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市場調査レポート
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1707044

卓上ゲームの世界市場レポート 2025年

Tabletop Gaming Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.08円
卓上ゲームの世界市場レポート 2025年
出版日: 2025年04月01日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 目次
概要

卓上ゲーム市場規模は、今後数年で急成長が見込まれます。2029年の年間平均成長率(CAGR)は16.4%で、339億9,000万米ドルに成長します。予測期間における成長の要因としては、オンラインコミュニティの拡大、ニッチジャンルへの関心の高まり、マーケティング活動の活発化、国際市場の拡大、拡張現実との融合などが挙げられます。予測期間における主要動向としては、物理的なボードゲームとデジタルアプリの組み合わせ、豊富なストーリーとテーマ要素を持つゲーム、エコフレンドリー材料で制作されたゲームの需要、ゲーム内テーマの多様性と包含への注目の高まり、詳細なミニチュアを特徴とするゲームの人気などが挙げられます。

ボードゲーム人気の高まりは、卓上ゲーム市場の拡大を牽引すると予想されます。ボードゲームは平らな場所でプレイし、戦略的な判断や偶然性、あるいはその両方の組み合わせによって特定の目標を達成したり、ポイントを最も多く貯めたりするものです。ボードゲームへの関心が高まっている背景には、オフラインでのアクティビティへの欲求、社交の場、ボードゲームカフェやクラブの台頭などがあります。卓上ゲームには、ボードゲームだけでなく、カードゲームやロールプレイングゲームなどの平面的なゲームも含まれ、ゲームナイトやコンベンション、オンラインフォーラムなどを通じて、社会的な交流やコミュニティ形成が促進されます。例えば、2022年5月、米国を拠点とするデータ可視化プラットフォームである経済複雑性観測所(OEC)は、トランプカードの輸出額が2021年の4億4,600万枚から6億300万枚に増加したと報告しました。この動向はボードゲーム人気の高まりを反映しており、卓上ゲーム市場を前進させています。

卓上ゲーム市場の各社は、先進的なマグネトカードゲームなど、ゲームプレイ体験を高める革新的なゲームデザインに注力しています。マグネトカードゲームは、ヒーローと悪役のカードとトークンが登場する卓上ゲームで、最大4人の参入企業向けにデザインされています。コアセットで完全な体験を提供し、拡大版では定期的に新しいヒーローやシナリオが追加され、魅力的なゲームプレイを続けることができます。例えば、2024年7月、米国を拠点とするゲーム開発会社ファンタジーフライトゲームズ(Fantasy Flight Games)は、マーベル・チャンピオンズ(Marvel Champions)用のマグニートー・ヒーロー・パックを発表しました。このパックには、マグニートーの磁力にスポットを当てた15枚のシグネチャーカードが含まれており、戦場のコントロールや金属操作に関するユニークなゲームプレイ要素を提供しています。また、マグニートーのマーベル世界における悪役とヒーローという複雑な役割を反映し、チーム戦略を後押しするリーダーシップカードも収録されています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場-金利、インフレ、地政学、新型コロナウイルス感染症、景気回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界の卓上ゲームPESTEL分析(政治、社会、技術、環境、法的要因、促進要因と抑制要因)
  • 最終用途産業の分析
  • 世界の卓上ゲーム市場:成長率分析
  • 世界の卓上ゲーム市場の実績:規模と成長、2019~2024年
  • 世界の卓上ゲーム市場の予測:規模と成長、2024~2029年、2034年
  • 世界の卓上ゲーム総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界の卓上ゲーム市場:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • アドベンチャーゲーム
  • ボードゲーム
  • カードゲーム
  • サイコロゲーム
  • 紙と鉛筆を使ったゲーム
  • ロールプレイングゲーム
  • 戦略ゲーム
  • タイルベースゲーム
  • 世界の卓上ゲーム市場:年齢層別、実績と予測、2019~2024年、2024~2029年、2034年
  • 幼児
  • 青年
  • 成人
  • 世界の卓上ゲーム市場:価格帯別、実績と予測、2019~2024年、2024~2029年、2034年
  • 低価格
  • 中価格
  • 高価格
  • 世界の卓上ゲーム市場:用途別、実績と予測、2019~2024年、2024~2029年、2034年
  • 小売
  • 専門店
  • マス市場
  • オンライン
  • その他
  • 世界の卓上ゲーム市場、アドベンチャーゲームのサブセグメンテーション、タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • ソロアドベンチャーゲーム
  • 協力型アドベンチャーゲーム
  • キャンペーンベースのアドベンチャーゲーム
  • ストーリー主導型アドベンチャーゲーム
  • 世界の卓上ゲーム市場、ボードゲームのサブセグメンテーション、タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • クラシックボードゲーム
  • テーマ別ボードゲーム
  • 抽象的ボードゲーム
  • パーティーボードゲーム
  • ミニチュアボードゲーム
  • 世界の卓上ゲーム市場、カードゲームのサブセグメンテーション、タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • トレーディングカードゲーム(CCG)
  • トレーディングカードゲーム(TCG)
  • デッキ構築型カードゲーム
  • 伝統的カードゲーム(ポーカー、ブリッジ)
  • ソロカードゲーム
  • 世界の卓上ゲーム市場、サイコロゲームのサブセグメンテーション、タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • サイコロを使って動かすゲーム
  • プレスユアラックダイスゲーム
  • サイコロを使った戦略ゲーム
  • サイコロを使ったパーティーゲーム
  • 特殊サイコロゲーム
  • 世界の卓上ゲーム市場、紙と鉛筆を使ったゲームのサブセグメンテーション、タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • ダンジョンズ&ドラゴンズ(D&D)スタイルのRPG
  • ワードゲーム(ハングマン)
  • ロジックパズルゲーム(数独)
  • お絵かきゲーム(ピクショナリー)
  • グリッドベースのパズルゲーム
  • 世界の卓上ゲーム市場、ロールプレイングゲーム(RPG)のサブセグメンテーション、タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • テーブルトップロールプレイングゲーム(TTRPG)
  • ライブアクションロールプレイングゲーム(LARP)
  • 物語型ロールプレイングゲーム
  • ミニチュアベースのRPG
  • ソロロールプレイングゲーム
  • 世界の卓上ゲーム市場、戦略ゲームのサブセグメンテーション、タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • 抽象的戦略ゲーム
  • 戦争ゲーム
  • 経済戦略ゲーム
  • 資源管理ゲーム
  • エリアコントロール戦略ゲーム
  • 世界の卓上ゲーム市場、タイルベースゲームのサブセグメンテーション、タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • ドミノベースのゲーム
  • タイル配置パズルゲーム
  • エリアコントロールタイルゲーム
  • 空間戦略タイルゲーム
  • モジュール型ボードゲーム

第7章 地域別・国別分析

  • 世界の卓上ゲーム市場:地域別、実績と予測、2019~2024年、2024~2029年、2034年
  • 世界の卓上ゲーム市場:国別、実績と予測、2019~2024年、2024~2029年、2034年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • 卓上ゲーム市場:競合情勢
  • 卓上ゲーム市場:企業プロファイル
    • Hasbro
    • Mattel
    • Ravensburger
    • Games Workshop Limited
    • Stonemaier Games

第31章 その他の大手企業と革新的企業

  • Fantasy Flight Games
  • Paizo Inc.
  • Cryptozoic Entertainment
  • Rio Grande Games
  • IELLO
  • North Star Games
  • Stronghold Games
  • Alderac Entertainment Group
  • Bezier Games
  • Blue Orange Games
  • Fireside Games
  • Pandasaurus Games
  • Portal Games
  • Plaid Hat Games
  • Queen Games

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、戦略

  • 卓上ゲーム市場、2029年:新たな機会を提供する国
  • 卓上ゲーム市場、2029年:新たな機会を提供するセグメント
  • 卓上ゲーム市場、2029年:成長戦略
    • 市場動向による戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r31368

Tabletop gaming involves games played on a flat surface, offering participants a fun and engaging way to spend their leisure time. These games often require multiple players, fostering social interaction and providing opportunities for friends and family to connect and share experiences.

The main categories of tabletop gaming include adventure games, board games, card games, dice games, paper and pencil games, role-playing games, strategy games, and tile-based games. Adventure games, while often associated with video games, focus on storytelling, exploration, and puzzle-solving. Their cooperative nature complements tabletop role-playing games well. Tabletop games cater to various age groups, such as children, teenagers, and adults, and come in different price ranges-low, medium, and high. They are available through retail stores, specialty shops, mass-market outlets, online platforms, and other channels.

The tabletop gaming market research report is one of a series of new reports from The Business Research Company that provides tabletop gaming market statistics, including the tabletop gaming industry global market size, regional shares, competitors with the tabletop gaming market share, detailed tabletop gaming market segments, market trends, and opportunities, and any further data you may need to thrive in the tabletop gaming industry. These tabletop gaming market research reports deliver a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The tabletop gaming market size has grown rapidly in recent years. It will grow from $15.84 billion in 2024 to $18.48 billion in 2025 at a compound annual growth rate (CAGR) of 16.7%. The growth in the historic period can be attributed to increasing disposable income, the rise of digital platforms, the growing popularity of fantasy genres, the expansion of hobbyist communities, the emergence of crowdfunding platforms, and increasing retail presence.

The tabletop gaming market size is expected to see rapid growth in the next few years. It will grow to $33.99 billion in 2029 at a compound annual growth rate (CAGR) of 16.4%. The growth in the forecast period can be attributed to growing online communities, rising interest in niche genres, increasing marketing efforts, expanding international markets, and augmented reality integration. Major trends in the forecast period include combining physical board games with digital apps, games with rich stories and thematic elements, demand for games produced with eco-friendly materials, increasing focus on diversity and inclusion of in-game themes, and popularity of games featuring detailed miniatures.

The growing popularity of board games is expected to drive the expansion of the tabletop gaming market. Board games are played on a flat surface and involve achieving specific goals or accumulating the most points through strategic decisions, chance, or a combination of both. The increased interest in board games is due to factors such as a desire for offline activities, social gatherings, and the rise of board game cafes and clubs. Tabletop gaming encompasses board games as well as other flat-surface games such as card and role-playing games, fostering social interaction and community building through game nights, conventions, and online forums. For example, in May 2022, the Observatory of Economic Complexity (OEC), a US-based data visualization platform, reported that playing card exports rose to 603 million, up from 446 million in 2021. This trend reflects the growing popularity of board games and is driving the tabletop gaming market forward.

Companies in the tabletop gaming market are focusing on innovative game designs, such as advanced magneto card games, to enhance the gameplay experience. Magneto card games are tabletop games featuring hero and villain cards and tokens, designed for up to four players. The core set provides a complete experience, with expansions regularly adding new heroes and scenarios to keep the gameplay engaging. For instance, in July 2024, Fantasy Flight Games, a US-based game developer, introduced the Magneto Hero Pack for Marvel Champions. This pack includes 15 signature cards highlighting Magneto's magnetic powers, offering unique gameplay elements related to battlefield control and metal manipulation. It also features leadership cards to boost team strategy, reflecting Magneto's complex role as both a villain and hero in the Marvel universe.

In March 2022, Embracer Group AB, a Sweden-based video game company, acquired Asmodee for €2.75 billion ($2.77 billion). This acquisition is set to strengthen Embracer's position in the expanding board gaming market and leverage synergies within its broader gaming and entertainment ecosystem. Asmodee, based in France, is a prominent publisher of board, card, and role-playing games.

Major companies operating in the tabletop gaming market are Hasbro, Mattel, Ravensburger, Games Workshop Limited, Stonemaier Games, Fantasy Flight Games, Paizo Inc., Cryptozoic Entertainment, Rio Grande Games, IELLO, North Star Games, Stronghold Games, Alderac Entertainment Group, Bezier Games, Blue Orange Games, Fireside Games, Pandasaurus Games, Portal Games, Plaid Hat Games, Queen Games

North America was the largest region in the tabletop gaming market in 2024. The regions covered in the tabletop gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the tabletop gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The tabletop gaming market includes revenues earned by entities by providing services such as game stores, game design, publishing, event hosting, and digital and online services. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Tabletop Gaming Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on tabletop gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for tabletop gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The tabletop gaming market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Adventure Games; Board Games; Card Games; Dice Games; Paper And Pencil Games; Role-Playing Games; Strategy Games; Tile-Based Games
  • 2) By Age Group: Children; Teenagers; Adults
  • 3) By Price Range: Low; Medium; High
  • 4) By Application: Retail; Specialty Store; Mass Market Players; Online; Other Applications
  • Subsegments:
  • 1) By Adventure Games: Solo Adventure Games; Cooperative Adventure Games; Campaign-Based Adventure Games; Story-Driven Adventure Games
  • 2) By Board Games: Classic Board Games; Thematic Board Games; Abstract Board Games; Party Board Games; Miniature Board Games
  • 3) By Card Games: Collectible Card Games (CCGs); Trading Card Games (TCGs); Deck-Building Card Games; Traditional Card Games (Poker, Bridge); Solo Card Games
  • 4) By Dice Games: Roll-and-Move Dice Games; Press Your Luck Dice Games; Dice-Based Strategy Games; Dice-Rolling Party Games; Specialty Dice Games
  • 5) By Paper And Pencil Games: Dungeons And Dragons (D And D) Style RPGs; Word Games (Hangman); Logic Puzzle Games (Sudoku); Drawing Games (Pictionary); Grid-Based Puzzle Games
  • 6) By Role-Playing Games (RPGs): Tabletop Role-Playing Games (TTRPGs); Live Action Role-Playing Games (LARPs); Narrative Role-Playing Games; Miniature-Based Rpgs; Solo Role-Playing Games
  • 7) By Strategy Games: Abstract Strategy Games; War Games; Economic Strategy Games; Resource Management Games; Area Control Strategy Games
  • 8) By Tile-Based Games: Domino-Based Games; Tile-Laying Puzzle Games; Area-Control Tile Games; Spatial Strategy Tile Games; Modular Board Games
  • Companies Mentioned: Hasbro; Mattel; Ravensburger; Games Workshop Limited; Stonemaier Games
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Tabletop Gaming Market Characteristics

3. Tabletop Gaming Market Trends And Strategies

4. Tabletop Gaming Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global Tabletop Gaming Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Tabletop Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Tabletop Gaming Market Growth Rate Analysis
  • 5.4. Global Tabletop Gaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Tabletop Gaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Tabletop Gaming Total Addressable Market (TAM)

6. Tabletop Gaming Market Segmentation

  • 6.1. Global Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Adventure Games
  • Board Games
  • Card Games
  • Dice Games
  • Paper And Pencil Games
  • Role-Playing Games
  • Strategy Games
  • Tile-Based Games
  • 6.2. Global Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Children
  • Teenagers
  • Adults
  • 6.3. Global Tabletop Gaming Market, Segmentation By Price Range, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Low
  • Medium
  • High
  • 6.4. Global Tabletop Gaming Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Retail
  • Specialty Store
  • Mass Market Players
  • Online
  • Other Applications
  • 6.5. Global Tabletop Gaming Market, Sub-Segmentation Of Adventure Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Solo Adventure Games
  • Cooperative Adventure Games
  • Campaign-Based Adventure Games
  • Story-Driven Adventure Games
  • 6.6. Global Tabletop Gaming Market, Sub-Segmentation Of Board Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Classic Board Games
  • Thematic Board Games
  • Abstract Board Games
  • Party Board Games
  • Miniature Board Games
  • 6.7. Global Tabletop Gaming Market, Sub-Segmentation Of Card Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Collectible Card Games (CCGs)
  • Trading Card Games (TCGs)
  • Deck-Building Card Games
  • Traditional Card Games (Poker, Bridge)
  • Solo Card Games
  • 6.8. Global Tabletop Gaming Market, Sub-Segmentation Of Dice Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Roll-and-Move Dice Games
  • Press Your Luck Dice Games
  • Dice-Based Strategy Games
  • Dice-Rolling Party Games
  • Specialty Dice Games
  • 6.9. Global Tabletop Gaming Market, Sub-Segmentation Of Paper And Pencil Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Dungeons And Dragons (D And D) Style RPGs
  • Word Games (Hangman)
  • Logic Puzzle Games (Sudoku)
  • Drawing Games (Pictionary)
  • Grid-Based Puzzle Games
  • 6.10. Global Tabletop Gaming Market, Sub-Segmentation Of Role-Playing Games (RPGs), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Tabletop Role-Playing Games (TTRPGs)
  • Live Action Role-Playing Games (LARPs)
  • Narrative Role-Playing Games
  • Miniature-Based RPGs
  • Solo Role-Playing Games
  • 6.11. Global Tabletop Gaming Market, Sub-Segmentation Of Strategy Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Abstract Strategy Games
  • War Games
  • Economic Strategy Games
  • Resource Management Games
  • Area Control Strategy Games
  • 6.12. Global Tabletop Gaming Market, Sub-Segmentation Of Tile-Based Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Domino-Based Games
  • Tile-Laying Puzzle Games
  • Area-Control Tile Games
  • Spatial Strategy Tile Games
  • Modular Board Games

7. Tabletop Gaming Market Regional And Country Analysis

  • 7.1. Global Tabletop Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Tabletop Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Tabletop Gaming Market

  • 8.1. Asia-Pacific Tabletop Gaming Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Tabletop Gaming Market, Segmentation By Price Range, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Tabletop Gaming Market

  • 9.1. China Tabletop Gaming Market Overview
  • 9.2. China Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Tabletop Gaming Market, Segmentation By Price Range, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Tabletop Gaming Market

  • 10.1. India Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Tabletop Gaming Market, Segmentation By Price Range, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Tabletop Gaming Market

  • 11.1. Japan Tabletop Gaming Market Overview
  • 11.2. Japan Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Tabletop Gaming Market, Segmentation By Price Range, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Tabletop Gaming Market

  • 12.1. Australia Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Tabletop Gaming Market, Segmentation By Price Range, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Tabletop Gaming Market

  • 13.1. Indonesia Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Tabletop Gaming Market, Segmentation By Price Range, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Tabletop Gaming Market

  • 14.1. South Korea Tabletop Gaming Market Overview
  • 14.2. South Korea Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Tabletop Gaming Market, Segmentation By Price Range, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Tabletop Gaming Market

  • 15.1. Western Europe Tabletop Gaming Market Overview
  • 15.2. Western Europe Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Tabletop Gaming Market, Segmentation By Price Range, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Tabletop Gaming Market

  • 16.1. UK Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Tabletop Gaming Market, Segmentation By Price Range, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Tabletop Gaming Market

  • 17.1. Germany Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Tabletop Gaming Market, Segmentation By Price Range, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Tabletop Gaming Market

  • 18.1. France Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Tabletop Gaming Market, Segmentation By Price Range, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Tabletop Gaming Market

  • 19.1. Italy Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Tabletop Gaming Market, Segmentation By Price Range, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Tabletop Gaming Market

  • 20.1. Spain Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Tabletop Gaming Market, Segmentation By Price Range, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Tabletop Gaming Market

  • 21.1. Eastern Europe Tabletop Gaming Market Overview
  • 21.2. Eastern Europe Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Tabletop Gaming Market, Segmentation By Price Range, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Tabletop Gaming Market

  • 22.1. Russia Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Tabletop Gaming Market, Segmentation By Price Range, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Tabletop Gaming Market

  • 23.1. North America Tabletop Gaming Market Overview
  • 23.2. North America Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Tabletop Gaming Market, Segmentation By Price Range, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Tabletop Gaming Market

  • 24.1. USA Tabletop Gaming Market Overview
  • 24.2. USA Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Tabletop Gaming Market, Segmentation By Price Range, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Tabletop Gaming Market

  • 25.1. Canada Tabletop Gaming Market Overview
  • 25.2. Canada Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Tabletop Gaming Market, Segmentation By Price Range, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Tabletop Gaming Market

  • 26.1. South America Tabletop Gaming Market Overview
  • 26.2. South America Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Tabletop Gaming Market, Segmentation By Price Range, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Tabletop Gaming Market

  • 27.1. Brazil Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Tabletop Gaming Market, Segmentation By Price Range, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Tabletop Gaming Market

  • 28.1. Middle East Tabletop Gaming Market Overview
  • 28.2. Middle East Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Tabletop Gaming Market, Segmentation By Price Range, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Tabletop Gaming Market

  • 29.1. Africa Tabletop Gaming Market Overview
  • 29.2. Africa Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Tabletop Gaming Market, Segmentation By Price Range, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Tabletop Gaming Market Competitive Landscape And Company Profiles

  • 30.1. Tabletop Gaming Market Competitive Landscape
  • 30.2. Tabletop Gaming Market Company Profiles
    • 30.2.1. Hasbro Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Mattel Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Ravensburger Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Games Workshop Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Stonemaier Games Overview, Products and Services, Strategy and Financial Analysis

31. Tabletop Gaming Market Other Major And Innovative Companies

  • 31.1. Fantasy Flight Games
  • 31.2. Paizo Inc.
  • 31.3. Cryptozoic Entertainment
  • 31.4. Rio Grande Games
  • 31.5. IELLO
  • 31.6. North Star Games
  • 31.7. Stronghold Games
  • 31.8. Alderac Entertainment Group
  • 31.9. Bezier Games
  • 31.10. Blue Orange Games
  • 31.11. Fireside Games
  • 31.12. Pandasaurus Games
  • 31.13. Portal Games
  • 31.14. Plaid Hat Games
  • 31.15. Queen Games

32. Global Tabletop Gaming Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Tabletop Gaming Market

34. Recent Developments In The Tabletop Gaming Market

35. Tabletop Gaming Market High Potential Countries, Segments and Strategies

  • 35.1 Tabletop Gaming Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Tabletop Gaming Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Tabletop Gaming Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer