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メディアおよびエンターテイメントにおけるAIの世界市場レポート 2024

AI In Media & Entertainment Global Market Report 2024

出版日: 受注後更新 | 発行: The Business Research Company | ページ情報: 英文 175 Pages | 納期: 2~10営業日

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メディアおよびエンターテイメントにおけるAIの世界市場レポート 2024
出版日: 受注後更新
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 目次
概要

メディアおよびエンターテイメントにおけるAIの市場規模は、今後数年間で急激に成長すると予想されています。 2028年には25.7%の年間複合成長率(CAGR)で440億8,000万米ドルに成長すると予想されます。今後の成長は、高度なコンテンツのパーソナライゼーション機能、AIによるコンテンツ作成の出現、拡張現実(AR)と仮想現実(VR)のアプリケーションの拡張、AIによって強化されたユーザーインタラクションエクスペリエンス、およびデータ駆動型の予測分析の実装。この期間中に予測される主な動向には、コンテンツの著作権保護、初期のチャットボットおよび対話システムの開発、AI強化編集ツール、音声および言語認識技術の進歩、予測分析ソリューションの広範な採用に焦点を当てた取り組みが含まれます。

OTTプラットフォームの利用の急増とオンラインゲーム業界の拡大により、メディアおよびエンターテイメント分野におけるAIの成長が促進されると予想されます。ネットワークインフラストラクチャの強化、インターネット接続の改善、マルチメディア対応モバイルデバイスの普及などの要因により、OTTプラットフォームの加入者が増加しています。同様に、オンラインゲーム業界も、オンラインゲームへのアクセスのしやすさの向上、手頃な価格のインターネットの普及、ゲーム分野の大幅な進歩により、大幅な成長を遂げてきました。このOTTプラットフォームとオンラインゲームに対する需要の高まりにより、AIの統合が推進され、ゲームエクスペリエンスが強化され、プレイヤーと視聴者の両方に没入型の仮想環境が提供されています。たとえば、2023年 7月、エンターテイメントソフトウェア協会は、ビデオゲームに対する米国の消費者支出が顕著に増加し、2021年の総額は前年の561億米ドルと比較して596億米ドルになったと報告しました。さらに、Netflix Inc.は、2023年 4月に有料加入者が大幅に増加し、2022年第4四半期の2億2,300万人から2023年第1四半期までに2億3,100万人に達したことを明らかにしました。その結果、OTTプラットフォームの人気が高まり、オンラインゲームストリーミングは、メディアおよびエンターテイメント市場内でのAIの統合を引き続き推進します。

非構造化データ量の予想される急増により、メディアおよびエンターテインメント業界のAI分野の大幅な成長が促進される見込みです。非構造化データは、事前に定義された組織やデータモデルがないことを特徴としており、分析が困難であり、処理と抽出には特殊なツールと方法論が必要です。メディアやエンターテイメントにおけるAIの分野では、ソーシャルメディア、レビュー、コメントなどのさまざまなチャネルから得られるこの非構造化データは、視聴者の感情、反応、好みを理解するための重要な材料として機能します。その結果、この洞察により、視聴者の期待に合わせてコンテンツをカスタマイズできるようになります。たとえば、米国を拠点とする非構造化データ管理ソリューションのプロバイダーであるKompriseは、2022年 8月の時点で、ITリーダーの87%が、2021年の70%と比較して非構造化データの増大の管理をより重視しており、大幅な増加を観察しました。急増する非構造化データは、メディアおよびエンターテイメント分野でのAIアプリケーションの拡大の重要な推進力となっています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界市場規模と成長

  • 世界の市場促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界の市場規模実績と成長、2018年~2023年
  • 世界の市場規模予測と成長、2023年~2028年、2033年

第6章 市場セグメンテーション

  • 世界のメディアおよびエンターテイメントにおけるAI市場、ソリューション別セグメンテーション、実績および予測、2018-2023年、2023-2028年、2033年
  • ハードウェア/機器
  • サービス
  • 世界のメディアおよびエンターテイメントにおけるAI市場、製品別セグメンテーション、実績および予測、2018-2023年、2023-2028年、2033年
  • シミュレーションFX
  • アニメーション
  • モデリング
  • マットペインティング
  • コンポジティング
  • 世界のメディアおよびエンターテイメントにおけるAI市場、用途別セグメンテーション、実績および予測、2018-2023年、2023-2028年、2033年
  • ゲーム
  • フェイクストーリーの検出
  • 盗作の検出
  • パーソナライゼーション
  • 生産計画と管理
  • セールスとマーケティング
  • 才能の特定
  • コンテンツキャプチャ
  • スポーツ自動プロダクション

第7章 地域および国の分析

  • 世界のメディアおよびエンターテイメントにおけるAI市場、地域別、実績および予測、2018-2023年、2023-2028年、2033年
  • 世界のメディアおよびエンターテイメントにおけるAI市場、国別、実績および予測、2018-2023、2023-2028年、2033年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • 市場の競合情勢
  • 市場企業プロファイル
    • Amazon.com Inc.
    • Alphabet Inc.
    • Microsoft Corporation
    • Intel Corporation
    • International Business Machines Corp.

第31章 その他の大手および革新的な企業

  • Oracle Corporation
  • NVIDIA Corporation
  • Ericsson AB
  • Dolby Laboratories Inc.
  • Production Resource Group LLC
  • Avid Technology Inc.
  • Blackmagic Design Pty. Ltd.
  • Quantum Corporation
  • Imagine Communications Corp.
  • Deluxe Entertainment Services Group Inc.
  • Gravity Media Ltd.
  • Matchroom Sport Ltd.
  • Brightcove Inc.
  • Veritone Inc.
  • EVS Broadcast Equipment SA

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の見通しと可能性の分析

第36章 付録

目次
Product Code: r15352

AI applications in the media and entertainment sector involve leveraging technology to develop interactive augmented reality/virtual reality content and themes for various purposes, including content creation, gaming, and events. The overarching objective is to enhance the overall user experience within the industry.

The principal components of AI solutions in the media and entertainment sector encompass hardware, equipment, and associated services. In this context, "hardware/equipment" pertains to tools and small-scale devices utilized in the industry. Hardware refers to the tangible elements or delivery systems within a computer that store and execute instructions from software. The product offerings of AI in media and entertainment solutions encompass simulation FX, animation, modeling, matte painting, and compositing. These applications find use in various areas such as gaming, fake story detection, plagiarism detection, personalization, production planning and management, sales and marketing, talent identification, content capture, and automated sports productions.

The AI in media and entertainment market research report is one of a series of new reports from The Business Research Company that provides AI in media and entertainment market statistics, including AI in media and entertainment industry global market size, regional shares, competitors with a AI in media and entertainment market share, detailed AI in media and entertainment market segments, market trends and opportunities, and any further data you may need to thrive in the AI in media and entertainment industry. This AI in media and entertainment market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The ai in media & entertainment market size has grown exponentially in recent years. It will grow from $13.79 billion in 2023 to $17.65 billion in 2024 at a compound annual growth rate (CAGR) of 28.0%. The past growth can be attributed to the initial implementation of AI-based copyright protection measures, the development of content moderation tools, an increase in personalized content delivery, expansion into new regional markets, the surge in streaming activities, and heightened demand for game development.

The ai in media & entertainment market size is expected to see exponential growth in the next few years. It will grow to $44.08 billion in 2028 at a compound annual growth rate (CAGR) of 25.7%. The anticipated growth in the upcoming period is expected to be driven by advanced content personalization capabilities, the emergence of AI-generated content creation, expanded applications of augmented reality (AR) and virtual reality (VR), AI-enhanced user interaction experiences, and the implementation of data-driven predictive analytics. Major trends foreseen during this period encompass initiatives focusing on content copyright protection, the development of initial chatbot and interaction systems, AI-enhanced editing tools, advancements in voice and language recognition technologies, and the widespread adoption of predictive analytics solutions.

The surge in OTT platform usage and the expanding online gaming industry are anticipated to propel growth in the AI within the media and entertainment sector. Factors such as enhanced network infrastructure, improved internet connectivity, and the proliferation of multimedia-capable mobile devices have led to a rise in OTT platform subscribers. Similarly, the online gaming industry has experienced substantial growth due to increased accessibility to online games, widespread availability of affordable internet, and significant advancements within the gaming sector. This growing demand for OTT platforms and online gaming has driven the integration of AI to enhance gaming experiences and deliver immersive virtual environments for both players and viewers. For instance, in July 2023, the Entertainment Software Association reported a notable increase in US consumer spending on video games, totaling $59.6 billion in 2021 compared to the previous year's $56.1 billion. Additionally, Netflix Inc., in April 2023, revealed a substantial surge in paying subscribers, reaching 231 million by the first quarter of 2023 from 223 million in the fourth quarter of 2022. Consequently, the rising popularity of OTT platforms and the flourishing trend of online gaming streaming will continue to drive the integration of AI within the media and entertainment market.

The anticipated surge in unstructured data volume is poised to drive significant growth within the AI sector of the media and entertainment industry. Unstructured data, characterized by its lack of predefined organization or data models, presents a challenge for analysis, necessitating specialized tools and methodologies for processing and extraction. In the realm of AI in media and entertainment, this unstructured data, sourced from diverse channels such as social media, reviews, and comments, serves as crucial fodder for understanding audience sentiments, reactions, and preferences. Consequently, this insight enables content customization to better align with audience expectations. For instance, as of August 2022, Komprise, a US-based provider of unstructured data management solutions, observed a substantial increase, with 87% of IT leaders placing greater emphasis on managing unstructured data growth compared to 70% in 2021. Hence, the burgeoning volume of unstructured data stands as a significant driver behind the expansion of AI applications within the media and entertainment sector.

The adoption of cloud-based applications and services represents a prominent trend gaining traction within the AI segment of the media and entertainment market. Key industry players are strategically leveraging these cloud-based solutions to drive advancements and secure a competitive edge. An illustrative example is Tata Consultancy Services (TCS), an India-based IT firm, which, in May 2021, introduced an intelligent subscription solution tailored for media enterprises. TCS' innovation harnesses SAP business technology in a cloud-based framework, integrating artificial intelligence and machine learning functionalities. This intelligent subscription solution aims to elevate customer experiences by personalizing content duration and delivering tailored recommendations based on individual user profiles, preferences, and past subscription patterns. Such initiatives underscore the industry's drive towards leveraging cloud-based technologies to enhance offerings and deliver more personalized experiences to consumers.

Prominent enterprises within the AI in media and entertainment sector are prioritizing the introduction of sophisticated solutions, notably embracing generative AI-powered recommendations, as a strategic approach to attain a competitive advantage. This technology employs advanced machine learning algorithms to curate highly personalized and pertinent content suggestions for users, drawing insights from their preferences, purchase history, and browsing behaviors. A case in point is Google LLC, a US-based technology giant, which in November 2023 unveiled Vertex AI Search. This innovative suite of functionalities harnesses generative AI capabilities to deliver advanced search and recommendation features across diverse industries, including media and entertainment, healthcare, and life sciences. Vertex AI Search empowers organizations by streamlining data ingestion, facilitating customization, and enabling the development of search engines or chatbots capable of engaging customers and furnishing insights drawn from enterprise data repositories. This signifies a strategic move by major players to leverage generative AI-powered solutions, fostering enhanced user experiences and competitive positioning within the market landscape.

In October 2021, Slinger, a US-based company specializing in connected sports, completed the acquisition of PlaySight Interactive Ltd., a fellow US-based firm renowned for its connected camera and artificial intelligence sports technology. The undisclosed financial transaction aimed to leverage the shared business synergies between the two entities. This strategic move aligns with their objective of jointly establishing a preeminent connected sports company, capitalizing on their respective strengths and industry expertise.

Major companies operating in the ai in media & entertainment market report are Amazon.com Inc., Alphabet Inc., Microsoft Corporation, Intel Corporation, International Business Machines Corp., Oracle Corporation, NVIDIA Corporation, Ericsson AB, Dolby Laboratories Inc., Production Resource Group L.L.C., Avid Technology Inc., Blackmagic Design Pty. Ltd., Quantum Corporation, Imagine Communications Corp., Deluxe Entertainment Services Group Inc., Gravity Media Ltd., Matchroom Sport Ltd., Brightcove Inc., Veritone Inc., EVS Broadcast Equipment S.A., Gearhouse South Africa PTY. Limited, Pixellot Ltd., Synthesia Ltd., LMG LLC, Valossa Labs Ltd., Spiideo, PlaySight Interactive Ltd., Move AI, Sportway AB, GrayMeta Inc., AISportsWatch GmbH, AutomaticTV, Ross Video Ltd., Sony Corporation, Technicolor SA, Telestream LLC, Vizrt Group AS

North America was the largest region in the AI in media & entertainment market share in 2023. The regions covered in the ai in media & entertainment market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the ai in media & entertainment market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The AI in the media and entertainment market consists of revenues earned by providing target marketing, content personalization, film production, TV, games, and gambling services. The market value includes the value of related goods sold by the service provider or included within the service offering. AI in the media and entertainment market also includes sales of media operating devices that are used for broadcasting. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

AI In Media & Entertainment Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on ai in media & entertainment market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for ai in media & entertainment ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The ai in media & entertainment market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of covid 19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Solution: Hardware/Equipment; Services
  • 2) By Product: Simulation FX; Animation; Modelling; Matte Painting; Compositing
  • 3) By Application: Gaming; Fake Story Detection; Plagiarism Detection; Personalization; Production Planning & Management; Sales and Marketing; Talent Identification; Content Capture; Sports Automatic Productions
  • Companies Mentioned: Amazon.com Inc.; Alphabet Inc.; Microsoft Corporation; Intel Corporation; International Business Machines Corp.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. AI In Media & Entertainment Market Characteristics

3. AI In Media & Entertainment Market Trends And Strategies

4. AI In Media & Entertainment Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global AI In Media & Entertainment Market Size and Growth

  • 5.1. Global AI In Media & Entertainment Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global AI In Media & Entertainment Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global AI In Media & Entertainment Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. AI In Media & Entertainment Market Segmentation

  • 6.1. Global AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Hardware/Equipment
  • Services
  • 6.2. Global AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Simulation FX
  • Animation
  • Modelling
  • Matte Painting
  • Compositing
  • 6.3. Global AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Gaming
  • Fake Story Detection
  • Plagiarism Detection
  • Personalization
  • Production Planning & Management
  • Sales and Marketing
  • Talent Identification
  • Content Capture
  • Sports Automatic Productions

7. AI In Media & Entertainment Market Regional And Country Analysis

  • 7.1. Global AI In Media & Entertainment Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global AI In Media & Entertainment Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific AI In Media & Entertainment Market

  • 8.1. Asia-Pacific AI In Media & Entertainment Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China AI In Media & Entertainment Market

  • 9.1. China AI In Media & Entertainment Market Overview
  • 9.2. China AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India AI In Media & Entertainment Market

  • 10.1. India AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan AI In Media & Entertainment Market

  • 11.1. Japan AI In Media & Entertainment Market Overview
  • 11.2. Japan AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia AI In Media & Entertainment Market

  • 12.1. Australia AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia AI In Media & Entertainment Market

  • 13.1. Indonesia AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea AI In Media & Entertainment Market

  • 14.1. South Korea AI In Media & Entertainment Market Overview
  • 14.2. South Korea AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe AI In Media & Entertainment Market

  • 15.1. Western Europe AI In Media & Entertainment Market Overview
  • 15.2. Western Europe AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK AI In Media & Entertainment Market

  • 16.1. UK AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany AI In Media & Entertainment Market

  • 17.1. Germany AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France AI In Media & Entertainment Market

  • 18.1. France AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy AI In Media & Entertainment Market

  • 19.1. Italy AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain AI In Media & Entertainment Market

  • 20.1. Spain AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe AI In Media & Entertainment Market

  • 21.1. Eastern Europe AI In Media & Entertainment Market Overview
  • 21.2. Eastern Europe AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia AI In Media & Entertainment Market

  • 22.1. Russia AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America AI In Media & Entertainment Market

  • 23.1. North America AI In Media & Entertainment Market Overview
  • 23.2. North America AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA AI In Media & Entertainment Market

  • 24.1. USA AI In Media & Entertainment Market Overview
  • 24.2. USA AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada AI In Media & Entertainment Market

  • 25.1. Canada AI In Media & Entertainment Market Overview
  • 25.2. Canada AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America AI In Media & Entertainment Market

  • 26.1. South America AI In Media & Entertainment Market Overview
  • 26.2. South America AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil AI In Media & Entertainment Market

  • 27.1. Brazil AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East AI In Media & Entertainment Market

  • 28.1. Middle East AI In Media & Entertainment Market Overview
  • 28.2. Middle East AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa AI In Media & Entertainment Market

  • 29.1. Africa AI In Media & Entertainment Market Overview
  • 29.2. Africa AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. AI In Media & Entertainment Market Competitive Landscape And Company Profiles

  • 30.1. AI In Media & Entertainment Market Competitive Landscape
  • 30.2. AI In Media & Entertainment Market Company Profiles
    • 30.2.1. Amazon.com Inc.
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Alphabet Inc.
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Microsoft Corporation
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Intel Corporation
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. International Business Machines Corp.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. AI In Media & Entertainment Market Other Major And Innovative Companies

  • 31.1. Oracle Corporation
  • 31.2. NVIDIA Corporation
  • 31.3. Ericsson AB
  • 31.4. Dolby Laboratories Inc.
  • 31.5. Production Resource Group L.L.C.
  • 31.6. Avid Technology Inc.
  • 31.7. Blackmagic Design Pty. Ltd.
  • 31.8. Quantum Corporation
  • 31.9. Imagine Communications Corp.
  • 31.10. Deluxe Entertainment Services Group Inc.
  • 31.11. Gravity Media Ltd.
  • 31.12. Matchroom Sport Ltd.
  • 31.13. Brightcove Inc.
  • 31.14. Veritone Inc.
  • 31.15. EVS Broadcast Equipment S.A.

32. Global AI In Media & Entertainment Market Competitive Benchmarking

33. Global AI In Media & Entertainment Market Competitive Dashboard

34. Key Mergers And Acquisitions In The AI In Media & Entertainment Market

35. AI In Media & Entertainment Market Future Outlook and Potential Analysis

  • 35.1 AI In Media & Entertainment Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 AI In Media & Entertainment Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 AI In Media & Entertainment Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer