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市場調査レポート
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ビジュアルコンピューティングの世界市場レポート 2025年

Visual Computing Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=148.33円
ビジュアルコンピューティングの世界市場レポート 2025年
出版日: 2025年04月01日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

ビジュアルコンピューティング市場規模は、今後数年で急成長が見込まれます。2029年にはCAGR18.6%で521億1,000万米ドルに成長します。予測期間における成長の要因としては、バーチャルリアリティ(VR)や拡張現実(AR)の成長、クラウドベースのビジュアルコンピューティングサービスの拡大、インタラクティブキオスクの拡大、大規模ビデオウォールの需要、ビジュアルコンピューティングとIoTの統合などが挙げられます。予測期間における主な動向としては、ビジュアルコンピューティングアプリケーションを強化するためのAIと機械学習の統合の増加、業界全体における没入型ARおよびVR体験の需要の拡大、インタラクティブディスプレイ技術と大規模ビジュアライゼーションソリューションの拡大、リアルタイム分析とアプリケーションのためのレンダリング技術とコンピュータビジョンアルゴリズムの継続的な進歩などが挙げられます。

インターネットの普及拡大が、今後のビジュアルコンピューティング市場の成長を牽引すると予想されます。インターネットは、相互に接続されたコンピュータやデバイスの世界ネットワークであり、コミュニケーション、情報共有、さまざまなリソースやサービスへのアクセスを可能にします。インターネット普及率の上昇は、デバイスの低価格化、ネットワークインフラの拡大、オンライン接続やデジタルサービスへの世界の需要の高まりなどの要因によるものです。ビジュアルコンピューティングは、画像解析、拡張現実、自動コンテンツモデレーションなどのアプリケーションを可能にすることで、ユーザー体験を向上させ、デジタル機能を拡張することで、この文脈で重要な役割を果たしています。例えば、2022年11月、スイスに本部を置く専門機関である国際通信連合の報告書によると、2022年には世界人口の66%にあたる約53億人がインターネット・ユーザーとなり、前年比6.1%増となります。この成長は、世界の接続性の向上とデジタル技術の採用を浮き彫りにしています。その結果、インターネット普及率の拡大がビジュアルコンピューティング市場の成長に拍車をかけています。

ビジュアルコンピューティング市場の主要企業は、ユーザーエクスペリエンスを向上させ、さまざまな産業でイノベーションを促進するために、空間コンピュータなどの先進技術の開発に注力しています。空間コンピュータは、多くの場合、カメラや深度センサなどのセンサを通じて空間認識を組み込んだシステムまたはデバイスであり、物理的環境をリアルタイムで理解し、相互作用することで、拡張現実(AR)、空間マッピング、正確な位置情報サービスなどのアプリケーションを可能にします。例えば、2023年6月、米国のテクノロジー企業であるアップル社は、デジタル・コンテンツと物理的世界をシームレスに統合する空間コンピューティング機能を備えた先駆的なデバイス、アップル・ビジョン・プロを発表しました。ビジョン・プロは、初の空間オペレーティング・システムであるVisionOSを搭載し、ジェスチャー、音声コマンド、目の動きによって制御される3次元ユーザー・インターフェースを特徴としています。また、2,300万ピクセルの超高解像度ディスプレイと、没入体験のためのデュアルチップ構成を誇ります。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- 金利、インフレ、地政学、新型コロナウイルス感染症、そして景気回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界ビジュアルコンピューティング PESTEL分析(政治、社会、技術、環境、法的要因、促進要因と抑制要因)
  • 最終用途産業の分析
  • 世界のビジュアルコンピューティング市場:成長率分析
  • 世界のビジュアルコンピューティング市場の実績:規模と成長, 2019-2024
  • 世界のビジュアルコンピューティング市場の予測:規模と成長, 2024-2029, 2034F
  • 世界ビジュアルコンピューティング総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のビジュアルコンピューティング市場:コンポーネント別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ハードウェア
  • ソフトウェア
  • 世界のビジュアルコンピューティング市場ディスプレイプラットフォーム別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • インタラクティブホワイトボード
  • インタラクティブキオスク
  • インタラクティブテーブル
  • インタラクティブビデオウォール
  • モニター
  • その他のディスプレイプラットフォーム
  • 世界のビジュアルコンピューティング市場:業界別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ゲーム
  • メディアとエンターテイメント
  • ヘルスケア
  • 自動車
  • 製造業
  • 防衛と情報
  • その他の産業
  • 世界のビジュアルコンピューティング市場、ハードウェアの種類別サブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • グラフィックスプロセッシングユニット(GPU)
  • 中央処理装置(CPU)
  • ディスプレイデバイス(モニター、バーチャルリアリティヘッドセット)
  • カメラとセンサーシステム
  • ストレージデバイス
  • 世界のビジュアルコンピューティング市場ソフトウェアの種類別サブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 可視化ソフトウェア
  • 画像処理ソフトウェア
  • コンピュータービジョンソフトウェア
  • 拡張現実(AR)と仮想現実(VR)ソフトウェア
  • レンダリングソフトウェア

第7章 地域別・国別分析

  • 世界のビジュアルコンピューティング市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界のビジュアルコンピューティング市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • ビジュアルコンピューティング市場:競合情勢
  • ビジュアルコンピューティング市場:企業プロファイル
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • Samsung Electronics Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Imagination Technologies Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Sony Corporation
  • LG Electronics
  • Intel Corporation
  • Panasonic Corporation
  • Qualcomm Technologies Inc.
  • NVIDIA
  • NEC Corporation
  • AMD
  • Sharp Corporation
  • Adobe Inc.
  • Epson Corporation
  • Dassault Systemes
  • Autodesk Inc.
  • Texas Instruments
  • Arm Holdings

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • ビジュアルコンピューティング市場2029:新たな機会を提供する国
  • ビジュアルコンピューティング市場2029:新たな機会を提供するセグメント
  • ビジュアルコンピューティング市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r31510

Visual computing is a field that involves the science and technology of creating, processing, analyzing, and displaying visual data. It encompasses disciplines such as computer graphics, image processing, computer vision, and augmented and virtual reality, all aimed at enhancing human-computer interaction and visual perception.

The main components of visual computing are hardware and software. Hardware includes physical components such as graphic processing units (GPUs), processors, and specialized display devices. These are used across various display platforms, including interactive whiteboards, interactive kiosks, interactive tables, interactive video walls, monitors, and more. Visual computing technology is applied in a range of industries, including gaming, media and entertainment, healthcare, automotive, manufacturing, defense and intelligence, among others.

The visual computing market research report is one of a series of new reports from The Business Research Company that provides visual computing market statistics, including visual computing industry global market size, regional shares, competitors with a visual computing market share, detailed visual computing market segments, market trends and opportunities, and any further data you may need to thrive in the visual computing industry. This visual computing market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The visual computing market size has grown rapidly in recent years. It will grow from $22.24 billion in 2024 to $26.38 billion in 2025 at a compound annual growth rate (CAGR) of 18.6%. The growth in the historic period can be attributed to increased demand for high-performance GPUs, advances in display technology, development of advanced rendering techniques, rise of interactive whiteboards, adoption of interactive tables.

The visual computing market size is expected to see rapid growth in the next few years. It will grow to $52.11 billion in 2029 at a compound annual growth rate (CAGR) of 18.6%. The growth in the forecast period can be attributed to growth in virtual reality (VR) and augmented reality (AR), expansion of cloud-based visual computing services, expansion of interactive kiosks, demand for large-scale video walls, IoT integration with visual computing. Major trends in the forecast period include increasing integration of AI and machine learning for enhanced visual computing applications, growth in demand for immersive AR and VR experiences across industries, expansion of interactive display technologies and large-scale visualization solutions, continued advancements in rendering techniques and computer vision algorithms for real-time analytics and applications.

The expanding internet penetration is expected to drive the growth of the visual computing market in the future. The internet, a global network of interconnected computers and devices, enables communication, information sharing, and access to various resources and services. The rise in internet penetration is attributed to factors such as the increasing affordability of devices, the expansion of network infrastructure, and the growing demand for online connectivity and digital services worldwide. Visual computing plays a crucial role in this context by enabling applications such as image analysis, augmented reality, and automated content moderation, which enhance user experiences and expand digital capabilities. For instance, in November 2022, a report from the International Telecommunication Union, a Switzerland-based specialized agency, indicated that approximately 5.3 billion people globally, or 66 percent of the world's population, were internet users in 2022, reflecting a 6.1 percent increase from the previous year. This growth highlights the increasing global connectivity and the adoption of digital technologies. Consequently, the expanding internet penetration is fueling the growth of the visual computing market.

Leading companies in the visual computing market are focusing on developing advanced technologies, such as spatial computers, to improve user experience and foster innovation across various industries. A spatial computer is a system or device that incorporates spatial awareness, often through sensors such as cameras or depth sensors, to understand and interact with the physical environment in real-time, enabling applications such as augmented reality (AR), spatial mapping, and precise location-based services. For example, in June 2023, Apple Inc., a US-based technology company, launched the Apple Vision Pro, a pioneering device with spatial computing capabilities that seamlessly integrates digital content with the physical world. The Vision Pro features a three-dimensional user interface controlled by gestures, voice commands, and eye movements, powered by VisionOS, the first spatial operating system. It also boasts an ultra-high-resolution display with 23 million pixels and a dual-chip configuration for immersive experiences.

In July 2022, Michelin, a France-based tire manufacturing company, acquired RoadBotics, a US-based company specializing in image analysis (computer vision), for an undisclosed amount. This acquisition strengthens Michelin's expertise in artificial intelligence to support smarter and safer mobility. It also aims to expand Michelin's market presence through enhanced distribution channels, improve its product ecosystem, and offer a wider range of services to customers.

Major companies operating in the visual computing market are Apple Inc., Google LLC, Samsung Electronics, Microsoft Corporation, Imagination Technologies, Sony Corporation, LG Electronics, Intel Corporation, Panasonic Corporation, Qualcomm Technologies Inc., NVIDIA, NEC Corporation, AMD, Sharp Corporation, Adobe Inc., Epson Corporation, Dassault Systemes, Autodesk Inc., Texas Instruments, Arm Holdings, Oculus VR (Meta Platforms), Unity Technologies, Barco NV, Magic Leap, HTC Corporation

North America was the largest region in the visual computing market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the visual computing market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the visual computing market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The visual computing market consists of revenues earned by entities by providing services such as developing and selling hardware components such as GPUs, providing software solutions for computer graphics and visualization, offering consulting and integration services for augmented and virtual reality applications, and delivering content creation and rendering services for various industries. The market value includes the value of related goods sold by the service provider or included within the service offering. The visual computing market also includes sales of interactive display technologies such as high-resolution displays, augmented reality (AR) and virtual reality (VR) headsets, rendering software and related products. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Visual Computing Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on visual computing market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for visual computing ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The visual computing market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Hardware; Software
  • 2) By Display Platform: Interactive Whiteboard; Interactive Kiosk; Interactive Table; Interactive Video Wall; Monitor; Other Display Platforms
  • 3) By Industry: Gaming; Media And Entertainment; Healthcare; Automotive; Manufacturing; Defense And Intelligence; Other Industries
  • Subsegments:
  • 1) By Hardware: Graphics Processing Units (GPUs); Central Processing Units (CPUs); Display Devices (Monitors, Virtual Reality Headsets); Camera and Sensor Systems; Storage Devices
  • 2) By Software: Visualization Software; Image Processing Software; Computer Vision Software; Augmented Reality (AR) And Virtual Reality (VR) Software; Rendering Software
  • Companies Mentioned: Apple Inc.; Google LLC; Samsung Electronics; Microsoft Corporation; Imagination Technologies
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Visual Computing Market Characteristics

3. Visual Computing Market Trends And Strategies

4. Visual Computing Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global Visual Computing Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Visual Computing PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Visual Computing Market Growth Rate Analysis
  • 5.4. Global Visual Computing Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Visual Computing Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Visual Computing Total Addressable Market (TAM)

6. Visual Computing Market Segmentation

  • 6.1. Global Visual Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • 6.2. Global Visual Computing Market, Segmentation By Display Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Interactive Whiteboard
  • Interactive Kiosk
  • Interactive Table
  • Interactive Video Wall
  • Monitor
  • Other Display Platforms
  • 6.3. Global Visual Computing Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming
  • Media And Entertainment
  • Healthcare
  • Automotive
  • Manufacturing
  • Defense And Intelligence
  • Other Industries
  • 6.4. Global Visual Computing Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Graphics Processing Units (GPUs)
  • Central Processing Units (CPUs)
  • Display Devices (Monitors, Virtual Reality Headsets)
  • Camera and Sensor Systems
  • Storage Devices
  • 6.5. Global Visual Computing Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Visualization Software
  • Image Processing Software
  • Computer Vision Software
  • Augmented Reality (AR) And Virtual Reality (VR) Software
  • Rendering Software

7. Visual Computing Market Regional And Country Analysis

  • 7.1. Global Visual Computing Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Visual Computing Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Visual Computing Market

  • 8.1. Asia-Pacific Visual Computing Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Visual Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Visual Computing Market, Segmentation By Display Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Visual Computing Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Visual Computing Market

  • 9.1. China Visual Computing Market Overview
  • 9.2. China Visual Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Visual Computing Market, Segmentation By Display Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Visual Computing Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Visual Computing Market

  • 10.1. India Visual Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Visual Computing Market, Segmentation By Display Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Visual Computing Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Visual Computing Market

  • 11.1. Japan Visual Computing Market Overview
  • 11.2. Japan Visual Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Visual Computing Market, Segmentation By Display Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Visual Computing Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Visual Computing Market

  • 12.1. Australia Visual Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Visual Computing Market, Segmentation By Display Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Visual Computing Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Visual Computing Market

  • 13.1. Indonesia Visual Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Visual Computing Market, Segmentation By Display Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Visual Computing Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Visual Computing Market

  • 14.1. South Korea Visual Computing Market Overview
  • 14.2. South Korea Visual Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Visual Computing Market, Segmentation By Display Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Visual Computing Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Visual Computing Market

  • 15.1. Western Europe Visual Computing Market Overview
  • 15.2. Western Europe Visual Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Visual Computing Market, Segmentation By Display Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Visual Computing Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Visual Computing Market

  • 16.1. UK Visual Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Visual Computing Market, Segmentation By Display Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Visual Computing Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Visual Computing Market

  • 17.1. Germany Visual Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Visual Computing Market, Segmentation By Display Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Visual Computing Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Visual Computing Market

  • 18.1. France Visual Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Visual Computing Market, Segmentation By Display Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Visual Computing Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Visual Computing Market

  • 19.1. Italy Visual Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Visual Computing Market, Segmentation By Display Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Visual Computing Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Visual Computing Market

  • 20.1. Spain Visual Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Visual Computing Market, Segmentation By Display Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Visual Computing Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Visual Computing Market

  • 21.1. Eastern Europe Visual Computing Market Overview
  • 21.2. Eastern Europe Visual Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Visual Computing Market, Segmentation By Display Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Visual Computing Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Visual Computing Market

  • 22.1. Russia Visual Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Visual Computing Market, Segmentation By Display Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Visual Computing Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Visual Computing Market

  • 23.1. North America Visual Computing Market Overview
  • 23.2. North America Visual Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Visual Computing Market, Segmentation By Display Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Visual Computing Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Visual Computing Market

  • 24.1. USA Visual Computing Market Overview
  • 24.2. USA Visual Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Visual Computing Market, Segmentation By Display Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Visual Computing Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Visual Computing Market

  • 25.1. Canada Visual Computing Market Overview
  • 25.2. Canada Visual Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Visual Computing Market, Segmentation By Display Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Visual Computing Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Visual Computing Market

  • 26.1. South America Visual Computing Market Overview
  • 26.2. South America Visual Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Visual Computing Market, Segmentation By Display Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Visual Computing Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Visual Computing Market

  • 27.1. Brazil Visual Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Visual Computing Market, Segmentation By Display Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Visual Computing Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Visual Computing Market

  • 28.1. Middle East Visual Computing Market Overview
  • 28.2. Middle East Visual Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Visual Computing Market, Segmentation By Display Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Visual Computing Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Visual Computing Market

  • 29.1. Africa Visual Computing Market Overview
  • 29.2. Africa Visual Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Visual Computing Market, Segmentation By Display Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Visual Computing Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Visual Computing Market Competitive Landscape And Company Profiles

  • 30.1. Visual Computing Market Competitive Landscape
  • 30.2. Visual Computing Market Company Profiles
    • 30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Samsung Electronics Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Imagination Technologies Overview, Products and Services, Strategy and Financial Analysis

31. Visual Computing Market Other Major And Innovative Companies

  • 31.1. Sony Corporation
  • 31.2. LG Electronics
  • 31.3. Intel Corporation
  • 31.4. Panasonic Corporation
  • 31.5. Qualcomm Technologies Inc.
  • 31.6. NVIDIA
  • 31.7. NEC Corporation
  • 31.8. AMD
  • 31.9. Sharp Corporation
  • 31.10. Adobe Inc.
  • 31.11. Epson Corporation
  • 31.12. Dassault Systemes
  • 31.13. Autodesk Inc.
  • 31.14. Texas Instruments
  • 31.15. Arm Holdings

32. Global Visual Computing Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Visual Computing Market

34. Recent Developments In The Visual Computing Market

35. Visual Computing Market High Potential Countries, Segments and Strategies

  • 35.1 Visual Computing Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Visual Computing Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Visual Computing Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer