|
市場調査レポート
商品コード
1797033
玩具とゲーム市場- 世界の産業規模、シェア、動向、機会、予測、製品タイプ別、流通チャネル別、地域別、市場競合、2020年~2030年Toys and Games Market - Global Industry Size, Share, Trends, Opportunity and Forecast, By Product Type, By Distribution Channel, By Region & Competition, 2020-2030F |
||||||
カスタマイズ可能
|
|||||||
| 玩具とゲーム市場- 世界の産業規模、シェア、動向、機会、予測、製品タイプ別、流通チャネル別、地域別、市場競合、2020年~2030年 |
|
出版日: 2025年08月25日
発行: TechSci Research
ページ情報: 英文 184 Pages
納期: 2~3営業日
|
全表示
- 概要
- 目次
玩具とゲームの世界市場規模は2024年に3,354億2,000万米ドル、2030年には4,347億9,000万米ドルに成長すると予測、CAGRは4.42%。
世界の玩具とゲーム市場は、可処分所得の増加、中間層人口の新興国市場の拡大、遊びを通じた子どもの発達に対する意識の高まりなどを背景に、着実な成長を遂げています。教育玩具やSTEM系玩具の需要が急増しており、認知能力開発に対する親の嗜好が後押ししています。アプリ対応ゲーム、拡張現実(AR)機能、対話型ロボットなど、従来の玩具にテクノロジーが統合されたことで、消費者の期待は大きく変化しています。さらに、映画やビデオゲームのグッズやライセンス商品の人気は、売上をさらに押し上げています。eコマース・プラットフォームは、特に新興市場においてアクセシビリティを拡大しています。
| 市場概要 | |
|---|---|
| 予測期間 | 2026年~2030年 |
| 市場規模:2024年 | 3,354億2,000万米ドル |
| 市場規模:2030年 | 4,347億9,000万米ドル |
| CAGR:2025年~2030年 | 4.42% |
| 急成長セグメント | オンライン |
| 最大市場 | 北米 |
市場促進要因
知育・能力開発玩具に対する需要の高まり
主な市場課題
安全性への懸念と厳しい規制遵守
主要市場動向
Kidult文化の台頭と大人向けコレクターズアイテム
目次
第1章 イントロダクション
第2章 調査手法
第3章 エグゼクティブサマリー
第4章 世界の玩具とゲーム市場展望
- 市場規模・予測
- 金額別
- 市場シェア・予測
- 製品タイプ別(ぬいぐるみ、幼児・就学前向けおもちゃ、アクティビティおもちゃ、人形、ゲーム・パズル、その他)
- 流通チャネル別(スーパーマーケット/ハイパーマーケット、専門店、オンライン、その他)
- 地域別
- 企業別(2024年)
- 市場マップ
第5章 北米の玩具とゲーム市場展望
- 市場規模・予測
- 金額別
- 市場シェア・予測
- 製品タイプ別
- 流通チャネル別
- 国別
- 北米:国別分析
- 米国
- カナダ
- メキシコ
第6章 欧州の玩具とゲーム市場展望
- 市場規模・予測
- 市場シェア・予測
- 欧州:国別分析
- フランス
- ドイツ
- スペイン
- イタリア
- 英国
第7章 アジア太平洋の玩具とゲーム市場展望
- 市場規模・予測
- 市場シェア・予測
- アジア太平洋:国別分析
- 中国
- 日本
- インド
- ベトナム
- 韓国
第8章 中東・アフリカの玩具とゲーム市場展望
- 市場規模・予測
- 市場シェア・予測
- 中東・アフリカ:国別分析
- 南アフリカ
- サウジアラビア
- アラブ首長国連邦
- トルコ
第9章 南米の玩具とゲーム市場展望
- 市場規模・予測
- 市場シェア・予測
- 南米:国別分析
- ブラジル
- アルゼンチン
- コロンビア
第10章 市場力学
- 促進要因
- 課題
第11章 市場動向と発展
- 合併と買収
- 製品上市
- 最近の動向
第12章 混乱:紛争、パンデミック、貿易障壁
第13章 ポーターのファイブフォース分析
- 業界内の競合
- 新規参入の可能性
- サプライヤーの力
- 顧客の力
- 代替品の脅威
第14章 競合情勢
- 企業プロファイル
- Spin Master
- The Lego Group
- Sanrio Co., Ltd.
- Playmates Toys Limited
- JAKKS Pacific, Inc.
- Mattel
- Hasbro
- Schylling
- Bandai Namco Holdings Inc.
- Dream International Limited
第15章 戦略的提言
第16章 調査会社について・免責事項
Global Toys and Games Market was valued at USD 335.42 Billion in 2024 and is expected to grow to USD 434.79 Billion by 2030 with a CAGR of 4.42%. The global toys and games market is witnessing steady growth, driven by increasing disposable incomes, expanding middle-class populations, and rising awareness of child development through play. Demand for educational and STEM-based toys has surged, fueled by parents' preference for cognitive skill development. The integration of technology into traditional toys-such as app-enabled games, augmented reality features, and interactive robots-is reshaping consumer expectations. Moreover, the popularity of collectibles and licensed merchandise from movies and video games has further boosted sales. E-commerce platforms have widened accessibility, especially in emerging markets.
| Market Overview | |
|---|---|
| Forecast Period | 2026-2030 |
| Market Size 2024 | USD 335.42 Billion |
| Market Size 2030 | USD 434.79 Billion |
| CAGR 2025-2030 | 4.42% |
| Fastest Growing Segment | Online |
| Largest Market | North America |
Key Market Drivers
Rising Demand for Educational and Skill-Development Toys
One of the most influential drivers of the global toys and games market is the growing emphasis on educational toys and those that promote cognitive and motor skill development. Parents, educators, and child development experts are increasingly focusing on toys that not only entertain but also teach essential skills such as problem-solving, creativity, numeracy, language, and emotional intelligence. STEM (Science, Technology, Engineering, and Mathematics) toys are gaining significant traction worldwide, as they are seen as tools to introduce children to complex concepts in a fun and interactive way. Brands are innovating in this space by integrating age-appropriate learning modules, making toys more engaging and effective for early education. The rise in dual-income households and working parents has also led to a preference for toys that offer educational value during independent playtime. In both developed and developing countries, early childhood education is being prioritized, and toys that contribute to this goal are in high demand. Governments and educational institutions are also playing a role by recommending or incorporating specific types of learning toys into curricula and preschool settings. Between 2011 and March 19, 2024, the U.S. Consumer Product Safety Commission (CPSC) issued six recalls of toys containing button-cell batteries, reflecting ongoing regulatory scrutiny and compliance efforts under safety standards like ASTM F963 and the CPSIA. This trend is expected to continue fueling market growth as consumers place a stronger emphasis on learning-based entertainment.
Key Market Challenges
Safety Concerns and Stringent Regulatory Compliance
One of the major challenges facing the global toys and games market is the need to comply with strict safety regulations and standards across different countries and regions. As toys are primarily intended for children, ensuring product safety is paramount, and any failure in this area can result in severe consequences for manufacturers, including legal penalties, product recalls, brand damage, and loss of consumer trust. Governments around the world, particularly in the European Union, the United States, and Japan, have implemented rigorous safety norms concerning the use of hazardous chemicals, choking hazards, sharp edges, and battery safety. For instance, the EU's Toy Safety Directive and the U.S. Consumer Product Safety Improvement Act (CPSIA) impose strict testing and labeling requirements. Smaller manufacturers, especially those in developing countries, often find it difficult to meet the high cost and complexity of regulatory compliance, which limits their ability to expand globally. Furthermore, evolving regulations-such as those focused on sustainability or data privacy in connected toys-create additional pressure to continuously adapt product design and manufacturing processes. Inadequate compliance or oversight can lead to mass recalls, such as those seen in the past due to lead paint or magnetic components, severely damaging a brand's reputation and consumer confidence.
Key Market Trends
Rise of "Kidult" Culture and Adult Collectibles
A significant trend gaining momentum in the global toys and games market is the growing influence of the "kidult" segment-adults who purchase toys for nostalgia, stress relief, or collection purposes. This consumer base, typically aged between 20 and 40, is increasingly driving demand for action figures, model kits, puzzles, board games, LEGO sets, and high-end collectibles based on pop culture, anime, comics, and retro gaming. Unlike children, kidults often have higher disposable incomes and are willing to pay premium prices for exclusive or limited-edition merchandise. Companies are responding by launching nostalgia-themed product lines and collaborating with major entertainment franchises like Star Wars, Marvel, Pokemon, and Harry Potter. These toys are not just meant for play but are seen as lifestyle items or home decor elements. Toy conventions, online fan communities, and social media have also helped to normalize and amplify this trend, turning hobbyist culture into a global market force. Even luxury brands and artists are entering the space, creating high-design figurines and designer toys that appeal to adult collectors. As emotional value, nostalgia, and hobbyism continue to drive consumer behavior, the kidult trend is transforming the perception of toys from child-centric items to multi-generational entertainment.
Key Market Players
- Spin Master
- The Lego Group
- Sanrio Co., Ltd.
- Playmates Toys Limited
- JAKKS Pacific, Inc.
- Mattel
- Hasbro
- Schylling
- Bandai Namco Holdings Inc.
- Dream International Limited
Report Scope:
In this report, the Global Toys and Games Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:
Toys and Games Market, By Product Type:
- Plush Toys
- Infant /Preschool Toys
- Activity Toys
- Dolls
- Games and Puzzles
- Others
Toys and Games Market, By Distribution Channel:
- Supermarkets/Hypermarkets
- Specialty Stores
- Online
- Others
Toys and Games Market, By Region:
- North America
- United States
- Canada
- Mexico
- Europe
- France
- United Kingdom
- Italy
- Germany
- Spain
- Asia-Pacific
- China
- Japan
- India
- South Korea
- Vietnam
- South America
- Argentina
- Colombia
- Brazil
- Middle East & Africa
- South Africa
- Saudi Arabia
- UAE
- Turkey
Competitive Landscape
Company Profiles: Detailed analysis of the major companies presents in the Global Toys and Games Market.
Available Customizations:
Global Toys and Games Market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:
Company Information
- Detailed analysis and profiling of additional market players (up to five).
Table of Contents
1. Introduction
- 1.1. Market Overview
- 1.2. Key Highlights of the Report
- 1.3. Market Coverage
- 1.4. Market Segments Covered
- 1.5. Research Tenure Considered
2. Research Methodology
- 2.1. Methodology Landscape
- 2.2. Objective of the Study
- 2.3. Baseline Methodology
- 2.4. Formulation of the Scope
- 2.5. Assumptions and Limitations
- 2.6. Sources of Research
- 2.7. Approach for the Market Study
- 2.8. Methodology Followed for Calculation of Market Size & Market Shares
- 2.9. Forecasting Methodology
3. Executive Summary
- 3.1. Overview of the Market
- 3.2. Overview of Key Market Segmentations
- 3.3. Overview of Key Market Players
- 3.4. Overview of Key Regions
- 3.5. Overview of Market Drivers, Challenges, and Trends
4. Global Toys and Games Market Outlook
- 4.1. Market Size & Forecast
- 4.1.1. By Value
- 4.2. Market Share & Forecast
- 4.2.1. By Product Type (Plush Toys, Infant /Preschool Toys, Activity Toys, Dolls, Games and Puzzles, Others)
- 4.2.2. By Distribution Channel (Supermarkets/Hypermarkets, Specialty Stores, Online, Others)
- 4.2.3. By Region
- 4.2.4. By Company (2024)
- 4.3. Market Map
5. North America Toys and Games Market Outlook
- 5.1. Market Size & Forecast
- 5.1.1. By Value
- 5.2. Market Share & Forecast
- 5.2.1. By Product Type
- 5.2.2. By Distribution Channel
- 5.2.3. By Country
- 5.3. North America: Country Analysis
- 5.3.1. United States Toys and Games Market Outlook
- 5.3.1.1. Market Size & Forecast
- 5.3.1.1.1. By Value
- 5.3.1.2. Market Share & Forecast
- 5.3.1.2.1. By Product Type
- 5.3.1.2.2. By Distribution Channel
- 5.3.1.1. Market Size & Forecast
- 5.3.2. Canada Toys and Games Market Outlook
- 5.3.2.1. Market Size & Forecast
- 5.3.2.1.1. By Value
- 5.3.2.2. Market Share & Forecast
- 5.3.2.2.1. By Product Type
- 5.3.2.2.2. By Distribution Channel
- 5.3.2.1. Market Size & Forecast
- 5.3.3. Mexico Toys and Games Market Outlook
- 5.3.3.1. Market Size & Forecast
- 5.3.3.1.1. By Value
- 5.3.3.2. Market Share & Forecast
- 5.3.3.2.1. By Product Type
- 5.3.3.2.2. By Distribution Channel
- 5.3.3.1. Market Size & Forecast
- 5.3.1. United States Toys and Games Market Outlook
6. Europe Toys and Games Market Outlook
- 6.1. Market Size & Forecast
- 6.1.1. By Value
- 6.2. Market Share & Forecast
- 6.2.1. By Product Type
- 6.2.2. By Distribution Channel
- 6.2.3. By Country
- 6.3. Europe: Country Analysis
- 6.3.1. France Toys and Games Market Outlook
- 6.3.1.1. Market Size & Forecast
- 6.3.1.1.1. By Value
- 6.3.1.2. Market Share & Forecast
- 6.3.1.2.1. By Product Type
- 6.3.1.2.2. By Distribution Channel
- 6.3.1.1. Market Size & Forecast
- 6.3.2. Germany Toys and Games Market Outlook
- 6.3.2.1. Market Size & Forecast
- 6.3.2.1.1. By Value
- 6.3.2.2. Market Share & Forecast
- 6.3.2.2.1. By Product Type
- 6.3.2.2.2. By Distribution Channel
- 6.3.2.1. Market Size & Forecast
- 6.3.3. Spain Toys and Games Market Outlook
- 6.3.3.1. Market Size & Forecast
- 6.3.3.1.1. By Value
- 6.3.3.2. Market Share & Forecast
- 6.3.3.2.1. By Product Type
- 6.3.3.2.2. By Distribution Channel
- 6.3.3.1. Market Size & Forecast
- 6.3.4. Italy Toys and Games Market Outlook
- 6.3.4.1. Market Size & Forecast
- 6.3.4.1.1. By Value
- 6.3.4.2. Market Share & Forecast
- 6.3.4.2.1. By Product Type
- 6.3.4.2.2. By Distribution Channel
- 6.3.4.1. Market Size & Forecast
- 6.3.5. United Kingdom Toys and Games Market Outlook
- 6.3.5.1. Market Size & Forecast
- 6.3.5.1.1. By Value
- 6.3.5.2. Market Share & Forecast
- 6.3.5.2.1. By Product Type
- 6.3.5.2.2. By Distribution Channel
- 6.3.5.1. Market Size & Forecast
- 6.3.1. France Toys and Games Market Outlook
7. Asia-Pacific Toys and Games Market Outlook
- 7.1. Market Size & Forecast
- 7.1.1. By Value
- 7.2. Market Share & Forecast
- 7.2.1. By Product Type
- 7.2.2. By Distribution Channel
- 7.2.3. By Country
- 7.3. Asia-Pacific: Country Analysis
- 7.3.1.China Toys and Games Market Outlook
- 7.3.1.1. Market Size & Forecast
- 7.3.1.1.1. By Value
- 7.3.1.2. Market Share & Forecast
- 7.3.1.2.1. By Product Type
- 7.3.1.2.2. By Distribution Channel
- 7.3.1.1. Market Size & Forecast
- 7.3.2.Japan Toys and Games Market Outlook
- 7.3.2.1. Market Size & Forecast
- 7.3.2.1.1. By Value
- 7.3.2.2. Market Share & Forecast
- 7.3.2.2.1. By Product Type
- 7.3.2.2.2. By Distribution Channel
- 7.3.2.1. Market Size & Forecast
- 7.3.3. India Toys and Games Market Outlook
- 7.3.3.1. Market Size & Forecast
- 7.3.3.1.1. By Value
- 7.3.3.2. Market Share & Forecast
- 7.3.3.2.1. By Product Type
- 7.3.3.2.2. By Distribution Channel
- 7.3.3.1. Market Size & Forecast
- 7.3.4. Vietnam Toys and Games Market Outlook
- 7.3.4.1. Market Size & Forecast
- 7.3.4.1.1. By Value
- 7.3.4.2. Market Share & Forecast
- 7.3.4.2.1. By Product Type
- 7.3.4.2.2. By Distribution Channel
- 7.3.4.1. Market Size & Forecast
- 7.3.5. South Korea Toys and Games Market Outlook
- 7.3.5.1. Market Size & Forecast
- 7.3.5.1.1. By Value
- 7.3.5.2. Market Share & Forecast
- 7.3.5.2.1. By Product Type
- 7.3.5.2.2. By Distribution Channel
- 7.3.5.1. Market Size & Forecast
- 7.3.1.China Toys and Games Market Outlook
8. Middle East & Africa Toys and Games Market Outlook
- 8.1. Market Size & Forecast
- 8.1.1. By Value
- 8.2. Market Share & Forecast
- 8.2.1. By Product Type
- 8.2.2. By Distribution Channel
- 8.2.3. By Country
- 8.3. MEA: Country Analysis
- 8.3.1. South Africa Toys and Games Market Outlook
- 8.3.1.1. Market Size & Forecast
- 8.3.1.1.1. By Value
- 8.3.1.2. Market Share & Forecast
- 8.3.1.2.1. By Product Type
- 8.3.1.2.2. By Distribution Channel
- 8.3.1.1. Market Size & Forecast
- 8.3.2. Saudi Arabia Toys and Games Market Outlook
- 8.3.2.1. Market Size & Forecast
- 8.3.2.1.1. By Value
- 8.3.2.2. Market Share & Forecast
- 8.3.2.2.1. By Product Type
- 8.3.2.2.2. By Distribution Channel
- 8.3.2.1. Market Size & Forecast
- 8.3.3. UAE Toys and Games Market Outlook
- 8.3.3.1. Market Size & Forecast
- 8.3.3.1.1. By Value
- 8.3.3.2. Market Share & Forecast
- 8.3.3.2.1. By Product Type
- 8.3.3.2.2. By Distribution Channel
- 8.3.3.1. Market Size & Forecast
- 8.3.4. Turkey Toys and Games Market Outlook
- 8.3.4.1. Market Size & Forecast
- 8.3.4.1.1. By Value
- 8.3.4.2. Market Share & Forecast
- 8.3.4.2.1. By Product Type
- 8.3.4.2.2. By Distribution Channel
- 8.3.4.1. Market Size & Forecast
- 8.3.1. South Africa Toys and Games Market Outlook
9. South America Toys and Games Market Outlook
- 9.1. Market Size & Forecast
- 9.1.1. By Value
- 9.2. Market Share & Forecast
- 9.2.1. By Product Type
- 9.2.2. By Distribution Channel
- 9.2.3. By Country
- 9.3. South America: Country Analysis
- 9.3.1. Brazil Toys and Games Market Outlook
- 9.3.1.1. Market Size & Forecast
- 9.3.1.1.1. By Value
- 9.3.1.2. Market Share & Forecast
- 9.3.1.2.1. By Product Type
- 9.3.1.2.2. By Distribution Channel
- 9.3.1.1. Market Size & Forecast
- 9.3.2. Argentina Toys and Games Market Outlook
- 9.3.2.1. Market Size & Forecast
- 9.3.2.1.1. By Value
- 9.3.2.2. Market Share & Forecast
- 9.3.2.2.1. By Product Type
- 9.3.2.2.2. By Distribution Channel
- 9.3.2.1. Market Size & Forecast
- 9.3.3. Colombia Toys and Games Market Outlook
- 9.3.3.1. Market Size & Forecast
- 9.3.3.1.1. By Value
- 9.3.3.2. Market Share & Forecast
- 9.3.3.2.1. By Product Type
- 9.3.3.2.2. By Distribution Channel
- 9.3.3.1. Market Size & Forecast
- 9.3.1. Brazil Toys and Games Market Outlook
10. Market Dynamics
- 10.1. Drivers
- 10.2. Challenges
11. Market Trends & Developments
- 11.1. Merger & Acquisition (If Any)
- 11.2. Product Launches (If Any)
- 11.3. Recent Developments
12. Disruptions: Conflicts, Pandemics and Trade Barriers
13. Porters Five Forces Analysis
- 13.1. Competition in the Industry
- 13.2. Potential of New Entrants
- 13.3. Power of Suppliers
- 13.4. Power of Customers
- 13.5. Threat of Substitute Products
14. Competitive Landscape
- 14.1. Company Profiles
- 14.1.1. Spin Master
- 14.1.1.1. Business Overview
- 14.1.1.2. Company Snapshot
- 14.1.1.3. Products & Services
- 14.1.1.4. Financials (As Per Availability)
- 14.1.1.5. Key Market Focus & Geographical Presence
- 14.1.1.6. Recent Developments
- 14.1.1.7. Key Management Personnel
- 14.1.2. The Lego Group
- 14.1.3. Sanrio Co., Ltd.
- 14.1.4. Playmates Toys Limited
- 14.1.5. JAKKS Pacific, Inc.
- 14.1.6. Mattel
- 14.1.7. Hasbro
- 14.1.8. Schylling
- 14.1.9. Bandai Namco Holdings Inc.
- 14.1.10. Dream International Limited
- 14.1.1. Spin Master

