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市場調査レポート
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1434772

eラーニングにおける拡張現実(AR)市場:コンポーネント別、展開別-2024-2030年の世界予測

Augmented Reality in eLearning Market by Component (Hardware, Services, Solution), Deployment (On-Cloud, On-Premises) - Global Forecast 2024-2030

出版日: | 発行: 360iResearch | ページ情報: 英文 199 Pages | 納期: 即日から翌営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=158.16円
eラーニングにおける拡張現実(AR)市場:コンポーネント別、展開別-2024-2030年の世界予測
出版日: 2024年01月15日
発行: 360iResearch
ページ情報: 英文 199 Pages
納期: 即日から翌営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 図表
  • 目次
概要

eラーニングにおける拡張現実(AR)市場規模は2023年に187億3,000万米ドルと推計され、2024年には234億2,000万米ドルに達し、CAGR 25.11%で2030年には899億2,000万米ドルに達すると予測されます。

eラーニングにおける拡張現実(AR)の世界市場

主な市場の統計
基準年[2023] 187億3,000万米ドル
予測年[2024] 234億2,000万米ドル
予測年 [2030] 899億2,000万米ドル
CAGR(%) 25.11%
eラーニングにおける拡張現実(AR) Market-IMG1

FPNVポジショニング・マトリックス

FPNVポジショニングマトリックスはeラーニングにおける拡張現実(AR)市場を評価する上で極めて重要です。事業戦略と製品満足度に関連する主要指標を調査し、ベンダーの包括的な評価を提供します。この綿密な分析により、ユーザーは各自の要件に沿った十分な情報に基づいた意思決定を行うことができます。評価に基づき、ベンダーは成功の度合いが異なる4つの象限に分類されます:フォアフロント(F)、パスファインダー(P)、ニッチ(N)、バイタル(V)です。

市場シェア分析

市場シェア分析は、eラーニングにおける拡張現実(AR)市場におけるベンダーの現状について、洞察に満ちた詳細な調査を提供する包括的なツールです。全体的な収益、顧客基盤、その他の主要指標についてベンダーの貢献度を綿密に比較・分析することで、企業の業績や市場シェア争いの際に直面する課題について理解を深めることができます。さらに、この分析により、調査対象基準年に観察された累積、断片化の優位性、合併の特徴などの要因を含む、この分野の競合特性に関する貴重な考察が得られます。このような詳細レベルの拡大により、ベンダーはより多くの情報に基づいた意思決定を行い、市場で競争優位に立つための効果的な戦略を考案することができます。

本レポートは、以下の側面に関する貴重な洞察を提供しています:

1-市場の浸透度:主要企業が提供する市場に関する包括的な情報を提示しています。

2-市場の開拓度:有利な新興市場を深く掘り下げ、成熟市場セグメントにおける浸透度を分析しています。

3-市場の多様化:新製品の発売、未開拓の地域、最近の開発、投資に関する詳細な情報を提供します。

4-競合の評価と情報:市場シェア、戦略、製品、認証、規制状況、特許状況、主要企業の製造能力などを網羅的に評価します。

5-製品開発およびイノベーション:将来の技術、研究開発活動、画期的な製品開発に関する知的洞察を提供します。

本レポートは、以下のような主要な質問に対応しています:

1-eラーニングにおける拡張現実(AR)市場の市場規模および予測は?

2-eラーニングにおける拡張現実(AR)市場の予測期間中に投資を検討すべき製品、セグメント、用途、分野は何か?

3-eラーニングにおける拡張現実(AR)市場における技術動向と規制の枠組みは?

4-eラーニングにおける拡張現実(AR)市場における主要ベンダーの市場シェアは?

5-eラーニングにおける拡張現実(AR)市場への参入に適した形態や戦略的手段は?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 企業の教育や研修におけるARテクノロジーの受け入れが拡大
      • 教育システムのデジタル化への注目の高まり
      • 多様な分野での個人的な学習体験の需要
    • 抑制要因
      • 多額の設備投資と新技術への消極的姿勢
    • 機会
      • 拡張現実における継続的なテクノロジーの進歩
      • 防衛とヘルスケアにおけるシミュレーションとトレーニングの採用が増加
    • 課題
      • 業界標準と操作性の欠如
  • 市場セグメンテーション分析
  • 市場動向分析
  • 高インフレの累積的影響
  • ポーターのファイブフォース分析
  • バリューチェーンとクリティカルパス分析
  • 規制の枠組み

第6章 eラーニングにおける拡張現実(AR)市場:コンポーネント別

  • ハードウェア
  • サービス
  • ソリューション

第7章 eラーニングにおける拡張現実(AR)市場:展開別

  • オンクラウド
  • オンプレミス

第8章 南北アメリカのeラーニングにおける拡張現実(AR)市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第9章 アジア太平洋地域のeラーニングにおける拡張現実(AR)市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第10章 欧州・中東・アフリカのeラーニングにおける拡張現実(AR)市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第11章 競合情勢

  • FPNVポジショニングマトリクス
  • 市場シェア分析:主要企業別
  • 競合シナリオ主要企業別の分析

第12章 競争力のあるポートフォリオ

  • 主要な企業プロファイル
    • Anthology Inc. by Blackboard Inc.
    • Apple Inc.
    • Aristek Systems Ltd.
    • BrainCert, Inc.
    • Cemtrex, Inc.
    • Cisco Systems, Inc.
    • Colan InfoTech Pvt Ltd
    • Dell Inc.
    • Digital Samba, SL
    • Google LLC by Alphabet Inc.
    • Hitachi, Ltd.
    • Immertive Pvt. Ltd.
    • International Business Machines Corporation
    • LearnBrite
    • Microsoft Corporation
    • Novaconcept Formation inc.
    • Swift eLearning Services
  • 主要な製品ポートフォリオ

第13章 付録

  • ディスカッションガイド
  • ライセンスと価格について
図表

LIST OF FIGURES

  • FIGURE 1. AUGMENTED REALITY IN ELEARNING MARKET RESEARCH PROCESS
  • FIGURE 2. AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2023 VS 2030
  • FIGURE 3. AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. AUGMENTED REALITY IN ELEARNING MARKET DYNAMICS
  • FIGURE 7. AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 8. AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2023 VS 2030 (%)
  • FIGURE 10. AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 12. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 14. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 16. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. AUGMENTED REALITY IN ELEARNING MARKET, FPNV POSITIONING MATRIX, 2023
  • FIGURE 20. AUGMENTED REALITY IN ELEARNING MARKET SHARE, BY KEY PLAYER, 2023

LIST OF TABLES

  • TABLE 1. AUGMENTED REALITY IN ELEARNING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 6. AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 7. AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 8. AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SOLUTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 10. AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ON-CLOUD, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ON-PREMISES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 13. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 14. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 15. ARGENTINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 16. ARGENTINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 17. BRAZIL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 18. BRAZIL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 19. CANADA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 20. CANADA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 21. MEXICO AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 22. MEXICO AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 23. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 24. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 25. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 26. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 27. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 28. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 29. AUSTRALIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 30. AUSTRALIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 31. CHINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 32. CHINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 33. INDIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 34. INDIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 35. INDONESIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 36. INDONESIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 37. JAPAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 38. JAPAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 39. MALAYSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 40. MALAYSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 41. PHILIPPINES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 42. PHILIPPINES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 43. SINGAPORE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 44. SINGAPORE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 45. SOUTH KOREA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 46. SOUTH KOREA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 47. TAIWAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 48. TAIWAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 49. THAILAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 50. THAILAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 51. VIETNAM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 52. VIETNAM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 53. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 54. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 55. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 56. DENMARK AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 57. DENMARK AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 58. EGYPT AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 59. EGYPT AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 60. FINLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 61. FINLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 62. FRANCE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 63. FRANCE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 64. GERMANY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 65. GERMANY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 66. ISRAEL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 67. ISRAEL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 68. ITALY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 69. ITALY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 70. NETHERLANDS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 71. NETHERLANDS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 72. NIGERIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 73. NIGERIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 74. NORWAY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 75. NORWAY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 76. POLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 77. POLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 78. QATAR AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 79. QATAR AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 80. RUSSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 81. RUSSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 82. SAUDI ARABIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 83. SAUDI ARABIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 84. SOUTH AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 85. SOUTH AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 86. SPAIN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 87. SPAIN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 88. SWEDEN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 89. SWEDEN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 90. SWITZERLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 91. SWITZERLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 92. TURKEY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 93. TURKEY AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 94. UNITED ARAB EMIRATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 95. UNITED ARAB EMIRATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED KINGDOM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED KINGDOM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 98. AUGMENTED REALITY IN ELEARNING MARKET, FPNV POSITIONING MATRIX, 2023
  • TABLE 99. AUGMENTED REALITY IN ELEARNING MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 100. AUGMENTED REALITY IN ELEARNING MARKET LICENSE & PRICING
目次
Product Code: MRR-6611A51118D6

[199 Pages Report] The Augmented Reality in eLearning Market size was estimated at USD 18.73 billion in 2023 and expected to reach USD 23.42 billion in 2024, at a CAGR 25.11% to reach USD 89.92 billion by 2030.

Global Augmented Reality in eLearning Market

KEY MARKET STATISTICS
Base Year [2023] USD 18.73 billion
Estimated Year [2024] USD 23.42 billion
Forecast Year [2030] USD 89.92 billion
CAGR (%) 25.11%
Augmented Reality in eLearning Market - IMG1

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Augmented Reality in eLearning Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Augmented Reality in eLearning Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Augmented Reality in eLearning Market, highlighting leading vendors and their innovative profiles. These include Anthology Inc. by Blackboard Inc., Apple Inc., Aristek Systems Ltd., BrainCert, Inc., Cemtrex, Inc., Cisco Systems, Inc., Colan InfoTech Pvt Ltd, Dell Inc., Digital Samba, SL, Google LLC by Alphabet Inc., Hitachi, Ltd., Immertive Pvt. Ltd., International Business Machines Corporation, LearnBrite, Microsoft Corporation, Novaconcept Formation inc., and Swift eLearning Services.

Market Segmentation & Coverage

This research report categorizes the Augmented Reality in eLearning Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Component
    • Hardware
    • Services
    • Solution
  • Deployment
    • On-Cloud
    • On-Premises
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Augmented Reality in eLearning Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Augmented Reality in eLearning Market?

3. What are the technology trends and regulatory frameworks in the Augmented Reality in eLearning Market?

4. What is the market share of the leading vendors in the Augmented Reality in eLearning Market?

5. Which modes and strategic moves are suitable for entering the Augmented Reality in eLearning Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Limitations
  • 1.7. Assumptions
  • 1.8. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

  • 4.1. Introduction
  • 4.2. Augmented Reality in eLearning Market, by Region

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing acceptance of AR technology for corporate education or training
      • 5.1.1.2. Rising focus towards digitalization of the education system
      • 5.1.1.3. Demand for a personal learning experience in diversified fields
    • 5.1.2. Restraints
      • 5.1.2.1. High capital investment and reluctance to new technologies
    • 5.1.3. Opportunities
      • 5.1.3.1. Continuous technology advancement in augmented reality
      • 5.1.3.2. Growing adopting in defense and healthcare for simulation and training
    • 5.1.4. Challenges
      • 5.1.4.1. Lack of industry standards and operability
  • 5.2. Market Segmentation Analysis
  • 5.3. Market Trend Analysis
  • 5.4. Cumulative Impact of High Inflation
  • 5.5. Porter's Five Forces Analysis
    • 5.5.1. Threat of New Entrants
    • 5.5.2. Threat of Substitutes
    • 5.5.3. Bargaining Power of Customers
    • 5.5.4. Bargaining Power of Suppliers
    • 5.5.5. Industry Rivalry
  • 5.6. Value Chain & Critical Path Analysis
  • 5.7. Regulatory Framework

6. Augmented Reality in eLearning Market, by Component

  • 6.1. Introduction
  • 6.2. Hardware
  • 6.3. Services
  • 6.4. Solution

7. Augmented Reality in eLearning Market, by Deployment

  • 7.1. Introduction
  • 7.2. On-Cloud
  • 7.3. On-Premises

8. Americas Augmented Reality in eLearning Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Augmented Reality in eLearning Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Augmented Reality in eLearning Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. FPNV Positioning Matrix
  • 11.2. Market Share Analysis, By Key Player
  • 11.3. Competitive Scenario Analysis, By Key Player

12. Competitive Portfolio

  • 12.1. Key Company Profiles
    • 12.1.1. Anthology Inc. by Blackboard Inc.
    • 12.1.2. Apple Inc.
    • 12.1.3. Aristek Systems Ltd.
    • 12.1.4. BrainCert, Inc.
    • 12.1.5. Cemtrex, Inc.
    • 12.1.6. Cisco Systems, Inc.
    • 12.1.7. Colan InfoTech Pvt Ltd
    • 12.1.8. Dell Inc.
    • 12.1.9. Digital Samba, SL
    • 12.1.10. Google LLC by Alphabet Inc.
    • 12.1.11. Hitachi, Ltd.
    • 12.1.12. Immertive Pvt. Ltd.
    • 12.1.13. International Business Machines Corporation
    • 12.1.14. LearnBrite
    • 12.1.15. Microsoft Corporation
    • 12.1.16. Novaconcept Formation inc.
    • 12.1.17. Swift eLearning Services
  • 12.2. Key Product Portfolio

13. Appendix

  • 13.1. Discussion Guide
  • 13.2. License & Pricing