デフォルト表紙
市場調査レポート
商品コード
1573966

CGIソリューション市場:技術、用途、コンポーネント別-2025-2030年の世界予測

Computer-Generated Imagery Solutions Market by Technology (2D Technology, 3D Technology, 4D Technology), Application (Advertising, Architectural Visualization, Gaming), Component - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 183 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=143.57円
CGIソリューション市場:技術、用途、コンポーネント別-2025-2030年の世界予測
出版日: 2024年10月15日
発行: 360iResearch
ページ情報: 英文 183 Pages
納期: 即日から翌営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

CGIソリューション市場は、2023年に186億5,000万米ドルと評価され、2024年には198億7,000万米ドルに達すると予測され、CAGR 8.36%で成長し、2030年には327億3,000万米ドルになると予測されています。

CGI(Computer-Generated Imagery)ソリューションは、高品質の画像やアニメーションの作成と応用を包含しており、主にエンターテインメント産業、ゲーム、マーケティング、建築、バーチャルリアリティの分野で活用されています。この技術は、消費者のエンゲージメントと体験を高めるリアルなビジュアルを制作するために不可欠です。CGIソリューションの必要性は、没入感のあるビジュアルと詳細なグラフィック表現が最も重要な分野で顕著であり、企業はより説得力のあるストーリーテリングと製品ビジュアライゼーション手法を開発することができます。CGIソリューションは、映画制作、ビデオゲーム、広告アニメーション、製品デザイン、不動産や観光におけるバーチャルツアーなど、幅広く応用されています。CGIソリューションに影響を与える主な成長要因としては、グラフィックデザインソフトウェアの進歩、人工知能の統合、複数のプラットフォームにおける高精細コンテンツへの需要の高まりなどが挙げられます。さらに、インターネット利用の急増とモバイル機器の普及が、魅力的なビジュアルコンテンツの需要を押し上げ、CGI市場拡大の触媒として作用しています。しかし、先進的なCGIソフトウェアやハードウェアの高コスト、新規ユーザーにとっての学習曲線の険しさ、特定のアプリケーションにおける過飽和のリスクといった課題が、市場の成長を抑制する可能性があります。ビジネスチャンスは、費用対効果の高いCGIソリューションの開発と、拡張現実(AR)やメタバースなどの新興技術との連携強化にあります。推奨事項としては、画像レンダリングとアニメーションプロセスのさまざまな側面を最適化および自動化できるAI駆動型CGIツールへの投資、ソーシャルメディアプラットフォーム向けの特注短編コンテンツへの注力、インタラクティブシミュレーションや仮想患者モデリングなどのCGIアプリケーションのための教育およびヘルスケアにおける未開拓市場の開拓などが挙げられます。革新的な分野には、リアルタイムレンダリング機能の強化や、より深い没入感を得るための写実的なテクスチャの改良などがあります。市場は、技術の進歩や、より幅広い業界におけるビジュアルコンテンツへの評価の高まりに支えられ、パーソナライズされた利用しやすいCGIソリューションへと進化しています。

主な市場の統計
基準年[2023] 186億5,000万米ドル
予測年[2024] 198億7,000万米ドル
予測年[2030] 327億3,000万米ドル
CAGR(%) 8.36%

市場力学:急速に進化するCGIソリューション市場の主要市場インサイトを公開

CGIソリューション市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的決定の精緻化、そして新たなビジネスチャンスの獲得に備えることができます。こうした動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができるとともに、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • 仮想現実・拡張現実プラットフォームにおける没入型・双方向体験へのニーズの高まり
    • 娯楽産業による3Dアニメーションと視覚効果への投資の急増
    • 建築ビジュアライゼーションと建設計画におけるCGI利用の拡大
    • 医療画像やヘルスケア・アプリケーションにおけるCG映像の利用拡大
  • 市場抑制要因
    • CGIソリューション市場は、高度なレンダリング技術に関連する高い計算コストによって抑制される
    • 熟練した専門家の不足がCGIソリューション市場の成長を妨げ、様々な分野でのCGIソリューションの導入に影響
  • 市場機会
    • 最先端のCG技術で映画やアニメーションに革命を起こす
    • 忠実度の高いCGでビデオゲームのグラフィックスを強化
    • 洗練されたCGIソリューションによる建築ビジュアライゼーションの変革
  • 市場の課題
    • CG映像における知的財産と著作権の問題
    • 技術的互換性や既存技術との統合に関する問題

ポーターの5つの力:CGIソリューション市場をナビゲートする戦略ツール

ポーターのファイブフォース(5つの力)は、CGIソリューション市場の競合情勢を理解するための重要なツールです。ポーターのファイブフォース・フレームワークは、企業の競争力を評価し、戦略的機会を探るための明確な手法を提供します。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これらの洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することができ、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:CGIソリューション市場における外部からの影響の把握

外部マクロ環境要因は、CGIソリューション市場の業績ダイナミクスを形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を提供します。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析CGIソリューション市場における競合情勢の把握

CGIソリューション市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、断片化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニング・マトリックスCGIソリューション市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、CGIソリューション市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によりベンダーを明確かつ的確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨CGIソリューション市場における成功への道筋を描く

CGIソリューション市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を検討することで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネスチャンスを活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目分野を網羅した市場の包括的な分析を提供しています:

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力の評価。

2.市場の開拓度:新興市場における成長機会を特定し、既存分野における拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを提供します。

3.市場の多様化:最近の製品発売、未開拓の地域、業界の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発およびイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています:

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、セグメント、地域はどこか?

3.市場を形成する主な技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 仮想現実および拡張現実プラットフォームにおける没入型およびインタラクティブな体験に対するニーズの高まり
      • エンターテインメント業界による3Dアニメーションと視覚効果への投資の急増
      • 建築の視覚化と建設計画におけるコンピューター生成画像の利用拡大
      • 医療用画像処理やヘルスケアアプリケーションにおけるコンピュータ生成画像の利用増加
    • 抑制要因
      • CGIソリューション市場高度なレンダリング技術に伴う高い計算コストによって制限される
      • 熟練した専門家の不足がCGIソリューション市場の成長を妨げ、さまざまな分野でのCGIソリューションの実装に影響を与える
    • 機会
      • 最先端のコンピューター生成画像技術で映画とアニメーションに革命を起こす
      • 忠実度の高いコンピューター生成画像でビデオゲームのグラフィックを強化する
      • 洗練されたCGIソリューションによる建築ビジュアライゼーションの変革
    • 課題
      • コンピュータ生成画像における知的財産と著作権の問題
      • 既存の技術との互換性および統合に関する問題
  • 市場セグメンテーション分析
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治的
    • 経済
    • 社交
    • 技術的
    • 法律上
    • 環境

第6章 CGIソリューション市場:技術別

  • 2Dテクノロジー
  • 3Dテクノロジー
  • 4Dテクノロジー

第7章 CGIソリューション市場:用途別

  • 広告
    • オンライン
    • 印刷
    • テレビ
  • 建築ビジュアライゼーション
    • 外観
    • インテリア
  • ゲーム
    • コンソールゲーム
    • モバイルゲーム
    • PCゲーム
  • フィルム
    • アクション
    • アニメーション
    • SF

第8章 CGIソリューション市場:コンポーネント別

  • ハードウェア
    • CPU
    • グラフィックプロセッサ
    • ラム
  • ソフトウェア
    • アニメーションソフトウェア
    • モデリングソフトウェア
    • レンダリングソフトウェア

第9章 南北アメリカのCGIソリューション市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第10章 アジア太平洋地域のCGIソリューション市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第11章 欧州・中東・アフリカのCGIソリューション市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第12章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
  • 戦略分析と提言

企業一覧

  • 1. Adobe
  • 2. Animal Logic
  • 3. Autodesk
  • 4. Blender Foundation
  • 5. Blue Sky Studios
  • 6. Chaos Group
  • 7. Digital Domain
  • 8. Double Negative (DNEG)
  • 9. DreamWorks Animation
  • 10. Foundry
  • 11. Framestore
  • 12. Industrial Light & Magic (ILM)
  • 13. Legendary Pictures
  • 14. Maxon
  • 15. MPC (Moving Picture Company)
  • 16. Pixar Animation Studios
  • 17. Scanline VFX
  • 18. SideFX
  • 19. Sony Pictures Imageworks
  • 20. Weta Digital
図表

LIST OF FIGURES

  • FIGURE 1. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET RESEARCH PROCESS
  • FIGURE 2. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 13. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 15. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 21. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET DYNAMICS
  • TABLE 7. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 2D TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 3D TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 4D TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PRINT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TELEVISION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EXTERIOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INTERIOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CONSOLE GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOBILE GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PC GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ANIMATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SCIENCE FICTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CPU, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GPU, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY RAM, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ANIMATION SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MODELING SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY RENDERING SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 41. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 42. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 43. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 44. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 45. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 46. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 47. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 48. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 49. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 50. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 51. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 52. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 53. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 54. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 55. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 56. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 57. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 58. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 59. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 60. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 61. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 62. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 63. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 64. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 65. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 66. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 67. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 68. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 69. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 70. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 71. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 72. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 73. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 74. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 75. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 76. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 77. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 78. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 79. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 80. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 81. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 82. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 83. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 84. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 85. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 86. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 87. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 88. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 89. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 90. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 91. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 92. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 93. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 94. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 95. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 98. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 99. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 100. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 101. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 102. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 103. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 104. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 105. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 106. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 107. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 108. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 109. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 110. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 111. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 112. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 113. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 114. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 115. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 116. AUSTRALIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 117. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 118. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 119. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 120. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 121. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 122. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 123. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 124. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 125. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 126. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 127. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 128. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 129. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 130. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 131. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 132. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 133. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 134. INDIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 135. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 136. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 137. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 138. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 139. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 140. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 141. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 142. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 143. INDONESIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 144. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 145. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 146. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 147. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 148. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 149. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 150. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 151. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 152. JAPAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 153. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 154. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 155. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 156. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 157. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 158. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 159. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 160. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 161. MALAYSIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 162. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 163. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 164. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 165. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 166. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 167. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 168. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 169. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 170. PHILIPPINES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 171. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 172. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 173. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 174. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 175. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 176. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 177. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 178. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 179. SINGAPORE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 180. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 181. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 182. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 183. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 184. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 185. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 186. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 187. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 188. SOUTH KOREA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 189. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 190. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 191. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 192. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 193. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 194. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 195. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 196. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 197. TAIWAN COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 198. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 199. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 200. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 201. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 202. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 203. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 204. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 205. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 206. THAILAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 207. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 208. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 209. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 210. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 211. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 212. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 213. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 214. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 215. VIETNAM COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 216. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 217. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 218. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 219. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 220. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 221. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 222. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 223. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 224. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 225. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 226. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 227. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 228. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 229. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 230. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 231. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 232. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 233. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 234. DENMARK COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 235. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 236. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 237. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 238. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 239. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 240. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 241. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 242. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 243. EGYPT COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 244. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 245. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 246. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 247. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 248. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 249. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 250. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 251. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 252. FINLAND COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 253. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 254. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 255. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 256. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 257. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 258. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 259. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 260. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 261. FRANCE COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 262. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 263. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 264. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 265. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 266. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 267. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 268. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 269. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 270. GERMANY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 271. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 272. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 273. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 274. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 275. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 276. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 277. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 278. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 279. ISRAEL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 280. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 281. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 282. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 283. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 284. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 285. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 286. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 287. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 288. ITALY COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 289. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 290. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 291. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 292. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL VISUALIZATION, 2018-2030 (USD MILLION)
  • TABLE 293. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
  • TABLE 294. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOVIES, 2018-2030 (USD MILLION)
  • TABLE 295. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 296. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 297. NETHERLANDS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 298. NIGERIA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 299. NIGERIA COMPUTER-GENERATE
目次
Product Code: MRR-2B5802CFEA7C

The Computer-Generated Imagery Solutions Market was valued at USD 18.65 billion in 2023, expected to reach USD 19.87 billion in 2024, and is projected to grow at a CAGR of 8.36%, to USD 32.73 billion by 2030.

Computer-Generated Imagery (CGI) solutions encompass the creation and application of high-quality images and animations, primarily driven by the entertainment industry, gaming, marketing, architecture, and virtual reality sectors. This technology is crucial for producing realistic visuals that enhance consumer engagement and experiences. The necessity of CGI solutions is pronounced in fields where immersive visuals and detailed graphic representation are paramount, enabling businesses to develop more compelling storytelling and product visualization methods. They are extensively applied across film production, video games, advertising animations, product design, and virtual tours in real estate and tourism. Key growth factors influencing CGI solutions include advancements in graphic design software, artificial intelligence integration, and the rising demand for high-definition content across multiple platforms. Moreover, the surge in internet usage and increasing adoption of mobile devices boost the demand for engaging visual content, acting as a catalyst for CGI market expansion. However, challenges such as high costs of advanced CGI software and hardware, the steep learning curve for new users, and the risk of oversaturation in certain applications could restrain market growth. Opportunities lie in the development of cost-effective CGI solutions and increased collaboration with emerging technologies like augmented reality (AR) and the metaverse. Recommendations include investing in AI-driven CGI tools that can optimize and automate various aspects of image rendering and animation processes, focusing on bespoke short-form content for social media platforms, and exploring untapped markets in education and healthcare for CGI applications such as interactive simulations and virtual patient modeling. Innovation areas include enhancing real-time rendering capabilities and improving photorealistic textures for deeper immersion. The market is evolving towards personalized and accessible CGI solutions, supported by technological advancements and a growing appreciation for visual content across broader industries.

KEY MARKET STATISTICS
Base Year [2023] USD 18.65 billion
Estimated Year [2024] USD 19.87 billion
Forecast Year [2030] USD 32.73 billion
CAGR (%) 8.36%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Computer-Generated Imagery Solutions Market

The Computer-Generated Imagery Solutions Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Escalating need for immersive and interactive experiences in virtual and augmented reality platforms
    • Surging investment in 3D animation and visual effects by the entertainment industry
    • Expanding use of computer-generated imagery in architectural visualization and construction planning
    • Increased utilization of computer-generated imagery in medical imaging and healthcare applications
  • Market Restraints
    • Computer-generated imagery solutions market is restrained by high computational costs associated with advanced rendering techniques
    • Lack of skilled professionals hampers the growth of the computer-generated imagery solutions market, affecting implementation of CGI solutions in various sectors
  • Market Opportunities
    • Revolutionizing film and animation with cutting-edge computer-generated imagery techniques
    • Enhancing video game graphics with high-fidelity computer-generated imagery
    • Transforming architectural visualizations through sophisticated computer-generated imagery solutions
  • Market Challenges
    • Intellectual property and copyright issues in computer-generated imagery
    • Issues associated with technological compatibility and integration with existing technologies

Porter's Five Forces: A Strategic Tool for Navigating the Computer-Generated Imagery Solutions Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Computer-Generated Imagery Solutions Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Computer-Generated Imagery Solutions Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Computer-Generated Imagery Solutions Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Computer-Generated Imagery Solutions Market

A detailed market share analysis in the Computer-Generated Imagery Solutions Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Computer-Generated Imagery Solutions Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Computer-Generated Imagery Solutions Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Computer-Generated Imagery Solutions Market

A strategic analysis of the Computer-Generated Imagery Solutions Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Computer-Generated Imagery Solutions Market, highlighting leading vendors and their innovative profiles. These include Adobe, Animal Logic, Autodesk, Blender Foundation, Blue Sky Studios, Chaos Group, Digital Domain, Double Negative (DNEG), DreamWorks Animation, Foundry, Framestore, Industrial Light & Magic (ILM), Legendary Pictures, Maxon, MPC (Moving Picture Company), Pixar Animation Studios, Scanline VFX, SideFX, Sony Pictures Imageworks, and Weta Digital.

Market Segmentation & Coverage

This research report categorizes the Computer-Generated Imagery Solutions Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Technology, market is studied across 2D Technology, 3D Technology, and 4D Technology.
  • Based on Application, market is studied across Advertising, Architectural Visualization, Gaming, and Movies. The Advertising is further studied across Online, Print, and Television. The Architectural Visualization is further studied across Exterior and Interior. The Gaming is further studied across Console Games, Mobile Games, and PC Games. The Movies is further studied across Action, Animation, and Science Fiction.
  • Based on Component, market is studied across Hardware and Software. The Hardware is further studied across CPU, GPU, and RAM. The Software is further studied across Animation Software, Modeling Software, and Rendering Software.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Escalating need for immersive and interactive experiences in virtual and augmented reality platforms
      • 5.1.1.2. Surging investment in 3D animation and visual effects by the entertainment industry
      • 5.1.1.3. Expanding use of computer-generated imagery in architectural visualization and construction planning
      • 5.1.1.4. Increased utilization of computer-generated imagery in medical imaging and healthcare applications
    • 5.1.2. Restraints
      • 5.1.2.1. Computer-generated imagery solutions market is restrained by high computational costs associated with advanced rendering techniques
      • 5.1.2.2. Lack of skilled professionals hampers the growth of the computer-generated imagery solutions market, affecting implementation of CGI solutions in various sectors
    • 5.1.3. Opportunities
      • 5.1.3.1. Revolutionizing film and animation with cutting-edge computer-generated imagery techniques
      • 5.1.3.2. Enhancing video game graphics with high-fidelity computer-generated imagery
      • 5.1.3.3. Transforming architectural visualizations through sophisticated computer-generated imagery solutions
    • 5.1.4. Challenges
      • 5.1.4.1. Intellectual property and copyright issues in computer-generated imagery
      • 5.1.4.2. Issues associated with technological compatibility and integration with existing technologies
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Computer-Generated Imagery Solutions Market, by Technology

  • 6.1. Introduction
  • 6.2. 2D Technology
  • 6.3. 3D Technology
  • 6.4. 4D Technology

7. Computer-Generated Imagery Solutions Market, by Application

  • 7.1. Introduction
  • 7.2. Advertising
    • 7.2.1. Online
    • 7.2.2. Print
    • 7.2.3. Television
  • 7.3. Architectural Visualization
    • 7.3.1. Exterior
    • 7.3.2. Interior
  • 7.4. Gaming
    • 7.4.1. Console Games
    • 7.4.2. Mobile Games
    • 7.4.3. PC Games
  • 7.5. Movies
    • 7.5.1. Action
    • 7.5.2. Animation
    • 7.5.3. Science Fiction

8. Computer-Generated Imagery Solutions Market, by Component

  • 8.1. Introduction
  • 8.2. Hardware
    • 8.2.1. CPU
    • 8.2.2. GPU
    • 8.2.3. RAM
  • 8.3. Software
    • 8.3.1. Animation Software
    • 8.3.2. Modeling Software
    • 8.3.3. Rendering Software

9. Americas Computer-Generated Imagery Solutions Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Computer-Generated Imagery Solutions Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Computer-Generated Imagery Solutions Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
  • 12.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Adobe
  • 2. Animal Logic
  • 3. Autodesk
  • 4. Blender Foundation
  • 5. Blue Sky Studios
  • 6. Chaos Group
  • 7. Digital Domain
  • 8. Double Negative (DNEG)
  • 9. DreamWorks Animation
  • 10. Foundry
  • 11. Framestore
  • 12. Industrial Light & Magic (ILM)
  • 13. Legendary Pictures
  • 14. Maxon
  • 15. MPC (Moving Picture Company)
  • 16. Pixar Animation Studios
  • 17. Scanline VFX
  • 18. SideFX
  • 19. Sony Pictures Imageworks
  • 20. Weta Digital