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 142. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 143. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 144. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 145. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 146. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 147. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 148. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 149. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 150. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 151. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 152. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 153. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 154. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 155. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 156. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 157. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 158. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 159. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 160. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 161. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 162. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 163. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 164. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 165. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 166. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 167. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 168. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 169. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 170. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 171. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 172. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 173. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 174. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 175. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 176. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 177. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 178. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 179. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 180. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 181. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 182. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 183. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 184. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 185. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 186. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 187. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 188. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 189. CHINA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 190. CHINA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 191. CHINA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 192. CHINA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 193. CHINA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 194. CHINA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 195. CHINA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 196. CHINA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 197. CHINA DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 198. CHINA DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 199. CHINA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 200. CHINA DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 201. CHINA DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 202. CHINA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 203. CHINA DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 204. INDIA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 205. INDIA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 206. INDIA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 207. INDIA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 208. INDIA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 209. INDIA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 210. INDIA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 211. INDIA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 212. INDIA DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 213. INDIA DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 214. INDIA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 215. INDIA DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 216. INDIA DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 217. INDIA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 218. INDIA DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 219. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 220. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 221. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 222. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 223. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 224. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 225. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 226. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 227. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 228. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 229. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 230. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 231. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 232. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 233. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 234. JAPAN DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 235. JAPAN DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 236. JAPAN DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 237. JAPAN DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 238. JAPAN DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 239. JAPAN DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 240. JAPAN DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 241. JAPAN DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 242. JAPAN DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 243. JAPAN DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 244. JAPAN DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 245. JAPAN DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 246. JAPAN DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 247. JAPAN DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 248. JAPAN DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 249. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 250. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 251. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 252. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 253. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 254. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 255. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 256. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 257. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 258. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 259. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 260. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 261. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 262. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 263. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 264. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 265. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 266. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 267. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 268. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 269. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 270. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 271. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 272. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 273. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 274. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 275. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 276. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 277. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 278. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 279. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 280. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 281. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 282. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 283. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 284. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 285. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 286. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 287. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 288. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 289. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 290. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 291. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 292. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 293. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 294. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 295. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 296. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 297. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 298. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 299. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 300. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 301. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 302. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 303. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 304. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 305. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 306. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 307. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 308. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 309. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 310. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 311. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 312. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 313. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 314. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 315. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 316. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 317. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 318. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 319. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 320. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 321. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 322. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 323. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 324. THAILAND DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 325. THAILAND DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 326. THAILAND DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 327. THAILAND DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 328. THAILAND DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 329. THAILAND DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 330. THAILAND DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 331. THAILAND DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 332. THAILAND DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 333. THAILAND DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 334. THAILAND DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 335. THAILAND DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 336. THAILAND DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 337. THAILAND DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 338. THAILAND DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 339. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 340. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 341. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 342. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 343. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 344. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 345. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 346. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 347. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 348. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 349. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 350. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 351. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 352. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 353. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 354. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 355. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 356. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 357. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 358. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 359. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 360. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 361. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)

TABLE

目次
Product Code: MRR-1A1A064C05DB

The Digital PC Games Market was valued at USD 25.46 billion in 2023, expected to reach USD 27.58 billion in 2024, and is projected to grow at a CAGR of 9.98%, to USD 49.56 billion by 2030.

The scope of the digital PC games market involves the development, distribution, and consumption of video games specifically designed to operate on personal computers. This sector covers various game genres, including action, role-playing, simulation, and strategy, accessible through digital platforms like Steam, GOG, and Origin. The necessity of digital PC games arises from the growing demand for entertainment and interactive experiences, impacted by technological advancements such as cloud gaming, high-speed internet, and powerful hardware. These games apply in numerous settings, from casual home gaming to professional e-sports environments, serving diverse end-users, including individual gamers, gaming communities, and competitive professional leagues.

KEY MARKET STATISTICS
Base Year [2023] USD 25.46 billion
Estimated Year [2024] USD 27.58 billion
Forecast Year [2030] USD 49.56 billion
CAGR (%) 9.98%

Key growth drivers include the increasing penetration of the internet, advancements in graphics and gaming technology, and the popularity of e-sports. The rise of virtual reality (VR) and augmented reality (AR) within gaming offers new immersive experiences, attracting more players. Additionally, increasing disposable incomes and the cultural shift toward digital entertainment contribute to market expansion. Latest opportunities lie in enhancing cross-platform play, developing more VR/AR content, and catering to emerging markets with untapped player bases. For businesses, forming strategic partnerships with tech companies for innovative hardware and software development is recommended.

However, market growth faces challenges such as intense competition, piracy issues, and regulatory hurdles related to content. Additionally, hardware requirements can limit accessibility for potential customers with less advanced systems. For innovation, companies could focus on AI-driven game design, which personalizes and enhances user experiences, and embrace blockchain technology for secure transactions and ownership tracking in gaming assets. The competitive nature of the market encourages constant innovation and adaptation to new trends, making it dynamic but also unpredictable. Researchers and businesses should continually monitor technological advancements and player preferences to maintain relevance and sustain growth in this booming digital landscape.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Digital PC Games Market

The Digital PC Games Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increasing adoption of blockchain technology in digital gaming
    • Rapid technological advancements in gaming hardware enhancing overall gaming performance and user experience
    • Growing influence of social media and online streaming platforms in shaping gaming trends and consumer behavior
  • Market Restraints
    • Complexity of maintaining up-to-date hardware requirements
    • Increased prevalence of online piracy substantially affects revenue generation
  • Market Opportunities
    • Developing inclusive and accessible gaming content to capture a diverse market audience
    • Leveraging social media and streaming platforms for digital pc games promotion and community building
    • Targeting emerging markets with localized content and regional partnerships to expand user base
  • Market Challenges
    • Growing concerns over data privacy and cybersecurity impacting customer trust and retention in digital PC games market
    • Challenges in integrating emerging VR and AR technologies into mainstream gaming experiences

Porter's Five Forces: A Strategic Tool for Navigating the Digital PC Games Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Digital PC Games Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Digital PC Games Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Digital PC Games Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Digital PC Games Market

A detailed market share analysis in the Digital PC Games Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Digital PC Games Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Digital PC Games Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Digital PC Games Market

A strategic analysis of the Digital PC Games Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Digital PC Games Market, highlighting leading vendors and their innovative profiles. These include 2K Games, Inc., Activision Blizzard, Inc., Bandai Namco Entertainment Inc., Bethesda Softworks LLC, Blizzard Entertainment, Inc., Capcom Co., Ltd., CD Projekt S.A., Electronic Arts Inc., Epic Games, Inc., Microsoft Corporation, Nintendo Co., Ltd., Paradox Interactive AB, Riot Games, Inc., SEGA Corporation, Sony Interactive Entertainment LLC, Square Enix Holdings Co., Ltd., Take-Two Interactive Software, Inc., Tencent Holdings Limited, Ubisoft Entertainment S.A., and Valve Corporation.

Market Segmentation & Coverage

This research report categorizes the Digital PC Games Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Game Genres, market is studied across Action, Adventure, Puzzle, Role-Playing, Simulation, Sports, and Strategy. The Action is further studied across Fighting, Platformer, and Shooter. The Adventure is further studied across Survival and Visual Novels. The Puzzle is further studied across Logic Puzzles and Tile-Matching. The Role-Playing is further studied across Action RPG, MMORPG, and Tactical RPG. The Simulation is further studied across Life Simulation and Vehicle Simulation. The Sports is further studied across Individual Sports, Racing, and Team Sports. The Strategy is further studied across Real-Time Strategy and Turn-Based Strategy.
  • Based on Game Modes, market is studied across Multiplayer, Offline, Online, and Single Player. The Multiplayer is further studied across Competitive and Cooperative.
  • Based on Platform, market is studied across Consoles, Mobile, and PC.
  • Based on Business Model, market is studied across Free-to-Play, Pay-to-Play, and Subscription-Based.
  • Based on Player Perspectives, market is studied across First-Person, Side-Scrolling, Third-Person, and Top-Down.
  • Based on Distribution Channel, market is studied across Online Marketplaces and Retail Stores.
  • Based on Game Publishers, market is studied across Indie Developers and Major Publishers.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing adoption of blockchain technology in digital gaming
      • 5.1.1.2. Rapid technological advancements in gaming hardware enhancing overall gaming performance and user experience
      • 5.1.1.3. Growing influence of social media and online streaming platforms in shaping gaming trends and consumer behavior
    • 5.1.2. Restraints
      • 5.1.2.1. Complexity of maintaining up-to-date hardware requirements
      • 5.1.2.2. Increased prevalence of online piracy substantially affects revenue generation
    • 5.1.3. Opportunities
      • 5.1.3.1. Developing inclusive and accessible gaming content to capture a diverse market audience
      • 5.1.3.2. Leveraging social media and streaming platforms for digital pc games promotion and community building
      • 5.1.3.3. Targeting emerging markets with localized content and regional partnerships to expand user base
    • 5.1.4. Challenges
      • 5.1.4.1. Growing concerns over data privacy and cybersecurity impacting customer trust and retention in digital PC games market
      • 5.1.4.2. Challenges in integrating emerging VR and AR technologies into mainstream gaming experiences
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Digital PC Games Market, by Game Genres

  • 6.1. Introduction
  • 6.2. Action
    • 6.2.1. Fighting
    • 6.2.2. Platformer
    • 6.2.3. Shooter
  • 6.3. Adventure
    • 6.3.1. Survival
    • 6.3.2. Visual Novels
  • 6.4. Puzzle
    • 6.4.1. Logic Puzzles
    • 6.4.2. Tile-Matching
  • 6.5. Role-Playing
    • 6.5.1. Action RPG
    • 6.5.2. MMORPG
    • 6.5.3. Tactical RPG
  • 6.6. Simulation
    • 6.6.1. Life Simulation
    • 6.6.2. Vehicle Simulation
  • 6.7. Sports
    • 6.7.1. Individual Sports
    • 6.7.2. Racing
    • 6.7.3. Team Sports
  • 6.8. Strategy
    • 6.8.1. Real-Time Strategy
    • 6.8.2. Turn-Based Strategy

7. Digital PC Games Market, by Game Modes

  • 7.1. Introduction
  • 7.2. Multiplayer
    • 7.2.1. Competitive
    • 7.2.2. Cooperative
  • 7.3. Offline
  • 7.4. Online
  • 7.5. Single Player

8. Digital PC Games Market, by Platform

  • 8.1. Introduction
  • 8.2. Consoles
  • 8.3. Mobile
  • 8.4. PC

9. Digital PC Games Market, by Business Model

  • 9.1. Introduction
  • 9.2. Free-to-Play
  • 9.3. Pay-to-Play
  • 9.4. Subscription-Based

10. Digital PC Games Market, by Player Perspectives

  • 10.1. Introduction
  • 10.2. First-Person
  • 10.3. Side-Scrolling
  • 10.4. Third-Person
  • 10.5. Top-Down

11. Digital PC Games Market, by Distribution Channel

  • 11.1. Introduction
  • 11.2. Online Marketplaces
  • 11.3. Retail Stores

12. Digital PC Games Market, by Game Publishers

  • 12.1. Introduction
  • 12.2. Indie Developers
  • 12.3. Major Publishers

13. Americas Digital PC Games Market

  • 13.1. Introduction
  • 13.2. Argentina
  • 13.3. Brazil
  • 13.4. Canada
  • 13.5. Mexico
  • 13.6. United States

14. Asia-Pacific Digital PC Games Market

  • 14.1. Introduction
  • 14.2. Australia
  • 14.3. China
  • 14.4. India
  • 14.5. Indonesia
  • 14.6. Japan
  • 14.7. Malaysia
  • 14.8. Philippines
  • 14.9. Singapore
  • 14.10. South Korea
  • 14.11. Taiwan
  • 14.12. Thailand
  • 14.13. Vietnam

15. Europe, Middle East & Africa Digital PC Games Market

  • 15.1. Introduction
  • 15.2. Denmark
  • 15.3. Egypt
  • 15.4. Finland
  • 15.5. France
  • 15.6. Germany
  • 15.7. Israel
  • 15.8. Italy
  • 15.9. Netherlands
  • 15.10. Nigeria
  • 15.11. Norway
  • 15.12. Poland
  • 15.13. Qatar
  • 15.14. Russia
  • 15.15. Saudi Arabia
  • 15.16. South Africa
  • 15.17. Spain
  • 15.18. Sweden
  • 15.19. Switzerland
  • 15.20. Turkey
  • 15.21. United Arab Emirates
  • 15.22. United Kingdom

16. Competitive Landscape

  • 16.1. Market Share Analysis, 2023
  • 16.2. FPNV Positioning Matrix, 2023
  • 16.3. Competitive Scenario Analysis
  • 16.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. 2K Games, Inc.
  • 2. Activision Blizzard, Inc.
  • 3. Bandai Namco Entertainment Inc.
  • 4. Bethesda Softworks LLC
  • 5. Blizzard Entertainment, Inc.
  • 6. Capcom Co., Ltd.
  • 7. CD Projekt S.A.
  • 8. Electronic Arts Inc.
  • 9. Epic Games, Inc.
  • 10. Microsoft Corporation
  • 11. Nintendo Co., Ltd.
  • 12. Paradox Interactive AB
  • 13. Riot Games, Inc.
  • 14. SEGA Corporation
  • 15. Sony Interactive Entertainment LLC
  • 16. Square Enix Holdings Co., Ltd.
  • 17. Take-Two Interactive Software, Inc.
  • 18. Tencent Holdings Limited
  • 19. Ubisoft Entertainment S.A.
  • 20. Valve Corporation