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レーシングシミュレータ市場-世界の産業規模、シェア、動向、機会、予測、セグメント別、コンポーネント別、エンドユーザー別、シミュレータタイプ別、地域別、競合、2020~2030年

Racing Simulator Market- Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Component, By End User, By Simulator Type, By Region & Competition, 2020-2030F


出版日
ページ情報
英文 185 Pages
納期
2~3営業日
カスタマイズ可能
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レーシングシミュレータ市場-世界の産業規模、シェア、動向、機会、予測、セグメント別、コンポーネント別、エンドユーザー別、シミュレータタイプ別、地域別、競合、2020~2030年
出版日: 2025年08月25日
発行: TechSci Research
ページ情報: 英文 185 Pages
納期: 2~3営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 目次
概要

レーシングシミュレータの世界市場規模は2024年に4億9,483万米ドルとなり、予測期間中のCAGRは14.81%で2030年には11億3,327万米ドルに達すると予測されています。

世界のレーシングシミュレータ市場は、高解像度ディスプレイ、モーションプラットフォーム、ハプティックフィードバックシステムなどの先進的なハードウェアの統合が進み、専門的なトレーニングやエンターテインメントの両方でリアリズムが向上していることを背景に、着実な成長を遂げています。eスポーツやバーチャルレーシングリーグへの関心の高まりは、高精度の物理エンジンやカスタマイズ可能なレース環境を提供するソフトウェアの進歩に支えられ、消費者ベースを拡大しています。AIによる対戦相手の行動やクラウドベースマルチ参入企業接続における継続的な技術革新は、カジュアルなゲーマーと、費用対効果の高い練習ソリューションを求めるプロのドライバーの両方を引き付け、エンゲージメントをさらに高めています。

市場概要
予測期間 2026~2030年
市場規模:2024年 4億9,483万米ドル
市場規模:2030年 11億3,327万米ドル
CAGR:2025~2030年 14.81%
急成長セグメント ハードウェア
最大市場 北米

市場促進要因

eスポーツとバーチャルレーシングリーグの人気の高まり

主要市場課題

先進的セットアップのための高額な初期投資

主要市場動向

仮想現実と拡張現実の統合

目次

第1章 イントロダクション

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 世界のレーシングシミュレータ市場展望

  • 市場規模・予測
    • 金額別
  • 市場シェア・予測
    • コンポーネント別(ハードウェア、ソフトウェア)
    • エンドユーザー別(レーシングチーム、トレーニングセンター、ゲーム&モータースポーツコミュニティ、スポーツカーメーカー)
    • シミュレータタイプ別(コンパクトシミュレータ、中規模シミュレータ、フルスケールシミュレータ)
    • 地域別
    • 企業別(2024年)
  • 市場マップ

第5章 北米のレーシングシミュレータ市場展望

  • 市場規模・予測
    • 金額別
  • 市場シェア・予測
    • コンポーネント別
    • エンドユーザー別
    • シミュレータタイプ別
    • 国別
  • 北米:国別分析
    • 米国
    • カナダ
    • メキシコ

第6章 欧州のレーシングシミュレータ市場展望

  • 市場規模・予測
  • 市場シェア・予測
  • 欧州:国別分析
    • フランス
    • ドイツ
    • スペイン
    • イタリア
    • 英国

第7章 アジア太平洋のレーシングシミュレータ市場展望

  • 市場規模・予測
  • 市場シェア・予測
  • アジア太平洋:国別分析
    • 中国
    • 日本
    • インド
    • ベトナム
    • 韓国
    • オーストラリア
    • タイ

第8章 中東・アフリカのレーシングシミュレータ市場展望

  • 市場規模・予測
  • 市場シェア・予測
  • 中東・アフリカ:国別分析
    • 南アフリカ
    • サウジアラビア
    • アラブ首長国連邦
    • トルコ

第9章 南米のレーシングシミュレータ市場展望

  • 市場規模・予測
  • 市場シェア・予測
  • 南米:国別分析
    • ブラジル
    • アルゼンチン
    • コロンビア

第10章 市場力学

  • 促進要因
  • 課題

第11章 主要な市場の混乱

  • 紛争
  • パンデミック
  • 貿易障壁

第12章 市場動向と発展

第13章 施策と規制状況

第14章 競合情勢

  • 企業プロファイル
    • CXC Simulations
    • Trak Racer
    • Next Level Racing
    • D-Box Technologies, Inc.
    • Vi-Grade GmbH
    • Cruden B.V.
    • AB Dynamics Plc(Ansible Motion Ltd)
    • Cranfield Simulation
    • Simxperience
    • Simworx Pty Ltd

第15章 戦略的提言

第16章 調査会社について・免責事項

目次
Product Code: 30449

Global Racing Simulator Market was valued at USD 494.83 Million in 2024 and is expected to reach USD 1133.27 Million by 2030 with a CAGR of 14.81% during the forecast period. The global racing simulator market is experiencing steady growth driven by the rising integration of advanced hardware such as high-resolution displays, motion platforms, and haptic feedback systems that enhance realism for both professional training and entertainment. Increasing interest in e-sports and virtual racing leagues is expanding the consumer base, supported by advancements in software that offer highly accurate physics engines and customizable racing environments. Continuous innovation in AI-driven opponent behavior and cloud-based multiplayer connectivity is further boosting engagement, attracting both casual gamers and professional drivers seeking cost-effective practice solutions.

Market Overview
Forecast Period2026-2030
Market Size 2024USD 494.83 Million
Market Size 2030USD 1133.27 Million
CAGR 2025-203014.81%
Fastest Growing SegmentHardware
Largest MarketNorth America

Market Drivers

Growing Popularity of E-Sports and Virtual Racing Leagues

The rapid rise of e-sports has transformed competitive gaming into a mainstream entertainment avenue, and virtual racing leagues are becoming a central part of this ecosystem. Racing simulators offer an authentic, competitive environment where players can participate in global tournaments without physical track limitations. These platforms provide realistic driving physics, detailed track replications, and professional-grade setups that closely mimic real racing conditions. Such capabilities attract not only gaming enthusiasts but also aspiring drivers who use simulators as a stepping stone into motorsports. Brands and sponsors are heavily investing in virtual racing events, increasing both visibility and prize pools, which further fuels participation. The live streaming of these competitions through platforms like Twitch and YouTube expands audience engagement, creating a vibrant online community. For instance, in 2025, the global esports audience is expected to reach over 640 million people, comprising 318 million dedicated fans and 322 million casual viewer. With constant upgrades in simulation realism, audience interactivity, and tournament infrastructure, e-sports racing is transitioning from niche to mainstream.

Key Market Challenges

High Initial Investment for Advanced Setups

While racing simulators can be more affordable than on-track racing in the long term, the upfront cost for high-quality setups remains a significant challenge. Professional-grade simulators equipped with direct-drive steering systems, hydraulic pedals, motion rigs, and multi-screen or VR displays can cost thousands of dollars. For competitive players or professional teams, investing in such equipment may be necessary to achieve realistic performance feedback, but the price point can deter newcomers. Even mid-range systems require substantial expenditure compared to other gaming peripherals, making them less accessible to casual users.

Key Market Trends

Integration of Virtual Reality and Augmented Reality

Virtual reality (VR) and augmented reality (AR) technologies are transforming the racing simulator experience by delivering unparalleled immersion and interactivity. VR headsets with high refresh rates and wide fields of view allow drivers to perceive depth, distance, and spatial awareness much like in real racing scenarios. AR can overlay live performance metrics, track data, and racing lines directly onto the driver's field of vision without breaking immersion. This combination enhances both training efficiency and entertainment value. Motion tracking in VR further enables natural head movements, allowing drivers to look into corners, check mirrors, and assess surroundings intuitively. Developers are optimizing simulation software for VR, reducing latency and improving graphical fidelity to prevent motion sickness. AR integration is being explored for real-time coaching, enabling instructors to provide visual guidance during simulator sessions.

Key Market Players

  • CXC Simulations
  • Trak Racer
  • Next Level Racing
  • D-Box Technologies, Inc.
  • Vi-Grade GmbH
  • Cruden B.V.
  • AB Dynamics Plc (Ansible Motion Ltd)
  • Cranfield Simulation
  • Simxperience
  • Simworx Pty Ltd

Report Scope:

In this report, the global Racing Simulator Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Racing Simulator Market, By Component:

  • Hardware
  • Software

Racing Simulator Market, By End User:

  • Racing Teams
  • Training Centers
  • Gaming & Motorsport Community
  • Sports Car Manufacturer

Racing Simulator Market, By Simulator Type:

  • Compact Simulator
  • Mid-level Simulator
  • Full-scale Simulator

Racing Simulator Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Europe & CIS
    • Germany
    • France
    • U.K.
    • Spain
    • Italy
  • Asia-Pacific
    • China
    • Japan
    • India
    • Vietnam
    • South Korea
    • Australia
    • Thailand
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE
    • Turkey
  • South America
    • Brazil
    • Argentina
    • Colombia

Competitive Landscape

Company Profiles: Detailed analysis of the major companies presents in the global Racing Simulator Market.

Available Customizations:

Global Racing Simulator Market report with the given market data, TechSci Research offers customizations according to the company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Introduction

  • 1.1. Product Overview
  • 1.2. Key Highlights of the Report
  • 1.3. Market Coverage
  • 1.4. Market Segments Covered
  • 1.5. Research Tenure Considered

2. Research Methodology

  • 2.1. Methodology Landscape
  • 2.2. Objective of the Study
  • 2.3. Baseline Methodology
  • 2.4. Formulation of the Scope
  • 2.5. Assumptions and Limitations
  • 2.6. Sources of Research
  • 2.7. Approach for the Market Study
  • 2.8. Methodology Followed for Calculation of Market Size & Market Shares
  • 2.9. Forecasting Methodology

3. Executive Summary

  • 3.1. Overview of the Market
  • 3.2. Overview of Key Market Segmentations
  • 3.3. Overview of Key Market Players
  • 3.4. Overview of Key Regions
  • 3.5. Overview of Market Drivers, Challenges, and Trends

4. Global Racing Simulator Market Outlook

  • 4.1. Market Size & Forecast
    • 4.1.1. By Value
  • 4.2. Market Share & Forecast
    • 4.2.1. By Component Market Share Analysis (Hardware, Software)
    • 4.2.2. By End User Market Share Analysis (Racing Teams, Training Centers, Gaming & Motorsport Community, Sports Car Manufacturer)
    • 4.2.3. By Simulator Type Market Share Analysis (Compact Simulator, Mid-level Simulator, Full-scale Simulator)
    • 4.2.4. By Region
    • 4.2.5. By Company (2024)
  • 4.3. Market Map

5. North America Racing Simulator Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Component
    • 5.2.2. By End User
    • 5.2.3. By Simulator Type
    • 5.2.4. By Country
  • 5.3. North America: Country Analysis
    • 5.3.1. United States Racing Simulator Market Outlook
      • 5.3.1.1. Market Size & Forecast
        • 5.3.1.1.1. By Value
      • 5.3.1.2. Market Share & Forecast
        • 5.3.1.2.1. By Component
        • 5.3.1.2.2. By End User
        • 5.3.1.2.3. By Simulator Type
    • 5.3.2. Canada Racing Simulator Market Outlook
      • 5.3.2.1. Market Size & Forecast
        • 5.3.2.1.1. By Value
      • 5.3.2.2. Market Share & Forecast
        • 5.3.2.2.1. By Component
        • 5.3.2.2.2. By End User
        • 5.3.2.2.3. By Simulator Type
    • 5.3.3. Mexico Racing Simulator Market Outlook
      • 5.3.3.1. Market Size & Forecast
        • 5.3.3.1.1. By Value
      • 5.3.3.2. Market Share & Forecast
        • 5.3.3.2.1. By Component
        • 5.3.3.2.2. By End User
        • 5.3.3.2.3. By Simulator Type

6. Europe & CIS Racing Simulator Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Component
    • 6.2.2. By End User
    • 6.2.3. By Simulator Type
    • 6.2.4. By Country
  • 6.3. Europe & CIS: Country Analysis
    • 6.3.1. France Racing Simulator Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Component
        • 6.3.1.2.2. By End User
        • 6.3.1.2.3. By Simulator Type
    • 6.3.2. Germany Racing Simulator Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Component
        • 6.3.2.2.2. By End User
        • 6.3.2.2.3. By Simulator Type
    • 6.3.3. Spain Racing Simulator Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Component
        • 6.3.3.2.2. By End User
        • 6.3.3.2.3. By Simulator Type
    • 6.3.4. Italy Racing Simulator Market Outlook
      • 6.3.4.1. Market Size & Forecast
        • 6.3.4.1.1. By Value
      • 6.3.4.2. Market Share & Forecast
        • 6.3.4.2.1. By Component
        • 6.3.4.2.2. By End User
        • 6.3.4.2.3. By Simulator Type
    • 6.3.5. United Kingdom Racing Simulator Market Outlook
      • 6.3.5.1. Market Size & Forecast
        • 6.3.5.1.1. By Value
      • 6.3.5.2. Market Share & Forecast
        • 6.3.5.2.1. By Component
        • 6.3.5.2.2. By End User
        • 6.3.5.2.3. By Simulator Type

7. Asia-Pacific Racing Simulator Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Component
    • 7.2.2. By End User
    • 7.2.3. By Simulator Type
    • 7.2.4. By Country
  • 7.3. Asia-Pacific: Country Analysis
    • 7.3.1. China Racing Simulator Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Component
        • 7.3.1.2.2. By End User
        • 7.3.1.2.3. By Simulator Type
    • 7.3.2. Japan Racing Simulator Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Component
        • 7.3.2.2.2. By End User
        • 7.3.2.2.3. By Simulator Type
    • 7.3.3. India Racing Simulator Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Component
        • 7.3.3.2.2. By End User
        • 7.3.3.2.3. By Simulator Type
    • 7.3.4. Vietnam Racing Simulator Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Component
        • 7.3.4.2.2. By End User
        • 7.3.4.2.3. By Simulator Type
    • 7.3.5. South Korea Racing Simulator Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Component
        • 7.3.5.2.2. By End User
        • 7.3.5.2.3. By Simulator Type
    • 7.3.6. Australia Racing Simulator Market Outlook
      • 7.3.6.1. Market Size & Forecast
        • 7.3.6.1.1. By Value
      • 7.3.6.2. Market Share & Forecast
        • 7.3.6.2.1. By Component
        • 7.3.6.2.2. By End User
        • 7.3.6.2.3. By Simulator Type
    • 7.3.7. Thailand Racing Simulator Market Outlook
      • 7.3.7.1. Market Size & Forecast
        • 7.3.7.1.1. By Value
      • 7.3.7.2. Market Share & Forecast
        • 7.3.7.2.1. By Component
        • 7.3.7.2.2. By End User
        • 7.3.7.2.3. By Simulator Type

8. Middle East & Africa Racing Simulator Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Component
    • 8.2.2. By End User
    • 8.2.3. By Simulator Type
    • 8.2.4. By Country
  • 8.3. MEA: Country Analysis
    • 8.3.1. South Africa Racing Simulator Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Component
        • 8.3.1.2.2. By End User
        • 8.3.1.2.3. By Simulator Type
    • 8.3.2. Saudi Arabia Racing Simulator Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Component
        • 8.3.2.2.2. By End User
        • 8.3.2.2.3. By Simulator Type
    • 8.3.3. UAE Racing Simulator Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Component
        • 8.3.3.2.2. By End User
        • 8.3.3.2.3. By Simulator Type
    • 8.3.4. Turkey Racing Simulator Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Component
        • 8.3.4.2.2. By End User
        • 8.3.4.2.3. By Simulator Type

9. South America Racing Simulator Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Component
    • 9.2.2. By End User
    • 9.2.3. By Simulator Type
    • 9.2.4. By Country
  • 9.3. South America: Country Analysis
    • 9.3.1. Brazil Racing Simulator Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Component
        • 9.3.1.2.2. By End User
        • 9.3.1.2.3. By Simulator Type
    • 9.3.2. Argentina Racing Simulator Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Component
        • 9.3.2.2.2. By End User
        • 9.3.2.2.3. By Simulator Type
    • 9.3.3. Colombia Racing Simulator Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Component
        • 9.3.3.2.2. By End User
        • 9.3.3.2.3. By Simulator Type

10. Market Dynamics

  • 10.1. Drivers
  • 10.2. Challenges

11. Key Market Disruptions

  • 11.1. Conflicts
  • 11.2. Pandemic
  • 11.3. Trade Barriers

12. Market Trends & Developments

13. Policy & Regulatory Landscape

14. Competitive Landscape

  • 14.1. Company Profiles
    • 14.1.1. CXC Simulations
      • 14.1.1.1. Business Overview
      • 14.1.1.2. Company Snapshot
      • 14.1.1.3. Products & Services
      • 14.1.1.4. Financials (As Per Availability)
      • 14.1.1.5. Key Market Focus & Geographical Presence
      • 14.1.1.6. Recent Developments
      • 14.1.1.7. Key Management Personnel
    • 14.1.2. Trak Racer
    • 14.1.3. Next Level Racing
    • 14.1.4. D-Box Technologies, Inc.
    • 14.1.5. Vi-Grade GmbH
    • 14.1.6. Cruden B.V.
    • 14.1.7. AB Dynamics Plc (Ansible Motion Ltd)
    • 14.1.8. Cranfield Simulation
    • 14.1.9. Simxperience
    • 14.1.10. Simworx Pty Ltd

15. Strategic Recommendations

16. About US & Disclaimer