デフォルト表紙
市場調査レポート
商品コード
1615383

ゲーム&パズル市場:ゲームタイプ別、ライセンシング別、年齢層別、流通別、ゲームテーマ別-2025-2030年世界予測

Games & Puzzles Market by Games Type (Board Games, Card Games, Puzzles), Licensing (Licensed, Non-Licensed), Age Group, Distribution, Game Theme - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 181 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
ゲーム&パズル市場:ゲームタイプ別、ライセンシング別、年齢層別、流通別、ゲームテーマ別-2025-2030年世界予測
出版日: 2024年12月01日
発行: 360iResearch
ページ情報: 英文 181 Pages
納期: 即日から翌営業日
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  • 概要
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  • 目次
概要

ゲーム&パズル市場は、2023年に284億8,000万米ドルと評価され、2024年には315億7,000万米ドルに達すると予測され、CAGR 11.93%で成長し、2030年には627億3,000万米ドルになると予測されています。

ゲーム&パズル市場の範囲と定義には、ボードゲーム、カードゲーム、ジグソーパズル、デジタル化が含まれ、娯楽、学習、社会的交流のために多様な年齢層を魅了しています。この市場の必要性は、デジタル化やワークライフバランスの懸念が高まる中、精神的なリラックス、認知スキルの向上、対人関係の絆を深める活動への需要が高まっていることに起因しています。用途は、教育機関、家庭、カフェなど多岐にわたり、文化的・企業的な関与が充実しているため、認知スキルの向上からチームダイナミクスの育成まで、利用領域が広がっています。最終的な使用範囲は、個人消費者、教育機関、レクリエーション・センターにまで及び、メンタルヘルス・セラピーや企業のチーム・ビルディング演習にこれらのツールを組み込むことへの関心が急増しています。

主な市場の統計
基準年[2023] 284億8,000万米ドル
推定年[2024] 315億7,000万米ドル
予測年[2030] 627億3,000万米ドル
CAGR(%) 11.93%

市場の洞察によると、多人数参加型ボードゲームやカスタマイズされたパズルの再興とともに、デジタルゲームの飽和状態よりも伝統的なゲームに対する消費者の嗜好の高まりが成長を牽引しています。特に、COVID-19の流行が家庭用エンタテインメントの動向を加速させ、この市場の拡大を後押ししました。しかし、デジタル・ゲーム・プラットフォームとの競合激化、製造コストの高騰、原材料価格(特に紙と段ボール)の変動といった課題が制約となっています。同市場の最新のビジネスチャンスとしては、環境にやさしく、教育的に豊かなゲームの開発や、拡張現実(AR)機能を統合して物理的領域とデジタル領域を橋渡しし、ハイテクに精通しながらもノスタルジックな観客に対応することなどが挙げられます。

イノベーションは、持続可能な素材、ゲームのパーソナライゼーション・オプション、世界市場を惹きつける多様な文化的テーマに焦点を当てるべきです。従来のゲームプレイにおける人工知能インターフェースの市場研究と開発は、ユーザーとのインタラクションに革命をもたらし、消費者層を拡大する可能性があります。したがって、企業は多様な戦略を採用し、環境に配慮したデザイン、ローカライズされたコンテンツ、デジタル拡張機能を重視することで、新たな動向を捉え、進化する消費者の期待に備えるべきです。消費者からのフィードバックに積極的に取り組み、教育機関や企業セクターと戦略的パートナーシップを結ぶことで、このダイナミックな情勢における市場への浸透と適応力をさらに高めることができます。

市場力学:急速に進化するゲーム&パズル市場における重要な市場洞察の解明

ゲーム&パズル市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的意思決定、新たなビジネスチャンスの獲得を行うことができます。これらの動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができるとともに、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • デジタル統合、教育パズル、テーマ別ボードゲームなど、製品ラインアップの多様化
    • 認知的・教育的効果の重視の高まり
    • eコマース・プラットフォームの成長により、世界中の人々がゲームやパズルにアクセスしやすくなっています。
  • 市場抑制要因
    • 原材料への依存度の高さ、製品の標準化における課題
  • 市場機会
    • 電子ゲームデザインにおける人工知能AI、AR、VRの採用により、没入体験を通じてユーザーのエンゲージメントが高まる
    • ゲームゾーンや楽しいアクティビティの数の急増と、カスタマイズ可能でパーソナライズされたゲーム体験の開発
  • 市場の課題
    • 模倣品の存在と貿易障壁

ポーターのファイブフォース:ゲーム&パズル市場をナビゲートする戦略ツール

ポーターのファイブフォース(5つの力)は、ゲーム&パズル市場の競合情勢を理解するための重要なツールです。ポーターのファイブフォース・フレームワークは、企業の競争力を評価し、戦略的機会を探るための明確な手法を提供します。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これらの洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することができ、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:ゲーム&パズル市場における外部からの影響の把握

外部マクロ環境要因は、ゲーム&パズル市場の業績ダイナミクスを形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を提供します。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析ゲーム&パズル市場における競合情勢の把握

ゲーム&パズル市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、断片化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニング・マトリックスゲーム&パズル市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、ゲーム&パズル市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によりベンダーを明確かつ的確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨ゲーム&パズル市場における成功への道筋を描く

ゲーム&パズル市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を検討することで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネスチャンスを活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目分野を網羅した市場の包括的な分析を提供しています:

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力の評価。

2.市場の開拓度:新興市場における成長機会を特定し、既存分野における拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを提供します。

3.市場の多様化:最近の製品発売、未開拓の地域、業界の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発およびイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています:

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、セグメント、地域はどこか?

3.市場を形成する主な技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • デジタル統合、教育パズル、テーマボードゲームを通じてますます多様化する製品ライン
      • 認知的および教育的利益への重点の増加
      • 世界中の視聴者にとってよりアクセスしやすいゲームやパズルを提供するeコマースプラットフォームの成長
    • 抑制要因
      • 原材料の入手可能性への依存度が高く、製品の標準化が課題
    • 機会
      • 電子ゲームデザインに人工知能(AI)、AR、VRを採用することで、没入型体験を通じてユーザーエンゲージメントを強化
      • ゲームゾーンと楽しいアクティビティの急増、カスタマイズ可能でパーソナライズされたゲーム体験の開発
    • 課題
      • 偽造品や貿易障壁が多数存在
  • 市場セグメンテーション分析
    • ゲームの種類:パズルの応用範囲を広げて、子供たちの問題解決能力を向上させる
    • ゲームのテーマ:情報の保持力を高め、複雑なトピックをより理解しやすくするための教育ゲームの採用が増加
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治的
    • 経済
    • 社交
    • 技術的
    • 法律上
    • 環境

第6章 ゲーム&パズル市場ゲームの種類別

  • ボードゲーム
  • カードゲーム
  • パズル

第7章 ゲーム&パズル市場ライセンシング別

  • ライセンス
  • ライセンスなし

第8章 ゲーム&パズル市場:年齢層別

  • 12~25歳
  • 2~5歳
  • 25歳以上
  • 5~12歳

第9章 ゲーム&パズル市場配布元

  • オフライン
  • オンライン

第10章 ゲーム&パズル市場ゲームテーマ別

  • 教育
  • 楽しみとエンターテイメント
  • 戦略と戦争

第11章 南北アメリカのゲーム&パズル市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第12章 アジア太平洋地域のゲーム&パズル市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第13章 欧州・中東・アフリカのゲーム&パズル市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第14章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
    • LinkedInが新しいパズルゲームでユーザーエンゲージメントを多様化
    • クラシックボードゲームへのAIの統合:マテルのPictionary Vs. AIを詳しく見る
    • ハズブロとXploredの戦略的パートナーシップ
  • 戦略分析と提言

企業一覧

  • Asmodee North America, Inc. by Embracer Group
  • Athesia Kalenderverlag GmbH
  • Bandai Namco Toys & Collectibles Incorporated
  • Buffalo Games, LLC
  • Cartamundi Services NV
  • CubicFun Toys Industrial Co., Ltd
  • Don't Panic Games SAS
  • Educa Borras
  • Gibsons Games Ltd.
  • Hasbro, Inc.
  • Koninklijke Jumbo B.V.
  • Legends MainGate, LLC
  • LEGO A/S
  • MasterPieces Puzzle Company INC
  • Nintendo of America Inc
  • Ravensburger AG
  • Schmidt Spiele GmbH
  • Springbok Puzzles BY Hallmark Cards, Inc.
  • TOMY International, Inc.
  • Trefl S.A.
  • VTech Holdings Limited
  • Wiener Spielkartenfabrik Ferd. Piatnik & Sohne
図表

LIST OF FIGURES

  • FIGURE 1. GAMES & PUZZLES MARKET RESEARCH PROCESS
  • FIGURE 2. GAMES & PUZZLES MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL GAMES & PUZZLES MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL GAMES & PUZZLES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. AMERICAS GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. AMERICAS GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 19. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. GAMES & PUZZLES MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 25. GAMES & PUZZLES MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. GAMES & PUZZLES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL GAMES & PUZZLES MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL GAMES & PUZZLES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. GAMES & PUZZLES MARKET DYNAMICS
  • TABLE 7. GLOBAL GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL GAMES & PUZZLES MARKET SIZE, BY BOARD GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL GAMES & PUZZLES MARKET SIZE, BY CARD GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL GAMES & PUZZLES MARKET SIZE, BY PUZZLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL GAMES & PUZZLES MARKET SIZE, BY LICENSED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL GAMES & PUZZLES MARKET SIZE, BY NON-LICENSED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL GAMES & PUZZLES MARKET SIZE, BY 12-25 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL GAMES & PUZZLES MARKET SIZE, BY 2-5 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL GAMES & PUZZLES MARKET SIZE, BY ABOVE 25 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL GAMES & PUZZLES MARKET SIZE, BY BETWEEN 5 & 12 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL GAMES & PUZZLES MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL GAMES & PUZZLES MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL GAMES & PUZZLES MARKET SIZE, BY EDUCATIONAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL GAMES & PUZZLES MARKET SIZE, BY FUN & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL GAMES & PUZZLES MARKET SIZE, BY STRATEGY & WAR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. AMERICAS GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 27. AMERICAS GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 28. AMERICAS GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 30. AMERICAS GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 31. AMERICAS GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 32. ARGENTINA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 33. ARGENTINA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 34. ARGENTINA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 35. ARGENTINA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 36. ARGENTINA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 37. BRAZIL GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 38. BRAZIL GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 39. BRAZIL GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 40. BRAZIL GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 41. BRAZIL GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 42. CANADA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 43. CANADA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 44. CANADA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 45. CANADA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 46. CANADA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 47. MEXICO GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. MEXICO GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 49. MEXICO GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 50. MEXICO GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 51. MEXICO GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 52. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 53. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 54. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 55. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 56. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 57. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 58. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 59. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 60. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 61. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 62. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 63. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 64. AUSTRALIA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. AUSTRALIA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 66. AUSTRALIA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 67. AUSTRALIA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 68. AUSTRALIA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 69. CHINA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. CHINA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 71. CHINA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 72. CHINA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 73. CHINA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 74. INDIA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 75. INDIA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 76. INDIA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 77. INDIA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 78. INDIA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 79. INDONESIA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 80. INDONESIA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 81. INDONESIA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 82. INDONESIA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 83. INDONESIA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 84. JAPAN GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. JAPAN GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 86. JAPAN GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 87. JAPAN GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 88. JAPAN GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 89. MALAYSIA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 90. MALAYSIA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 91. MALAYSIA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 92. MALAYSIA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 93. MALAYSIA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 94. PHILIPPINES GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. PHILIPPINES GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 96. PHILIPPINES GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 97. PHILIPPINES GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 98. PHILIPPINES GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 99. SINGAPORE GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 100. SINGAPORE GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 101. SINGAPORE GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 102. SINGAPORE GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 103. SINGAPORE GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 104. SOUTH KOREA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 105. SOUTH KOREA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 106. SOUTH KOREA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 107. SOUTH KOREA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 108. SOUTH KOREA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 109. TAIWAN GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 110. TAIWAN GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 111. TAIWAN GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 112. TAIWAN GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 113. TAIWAN GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 114. THAILAND GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 115. THAILAND GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 116. THAILAND GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 117. THAILAND GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 118. THAILAND GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 119. VIETNAM GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 120. VIETNAM GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 121. VIETNAM GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 122. VIETNAM GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 123. VIETNAM GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 124. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 125. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 126. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 127. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 128. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 129. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 130. DENMARK GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 131. DENMARK GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 132. DENMARK GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 133. DENMARK GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 134. DENMARK GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 135. EGYPT GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 136. EGYPT GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 137. EGYPT GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 138. EGYPT GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 139. EGYPT GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 140. FINLAND GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 141. FINLAND GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 142. FINLAND GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 143. FINLAND GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 144. FINLAND GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 145. FRANCE GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 146. FRANCE GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 147. FRANCE GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 148. FRANCE GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 149. FRANCE GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 150. GERMANY GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 151. GERMANY GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 152. GERMANY GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 153. GERMANY GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 154. GERMANY GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 155. ISRAEL GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 156. ISRAEL GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 157. ISRAEL GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 158. ISRAEL GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 159. ISRAEL GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 160. ITALY GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 161. ITALY GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 162. ITALY GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 163. ITALY GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 164. ITALY GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 165. NETHERLANDS GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 166. NETHERLANDS GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 167. NETHERLANDS GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 168. NETHERLANDS GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 169. NETHERLANDS GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 170. NIGERIA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 171. NIGERIA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 172. NIGERIA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 173. NIGERIA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 174. NIGERIA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 175. NORWAY GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 176. NORWAY GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 177. NORWAY GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 178. NORWAY GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 179. NORWAY GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 180. POLAND GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 181. POLAND GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 182. POLAND GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 183. POLAND GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 184. POLAND GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 185. QATAR GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 186. QATAR GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 187. QATAR GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 188. QATAR GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 189. QATAR GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 190. RUSSIA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 191. RUSSIA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 192. RUSSIA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 193. RUSSIA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 194. RUSSIA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 195. SAUDI ARABIA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 196. SAUDI ARABIA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 197. SAUDI ARABIA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 198. SAUDI ARABIA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 199. SAUDI ARABIA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 200. SOUTH AFRICA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 201. SOUTH AFRICA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 202. SOUTH AFRICA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 203. SOUTH AFRICA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 204. SOUTH AFRICA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 205. SPAIN GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 206. SPAIN GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 207. SPAIN GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 208. SPAIN GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 209. SPAIN GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 210. SWEDEN GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 211. SWEDEN GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 212. SWEDEN GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 213. SWEDEN GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 214. SWEDEN GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 215. SWITZERLAND GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 216. SWITZERLAND GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 217. SWITZERLAND GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 218. SWITZERLAND GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 219. SWITZERLAND GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 220. TURKEY GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 221. TURKEY GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 222. TURKEY GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 223. TURKEY GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 224. TURKEY GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 225. UNITED ARAB EMIRATES GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 226. UNITED ARAB EMIRATES GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 227. UNITED ARAB EMIRATES GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 228. UNITED ARAB EMIRATES GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 229. UNITED ARAB EMIRATES GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 230. UNITED KINGDOM GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 231. UNITED KINGDOM GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 232. UNITED KINGDOM GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 233. UNITED KINGDOM GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 234. UNITED KINGDOM GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 235. GAMES & PUZZLES MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 236. GAMES & PUZZLES MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-521BAA36EAD5

The Games & Puzzles Market was valued at USD 28.48 billion in 2023, expected to reach USD 31.57 billion in 2024, and is projected to grow at a CAGR of 11.93%, to USD 62.73 billion by 2030.

The scope and definition of the Games & Puzzles market encapsulate board games, card games, jigsaw puzzles, and digital adaptations attracting diverse age groups for entertainment, learning, and social interaction. This market's necessity stems from the growing demand for mental relaxation, cognitive skill development, and interpersonal bonding activities amid increasing digitalization and work-life balance concerns. Applications span across educational institutions, households, and cafes, enriched by cultural and corporate engagement, thereby broadening the realm of usage - from cognitive skill enhancements to fostering team dynamics. The end-use scope extends to individual consumers, educational bodies, and recreational centers, with a burgeoning interest in integrating these tools within mental health therapies and corporate team-building exercises.

KEY MARKET STATISTICS
Base Year [2023] USD 28.48 billion
Estimated Year [2024] USD 31.57 billion
Forecast Year [2030] USD 62.73 billion
CAGR (%) 11.93%

Market insights reveal growth driven by rising consumer preferences for traditional games over digital saturation, along with the re-emergence of multiplayer board games and customized puzzles. Notably, the COVID-19 pandemic accelerated home entertainment trends, bolstering this market's expansion. However, challenges such as increased competition from digital gaming platforms, high production costs, and fluctuating raw material prices, particularly paper and cardboard, pose constraints. The market's latest opportunities include the development of eco-friendly and educationally enriching games and integrating augmented reality features to bridge physical and digital realms, catering to tech-savvy yet nostalgic audiences.

Innovation should focus on sustainable materials, personalization options for games, and diverse cultural themes to attract global markets. Market research and development of artificial intelligence interfaces in traditional gameplay could revolutionize user interaction and expand the consumer base. Hence, companies should adopt a diversified strategy, emphasizing eco-conscious designs, localized content, and digital augmentations to capture emerging trends and prepare for evolving consumer expectations. Proactive engagement with consumer feedback and strategic partnerships with educational institutions and corporate sectors can further enhance market penetration and adaptability in this dynamic landscape.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Games & Puzzles Market

The Games & Puzzles Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increasingly diversified product lines through digital integration, educational puzzles, themed board games
    • Increased emphasis on cognitive and educational benefits
    • Growth of e-commerce platforms offering games and puzzles more accessible to a global audience
  • Market Restraints
    • High dependence on raw material availability and challenges in product standardization
  • Market Opportunities
    • Adoption of artificial intelligence AI, AR, and VR in electronic game design enhances user engagement through immersive experiences
    • Surge in number of game zones and fun activities and development of customizable and personalized gaming experiences
  • Market Challenges
    • Strong presence of counterfeit products and trade barriers

Porter's Five Forces: A Strategic Tool for Navigating the Games & Puzzles Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Games & Puzzles Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Games & Puzzles Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Games & Puzzles Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Games & Puzzles Market

A detailed market share analysis in the Games & Puzzles Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Games & Puzzles Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Games & Puzzles Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Games & Puzzles Market

A strategic analysis of the Games & Puzzles Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Games & Puzzles Market, highlighting leading vendors and their innovative profiles. These include Asmodee North America, Inc. by Embracer Group, Athesia Kalenderverlag GmbH, Bandai Namco Toys & Collectibles Incorporated, Buffalo Games, LLC, Cartamundi Services NV, CubicFun Toys Industrial Co., Ltd, Don't Panic Games SAS, Educa Borras, Gibsons Games Ltd., Hasbro, Inc., Koninklijke Jumbo B.V., Legends MainGate, LLC, LEGO A/S, MasterPieces Puzzle Company INC, Nintendo of America Inc, Ravensburger AG, Schmidt Spiele GmbH, Springbok Puzzles BY Hallmark Cards, Inc., TOMY International, Inc., Trefl S.A., VTech Holdings Limited, and Wiener Spielkartenfabrik Ferd. Piatnik & Sohne.

Market Segmentation & Coverage

This research report categorizes the Games & Puzzles Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Games Type, market is studied across Board Games, Card Games, and Puzzles.
  • Based on Licensing, market is studied across Licensed and Non-Licensed.
  • Based on Age Group, market is studied across 12-25 Years, 2-5 Years, Above 25 Years, and Between 5 & 12 Years.
  • Based on Distribution, market is studied across Offline and Online.
  • Based on Game Theme, market is studied across Educational, Fun & Entertainment, and Strategy & War.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasingly diversified product lines through digital integration, educational puzzles, themed board games
      • 5.1.1.2. Increased emphasis on cognitive and educational benefits
      • 5.1.1.3. Growth of e-commerce platforms offering games and puzzles more accessible to a global audience
    • 5.1.2. Restraints
      • 5.1.2.1. High dependence on raw material availability and challenges in product standardization
    • 5.1.3. Opportunities
      • 5.1.3.1. Adoption of artificial intelligence AI, AR, and VR in electronic game design enhances user engagement through immersive experiences
      • 5.1.3.2. Surge in number of game zones and fun activities and development of customizable and personalized gaming experiences
    • 5.1.4. Challenges
      • 5.1.4.1. Strong presence of counterfeit products and trade barriers
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Games Type: Expanding applications of puzzles to improve problem-solving skills among children
    • 5.2.2. Game Theme: Growing adoption of educational games to increase the retention of information and make complex topics more understandable
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Games & Puzzles Market, by Games Type

  • 6.1. Introduction
  • 6.2. Board Games
  • 6.3. Card Games
  • 6.4. Puzzles

7. Games & Puzzles Market, by Licensing

  • 7.1. Introduction
  • 7.2. Licensed
  • 7.3. Non-Licensed

8. Games & Puzzles Market, by Age Group

  • 8.1. Introduction
  • 8.2. 12-25 Years
  • 8.3. 2-5 Years
  • 8.4. Above 25 Years
  • 8.5. Between 5 & 12 Years

9. Games & Puzzles Market, by Distribution

  • 9.1. Introduction
  • 9.2. Offline
  • 9.3. Online

10. Games & Puzzles Market, by Game Theme

  • 10.1. Introduction
  • 10.2. Educational
  • 10.3. Fun & Entertainment
  • 10.4. Strategy & War

11. Americas Games & Puzzles Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific Games & Puzzles Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa Games & Puzzles Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. LinkedIn Diversifies User Engagement With New Puzzle Games
    • 14.3.2. Integration of AI in Classic Board Games: A Closer Look at Mattel's Pictionary Vs. AI
    • 14.3.3. A Strategic Partnership Between Hasbro and Xplored
  • 14.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Asmodee North America, Inc. by Embracer Group
  • 2. Athesia Kalenderverlag GmbH
  • 3. Bandai Namco Toys & Collectibles Incorporated
  • 4. Buffalo Games, LLC
  • 5. Cartamundi Services NV
  • 6. CubicFun Toys Industrial Co., Ltd
  • 7. Don't Panic Games SAS
  • 8. Educa Borras
  • 9. Gibsons Games Ltd.
  • 10. Hasbro, Inc.
  • 11. Koninklijke Jumbo B.V.
  • 12. Legends MainGate, LLC
  • 13. LEGO A/S
  • 14. MasterPieces Puzzle Company INC
  • 15. Nintendo of America Inc
  • 16. Ravensburger AG
  • 17. Schmidt Spiele GmbH
  • 18. Springbok Puzzles BY Hallmark Cards, Inc.
  • 19. TOMY International, Inc.
  • 20. Trefl S.A.
  • 21. VTech Holdings Limited
  • 22. Wiener Spielkartenfabrik Ferd. Piatnik & Sohne