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メディア・エンターテインメント向けAIの世界市場、2033年までの機会と戦略

AI In Media & Entertainment Global Market Opportunities And Strategies To 2033


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英文 315 Pages
納期
2~3営業日
カスタマイズ可能
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メディア・エンターテインメント向けAIの世界市場、2033年までの機会と戦略
出版日: 2024年09月30日
発行: The Business Research Company
ページ情報: 英文 315 Pages
納期: 2~3営業日
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概要

世界のメディア・エンターテインメント向けAI市場は、2018年に47億9,660万米ドルと評価され、2023年までCAGRで23.0%以上の成長を示しました。

クラウドコンピューティングの需要拡大

歴史的な期間において、クラウドコンピューティングに対する需要の高まりは、メディア・エンターテインメント向けAI市場の成長を支えました。クラウドサービスが普及するにつれ、AIアルゴリズムによって生成される膨大な量のデータを処理するために必要な計算能力とスケーラブルなストレージが提供されるようになりました。このアクセシビリティにより、メディア企業はコンテンツ制作、レコメンデーションシステム、データ分析などのタスクに高度なAIツールを導入できるようになりました。その結果、クラウドコンピューティングとAIの相乗効果により、メディアの制作、配信、パーソナライゼーションにおいて、より革新的で効率的なアプローチが促進され、業界の大幅な進歩が促進されました。例えば、英国を拠点とするITサービスプロバイダーのAAGによると、世界のパブリッククラウドサービスの売上高は、2021年の3,430億米ドルから2022年には4,150億米ドルを超えて急増しました。アメリカの多国籍企業グーグルが提供するクラウドコンピューティングサービス群であるグーグルクラウドの2023年の市場シェアは11%で始まり、2021年の同時点と比較して2022年第4四半期は1%増加しました。したがって、クラウドコンピューティングに対する需要の高まりが、メディア・エンターテインメント向けAI市場の成長を支えました。

目次

第1章 エグゼクティブサマリー

  • メディア・エンターテインメント向けAI-市場の魅力とマクロ経済情勢

第2章 目次

第3章 表一覧

第4章 図一覧

第5章 レポート構成

第6章 市場の特徴

  • 一般的な市場の定義
  • 概要
  • メディア・エンターテインメント向けAI市場定義とセグメンテーション
  • 市場セグメンテーション:ソリューション別
    • ハードウェア/機器
    • サービス
  • 市場セグメンテーション:技術別
    • 機械学習(ML)
    • 自然言語処理(NLP)
    • その他
  • 市場セグメンテーション:アプリケーション別
    • ゲーム
    • フェイクストーリー検出
    • 盗作検出
    • 制作計画・管理
    • 販売・マーケティング
    • 人材獲得
    • コンテンツキャプチャ
    • スポーツ自動制作

第7章 主要な市場動向

  • AIとクラウド技術の統合によりラジオ放送のパーソナライゼーションと自動化を強化
  • スピードと効率性を高めるイメージ予測アナリティクスの進歩
  • 主要プレーヤー間の戦略的パートナーシップとコラボレーションがAIのイノベーションと市場拡大を推進
  • クラウドコンピューティングを活用してメディア・エンターテインメント向けAIのイノベーションを加速
  • AIを活用した編集、音声・言語認識に注力し、効率性と創造性を向上

第8章 メディア・エンターテインメント向けAI市場:マクロ経済シナリオ

  • COVID-19の影響:メディア・エンターテインメント向けAI市場
  • ウクライナ戦争の影響:メディア・エンターテインメント向けAI市場
  • 高インフレの影響:メディア・エンターテインメント向けAI市場

第9章 世界の市場規模と成長

  • 市場規模
  • 市場成長実績, 2018-2023
    • 市場促進要因, 2018-2023
    • 市場抑制要因, 2018-2023
  • 市場成長予測, 2023-2028, 2033F
    • 市場促進要因, 2023-2028
    • 市場抑制要因, 2023-2028

第10章 世界のメディア・エンターテインメント向けAI市場:セグメンテーション

  • 世界のメディア・エンターテインメント向けAI市場:ソリューション別、実績と予測, 2018-2023, 2028F, 2033F
  • 世界のメディア・エンターテインメント向けAI市場:技術別、実績と予測, 2018-2023, 2028F, 2033F
  • 世界のメディア・エンターテインメント向けAI市場:アプリケーション別、実績と予測, 2018-2023, 2028F, 2033F

第11章 メディア・エンターテインメント向けAI市場:地域・国別分析

  • 世界のメディア・エンターテインメント向けAI市場:地域別、実績と予測, 2018-2023, 2028F, 2033F
  • 世界のメディア・エンターテインメント向けAI市場:国別、実績と予測, 2018-2023, 2028F, 2033F

第12章 アジア太平洋市場

第13章 西欧市場

第14章 東欧市場

第15章 北米市場

第16章 南米市場

第17章 中東市場

第18章 アフリカ市場

第19章 競合情勢と企業プロファイル

  • 企業プロファイル
  • Amazon.Com, Inc(Amazon Web Services Inc)
  • The Walt Disney Company
  • EVS Broadcast Equipment S.A.
  • Pixellot Ltd
  • Production Resource Group, L.L.C

第20章 その他の大手企業と革新的企業

  • International Business Machines Corporation
  • Paramount Pictures
  • Synthesia Ltd
  • Microsoft Corporation
  • NVIDIA Corporation
  • Fable Studio
  • Oracle Corporation
  • ElevenLabs
  • Alphabet Inc.(Google LLC)
  • PlaySight Interactive
  • Valossa Labs Ltd
  • GrayMeta, Inc
  • Matchroom Sport Ltd
  • Veritone Inc
  • LMG, LLC

第21章 競合ベンチマーキング

第22章 競合ダッシュボード

第23章 主要な合併と買収

  • Collective Artists Network(CAN)Acquired Galleri5
  • DNEG Group Acquired Prime Focus Technologies(PFT)
  • Autodesk Acquired Wonder Dynamics
  • Apple Acquired Datakalab
  • Wasabi Technologies Acquired Curio AI
  • Dstny Acquired Tactful AI

第24章 機会と戦略

  • 新たな機会を提供する国
  • 新たな機会を提供するセグメント
  • 成長戦略

第25章 メディア・エンターテインメント向けAI市場:結論と提言

  • 結論
  • 提言

第26章 付録

目次
Product Code: o&s1357

AI (artificial intelligence) in media & entertainment encompasses the integration of artificial intelligence technologies into various facets of the media & entertainment industry. AI in this context refers to the application of machine learning, deep learning and other AI-related technologies such as cloud-based technologies to enhance, automate and innovate processes and products within the media & entertainment sector.

The AI in media & entertainment market consists of sales of AI in media & entertainment products and services by entities (organizations, sole traders and partnerships) that develop, deploy and utilize AI tools to create, distribute and manage content across different media formats, including film, television, gaming, music and digital media.

The global AI in media & entertainment market was valued at $4,796.6 million in 2018 which grew till 2023 at a compound annual growth rate (CAGR) of more than 23.0%.

Growing Demand For Cloud Computing

During the historic period, the growing demand for cloud computing supported the growth of the AI in media & entertainment market. As cloud services became more prevalent, they offered the computational power and scalable storage necessary for handling the vast amounts of data generated by AI algorithms. This accessibility allowed media companies to deploy sophisticated AI tools for tasks such as content creation, recommendation systems and data analysis. Consequently, the synergy between cloud computing and AI facilitated more innovative and efficient approaches in media production, distribution and personalization, driving considerable advancements in the industry. For example, in according to AAG, a UK-based IT services provider, global public cloud service revenue surged past $415 billion in 2022, increasing from $343 billion in 2021. Google Cloud, a suite of cloud computing services offered by Google, an American multinational corporation, began 2023 with a market share of 11%, growing 1% in Q4 2022 compared to the same point in 2021. Therefore, the growing demand for cloud computing supported the growth of the AI in media & entertainment market.

Advancements In Image Predictive Analytics For Speed And Efficiency

Major companies in the market are focusing on image predictive analytics enabling more personalized and efficient content creation and distribution. By analyzing visual data patterns, AI can forecast viewer preferences, optimize content recommendations and even automate the creation of compelling visual media tailored to specific audience segments. For example, in August 2024, Sakana AI, a Japanese AI startup, introduced EvoSDXL-JP, an image generation model built via Evolutionary Model Merge, which delivers 10x faster image generation for Japanese styles. EvoSDXL-JP, is now available on the HuggingFace platform for research and educational purposes, followed by an accessible demo for immediate testing. The model that can support Japanese and generate Japanese style images by fusing different open models. Compared to the existing Japanese model, the inference speed is 10 times faster, but it shows better performance in the benchmark.

The global AI in media & entertainment market is fragmented, with a large number of players operating in the market. The top ten competitors in the market made up to 7.78% of the total market in 2023.

AI In Media & Entertainment Global Market Opportunities And Strategies To 2033 from The Business Research Company provides the strategists; marketers and senior management with the critical information they need to assess the global AI in media & entertainment market as it emerges from the COVID-19 shut down.

Reasons to Purchase

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  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
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Where is the largest and fastest-growing market for AI in media & entertainment? How does the market relate to the overall economy; demography and other similar markets? What forces will shape the market going forward? The AI in media & entertainment market global report from The Business Research Company answers all these questions and many more.

The report covers market characteristics; size and growth; segmentation; regional and country breakdowns; competitive landscape; market shares; trends and strategies for this market. It traces the market's history and forecasts market growth by geography. It places the market within the context of the wider AI in media & entertainment market; and compares it with other markets.

The report covers the following chapters

  • Introduction and Market Characteristics- Brief introduction to the segmentations covered in the market, definitions and explanations about the segment by solution, by technology and by application.
  • Key Trends- Highlights the major trends shaping the global market. This section also highlights likely future developments in the market.
  • Macro-Economic Scenario- The report provides an analysis of the impact of the COVID-19 pandemic, impact of the Russia-Ukraine war and impact of rising inflation on global and regional markets, providing strategic insights for businesses in the AI in media & entertainment market.
  • Global Market Size And Growth- Global historic (2018-2023) and forecast (2023-2028, 2033F) market values and drivers and restraints that support and control the growth of the market in the historic and forecast periods.
  • Regional And Country Analysis- Historic (2018-2023) and forecast (2023-2028, 2033F) market values and growth and market share comparison by region and country.
  • Market Segmentation- Contains the market values (2018-2023) (2023-2028, 2033F) and analysis for each segment by solution, by technology and by application in the market. Historic (2018-2023) and forecast (2023-2028) and (2028-2033) market values and growth and market share comparison by region market.
  • Regional Market Size and Growth- Regional market size (2023), historic (2018-2023) and forecast (2023-2028, 2033F) market values and growth and market share comparison of countries within the region. This report includes information on all the regions Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa and major countries within each region.
  • Competitive Landscape- Details on the competitive landscape of the market, estimated market shares and company profiles of the leading players.
  • Other Major And Innovative Companies Details on the company profiles of other major and innovative companies.
  • Competitive Benchmarking- Briefs on the financials comparison between major players in the market.
  • Competitive Dashboard- Briefs on competitive dashboard of major players.
  • Key Mergers and Acquisitions- Information on recent mergers and acquisitions in the market is covered in the report. This section gives key financial details of mergers and acquisitions which have shaped the market in recent years.
  • Market Opportunities And Strategies- Describes market opportunities and strategies based on findings of the research, with information on growth opportunities across countries, segments and strategies to be followed in those markets.
  • Conclusions And Recommendations- This section includes recommendations for AI in media & entertainment providers in terms of product/service offerings geographic expansion, marketing strategies and target groups.
  • Appendix- This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.

Markets Covered:

  • 1) By Solution: Hardware/Equipment; Services
  • 2) By Technology: Machine Learning (ML); Natural Language Processing (NLP); Other Technologies
  • 3) By Application: Gaming; Fake Story Detection; Plagiarism Detection; Production Planning And Management; Sales And Marketing; Talent Acquisition; Content Capture; Sports Automatic Production
  • Companies Mentioned: Amazon.Com, Inc (Amazon Web Services Inc); The Walt Disney Company; EVS Broadcast Equipment S.A.; Pixellot Ltd.; Production Resource Group, L.L.C.
  • Countries: China; Australia; India; Indonesia; Japan; South Korea; USA; Canada; Brazil; France; Germany; Italy; Spain; UK; Russia
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time-series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets; GDP proportions; expenditure per capita; AI in media & entertainment indicators comparison.
  • Data segmentations: country and regional historic and forecast data; market share of competitors; market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Table of Contents

1 Executive Summary

  • 1.1 AI In Media & Entertainment - Market Attractiveness And Macro Economic Landscape

2 Table Of Contents

3 List Of Tables

4 List Of Figures

5 Report Structure

6 Market Characteristics

  • 6.1 General Market Definition
  • 6.2 Summary
  • 6.3 AI In Media & Entertainment Market Definition And Segmentations
  • 6.4 Market Segmentation By Solution
    • 6.4.1 Hardware/Equipment
    • 6.4.2 Services
  • 6.5 Market Segmentation By Technology
    • 6.5.1 Machine Learning (ML)
    • 6.5.2 Natural Language Processing (NLP)
    • 6.5.3 Other Technologies
  • 6.6 Market Segmentation By Application
    • 6.6.1 Gaming
    • 6.6.2 Fake Story Detection
    • 6.6.3 Plagiarism Detection
    • 6.6.4 Production Planning And Management
    • 6.6.5 Sales And Marketing
    • 6.6.6 Talent Acquisition
    • 6.6.7 Content Capture
    • 6.6.8 Sports Automatic Production

7 Major Market Trends

  • 7.1 Integration Of AI And Cloud Technology To Enhance Personalization And Automation In Radio Broadcasting
  • 7.2 Advancements In Image Predictive Analytics For Speed And Efficiency
  • 7.3 Strategic Partnerships And Collaborations Among Major Players Drive AI Innovation And Market Expansion
  • 7.4 Leveraging Cloud Computing To Accelerate AI Innovation In Media And Entertainment
  • 7.5 Focus On AI-Enabled Editing, Voice And Language Recognition To Boost Efficiency And Creativity

8 AI In Media & Entertainment Market - Macro Economic Scenario

  • 8.1 COVID-19 Impact On The AI In Media & Entertainment Market
  • 8.2 Impact Of The War In Ukraine On The AI In Media & Entertainment Market
  • 8.3 Impact Of High Inflation On The AI In Media & Entertainment Market

9 Global Market Size and Growth

  • 9.1 Market Size
  • 9.2 Historic Market Growth, 2018 - 2023, Value ($ Million)
    • 9.2.1 Market Drivers 2018 - 2023
    • 9.2.2 Market Restraints 2018 - 2023
  • 9.3 Forecast Market Growth, 2023 - 2028, 2033F Value ($ Million)
    • 9.3.1 Market Drivers 2023 - 2028
    • 9.3.2 Market Restraints 2023 - 2028

10 Global AI In Media & Entertainment Market Segmentation

  • 10.1 Global AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 10.2 Global AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 10.3 Global AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

11 AI In Media & Entertainment Market, Regional and Country Analysis

  • 11.1 Global AI In Media & Entertainment Market, By Region, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 11.2 Global AI In Media & Entertainment Market, By Country, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

12 Asia-Pacific Market

  • 12.1 Summary
  • 12.2 Market Overview
    • 12.2.1 Region Information
    • 12.2.2 Market Information
    • 12.2.3 Background Information
    • 12.2.4 Government Initiatives
    • 12.2.5 Regulations
    • 12.2.6 Regulatory Bodies
    • 12.2.7 Major Associations
    • 12.2.8 Taxes Levied
    • 12.2.9 Corporate Tax Structure
    • 12.2.10 Investments
    • 12.2.11 Major Companies
  • 12.3 Asia-Pacific AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.4 Asia-Pacific AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.5 Asia-Pacific AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.6 Asia-Pacific AI In Media & Entertainment Market: Country Analysis
  • 12.7 China Market
  • 12.8 Summary
  • 12.9 Market Overview
    • 12.9.1 Country Information
    • 12.9.2 Market Information
    • 12.9.3 Background Information
    • 12.9.4 Government Initiatives
    • 12.9.5 Regulations
    • 12.9.6 Regulatory Bodies
    • 12.9.7 Major Associations
    • 12.9.8 Taxes Levied
    • 12.9.9 Corporate Tax Structure
    • 12.9.10 Investments
    • 12.9.11 Major Companies
  • 12.10 China AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.11 China AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.12 China AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.13 India Market
  • 12.14 India AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.15 India AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.16 India AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.17 Japan Market
  • 12.18 Japan AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.19 Japan AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.20 Japan AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.21 Australia Market
  • 12.22 Australia AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.23 Australia AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.24 Australia AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.25 Indonesia Market
  • 12.26 Indonesia AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.27 Indonesia AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.28 Indonesia AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.29 South Korea Market
  • 12.30 South Korea AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.31 South Korea AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 12.32 South Korea AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

13 Western Europe Market

  • 13.1 Summary
  • 13.2 Market Overview
    • 13.2.1 Region Information
    • 13.2.2 Market Information
    • 13.2.3 Background Information
    • 13.2.4 Government Initiatives
    • 13.2.5 Regulations
    • 13.2.6 Regulatory Bodies
    • 13.2.7 Major Associations
    • 13.2.8 Taxes Levied
    • 13.2.9 Corporate Tax Structure
    • 13.2.10 Investment
    • 13.2.11 Major Companies
  • 13.3 Western Europe AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.4 Western Europe AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.5 Western Europe AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.6 Western Europe AI In Media & Entertainment Market: Country Analysis
  • 13.7 UK Market
  • 13.8 UK AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.9 UK AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.10 UK AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.11 Germany Market
  • 13.12 Germany AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.13 Germany AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.14 Germany AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.15 France Market
  • 13.16 France AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.17 France AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.18 France AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.19 Italy Market
  • 13.20 Italy AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.21 Italy AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.22 Italy AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.23 Spain Market
  • 13.24 Spain AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.25 Spain AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 13.26 Spain AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

14 Eastern Europe Market

  • 14.1 Summary
  • 14.2 Market Overview
    • 14.2.1 Region Information
    • 14.2.2 Market Information
    • 14.2.3 Background Information
    • 14.2.4 Government Initiatives
    • 14.2.5 Regulations
    • 14.2.6 Regulatory Bodies
    • 14.2.7 Major Associations
    • 14.2.8 Taxes Levied
    • 14.2.9 Corporate Tax Structure
    • 14.2.10 Investments
    • 14.2.11 Major Companies
  • 14.3 Eastern Europe AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 14.4 Eastern Europe AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 14.5 Eastern Europe AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 14.6 Eastern Europe AI In Media & Entertainment Market: Country Analysis
  • 14.7 Russia Market
  • 14.8 Russia AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 14.9 Russia AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 14.10 Russia AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

15 North America Market

  • 15.1 Summary
  • 15.2 Market Overview
    • 15.2.1 Region Information
    • 15.2.2 Market Information
    • 15.2.3 Background Information
    • 15.2.4 Government Initiatives
    • 15.2.5 Regulations
    • 15.2.6 Regulatory Bodies
    • 15.2.7 Major Associations
    • 15.2.8 Taxes Levied
    • 15.2.9 Corporate Tax Structure
    • 15.2.10 Investments
    • 15.2.11 Major Companies
  • 15.3 North America AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.4 North America AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.5 North America AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.6 North America AI In Media & Entertainment Market: Country Analysis
  • 15.7 USA Market
  • 15.8 Summary
  • 15.9 Market Overview
    • 15.9.1 Country Information
    • 15.9.2 Market Information
    • 15.9.3 Background Information
    • 15.9.4 Government Initiatives
    • 15.9.5 Regulations
    • 15.9.6 Regulatory Bodies
    • 15.9.7 Major Associations
    • 15.9.8 Taxes Levied
    • 15.9.9 Corporate Tax Structure
    • 15.9.10 Investments
    • 15.9.11 Major Companies
  • 15.10 USA AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.11 USA AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.12 USA AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.13 Canada Market
  • 15.14 Canada AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.15 Canada AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 15.16 Canada AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

16 South America Market

  • 16.1 Summary
  • 16.2 Market Overview
    • 16.2.1 Region Information
    • 16.2.2 Market Information
    • 16.2.3 Background Information
    • 16.2.4 Government Initiatives
    • 16.2.5 Regulations
    • 16.2.6 Regulatory Bodies
    • 16.2.7 Major Associations
    • 16.2.8 Taxes Levied
    • 16.2.9 Corporate Tax Structure
    • 16.2.10 Investments
    • 16.2.11 Major Companies
  • 16.3 South America AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 16.4 South America AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 16.5 South America AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 16.6 South America AI In Media & Entertainment Market: Country Analysis
  • 16.7 Brazil Market
  • 16.8 Brazil AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 16.9 Brazil AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 16.10 Brazil AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

17 Middle East Market

  • 17.1 Summary
  • 17.2 Market Overview
    • 17.2.1 Region Information
    • 17.2.2 Market Information
    • 17.2.3 Background Information
    • 17.2.4 Government Initiatives
    • 17.2.5 Regulations
    • 17.2.6 Regulatory Bodies
    • 17.2.7 Major Associations
    • 17.2.8 Taxes Levied
    • 17.2.9 Corporate Tax Structure
    • 17.2.10 Investments
    • 17.2.11 Major Companies
  • 17.3 Middle East AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 17.4 Middle East AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 17.5 Middle East AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

18 Africa Market

  • 18.1 Summary
  • 18.2 Market Overview
    • 18.2.1 Region Information
    • 18.2.2 Market Information
    • 18.2.3 Background Information
    • 18.2.4 Government Initiatives
    • 18.2.5 Regulations
    • 18.2.6 Regulatory Bodies
    • 18.2.7 Major Associations
    • 18.2.8 Taxes Levied
    • 18.2.9 Corporate Tax Structure
    • 18.2.10 Investments
    • 18.2.11 Major Companies
  • 18.3 Africa AI In Media & Entertainment Market, Segmentation By Solution, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 18.4 Africa AI In Media & Entertainment Market, Segmentation By Technology, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
  • 18.5 Africa AI In Media & Entertainment Market, Segmentation By Application, Historic And Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)

19 Competitive Landscape And Company Profiles

  • 19.1 Company Profiles
  • 19.2 Amazon.Com, Inc (Amazon Web Services Inc)
    • 19.2.1 Company Overview
    • 19.2.2 Products And Services
    • 19.2.3 Business Strategy
    • 19.2.4 Financial Overview
  • 19.3 The Walt Disney Company
    • 19.3.1 Company Overview
    • 19.3.2 Products And Services
    • 19.3.3 Business Strategy
    • 19.3.4 Financial Overview
  • 19.4 EVS Broadcast Equipment S.A.
    • 19.4.1 Company Overview
    • 19.4.2 Products And Services
    • 19.4.3 Business Strategy
    • 19.4.4 Financial Overview
  • 19.5 Pixellot Ltd
    • 19.5.1 Company Overview
    • 19.5.2 Products And Services
    • 19.5.3 Business Strategy
    • 19.5.4 Financial Overview
  • 19.6 Production Resource Group, L.L.C
    • 19.6.1 Company Overview
    • 19.6.2 Products And Services
    • 19.6.3 Financial Overview

20 Other Major And Innovative Companies

  • 20.1 International Business Machines Corporation
    • 20.1.1 Company Overview
    • 20.1.2 Products And Services
  • 20.2 Paramount Pictures
    • 20.2.1 Company Overview
    • 20.2.2 Products And Services
  • 20.3 Synthesia Ltd
    • 20.3.1 Company Overview
    • 20.3.2 Products And Services
  • 20.4 Microsoft Corporation
    • 20.4.1 Company Overview
    • 20.4.2 Products And Services
  • 20.5 NVIDIA Corporation
    • 20.5.1 Company Overview
    • 20.5.2 Products And Services
  • 20.6 Fable Studio
    • 20.6.1 Company Overview
    • 20.6.2 Products And Services
  • 20.7 Oracle Corporation
    • 20.7.1 Company Overview
    • 20.7.2 Products And Services
  • 20.8 ElevenLabs
    • 20.8.1 Company Overview
    • 20.8.2 Products And Services
  • 20.9 Alphabet Inc. (Google LLC)
    • 20.9.1 Company Overview
    • 20.9.2 Products And Services
  • 20.10 PlaySight Interactive
    • 20.10.1 Company Overview
    • 20.10.2 Products And Services
  • 20.11 Valossa Labs Ltd
    • 20.11.1 Company Overview
    • 20.11.2 Products And Services
  • 20.12 GrayMeta, Inc
    • 20.12.1 Company Overview
    • 20.12.2 Products And Services
  • 20.13 Matchroom Sport Ltd
    • 20.13.1 Company Overview
    • 20.13.2 Products And Services
  • 20.14 Veritone Inc
    • 20.14.1 Company Overview
    • 20.14.2 Products And Services
  • 20.15 LMG, LLC
    • 20.15.1 Company Overview
    • 20.15.2 Products And Services

21 Competitive Benchmarking

22 Competitive Dashboard

23 Key Mergers And Acquisitions

  • 23.1 Collective Artists Network (CAN) Acquired Galleri5
  • 23.2 DNEG Group Acquired Prime Focus Technologies (PFT)
  • 23.3 Autodesk Acquired Wonder Dynamics
  • 23.4 Apple Acquired Datakalab
  • 23.5 Wasabi Technologies Acquired Curio AI
  • 23.6 Dstny Acquired Tactful AI

24 Opportunities And Strategies

  • 24.1 Global AI In Media & Entertainment Market In 2028 - Countries Offering Most New Opportunities
  • 24.2 Global AI In Media & Entertainment Market In 2028 - Segments Offering Most New Opportunities
  • 24.3 Global AI In Media & Entertainment Market In 2028 - Growth Strategies
    • 24.3.1 Market Trend Based Strategies
    • 24.3.2 Competitor Strategies

25 AI In Media & Entertainment Market, Conclusions And Recommendations

  • 25.1 Conclusions
  • 25.2 Recommendations
    • 25.2.1 Product
    • 25.2.2 Place
    • 25.2.3 Price
    • 25.2.4 Promotion
    • 25.2.5 People

26 Appendix

  • 26.1 Geographies Covered
  • 26.2 Market Data Sources
  • 26.3 Research Methodology
  • 26.4 Currencies
  • 26.5 The Business Research Company
  • 26.6 Copyright and Disclaimer