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市場調査レポート
商品コード
1599313

ヘルスケアにおけるバーチャルリアリティ市場:技術別、用途別-2025~2030年の世界予測

Virtual Reality in Healthcare Market by Technology (Full Immersive VR, Non Immersive VR, Semi Immersive VR), Application (Diagnosis of Cognitive Disorders, Education & Training, Phobia Treatment) - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 195 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
ヘルスケアにおけるバーチャルリアリティ市場:技術別、用途別-2025~2030年の世界予測
出版日: 2024年10月31日
発行: 360iResearch
ページ情報: 英文 195 Pages
納期: 即日から翌営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

ヘルスケアにおけるバーチャルリアリティ市場は、2023年に102億5,000万米ドルと評価され、2024年には128億2,000万米ドルに達すると予測され、2030年にはCAGR 27.10%で成長して549億4,000万米ドルになると予測されています。

ヘルスケアにおけるバーチャルリアリティ(VR)は、診断、治療、医療教育を再形成する変革的技術として台頭しつつあります。没入型のインタラクティブな3D環境を作り出す能力によって定義されるVRは、疼痛管理、メンタルヘルス治療、リハビリテーション、手術トレーニング、患者参加など、さまざまな必要性に対応しています。ヘルスケア・プロバイダーは、シミュレーション・トレーニングや患者体験の向上にVRアプリケーションを急速に採用しています。最終用途は病院、診療所、治療センター、教育機関など多岐にわたる。市場の拡大には、革新的なヘルスケアソリューションに対する需要の増加、技術の進歩、疼痛緩和と外傷管理の重視の高まりが寄与しています。さらに、COVID-19パンデミックはヘルスケアにおけるデジタル変革を加速させ、VRを遠隔トレーニングや治療のための魅力的なソリューションにしています。しかし、初期投資コストの高さ、技術の複雑さ、標準化された規制の欠如、データ・プライバシーに関する懸念などの課題が成長を阻害する可能性があります。触覚フィードバック、AIを強化したシミュレーション、ポータブルVR機器などのイノベーションは、リアリズムとアクセシビリティを高めるための探求の機が熟しています。注目すべきビジネスチャンスとしては、ハイテク企業とヘルスケアプロバイダーとのコラボレーションによる特殊なVRアプリケーションの開発や、よりパーソナライズされた患者体験のためのAIとの統合などがあります。費用対効果の高いVRソリューションを生み出すために研究開発に投資し、安全性を確保するために明確な規制の枠組みを開発することが推奨されます。さらに、データ・セキュリティと相互運用性への対応も極めて重要になります。ヘルスケアにおけるVR市場の性質はダイナミックであり、急速な技術進歩と進化するヘルスケアニーズの影響を受け、適応可能な戦略と継続的なイノベーションが求められています。VR技術のブレークスルーを活用することで、企業は競争力を確立し、ヘルスケア提供の大幅な改善を推進することができます。遠隔医療の統合や異業種とのパートナーシップといった新たな動向を取り入れることで、変革するヘルスケア業界情勢への貢献をより強固なものにすることができます。

主な市場の統計
基準年[2023] 102億5,000万米ドル
予測年[2024] 128億2,000万米ドル
予測年[2030] 549億4,000万米ドル
CAGR(%) 27.10%

市場力学:急速に進化するヘルスケアにおけるバーチャルリアリティ市場の主要市場インサイトを公開

ヘルスケアにおけるバーチャルリアリティ市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的決定の精緻化、そして新たなビジネスチャンスの獲得に備えることができます。こうした動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができるとともに、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • ヘルスケアにおける技術統合とデジタル化の進展
    • ヘルスケア支出の増加と効率的なヘルスケアサービスの提供への注力
    • 効率的で質の高い手術トレーニングを提供するためのVRニーズの高まり
  • 市場抑制要因
    • 機器とソフトウェアの高コスト
  • 市場機会
    • 高度な歯科処置やがん治療におけるVR利用の増加
    • 高度なコンピュータや接続性など、情報技術分野における継続的な進歩
  • 市場の課題
    • 広範な試験と使用履歴の欠如

ポーターの5つの力:ヘルスケアにおけるバーチャルリアリティ市場をナビゲートする戦略ツール

ポーターの5つの力フレームワークは、ヘルスケアにおけるバーチャルリアリティ市場の競合情勢を理解するための重要なツールです。ポーターのファイブフォース・フレームワークは、企業の競争力を評価し、戦略的機会を探るための明確な手法を提供します。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これらの洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することで、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:ヘルスケアにおけるバーチャルリアリティ市場における外部からの影響の把握

外部マクロ環境要因は、ヘルスケアにおけるバーチャルリアリティ市場の業績ダイナミクスを形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を提供します。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析ヘルスケアにおけるバーチャルリアリティ市場における競合情勢の把握

ヘルスケアにおけるバーチャルリアリティ市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、断片化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニング・マトリックスヘルスケアにおけるバーチャルリアリティ市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、ヘルスケアにおけるバーチャルリアリティ市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によってベンダーを明確かつ正確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨ヘルスケアにおけるバーチャルリアリティ市場における成功への道筋を描く

ヘルスケアにおけるバーチャルリアリティ市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を見直すことで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネスチャンスを活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目分野を網羅した市場の包括的な分析を提供しています:

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力の評価。

2.市場の開拓度:新興市場における成長機会を特定し、既存分野における拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを提供します。

3.市場の多様化:最近の製品発売、未開拓の地域、業界の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発およびイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています:

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、セグメント、地域はどこか?

3.市場を形成する主な技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • ヘルスケアにおけるテクノロジーとデジタル化の統合の拡大
      • ヘルスケア費の増加と効率的な医療サービスの提供への重点
      • 効率的で高品質な外科トレーニングを提供するためのVRの必要性の高まり
    • 抑制要因
      • 機器とソフトウェアのコストが高い
    • 機会
      • 高度な歯科治療やがん治療におけるVRの利用増加
      • 高度なコンピュータや接続性などの情報技術分野における継続的な進歩
    • 課題
      • 広範囲にわたる試験と使用履歴の欠如
  • 市場セグメンテーション分析
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治的
    • 経済
    • 社交
    • 技術的
    • 法律上
    • 環境

第6章 ヘルスケアにおけるバーチャルリアリティ市場:技術別

  • 完全没入型VR
  • 非没入型VR
  • セミイマーシブVR

第7章 ヘルスケアにおけるバーチャルリアリティ市場:用途別

  • 認知障害の診断
  • 教育とトレーニング
  • 恐怖症の治療
  • 心的外傷後ストレス障害
  • ロボット手術
  • 手術シミュレーション
  • 自閉症の治療
  • 視覚化とリハビリテーション

第8章 南北アメリカのヘルスケアにおけるバーチャルリアリティ市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第9章 アジア太平洋地域のヘルスケアにおけるバーチャルリアリティ市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第10章 欧州・中東・アフリカのヘルスケアにおけるバーチャルリアリティ市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第11章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
  • 戦略分析と提言

企業一覧

  • 3D Systems, Inc
  • Alphabet Inc.
  • AppliedVR, Inc.
  • Brainlab AG
  • CAE Inc.
  • EchoPixel, Inc.
  • Firsthand Technology Inc.
  • GE Healthcare
  • Hologic, Inc.
  • Koninklijke Philips N.V.
  • LAERDAL MEDICAL AS
  • Medtronic PLC
  • Microsoft Corporation
  • Orca Health, Inc.
  • Samsung Electronics Co. Ltd.
  • Siemens Healthineers AG
  • Stryker Corporation
  • SyncThink Inc.
  • Virtalis Ltd
  • Visualise Creative Limited
  • Vital Images, Inc.
  • Vuzix Corporation
図表

LIST OF FIGURES

  • FIGURE 1. VIRTUAL REALITY IN HEALTHCARE MARKET RESEARCH PROCESS
  • FIGURE 2. VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. AMERICAS VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 11. AMERICAS VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. UNITED STATES VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 13. UNITED STATES VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. ASIA-PACIFIC VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. ASIA-PACIFIC VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. VIRTUAL REALITY IN HEALTHCARE MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 19. VIRTUAL REALITY IN HEALTHCARE MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. VIRTUAL REALITY IN HEALTHCARE MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. VIRTUAL REALITY IN HEALTHCARE MARKET DYNAMICS
  • TABLE 7. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY FULL IMMERSIVE VR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY NON IMMERSIVE VR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY SEMI IMMERSIVE VR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY DIAGNOSIS OF COGNITIVE DISORDERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY PHOBIA TREATMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY POST-TRAUMATIC STRESS DISORDERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY ROBOTIC SURGERY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY SURGERY SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TREATMENT OF AUTISM, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY VISUALIZATION & REHABILITATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. AMERICAS VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 21. AMERICAS VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 22. AMERICAS VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 23. ARGENTINA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 24. ARGENTINA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 25. BRAZIL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 26. BRAZIL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 27. CANADA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 28. CANADA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 29. MEXICO VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 30. MEXICO VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 31. UNITED STATES VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 32. UNITED STATES VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 33. UNITED STATES VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 34. ASIA-PACIFIC VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 35. ASIA-PACIFIC VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 36. ASIA-PACIFIC VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 37. AUSTRALIA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 38. AUSTRALIA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 39. CHINA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 40. CHINA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 41. INDIA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 42. INDIA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 43. INDONESIA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 44. INDONESIA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 45. JAPAN VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 46. JAPAN VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 47. MALAYSIA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 48. MALAYSIA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 49. PHILIPPINES VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 50. PHILIPPINES VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 51. SINGAPORE VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 52. SINGAPORE VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 53. SOUTH KOREA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 54. SOUTH KOREA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 55. TAIWAN VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 56. TAIWAN VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 57. THAILAND VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 58. THAILAND VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 59. VIETNAM VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 60. VIETNAM VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 61. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 62. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 63. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 64. DENMARK VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 65. DENMARK VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 66. EGYPT VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 67. EGYPT VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 68. FINLAND VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 69. FINLAND VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 70. FRANCE VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 71. FRANCE VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 72. GERMANY VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 73. GERMANY VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 74. ISRAEL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 75. ISRAEL VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 76. ITALY VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 77. ITALY VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 78. NETHERLANDS VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 79. NETHERLANDS VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 80. NIGERIA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 81. NIGERIA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 82. NORWAY VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 83. NORWAY VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 84. POLAND VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 85. POLAND VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 86. QATAR VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 87. QATAR VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 88. RUSSIA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 89. RUSSIA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 90. SAUDI ARABIA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 91. SAUDI ARABIA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 92. SOUTH AFRICA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 93. SOUTH AFRICA VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 94. SPAIN VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 95. SPAIN VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 96. SWEDEN VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 97. SWEDEN VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 98. SWITZERLAND VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 99. SWITZERLAND VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 100. TURKEY VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 101. TURKEY VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 102. UNITED ARAB EMIRATES VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 103. UNITED ARAB EMIRATES VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 104. UNITED KINGDOM VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 105. UNITED KINGDOM VIRTUAL REALITY IN HEALTHCARE MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 106. VIRTUAL REALITY IN HEALTHCARE MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 107. VIRTUAL REALITY IN HEALTHCARE MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-0315DDADCE12

The Virtual Reality in Healthcare Market was valued at USD 10.25 billion in 2023, expected to reach USD 12.82 billion in 2024, and is projected to grow at a CAGR of 27.10%, to USD 54.94 billion by 2030.

Virtual Reality (VR) in healthcare is emerging as a transformative technology reshaping diagnosis, treatment, and medical education. Defined by its ability to create immersive, interactive 3D environments, VR caters to various necessities such as pain management, mental health treatment, rehabilitation, surgical training, and patient engagement. Healthcare providers rapidly employ VR applications in simulation training and enhancing patient experiences. End-use scope spans hospitals, clinics, therapy centers, and educational institutes. The market's expansion is fueled by the increasing demand for innovative healthcare solutions, technological advancements, and the growing emphasis on pain relief and trauma management. Additionally, the COVID-19 pandemic accelerated digital transformation in healthcare, making VR an appealing solution for remote training and treatment. However, challenges such as high initial investment costs, technological complexity, lack of standardized regulations, and data privacy concerns may impede growth. Innovations in haptic feedback, AI-enhanced simulations, and portable VR devices are ripe for exploration to enhance realism and accessibility. Noteworthy opportunities include collaborations between tech firms and healthcare providers to develop specialized VR applications and integration with AI for more personalized patient experiences. It's recommended to invest in R&D to create cost-effective VR solutions and develop clear regulatory frameworks to ensure safety. Moreover, addressing data security and interoperability will be crucial. The nature of the VR in healthcare market is dynamic, influenced by rapid technological advancements and evolving healthcare needs, calling for adaptable strategies and ongoing innovation. By capitalizing on breakthroughs in VR technology, businesses can establish a competitive edge and drive significant improvements in healthcare delivery. Embracing emerging trends like telemedicine integration and cross-industry partnerships can further solidify their contributions to a revolutionized healthcare landscape.

KEY MARKET STATISTICS
Base Year [2023] USD 10.25 billion
Estimated Year [2024] USD 12.82 billion
Forecast Year [2030] USD 54.94 billion
CAGR (%) 27.10%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Virtual Reality in Healthcare Market

The Virtual Reality in Healthcare Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Growing integration of technology & digitalization in healthcare
    • Increasing healthcare expenditure & focus on delivery of efficient health services
    • Rising need of VR for providing efficient, high quality, surgical training
  • Market Restraints
    • High cost of equipment and software
  • Market Opportunities
    • Increase in usage of VR in advanced dental procedures and cancer therapies
    • Continuous advancement in the field of information technology such as advanced computer and connectivity
  • Market Challenges
    • Lack of extensive trials and use history

Porter's Five Forces: A Strategic Tool for Navigating the Virtual Reality in Healthcare Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Virtual Reality in Healthcare Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Virtual Reality in Healthcare Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Virtual Reality in Healthcare Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Virtual Reality in Healthcare Market

A detailed market share analysis in the Virtual Reality in Healthcare Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Virtual Reality in Healthcare Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Virtual Reality in Healthcare Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Virtual Reality in Healthcare Market

A strategic analysis of the Virtual Reality in Healthcare Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Virtual Reality in Healthcare Market, highlighting leading vendors and their innovative profiles. These include 3D Systems, Inc, Alphabet Inc., AppliedVR, Inc., Brainlab AG, CAE Inc., EchoPixel, Inc., Firsthand Technology Inc., GE Healthcare, Hologic, Inc., Koninklijke Philips N.V., LAERDAL MEDICAL AS, Medtronic PLC, Microsoft Corporation, Orca Health, Inc., Samsung Electronics Co. Ltd., Siemens Healthineers AG, Stryker Corporation, SyncThink Inc., Virtalis Ltd, Visualise Creative Limited, Vital Images, Inc., and Vuzix Corporation.

Market Segmentation & Coverage

This research report categorizes the Virtual Reality in Healthcare Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Technology, market is studied across Full Immersive VR, Non Immersive VR, and Semi Immersive VR.
  • Based on Application, market is studied across Diagnosis of Cognitive Disorders, Education & Training, Phobia Treatment, Post-Traumatic Stress Disorders, Robotic Surgery, Surgery Simulation, Treatment of Autism, and Visualization & Rehabilitation.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing integration of technology & digitalization in healthcare
      • 5.1.1.2. Increasing healthcare expenditure & focus on delivery of efficient health services
      • 5.1.1.3. Rising need of VR for providing efficient, high quality, surgical training
    • 5.1.2. Restraints
      • 5.1.2.1. High cost of equipment and software
    • 5.1.3. Opportunities
      • 5.1.3.1. Increase in usage of VR in advanced dental procedures and cancer therapies
      • 5.1.3.2. Continuous advancement in the field of information technology such as advanced computer and connectivity
    • 5.1.4. Challenges
      • 5.1.4.1. Lack of extensive trials and use history
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Virtual Reality in Healthcare Market, by Technology

  • 6.1. Introduction
  • 6.2. Full Immersive VR
  • 6.3. Non Immersive VR
  • 6.4. Semi Immersive VR

7. Virtual Reality in Healthcare Market, by Application

  • 7.1. Introduction
  • 7.2. Diagnosis of Cognitive Disorders
  • 7.3. Education & Training
  • 7.4. Phobia Treatment
  • 7.5. Post-Traumatic Stress Disorders
  • 7.6. Robotic Surgery
  • 7.7. Surgery Simulation
  • 7.8. Treatment of Autism
  • 7.9. Visualization & Rehabilitation

8. Americas Virtual Reality in Healthcare Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Virtual Reality in Healthcare Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Virtual Reality in Healthcare Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. Market Share Analysis, 2023
  • 11.2. FPNV Positioning Matrix, 2023
  • 11.3. Competitive Scenario Analysis
  • 11.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. 3D Systems, Inc
  • 2. Alphabet Inc.
  • 3. AppliedVR, Inc.
  • 4. Brainlab AG
  • 5. CAE Inc.
  • 6. EchoPixel, Inc.
  • 7. Firsthand Technology Inc.
  • 8. GE Healthcare
  • 9. Hologic, Inc.
  • 10. Koninklijke Philips N.V.
  • 11. LAERDAL MEDICAL AS
  • 12. Medtronic PLC
  • 13. Microsoft Corporation
  • 14. Orca Health, Inc.
  • 15. Samsung Electronics Co. Ltd.
  • 16. Siemens Healthineers AG
  • 17. Stryker Corporation
  • 18. SyncThink Inc.
  • 19. Virtalis Ltd
  • 20. Visualise Creative Limited
  • 21. Vital Images, Inc.
  • 22. Vuzix Corporation