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1572627

卓上ゲームの世界市場レポート 2024年

Tabletop Gaming Global Market Report 2024


出版日
ページ情報
英文 175 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=143.57円
卓上ゲームの世界市場レポート 2024年
出版日: 2024年10月17日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 目次
概要

卓上ゲーム市場規模は、今後数年で急成長が見込まれます。2028年にはCAGR16.5%で292億1,000万米ドルに成長します。予測期間中に予想される成長の要因としては、オンラインコミュニティの拡大、ニッチジャンルへの関心の高まり、マーケティング活動の強化、国際市場の拡大、拡大現実との融合などが挙げられます。この期間に予想される主要動向には、物理的なボードゲームとデジタルアプリの組み合わせ、没入感のあるストーリーや要素を持つゲーム、環境に優しいゲーム材料への需要の高まり、ゲームにおける多様性と包摂への注目の高まり、詳細なミニチュアを特徴とするゲームの人気などがあります。

ボードゲーム人気の高まりは、卓上ゲーム市場の拡大を牽引すると予想されます。ボードゲームは平らな場所でプレイし、戦略的判断や偶然性、あるいはその両方の組み合わせによって特定の目標を達成したり、ポイントを最も多く貯めたりします。ボードゲームへの関心が高まっている背景には、オフラインでのアクティビティへの欲求、社交の場、ボードゲームカフェやクラブの台頭などがあります。卓上ゲームには、ボードゲームだけでなく、カードゲームやロールプレイングゲームなどの平面的なゲームも含まれ、ゲームナイトやコンベンション、オンラインフォーラムなどを通じて、社会的な交流やコミュニティ形成が促進されます。例えば、2022年5月、米国を拠点とするデータ可視化プラットフォームである経済複雑性観測所(OEC)は、トランプカードの輸出額が2021年の4億4,600万枚から6億300万枚に増加したと報告しました。この動向はボードゲーム人気の高まりを反映しており、卓上ゲーム市場を前進させています。

卓上ゲーム市場の各社は、先進的なマグニートーカードゲームなど、ゲームプレイ体験を高める革新的なゲームデザインに注力しています。マグニートーカードゲームは、ヒーローと悪役のカードとトークンを使った卓上ゲームで、4人までの参入企業向けにデザインされています。コアセットで完全な体験を提供し、拡大版では定期的に新しいヒーローやシナリオが追加され、魅力的なゲームプレイを続けることができます。例えば、2024年7月、米国のゲーム開発会社であるFantasy Flight Gamesは、マーベル・チャンピオンズ用のマグニートーヒーローパックを発表しました。このパックには、マグニートーの磁力にスポットを当てた15枚のシグネチャー・カードが含まれており、戦場のコントロールや金属操作に関するユニークなゲームプレイ要素を提供しています。また、マグニートーのマーベル世界における悪役とヒーローという複雑な役割を反映し、チーム戦略を後押しするリーダーシップカードも収録されています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界の市場規模と成長

  • 世界の卓上ゲーム市場:促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界の卓上ゲーム市場の実績:規模と成長、2018~2023年
  • 世界の卓上ゲーム市場の予測:規模と成長、2023~2028年、2033年

第6章 市場セグメンテーション

  • 世界の卓上ゲーム市場:タイプ別、実績と予測、2018~2023年、2023~2028年、2033年
  • アドベンチャーゲーム
  • ボードゲーム
  • カードゲーム
  • サイコロゲーム
  • 紙と鉛筆のゲーム
  • ロールプレイングゲーム
  • 戦略ゲーム
  • タイルベースのゲーム
  • 世界の卓上ゲーム市場:年齢層別、実績と予測、2018~2023年、2023~2028年、2033年
  • 幼児
  • 青年
  • 成人
  • 世界の卓上ゲーム市場:価格帯別、実績と予測、2018~2023年、2023~2028年、2033年
  • 世界の卓上ゲーム市場:用途別、実績と予測、2018~2023年、2023~2028年、2033年
  • 小売
  • 専門店
  • マスマーケット参入企業
  • オンライン
  • その他

第7章 地域別・国別分析

  • 世界の卓上ゲーム市場:地域別、実績と予測、2018~2023年、2023~2028年、2033年
  • 世界の卓上ゲーム市場:国別、実績と予測、2018~2023年、2023~2028年、2033年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • 卓上ゲーム市場:競合情勢
  • 卓上ゲーム市場:企業プロファイル
    • Hasbro
    • Mattel
    • Ravensburger
    • Games Workshop Limited
    • Stonemaier Games

第31章 その他の大手企業と革新的企業

  • Fantasy Flight Games
  • Paizo Inc.
  • Cryptozoic Entertainment
  • Rio Grande Games
  • IELLO
  • North Star Games
  • Stronghold Games
  • Alderac Entertainment Group
  • Bezier Games
  • Blue Orange Games
  • Fireside Games
  • Pandasaurus Games
  • Portal Games
  • Plaid Hat Games
  • Queen Games

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の展望と潜在的な分析

第36章 付録

目次
Product Code: r19795

Tabletop gaming involves games played on a flat surface, offering participants a fun and engaging way to spend their leisure time. These games often require multiple players, fostering social interaction and providing opportunities for friends and family to connect and share experiences.

The main categories of tabletop gaming include adventure games, board games, card games, dice games, paper and pencil games, role-playing games, strategy games, and tile-based games. Adventure games, while often associated with video games, focus on storytelling, exploration, and puzzle-solving. Their cooperative nature complements tabletop role-playing games well. Tabletop games cater to various age groups, such as children, teenagers, and adults, and come in different price ranges-low, medium, and high. They are available through retail stores, specialty shops, mass-market outlets, online platforms, and other channels.

The tabletop gaming market research report is one of a series of new reports from The Business Research Company that provides tabletop gaming market statistics, including the tabletop gaming industry global market size, regional shares, competitors with the tabletop gaming market share, detailed tabletop gaming market segments, market trends, and opportunities, and any further data you may need to thrive in the tabletop gaming industry. These tabletop gaming market research reports deliver a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The tabletop gaming market size has grown rapidly in recent years. It will grow from $13.61 billion in 2023 to $15.84 billion in 2024 at a compound annual growth rate (CAGR) of 16.4%. The growth during the historic period can be attributed to rising disposable income, the expansion of digital platforms, growing interest in fantasy genres, the proliferation of hobbyist communities, the advent of crowdfunding platforms, and a greater presence of retail outlets.

The tabletop gaming market size is expected to see rapid growth in the next few years. It will grow to $29.21 billion in 2028 at a compound annual growth rate (CAGR) of 16.5%. The anticipated growth in the forecast period can be attributed to the expansion of online communities, rising interest in niche genres, increased marketing efforts, broader international markets, and the integration of augmented reality. Key trends expected during this period include the combination of physical board games with digital apps, games with immersive stories and thematic elements, a growing demand for eco-friendly game materials, a heightened focus on diversity and inclusion in game themes, and the popularity of games featuring detailed miniatures.

The growing popularity of board games is expected to drive the expansion of the tabletop gaming market. Board games are played on a flat surface and involve achieving specific goals or accumulating the most points through strategic decisions, chance, or a combination of both. The increased interest in board games is due to factors such as a desire for offline activities, social gatherings, and the rise of board game cafes and clubs. Tabletop gaming encompasses board games as well as other flat-surface games such as card and role-playing games, fostering social interaction and community building through game nights, conventions, and online forums. For example, in May 2022, the Observatory of Economic Complexity (OEC), a US-based data visualization platform, reported that playing card exports rose to 603 million, up from 446 million in 2021. This trend reflects the growing popularity of board games and is driving the tabletop gaming market forward.

Companies in the tabletop gaming market are focusing on innovative game designs, such as advanced magneto card games, to enhance the gameplay experience. Magneto card games are tabletop games featuring hero and villain cards and tokens, designed for up to four players. The core set provides a complete experience, with expansions regularly adding new heroes and scenarios to keep the gameplay engaging. For instance, in July 2024, Fantasy Flight Games, a US-based game developer, introduced the Magneto Hero Pack for Marvel Champions. This pack includes 15 signature cards highlighting Magneto's magnetic powers, offering unique gameplay elements related to battlefield control and metal manipulation. It also features leadership cards to boost team strategy, reflecting Magneto's complex role as both a villain and hero in the Marvel universe.

In March 2022, Embracer Group AB, a Sweden-based video game company, acquired Asmodee for €2.75 billion ($2.77 billion). This acquisition is set to strengthen Embracer's position in the expanding board gaming market and leverage synergies within its broader gaming and entertainment ecosystem. Asmodee, based in France, is a prominent publisher of board, card, and role-playing games.

Major companies operating in the tabletop gaming market are Hasbro, Mattel, Ravensburger, Games Workshop Limited, Stonemaier Games, Fantasy Flight Games, Paizo Inc., Cryptozoic Entertainment, Rio Grande Games, IELLO, North Star Games, Stronghold Games, Alderac Entertainment Group, Bezier Games, Blue Orange Games, Fireside Games, Pandasaurus Games, Portal Games, Plaid Hat Games, Queen Games

North America was the largest region in the tabletop gaming market in 2023. The regions covered in the tabletop gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the tabletop gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The tabletop gaming market includes revenues earned by entities by providing services such as game stores, game design, publishing, event hosting, and digital and online services. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Tabletop Gaming Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on tabletop gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for tabletop gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The tabletop gaming market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of COVID-19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Adventure Games; Board Games; Card Games; Dice Games; Paper And Pencil Games; Role-Playing Games; Strategy Games; Tile-Based Games
  • 2) By Age Group: Children; Teenagers; Adults
  • 3) By Price Range: Low; Medium; High
  • 4) By Application: Retail; Specialty Store; Mass Market Players; Online; Other Applications
  • Companies Mentioned: Hasbro; Mattel; Ravensburger; Games Workshop Limited; Stonemaier Games
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Tabletop Gaming Market Characteristics

3. Tabletop Gaming Market Trends And Strategies

4. Tabletop Gaming Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Tabletop Gaming Market Size and Growth

  • 5.1. Global Tabletop Gaming Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Tabletop Gaming Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Tabletop Gaming Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Tabletop Gaming Market Segmentation

  • 6.1. Global Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Adventure Games
  • Board Games
  • Card Games
  • Dice Games
  • Paper And Pencil Games
  • Role-Playing Games
  • Strategy Games
  • Tile-Based Games
  • 6.2. Global Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Children
  • Teenagers
  • Adults
  • 6.3. Global Tabletop Gaming Market, Segmentation By Price Range, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Low
  • Medium
  • High
  • 6.4. Global Tabletop Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Retail
  • Specialty Store
  • Mass Market Players
  • Online
  • Other Applications

7. Tabletop Gaming Market Regional And Country Analysis

  • 7.1. Global Tabletop Gaming Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Tabletop Gaming Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Tabletop Gaming Market

  • 8.1. Asia-Pacific Tabletop Gaming Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Tabletop Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Tabletop Gaming Market

  • 9.1. China Tabletop Gaming Market Overview
  • 9.2. China Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Tabletop Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Tabletop Gaming Market

  • 10.1. India Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Tabletop Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Tabletop Gaming Market

  • 11.1. Japan Tabletop Gaming Market Overview
  • 11.2. Japan Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Tabletop Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Tabletop Gaming Market

  • 12.1. Australia Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Tabletop Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Tabletop Gaming Market

  • 13.1. Indonesia Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Tabletop Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Tabletop Gaming Market

  • 14.1. South Korea Tabletop Gaming Market Overview
  • 14.2. South Korea Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Tabletop Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Tabletop Gaming Market

  • 15.1. Western Europe Tabletop Gaming Market Overview
  • 15.2. Western Europe Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Tabletop Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Tabletop Gaming Market

  • 16.1. UK Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Tabletop Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Tabletop Gaming Market

  • 17.1. Germany Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Tabletop Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Tabletop Gaming Market

  • 18.1. France Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Tabletop Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Tabletop Gaming Market

  • 19.1. Italy Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Tabletop Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Tabletop Gaming Market

  • 20.1. Spain Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Tabletop Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Tabletop Gaming Market

  • 21.1. Eastern Europe Tabletop Gaming Market Overview
  • 21.2. Eastern Europe Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Tabletop Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Tabletop Gaming Market

  • 22.1. Russia Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Tabletop Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Tabletop Gaming Market

  • 23.1. North America Tabletop Gaming Market Overview
  • 23.2. North America Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Tabletop Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Tabletop Gaming Market

  • 24.1. USA Tabletop Gaming Market Overview
  • 24.2. USA Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Tabletop Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Tabletop Gaming Market

  • 25.1. Canada Tabletop Gaming Market Overview
  • 25.2. Canada Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Tabletop Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Tabletop Gaming Market

  • 26.1. South America Tabletop Gaming Market Overview
  • 26.2. South America Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Tabletop Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Tabletop Gaming Market

  • 27.1. Brazil Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Tabletop Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Tabletop Gaming Market

  • 28.1. Middle East Tabletop Gaming Market Overview
  • 28.2. Middle East Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Tabletop Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Tabletop Gaming Market

  • 29.1. Africa Tabletop Gaming Market Overview
  • 29.2. Africa Tabletop Gaming Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Tabletop Gaming Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Tabletop Gaming Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Tabletop Gaming Market Competitive Landscape And Company Profiles

  • 30.1. Tabletop Gaming Market Competitive Landscape
  • 30.2. Tabletop Gaming Market Company Profiles
    • 30.2.1. Hasbro
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Mattel
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Ravensburger
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Games Workshop Limited
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Stonemaier Games
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Tabletop Gaming Market Other Major And Innovative Companies

  • 31.1. Fantasy Flight Games
  • 31.2. Paizo Inc.
  • 31.3. Cryptozoic Entertainment
  • 31.4. Rio Grande Games
  • 31.5. IELLO
  • 31.6. North Star Games
  • 31.7. Stronghold Games
  • 31.8. Alderac Entertainment Group
  • 31.9. Bezier Games
  • 31.10. Blue Orange Games
  • 31.11. Fireside Games
  • 31.12. Pandasaurus Games
  • 31.13. Portal Games
  • 31.14. Plaid Hat Games
  • 31.15. Queen Games

32. Global Tabletop Gaming Market Competitive Benchmarking

33. Global Tabletop Gaming Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Tabletop Gaming Market

35. Tabletop Gaming Market Future Outlook and Potential Analysis

  • 35.1 Tabletop Gaming Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Tabletop Gaming Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Tabletop Gaming Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer