デフォルト表紙
市場調査レポート
商品コード
1600814

ファミリーエンターテインメントセンター市場:収益源別、タイプ別、施設規模別、年齢別、施設タイプ別、用途別-2025~2030年の世界予測

Family Entertainment Center Market by Revenue Source, Type, Facility Size, Age, Facility Type, Application - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 184 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
ファミリーエンターテインメントセンター市場:収益源別、タイプ別、施設規模別、年齢別、施設タイプ別、用途別-2025~2030年の世界予測
出版日: 2024年10月31日
発行: 360iResearch
ページ情報: 英文 184 Pages
納期: 即日から翌営業日
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  • 概要
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概要

ファミリーエンターテインメントセンター市場は、2023年に463億6,000万米ドルと評価され、2024年には523億5,000万米ドルに達すると予測され、CAGR 13.27%で成長し、2030年には1,109億7,000万米ドルに達すると予測されています。

ファミリーエンターテインメントセンター(FEC)市場には、アーケード、ボーリング場、屋内遊び場、マルチアクティビティセンターなど、家族向けのさまざまなアミューズメント・娯楽施設が含まれます。これらのセンターは幅広い年齢層を対象としており、レクリエーションと教育の両方の目的を果たす魅力的なアクティビティを提供しています。その必要性は、家族の絆を育み、余暇を提供する家族向けの活動に対する需要の高まりから生じています。また、社交の場、誕生日会、企業イベントの会場としても利用され、地域社会に欠かせない存在となっています。その用途は、小売店、独立型施設、観光スポットなどにも及び、地域レベルから国際レベルまで幅広い最終用途の可能性を保証しています。

主な市場の統計
基準年[2023] 463億6,000万米ドル
予測年[2024] 523億5,000万米ドル
予測年[2030] 1,109億7,000万米ドル
CAGR(%) 13.27%

市場の成長要因には、可処分所得の増加、都市化、体験型消費の動向などがあります。仮想現実や拡張現実などの技術の進歩は、多様な年齢層を惹きつける新しい体験を提供します。さらに、子どもたちの健康増進とインタラクティブな遊びの重視の高まりは、テーマ型・教育型のFECに潜在的な機会をもたらしています。こうした機会を活用するための提言としては、テクノロジーを活用して来場者のエンゲージメントを高めることや、ダイナミックな価格設定モデルを採用してさまざまな顧客の需要に対応することなどが挙げられます。

しかし、高額な初期投資コスト、メンテナンス費用、技術革新の急速なペースといった課題が、成長の妨げとなる可能性があります。COVID-19の大流行も歴史的な課題をもたらし、健康と安全対策の強化の重要性を浮き彫りにしました。競合からの圧力と消費者の嗜好の進化は、関連性を維持するための絶え間ない技術革新を必要とします。

革新的な分野には、パーソナライズされた体験のためのAIの統合や、顧客満足度を高めるためのデータ主導の洞察が含まれます。環境意識の高い消費者は環境に配慮した事業を好むため、持続可能性への取り組みも成長を促進する可能性があります。市場はダイナミックで競合が多いという特徴があり、消費者行動の変化に常に適応する必要があります。事業成長のためには、ユニークで没入感のある体験を生み出す研究開発に投資し、顧客エンゲージメントに継続的に注力することが重要です。市場が進化する中、こうした要因に常に敏感であることが、競争優位性を維持し、一貫した成長を促すことにつながります。

市場力学:急速に進化するファミリーエンターテインメントセンター市場の主要市場インサイトを公開

ファミリーエンターテインメントセンター市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的決定の精緻化、そして新たなビジネスチャンスの獲得に備えることができます。これらの動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができるとともに、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • ティーンエイジャーや子供たちの間でのFEC人気の高まり
    • 屋内娯楽活動への消費者動向の変化と娯楽のためのゲーム・オプションの多さ
  • 市場抑制要因
    • ファミリーエンターテインメントセンターを設置するための高額な初期費用
  • 市場機会
    • 新たな屋内遊園地の開発と投資
    • ロイヤリティ制度の導入とゲーム技術の進歩
  • 市場の課題
    • エネルギー消費と持続可能性に関する課題、季節性に関する課題

ポーターの5つの力:ファミリーエンターテインメントセンター市場をナビゲートする戦略ツール

ポーターのファイブフォース(5つの力)は、ファミリーエンターテインメントセンター市場の競合情勢を理解するための重要なツールです。ポーターのファイブフォース・フレームワークは、企業の競争力を評価し、戦略的機会を探るための明確な手法を提供します。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これらの洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することができ、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:ファミリーエンターテインメントセンター市場における外部からの影響の把握

外部マクロ環境要因は、ファミリーエンターテインメントセンター市場の業績ダイナミクスを形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を提供します。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析ファミリーエンターテインメントセンター市場における競合情勢の把握

ファミリーエンターテインメントセンター市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、断片化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニング・マトリックスファミリーエンターテインメントセンター市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、ファミリーエンターテインメントセンター市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によってベンダーを明確かつ正確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨ファミリーエンターテインメントセンター市場における成功への道筋を描く

ファミリーエンターテインメントセンター市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を見直すことで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネスチャンスを活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目分野を網羅した市場の包括的な分析を提供しています:

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力の評価。

2.市場の開拓度:新興市場における成長機会を特定し、既存分野における拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを提供します。

3.市場の多様化:最近の製品発売、未開拓の地域、業界の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発およびイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています:

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、セグメント、地域はどこか?

3.市場を形成する主な技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 若者や子供の間でFECの人気の高まり
      • 消費者の傾向は屋内での娯楽活動や娯楽のためのゲームの選択肢の多様化へと移行している
    • 抑制要因
      • ファミリーエンターテインメントセンターのセットアップには初期費用がかかる
    • 機会
      • 新しい屋内遊園地の開発と投資
      • ロイヤルティ制度の導入とゲーム技術の進歩
    • 課題
      • エネルギー消費と持続可能性に関する問題と季節性の課題
  • 市場セグメンテーション分析
    • 収入源:入場料とチケット販売が主な収入源です
    • タイプ:子供たちにインタラクティブな学習体験を提供する子供向けエデュテインメントセンターの導入率が高い
    • 施設の規模:20,001~40,000平方フィート。幅広いアトラクションを揃えています。
    • 年齢:6~12歳の年齢層は、教育的エンターテインメントと組み合わせたインタラクティブな学習を求めています。
    • 応用:AR & VRゲームゾーンの潜在的需要
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治的
    • 経済
    • 社交
    • 技術的
    • 法律上
    • 環境

第6章 ファミリーエンターテインメントセンター市場収入源別

  • 広告
  • 入場料とチケット販売
  • 食品・飲料
  • マーチャンダイジング

第7章 ファミリーエンターテインメントセンター市場:タイプ別

  • アダルトエンターテイメントセンター
  • 子供向けエデュテインメントセンター
  • 子供向けエンターテイメントセンター
  • ロケーションベースのVRエンターテイメントセンター

第8章 ファミリーエンターテインメントセンター市場施設規模別

  • 10,001~20,000平方フィート
  • 20,001~40,000平方フィート
  • 5,001~10,000平方フィート
  • 40,000平方フィート以上
  • 最大5,000平方フィート。

第9章 ファミリーエンターテインメントセンター市場年齢別

  • 12~18歳
  • 18~25歳
  • 25年以上
  • 6~12歳
  • 0~6歳グループ

第10章 ファミリーエンターテインメントセンター市場施設タイプ別

  • ハイブリッド
  • 屋内
  • 屋外

第11章 ファミリーエンターテインメントセンター市場:用途別

  • AR & VRゲームゾーン
  • アーケードスタジオ
  • 身体を使った遊び
  • スキル/競合ゲーム

第12章 南北アメリカのファミリーエンターテインメントセンター市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第13章 アジア太平洋地域のファミリーエンターテインメントセンター市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第14章 欧州・中東・アフリカのファミリーエンターテインメントセンター市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第15章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
    • ドリームワークス、ユニバーサル、アルシャヤの戦略的提携により、家族向けエンターテインメントを再定義
    • ゾレコは、旗艦ファミリーエンターテインメントセンターの発売によりグルグラムのゲーム情勢を一変させました
    • ローンチ・エンターテインメントはニューホープとニュージャージーに3つの新しいセンターを開設し、中部大西洋岸地域に進出
    • CityScape、あらゆる年齢層向けの革新的な遊び場の拡張を発表
    • Auric GroupとSky Jumper Sportsが新たに家族向けエンターテイメントハブをオープン
    • VICI Properties Inc.、バージニア州の屋内ウォーターパークリゾート開発のためカラハリに建設資金を提供
    • トリプルプレイファミリーファンパークはConnect&GOと提携して、家族向けエンターテイメントの未来を再定義します。
    • スターズ・アンド・ストライク・ファミリー・エンターテインメントがサウスカロライナ州ロックヒルに登場
    • ローンチ・エンターテインメント、新たな開発契約を通じてコロラドに進出
    • クレヨラ、マックス・マッチング・エンターテインメントと家族向けアトラクション事業の初の国際展開契約を発表
    • ToikidoがChuck E Cheeseと提携して大規模なピニャータスマッシュリングプロモーションキャンペーンを実施
    • ダラスを拠点とするファミリーエンターテイメントの革新企業、シナジーエンターテイメントグループが、テキサス州ミッドランドとアマリロにある2つの旧リーガルシネマの買収を発表
    • スペクトラムメトロがノイダ最大級のファミリーエンターテインメントセンターエンターテイメントとフィットネスを再定義
    • マジッド・アル・フッタイムが新しい家族向けエンターテイメントセンター「スノー・アブダビ」をオープン
    • ファイブスターパークス&アトラクションズが受賞歴のあるシーン75エンターテインメントを買収
    • タイムゾーンがインドで2番目のアミューズメントセンターを発表
    • QBIXがファミリーエンターテインメントセンターにインストールされました-Hype Arena by Kiddo
  • 戦略分析と提言
    • ウォルト・ディズニー・カンパニー

企業一覧

  • Atech Group International
  • Bandai Namco Holdings Inc.
  • Bowlero Corporation
  • Business and Marketing Improvement NV
  • CEC Entertainment, LLC
  • Cinergy Entertainment Group, Inc.
  • Clip'n Climb by ABEO Company
  • Connect&GO Inc.
  • Dave and Buster'S, Inc.
  • Dynamite Disc Jockey's Inc.
  • Five Star Parks & Attractions
  • Funco
  • Funriders Leisure & Amusement Pvt. Ltd.
  • Gametime Lanes & Entertainment
  • Global Fun Sports
  • Go Play Systems
  • Guangzhou Wonka Playground Co., Ltd.
  • Head Rush Technologies
  • Innovative Concepts in Entertainment, Inc.
  • KidZania Operations S.A.R.L.
  • Landmark Group
  • Launch Entertainment
  • Legoland Discovery Center by Merlin Entertainments Limited
  • Majid Al Futtaim Holding LLC
  • Pathfinder Software, LLC
  • Playlife-System GmbH
  • Scene75 Entertainment Centers
  • Semnox Solutions Pvt Ltd
  • Shaffer Distributing
  • Smaaash Entertainment Private Limited
  • Tenpin Limited by Ten Entertainment Group Plc
  • The Walt Disney Company
  • Timezone Global by The Entertainment and Education Group
  • Toy Town by Mantech Co. Ltd
  • Two Bit Circus, Inc.
  • Walltopia AD
図表

LIST OF FIGURES

  • FIGURE 1. FAMILY ENTERTAINMENT CENTER MARKET RESEARCH PROCESS
  • FIGURE 2. FAMILY ENTERTAINMENT CENTER MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 17. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 21. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 23. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 25. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 26. FAMILY ENTERTAINMENT CENTER MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 27. FAMILY ENTERTAINMENT CENTER MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. FAMILY ENTERTAINMENT CENTER MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. FAMILY ENTERTAINMENT CENTER MARKET DYNAMICS
  • TABLE 7. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ADVERTISEMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ENTRY FEES & TICKET SALES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FOOD & BEVERAGES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY MERCHANDISING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ADULT ENTERTAINMENT CENTERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY CHILDREN'S EDUTAINMENT CENTERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY CHILDREN'S ENTERTAINMENT CENTERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY LOCATION-BASED VR ENTERTAINMENT CENTERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY 10,001 TO 20,000 SQ. FT., BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY 20,001 TO 40,000 SQ. FT., BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY 5,001 TO 10,000 SQ. FT., BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OVER 40,000 SQ. FT., BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY UP TO 5,000 SQ. FT., BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY 12-18 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY 18-25 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY 25+ YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY 6-12 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY GROUP 0-6 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY HYBRID, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY INDOOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OUTDOOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AR & VR GAMING ZONES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ARCADE STUDIOS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY PHYSICAL PLAY ACTIVITIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY SKILL/ & COMPETITION GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 39. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 40. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 41. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 42. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 43. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 44. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 45. ARGENTINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 46. ARGENTINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 47. ARGENTINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 48. ARGENTINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 49. ARGENTINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 50. ARGENTINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 51. BRAZIL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 52. BRAZIL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 53. BRAZIL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 54. BRAZIL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 55. BRAZIL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 56. BRAZIL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 57. CANADA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 58. CANADA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 59. CANADA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 60. CANADA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 61. CANADA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 62. CANADA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 63. MEXICO FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 64. MEXICO FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. MEXICO FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 66. MEXICO FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 67. MEXICO FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 68. MEXICO FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 69. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 70. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 71. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 72. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 73. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 74. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 75. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 76. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 77. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 78. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 79. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 80. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 82. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 83. AUSTRALIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 84. AUSTRALIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. AUSTRALIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 86. AUSTRALIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 87. AUSTRALIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 88. AUSTRALIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 89. CHINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 90. CHINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. CHINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 92. CHINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 93. CHINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 94. CHINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 95. INDIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 96. INDIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. INDIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 98. INDIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 99. INDIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 100. INDIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 101. INDONESIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 102. INDONESIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 103. INDONESIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 104. INDONESIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 105. INDONESIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 106. INDONESIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 107. JAPAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 108. JAPAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 109. JAPAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 110. JAPAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 111. JAPAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 112. JAPAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 113. MALAYSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 114. MALAYSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 115. MALAYSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 116. MALAYSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 117. MALAYSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 118. MALAYSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 119. PHILIPPINES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 120. PHILIPPINES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 121. PHILIPPINES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 122. PHILIPPINES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 123. PHILIPPINES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 124. PHILIPPINES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 125. SINGAPORE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 126. SINGAPORE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 127. SINGAPORE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 128. SINGAPORE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 129. SINGAPORE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 130. SINGAPORE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 131. SOUTH KOREA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 132. SOUTH KOREA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 133. SOUTH KOREA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 134. SOUTH KOREA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 135. SOUTH KOREA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 136. SOUTH KOREA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 137. TAIWAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 138. TAIWAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 139. TAIWAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 140. TAIWAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 141. TAIWAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 142. TAIWAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 143. THAILAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 144. THAILAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 145. THAILAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 146. THAILAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 147. THAILAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 148. THAILAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 149. VIETNAM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 150. VIETNAM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 151. VIETNAM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 152. VIETNAM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 153. VIETNAM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 154. VIETNAM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 155. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 156. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 157. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 158. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 159. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 160. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 161. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 162. DENMARK FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 163. DENMARK FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 164. DENMARK FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 165. DENMARK FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 166. DENMARK FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 167. DENMARK FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 168. EGYPT FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 169. EGYPT FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 170. EGYPT FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 171. EGYPT FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 172. EGYPT FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 173. EGYPT FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 174. FINLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 175. FINLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 176. FINLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 177. FINLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 178. FINLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 179. FINLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 180. FRANCE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 181. FRANCE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 182. FRANCE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 183. FRANCE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 184. FRANCE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 185. FRANCE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 186. GERMANY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 187. GERMANY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 188. GERMANY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 189. GERMANY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 190. GERMANY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 191. GERMANY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 192. ISRAEL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 193. ISRAEL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 194. ISRAEL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 195. ISRAEL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 196. ISRAEL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 197. ISRAEL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 198. ITALY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 199. ITALY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 200. ITALY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 201. ITALY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 202. ITALY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 203. ITALY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 204. NETHERLANDS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 205. NETHERLANDS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 206. NETHERLANDS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 207. NETHERLANDS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 208. NETHERLANDS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 209. NETHERLANDS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 210. NIGERIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 211. NIGERIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 212. NIGERIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 213. NIGERIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 214. NIGERIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 215. NIGERIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 216. NORWAY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 217. NORWAY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 218. NORWAY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 219. NORWAY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 220. NORWAY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 221. NORWAY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 222. POLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 223. POLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 224. POLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 225. POLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 226. POLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 227. POLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 228. QATAR FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 229. QATAR FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 230. QATAR FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 231. QATAR FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 232. QATAR FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 233. QATAR FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 234. RUSSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 235. RUSSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 236. RUSSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 237. RUSSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 238. RUSSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 239. RUSSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 240. SAUDI ARABIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 241. SAUDI ARABIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 242. SAUDI ARABIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 243. SAUDI ARABIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 244. SAUDI ARABIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 245. SAUDI ARABIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 246. SOUTH AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 247. SOUTH AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 248. SOUTH AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 249. SOUTH AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 250. SOUTH AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 251. SOUTH AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 252. SPAIN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 253. SPAIN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 254. SPAIN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 255. SPAIN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 256. SPAIN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 257. SPAIN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 258. SWEDEN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 259. SWEDEN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 260. SWEDEN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 261. SWEDEN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 262. SWEDEN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 263. SWEDEN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 264. SWITZERLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 265. SWITZERLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 266. SWITZERLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 267. SWITZERLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 268. SWITZERLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 269. SWITZERLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 270. TURKEY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 271. TURKEY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 272. TURKEY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 273. TURKEY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 274. TURKEY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 275. TURKEY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 276. UNITED ARAB EMIRATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 277. UNITED ARAB EMIRATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 278. UNITED ARAB EMIRATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 279. UNITED ARAB EMIRATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 280. UNITED ARAB EMIRATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 281. UNITED ARAB EMIRATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 282. UNITED KINGDOM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE SOURCE, 2018-2030 (USD MILLION)
  • TABLE 283. UNITED KINGDOM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 284. UNITED KINGDOM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 285. UNITED KINGDOM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE, 2018-2030 (USD MILLION)
  • TABLE 286. UNITED KINGDOM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 287. UNITED KINGDOM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 288. FAMILY ENTERTAINMENT CENTER MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 289. FAMILY ENTERTAINMENT CENTER MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-470244729908

The Family Entertainment Center Market was valued at USD 46.36 billion in 2023, expected to reach USD 52.35 billion in 2024, and is projected to grow at a CAGR of 13.27%, to USD 110.97 billion by 2030.

The family entertainment center (FEC) market encompasses a variety of amusement and entertainment facilities tailored to families, such as arcades, bowling alleys, indoor playgrounds, and multi-activity centers. These centers cater to a broad age range, offering engaging activities that serve both recreational and educational purposes. Their necessity arises from the growing demand for family-oriented activities that foster bonding and provide leisure. They serve as venues for social gatherings, birthday parties, and corporate events, making them integral to communities. The application extends to retail locations, stand-alone venues, and tourist hotspots, ensuring wide-ranging end-use potential from local to international levels.

KEY MARKET STATISTICS
Base Year [2023] USD 46.36 billion
Estimated Year [2024] USD 52.35 billion
Forecast Year [2030] USD 110.97 billion
CAGR (%) 13.27%

Market growth factors include rising disposable incomes, urbanization, and a trend towards experiential spending. Technological advancements, such as virtual reality and augmented reality, offer new experiences that attract diverse age groups. Additionally, the growing emphasis on wellness and interactive play for children presents potential opportunities for themed and educational FECs. Recommendations for tapping into these opportunities include leveraging technology to enhance visitor engagement and adopting dynamic pricing models to cater to varying customer demands.

However, challenges such as high initial investment costs, maintenance expenses, and the rapid pace of technological change can hinder growth. The COVID-19 pandemic also brought historic challenges, highlighting the importance of augmenting health and safety measures. Competitive pressures and evolving consumer preferences necessitate constant innovation to stay relevant.

Innovative areas include the integration of AI for personalized experiences and data-driven insights to enhance customer satisfaction. Sustainability initiatives could also drive growth, as eco-conscious consumers favor businesses with green practices. The market is characterized by its dynamic and competitive nature, requiring constant adaptation to changing consumer behaviors. For business growth, investing in research and development to create unique, immersive experiences and continuously focusing on customer engagement will be crucial. As the market evolves, staying attuned to these factors will help maintain a competitive advantage and encourage consistent growth.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Family Entertainment Center Market

The Family Entertainment Center Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increase in the popularity of FEC among teenagers and children
    • Shifting consumer trend toward indoor entertainment activities and large number of gaming options for entertainment
  • Market Restraints
    • High initial costs for a set up of family entertainment center
  • Market Opportunities
    • Development and investment of new indoor amusement parks
    • Adoption of loyalty schemes and advancements in gaming technology
  • Market Challenges
    • Issues relating to energy consumption and sustainability coupled with seasonality challenges

Porter's Five Forces: A Strategic Tool for Navigating the Family Entertainment Center Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Family Entertainment Center Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Family Entertainment Center Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Family Entertainment Center Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Family Entertainment Center Market

A detailed market share analysis in the Family Entertainment Center Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Family Entertainment Center Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Family Entertainment Center Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Family Entertainment Center Market

A strategic analysis of the Family Entertainment Center Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Family Entertainment Center Market, highlighting leading vendors and their innovative profiles. These include Atech Group International, Bandai Namco Holdings Inc., Bowlero Corporation, Business and Marketing Improvement NV, CEC Entertainment, LLC, Cinergy Entertainment Group, Inc., Clip 'n Climb by ABEO Company, Connect&GO Inc., Dave and Buster'S, Inc., Dynamite Disc Jockey's Inc., Five Star Parks & Attractions, Funco, Funriders Leisure & Amusement Pvt. Ltd., Gametime Lanes & Entertainment, Global Fun Sports, Go Play Systems, Guangzhou Wonka Playground Co., Ltd., Head Rush Technologies, Innovative Concepts in Entertainment, Inc., KidZania Operations S.A.R.L., Landmark Group, Launch Entertainment, Legoland Discovery Center by Merlin Entertainments Limited, Majid Al Futtaim Holding LLC, Pathfinder Software, LLC, Playlife-System GmbH, Scene75 Entertainment Centers, Semnox Solutions Pvt Ltd, Shaffer Distributing, Smaaash Entertainment Private Limited, Tenpin Limited by Ten Entertainment Group Plc, The Walt Disney Company, Timezone Global by The Entertainment and Education Group, Toy Town by Mantech Co. Ltd, Two Bit Circus, Inc., and Walltopia AD.

Market Segmentation & Coverage

This research report categorizes the Family Entertainment Center Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Revenue Source, market is studied across Advertisement, Entry Fees & Ticket Sales, Food & Beverages, and Merchandising.
  • Based on Type, market is studied across Adult Entertainment Centers, Children's Edutainment Centers, Children's Entertainment Centers, and Location-Based VR Entertainment Centers.
  • Based on Facility Size, market is studied across 10,001 to 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., 5,001 to 10,000 Sq. Ft., Over 40,000 Sq. Ft., and Up to 5,000 Sq. Ft..
  • Based on Age, market is studied across 12-18 Years, 18-25 Years, 25+ Years, 6-12 Years, and Group 0-6 Years.
  • Based on Facility Type, market is studied across Hybrid, Indoor, and Outdoor.
  • Based on Application, market is studied across AR & VR Gaming Zones, Arcade Studios, Physical Play Activities, and Skill/ & Competition Games.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increase in the popularity of FEC among teenagers and children
      • 5.1.1.2. Shifting consumer trend toward indoor entertainment activities and large number of gaming options for entertainment
    • 5.1.2. Restraints
      • 5.1.2.1. High initial costs for a set up of family entertainment center
    • 5.1.3. Opportunities
      • 5.1.3.1. Development and investment of new indoor amusement parks
      • 5.1.3.2. Adoption of loyalty schemes and advancements in gaming technology
    • 5.1.4. Challenges
      • 5.1.4.1. Issues relating to energy consumption and sustainability coupled with seasonality challenges
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Revenue Source: Entry fees & ticket sales make up the primary source of revenue
    • 5.2.2. Type: High adoption of children's edutainment centers to provide interactive learning experiences for kids
    • 5.2.3. Facility Size: 20,001 to 40,000 Sq. Ft. features a wider array of attractions
    • 5.2.4. Age: The 6-12 age group seeks interactive learning combined with educational entertainment
    • 5.2.5. Application: Potential demand for AR & VR gaming zones
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Family Entertainment Center Market, by Revenue Source

  • 6.1. Introduction
  • 6.2. Advertisement
  • 6.3. Entry Fees & Ticket Sales
  • 6.4. Food & Beverages
  • 6.5. Merchandising

7. Family Entertainment Center Market, by Type

  • 7.1. Introduction
  • 7.2. Adult Entertainment Centers
  • 7.3. Children's Edutainment Centers
  • 7.4. Children's Entertainment Centers
  • 7.5. Location-Based VR Entertainment Centers

8. Family Entertainment Center Market, by Facility Size

  • 8.1. Introduction
  • 8.2. 10,001 to 20,000 Sq. Ft.
  • 8.3. 20,001 to 40,000 Sq. Ft.
  • 8.4. 5,001 to 10,000 Sq. Ft.
  • 8.5. Over 40,000 Sq. Ft.
  • 8.6. Up to 5,000 Sq. Ft.

9. Family Entertainment Center Market, by Age

  • 9.1. Introduction
  • 9.2. 12-18 Years
  • 9.3. 18-25 Years
  • 9.4. 25+ Years
  • 9.5. 6-12 Years
  • 9.6. Group 0-6 Years

10. Family Entertainment Center Market, by Facility Type

  • 10.1. Introduction
  • 10.2. Hybrid
  • 10.3. Indoor
  • 10.4. Outdoor

11. Family Entertainment Center Market, by Application

  • 11.1. Introduction
  • 11.2. AR & VR Gaming Zones
  • 11.3. Arcade Studios
  • 11.4. Physical Play Activities
  • 11.5. Skill/ & Competition Games

12. Americas Family Entertainment Center Market

  • 12.1. Introduction
  • 12.2. Argentina
  • 12.3. Brazil
  • 12.4. Canada
  • 12.5. Mexico
  • 12.6. United States

13. Asia-Pacific Family Entertainment Center Market

  • 13.1. Introduction
  • 13.2. Australia
  • 13.3. China
  • 13.4. India
  • 13.5. Indonesia
  • 13.6. Japan
  • 13.7. Malaysia
  • 13.8. Philippines
  • 13.9. Singapore
  • 13.10. South Korea
  • 13.11. Taiwan
  • 13.12. Thailand
  • 13.13. Vietnam

14. Europe, Middle East & Africa Family Entertainment Center Market

  • 14.1. Introduction
  • 14.2. Denmark
  • 14.3. Egypt
  • 14.4. Finland
  • 14.5. France
  • 14.6. Germany
  • 14.7. Israel
  • 14.8. Italy
  • 14.9. Netherlands
  • 14.10. Nigeria
  • 14.11. Norway
  • 14.12. Poland
  • 14.13. Qatar
  • 14.14. Russia
  • 14.15. Saudi Arabia
  • 14.16. South Africa
  • 14.17. Spain
  • 14.18. Sweden
  • 14.19. Switzerland
  • 14.20. Turkey
  • 14.21. United Arab Emirates
  • 14.22. United Kingdom

15. Competitive Landscape

  • 15.1. Market Share Analysis, 2023
  • 15.2. FPNV Positioning Matrix, 2023
  • 15.3. Competitive Scenario Analysis
    • 15.3.1. Strategic partnership between DreamWorks, Universal, and Alshaya to redefine family entertainment
    • 15.3.2. Zoreko transforms Gurugram's gaming landscape with flagship family entertainment center launch
    • 15.3.3. Launch Entertainment expands in Mid-Atlantic with three new centers in New Hope and New Jersey
    • 15.3.4. CityScape announces expansion with innovative play spaces for all ages
    • 15.3.5. Upcoming New Family Entertainment Hub by Auric Group and Sky Jumper Sports
    • 15.3.6. VICI Properties Inc. Provides Construction Financing to Kalahari for Indoor Waterpark Resort Development in Virginia
    • 15.3.7. Triple Play Family Fun Park partners with Connect&GO to redefine the future of family entertainment!
    • 15.3.8. Stars and Strikes Family Entertainment Rolls Into Rock Hill, South Carolina
    • 15.3.9. Launch Entertainment Debuts Colorado Presence Through New Development Deal
    • 15.3.10. Crayola Announces with Max-Matching Entertainments First International Expansion Deal for Its Family Attraction Business
    • 15.3.11. Toikido Partners with Chuck E Cheese On Expansive Pinata Smashlings Promotional Campaign
    • 15.3.12. Dallas-Based Family Entertainment Innovators, Cinergy Entertainment Group Announces Acquisition of Two Formerly-Owned Regal Cinemas Located in Midland and Amarillo, Texas
    • 15.3.13. Spectrum Metro Unveils Noida's One of The Largest Family Entertainment Center Redefining Entertainment and Fitness
    • 15.3.14. Majid Al Futtaim Launches a New Family Entertainment Center, Snow Abu Dhabi
    • 15.3.15. Five Star Parks & Attractions Acquires Award-Winning Scene75 Entertainment
    • 15.3.16. Timezone Announces 2nd India Amusement Center
    • 15.3.17. QBIX Installed in a Family Entertainment Center - Hype Arena by Kiddo
  • 15.4. Strategy Analysis & Recommendation
    • 15.4.1. The Walt Disney Company

Companies Mentioned

  • 1. Atech Group International
  • 2. Bandai Namco Holdings Inc.
  • 3. Bowlero Corporation
  • 4. Business and Marketing Improvement NV
  • 5. CEC Entertainment, LLC
  • 6. Cinergy Entertainment Group, Inc.
  • 7. Clip 'n Climb by ABEO Company
  • 8. Connect&GO Inc.
  • 9. Dave and Buster'S, Inc.
  • 10. Dynamite Disc Jockey's Inc.
  • 11. Five Star Parks & Attractions
  • 12. Funco
  • 13. Funriders Leisure & Amusement Pvt. Ltd.
  • 14. Gametime Lanes & Entertainment
  • 15. Global Fun Sports
  • 16. Go Play Systems
  • 17. Guangzhou Wonka Playground Co., Ltd.
  • 18. Head Rush Technologies
  • 19. Innovative Concepts in Entertainment, Inc.
  • 20. KidZania Operations S.A.R.L.
  • 21. Landmark Group
  • 22. Launch Entertainment
  • 23. Legoland Discovery Center by Merlin Entertainments Limited
  • 24. Majid Al Futtaim Holding LLC
  • 25. Pathfinder Software, LLC
  • 26. Playlife-System GmbH
  • 27. Scene75 Entertainment Centers
  • 28. Semnox Solutions Pvt Ltd
  • 29. Shaffer Distributing
  • 30. Smaaash Entertainment Private Limited
  • 31. Tenpin Limited by Ten Entertainment Group Plc
  • 32. The Walt Disney Company
  • 33. Timezone Global by The Entertainment and Education Group
  • 34. Toy Town by Mantech Co. Ltd
  • 35. Two Bit Circus, Inc.
  • 36. Walltopia AD