デフォルト表紙
市場調査レポート
商品コード
1581305

VR&MRヘッドセット市場:コンポーネント、テクノロジー、流通チャネル、アプリケーション別-2025-2030年世界予測

VR & MR Headset Market by Component (Hardware, Software), Technology (Display Technology, Optical Modules, Tracking Technology), Distribution Channel, Application - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 191 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.99円
VR&MRヘッドセット市場:コンポーネント、テクノロジー、流通チャネル、アプリケーション別-2025-2030年世界予測
出版日: 2024年10月31日
発行: 360iResearch
ページ情報: 英文 191 Pages
納期: 即日から翌営業日
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概要

VR&MRヘッドセット市場は、2023年に111億1,000万米ドルと評価され、2024年には138億9,000万米ドルに達すると予測され、CAGR 26.98%で成長し、2030年には591億7,000万米ドルになると予測されています。

VRおよびMRヘッドセット市場の範囲と定義は、主に様々な分野のユーザーに没入型の仮想現実および複合現実体験を提供する装置を包含します。これらのヘッドセットは、教育、ヘルスケア、ゲーム、企業アプリケーションを強化する必要性から支持を得ており、仮想シミュレーションやデジタルオーバーレイによる現実環境の拡張などの可能性を提供しています。主な最終用途には、エンターテインメントやゲームがあり、従業員研修、遠隔コラボレーション、仮想製品設計テストなどの企業用途と並んで、ユーザー・エンゲージメントの強化を実現しています。市場の洞察によると、ディスプレイ解像度の向上やハプティック・フィードバックの統合といった技術的進歩に加え、デバイスの手頃な価格とアクセシビリティの向上が成長を後押しし、消費者や企業の関心を引き寄せています。さらに、補完的なコンテンツやアプリケーションの急成長するエコシステムが、採用率と価値提案を高めています。

主な市場の統計
基準年[2023] 111億1,000万米ドル
予測年[2024] 138億9,000万米ドル
予測年[2030] 591億7,000万米ドル
CAGR(%) 26.98%

最新のビジネスチャンスは、よりスマートで適応性の高いアプリケーションのためのIoTとの統合の可能性とともに、ストリーミング品質とリアルタイム体験を大幅に強化する5Gのような新興技術から生じる。このような機会を活用するために、クロスプラットフォームアプリケーションの開発、相互運用性の重視、通信会社とのパートナーシップを活用してVRやMRの機能を強調したバンドルサービスを提供することなどが考えられます。しかし、制作コストの高さ、シームレスなAR/VR体験を実現するための技術的障壁、長期間の使用に対する消費者の懐疑心といった課題があり、限界は依然として存在します。さらに、プライバシーに関する懸念や、プラットフォーム間の標準化の必要性が、勢いを妨げる可能性があります。

イノベーションと調査は、ユーザーの快適性とインタラクションの改善、空間的なオーディオとビジュアルの忠実度の強化、全体的なユーザー体験を向上させるためのデバイスの待ち時間の短縮に焦点を当てるべきです。また、AI主導のパーソナライゼーションを掘り下げることは、ユーザーのエンゲージメントと満足度に大きな影響を与える可能性があります。市場の性質はダイナミックで、技術革新のサイクルが速いため、技術シフトや消費者の需要に機敏に対応する必要があります。競争優位性を維持し、市場拡大を目指す利害関係者にとっては、既存の技術エコシステムとの互換性に賭けて研究開発に投資することが重要になります。

市場力学:急速に進化するVR&MRヘッドセット市場の主要市場インサイトを公開

VR&MRヘッドセット市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的決定の精緻化、そして新たなビジネスチャンスの獲得に備えることができます。これらの動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができ、また、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • ゲームおよびエンターテインメントにおけるVR&MRヘッドセットの需要拡大
    • ヘルスケアにおけるVRおよびMRヘッドセットの患者治療および医療トレーニングへの使用増加
    • シームレスな高速ユーザー体験を可能にする5Gネットワークの拡大
  • 市場抑制要因
    • 既存システムへのVRおよびMR技術の統合における複雑さ
  • 市場機会
    • ユーザーの快適性を損なうことなく没入感を高めるディスプレイ技術の革新の増加
    • バーチャル・ツーリズムのためのVRとMRの組み込みの増加
  • 市場の課題
    • セキュリティとプライバシーに関する懸念 VR&MRヘッドセット

ポーターの5つの力:VR&MRヘッドセット市場をナビゲートする戦略ツール

ポーターの5つの力フレームワークは、VR&MRヘッドセット市場の競合情勢を理解するための重要なツールです。ポーターのファイブフォース・フレームワークは、企業の競争力を評価し、戦略的機会を探るための明確な手法を提供します。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これらの洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することができ、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:VR&MRヘッドセット市場における外部からの影響の把握

外部マクロ環境要因は、VR&MRヘッドセット市場の業績ダイナミクスを形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を提供します。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析VR&MRヘッドセット市場における競合情勢の把握

VR&MRヘッドセット市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、断片化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニング・マトリックスVR&MRヘッドセット市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、VR&MRヘッドセット市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によりベンダーを明確かつ的確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨VR&MRヘッドセット市場における成功への道筋を描く

VR&MRヘッドセット市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を検討することで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネスチャンスを活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目分野を網羅した市場の包括的な分析を提供しています:

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力の評価。

2.市場の開拓度:新興市場における成長機会を特定し、既存分野における拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを提供します。

3.市場の多様化:最近の製品発売、未開拓の地域、業界の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発およびイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています:

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、セグメント、地域はどこか?

3.市場を形成する主な技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • ゲームとエンターテイメントにおけるVR&MRヘッドセットの需要増加
      • ヘルスケアでの患者治療や医療トレーニングのためのVRおよびMRヘッドセットの使用が増加
      • シームレスな高速ユーザー体験を実現する5Gネットワークの拡張
    • 抑制要因
      • 既存システムへのVRとMR技術の統合の複雑さ
    • 機会
      • ユーザーの快適性を損なうことなく没入感を高めるディスプレイ技術の革新が進む
      • バーチャル観光におけるVRとMRの導入増加
    • 課題
      • セキュリティとプライバシーに関する懸念 VR&MRヘッドセット
  • 市場セグメンテーション分析
    • コンポーネント:スムーズなパフォーマンスと低遅延により、仮想現実(VR)および複合現実(MR)ヘッドセットの採用が増加
    • アプリケーション:精度、信頼性、高精細な画像により、ヘルスケアにおける仮想現実(VR)および複合現実(MR)ヘッドセットの応用を促進
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治的
    • 経済
    • 社交
    • 技術的
    • 法律上
    • 環境

第6章 VR&MRヘッドセット市場:コンポーネント別

  • ハードウェア
  • ソフトウェア

第7章 VR&MRヘッドセット市場:技術別

  • ディスプレイ技術
    • 液晶
    • マイクロLED
    • 有機EL
  • 光モジュール
    • 非球面レンズ
    • フレネルレンズ
    • 光学パンケーキ
  • 追跡技術
    • インサイドアウトトラッキング
    • アウトサイドイントラッキング

第8章 VR&MRヘッドセット市場:流通チャネル別

  • オフライン
  • オンライン

第9章 VR&MRヘッドセット市場:用途別

  • アーキテクチャとデザイン
  • 教育とトレーニング
  • ゲームとエンターテイメント
  • ヘルスケア
  • 製造業
  • 小売り

第10章 南北アメリカのVR&MRヘッドセット市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第11章 アジア太平洋地域のVR&MRヘッドセット市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第12章 欧州・中東・アフリカのVR&MRヘッドセット市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第13章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
    • LogitechがMeta Quest Mixed Realityヘッドセットとのシームレスなインタラクションを実現するMX Inkスタイラスを発表
    • Apple、Vision Pro Mixed Realityヘッドセットを3,499ドルで発表
    • VrgineersがAMDおよびNVIDIAと提携し、高性能XTAL 3 CAVU混合現実ヘッドセットを発売パイロットトレーニング用 XTAL 3 CAVU混合現実ヘッドセット
  • 戦略分析と提言

企業一覧

  • Acer Inc.
  • AjnaLens
  • Apple Inc.
  • ASUSTeK Computer Inc.
  • ByteDance Ltd.
  • Dell Inc.
  • DPVR
  • FOVE Inc.
  • Google LLC by Alphabet Inc.
  • Hewlett-Packard Company
  • HTC Corporation
  • Lenovo Group Limited
  • Lynx Mixed Reality
  • Magic Leap, Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Panasonic Holdings Corporation
  • Penumbra, Inc.
  • Pimax Innovation(Hong kong)Co., Limited
  • Samsung Electronics Co., Ltd.
  • Sony Group Corporation
  • Valve Corporation
  • Varjo Technologies Oy
  • Vrgineers, Inc.
  • Xiaomi Corporation
図表

LIST OF FIGURES

  • FIGURE 1. VR & MR HEADSET MARKET RESEARCH PROCESS
  • FIGURE 2. VR & MR HEADSET MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL VR & MR HEADSET MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL VR & MR HEADSET MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL VR & MR HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS VR & MR HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS VR & MR HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES VR & MR HEADSET MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES VR & MR HEADSET MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC VR & MR HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC VR & MR HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA VR & MR HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA VR & MR HEADSET MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. VR & MR HEADSET MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. VR & MR HEADSET MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. VR & MR HEADSET MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL VR & MR HEADSET MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL VR & MR HEADSET MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL VR & MR HEADSET MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. VR & MR HEADSET MARKET DYNAMICS
  • TABLE 7. GLOBAL VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL VR & MR HEADSET MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL VR & MR HEADSET MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL VR & MR HEADSET MARKET SIZE, BY LCD, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL VR & MR HEADSET MARKET SIZE, BY MICROLED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL VR & MR HEADSET MARKET SIZE, BY OLED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL VR & MR HEADSET MARKET SIZE, BY ASPHERIC LENSES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL VR & MR HEADSET MARKET SIZE, BY FRESNEL LENSES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL VR & MR HEADSET MARKET SIZE, BY OPTICAL PANCAKE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL VR & MR HEADSET MARKET SIZE, BY INSIDE-OUT TRACKING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL VR & MR HEADSET MARKET SIZE, BY OUTSIDE-IN TRACKING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL VR & MR HEADSET MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL VR & MR HEADSET MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL VR & MR HEADSET MARKET SIZE, BY ARCHITECTURE & DESIGN, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL VR & MR HEADSET MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL VR & MR HEADSET MARKET SIZE, BY GAMING & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL VR & MR HEADSET MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL VR & MR HEADSET MARKET SIZE, BY MANUFACTURING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL VR & MR HEADSET MARKET SIZE, BY RETAIL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. AMERICAS VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 36. AMERICAS VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 37. AMERICAS VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 38. AMERICAS VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 39. AMERICAS VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 40. AMERICAS VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 41. AMERICAS VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 42. AMERICAS VR & MR HEADSET MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 43. ARGENTINA VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 44. ARGENTINA VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 45. ARGENTINA VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 46. ARGENTINA VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 47. ARGENTINA VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 48. ARGENTINA VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 49. ARGENTINA VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 50. BRAZIL VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 51. BRAZIL VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 52. BRAZIL VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 53. BRAZIL VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 54. BRAZIL VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 55. BRAZIL VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 56. BRAZIL VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 57. CANADA VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 58. CANADA VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 59. CANADA VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 60. CANADA VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 61. CANADA VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 62. CANADA VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 63. CANADA VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 64. MEXICO VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 65. MEXICO VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 66. MEXICO VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 67. MEXICO VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 68. MEXICO VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 69. MEXICO VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 70. MEXICO VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 71. UNITED STATES VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 72. UNITED STATES VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 73. UNITED STATES VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 74. UNITED STATES VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 75. UNITED STATES VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 76. UNITED STATES VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 77. UNITED STATES VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 78. UNITED STATES VR & MR HEADSET MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 79. ASIA-PACIFIC VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 80. ASIA-PACIFIC VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 81. ASIA-PACIFIC VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 82. ASIA-PACIFIC VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 83. ASIA-PACIFIC VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 84. ASIA-PACIFIC VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 85. ASIA-PACIFIC VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 86. ASIA-PACIFIC VR & MR HEADSET MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 87. AUSTRALIA VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 88. AUSTRALIA VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 89. AUSTRALIA VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 90. AUSTRALIA VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 91. AUSTRALIA VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 92. AUSTRALIA VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 93. AUSTRALIA VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 94. CHINA VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 95. CHINA VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 96. CHINA VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 97. CHINA VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 98. CHINA VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 99. CHINA VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 100. CHINA VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 101. INDIA VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 102. INDIA VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 103. INDIA VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 104. INDIA VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 105. INDIA VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 106. INDIA VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 107. INDIA VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 108. INDONESIA VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 109. INDONESIA VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 110. INDONESIA VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 111. INDONESIA VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 112. INDONESIA VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 113. INDONESIA VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 114. INDONESIA VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 115. JAPAN VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 116. JAPAN VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 117. JAPAN VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 118. JAPAN VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 119. JAPAN VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 120. JAPAN VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 121. JAPAN VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 122. MALAYSIA VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 123. MALAYSIA VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 124. MALAYSIA VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 125. MALAYSIA VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 126. MALAYSIA VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 127. MALAYSIA VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 128. MALAYSIA VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 129. PHILIPPINES VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 130. PHILIPPINES VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 131. PHILIPPINES VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 132. PHILIPPINES VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 133. PHILIPPINES VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 134. PHILIPPINES VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 135. PHILIPPINES VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 136. SINGAPORE VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 137. SINGAPORE VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 138. SINGAPORE VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 139. SINGAPORE VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 140. SINGAPORE VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 141. SINGAPORE VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 142. SINGAPORE VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 143. SOUTH KOREA VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 144. SOUTH KOREA VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 145. SOUTH KOREA VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 146. SOUTH KOREA VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 147. SOUTH KOREA VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 148. SOUTH KOREA VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 149. SOUTH KOREA VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 150. TAIWAN VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 151. TAIWAN VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 152. TAIWAN VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 153. TAIWAN VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 154. TAIWAN VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 155. TAIWAN VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 156. TAIWAN VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 157. THAILAND VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 158. THAILAND VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 159. THAILAND VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 160. THAILAND VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 161. THAILAND VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 162. THAILAND VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 163. THAILAND VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 164. VIETNAM VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 165. VIETNAM VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 166. VIETNAM VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 167. VIETNAM VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 168. VIETNAM VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 169. VIETNAM VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 170. VIETNAM VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 171. EUROPE, MIDDLE EAST & AFRICA VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 172. EUROPE, MIDDLE EAST & AFRICA VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 173. EUROPE, MIDDLE EAST & AFRICA VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 174. EUROPE, MIDDLE EAST & AFRICA VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 175. EUROPE, MIDDLE EAST & AFRICA VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 176. EUROPE, MIDDLE EAST & AFRICA VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 177. EUROPE, MIDDLE EAST & AFRICA VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 178. EUROPE, MIDDLE EAST & AFRICA VR & MR HEADSET MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 179. DENMARK VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 180. DENMARK VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 181. DENMARK VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 182. DENMARK VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 183. DENMARK VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 184. DENMARK VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 185. DENMARK VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 186. EGYPT VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 187. EGYPT VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 188. EGYPT VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 189. EGYPT VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 190. EGYPT VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 191. EGYPT VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 192. EGYPT VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 193. FINLAND VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 194. FINLAND VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 195. FINLAND VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 196. FINLAND VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 197. FINLAND VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 198. FINLAND VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 199. FINLAND VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 200. FRANCE VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 201. FRANCE VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 202. FRANCE VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 203. FRANCE VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 204. FRANCE VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 205. FRANCE VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 206. FRANCE VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 207. GERMANY VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 208. GERMANY VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 209. GERMANY VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 210. GERMANY VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 211. GERMANY VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 212. GERMANY VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 213. GERMANY VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 214. ISRAEL VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 215. ISRAEL VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 216. ISRAEL VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 217. ISRAEL VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 218. ISRAEL VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 219. ISRAEL VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 220. ISRAEL VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 221. ITALY VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 222. ITALY VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 223. ITALY VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 224. ITALY VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 225. ITALY VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 226. ITALY VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 227. ITALY VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 228. NETHERLANDS VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 229. NETHERLANDS VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 230. NETHERLANDS VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 231. NETHERLANDS VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 232. NETHERLANDS VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 233. NETHERLANDS VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 234. NETHERLANDS VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 235. NIGERIA VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 236. NIGERIA VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 237. NIGERIA VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 238. NIGERIA VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 239. NIGERIA VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 240. NIGERIA VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 241. NIGERIA VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 242. NORWAY VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 243. NORWAY VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 244. NORWAY VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 245. NORWAY VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 246. NORWAY VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 247. NORWAY VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 248. NORWAY VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 249. POLAND VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 250. POLAND VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 251. POLAND VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 252. POLAND VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 253. POLAND VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 254. POLAND VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 255. POLAND VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 256. QATAR VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 257. QATAR VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 258. QATAR VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 259. QATAR VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 260. QATAR VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 261. QATAR VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 262. QATAR VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 263. RUSSIA VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 264. RUSSIA VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 265. RUSSIA VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 266. RUSSIA VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 267. RUSSIA VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 268. RUSSIA VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 269. RUSSIA VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 270. SAUDI ARABIA VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 271. SAUDI ARABIA VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 272. SAUDI ARABIA VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 273. SAUDI ARABIA VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 274. SAUDI ARABIA VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 275. SAUDI ARABIA VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 276. SAUDI ARABIA VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 277. SOUTH AFRICA VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 278. SOUTH AFRICA VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 279. SOUTH AFRICA VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 280. SOUTH AFRICA VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 281. SOUTH AFRICA VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 282. SOUTH AFRICA VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 283. SOUTH AFRICA VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 284. SPAIN VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 285. SPAIN VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 286. SPAIN VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 287. SPAIN VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 288. SPAIN VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 289. SPAIN VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 290. SPAIN VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 291. SWEDEN VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 292. SWEDEN VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 293. SWEDEN VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 294. SWEDEN VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 295. SWEDEN VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 296. SWEDEN VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 297. SWEDEN VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 298. SWITZERLAND VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 299. SWITZERLAND VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 300. SWITZERLAND VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 301. SWITZERLAND VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 302. SWITZERLAND VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 303. SWITZERLAND VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 304. SWITZERLAND VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 305. TURKEY VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 306. TURKEY VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 307. TURKEY VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 308. TURKEY VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 309. TURKEY VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 310. TURKEY VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 311. TURKEY VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 312. UNITED ARAB EMIRATES VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 313. UNITED ARAB EMIRATES VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 314. UNITED ARAB EMIRATES VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 315. UNITED ARAB EMIRATES VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 316. UNITED ARAB EMIRATES VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 317. UNITED ARAB EMIRATES VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 318. UNITED ARAB EMIRATES VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 319. UNITED KINGDOM VR & MR HEADSET MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 320. UNITED KINGDOM VR & MR HEADSET MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 321. UNITED KINGDOM VR & MR HEADSET MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 322. UNITED KINGDOM VR & MR HEADSET MARKET SIZE, BY OPTICAL MODULES, 2018-2030 (USD MILLION)
  • TABLE 323. UNITED KINGDOM VR & MR HEADSET MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 324. UNITED KINGDOM VR & MR HEADSET MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 325. UNITED KINGDOM VR & MR HEADSET MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 326. VR & MR HEADSET MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 327. VR & MR HEADSET MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-2D465D52809D

The VR & MR Headset Market was valued at USD 11.11 billion in 2023, expected to reach USD 13.89 billion in 2024, and is projected to grow at a CAGR of 26.98%, to USD 59.17 billion by 2030.

The scope and definition of the VR and MR headset market primarily encompass devices providing immersive virtual and mixed reality experiences for users across various sectors. These headsets have gained traction due to their necessity in enhancing education, healthcare, gaming, and enterprise applications, offering possibilities such as virtual simulations and augmenting real-world environments with digital overlays. Key end-use sectors include entertainment and gaming, where they deliver intensified user engagement, alongside enterprise applications like employee training, remote collaboration, and virtual product design testing. Market insights indicate that growth is propelled by technological advancements, such as improved display resolutions and integrated haptic feedback, alongside increasing affordability and accessibility of devices, thus drawing broader consumer and enterprise interest. Furthermore, the burgeoning ecosystem of complementary content and applications amplifies adoption rates and value proposition.

KEY MARKET STATISTICS
Base Year [2023] USD 11.11 billion
Estimated Year [2024] USD 13.89 billion
Forecast Year [2030] USD 59.17 billion
CAGR (%) 26.98%

The latest opportunities arise from emerging technologies like 5G, which significantly enhance streaming quality and real-time experiences, alongside potential integration with IoT for smarter, more adaptive applications. Possible recommendations to capitalize on these opportunities include developing cross-platform applications, focusing on interoperability, and leveraging partnerships with telecommunications companies to offer bundled services that highlight VR and MR capabilities. However, limitations persist, with challenges such as high production costs, technical barriers in achieving seamless AR/VR experiences, and consumer skepticism regarding prolonged use. Additionally, privacy concerns and the need for standardization across platforms could impede momentum.

Innovation and research should focus on improving user comfort and interaction, enhancing spatial audio and visual fidelity, and reducing device latency to elevate overall user experience. Also, delving into AI-driven personalization could significantly impact user engagement and satisfaction. The market's nature is dynamic, with rapid innovation cycles, thus necessitating agility in adapting to technological shifts and consumer demands. Betting on compatibilities with existing tech ecosystems and investing in R&D will be critical for stakeholders aiming to sustain competitive advantage and drive market expansion.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving VR & MR Headset Market

The VR & MR Headset Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Growing demand of VR & MR Headset in gaming and entertainment
    • Rising use of VR and MR headsets in healthcare for patient treatment and medical training
    • Expansion of 5G networks enabling seamless high-speed user experiences
  • Market Restraints
    • Complexities in the integration of VR and MR technology in the existing system
  • Market Opportunities
    • Increasing innovations in display technologies to enhance immersion without compromising user comfort
    • Increasing incorporation of VR and MR for virtual tourism
  • Market Challenges
    • Security and privacy concerns VR & MR Headset

Porter's Five Forces: A Strategic Tool for Navigating the VR & MR Headset Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the VR & MR Headset Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the VR & MR Headset Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the VR & MR Headset Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the VR & MR Headset Market

A detailed market share analysis in the VR & MR Headset Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the VR & MR Headset Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the VR & MR Headset Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the VR & MR Headset Market

A strategic analysis of the VR & MR Headset Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the VR & MR Headset Market, highlighting leading vendors and their innovative profiles. These include Acer Inc., AjnaLens, Apple Inc., ASUSTeK Computer Inc., ByteDance Ltd., Dell Inc., DPVR, FOVE Inc., Google LLC by Alphabet Inc., Hewlett-Packard Company, HTC Corporation, Lenovo Group Limited, Lynx Mixed Reality, Magic Leap, Inc., Meta Platforms, Inc., Microsoft Corporation, Panasonic Holdings Corporation, Penumbra, Inc., Pimax Innovation (Hong kong) Co., Limited, Samsung Electronics Co., Ltd., Sony Group Corporation, Valve Corporation, Varjo Technologies Oy, Vrgineers, Inc., and Xiaomi Corporation.

Market Segmentation & Coverage

This research report categorizes the VR & MR Headset Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Component, market is studied across Hardware and Software.
  • Based on Technology, market is studied across Display Technology, Optical Modules, and Tracking Technology. The Display Technology is further studied across LCD, MicroLED, and OLED. The Optical Modules is further studied across Aspheric Lenses, Fresnel Lenses, and Optical Pancake. The Tracking Technology is further studied across Inside-out tracking and Outside-in tracking.
  • Based on Distribution Channel, market is studied across Offline and Online.
  • Based on Application, market is studied across Architecture & Design, Education & Training, Gaming & Entertainment, Healthcare, Manufacturing, and Retail.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing demand of VR & MR Headset in gaming and entertainment
      • 5.1.1.2. Rising use of VR and MR headsets in healthcare for patient treatment and medical training
      • 5.1.1.3. Expansion of 5G networks enabling seamless high-speed user experiences
    • 5.1.2. Restraints
      • 5.1.2.1. Complexities in the integration of VR and MR technology in the existing system
    • 5.1.3. Opportunities
      • 5.1.3.1. Increasing innovations in display technologies to enhance immersion without compromising user comfort
      • 5.1.3.2. Increasing incorporation of VR and MR for virtual tourism
    • 5.1.4. Challenges
      • 5.1.4.1. Security and privacy concerns VR & MR Headset
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Component: Rising adoption of virtual reality (VR) and mixed reality (MR) headsets owing to smooth performance and low latency
    • 5.2.2. Application: Boosting application of virtual reality (VR) and mixed reality (MR) headsets in healthcare due to accuracy, reliability, and high-detail imaging
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. VR & MR Headset Market, by Component

  • 6.1. Introduction
  • 6.2. Hardware
  • 6.3. Software

7. VR & MR Headset Market, by Technology

  • 7.1. Introduction
  • 7.2. Display Technology
    • 7.2.1. LCD
    • 7.2.2. MicroLED
    • 7.2.3. OLED
  • 7.3. Optical Modules
    • 7.3.1. Aspheric Lenses
    • 7.3.2. Fresnel Lenses
    • 7.3.3. Optical Pancake
  • 7.4. Tracking Technology
    • 7.4.1. Inside-out tracking
    • 7.4.2. Outside-in tracking

8. VR & MR Headset Market, by Distribution Channel

  • 8.1. Introduction
  • 8.2. Offline
  • 8.3. Online

9. VR & MR Headset Market, by Application

  • 9.1. Introduction
  • 9.2. Architecture & Design
  • 9.3. Education & Training
  • 9.4. Gaming & Entertainment
  • 9.5. Healthcare
  • 9.6. Manufacturing
  • 9.7. Retail

10. Americas VR & MR Headset Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific VR & MR Headset Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa VR & MR Headset Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
    • 13.3.1. Logitech Unveils MX Ink Stylus for Seamless Interaction with Meta Quest Mixed Reality Headsets
    • 13.3.2. Apple Reveals Vision Pro Mixed-Reality Headset at USD 3,499
    • 13.3.3. Vrgineers Partners with AMD and NVIDIA to Launch High-Performance XTAL 3 CAVU Mixed Reality HeadsetXTAL 3 CAVU Mixed Reality Headset for Pilot Training
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Acer Inc.
  • 2. AjnaLens
  • 3. Apple Inc.
  • 4. ASUSTeK Computer Inc.
  • 5. ByteDance Ltd.
  • 6. Dell Inc.
  • 7. DPVR
  • 8. FOVE Inc.
  • 9. Google LLC by Alphabet Inc.
  • 10. Hewlett-Packard Company
  • 11. HTC Corporation
  • 12. Lenovo Group Limited
  • 13. Lynx Mixed Reality
  • 14. Magic Leap, Inc.
  • 15. Meta Platforms, Inc.
  • 16. Microsoft Corporation
  • 17. Panasonic Holdings Corporation
  • 18. Penumbra, Inc.
  • 19. Pimax Innovation (Hong kong) Co., Limited
  • 20. Samsung Electronics Co., Ltd.
  • 21. Sony Group Corporation
  • 22. Valve Corporation
  • 23. Varjo Technologies Oy
  • 24. Vrgineers, Inc.
  • 25. Xiaomi Corporation