市場調査レポート
商品コード
1518441
ブロックチェーンゲーム市場:プラットフォーム別、モデル別、ジャンル別、地域別-2030年までの世界予測Blockchain Gaming Market by Platform (Ethereum, Polygon, Solana, Cardano, EOS, Binance Smart Chain), Model (Free-to-play, Pay-to-play, Play-to-earn), Genre, and Geography - Global Forecast to 2030 |
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ブロックチェーンゲーム市場:プラットフォーム別、モデル別、ジャンル別、地域別-2030年までの世界予測 |
出版日: 2024年06月01日
発行: Meticulous Research
ページ情報: 英文 240 Pages
納期: 5~7営業日
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この調査レポートは「ブロックチェーンゲーム市場の規模、シェア、予測、動向分析:プラットフォーム別、モデル別、ジャンル別、地域別~2031年までの世界予測」を出版し、主要5地域のブロックチェーンゲーム市場を詳細に分析し、現在の市場動向、市場規模、市場シェア、最近の動向、2031年までの予測などに注目しています。
ブロックチェーンゲーム市場は、2024~2031年のCAGRが52.7%で、2031年までに2,558億米ドルに達すると予測されます。この市場の成長を牽引しているのは、参入企業主導型経済の普及、参入企業にとって安全で透明性の高いゲーム環境に対するニーズの高まり、ブロックチェーンゲームへの投資や資金調達の拡大です。さらに、複数のゲームやプラットフォームにおけるクロスゲーム相互運用性、非代替性トークン(NFT)、Play-to-Earnモデルの動向は、市場の成長機会を生み出すと期待されています。しかし、ブロックチェーンゲームのための複雑な基準と規制は、この市場の成長を抑制します。さらに、サイバーセキュリティとデータプライバシーの問題は、この市場の参入企業にとって主要な課題です。
ゲームファイナンス(GameFi)、分散型ファイナンス(DeFi)、メタバース、その他の仮想世界の統合は、ブロックチェーンゲーム市場の顕著な動向です。
Blockchain Gaming Market Size, Share, Forecast, & Trends Analysis by Platform (Ethereum, Polygon, Solana, Cardano, EOS, Binance Smart Chain), Model (Free-to-play, Pay-to-play, Play-to-earn), Genre, and Geography-Global Forecast to 2031
The research report titled, 'Blockchain Gaming Market Size, Share, Forecast, & Trends Analysis by Platform (Ethereum, Polygon, Solana, Cardano, EOS, Binance Smart Chain), Model (Free-to-play, Pay-to-play, Play-to-earn), Genre, and Geography-Global Forecast to 2031', provides in-depth analysis of the blockchain gaming market across five major geographies and emphasizes on the current market trends, market sizes, market shares, recent developments, and forecasts till 2031.
The blockchain gaming market is projected to reach $255.8 billion by 2031, at a CAGR of 52.7% from 2024 to 2031. The growth of this market is driven by the proliferation of player-driven economies, the increasing need for secured and transparent gaming environments for players, and growing investments and funding in blockchain gaming. Additionally, the cross-game interoperability in multiple games or platforms, non-fungible tokens (NFTs), and play-to-earn model trends are expected to create market growth opportunities. However, complex standards & regulations for blockchain gaming restrain the growth of this market. Additionally, cybersecurity & data privacy issues are major challenges for players in this market.
Integration of game finance (GameFi), decentralized finance (DeFi), metaverse, and other virtual worlds are prominent trends in the blockchain gaming market.
The global blockchain gaming market is segmented based on platform, model, and genre. This study also evaluates industry competitors and analyzes the market at the region/country level.
Based on platform, the global blockchain gaming market is segmented into Ethereum, Polygon, Binance Smart Chain (BSC), Cardano, Flow, Solana, Electro-Optical System (EOS), and other platforms. In 2024, the Ethereum segment is expected to account for the largest share of the global blockchain gaming market. The large market share of this segment is attributed to its compatibility with various programming languages for flexible development options, robust token standards for creating and managing non-fungible tokens (NFTs), smart contract functionality, and programmable in-game logic, and growing need for transparency, immutability, & seamless transfer of digital assets across games. However, the Binance Smart Chain segment is projected to register the highest CAGR during the forecast period.
Based on model, the global blockchain gaming market is segmented into free-to-play (F2P), pay-to-play (P2P), play-to-earn (P2E), and other models. In 2024, the free-to-play segment is expected to account for the largest share of the global blockchain gaming market. This segment's large market share is attributed to its easy accessibility to a wide audience without upfront purchase or subscription fee, continuous content updates, the rising number of smartphone users and popularity of mobile gaming, and its ability to allow players to seamlessly switch between different devices and continue their progress. However, the play-to-earn (P2E) segment is projected to register the highest CAGR during the forecast period.
Based on genre, the global blockchain gaming market is broadly segmented into action/adventure, sandbox, simulation and sports, role-playing, player vs. player, a multiplayer online battle arena, real-time strategy, shooters, racing, puzzlers and party games, survival horror, and other genres. In 2024, the action/adventure games segment is expected to account for the largest share of the global blockchain gaming market. The large market share of this segment is attributed to the increasing availability of action/adventure games across multiple platforms, including consoles, PCs, and mobile devices, and increasing investment from game developers and publishers for higher-quality productions, larger marketing campaigns, and greater market visibility for action/adventure games. However, the role-playing segment is projected to register the highest CAGR during the forecast period.
Based on geography, the global blockchain gaming market is segmented into North America, Europe, Asia-Pacific, Latin America, and the Middle East & Africa. In 2024, Asia-Pacific is expected to account for the largest share of the global blockchain gaming market, followed by North America and Europe. Asia-Pacific's large market share is primarily attributed to the increasing internet and smartphone penetration, supportive regulatory frameworks that provide clarity and guidance for blockchain gaming companies, growing interest in innovative gaming models, and the rising esports market in countries such as China, India, Japan, and South Korea.
Moreover, the market in Asia-Pacific is projected to register the highest growth rate during the forecast period.
The key players operating in the Blockchain Gaming Market are Sky Mavis (Singapore), Enjin Pte. Ltd. (Singapore), Immutable (Australia), Decentraland Foundation (China), Gala Games (U.S.), Animoca Brands Corporation Limited (Hong Kong), MyCryptoHeroes (Japan), Dapper Labs, Inc. (Canada), WAX (Worldwide Asset eXchange) (U.S.), Forte Labs, Inc. (U.S.), Lucid Sight (U.S.), Chromia (Sweden), Ultra (France), Mythical Games (U.S.), Splinterlands (U.S.), Wemade Co., Ltd (South Korea), Dacoco Gmbh (Switzerland), Illuvium (Australia), Uplandme, Inc. (U.S.), and Sorare (France).
Global Blockchain Gaming Market Assessment-by Platform
Global Blockchain Gaming Market Assessment-by Model
Global Blockchain Gaming Market Assessment-by Genre
Global Blockchain Gaming Assessment-by Geography