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市場調査レポート
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運転シミュレーターの世界市場:市場規模・シェア分析 - 動向、促進要因、競合情勢、将来予測 (2024年~2030年)

Driving Simulator Market Size & Share Analysis - Trends, Drivers, Competitive Landscape, and Forecasts (2024 - 2030)

出版日: | 発行: Prescient & Strategic Intelligence | ページ情報: 英文 270 Pages | 納期: 2~3営業日

価格
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本日の銀行送金レート: 1USD=155.11円
運転シミュレーターの世界市場:市場規模・シェア分析 - 動向、促進要因、競合情勢、将来予測 (2024年~2030年)
出版日: 2024年04月01日
発行: Prescient & Strategic Intelligence
ページ情報: 英文 270 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 目次
概要

主なハイライト

世界の運転シミュレーターの市場規模は、2023年に18億9,670万米ドル、2030年には33億110万米ドルに達し、8.0%以上のCAGRで成長します。

物流サービスにおける商用車運転手の需要は、業界拡大の重要な要因です。訓練された運転手が圧倒的に不足しており、事故の90%以上が人為的ミスによるものであることから、運転シミュレーターは自動車・運輸業界において不可欠なツールとなっています。

自動車メーカーも自律走行車技術に注力しており、シミュレーターはその重要な一部です。また、新たな企業が自律走行車分野に参入する可能性もあり、業界の拡大をさらに後押しする可能性があります。

市場の考察

乗用車カテゴリーは、2023年に約70%という大きなシェアを占めました。これは主に、世界各国で無人走行車に関連する生産・研究活動が増加しているためです。

商用車カテゴリーは、今後数年間に8.6%という高いCAGRで推進すると思われます。この発展は、商用車運用・貨物輸送・ロジスティクスなどの分野で特定のトレーニングに対するニーズが高まっていることに起因しています。

小型シミュレーターは、2023年には45%の収益シェアで業界最大の貢献者でした。これは、バン・自動車・オフハイウェイ車両・バスなど様々な車両で個人を訓練するために小型運転シミュレーターが利用されているためと考えられます。

研究・試験カテゴリーは、業界のより大きなシェアを占め、今後数年間はさらに高い割合で推進される見通しです。これは、航空宇宙、自動車、防衛分野で技術革新、安全性、性能への注目が高まっているためです。

北米はこの業界への最大の地域です。これは、道路を走る自動車の数が増加していることに加え、交通安全や交通規制に関する政府の規制が厳しくなっているためです。

APACは、この10年間に8.7%という最も速いCAGRで発展すると思われます。これは主に、人口の急増、ライフスタイルの向上、大都市数の増加によるものです。

当レポートでは、世界の運転シミュレーターの市場について分析し、市場の基本構造・最新情勢や主な促進・抑制要因、世界全体および地域別・主要国の市場規模の動向見通し (金額ベース、2017~2030年)、車種別・シミュレーターの種類別・用途別の詳細動向、現在の市場競争の状況、主要企業のプロファイルなどを調査しております。

目次

第1章 調査範囲

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場指標

第5章 業界の展望

  • 市場力学
    • 動向
    • 促進要因
    • 抑制要因/課題
    • 促進要因/抑制要因の影響分析
  • 新型コロナウイルス感染症 (COVID-19) の影響
  • ポーターのファイブフォース分析

第6章 世界市場

  • 概要
  • 市場収益:車種別 (2017~2030年)
  • 市場収益:シミュレーターの種類別 (2017~2030年)
  • 市場収益:用途別 (2017~2030年)
  • 市場収益:地域別 (2017~2030年)

第7章 北米市場

  • 概要
  • 市場収益:車種別 (2017~2030年)
  • 市場収益:シミュレーターの種類別 (2017~2030年)
  • 市場収益:用途別 (2017~2030年)
  • 市場収益:国別 (2017~2030年)

第8章 欧州市場

第9章 アジア太平洋市場

第10章 ラテンアメリカ市場

第11章 中東・アフリカ市場

第12章 米国市場

  • 概要
  • 市場収益:車種別 (2017~2030年)
  • 市場収益:シミュレーターの種類別 (2017~2030年)
  • 市場収益:用途別 (2017~2030年)

第13章 カナダ市場

第14章 ドイツ市場

第15章 フランス市場

第16章 英国市場

第17章 イタリア市場

第18章 スペイン市場

第19章 日本市場

第20章 中国市場

第21章 インド市場

第22章 オーストラリア市場

第23章 韓国市場

第24章 ブラジル市場

第25章 メキシコ市場

第26章 サウジアラビア市場

第27章 南アフリカ市場

第28章 アラブ首長国連邦 (UAE) 市場

第29章 競合情勢

  • 市場参入企業とその提供品目の一覧
  • 主要企業の競合ベンチマーク
  • 主要企業の製品ベンチマーク
  • 最近の戦略展開状況

第30章 企業プロファイル

  • Cruden B.V.
  • NVIDIA Corporation
  • ECA Group
  • Cassidian
  • Tecknotrove
  • Ansible Motion Limited
  • Corys
  • Transurb SA
  • D&T S.r.l. Largo Promessi Sposi
  • Anthony Best Dynamics Limited
  • Bosch Rexroth AG

第31章 付録

目次
Product Code: 12197

Key Highlights

The driving simulator market generated a value of USD 1,896.7 million in 2023, and it will touch USD 3,301.1 million, advancing at more than 8.0% CAGR, by 2030.

The requirement for commercial vehicle drivers in logistics services is a key factor for the industry expansion.

With the huge shortage of trained drivers and over 90% of all accidents being because of human errors, a driving simulator serves as an essential tool in the automotive and transportation industries.

With the increasing requirement for logistics services for e-commerce activities like food delivery and an increasing sharing fleet, there is a significant demand for skilled and trained drivers.

The driving simulator offers training to drivers to prevent accidents from all directions through a virtual environment, therefore, assisting them in skillfully handling the condition.

Vehicle makers are significantly funding in developing components, including sensors and processors, that are employed in autonomous vehicles.

Vehicle manufacturers are also focusing on autonomous vehicle technology and simulators are a key part of it. Also, new companies are likely to come into the autonomous vehicles field which may further boost the industry expansion.

Automotive OEMs have been utilizing driving simulators to test the abilities and performance of such features and components.

Market Insights

The passenger vehicle category accounted for the larger share of the industry in 2023, of approximately 70%. This will be primarily because of the increasing production of as well as research activities associated with driverless cars across different nations.

The commercial vehicle category will propel at a higher compound annual growth rate, of 8.6%, in the years to come. This development can be ascribed to the rising need for specific training in areas like commercial fleet operations, freight transport, and logistics.

Compact simulator was the largest contributor to the industry in 2023, with a 45% revenue share. This can be because of the utilization of compact driving simulators for training individuals on various vehicles, including vans, cars, off-highway vehicles, and buses.

The research and testing category accounted for the larger share of the industry, and it will further propel at a higher rate in the years to come. This can be because of the increased focus on innovation, safety, and performance in the aerospace, automotive, and defense sectors.

North America is the largest contributor to the industry. This is because of the rising count of automobiles on the roads, coupled with the stringent government regulations for road safety and traffic control.

Such systems have substantial advantages in terms of teaching as well as evaluating driving skills, therefore, their adoption is increasing in this region.

APAC is likely to advance at the fastest compound annual growth rate, of 8.7%, during this decade. This is mainly because of the surging population, improved lifestyles, and the increasing count of metro cities.

These factors play a crucial role in boosting the manufacturing and sales of passenger cars in APAC.

The driving simulator industry is consolidated. The industry is rapidly growing with strong competition along with key companies.

Strategies like collaborations, partnerships, acquisitions, new product development, and expansions, are implemented by these players to enhance their market presence.

Table of Contents

Chapter 1. Research Scope

  • 1.1. Research Objectives
  • 1.2. Market Definition
  • 1.3. Analysis Period
  • 1.4. Market Size Breakdown by Segments
    • 1.4.1. Market size breakdown, by vehicle type
    • 1.4.2. Market size breakdown, by simulator type
    • 1.4.3. Market size breakdown, by application
    • 1.4.4. Market size breakdown, by region
    • 1.4.5. Market size breakdown, by country
  • 1.5. Market Data Reporting Unit
    • 1.5.1. Value
  • 1.6. Key Stakeholders

Chapter 2. Research Methodology

  • 2.1. Secondary Research
    • 2.1.1. Paid
    • 2.1.2. Unpaid
    • 2.1.3. P&S Intelligence database
  • 2.2. Primary Research
  • 2.3. Market Size Estimation
  • 2.4. Data Triangulation
  • 2.5. Currency Conversion Rates
  • 2.6. Assumptions for the Study
  • 2.7. Notes and Caveats

Chapter 3. Executive Summary

Chapter 4. Market Indicators

Chapter 5. Industry Outlook

  • 5.1. Market Dynamics
    • 5.1.1. Trends
    • 5.1.2. Drivers
    • 5.1.3. Restraints/challenges
    • 5.1.4. Impact analysis of drivers/restraints
  • 5.2. Impact of COVID-19
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Bargaining power of buyers
    • 5.3.2. Bargaining power of suppliers
    • 5.3.3. Threat of new entrants
    • 5.3.4. Intensity of rivalry
    • 5.3.5. Threat of substitutes

Chapter 6. Global Market

  • 6.1. Overview
  • 6.2. Market Revenue, by Vehicle Type (2017-2030)
  • 6.3. Market Revenue, by Simulator Type (2017-2030)
  • 6.4. Market Revenue, by Application (2017-2030)
  • 6.5. Market Revenue, by Region (2017-2030)

Chapter 7. North America Market

  • 7.1. Overview
  • 7.2. Market Revenue, by Vehicle Type (2017-2030)
  • 7.3. Market Revenue, by Simulator Type (2017-2030)
  • 7.4. Market Revenue, by Application (2017-2030)
  • 7.5. Market Revenue, by Country (2017-2030)

Chapter 8. Europe Market

  • 8.1. Overview
  • 8.2. Market Revenue, by Vehicle Type (2017-2030)
  • 8.3. Market Revenue, by Simulator Type (2017-2030)
  • 8.4. Market Revenue, by Application (2017-2030)
  • 8.5. Market Revenue, by Country (2017-2030)

Chapter 9. APAC Market

  • 9.1. Overview
  • 9.2. Market Revenue, by Vehicle Type (2017-2030)
  • 9.3. Market Revenue, by Simulator Type (2017-2030)
  • 9.4. Market Revenue, by Application (2017-2030)
  • 9.5. Market Revenue, by Country (2017-2030)

Chapter 10. LATAM Market

  • 10.1. Overview
  • 10.2. Market Revenue, by Vehicle Type (2017-2030)
  • 10.3. Market Revenue, by Simulator Type (2017-2030)
  • 10.4. Market Revenue, by Application (2017-2030)
  • 10.5. Market Revenue, by Country (2017-2030)

Chapter 11. MEA Market

  • 11.1. Overview
  • 11.2. Market Revenue, by Vehicle Type (2017-2030)
  • 11.3. Market Revenue, by Simulator Type (2017-2030)
  • 11.4. Market Revenue, by Application (2017-2030)
  • 11.5. Market Revenue, by Country (2017-2030)

Chapter 12. U.S. Market

  • 12.1. Overview
  • 12.2. Market Revenue, by Vehicle Type (2017-2030)
  • 12.3. Market Revenue, by Simulator Type (2017-2030)
  • 12.4. Market Revenue, by Application (2017-2030)

Chapter 13. Canada Market

  • 13.1. Overview
  • 13.2. Market Revenue, by Vehicle Type (2017-2030)
  • 13.3. Market Revenue, by Simulator Type (2017-2030)
  • 13.4. Market Revenue, by Application (2017-2030)

Chapter 14. Germany Market

  • 14.1. Overview
  • 14.2. Market Revenue, by Vehicle Type (2017-2030)
  • 14.3. Market Revenue, by Simulator Type (2017-2030)
  • 14.4. Market Revenue, by Application (2017-2030)

Chapter 15. France Market

  • 15.1. Overview
  • 15.2. Market Revenue, by Vehicle Type (2017-2030)
  • 15.3. Market Revenue, by Simulator Type (2017-2030)
  • 15.4. Market Revenue, by Application (2017-2030)

Chapter 16. U.K. Market

  • 16.1. Overview
  • 16.2. Market Revenue, by Vehicle Type (2017-2030)
  • 16.3. Market Revenue, by Simulator Type (2017-2030)
  • 16.4. Market Revenue, by Application (2017-2030)

Chapter 17. Italy Market

  • 17.1. Overview
  • 17.2. Market Revenue, by Vehicle Type (2017-2030)
  • 17.3. Market Revenue, by Simulator Type (2017-2030)
  • 17.4. Market Revenue, by Application (2017-2030)

Chapter 18. Spain Market

  • 18.1. Overview
  • 18.2. Market Revenue, by Vehicle Type (2017-2030)
  • 18.3. Market Revenue, by Simulator Type (2017-2030)
  • 18.4. Market Revenue, by Application (2017-2030)

Chapter 19. Japan Market

  • 19.1. Overview
  • 19.2. Market Revenue, by Vehicle Type (2017-2030)
  • 19.3. Market Revenue, by Simulator Type (2017-2030)
  • 19.4. Market Revenue, by Application (2017-2030)

Chapter 20. China Market

  • 20.1. Overview
  • 20.2. Market Revenue, by Vehicle Type (2017-2030)
  • 20.3. Market Revenue, by Simulator Type (2017-2030)
  • 20.4. Market Revenue, by Application (2017-2030)

Chapter 21. India Market

  • 21.1. Overview
  • 21.2. Market Revenue, by Vehicle Type (2017-2030)
  • 21.3. Market Revenue, by Simulator Type (2017-2030)
  • 21.4. Market Revenue, by Application (2017-2030)

Chapter 22. Australia Market

  • 22.1. Overview
  • 22.2. Market Revenue, by Vehicle Type (2017-2030)
  • 22.3. Market Revenue, by Simulator Type (2017-2030)
  • 22.4. Market Revenue, by Application (2017-2030)

Chapter 23. South Korea Market

  • 23.1. Overview
  • 23.2. Market Revenue, by Vehicle Type (2017-2030)
  • 23.3. Market Revenue, by Simulator Type (2017-2030)
  • 23.4. Market Revenue, by Application (2017-2030)

Chapter 24. Brazil Market

  • 24.1. Overview
  • 24.2. Market Revenue, by Vehicle Type (2017-2030)
  • 24.3. Market Revenue, by Simulator Type (2017-2030)
  • 24.4. Market Revenue, by Application (2017-2030)

Chapter 25. Mexico Market

  • 25.1. Overview
  • 25.2. Market Revenue, by Vehicle Type (2017-2030)
  • 25.3. Market Revenue, by Simulator Type (2017-2030)
  • 25.4. Market Revenue, by Application (2017-2030)

Chapter 26. Saudi Arabia Market

  • 26.1. Overview
  • 26.2. Market Revenue, by Vehicle Type (2017-2030)
  • 26.3. Market Revenue, by Simulator Type (2017-2030)
  • 26.4. Market Revenue, by Application (2017-2030)

Chapter 27. South Africa Market

  • 27.1. Overview
  • 27.2. Market Revenue, by Vehicle Type (2017-2030)
  • 27.3. Market Revenue, by Simulator Type (2017-2030)
  • 27.4. Market Revenue, by Application (2017-2030)

Chapter 28. U.A.E. Market

  • 28.1. Overview
  • 28.2. Market Revenue, by Vehicle Type (2017-2030)
  • 28.3. Market Revenue, by Simulator Type (2017-2030)
  • 28.4. Market Revenue, by Application (2017-2030)

Chapter 29. Competitive Landscape

  • 29.1. List of Market Players and their Offerings
  • 29.2. Competitive Benchmarking of Key Players
  • 29.3. Product Benchmarking of Key Players
  • 29.4. Recent Strategic Developments

Chapter 30. Company Profiles

  • 30.1. Cruden B.V.
    • 30.1.1. Business overview
    • 30.1.2. Product and service offerings
    • 30.1.3. Key financial summary
  • 30.2. NVIDIA Corporation
    • 30.2.1. Business overview
    • 30.2.2. Product and service offerings
    • 30.2.3. Key financial summary
  • 30.3. ECA Group
    • 30.3.1. Business overview
    • 30.3.2. Product and service offerings
    • 30.3.3. Key financial summary
  • 30.4. Cassidian
    • 30.4.1. Business overview
    • 30.4.2. Product and service offerings
    • 30.4.3. Key financial summary
  • 30.5. Tecknotrove
    • 30.5.1. Business overview
    • 30.5.2. Product and service offerings
    • 30.5.3. Key financial summary
  • 30.6. Ansible Motion Limited
    • 30.6.1. Business overview
    • 30.6.2. Product and service offerings
    • 30.6.3. Key financial summary
  • 30.7. Corys
    • 30.7.1. Business overview
    • 30.7.2. Product and service offerings
    • 30.7.3. Key financial summary
  • 30.8. Transurb SA
    • 30.8.1. Business overview
    • 30.8.2. Product and service offerings
    • 30.8.3. Key financial summary
  • 30.9. D&T S.r.l. Largo Promessi Sposi
    • 30.9.1. Business overview
    • 30.9.2. Product and service offerings
    • 30.9.3. Key financial summary
  • 30.10. Anthony Best Dynamics Limited
    • 30.10.1. Business overview
    • 30.10.2. Product and service offerings
    • 30.10.3. Key financial summary
  • 30.11. Bosch Rexroth AG
    • 30.11.1. Business overview
    • 30.11.2. Product and service offerings
    • 30.11.3. Key financial summary

Chapter 31. Appendix

  • 31.1. Abbreviations
  • 31.2. Sources and References
  • 31.3. Related Reports