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人形、玩具、ゲームの世界市場レポート 2024

Doll, Toy, And Game Global Market Report 2024

出版日: 受注後更新 | 発行: The Business Research Company | ページ情報: 英文 250 Pages | 納期: 2~10営業日

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価格
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本日の銀行送金レート: 1USD=156.76円
人形、玩具、ゲームの世界市場レポート 2024
出版日: 受注後更新
発行: The Business Research Company
ページ情報: 英文 250 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 目次
概要

人形、玩具、ゲームの市場規模は、今後数年間で大幅な成長が見込まれています。 9.2%の年間平均成長率(CAGR)で、2028年には2,070億米ドルに成長すると予想されます。予測される成長は、多様な表現、eコマースの優位性、STEM玩具に対する親の注目、ソーシャルメディアの影響、世界の玩具の安全基準、懐かしい玩具の復活によって促進されます。主な動向には、環境に優しい玩具、教育/STEAM玩具、収集品、玩具のサブスクリプション、ロボット/コーディング玩具などがあります。

人形、玩具、ゲームの製造市場は、先進国と新興諸国の両方で予想される持続的な経済成長の恩恵を受けることになります。国際通貨基金(IMF)によると、世界のGDPは2020年に3.3%成長し、2021年には3.4%成長しました。大幅な下落に続いて予想される一次産品価格の上昇は、経済拡大の主な原動力となると予想されています。米国は、予測期間中、安定した経済成長を維持すると予想されます。さらに、新興市場はこの間に先進国よりもわずかに速く成長すると予測されています。この経済成長の増加は、公共投資と民間投資の両方を刺激するだけでなく、エンドユーザー市場での合弁事業や海外直接投資を促進し、それによって予測期間全体の市場の成長に貢献する可能性があります。

人形、玩具、ゲーム市場は、オンラインショッピングの普及とeコマースプラットフォームの台頭により、成長の準備が整っています。eコマースは、インターネットを介して商品やサービスを電子的に売買することを意味し、小売業界の主流となりつつあります。人形、玩具、ゲームは、オンラインショッピングの領域で視覚的に魅力的でインタラクティブな体験を提供し、eコマースプラットフォームで顧客を獲得して維持します。さらに、これらの製品はユーザーのレビューや推奨事項を活用し、オンライン買い物客の意思決定プロセスを豊かにします。たとえば、2022年 9月の時点で、消費者向けeコマースは英国の小売部門全体の30%を占め、年間収益は1,200億米ドルを超え、2020年の20%からの顕著な増加を反映しています。このオンラインショッピングおよびeコマースプラットフォームの急増は、 人形、玩具、ゲーム市場の成長の重要な推進力です。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 製品/サービス分析- 製品/サービスの例

  • 人形、玩具、ゲームのサプライチェーン分析
    • 人形、玩具、ゲームのリソース
    • 人形、玩具、ゲームのメーカー
    • 人形、玩具、ゲームの販売代理店および小売業者
    • 人形、玩具、ゲームのエンドユーザー
  • 人形、玩具、ゲームのお客様情報

第4章 市場動向と戦略

第5章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第6章 世界市場規模と成長

  • 世界の市場促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界の市場規模実績と成長、2018年~2023年
  • 世界の市場規模予測と成長、2023年~2028年、2033年

第7章 市場セグメンテーション

  • 世界の人形、玩具、ゲーム市場、タイプ別セグメンテーション、実績および予測、2018-2023年、2023-2028年、2033年
  • 電子玩具
  • 非電子玩具
  • 世界の人形、玩具、ゲーム市場、製品タイプ別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • ゲームとパズル
  • 幼児および就学前のおもちゃ
  • 建設玩具
  • 人形とアクセサリー
  • ビデオゲーム
  • その他の製品タイプ
  • 世界の人形、玩具、ゲーム市場、材料別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • プラスチック
  • 木材
  • 金属
  • その他の材料
  • 世界の人形、玩具、ゲーム市場、流通チャネル別セグメンテーション、実績および予測、2018-2023年、2023-2028年、2033年
  • 百貨店
  • オンライン
  • その他の流通チャネル

第8章 地域および国の分析

  • 世界の人形、玩具、ゲーム市場、地域別、実績および予測、2018-2023、2023-2028年、2033年
  • 世界の人形、玩具、ゲーム市場、国別、実績および予測、2018-2023、2023-2028年、2033年

第9章 アジア太平洋市場

第10章 中国市場

第11章 インド市場

第12章 日本市場

第13章 オーストラリア市場

第14章 インドネシア市場

第15章 韓国市場

第16章 バングラデシュ市場

第17章 タイ市場

第18章 ベトナム市場

第19章 マレーシア市場

第20章 シンガポール市場

第21章 フィリピン市場

第22章 香港市場

第23章 ニュージーランド市場

第24章 西欧市場

第25章 英国市場

第26章 ドイツ市場

第27章 フランス市場

第28章 イタリア市場

第29章 スペイン市場

第30章 オーストリア市場

第31章 ベルギー市場

第32章 デンマーク市場

第33章 フィンランド市場

第34章 アイルランド市場

第35章 オランダ市場

第36章 ノルウェー市場

第37章 ポルトガル市場

第38章 スウェーデン市場

第39章 スイス市場

第40章 東欧市場

第41章 ロシア市場

第42章 チェコ共和国の市場

第43章 ポーランド市場

第44章 ルーマニア市場

第45章 ウクライナ市場

第46章 北米市場

第47章 米国市場

第48章 カナダ市場

第49章 メキシコ市場

第50章 南米市場

第51章 ブラジル市場

第52章 チリ市場

第53章 アルゼンチン市場

第54章 コロンビア市場

第55章 ペルー市場

第56章 中東市場

第57章 サウジアラビア市場

第58章 イスラエル市場

第59章 イラン市場

第60章 トルコ市場

第61章 アラブ首長国連邦市場

第62章 アフリカ市場

第63章 エジプト市場

第64章 ナイジェリア市場

第65章 南アフリカ市場

第66章 競合情勢と企業プロファイル

  • 人形、玩具、ゲーム市場の競合情勢
  • 人形、玩具、ゲーム市場の企業プロファイル
    • Microsoft Corporation
    • Sony Group Corporation
    • The Toy Quest Ltd.
    • Nintendo Co.Ltd.
    • The Lego Group

第67章 その他の大手および革新的な企業

  • Bandai Namco Holdings Inc
  • Hasbro Inc.
  • Mattel Inc.
  • Bigjigs Toys Ltd.
  • VTech Holdings Limited
  • Dorel Industries Inc.
  • Funko Inc.
  • Tomy Company Ltd.
  • Fisher-Price
  • Brandstatter Group
  • Dream International Limited
  • Jakks Pacific Inc.
  • Spin Master Corporation
  • Ravensburger AG
  • Sanrio Company Ltd.

第68章 競合ベンチマーキング

第69章 競合ダッシュボード

第70章 主要な合併と買収

第71章 将来の見通しと可能性の分析

第72章 付録

目次
Product Code: r15078

Dolls, toys, and games are playthings primarily designed for children, with dolls representing human or humanoid figures, while "games" involve activities or sports where players compete, often requiring skill, knowledge, or luck while following established rules.

These items generally fall into two categories such as electronic toys and non-electronic toys. Electronic toys, responding to children's interactions with features such as music, vibrations, or graphics, are designed for young age groups. They are crafted from materials such as plastics, wood, metal, and others, forming various categories such as games and puzzles, infant and pre-school toys, construction toys, dolls and accessories, video games, among others. These products are commonly distributed through department stores, online platforms, and other retail channels.

The dolls, toys and games market research report is one of a series of new reports from The Business Research Company that provides dolls, toys and games market statistics, including dolls, toys and games industry global market size, regional shares, competitors with a dolls, toys and games market share, detailed dolls, toys and games market segments, market trends and opportunities, and any further data you may need to thrive in the dolls, toys and games industry. This dolls, toys and games market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The doll, toy, and game market size has grown strongly in recent years. It will grow from $132.86 billion in 2023 to $145.49 billion in 2024 at a compound annual growth rate (CAGR) of 9.5%.The growth observed in the historic period can be attributed to several factors, including tie-ins with media and entertainment, heightened demand during seasonal and holiday periods, globalization and licensing, the influence of parental preferences on purchases, and effective retail merchandising strategies.

The doll, toy, and game market size is expected to see strong growth in the next few years. It will grow to $207 billion in 2028 at a compound annual growth rate (CAGR) of 9.2%. Forecasted growth is driven by diverse representation, e-commerce dominance, parental focus on STEM toys, social media impact, global toy safety standards, and the resurgence of nostalgic toys. Key trends include eco-friendly toys, educational/STEAM toys, collectibles, toy subscriptions, and robotics/coding toys.

The market for manufacturing dolls, toys, and games stands to benefit from the expected sustained economic growth in both developed and developing countries. According to the International Monetary Fund (IMF), global GDP grew by 3.3% in 2020 and by 3.4% in 2021. The projected rise in commodity prices, following a significant decline, is expected to be a key driver of economic expansion. The United States is anticipated to maintain stable economic growth over the forecast period. Additionally, emerging markets are forecasted to grow slightly faster than developed ones during this time. This increased economic growth is likely to stimulate both public and private investments, as well as foster joint ventures and foreign direct investments in end-user markets, thereby contributing to the market's growth throughout the forecast period.

The doll, toy, and game market are poised for growth due to the increasing prevalence of online shopping and the rise of e-commerce platforms. E-commerce, which involves the electronic buying and selling of goods and services over the Internet, is becoming a dominant force in retail. Dolls, toys, and games offer visually engaging and interactive experiences in the online shopping realm, capturing and retaining customers on e-commerce platforms. Moreover, these products leverage user reviews and recommendations, enriching the decision-making process for online shoppers. For example, as of September 2022, consumer eCommerce accounted for 30% of the UK's overall retail sector, with an annual revenue surpassing $120 billion, reflecting a notable increase from 20% in 2020. This surge in online shopping and e-commerce platforms is a significant driver for the growth of the doll, toy, and game market.

The doll, toy, and game market faced substantial challenges in 2022 due to the outbreak of the COVID-19 pandemic. The global market experienced disruptions in supply chains owing to trade restrictions, and consumer demand plummeted due to widespread lockdowns imposed by governments globally. COVID-19, identified in 2019 in Wuhan, Hubei province of China, had a profound impact on global economic activities, prompting lockdowns and restrictions that hindered manufacturing. While the market faced setbacks throughout 2021 and into 2022, it is anticipated to recover across the forecast period. The impact of COVID-19 is considered a 'black swan' event, unrelated to inherent weaknesses in the market or the global economy, and recovery is expected as the situation normalizes.

NFC (Near Field Communication) technology is increasingly being incorporated into toys and games to enhance interaction and boost engagement. NFC allows phones to interact within a radius of approximately 4 cm, providing a wireless connection between devices. This technology is utilized through NFC stickers and inlays integrated into game controllers, consoles, physical toys, and cards. Users can easily link controllers and consoles during gameplay by tapping the NFC-enabled device. Products such as NFC-enabled game consoles, cars, and board games leverage this technology. For instance, Mattel introduced Hot Wheels id, allowing kids to race their NFC-enabled Hot Wheels on a smart track and scan their collections into a free iOS app. The app serves as a virtual garage where kids can monitor speed and laps using infrared sensors in the Hot Wheels Race Portal, connecting to classic Hot Wheels tracks. Other companies such as Sphero and Anki Drive also offer NFC-enabled cars.

Major players in the doll, toy, and game market are venturing into NFT-based collectibles to establish a competitive advantage in the industry. NFT (Non-Fungible Token) collectibles are unique digital items that cannot be replicated or duplicated, created using blockchain technology and stored on a decentralized ledger. For instance, in June 2021, Mattel Inc., a US-based toy manufacturing and entertainment company, launched the Mattel Creations first-ever Hot Wheels NFT Series as part of the super-charged Hot Wheels brand. The Mattel Creations platform allows brands to create limited-edition, specialty items that celebrate and reimagine Mattel's intellectual property. Collaborating with creative artists, designers, and pop culture influencers, Mattel Creations transforms famous toys into new, inspired creations available directly to consumers via MattelCreations.com.

Major companies operating in the doll, toy, and game market report are Microsoft Corporation, Sony Group Corporation, The Toy Quest Ltd., Nintendo Co.Ltd., The Lego Group, Bandai Namco Holdings Inc., Hasbro Inc., Mattel Inc., Bigjigs Toys Ltd., VTech Holdings Limited, Dorel Industries Inc., Funko Inc., Tomy Company Ltd., Fisher-Price, Brandstatter Group, Dream International Limited, Jakks Pacific Inc., Spin Master Corporation, Ravensburger AG, Sanrio Company Ltd., Playmates Toys Limited, LeapFrog Enterprises lnc., Hape International, MGA Entertainment Inc., Moose Toys Ltd., Goliath Games, Learning Resources Ltd., WowWee Group Limited, Epoch Co., Schleich GmbH, Crayola LLC, Gibsons Games Company, Hornby Railways, Basic Fun Inc.

Asia-Pacific was the largest region in the doll, toy, and game market in 2023. Western Europe was the second largest region in the doll, toy, and game market. The regions covered in the doll, toy, and game market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the doll, toy, and game market report are Australia; China; India; Indonesia; Japan; South Korea; Bangladesh; Thailand; Vietnam; Malaysia; Singapore; Philippines; Hong Kong; New Zealand; USA; Canada; Mexico; Brazil; Chile; Argentina; Colombia; Peru; France; Germany; UK; Austria; Belgium; Denmark; Finland; Ireland; Italy; Netherlands; Norway; Portugal; Spain; Sweden; Switzerland; Russia; Czech Republic; Poland; Romania; Ukraine; Saudi Arabia; Israel; Iran; Turkey; UAE; Egypt; Nigeria; South Africa.

The dolls, toys, and games market consists of sales of digital toys, online games, offline games, creative toys, educational toys, rubber material, and retail sales. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Doll, Toy, And Game Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on doll, toy, and game market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for doll, toy, and game ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The doll, toy, and game market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of covid 19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Type: Electronic Toys; Non - Electronic Toys
  • 2) By Product Type: Games and Puzzles; Infant and Pre-School Toys; Construction Toys; Dolls and Accessories; Video Games; Other Product Types
  • 3) By Material: Plastics; Wood; Metal; Other Materials
  • 4) By Distribution Channel: Departmental Stores; Online; Other Distribution Channels
  • Companies Mentioned: Microsoft Corporation; Sony Group Corporation; The Toy Quest Ltd.; Nintendo Co.Ltd.; The Lego Group
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Doll, Toy, And Game Market Characteristics

3. Doll, Toy, And Game Product/Service Analysis -Product/Service Examples

  • 3.1. Doll, Toy, And Game Supply Chain Analysis
    • 3.1.1. Doll, Toy, And Game Resources
    • 3.1.2. Doll, Toy, And Game Manufacturers
    • 3.1.3. Doll, Toy, And Game Distributors and Retailers
    • 3.1.4. Doll, Toy, And Game End Users
  • 3.2. Doll, Toy, And Game Customer Information

4. Doll, Toy, And Game Market Trends And Strategies

5. Doll, Toy, And Game Market - Macro Economic Scenario

  • 5.1. Impact Of High Inflation On The Market
  • 5.2. Ukraine-Russia War Impact On The Market
  • 5.3. COVID-19 Impact On The Market

6. Global Doll, Toy, And Game Market Size and Growth

  • 6.1. Global Doll, Toy, And Game Market Drivers and Restraints
    • 6.1.1. Drivers Of The Market
    • 6.1.2. Restraints Of The Market
  • 6.2. Global Doll, Toy, And Game Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 6.3. Global Doll, Toy, And Game Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

7. Doll, Toy, And Game Market Segmentation

  • 7.1. Global Doll, Toy, And Game Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Electronic Toys
  • Non - Electronic Toys
  • 7.2. Global Doll, Toy, And Game Market, Segmentation By Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Games and Puzzles
  • Infant and Pre-School Toys
  • Construction Toys
  • Dolls and Accessories
  • Video Games
  • Other Product Types
  • 7.3. Global Doll, Toy, And Game Market, Segmentation By Material, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Plastics
  • Wood
  • Metal
  • Other Materials
  • 7.4. Global Doll, Toy, And Game Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Departmental Stores
  • Online
  • Other Distribution Channels

8. Doll, Toy, And Game Market Regional And Country Analysis

  • 8.1. Global Doll, Toy, And Game Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.2. Global Doll, Toy, And Game Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. Asia-Pacific Doll, Toy, And Game Market

  • 9.1. Asia-Pacific Doll, Toy, And Game Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 9.2. Asia-Pacific Doll, Toy, And Game Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 9.3. Asia-Pacific Doll, Toy, And Game Market, Segmentation By Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 9.4. Asia-Pacific Doll, Toy, And Game Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

10. China Doll, Toy, And Game Market

  • 10.1. China Doll, Toy, And Game Market Overview
  • 10.2. China Doll, Toy, And Game Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 10.3. China Doll, Toy, And Game Market, Segmentation By Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 10.4. China Doll, Toy, And Game Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

11. India Doll, Toy, And Game Market

  • 11.1. India Doll, Toy, And Game Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.2. India Doll, Toy, And Game Market, Segmentation By Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. India Doll, Toy, And Game Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Japan Doll, Toy, And Game Market

  • 12.1. Japan Doll, Toy, And Game Market Overview
  • 12.2. Japan Doll, Toy, And Game Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Japan Doll, Toy, And Game Market, Segmentation By Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.4. Japan Doll, Toy, And Game Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Australia Doll, Toy, And Game Market

  • 13.1. Australia Doll, Toy, And Game Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Australia Doll, Toy, And Game Market, Segmentation By Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Australia Doll, Toy, And Game Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. Indonesia Doll, Toy, And Game Market

  • 14.1. Indonesia Doll, Toy, And Game Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.2. Indonesia Doll, Toy, And Game Market, Segmentation By Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. Indonesia Doll, Toy, And Game Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. South Korea Doll, Toy, And Game Market

  • 15.1. South Korea Doll, Toy, And Game Market Overview
  • 15.2. South Korea Doll, Toy, And Game Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. South Korea Doll, Toy, And Game Market, Segmentation By Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. South Korea Doll, Toy, And Game Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. Bangladesh Doll, Toy, And Game Market

  • 16.1. Bangladesh, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 16.2. Bangladesh, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

17. Thailand Doll, Toy, And Game Market

  • 17.1. Thailand, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 17.2. Thailand, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

18. Vietnam Doll, Toy, And Game Market

  • 18.1. Vietnam, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 18.2. Vietnam, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

19. Malaysia Doll, Toy, And Game Market

  • 19.1. Malaysia, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 19.2. Malaysia, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

20. Singapore Doll, Toy, And Game Market

  • 20.1. Singapore, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 20.2. Singapore, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

21. Philippines Doll, Toy, And Game Market

  • 21.1. Philippines, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 21.2. Philippines, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

22. Hong Kong Doll, Toy, And Game Market

  • 22.1. Hong Kong, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 22.2. Hong Kong, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

23. New Zealand Doll, Toy, And Game Market

  • 23.1. New Zealand, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 23.2. New Zealand, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

24. Western Europe Doll, Toy, And Game Market

  • 24.1. Western Europe Doll, Toy, And Game Market Overview
  • 24.2. Western Europe Doll, Toy, And Game Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. Western Europe Doll, Toy, And Game Market, Segmentation By Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. Western Europe Doll, Toy, And Game Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. UK Doll, Toy, And Game Market

  • 25.1. UK Doll, Toy, And Game Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.2. UK Doll, Toy, And Game Market, Segmentation By Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. UK Doll, Toy, And Game Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. Germany Doll, Toy, And Game Market

  • 26.1. Germany Doll, Toy, And Game Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.2. Germany Doll, Toy, And Game Market, Segmentation By Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. Germany Doll, Toy, And Game Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. France Doll, Toy, And Game Market

  • 27.1. France Doll, Toy, And Game Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. France Doll, Toy, And Game Market, Segmentation By Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. France Doll, Toy, And Game Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Italy Doll, Toy, And Game Market

  • 28.1. Italy Doll, Toy, And Game Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.2. Italy Doll, Toy, And Game Market, Segmentation By Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Italy Doll, Toy, And Game Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Spain Doll, Toy, And Game Market

  • 29.1. Spain Doll, Toy, And Game Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.2. Spain Doll, Toy, And Game Market, Segmentation By Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Spain Doll, Toy, And Game Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Austria Doll, Toy, And Game Market

  • 30.1. Austria, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 30.2. Austria, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

31. Belgium Doll, Toy, And Game Market

  • 31.1. Belgium, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 31.2. Belgium, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

32. Denmark Doll, Toy, And Game Market

  • 32.1. Denmark, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 32.2. Denmark, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

33. Finland Doll, Toy, And Game Market

  • 33.1. Finland, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 33.2. Finland, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

34. Ireland Doll, Toy, And Game Market

  • 34.1. Ireland, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 34.2. Ireland, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

35. Netherlands Doll, Toy, And Game Market

  • 35.1. Netherlands, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 35.2. Netherlands, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

36. Norway Doll, Toy, And Game Market

  • 36.1. Norway, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 36.2. Norway, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

37. Portugal Doll, Toy, And Game Market

  • 37.1. Portugal, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 37.2. Portugal, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

38. Sweden Doll, Toy, And Game Market

  • 38.1. Sweden, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 38.2. Sweden, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

39. Switzerland Doll, Toy, And Game Market

  • 39.1. Switzerland, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 39.2. Switzerland, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

40. Eastern Europe Doll, Toy, And Game Market

  • 40.1. Eastern Europe Doll, Toy, And Game Market Overview
  • 40.2. Eastern Europe Doll, Toy, And Game Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 40.3. Eastern Europe Doll, Toy, And Game Market, Segmentation By Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 40.4. Eastern Europe Doll, Toy, And Game Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

41. Russia Doll, Toy, And Game Market

  • 41.1. Russia Doll, Toy, And Game Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 41.2. Russia Doll, Toy, And Game Market, Segmentation By Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 41.3. Russia Doll, Toy, And Game Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

42. Czech Republic Doll, Toy, And Game Market

  • 42.1. Czech Republic, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 42.2. Czech Republic, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

43. Poland Doll, Toy, And Game Market

  • 43.1. Poland, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 43.2. Poland, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

44. Romania Doll, Toy, And Game Market

  • 44.1. Romania, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 44.2. Romania, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

45. Ukraine Doll, Toy, And Game Market

  • 45.1. Ukraine, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 45.2. Ukraine, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

46. North America Doll, Toy, And Game Market

  • 46.1. North America Doll, Toy, And Game Market Overview
  • 46.2. North America Doll, Toy, And Game Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 46.3. North America Doll, Toy, And Game Market, Segmentation By Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 46.4. North America Doll, Toy, And Game Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

47. USA Doll, Toy, And Game Market

  • 47.1. USA Doll, Toy, And Game Market Overview
  • 47.2. USA Doll, Toy, And Game Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 47.3. USA Doll, Toy, And Game Market, Segmentation By Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 47.4. USA Doll, Toy, And Game Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

48. Canada Doll, Toy, And Game Market

  • 48.1. Canada Doll, Toy, And Game Market Overview
  • 48.2. Canada Doll, Toy, And Game Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 48.3. Canada Doll, Toy, And Game Market, Segmentation By Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 48.4. Canada Doll, Toy, And Game Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

49. Mexico Doll, Toy, And Game Market

  • 49.1. Mexico, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 49.2. Mexico, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

50. South America Doll, Toy, And Game Market

  • 50.1. South America Doll, Toy, And Game Market Overview
  • 50.2. South America Doll, Toy, And Game Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 50.3. South America Doll, Toy, And Game Market, Segmentation By Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 50.4. South America Doll, Toy, And Game Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

51. Brazil Doll, Toy, And Game Market

  • 51.1. Brazil Doll, Toy, And Game Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 51.2. Brazil Doll, Toy, And Game Market, Segmentation By Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 51.3. Brazil Doll, Toy, And Game Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

52. Chile Doll, Toy, And Game Market

  • 52.1. Chile, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 52.2. Chile, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

53. Argentina Doll, Toy, And Game Market

  • 53.1. Argentina, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 53.2. Argentina, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

54. Colombia Doll, Toy, And Game Market

  • 54.1. Colombia, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 54.2. Colombia, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

55. Peru Doll, Toy, And Game Market

  • 55.1. Peru, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 55.2. Peru, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

56. Middle East Doll, Toy, And Game Market

  • 56.1. Middle East Doll, Toy, And Game Market Overview
  • 56.2. Middle East Doll, Toy, And Game Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 56.3. Middle East Doll, Toy, And Game Market, Segmentation By Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 56.4. Middle East Doll, Toy, And Game Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

57. Saudi Arabia Doll, Toy, And Game Market

  • 57.1. Saudi Arabia, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 57.2. Saudi Arabia, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

58. Israel Doll, Toy, And Game Market

  • 58.1. Israel, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 58.2. Israel, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

59. Iran Doll, Toy, And Game Market

  • 59.1. Iran, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 59.2. Iran, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

60. Turkey Doll, Toy, And Game Market

  • 60.1. Turkey, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 60.2. Turkey, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

61. United Arab Emirates Doll, Toy, And Game Market

  • 61.1. United Arab Emirates, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 61.2. United Arab Emirates, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

62. Africa Doll, Toy, And Game Market

  • 62.1. Africa Doll, Toy, And Game Market Overview
  • 62.2. Africa Doll, Toy, And Game Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 62.3. Africa Doll, Toy, And Game Market, Segmentation By Product Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 62.4. Africa Doll, Toy, And Game Market, Segmentation By Distribution Channel, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

63. Egypt Doll, Toy, And Game Market

  • 63.1. Egypt, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 63.2. Egypt, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

64. Nigeria Doll, Toy, And Game Market

  • 64.1. Nigeria, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 64.2. Nigeria, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

65. South Africa Doll, Toy, And Game Market

  • 65.1. South Africa, Doll, Toy, And Game Historic Market, 2018 - 2023, $ Billion
  • 65.2. South Africa, Doll, Toy, And Game Forecast Market, 2018-2023, 2028F, 2033F, $ Billion

66. Doll, Toy, And Game Market Competitive Landscape And Company Profiles

  • 66.1. Doll, Toy, And Game Market Competitive Landscape
  • 66.2. Doll, Toy, And Game Market Company Profiles
    • 66.2.1. Microsoft Corporation
      • 66.2.1.1. Overview
      • 66.2.1.2. Products and Services
      • 66.2.1.3. Strategy
      • 66.2.1.4. Financial Performance
    • 66.2.2. Sony Group Corporation
      • 66.2.2.1. Overview
      • 66.2.2.2. Products and Services
      • 66.2.2.3. Strategy
      • 66.2.2.4. Financial Performance
    • 66.2.3. The Toy Quest Ltd.
      • 66.2.3.1. Overview
      • 66.2.3.2. Products and Services
      • 66.2.3.3. Strategy
      • 66.2.3.4. Financial Performance
    • 66.2.4. Nintendo Co.Ltd.
      • 66.2.4.1. Overview
      • 66.2.4.2. Products and Services
      • 66.2.4.3. Strategy
      • 66.2.4.4. Financial Performance
    • 66.2.5. The Lego Group
      • 66.2.5.1. Overview
      • 66.2.5.2. Products and Services
      • 66.2.5.3. Strategy
      • 66.2.5.4. Financial Performance

67. Doll, Toy, And Game Market Other Major And Innovative Companies

  • 67.1. Bandai Namco Holdings Inc
  • 67.2. Hasbro Inc.
  • 67.3. Mattel Inc.
  • 67.4. Bigjigs Toys Ltd.
  • 67.5. VTech Holdings Limited
  • 67.6. Dorel Industries Inc.
  • 67.7. Funko Inc.
  • 67.8. Tomy Company Ltd.
  • 67.9. Fisher-Price
  • 67.10. Brandstatter Group
  • 67.11. Dream International Limited
  • 67.12. Jakks Pacific Inc.
  • 67.13. Spin Master Corporation
  • 67.14. Ravensburger AG
  • 67.15. Sanrio Company Ltd.

68. Global Doll, Toy, And Game Market Competitive Benchmarking

69. Global Doll, Toy, And Game Market Competitive Dashboard

70. Key Mergers And Acquisitions In The Doll, Toy, And Game Market

71. Doll, Toy, And Game Market Future Outlook and Potential Analysis

  • 71.1 Doll, Toy, And Game Market In 2028 - Countries Offering Most New Opportunities
  • 71.2 Doll, Toy, And Game Market In 2028 - Segments Offering Most New Opportunities
  • 71.3 Doll, Toy, And Game Market In 2028 - Growth Strategies
    • 71.3.1 Market Trend Based Strategies
    • 71.3.2 Competitor Strategies

72. Appendix

  • 72.1. Abbreviations
  • 72.2. Currencies
  • 72.3. Historic And Forecast Inflation Rates
  • 72.4. Research Inquiries
  • 72.5. The Business Research Company
  • 72.6. Copyright And Disclaimer