デフォルト表紙
市場調査レポート
商品コード
1503854

複合現実の世界市場レポート 2024年

Mixed Reality Global Market Report 2024


出版日
ページ情報
英文 175 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
複合現実の世界市場レポート 2024年
出版日: 2024年07月01日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 目次
概要

複合現実市場規模は、今後数年で飛躍的な成長が見込まれます。2028年にはCAGR48.5%で259億1,000万米ドルに成長します。予測期間中に予想される成長は、5Gネットワークの展開、医療における用途の増加、教育目的での複合現実(MR)の採用、空間コンピューティング技術の出現などの要因に関連付けることができます。この期間に予想される主要動向には、ディスプレイ技術の進歩、より軽量で快適なハードウェア、空間マッピングと3D再構成機能、AIを活用したコンテンツ生成などが含まれます。

予想される5G技術の拡大が、当面の複合現実市場の成長を牽引します。第5世代のモバイルネットワーク技術である5G技術は、データ速度の高速化、待ち時間の短縮、多様なデバイスに対応するための接続性の強化が特徴です。5G技術が広く採用されている背景には、インフラ配備の完了、デバイスの互換性の向上、競合他社に負けない価格設定、カバーエリアの拡大などがあります。複合現実は、5Gネットワークの高速・低遅延接続を活用し、遠隔コラボレーション、仮想イベント、拡大現実アプリケーションなどの没入型リアルタイム体験を促進することで、5G技術をさらに強化します。例えば、米国を拠点とする業界団体5G Americasの2023年4月のデータでは、2021年末から2022年末にかけて世界の5G無線接続数が76%増加し、10億5,000万接続に達し、2027年末には59億接続に達するという予測が明らかになりました。したがって、5G技術の普及が複合現実市場の成長を促進しています。

バーチャルリアリティ市場で事業を展開する有力企業は、競争優位性を確立するためにマイクロOLED技術などの技術革新を進めています。マイクロOLED技術は、バーチャルリアリティヘッドセットにおけるディスプレイ解像度を高め、モーションブラーを最小化するために、微細な有機発光ダイオードを利用するものです。例えば、2023年6月、米国の技術企業であるApple Inc.は、仕事、コラボレーション、コネクティビティ、エンターテイメント、記憶の追体験など様々な面で革命を起こす空間コンピュータ、Vision Pro AR Headsetを発表しました。Vision ProはマイクロOLED技術を活用し、2つのディスプレイに2,300万ピクセルを表示します。ユーザーの目、手、声で直感的に操作でき、新しいApp Storeを通じて100万以上のアプリにアクセスできます。VisionOSを搭載し、3次元インターフェースと直感的なジェスチャーを特長とし、Siriとのシームレスな統合により、簡単に操作することができます。

目次

第1章 エグゼクティブ概要

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界の市場規模と成長

  • 世界の複合現実市場:促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界の複合現実市場の実績:規模と成長、2018~2023年
  • 世界の複合現実市場の予測:規模と成長、2023~2028年、2033年

第6章 市場セグメンテーション

  • 世界の複合現実市場:コンポーネント別、実績と予測、2018~2023年、2023~2028年、2033年
  • ハードウェア
  • ソフトウェア
  • 世界の複合現実市場:製品別、実績と予測、2018~2023年、2023~2028年、2033年
  • ヘッドアップディスプレイ
  • スマートフォン
  • タブレットPC
  • コンピュータディスプレイ
  • HMDディスプレイ
  • 世界の複合現実市場:デバイスタイプ別、実績と予測、2018~2023年、2023~2028年、2033年
  • 有線
  • 無線
  • 世界の複合現実市場:エンドユーザー業種別、実績と予測、2018~2023年、2023~2028年、2033年
  • 教育
  • エンジニアリング
  • エンターテインメント
  • 医療
  • その他

第7章 地域別・国別分析

  • 世界の複合現実市場:地域別、実績と予測、2018~2023年、2023~2028年、2033年
  • 世界の複合現実市場:国別、実績と予測、2018~2023年、2023~2028年、2033年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • 複合現実市場:競合情勢
  • 複合現実市場:企業プロファイル
    • Google Inc.
    • Samsung Electronics Co. Ltd.
    • Microsoft Corporation
    • Meta Platforms Inc
    • Dell Technologies Inc.

第31章 その他の大手企業と革新的企業

  • Sony Corporation
  • Sony Corporation
  • Accenture
  • Intel Corporation
  • Canon Inc.
  • Asus Tek Computer Inc
  • Seiko Epson Corporation
  • Accenture PLC
  • HP Development Company LP
  • Magic Leap Inc.
  • Oculus VR LLC
  • HTC Corporation
  • Eon Reality Inc.
  • Daqri LLC.
  • Lumus Ltd.

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の展望と潜在的な分析

第36章 付録

目次
Product Code: r17988

Mixed reality (MR) represents a technological fusion of physical and digital realms, generating immersive and interactive experiences where real-world and virtual elements coexist and interact seamlessly in real-time. These technologies typically leverage sensors, cameras, and advanced algorithms to comprehend and map the physical environment, facilitating realistic interaction between virtual objects and real-world surfaces and objects.

The primary components of mixed reality encompass hardware and software. Hardware encompasses both external and internal devices enabling users to execute key functions such as input, output, storage, and communication. It encompasses a variety of products including head-up displays, smartphones, tablet PCs, computer displays, and HMD (Head-Mounted Display) devices, available in both wired and wireless connections. These devices find application across diverse end-user verticals such as education, engineering, entertainment, healthcare, and others.

The mixed reality market research report is one of a series of new reports from The Business Research Company that provides mixed reality market statistics, including the mixed reality industry global market size, regional shares, competitors with mixed reality market share, detailed mixed reality market segments, market trends, and opportunities, and any further data you may need to thrive in the mixed reality industry. This mixed reality market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The mixed reality market size has grown exponentially in recent years. It will grow from $3.60 billion in 2023 to $5.33 billion in 2024 at a compound annual growth rate (CAGR) of 48.1%. The growth observed during the historic period can be attributed to several factors, including industry adoption, investment, and funding, evolving consumer expectations, the emergence of augmented reality, and increased partnership initiatives.

The mixed reality market size is expected to see exponential growth in the next few years. It will grow to $25.91 billion in 2028 at a compound annual growth rate (CAGR) of 48.5%. The anticipated growth in the forecast period can be linked to factors such as the rollout of 5G networks, increasing applications in healthcare, the adoption of mixed reality (MR) for educational purposes, and the emergence of spatial computing technologies. Key trends expected during this period encompass advancements in display technologies, lighter and more comfortable hardware, spatial mapping and 3D reconstruction capabilities, and AI-powered content generation.

The anticipated expansion of 5G technology is poised to drive the growth of the mixed reality market in the foreseeable future. 5G technology, the fifth generation of mobile network technology, is distinguished by its faster data speeds, reduced latency, and enhanced connectivity to accommodate a diverse array of devices. The widespread adoption of 5G technology is attributed to complete infrastructure deployment, increased device compatibility, competitive pricing, and the broadening coverage areas. Mixed Reality further enhances 5G technology by facilitating immersive, real-time experiences such as remote collaboration, virtual events, and augmented reality applications, harnessing the high-speed, low-latency connectivity of 5G networks. For instance, in April 2023, data from 5G Americas, a US-based industry trade organization, revealed a 76% increase in global 5G wireless connections from the end of 2021 to the end of 2022, reaching 1.05 billion connections, with projections to reach 5.9 billion by the end of 2027. Hence, the widespread adoption of 5G technology is propelling the growth of the mixed reality market.

Prominent companies operating in the virtual reality market are innovating with technologies such as micro-OLED technology to establish a competitive advantage. Micro-OLED technology involves the utilization of microscopic organic light-emitting diodes to enhance display resolution and minimize motion blur in virtual reality headsets. For instance, in June 2023, Apple Inc., a US-based technology company, introduced the Vision Pro AR Headset, a spatial computer revolutionizing various aspects of work, collaboration, connectivity, entertainment, and memory reliving. The Vision Pro utilizes micro-OLED technology to deliver 23 million pixels across two displays. It is intuitively controlled by users' eyes, hands, and voice, providing access to over 1 million apps via a new App Store. Powered by VisionOS, it features a three-dimensional interface and intuitive gestures, with seamless integration of Siri for effortless control.

In February 2022, HARMAN International, a US-based subsidiary of audio electronics, acquired Apostera for an undisclosed sum. This acquisition aims to broaden HARMAN's product portfolio in automotive offerings and position the company as a leader in automotive AR/MR experience design. Apostera, based in Germany, specializes in providing mixed reality (MR) solutions for companies developing AR heads-up displays (HUDs) and navigation systems.

Major companies operating in the mixed reality market are Google Inc., Samsung Electronics Co. Ltd., Microsoft Corporation, Meta Platforms Inc, Dell Technologies Inc., Sony Corporation, Sony Corporation, Accenture, Intel Corporation, Canon Inc., Asus Tek Computer Inc, Seiko Epson Corporation, Accenture PLC, HP Development Company LP, Magic Leap Inc., Oculus VR LLC, HTC Corporation, Eon Reality Inc., Daqri LLC., Lumus Ltd., Vuzix Corporation, Sulon Technologies Inc., Amber Garage, Occipital Inc, Atheer Inc.

North America was the largest region in the mixed reality market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the mixed reality market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the mixed reality market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The mixed reality market consists of revenues earned by entities by providing services such as product design and visualization, training, and simulation. The market value includes the value of related goods sold by the service provider or included within the service offering. The mixed reality market also includes sales of products including headsets, glasses, gloves, and controllers. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Mixed Reality Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on mixed reality market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for mixed reality ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The mixed reality market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of COVID-19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Hardware; Software
  • 2) By Product: Head-Up display; Smartphone ; Tablet PC; Computer display; HMD display
  • 3) By Device Type: Wired; Wireless
  • 4) By End-User Verticals: Education; Engineering; Entertainment; Healthcare; Other End-User Verticals
  • Companies Mentioned: Google Inc.; Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc; Dell Technologies Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Mixed Reality Market Characteristics

3. Mixed Reality Market Trends And Strategies

4. Mixed Reality Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Mixed Reality Market Size and Growth

  • 5.1. Global Mixed Reality Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Mixed Reality Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Mixed Reality Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Mixed Reality Market Segmentation

  • 6.1. Global Mixed Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Hardware
  • Software
  • 6.2. Global Mixed Reality Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Head-Up display
  • Smartphone
  • Tablet PC
  • Computer display
  • HMD display
  • 6.3. Global Mixed Reality Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Wired
  • Wireless
  • 6.4. Global Mixed Reality Market, Segmentation End-User Verticals, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Education
  • Engineering
  • Entertainment
  • Healthcare
  • Other End-User Verticals

7. Mixed Reality Market Regional And Country Analysis

  • 7.1. Global Mixed Reality Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Mixed Reality Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Mixed Reality Market

  • 8.1. Asia-Pacific Mixed Reality Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Mixed Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Mixed Reality Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Mixed Reality Market, Segmentation End-User Verticals, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Mixed Reality Market

  • 9.1. China Mixed Reality Market Overview
  • 9.2. China Mixed Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Mixed Reality Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Mixed Reality Market, Segmentation End-User Verticals, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Mixed Reality Market

  • 10.1. India Mixed Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Mixed Reality Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Mixed Reality Market, Segmentation End-User Verticals, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Mixed Reality Market

  • 11.1. Japan Mixed Reality Market Overview
  • 11.2. Japan Mixed Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Mixed Reality Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Mixed Reality Market, Segmentation End-User Verticals, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Mixed Reality Market

  • 12.1. Australia Mixed Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Mixed Reality Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Mixed Reality Market, Segmentation End-User Verticals, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Mixed Reality Market

  • 13.1. Indonesia Mixed Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Mixed Reality Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Mixed Reality Market, Segmentation End-User Verticals, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Mixed Reality Market

  • 14.1. South Korea Mixed Reality Market Overview
  • 14.2. South Korea Mixed Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Mixed Reality Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Mixed Reality Market, Segmentation End-User Verticals, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Mixed Reality Market

  • 15.1. Western Europe Mixed Reality Market Overview
  • 15.2. Western Europe Mixed Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Mixed Reality Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Mixed Reality Market, Segmentation End-User Verticals, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Mixed Reality Market

  • 16.1. UK Mixed Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Mixed Reality Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Mixed Reality Market, Segmentation End-User Verticals, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Mixed Reality Market

  • 17.1. Germany Mixed Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Mixed Reality Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Mixed Reality Market, Segmentation End-User Verticals, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Mixed Reality Market

  • 18.1. France Mixed Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Mixed Reality Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Mixed Reality Market, Segmentation End-User Verticals, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Mixed Reality Market

  • 19.1. Italy Mixed Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Mixed Reality Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Mixed Reality Market, Segmentation End-User Verticals, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Mixed Reality Market

  • 20.1. Spain Mixed Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Mixed Reality Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Mixed Reality Market, Segmentation End-User Verticals, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Mixed Reality Market

  • 21.1. Eastern Europe Mixed Reality Market Overview
  • 21.2. Eastern Europe Mixed Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Mixed Reality Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Mixed Reality Market, Segmentation End-User Verticals, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Mixed Reality Market

  • 22.1. Russia Mixed Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Mixed Reality Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Mixed Reality Market, Segmentation End-User Verticals, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Mixed Reality Market

  • 23.1. North America Mixed Reality Market Overview
  • 23.2. North America Mixed Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Mixed Reality Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Mixed Reality Market, Segmentation End-User Verticals, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Mixed Reality Market

  • 24.1. USA Mixed Reality Market Overview
  • 24.2. USA Mixed Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Mixed Reality Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Mixed Reality Market, Segmentation End-User Verticals, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Mixed Reality Market

  • 25.1. Canada Mixed Reality Market Overview
  • 25.2. Canada Mixed Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Mixed Reality Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Mixed Reality Market, Segmentation End-User Verticals, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Mixed Reality Market

  • 26.1. South America Mixed Reality Market Overview
  • 26.2. South America Mixed Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Mixed Reality Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Mixed Reality Market, Segmentation End-User Verticals, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Mixed Reality Market

  • 27.1. Brazil Mixed Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Mixed Reality Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Mixed Reality Market, Segmentation End-User Verticals, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Mixed Reality Market

  • 28.1. Middle East Mixed Reality Market Overview
  • 28.2. Middle East Mixed Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Mixed Reality Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Mixed Reality Market, Segmentation End-User Verticals, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Mixed Reality Market

  • 29.1. Africa Mixed Reality Market Overview
  • 29.2. Africa Mixed Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Mixed Reality Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Mixed Reality Market, Segmentation End-User Verticals, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Mixed Reality Market Competitive Landscape And Company Profiles

  • 30.1. Mixed Reality Market Competitive Landscape
  • 30.2. Mixed Reality Market Company Profiles
    • 30.2.1. Google Inc.
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Samsung Electronics Co. Ltd.
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Microsoft Corporation
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Meta Platforms Inc
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Dell Technologies Inc.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Mixed Reality Market Other Major And Innovative Companies

  • 31.1. Sony Corporation
  • 31.2. Sony Corporation
  • 31.3. Accenture
  • 31.4. Intel Corporation
  • 31.5. Canon Inc.
  • 31.6. Asus Tek Computer Inc
  • 31.7. Seiko Epson Corporation
  • 31.8. Accenture PLC
  • 31.9. HP Development Company LP
  • 31.10. Magic Leap Inc.
  • 31.11. Oculus VR LLC
  • 31.12. HTC Corporation
  • 31.13. Eon Reality Inc.
  • 31.14. Daqri LLC.
  • 31.15. Lumus Ltd.

32. Global Mixed Reality Market Competitive Benchmarking

33. Global Mixed Reality Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Mixed Reality Market

35. Mixed Reality Market Future Outlook and Potential Analysis

  • 35.1 Mixed Reality Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Mixed Reality Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Mixed Reality Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer