表紙:3Dレンダリングソフトウェアの世界市場2023-2030
市場調査レポート
商品コード
1296881

3Dレンダリングソフトウェアの世界市場2023-2030

Global 3D Rendering Software Market 2023-2030

出版日: | 発行: Orion Market Research | ページ情報: 英文 210 Pages | 納期: 2~3営業日

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価格
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3Dレンダリングソフトウェアの世界市場2023-2030
出版日: 2023年05月25日
発行: Orion Market Research
ページ情報: 英文 210 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界の3Dレンダリングソフトウェア市場は、予測期間中にCAGR 20.5%で成長すると予測されています。リアルタイムレンダリングに対する需要の高まりや、建設・不動産分野での3Dレンダリングの採用増加といった要因が、3Dレンダリングソフトウェア産業の成長に好影響を示しています。企業は、3Dレンダリングとビジュアライゼーション技術を活用して、マーケティングや販促活動のためにプロジェクトの魅力的なモデルを作成しています。このソフトウェアは、写実的な照明を持つ2Dモデルを作成し、建物や景観に補助効果を提供する企業を支援します。これにより、建設・不動産分野の企業は、顧客や利害関係者が建物の外観や内部を適切に視覚化できるようになります。

さらに、3D技術はここ数年でかなり進歩しました。生産コストを削減し、生産性を向上させるという企業間の需要の高まりが、技術の進歩を後押ししています。さらに、技術が進歩し、組織がデジタル化に向かうにつれて、ビジネス・プロセスの複雑さが増しています。そのため、こうした課題に対処するため、企業はより高速で洗練されたリアルタイムのソリューションを求めています。これが、組織における3Dレンダリングソフトウェア市場の需要を予測しています。

同市場は、プロトタイピング時間の短縮やジャスト・イン・タイム・マーケティングの必要性などの利点により、プラスの影響を示しています。さらに、低コストと3D対応ディスプレイデバイスの登場が、予測期間中の市場成長を促進する要因となっています。しかし、3Dコンテンツの不足と3Dレンダリングの利点に関する認識不足が、予測期間中の市場の阻害要因となっています。

セグメント別展望

用途別ではビジュアライゼーションとシミュレーションが最大セグメントとなる

市場は用途別に、マーケティング&広告、アニメーション&ゲーム、製品デザイン&モデリング、ビジュアライゼーション&シミュレーション、その他に区分されます。ビジュアライゼーション&シミュレーションは、3Dレンダリングソリューションが主にビジュアライゼーションとシミュレーションに使用されるため、大きな市場シェアを占めると予想されます。これらのソリューションは、リアルタイムモデルを離散的な計算プレゼンテーションに変換し、そのプロセス全体が数値アルゴリズムに関与します。アーキテクチャ上で高いパフォーマンスを達成するためには、3Dレンダリングサービスを、より優れた高速結果を提供するハイエンドのコンピューティング機能とともに使用することが重要です。

地域別展望

アジア太平洋地域が最速で市場拡大へ

アジア太平洋地域の市場は、新興国における都市化と工業化の進展により、最も急成長する地域と予想されます。また、自動車産業の急成長により、自動車部品の製造にかかる時間とコストを節約するために、3Dビジュアライゼーションとレンダリングサービスが採用されています。3D製品は、アジア太平洋地域の自動車産業において、完成車の開発にかかる時間を短縮し、設計者が製品のイメージを膨らませることを可能にすることで人気を博しています。

目次

第1章 レポート概要

  • 業界の現状分析と成長ポテンシャルの展望
  • 調査方法とツール
  • 市場内訳
    • セグメント別
    • 地域別

第2章 市場概要と洞察

  • 調査範囲
  • アナリストの洞察と現在の市場動向
    • 主な調査結果
    • 推奨事項
    • 結論

第3章 競合情勢

  • 主要企業分析
  • 主要戦略分析

第4章 市場セグメンテーション

  • 3Dレンダリングソフトウェアの世界市場:用途別
    • マーケティング&広告
    • 製品デザインとモデリング
    • アニメーションとゲーム
    • ビジュアライゼーションとシミュレーション
    • その他
  • 3Dレンダリングソフトウェアの世界市場:展開タイプ別
    • クラウドベース
    • オンプレミス
  • 3Dレンダリングソフトウェアの世界市場:エンドユーザー別
    • ヘルスケア&ライフサイエンス
    • コンシューマー・エレクトロニクス
    • 製造・自動車
    • アーキテクチャ、建設、エンジニアリング
    • メディア&エンターテイメント
    • その他

第5章 地域分析

  • 北米
    • 米国
    • カナダ
  • 欧州
    • 英国
    • ドイツ
    • イタリア
    • スペイン
    • フランス
    • その他欧州
  • アジア太平洋
    • 中国
    • インド
    • 日本
    • 韓国
    • その他アジア太平洋地域
  • 世界のその他の地域

第6章 企業プロファイル

  • Act-3D B.V.
  • Adobe, Inc.
  • Autodesk Inc.
  • BluEntCAD
  • Chaos Group
  • Christie Digital Systems USA, Inc.
  • Corel Corp.
  • Dassault Systems S.A.
  • Google, LLC.
  • Luxion, Inc.
  • Maxon Computer, Inc.
  • Next Limit Technologies
  • NVIDIA Corp.
  • Pixologic, Inc.
  • Side Effects Software, Inc.(SideFX)
  • Siemens AG
  • Tesla Outsourcing Services
  • Vrender Company
  • VSLB, Inc.
  • Xpress Rendering
図表

LIST OF TABLES

  • 1. GLOBAL 3D RENDERING SOFTWARE MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2022-2030 ($ MILLION)
  • 2. GLOBAL 3D RENDERING SOFTWARE FOR MARKETING & ADVERTISEMENT MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 3. GLOBAL 3D RENDERING SOFTWARE FOR PRODUCT DESIGN & MODELING MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 4. GLOBAL 3D RENDERING SOFTWARE FOR ANIMATION AND GAMING MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 5. GLOBAL 3D RENDERING SOFTWARE FOR VISUALIZATION & SIMULATION MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 6. GLOBAL 3D RENDERING SOFTWARE FOR OTHERS MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 7. GLOBAL 3D RENDERING SOFTWARE MARKET RESEARCH AND ANALYSIS BY DEPLOYMENT TYPE, 2022-2030 ($ MILLION)
  • 8. GLOBAL ON-PREMISES 3D RENDERING SOFTWARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 9. GLOBAL CLOUD-BASED 3D RENDERING SOFTWARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 10. GLOBAL 3D RENDERING SOFTWARE MARKET RESEARCH AND ANALYSIS BY END-USERS, 2022-2030 ($ MILLION)
  • 11. GLOBAL 3D RENDERING SOFTWARE FOR CONSUMER ELECTRONICS MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 12. GLOBAL 3D RENDERING SOFTWARE FOR HEALTHCARE AND LIFE SCIENCE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 13. GLOBAL3D RENDERING SOFTWARE FOR MANUFACTURING & AUTOMOTIVE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 14. GLOBAL 3D RENDERING SOFTWARE FOR ARCHITECTURE, CONSTRUCTION & ENGINEERING MARKET RESEARCH, AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 15. GLOBAL 3D RENDERING SOFTWARE FOR MEDIA & ENTERTAINMENT MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 16. GLOBAL 3D RENDERING SOFTWARE FOR OTHERS MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)
  • 17. NORTH AMERICA 3D RENDERING SOFTWARE MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)
  • 18. NORTH AMERICAN 3D RENDERING SOFTWARE MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2022-2030 ($ MILLION)
  • 19. NORTH AMERICAN 3D RENDERING SOFTWARE MARKET RESEARCH AND ANALYSIS BY DEPLOYMENT TYPE, 2022-2030 ($ MILLION)
  • 20. NORTH AMERICAN 3D RENDERING SOFTWARE MARKET RESEARCH AND ANALYSIS BY END-USER, 2022-2030 ($ MILLION)
  • 21. EUROPEAN 3D RENDERING SOFTWARE MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)
  • 22. EUROPEAN 3D RENDERING SOFTWARE MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2022-2030 ($ MILLION)
  • 23. EUROPEAN 3D RENDERING SOFTWARE MARKET RESEARCH AND ANALYSIS BY DEPLOYMENT TYPE, 2022-2030 ($ MILLION)
  • 24. EUROPEAN 3D RENDERING SOFTWARE MARKET RESEARCH AND ANALYSIS BY END-USER, 2022-2030 ($ MILLION)
  • 25. ASIA-PACIFIC 3D RENDERING SOFTWARE MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)
  • 26. ASIA-PACIFIC 3D RENDERING SOFTWARE MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2022-2030 ($ MILLION)
  • 27. ASIA-PACIFIC 3D RENDERING SOFTWARE MARKET RESEARCH AND ANALYSIS BY DEPLOYMENT TYPE, 2022-2030 ($ MILLION)
  • 28. ASIA-PACIFIC 3D RENDERING SOFTWARE MARKET RESEARCH AND ANALYSIS BY END-USERS, 2022-2030 ($ MILLION)
  • 29. REST OF THE WORLD 3D RENDERING SOFTWARE MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2022-2030 ($ MILLION)
  • 30. REST OF THE WORLD 3D RENDERING SOFTWARE MARKET RESEARCH AND ANALYSIS BY DEPLOYMENT TYPE, 2022-2030 ($ MILLION)
  • 31. REST OF THE WORLD 3D RENDERING SOFTWARE MARKET RESEARCH AND ANALYSIS BY END-USER, 2022-2030 ($ MILLION)

LIST OF FIGURES

  • 1. GLOBAL 3D RENDERING SOFTWARE MARKET SHARE BY APPLICATION, 2022 VS 2030 (%)
  • 2. GLOBAL 3D RENDERING SOFTWARE MARKET SHARE BY DEPLOYMENT TYPE, 2022 VS 2030 (%)
  • 3. GLOBAL 3D RENDERING SOFTWARE MARKET SHARE BY END-USER, 2022 VS 2030 (%)
  • 4. GLOBAL 3D RENDERING SOFTWARE MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 5. GLOBAL 3D RENDERING SOFTWARE FOR MARKETING & ADVERTISEMENT MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 6. GLOBAL 3D RENDERING SOFTWARE FOR PRODUCT DESIGN & MODELING MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 7. GLOBAL 3D RENDERING SOFTWARE FOR ANIMATION AND GAMING MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 8. GLOBAL 3D RENDERING SOFTWARE FOR VISUALIZATION & SIMULATION MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 9. GLOBAL 3D RENDERING SOFTWARE FOR OTHERS MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 10. GLOBAL ON-PREMISES 3D RENDERING SOFTWARE MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 11. GLOBAL CLOUD-BASED 3D RENDERING SOFTWARE MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 12. GLOBAL 3D RENDERING SOFTWARE FOR CONSUMER ELECTRONICS MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 13. GLOBAL 3D RENDERING SOFTWARE FOR HEALTHCARE AND LIFE SCIENCE MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 14. GLOBAL3D RENDERING SOFTWARE FOR MANUFACTURING & AUTOMOTIVE MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 15. GLOBAL 3D RENDERING SOFTWARE FOR ARCHITECTURE, CONSTRUCTION & ENGINEERING MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 16. GLOBAL 3D RENDERING SOFTWARE FOR MEDIA & ENTERTAINMENT MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 17. GLOBAL 3D RENDERING SOFTWARE FOR OTHERS MARKET SHARE BY REGION, 2022 VS 2030 (%)
  • 18. THE US 3D RENDERING SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 19. CANDA 3D RENDERING SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 20. UK 3D RENDERING SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 21. FRANCE 3D RENDERING SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 22. GERMANY 3D RENDERING SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 23. ITALY 3D RENDERING SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 24. SPAIN 3D RENDERING SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 25. ROE 3D RENDERING SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 26. INDIA 3D RENDERING SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 27. CHINA 3D RENDERING SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 28. JAPAN 3D RENDERING SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 29. REST OF ASIA-PACIFIC 3D RENDERING SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)
  • 30. REST OF THE WORLD 3D RENDERING SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)
目次
Product Code: OMR2027332

Global 3D rendering software market is anticipated to grow at a CAGR of 20.5% during the forecast period. Factors such as rising demand for real-time rendering and increasing adoption of 3D rendering in the construction and real-estate sector have shown a positive impact on the growth of the 3D rendering software industry. The companies are leveraging 3D rendering and visualization technology to make an attractive model of their projects for marketing and promotional activity. The software aids companies to prepare 2D models that have photorealistic lighting and offers supplementary effects to building and landscape. This provides companies in the construction and real estate sector to aid their customers and stakeholders to visualize the exterior and interior of buildings properly.

Moreover, considerable advancement in 3D technology has been witnessed in the past few years. The increasing demand among companies to decrease the cost of production and to improve productivity has enhanced the advancement in technology. Furthermore, as technology advances and organization move towards digitization, the complexity of the business process grow. Thus, to address these challenges companies are looking for faster, sophisticated, and real-time solutions. This is projecting the demand for the 3D rendering software market in organizations.

The market has witnessed a positive impact owing to the benefits including decreased prototyping time and the need for just-in-time marketing. Additionally, low cost and the advent of 3D-enabled display devices are the factors that propel the growth of the market during the forecast period. However, the lack of availability of 3D content and lack of awareness regarding the benefits of 3D rendering is the factor that is hampering the market during the forecast period.

Segmental Outlook

The global 3D rendering software market is segmented based on application, deployment type, and end-user. Based on application, the market is segmented into marketing & advertisement, animation, product design & modeling, visualization & simulation, and others. Based on the deployment type, the market is segmented into cloud-based and on-premises. Based on end-user, the market is segmented into healthcare & life science, consumer electronics, manufacturing & automotive, architecture, construction & engineering, media & entertainment, and others. The architecture, construction & engineering segment is expected to hold a considerable growth rate in the 3D rendering software market. 3D rendering plays a vital role in the architecture, construction & engineering sector as it aids engineers to experiment with building designs and visual aspects. 3D rendering image provides an immersive experience to the buyers that completely stimulates residing in finished products and offers a buyer with the important information to make decisions regarding the products.

Visualization & Simulation will be the largest segment by Application

Based on application, the market is segmented into marketing & advertisement, animation and gaming, product design & modeling, visualization & simulation, and others. Visualization& simulation is anticipated to hold a significant market share as 3D rendering solutions are mostly used by the organization for visualization and simulation. These solutions provide users to convert real-time models into a discrete computational presentation where the whole process engaged numerical algorithms. For achieving high performance on architecture, it is important to use 3D rendering services along with high-end computing capabilities that offer better and faster results.

Regional Outlooks

The global 3D rendering software market is further segmented based on geography including North America (the US, and Canada), Europe (Italy, Spain, Germany, France, and Others), Asia-Pacific (India, China, Japan, South Korea, and Others), and the Rest of the World (the Middle East &Africa, and Latin America). The market can be analyzed for a particular region or country level as per the requirement. Among these, the Europe market is anticipated to cater to a prominent growth over the forecast period. However, the Asia-Pacific region is projected to experience considerable growth in the 3D rendering software market.

Asia-Pacific will augment with the fastest rate in the market

The market in Asia-Pacific is expected to be the fastest-growing region mainly owing to rising urbanization and industrialization in the emerging economies. Additionally, the rapid growth of the automotive industry that leads to the adoption of 3D visualization and rendering services to save time and cost with the manufacturing of vehicle parts. 3D products have gained traction in the Asia-pacific automobile industry that enables the reduction of the development of time associated with finished vehicles and aiding designers to develop a picture of the product.

Market Players Outlook

The key players in the 3D rendering software market include Adobe Inc., Autodesk Inc., Luxion Inc., NVIDIA Corp, Siemens AG, Pixologic Inc., Dassault Systems S.A., Xpress Rendering, Christie Digital Systems USA, Inc., and Coral Corp. These players are adopting various strategies to expand their market share. For instance, in November 2018, Chaos Group acquires V-Ray for Cinema 4D from LAUBlab and released the second beta version of Corona for Cinema 4D.

Table of Contents

1. Report Summary

  • Current Industry Analysis and Growth Potential Outlook
  • 1.1. Research Methods and Tools
  • 1.2. Market Breakdown
    • 1.2.1. By Segments
    • 1.2.2. By Region

2. Market Overview and Insights

  • 2.1. Scope of the Report
  • 2.2. Analyst Insight & Current Market Trends
    • 2.2.1. Key Findings
    • 2.2.2. Recommendations
    • 2.2.3. Conclusion

3. Competitive Landscape

  • 3.1. Key Company Analysis
  • 3.2. Market Player
    • 3.2.1. Overview
    • 3.2.2. Financial Analysis
    • 3.2.3. SWOT Analysis
    • 3.2.4. Recent Developments
  • 3.3. Key Strategy Analysis

4. Market Segmentation

  • 4.1. Global 3D Rendering Software Market by Application
    • 4.1.1. Marketing & Advertisement
    • 4.1.2. Product Design & Modeling
    • 4.1.3. Animation and Gaming
    • 4.1.4. Visualization & Simulation
    • 4.1.5. Others
  • 4.2. Global 3D Rendering Software Market by Deployment Type
    • 4.2.1. Cloud-Based
    • 4.2.2. On-Premises
  • 4.3. Global 3D Rendering Software Market by End-User
    • 4.3.1. Healthcare& Life Science
    • 4.3.2. Consumer Electronics
    • 4.3.3. Manufacturing & Automotive
    • 4.3.4. Architecture, Construction & Engineering
    • 4.3.5. Media & Entertainment
    • 4.3.6. Other

5. Regional Analysis

  • 5.1. North America
    • 5.1.1. United States
    • 5.1.2. Canada
  • 5.2. Europe
    • 5.2.1. UK
    • 5.2.2. Germany
    • 5.2.3. Italy
    • 5.2.4. Spain
    • 5.2.5. France
    • 5.2.6. Rest of Europe
  • 5.3. Asia-Pacific
    • 5.3.1. China
    • 5.3.2. India
    • 5.3.3. Japan
    • 5.3.4. South Korea
    • 5.3.5. Rest of Asia-Pacific
  • 5.4. Rest of the World

6. Company Profiles

  • 6.1. Act-3D B.V.
  • 6.2. Adobe, Inc.
  • 6.3. Autodesk Inc.
  • 6.4. BluEntCAD
  • 6.5. Chaos Group
  • 6.6. Christie Digital Systems USA, Inc.
  • 6.7. Corel Corp.
  • 6.8. Dassault Systems S.A.
  • 6.9. Google, LLC.
  • 6.10. Luxion, Inc.
  • 6.11. Maxon Computer, Inc.
  • 6.12. Next Limit Technologies
  • 6.13. NVIDIA Corp.
  • 6.14. Pixologic, Inc.
  • 6.15. Side Effects Software, Inc. (SideFX)
  • 6.16. Siemens AG
  • 6.17. Tesla Outsourcing Services
  • 6.18. Vrender Company
  • 6.19. VSLB, Inc.
  • 6.20. Xpress Rendering