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市場調査レポート
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1611252

メディア&エンターテインメントにおけるAI市場規模、シェア、動向分析レポート:ソリューション別、用途別、地域別、セグメント予測、2025年~2030年

AI In Media & Entertainment Market Size, Share & Trends Analysis Report By Solution (Hardware/ Equipment, Services), By Application (Gaming, Fake Story Detection), By Region, And Segment Forecasts, 2025 - 2030


出版日
ページ情報
英文 100 Pages
納期
2~10営業日
カスタマイズ可能
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=143.83円
メディア&エンターテインメントにおけるAI市場規模、シェア、動向分析レポート:ソリューション別、用途別、地域別、セグメント予測、2025年~2030年
出版日: 2024年11月26日
発行: Grand View Research
ページ情報: 英文 100 Pages
納期: 2~10営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

メディア&エンターテイメントにおけるAI市場の成長と動向

Grand View Research, Inc.の最新レポートによると、メディア&エンターテイメントにおけるAIの世界市場規模は、2025~2030年にかけて24.2%のCAGRを記録し、2030年までに994億8,000万米ドルに達すると予測されています。

メディア&エンターテイメントビジネスにおけるバーチャルクリエーションの人気の高まりと、高精細グラフィックスとリアルタイムの仮想世界を作成する能力が、市場を前進させています。

人工知能は、スマートなコンテンツ分析と分類、自動画像タグ付け、スケーラブルなパーソナライゼーションと予測、時間節約型コンテンツ作成支援、テキストインテリジェンスと分析、音声制御プラットフォームなど、コンテンツプロセスのワークフローにおける様々なフェーズでコンテンツ管理を強化することで、メディア企業がこれらの利点を活用するのに役立っています。AI技術プロバイダーは、放送会社と協力してAIを組み込み、番組タイムテーブルを最適化しています。例えば、BBCはコンテンツ管理の最適化と自動化のためにAI/MLを適用する多くの取り組みを始めています。これらの活動は生放送で実施され、後のセグメントでさらに検討されています。これらのプロジェクトは、制作と配信における時間とコストの節約を目的としたワークフローの強化に的を絞っています。

映画スタジオやテレビ番組におけるAIベースのバーチャル制作インフラの利用拡大により、モーションキャプチャワークステーション、バーチャルカメラ、シミュレーションカメラ、その他のバーチャル制作ハードウェアの需要が今後数年で急増すると予想されます。映画やビデオゲームにおけるリアルな仮想要素や3次元デザインの人気の高まりは、コンピュータグラフィックスカードの需要を促進すると予想されます。

人工知能は、デザイン、広告、映画宣伝など、取引やマーケティングのためにメディア&エンターテインメント産業で実装されています。スマートなAIフレームワークは、広範なマーケティングと広告ソリューションを生み出すことができます。人工知能を使用することで、予測分析はマーケティング手続きをより迅速に行うことができます。AIによって駆動されるマーケティングソフトウェアは、プロモーション・アプローチを作成し、視聴者の目標に対処し、効果的な顧客ソリューションを作るのに役立ちます。例えば、「Alibaba Luban」はAIベースのグラフィック・デザインソフトウェアです。これは、人間の100倍の速さでビジュアルデザインを作成する驚異的なもので、わずか1秒で8,000のバナーを作成することを意味します。

AI In Media &Entertainment Market Report Highlights

  • 2024年の市場シェアはサービス部門が60.2%で独占。サービス部門は、メディア&エンターテインメントワークフローにおけるAIの統合とカスタマイズに対する需要の高まりに牽引され、市場で主導的な地位を占めました。
  • 営業とマーケティングは、対象を絞ったキャンペーンと視聴者エンゲージメントのためにAIツールを活用することで、2024年に支配的な地位を獲得しました。予測分析は、企業が潜在顧客を特定し、それに応じて戦略をカスタマイズすることを可能にし、コンバージョン率を高めています。
  • 北米は、2024年に33.6%のトップシェアを占め、メディア&エンターテインメントにおけるAI世界市場をリードしています。

目次

第1章 調査手法と範囲

第2章 エグゼクティブサマリー

第3章 メディア&エンターテインメントにおけるAI市場の変数、動向、範囲

  • 世界のメディア&エンターテインメントにおけるAI市場展望
  • 産業バリューチェーン分析
  • 市場力学
    • 市場促進要因分析
    • 市場抑制要因分析
    • 産業の課題
  • ポーターのファイブフォース分析
    • サプライヤーの力
    • 買い手の力
    • 代替の脅威
    • 新規参入の脅威
    • 競争企業間の敵対関係
  • PESTEL分析
    • 政治情勢
    • 経済情勢
    • 社会情勢
    • 技術情勢
    • 環境情勢
    • 法的情勢

第4章 メディア&エンターテインメントにおけるAI市場:ソリューションの展望の推定と予測

  • メディア&エンターテインメントにおけるAI市場:ソリューション変動分析、2024年と2030年

第5章 メディア&エンターテイメントにおけるAI市場:用途の展望の推定と予測

  • メディア&エンターテイメントにおけるAI市場:用途変動分析、2024年と2030年
    • ゲーム
    • 偽ニュースの検出
    • 盗作検出
    • パーソナライゼーション
    • 生産計画と管理
    • セールスとマーケティング
    • 才能の発掘
    • コンテンツキャプチャ
    • スポーツオートマチックプロダクション

第6章 メディア&エンターテインメントにおけるAI市場:地域別、推定・動向分析

  • メディア&エンターテイメントにおけるAIの市場シェア、地域別、2024年と2030年
  • 北米
    • 米国
    • カナダ
    • メキシコ
  • 欧州
    • 英国
    • ドイツ
    • フランス
  • アジア太平洋
    • 中国
    • 日本
    • インド
    • 韓国
    • オーストラリア
  • ラテンアメリカ
    • ブラジル
  • 中東・アフリカ
    • アラブ首長国連邦
    • サウジアラビア
    • 南アフリカ

第7章 競合情勢

  • 主要市場参入企業による最近の動向と影響分析
  • ベンダー情勢
    • 企業分類
    • 主要販売代理店とチャネルパートナー一覧
    • 潜在顧客リスト/リスト
  • 競争の力学
    • 競合ベンチマーキング
    • 戦略マッピング
    • ヒートマップ分析
  • 企業プロファイル/上場企業
    • The MathWorks, Inc
    • Amazon Web Services, Inc.
    • EMG
    • Gearhouse South Africa PTY Limited
    • Gravity Media
    • GrayMeta
    • International Business Machines Corporation
    • LMG, LLC
    • Matchroom Sport Ltd
    • Production Resource Group, LLC
    • Synthesia Ltd
    • TAIT
    • Valossa Labs Ltd.
    • Veritone, Inc.
    • Pixellot
    • PlaySight Interactive LTD
    • AISportsWatch GmbH
    • Spiideo
    • Sportway AB
    • EVS Broadcast Equipment SA
    • Hudl
    • Move.ai
    • AutomaticTV
図表

List of Tables

  • Table 1 Global AI In Media & Entertainment market estimates and forecasts, by region, 2018 - 2030 (USD Million)
  • Table 2 Global AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 3 Global AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 4 North America AI In Media & Entertainment market estimates and forecasts, by country, 2018 - 2030 (USD Million)
  • Table 5 North America AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 6 North America AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 7 U.S. AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 8 U.S. AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 9 Canada AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 10 Canada AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 11 Mexico AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 12 Mexico AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 13 Europe AI In Media & Entertainment market estimates and forecasts, by country, 2018 - 2030 (USD Million)
  • Table 14 Europe AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 15 Europe AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 16 UK AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 17 UK AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 18 Germany AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 19 Germany AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 20 France AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 21 France AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 22 Asia Pacific AI In Media & Entertainment market estimates and forecasts, by country, 2018 - 2030 (USD Million)
  • Table 23 Asia Pacific AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 24 Asia Pacific AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 25 China AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 26 China AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 27 Japan AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 28 Japan AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 29 India AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 30 India AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 31 Australia AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 32 Australia AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 33 South Korea AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 34 South Korea AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 35 Latin America AI In Media & Entertainment market estimates and forecasts, by country, 2018 - 2030 (USD Million)
  • Table 36 Latin America AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 37 Latin America AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 38 Brazil AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 39 Brazil AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 40 Middle East & Africa AI In Media & Entertainment market estimates and forecasts, by country, 2018 - 2030 (USD Million)
  • Table 41 Middle East & Africa AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 42 Middle East & Africa AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 43 Saudi Arabia AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 44 Saudi Arabia AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 45 UAE AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 46 UAE AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 47 South Africa AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 48 South Africa AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)

List of Figures

  • Fig. 1 AI In Media & Entertainment market segmentation
  • Fig. 2 Market research process
  • Fig. 3 Information procurement
  • Fig. 4 Primary research pattern
  • Fig. 5 Market research approaches
  • Fig. 6 Parent market analysis
  • Fig. 7 Market formulation & validation
  • Fig. 8 AI In Media & Entertainment market snapshot
  • Fig. 9 AI In Media & Entertainment market segment snapshot
  • Fig. 10 AI In Media & Entertainment market competitive landscape snapshot
  • Fig. 11 Market driver relevance analysis (Current & future impact)
  • Fig. 12 Market restraint relevance analysis (Current & future impact)
  • Fig. 13 Value Chain Analysis
  • Fig. 14 AI In Media & Entertainment market: Solution outlook key takeaways (USD Million)
  • Fig. 15 AI In Media & Entertainment market: Solution movement analysis 2024 & 2030 (USD Million)
  • Fig. 16 Hardware/ Equipment market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 17 Services market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 18 AI In Media & Entertainment market: Application outlook key takeaways (USD Million)
  • Fig. 19 AI In Media & Entertainment market: Application movement analysis 2024 & 2030 (USD Million)
  • Fig. 20 Gaming market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 21 Fake Story Detection market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 22 Plagiarism Detection market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 23 Personalization market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 24 Production Planning and Management market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 25 Sales and Marketing market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 26 Talent Identification market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 27 Content Capture market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 28 Sports Automatic Productions market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 29 Regional marketplace: Key takeaways
  • Fig. 30 AI In Media & Entertainment market: Regional outlook, 2024 & 2030 (USD Million)
  • Fig. 31 North America AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 32 U.S. AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 33 Canada AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 34 Mexico AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 35 Europe AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 36 U.K. AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 37 Germany AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 38 France AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 39 Asia Pacific AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 40 Japan AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 41 China AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 42 India AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 43 Australia AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 44 South Korea AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 45 Latin America AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 46 Brazil AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 47 MEA AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 48 KSA AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 49 UAE AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 50 South Africa AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 51 Strategy framework
  • Fig. 52 Company Categorization
目次
Product Code: GVR-4-68039-944-3

AI In Media & Entertainment Market Growth & Trends:

The global AI in media & entertainment market size is expected to reach USD 99.48 billion by 2030, registering a CAGR of 24.2% from 2025 to 2030, according to a new report by Grand View Research, Inc. The increasing popularity of virtual creation in the media & entertainment business, and its ability to create high-definition graphics and real-time virtual worlds, are driving the market forward.

Artificial intelligence is helping media companies to leverage these benefits by enhancing content management across various phases in the workflow of content processes, including smart content analysis and categorization, automatic image tagging, scalable personalization and predictions, time-saving content creation assistance, text intelligence and analysis, and voice-controlled platforms. AI technology providers work with broadcast companies to incorporate AI to optimize programming timetables. For Instance, the BBC has started many efforts to apply AI/ML to optimize and automate content management. These activities have been implemented in a live telecast and deliberated further in later segments. These projects precisely target workflow enhancements aiming at time and cost savings in creation and distribution.

The growing use of AI-based virtual production infrastructure in movie studios and TV shows is anticipated to upsurge the demand for motion capture workstations, virtual cameras, simulation cameras, and other virtual production hardware in the coming years. The rising popularity of realistic virtual elements and three-dimensional designs for movies and video games is expected to drive the demand for computer graphics cards.

Artificial Intelligence is implemented in the Media & Entertainment industry for trading or marketing, including design, advertisements, and film promotion. Smart AI frameworks can create extensive marketing and advertising solutions. Using Artificial Intelligence, predictive analytics can perform marketing procedures faster. Marketing software driven by AI helps create promotional approaches, address audience goals, and make effective customer solutions. For Instance, 'Alibaba Luban' is an AI-based graphic design software available. It is a marvel that produces visual designs a hundred times faster than humans, which means it will create 8000 banners in just a second.

AI In Media & Entertainment Market Report Highlights:

  • The services segment dominated the market in 2024 with a market share of 60.2%. The services category held a leading position in the market, driven by the rising demand for AI integration and customization in Media & entertainment workflows.
  • Sales and marketing have achieved a dominant position in 2024 by utilizing AI tools for targeted campaigns and audience engagement. Predictive analytics enables businesses to identify potential customers and customize their strategies, accordingly, increasing conversion rates.
  • North America leads the global AI in media & entertainment market accounting for leading share of 33.6% in 2024.

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation & Scope
  • 1.2. Market Definition
  • 1.3. Information Procurement
    • 1.3.1. Purchased Database
    • 1.3.2. GVR's Internal Database
    • 1.3.3. Secondary Sources & Third-Party Perspectives
    • 1.3.4. Primary Research
  • 1.4. Information Analysis
    • 1.4.1. Data Analysis Models
  • 1.5. Market Formulation & Data Visualization
  • 1.6. Data Validation & Publishing

Chapter 2. Executive Summary

  • 2.1. Market Insights
  • 2.2. Segmental Outlook
  • 2.3. Competitive Outlook

Chapter 3. AI In Media & Entertainment Market Variables, Trends & Scope

  • 3.1. Global AI In Media & Entertainment Market Outlook
  • 3.2. Industry Value Chain Analysis
  • 3.3. Market Dynamics
    • 3.3.1. Market Driver Analysis
    • 3.3.2. Market Restraint Analysis
    • 3.3.3. Industry Challenges
  • 3.4. Porter's Five Forces Analysis
    • 3.4.1. Supplier Power
    • 3.4.2. Buyer Power
    • 3.4.3. Substitution Threat
    • 3.4.4. Threat from New Entrant
    • 3.4.5. Competitive Rivalry
  • 3.5. PESTEL Analysis
    • 3.5.1. Political Landscape
    • 3.5.2. Economic Landscape
    • 3.5.3. Social Landscape
    • 3.5.4. Technological Landscape
    • 3.5.5. Environmental Landscape
    • 3.5.6. Legal Landscape

Chapter 4. AI In Media & Entertainment Market: Solution Estimates & Forecasts

  • 4.1. AI In Media & Entertainment Market: Solution Movement Analysis, 2024 & 2030
    • 4.1.1. Hardware/ Equipment
      • 4.1.1.1. Hardware/ Equipment Market estimates and forecast, 2018 - 2030 (USD Million)
    • 4.1.2. Services
      • 4.1.2.1. Services Market estimates and forecast, 2018 - 2030 (USD Million)

Chapter 5. AI In Media & Entertainment Market: Application Outlook Estimates & Forecasts

  • 5.1. AI In Media & Entertainment Market: Application Movement Analysis, 2024 & 2030
    • 5.1.1. Gaming
      • 5.1.1.1. Gaming Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.2. Fake Story Detection
      • 5.1.2.1. Fake Story Detection Market estimates and forecasts, 2018 - 2030 (USD Million)
    • 5.1.3. Plagiarism Detection
      • 5.1.3.1. Plagiarism Detection Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.4. Personalization
      • 5.1.4.1. Personalization Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.5. Production Planning and Management
      • 5.1.5.1. Production Planning and Management Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.6. Sales and Marketing
      • 5.1.6.1. Sales and Marketing Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.7. Talent Identification
      • 5.1.7.1. Talent Identification Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.8. Content Capture
      • 5.1.8.1. Content Capture Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.9. Sports Automatic Productions
      • 5.1.9.1. Sports Automatic Productions Market estimates and forecast, 2018 - 2030 (USD Million)

Chapter 6. AI In Media & Entertainment Market: Regional Estimates & Trend Analysis

  • 6.1. AI In Media & Entertainment Market Share, By Region, 2024 & 2030 (USD Million)
  • 6.2. North America
    • 6.2.1. North America AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.2.1.1. North America AI In Media & Entertainment Market Estimates and Forecasts, by Country, 2018 - 2030 (USD Million)
      • 6.2.1.2. North America AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.2.1.3. North America AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.2.2. U.S.
      • 6.2.2.1. U.S. AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.2.2.2. U.S. AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.2.2.3. U.S. AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.2.3. Canada
      • 6.2.3.1. Canada AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.2.3.2. Canada AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.2.3.3. Canada AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.2.4. Mexico
      • 6.2.4.1. Mexico AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.2.4.2. Mexico AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.2.4.3. Mexico AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
  • 6.3. Europe
    • 6.3.1. Europe AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.3.1.1. Europe AI In Media & Entertainment Market Estimates and Forecasts, by Country, 2018 - 2030 (USD Million)
      • 6.3.1.2. Europe AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.3.1.3. Europe AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.3.2. U.K.
      • 6.3.2.1. U.K. AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.3.2.2. U.K. AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.3.2.3. U.K. AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.3.3. Germany
      • 6.3.3.1. Germany AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.3.3.2. Germany AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.3.3.3. Germany AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.3.4. France
      • 6.3.4.1. France AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.3.4.2. France AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.3.4.3. France AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
  • 6.4. Asia Pacific
    • 6.4.1. Asia Pacific AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.1.1. Asia Pacific AI In Media & Entertainment Market Estimates and Forecasts, by Country, 2018 - 2030 (USD Million)
      • 6.4.1.2. Asia Pacific AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.4.1.3. Asia Pacific AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.4.2. China
      • 6.4.2.1. China AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.2.2. China AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.4.2.3. China AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.4.3. Japan
      • 6.4.3.1. Japan AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.3.2. Japan AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.4.3.3. Japan AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.4.4. India
      • 6.4.4.1. India AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.4.2. India AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.4.4.3. India AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.4.5. South Korea
      • 6.4.5.1. South Korea AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.5.2. Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.4.5.3. South Korea AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.4.6. Australia
      • 6.4.6.1. Australia AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.6.2. Australia AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.4.6.3. Australia AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
  • 6.5. Latin America
    • 6.5.1. Latin America AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.5.1.1. Latin America AI In Media & Entertainment Market Estimates and Forecasts, by Country, 2018 - 2030 (USD Million)
      • 6.5.1.2. Latin America AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.5.1.3. Latin America AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.5.2. Brazil
      • 6.5.2.1. Brazil AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.5.2.2. Brazil AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.5.2.3. Brazil AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
  • 6.6. Middle East and Africa
    • 6.6.1. Middle East and Africa AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.6.1.1. Middle East and Africa AI In Media & Entertainment Market Estimates and Forecasts, by Country, 2018 - 2030 (USD Million)
      • 6.6.1.2. Middle East and Africa AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.6.1.3. Middle East and Africa AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.6.2. UAE
      • 6.6.2.1. UAE AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.6.2.2. UAE AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.6.2.3. UAE AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.6.3. KSA
      • 6.6.3.1. KSA AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.6.3.2. KSA AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.6.3.3. KSA AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.6.4. South Africa
      • 6.6.4.1. South Africa AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.6.4.2. South Africa AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.6.4.3. South Africa AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)

Chapter 7. Competitive Landscape

  • 7.1. Recent Developments & Impact Analysis, By Key Market Participants
  • 7.2. Vendor Landscape
    • 7.2.1. Company categorization
    • 7.2.2. List of Key Distributors and channel Partners
    • 7.2.3. List of Potential Customers/Listing
  • 7.3. Competitive Dynamics
    • 7.3.1. Competitive Benchmarking
    • 7.3.2. Strategy Mapping
    • 7.3.3. Heat Map Analysis
  • 7.4. Company Profiles/Listing
    • 7.4.1. The MathWorks, Inc
      • 7.4.1.1. Participant's overview
      • 7.4.1.2. Financial performance
      • 7.4.1.3. Solution benchmarking
      • 7.4.1.4. Strategic initiatives
    • 7.4.2. Amazon Web Services, Inc.
      • 7.4.2.1. Participant's overview
      • 7.4.2.2. Financial performance
      • 7.4.2.3. Solution benchmarking
      • 7.4.2.4. Strategic initiatives
    • 7.4.3. EMG
      • 7.4.3.1. Participant's overview
      • 7.4.3.2. Financial performance
      • 7.4.3.3. Solution benchmarking
      • 7.4.3.4. Strategic initiatives
    • 7.4.4. Gearhouse South Africa PTY Limited
      • 7.4.4.1. Participant's overview
      • 7.4.4.2. Financial performance
      • 7.4.4.3. Solution benchmarking
      • 7.4.4.4. Strategic initiatives
    • 7.4.5. Gravity Media
      • 7.4.5.1. Participant's overview
      • 7.4.5.2. Financial performance
      • 7.4.5.3. Solution benchmarking
      • 7.4.5.4. Strategic initiatives
    • 7.4.6. GrayMeta
      • 7.4.6.1. Participant's overview
      • 7.4.6.2. Financial performance
      • 7.4.6.3. Solution benchmarking
      • 7.4.6.4. Strategic initiatives
    • 7.4.7. International Business Machines Corporation
      • 7.4.7.1. Participant's overview
      • 7.4.7.2. Financial performance
      • 7.4.7.3. Solution benchmarking
      • 7.4.7.4. Strategic initiatives
    • 7.4.8. LMG, LLC
      • 7.4.8.1. Participant's overview
      • 7.4.8.2. Financial performance
      • 7.4.8.3. Solution benchmarking
      • 7.4.8.4. Strategic initiatives
    • 7.4.9. Matchroom Sport Ltd
      • 7.4.9.1. Participant's overview
      • 7.4.9.2. Financial performance
      • 7.4.9.3. Solution benchmarking
      • 7.4.9.4. Strategic initiatives
    • 7.4.10. Production Resource Group, L.L.C.
      • 7.4.10.1. Participant's overview
      • 7.4.10.2. Financial performance
      • 7.4.10.3. Solution benchmarking
      • 7.4.10.4. Strategic initiatives
    • 7.4.11. Synthesia Ltd
      • 7.4.11.1. Participant's overview
      • 7.4.11.2. Financial performance
      • 7.4.11.3. Solution benchmarking
      • 7.4.11.4. Strategic initiatives
    • 7.4.12. TAIT
      • 7.4.12.1. Participant's overview
      • 7.4.12.2. Financial performance
      • 7.4.12.3. Solution benchmarking
      • 7.4.12.4. Strategic initiatives
    • 7.4.13. Valossa Labs Ltd.
      • 7.4.13.1. Participant's overview
      • 7.4.13.2. Financial performance
      • 7.4.13.3. Solution benchmarking
      • 7.4.13.4. Strategic initiatives
    • 7.4.14. Veritone, Inc.
      • 7.4.14.1. Participant's overview
      • 7.4.14.2. Financial performance
      • 7.4.14.3. Solution benchmarking
      • 7.4.14.4. Strategic initiatives
    • 7.4.15. Pixellot
      • 7.4.15.1. Participant's overview
      • 7.4.15.2. Financial performance
      • 7.4.15.3. Solution benchmarking
      • 7.4.15.4. Strategic initiatives
    • 7.4.16. PlaySight Interactive LTD
      • 7.4.16.1. Participant's overview
      • 7.4.16.2. Financial performance
      • 7.4.16.3. Solution benchmarking
      • 7.4.16.4. Strategic initiatives
    • 7.4.17. AISportsWatch GmbH
      • 7.4.17.1. Participant's overview
      • 7.4.17.2. Financial performance
      • 7.4.17.3. Solution benchmarking
      • 7.4.17.4. Strategic initiatives
    • 7.4.18. Spiideo
      • 7.4.18.1. Participant's overview
      • 7.4.18.2. Financial performance
      • 7.4.18.3. Solution benchmarking
      • 7.4.18.4. Strategic initiatives
    • 7.4.19. Sportway AB
      • 7.4.19.1. Participant's overview
      • 7.4.19.2. Financial performance
      • 7.4.19.3. Solution benchmarking
      • 7.4.19.4. Strategic initiatives
    • 7.4.20. EVS Broadcast Equipment S.A.
      • 7.4.20.1. Participant's overview
      • 7.4.20.2. Financial performance
      • 7.4.20.3. Solution benchmarking
      • 7.4.20.4. Strategic initiatives
    • 7.4.21. Hudl
      • 7.4.21.1. Participant's overview
      • 7.4.21.2. Financial performance
      • 7.4.21.3. Solution benchmarking
      • 7.4.21.4. Strategic initiatives
    • 7.4.22. Move.ai
      • 7.4.22.1. Participant's overview
      • 7.4.22.2. Financial performance
      • 7.4.22.3. Solution benchmarking
      • 7.4.22.4. Strategic initiatives
    • 7.4.23. AutomaticTV
      • 7.4.23.1. Participant's overview
      • 7.4.23.2. Financial performance
      • 7.4.23.3. Solution benchmarking
      • 7.4.23.4. Strategic initiatives