デフォルト表紙
市場調査レポート
商品コード
1615386

ゲーム機市場:コンポーネント,タイプ,流通チャネル,用途別-2025-2030年世界予測

Gaming Console Market by Component (Console Unit, Controller, External Storage), Type (Handheld Game Console, Home Video Game Console, Hybrid Video Game Console), Distribution Channel, Application - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 180 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.99円
ゲーム機市場:コンポーネント,タイプ,流通チャネル,用途別-2025-2030年世界予測
出版日: 2024年12月01日
発行: 360iResearch
ページ情報: 英文 180 Pages
納期: 即日から翌営業日
GIIご利用のメリット
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  • 概要
  • 図表
  • 目次
概要

ゲーム機市場の2023年の市場規模は296億9,000万米ドルで、2024年には326億1,000万米ドルに達すると予測され、CAGR 9.92%で成長し、2030年には575億6,000万米ドルに達すると予測されています。

電子エンターテインメント産業の一分野であるゲーム機市場には、インタラクティブなマルチメディアゲーム専用に設計された機器が含まれます。この範囲には、従来の家庭用ゲーム機、ハンドヘルド機器、新しいクラウドベースのストリーミング・プラットフォームが含まれます。これらの機器の必要性は、3Dグラフィックス、バーチャルリアリティ、オンラインマルチプレイ機能の進歩により、没入型のゲーム体験に対する消費者の需要が高まっていることに起因しています。アプリケーションの面では、ゲーム機はエンターテインメントのハブとしてだけでなく、ビデオ・コンテンツのストリーミング、バーチャル・イベント、ソーシャル・コネクティビティのプラットフォームとしての役割もますます大きくなっています。高性能を求めるハードコア・ゲーマー、ソーシャル・ゲーム体験に興味を持つカジュアル・ユーザー、多機能ホーム・エンターテインメント・システムを求めるファミリーなど、多様な顧客層を最終用途のターゲットとしています。

主な市場の統計
基準年[2023] 296億9,000万米ドル
推定年[2024] 326億1,000万米ドル
予測年[2030] 575億6,000万米ドル
CAGR(%) 9.92%

市場成長は、技術の進歩、デジタル配信の増加、インターネットユーザーの増加といった要因に影響されます。パーソナライズされたゲームプレイのためのAIと機械学習の統合は、市場の拡大をさらに促進します。現在のビジネスチャンスとしては、急成長するeスポーツ業界や拡張現実(AR)ゲームの人気上昇などがあり、ユーザー・エンゲージメントの革新に未開拓の可能性をもたらしています。企業は、カスタマイズ可能なゲーム体験に注力し、クロスプラットフォームの互換性を開発することで、より幅広いユーザーを惹きつけることができます。しかし、市場は、高い生産コスト、激しい競合、コンソールの独占やデジタル経済に関する規制上の懸念など、大きな課題に直面しています。

エネルギー効率の高いゲーム機設計の革新や、クラウドゲーミングの進歩は、研究開発の主要分野となりうる。また、デジタルダウンロードへの移行が進み、物理メディア離れが進んでいることも、ビジネス適応のための重要な領域となっています。現在の環境を踏まえると、企業はクラウド・インフラに投資し、ゲーム開発者との戦略的パートナーシップを模索して、デジタル・エコシステムを強化する必要があります。全体として、市場はダイナミックで競争的であり、急速な技術サイクルと、進化する消費者の期待に応えるための継続的なイノベーションの必要性を特徴としています。

市場力学:急速に進化するゲーム機市場の主要な市場インサイトを公開

ゲーム機市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的決定の精緻化、そして新たなビジネスチャンスの獲得に備えることができます。これらの動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができ、また、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • ゲーム体験を向上させる処理能力、グラフィックス、ユーザー・インターフェースの技術的進歩
    • オンライン・マルチプレーヤー・ゲームとデジタル配信によるゲーム機のライフサイクルの延長
    • 多機能エンターテインメント・デバイスの革新
  • 市場抑制要因
    • 新技術や独占タイトルの初期開発コストの高さ
  • 市場機会
    • 新しいゲーム体験を提供する仮想現実と拡張現実の進歩
    • 新たな収益チャネルを開拓するためのデジタルゲーム販売・サービスへのシフトの増加
  • 市場の課題
    • モバイルおよびPCゲーム分野との強い競合

ポーターのファイブフォース:ゲーム機市場をナビゲートする戦略ツール

ポーターのファイブフォースは、ゲーム機市場の競合情勢を把握するための重要なツールです。ポーターのファイブフォース・フレームワークは、企業の競争力を評価し、戦略的機会を探るための明確な手法を提供します。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これらの洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することができ、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:ゲーム機市場における外部からの影響の把握

外部マクロ環境要因は、ゲーム機市場の業績ダイナミクスを形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を提供します。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析ゲーム機市場における競合情勢の把握

ゲーム機市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、断片化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニング・マトリックスゲーム機市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、ゲーム機市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によってベンダーを明確かつ正確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨ゲーム機市場における成功への道筋を描く

ゲーム機市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を見直すことで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネスチャンスを活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目分野を網羅した市場の包括的な分析を提供しています:

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力の評価。

2.市場の開拓度:新興市場における成長機会を特定し、既存分野における拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを提供します。

3.市場の多様化:最近の製品発売、未開拓の地域、業界の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発およびイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています:

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、セグメント、地域はどこか?

3.市場を形成する主な技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • ゲーム体験を向上させる処理能力、グラフィックス、ユーザーインターフェースの技術的進歩
      • オンラインマルチプレイヤーゲームとデジタル配信により、ゲーム機のライフサイクルが延長されます
      • 多機能エンターテインメント機器の革新
    • 抑制要因
      • 新技術と独占タイトルの初期開発コストが高い
    • 機会
      • 仮想現実と拡張現実の進歩が新たなゲーム体験を提供する
      • 新たな収益チャネルを開拓するため、デジタルゲーム販売とサービスへの移行が増加
    • 課題
      • モバイルおよびPCゲーム部門からの激しい競合
  • 市場セグメンテーション分析
    • タイプ:より高いグラフィック機能を備えたハンドヘルドゲーム機
    • 用途:ゲームおよび非ゲーム分野における多様な用途
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治的
    • 経済
    • 社交
    • 技術的
    • 法律上
    • 環境

第6章 ゲーム機市場:コンポーネント別

  • コンソールユニット
  • コントローラ
    • ゲームパッド
    • ジョイスティック
    • パドル
  • 外部ストレージ
  • ゲームメディア
    • クラウドゲーム
    • デジタル配信
    • ゲームカートリッジ
    • 光学メディア

第7章 ゲーム機市場:タイプ別

  • ハンドヘルドゲーム機
  • 家庭用ビデオゲーム機
    • ポータブルではない
    • ポータブル
  • ハイブリッドビデオゲームコンソール
  • プラグアンドプレイ/レトロコンソール

第8章 ゲーム機市場:流通チャネル別

  • オフライン
  • オンライン

第9章 ゲーム機市場:用途別

  • ゲーム
  • ゲーム以外

第10章 南北アメリカのゲーム機市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第11章 アジア太平洋地域のゲーム機市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第12章 欧州・中東・アフリカのゲーム機市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第13章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
    • テンセント、世界展開の取り組みの中で最も野心的なコンソールゲームを発表
    • ソニーとマイクロソフト、コールオブデューティをプレイステーションで継続する10年契約に合意
    • ASUS、ROG Allyハンドヘルドゲーム機をインドで発売
  • 戦略分析と提言

企業一覧

  • Activision Blizzard
  • Atari Inc.
  • Capcom Co. Ltd.
  • Cooler Master Co. Ltd.
  • Corsair Components Inc.
  • Dell Technologies
  • Gameloft SE
  • Hyperkin Inc.
  • HyperX
  • Logitech Inc.
  • Mad Catz Global Ltd.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
  • NVIDIA Corporation
  • Ouya Inc.(Subsidiary of Razer)
  • PlayJam
  • Redragon
  • Republic of Games
  • Rockstar Games Inc.
  • Sega Holdings Co. Ltd.
  • Sony Corp.
  • SteelSeries
  • Ubisoft Entertainment SA
  • Valve Corp.
図表

LIST OF FIGURES

  • FIGURE 1. GAMING CONSOLE MARKET RESEARCH PROCESS
  • FIGURE 2. GAMING CONSOLE MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL GAMING CONSOLE MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL GAMING CONSOLE MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL GAMING CONSOLE MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL GAMING CONSOLE MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES GAMING CONSOLE MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES GAMING CONSOLE MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. GAMING CONSOLE MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. GAMING CONSOLE MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. GAMING CONSOLE MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL GAMING CONSOLE MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL GAMING CONSOLE MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. GAMING CONSOLE MARKET DYNAMICS
  • TABLE 7. GLOBAL GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL GAMING CONSOLE MARKET SIZE, BY CONSOLE UNIT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL GAMING CONSOLE MARKET SIZE, BY CONTROLLER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL GAMING CONSOLE MARKET SIZE, BY GAMEPAD, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL GAMING CONSOLE MARKET SIZE, BY JOYSTICK, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL GAMING CONSOLE MARKET SIZE, BY PADDLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL GAMING CONSOLE MARKET SIZE, BY EXTERNAL STORAGE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL GAMING CONSOLE MARKET SIZE, BY CLOUD GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL GAMING CONSOLE MARKET SIZE, BY DIGITAL DISTRIBUTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL GAMING CONSOLE MARKET SIZE, BY GAME CARTRIDGE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL GAMING CONSOLE MARKET SIZE, BY OPTICAL MEDIA, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL GAMING CONSOLE MARKET SIZE, BY HANDHELD GAME CONSOLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL GAMING CONSOLE MARKET SIZE, BY NON-PORTABLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL GAMING CONSOLE MARKET SIZE, BY PORTABLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL GAMING CONSOLE MARKET SIZE, BY HYBRID VIDEO GAME CONSOLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL GAMING CONSOLE MARKET SIZE, BY PLUG AND PLAY/RETRO CONSOLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL GAMING CONSOLE MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL GAMING CONSOLE MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL GAMING CONSOLE MARKET SIZE, BY GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL GAMING CONSOLE MARKET SIZE, BY NON-GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. AMERICAS GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 36. AMERICAS GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 37. AMERICAS GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 38. AMERICAS GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 39. AMERICAS GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 40. AMERICAS GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 41. AMERICAS GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 42. AMERICAS GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 43. ARGENTINA GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 44. ARGENTINA GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 45. ARGENTINA GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 46. ARGENTINA GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 47. ARGENTINA GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 48. ARGENTINA GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 49. ARGENTINA GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 50. BRAZIL GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 51. BRAZIL GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 52. BRAZIL GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 53. BRAZIL GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 54. BRAZIL GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 55. BRAZIL GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 56. BRAZIL GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 57. CANADA GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 58. CANADA GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 59. CANADA GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 60. CANADA GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. CANADA GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 62. CANADA GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 63. CANADA GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 64. MEXICO GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 65. MEXICO GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 66. MEXICO GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 67. MEXICO GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 68. MEXICO GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 69. MEXICO GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 70. MEXICO GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 71. UNITED STATES GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 72. UNITED STATES GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 73. UNITED STATES GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 74. UNITED STATES GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 75. UNITED STATES GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 76. UNITED STATES GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 77. UNITED STATES GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 78. UNITED STATES GAMING CONSOLE MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 79. ASIA-PACIFIC GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 80. ASIA-PACIFIC GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 81. ASIA-PACIFIC GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 82. ASIA-PACIFIC GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. ASIA-PACIFIC GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 84. ASIA-PACIFIC GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 85. ASIA-PACIFIC GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 86. ASIA-PACIFIC GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 87. AUSTRALIA GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 88. AUSTRALIA GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 89. AUSTRALIA GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 90. AUSTRALIA GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. AUSTRALIA GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 92. AUSTRALIA GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 93. AUSTRALIA GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 94. CHINA GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 95. CHINA GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 96. CHINA GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 97. CHINA GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 98. CHINA GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 99. CHINA GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 100. CHINA GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 101. INDIA GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 102. INDIA GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 103. INDIA GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 104. INDIA GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 105. INDIA GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 106. INDIA GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 107. INDIA GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 108. INDONESIA GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 109. INDONESIA GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 110. INDONESIA GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 111. INDONESIA GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 112. INDONESIA GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 113. INDONESIA GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 114. INDONESIA GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 115. JAPAN GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 116. JAPAN GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 117. JAPAN GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 118. JAPAN GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 119. JAPAN GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 120. JAPAN GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 121. JAPAN GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 122. MALAYSIA GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 123. MALAYSIA GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 124. MALAYSIA GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 125. MALAYSIA GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 126. MALAYSIA GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 127. MALAYSIA GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 128. MALAYSIA GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 129. PHILIPPINES GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 130. PHILIPPINES GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 131. PHILIPPINES GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 132. PHILIPPINES GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 133. PHILIPPINES GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 134. PHILIPPINES GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 135. PHILIPPINES GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 136. SINGAPORE GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 137. SINGAPORE GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 138. SINGAPORE GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 139. SINGAPORE GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 140. SINGAPORE GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 141. SINGAPORE GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 142. SINGAPORE GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 143. SOUTH KOREA GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 144. SOUTH KOREA GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 145. SOUTH KOREA GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 146. SOUTH KOREA GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 147. SOUTH KOREA GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 148. SOUTH KOREA GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 149. SOUTH KOREA GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 150. TAIWAN GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 151. TAIWAN GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 152. TAIWAN GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 153. TAIWAN GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 154. TAIWAN GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 155. TAIWAN GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 156. TAIWAN GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 157. THAILAND GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 158. THAILAND GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 159. THAILAND GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 160. THAILAND GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 161. THAILAND GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 162. THAILAND GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 163. THAILAND GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 164. VIETNAM GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 165. VIETNAM GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 166. VIETNAM GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 167. VIETNAM GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 168. VIETNAM GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 169. VIETNAM GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 170. VIETNAM GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 171. EUROPE, MIDDLE EAST & AFRICA GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 172. EUROPE, MIDDLE EAST & AFRICA GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 173. EUROPE, MIDDLE EAST & AFRICA GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 174. EUROPE, MIDDLE EAST & AFRICA GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 175. EUROPE, MIDDLE EAST & AFRICA GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 176. EUROPE, MIDDLE EAST & AFRICA GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 177. EUROPE, MIDDLE EAST & AFRICA GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 178. EUROPE, MIDDLE EAST & AFRICA GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 179. DENMARK GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 180. DENMARK GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 181. DENMARK GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 182. DENMARK GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 183. DENMARK GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 184. DENMARK GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 185. DENMARK GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 186. EGYPT GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 187. EGYPT GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 188. EGYPT GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 189. EGYPT GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 190. EGYPT GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 191. EGYPT GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 192. EGYPT GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 193. FINLAND GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 194. FINLAND GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 195. FINLAND GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 196. FINLAND GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 197. FINLAND GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 198. FINLAND GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 199. FINLAND GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 200. FRANCE GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 201. FRANCE GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 202. FRANCE GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 203. FRANCE GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 204. FRANCE GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 205. FRANCE GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 206. FRANCE GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 207. GERMANY GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 208. GERMANY GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 209. GERMANY GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 210. GERMANY GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 211. GERMANY GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 212. GERMANY GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 213. GERMANY GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 214. ISRAEL GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 215. ISRAEL GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 216. ISRAEL GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 217. ISRAEL GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 218. ISRAEL GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 219. ISRAEL GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 220. ISRAEL GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 221. ITALY GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 222. ITALY GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 223. ITALY GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 224. ITALY GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 225. ITALY GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 226. ITALY GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 227. ITALY GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 228. NETHERLANDS GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 229. NETHERLANDS GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 230. NETHERLANDS GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 231. NETHERLANDS GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 232. NETHERLANDS GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 233. NETHERLANDS GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 234. NETHERLANDS GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 235. NIGERIA GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 236. NIGERIA GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 237. NIGERIA GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 238. NIGERIA GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 239. NIGERIA GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 240. NIGERIA GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 241. NIGERIA GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 242. NORWAY GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 243. NORWAY GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 244. NORWAY GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 245. NORWAY GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 246. NORWAY GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 247. NORWAY GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 248. NORWAY GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 249. POLAND GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 250. POLAND GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 251. POLAND GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 252. POLAND GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 253. POLAND GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 254. POLAND GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 255. POLAND GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 256. QATAR GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 257. QATAR GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 258. QATAR GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 259. QATAR GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 260. QATAR GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 261. QATAR GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 262. QATAR GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 263. RUSSIA GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 264. RUSSIA GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 265. RUSSIA GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 266. RUSSIA GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 267. RUSSIA GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 268. RUSSIA GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 269. RUSSIA GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 270. SAUDI ARABIA GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 271. SAUDI ARABIA GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 272. SAUDI ARABIA GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 273. SAUDI ARABIA GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 274. SAUDI ARABIA GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 275. SAUDI ARABIA GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 276. SAUDI ARABIA GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 277. SOUTH AFRICA GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 278. SOUTH AFRICA GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 279. SOUTH AFRICA GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 280. SOUTH AFRICA GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 281. SOUTH AFRICA GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 282. SOUTH AFRICA GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 283. SOUTH AFRICA GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 284. SPAIN GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 285. SPAIN GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 286. SPAIN GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 287. SPAIN GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 288. SPAIN GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 289. SPAIN GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 290. SPAIN GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 291. SWEDEN GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 292. SWEDEN GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 293. SWEDEN GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 294. SWEDEN GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 295. SWEDEN GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 296. SWEDEN GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 297. SWEDEN GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 298. SWITZERLAND GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 299. SWITZERLAND GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 300. SWITZERLAND GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 301. SWITZERLAND GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 302. SWITZERLAND GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 303. SWITZERLAND GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 304. SWITZERLAND GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 305. TURKEY GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 306. TURKEY GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 307. TURKEY GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 308. TURKEY GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 309. TURKEY GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 310. TURKEY GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 311. TURKEY GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 312. UNITED ARAB EMIRATES GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 313. UNITED ARAB EMIRATES GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 314. UNITED ARAB EMIRATES GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 315. UNITED ARAB EMIRATES GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 316. UNITED ARAB EMIRATES GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 317. UNITED ARAB EMIRATES GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 318. UNITED ARAB EMIRATES GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 319. UNITED KINGDOM GAMING CONSOLE MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 320. UNITED KINGDOM GAMING CONSOLE MARKET SIZE, BY CONTROLLER, 2018-2030 (USD MILLION)
  • TABLE 321. UNITED KINGDOM GAMING CONSOLE MARKET SIZE, BY GAME MEDIA, 2018-2030 (USD MILLION)
  • TABLE 322. UNITED KINGDOM GAMING CONSOLE MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 323. UNITED KINGDOM GAMING CONSOLE MARKET SIZE, BY HOME VIDEO GAME CONSOLE, 2018-2030 (USD MILLION)
  • TABLE 324. UNITED KINGDOM GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 325. UNITED KINGDOM GAMING CONSOLE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 326. GAMING CONSOLE MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 327. GAMING CONSOLE MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-3F223D5247CE

The Gaming Console Market was valued at USD 29.69 billion in 2023, expected to reach USD 32.61 billion in 2024, and is projected to grow at a CAGR of 9.92%, to USD 57.56 billion by 2030.

The gaming console market, a segment of the wider electronic entertainment industry, encompasses devices specifically designed for interactive multimedia gameplay. This scope includes traditional home consoles, handheld devices, and newer cloud-based streaming platforms. The necessity of these devices stems from the growing consumer demand for immersive gaming experiences, driven by advancements in 3D graphics, virtual reality, and online multiplayer capabilities. Application-wise, gaming consoles serve not only as entertainment hubs but increasingly as platforms for streaming video content, virtual events, and social connectivity. The end-use scope targets a diverse clientele, including hardcore gamers seeking high performance, casual users interested in social gaming experiences, and families looking for multi-functional home entertainment systems.

KEY MARKET STATISTICS
Base Year [2023] USD 29.69 billion
Estimated Year [2024] USD 32.61 billion
Forecast Year [2030] USD 57.56 billion
CAGR (%) 9.92%

Market growth is influenced by factors such as technological advancements, increasing digital distribution, and a growing base of internet users which collectively expand the accessibility and sophistication of gaming content. The integration of AI and machine learning for personalized gameplay further propels market expansion. Current opportunities include the burgeoning eSports industry and the rising popularity of augmented reality games, which present untapped potential for innovation in user engagement. Companies could benefit by focusing on customizable gaming experiences and developing cross-platform compatibility to attract a broader audience. However, the market faces significant challenges, including high production costs, intense competition, and regulatory concerns around console exclusivity and digital economies.

Innovation in energy-efficient console designs and advancements in cloud gaming could be key areas for research and development. The ongoing transition toward digital downloads and away from physical media also presents a significant area for business adaptation. Given the current environment, companies need to invest in cloud infrastructure and explore strategic partnerships with game developers to strengthen their digital ecosystems. Overall, the market is dynamic and competitive, characterized by rapid technology cycles and a need for continuous innovation to meet evolving consumer expectations.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Gaming Console Market

The Gaming Console Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Technological advances in processing power, graphics, and user interfaces to enhance the gaming experience
    • Online multiplayer gaming and digital distribution, extending the lifecycle of gaming consoles
    • Innovations in multi-functional entertainment devices
  • Market Restraints
    • Initial high development costs for new technology and exclusive titles
  • Market Opportunities
    • Advances in Virtual and augmented reality offering new gaming experiences
    • Increasing shift towards digital game sales and services to open new revenue channels
  • Market Challenges
    • Strong competition from mobile and PC gaming sector

Porter's Five Forces: A Strategic Tool for Navigating the Gaming Console Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Gaming Console Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Gaming Console Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Gaming Console Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Gaming Console Market

A detailed market share analysis in the Gaming Console Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Gaming Console Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Gaming Console Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Gaming Console Market

A strategic analysis of the Gaming Console Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Gaming Console Market, highlighting leading vendors and their innovative profiles. These include Activision Blizzard, Atari Inc., Capcom Co. Ltd., Cooler Master Co. Ltd., Corsair Components Inc., Dell Technologies, Gameloft SE, Hyperkin Inc., HyperX, Logitech Inc., Mad Catz Global Ltd., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corporation, Ouya Inc. (Subsidiary of Razer), PlayJam, Redragon, Republic of Games, Rockstar Games Inc., Sega Holdings Co. Ltd., Sony Corp., SteelSeries, Ubisoft Entertainment SA, and Valve Corp..

Market Segmentation & Coverage

This research report categorizes the Gaming Console Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Component, market is studied across Console Unit, Controller, External Storage, and Game Media. The Controller is further studied across Gamepad, Joystick, and Paddle. The Game Media is further studied across Cloud Gaming, Digital Distribution, Game Cartridge, and Optical Media.
  • Based on Type, market is studied across Handheld Game Console, Home Video Game Console, Hybrid Video Game Console, and Plug and Play/Retro Console. The Home Video Game Console is further studied across Non-Portable and Portable.
  • Based on Distribution Channel, market is studied across Offline and Online.
  • Based on Application, market is studied across Gaming and Non-gaming.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Technological advances in processing power, graphics, and user interfaces to enhance the gaming experience
      • 5.1.1.2. Online multiplayer gaming and digital distribution, extending the lifecycle of gaming consoles
      • 5.1.1.3. Innovations in multi-functional entertainment devices
    • 5.1.2. Restraints
      • 5.1.2.1. Initial high development costs for new technology and exclusive titles
    • 5.1.3. Opportunities
      • 5.1.3.1. Advances in Virtual and augmented reality offering new gaming experiences
      • 5.1.3.2. Increasing shift towards digital game sales and services to open new revenue channels
    • 5.1.4. Challenges
      • 5.1.4.1. Strong competition from mobile and PC gaming sector
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Type: Handheld game consoles for higher graphical capabilities
    • 5.2.2. Application: Diverse scope of applications in gaming and non-gaming sector
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Gaming Console Market, by Component

  • 6.1. Introduction
  • 6.2. Console Unit
  • 6.3. Controller
    • 6.3.1. Gamepad
    • 6.3.2. Joystick
    • 6.3.3. Paddle
  • 6.4. External Storage
  • 6.5. Game Media
    • 6.5.1. Cloud Gaming
    • 6.5.2. Digital Distribution
    • 6.5.3. Game Cartridge
    • 6.5.4. Optical Media

7. Gaming Console Market, by Type

  • 7.1. Introduction
  • 7.2. Handheld Game Console
  • 7.3. Home Video Game Console
    • 7.3.1. Non-Portable
    • 7.3.2. Portable
  • 7.4. Hybrid Video Game Console
  • 7.5. Plug and Play/Retro Console

8. Gaming Console Market, by Distribution Channel

  • 8.1. Introduction
  • 8.2. Offline
  • 8.3. Online

9. Gaming Console Market, by Application

  • 9.1. Introduction
  • 9.2. Gaming
  • 9.3. Non-gaming

10. Americas Gaming Console Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Gaming Console Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Gaming Console Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
    • 13.3.1. Tencent Unveils Its Most Ambitious Console Game Amid Global Expansion Efforts
    • 13.3.2. Sony and Microsoft Agree 10-year Deal To Keep Call Of Duty On Playstation
    • 13.3.3. Asus Launches ROG Ally Handheld Gaming Console in India
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Activision Blizzard
  • 2. Atari Inc.
  • 3. Capcom Co. Ltd.
  • 4. Cooler Master Co. Ltd.
  • 5. Corsair Components Inc.
  • 6. Dell Technologies
  • 7. Gameloft SE
  • 8. Hyperkin Inc.
  • 9. HyperX
  • 10. Logitech Inc.
  • 11. Mad Catz Global Ltd.
  • 12. Microsoft Corp.
  • 13. Nintendo Co. Ltd.
  • 14. NVIDIA Corporation
  • 15. Ouya Inc. (Subsidiary of Razer)
  • 16. PlayJam
  • 17. Redragon
  • 18. Republic of Games
  • 19. Rockstar Games Inc.
  • 20. Sega Holdings Co. Ltd.
  • 21. Sony Corp.
  • 22. SteelSeries
  • 23. Ubisoft Entertainment SA
  • 24. Valve Corp.