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1791493

拡張現実ヘッドセットの世界市場

Augmented Reality Headsets


出版日
ページ情報
英文 140 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=148.50円
拡張現実ヘッドセットの世界市場
出版日: 2025年08月15日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 140 Pages
納期: 即日から翌営業日
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  • 目次
概要

拡張現実ヘッドセットの世界市場は2030年までに527億米ドルに達する見込み

2024年に75億米ドルと推定される拡張現実ヘッドセットの世界市場は、2024年から2030年にかけてCAGR 38.4%で成長し、2030年には527億米ドルに達すると予測されます。本レポートで分析したセグメントの一つであるスタンドアロン型ヘッドセットは、CAGR 43.3%を記録し、分析期間終了時には332億米ドルに達すると予測されます。テザーヘッドセットセグメントの成長率は、分析期間中CAGR 35.5%と推定されます。

米国市場は20億米ドル、中国はCAGR 36.1%で成長予測

米国の拡張現実ヘッドセット市場は、2024年に20億米ドルと推定されます。世界第2位の経済大国である中国は、2030年までに77億米ドルの市場規模に達すると予測され、分析期間2024-2030年のCAGRは36.1%です。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ35.7%と32.7%と予測されています。欧州では、ドイツがCAGR 26.1%で成長すると予測されています。

世界の拡張現実ヘッドセット市場- 主要動向と促進要因まとめ

なぜARヘッドセットは没入型体験を再定義しているのか?

拡張現実(AR)ヘッドセットは、実世界でのデジタルオーバーレイへのハンズフリーアクセスを提供することで、没入型体験に革命をもたらしています。これらのデバイスは、ヘルスケア、製造、小売などの業界で、トレーニングから製品の視覚化まで幅広い用途に広く使用されています。ARヘッドセットは精度、効率、双方向性を向上させ、ユーザーがリアルタイムのガイダンスに従って複雑な作業を行うことを可能にします。軽量で人間工学に基づいたデザインの進化は、その使いやすさをさらに拡大し、プロフェッショナル市場とコンシューマー市場の両方で重要なツールとなっています。

ARヘッドセット市場を牽引する動向とは?

ハードウェアの小型化の進展、ディスプレイ技術の向上、AIの統合など、いくつかの動向がARヘッドセット市場に影響を与えています。5Gネットワークの開発により低遅延体験が可能になり、ARアプリケーションのパフォーマンスが向上しています。遠隔手術のためのヘルスケアや現場でのプロジェクト管理のための建設などの分野でのARヘッドセットの採用は、その範囲を広げています。さらに、メタバースの台頭は、ユーザーが没入型のデジタルインタラクションを求めているため、ARハードウェアへの関心を加速させています。これらの動向は、様々な領域でARヘッドセットの重要性が高まっていることを浮き彫りにしています。

ARヘッドセットはどのように産業を変革しているのか?

ARヘッドセットは、物理的環境とデジタル環境間のシームレスなインタラクションを可能にすることで、産業を変革しています。製造業では、これらのデバイスがリアルタイムの指示や視覚化を提供し、組み立てラインの生産性を向上させています。ヘルスケアの専門家は精密な手術やトレーニングのシミュレーションにARヘッドセットを使用し、ミスを減らして成果を高めています。小売業では、ARヘッドセットによって顧客が商品を自分の環境で視覚化できるため、意思決定が強化されます。これらの多目的なアプリケーションは、効率性、革新性、ユーザーエンゲージメントを高めるARヘッドセットの変革の可能性を示しています。

ARヘッドセット市場の成長の原動力は?

ARヘッドセット市場の成長の原動力となるのは、業界全体における採用の増加、ディスプレイおよびセンサー技術の進歩、ARアプリケーションの普及です。専門的な環境における遠隔支援やトレーニングツールの需要がARヘッドセットの採用を後押ししています。AIとIoT機能の統合は、その機能をさらに強化し、多様な使用事例に対応しています。さらに、ゲームやエンターテインメント・アプリケーションに対する消費者の関心が、市場の裾野を広げています。これらの要因が、継続的な技術革新と相まって、ARヘッドセット市場の急成長を牽引しています。

セグメント

製品タイプ(スタンドアローンヘッドセット、テザーヘッドセット、スマートフォン対応ヘッドセット);アプリケーション(企業アプリケーション、消費者アプリケーション)

調査対象企業の例

  • Apple Inc.
  • AppliedVR, Inc.
  • HTC Vive
  • Kopin Corporation
  • Lenovo
  • Magic Leap Inc.
  • Meta Platforms Inc.
  • Microsoft Corporation
  • Pimax Technology(Shanghai)Co. Ltd.
  • RealWear Inc.
  • Seiko Epson Corporation
  • ThirdEye Gen, Inc.
  • Vuzix Corporation
  • XREAL

AIインテグレーション

Global Industry Analystsは、有効な専門家コンテンツとAIツールで市場情報と競合情報を変革しています。

Global Industry Analystsは、LLMや業界固有のSLMを照会する一般的な規範に従う代わりに、ビデオ記録、ブログ、検索エンジン調査、膨大な量の企業、製品/サービス、市場データなど、世界中の専門家から収集したコンテンツのリポジトリを構築しました。

関税影響係数

Global Industry Analystsは、本社の国、製造拠点、輸出入(完成品とOEM)に基づく企業の競争力の変化を予測しています。この複雑で多面的な市場力学は、売上原価(COGS)の増加、収益性の低下、サプライチェーンの再構築など、ミクロおよびマクロの市場力学の中でも特に競合他社に影響を与える見込みです。

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • その他欧州
  • アジア太平洋
  • その他の地域

第4章 競合

目次
Product Code: MCP29308

Global Augmented Reality Headsets Market to Reach US$52.7 Billion by 2030

The global market for Augmented Reality Headsets estimated at US$7.5 Billion in the year 2024, is expected to reach US$52.7 Billion by 2030, growing at a CAGR of 38.4% over the analysis period 2024-2030. Standalone Headsets, one of the segments analyzed in the report, is expected to record a 43.3% CAGR and reach US$33.2 Billion by the end of the analysis period. Growth in the Tethered Headsets segment is estimated at 35.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$2.0 Billion While China is Forecast to Grow at 36.1% CAGR

The Augmented Reality Headsets market in the U.S. is estimated at US$2.0 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$7.7 Billion by the year 2030 trailing a CAGR of 36.1% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 35.7% and 32.7% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 26.1% CAGR.

Global Augmented Reality Headsets Market - Key Trends & Drivers Summarized

Why Are AR Headsets Redefining Immersive Experiences?

Augmented Reality (AR) headsets are revolutionizing immersive experiences by providing hands-free access to digital overlays in real-world settings. These devices are widely used in industries such as healthcare, manufacturing, and retail for applications ranging from training to product visualization. AR headsets offer enhanced precision, efficiency, and interactivity, enabling users to perform complex tasks with real-time guidance. The evolution of lightweight and ergonomic designs has further expanded their usability, making them a critical tool in both professional and consumer markets.

What Trends Are Driving the AR Headsets Market?

Several trends are influencing the AR headset market, including advancements in hardware miniaturization, improved display technologies, and integration of AI. The development of 5G networks has enabled low-latency experiences, enhancing the performance of AR applications. The adoption of AR headsets in sectors like healthcare for remote surgeries and in construction for on-site project management has broadened their scope. Additionally, the rise of the metaverse has spurred interest in AR hardware as users seek immersive digital interactions. These trends highlight the growing significance of AR headsets across various domains.

How Are AR Headsets Transforming Industries?

AR headsets are transforming industries by enabling seamless interaction between physical and digital environments. In manufacturing, these devices provide real-time instructions and visualizations, improving assembly line productivity. Healthcare professionals use AR headsets for precision surgeries and training simulations, reducing errors and enhancing outcomes. In retail, AR headsets allow customers to visualize products in their environment, enhancing decision-making. These versatile applications demonstrate the transformative potential of AR headsets in boosting efficiency, innovation, and user engagement.

What Drives the Growth in the AR Headsets Market?

The growth in the AR headsets market is driven by increasing adoption across industries, advancements in display and sensor technologies, and the proliferation of AR applications. The demand for remote assistance and training tools in professional environments has boosted the adoption of AR headsets. The integration of AI and IoT features has further enhanced their functionality, catering to diverse use cases. Additionally, consumer interest in gaming and entertainment applications has expanded the market’s reach. These factors, combined with ongoing innovation, are driving the rapid growth of the AR headsets market.

SCOPE OF STUDY:

The report analyzes the Augmented Reality Headsets market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Product Type (Standalone Headsets, Tethered Headsets, Smartphone-Enabled Headsets); Application (Enterprise Application, Consumer Application)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 42 Featured) -

  • Apple Inc.
  • AppliedVR, Inc.
  • HTC Vive
  • Kopin Corporation
  • Lenovo
  • Magic Leap Inc.
  • Meta Platforms Inc.
  • Microsoft Corporation
  • Pimax Technology (Shanghai) Co. Ltd.
  • RealWear Inc.
  • Seiko Epson Corporation
  • ThirdEye Gen, Inc.
  • Vuzix Corporation
  • XREAL

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Tariff Impact on Global Supply Chain Patterns
    • Augmented Reality Headsets - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Expansion of Industrial and Enterprise Use Cases Propels Growth of Enterprise-Grade AR Headsets
    • Increasing Investment in Spatial Computing Strengthens Business Case for Wearable AR Devices
    • Integration of AI and Computer Vision Technologies Drives Intelligent AR Interactions
    • Proliferation of 5G Networks and Edge Computing Infrastructure Enhances Real-Time AR Rendering
    • Rise in Remote Work and Training Models Accelerates Adoption in Corporate Learning Environments
    • Growing Focus on Immersive Collaboration Tools Throws the Spotlight on AR for Virtual Team Engagement
    • Advancements in Microdisplay and Waveguide Optics Improve Visual Performance and Comfort
    • Expansion of AR in Healthcare Drives Demand for Head-Mounted Visualization Tools in Surgery and Diagnostics
    • Rapid Growth of Metaverse and Spatial Content Ecosystems Spurs Consumer and Developer Engagement
    • Shift Toward Lighter, More Ergonomic Headset Designs Sustains Growth in Wearability and Daily Use
    • Increasing Utilization in Field Service and Maintenance Operations Expands Industrial Application Base
    • Government and Defense Investments in Simulation and Training Generate Demand for Tactical AR Systems
    • Emergence of AR in Education and STEM Labs Opens New Frontiers for Experiential Learning
    • Growing Integration with IoT and Digital Twins Enhances Real-Time Data Overlay in Smart Facilities
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Augmented Reality Headsets Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Augmented Reality Headsets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Augmented Reality Headsets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Standalone Headsets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Standalone Headsets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Tethered Headsets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Tethered Headsets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Smartphone-Enabled Headsets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Smartphone-Enabled Headsets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Enterprise Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Enterprise Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Consumer Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Consumer Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 14: USA Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 15: USA 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 16: USA Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 17: USA 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • CANADA
    • TABLE 18: Canada Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 19: Canada 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 20: Canada Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 21: Canada 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • JAPAN
    • Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 22: Japan Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 23: Japan 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 24: Japan Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 25: Japan 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • CHINA
    • Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 26: China Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 27: China 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 28: China Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 29: China 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • EUROPE
    • Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 30: Europe Recent Past, Current & Future Analysis for Augmented Reality Headsets by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 31: Europe 6-Year Perspective for Augmented Reality Headsets by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 32: Europe Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: Europe 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 34: Europe Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 35: Europe 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • FRANCE
    • Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 36: France Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 37: France 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 38: France Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: France 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • GERMANY
    • Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 40: Germany Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 41: Germany 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 42: Germany Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: Germany 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • ITALY
    • TABLE 44: Italy Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Italy 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 46: Italy Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: Italy 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • UNITED KINGDOM
    • Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 48: UK Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: UK 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 50: UK Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: UK 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 52: Rest of Europe Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: Rest of Europe 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 54: Rest of Europe Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: Rest of Europe 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Augmented Reality Headsets Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Asia-Pacific 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 58: Asia-Pacific Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Asia-Pacific 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 60: Rest of World Recent Past, Current & Future Analysis for Augmented Reality Headsets by Product Type - Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: Rest of World 6-Year Perspective for Augmented Reality Headsets by Product Type - Percentage Breakdown of Value Sales for Standalone Headsets, Tethered Headsets and Smartphone-Enabled Headsets for the Years 2025 & 2030
    • TABLE 62: Rest of World Recent Past, Current & Future Analysis for Augmented Reality Headsets by Application - Enterprise Application and Consumer Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Rest of World 6-Year Perspective for Augmented Reality Headsets by Application - Percentage Breakdown of Value Sales for Enterprise Application and Consumer Application for the Years 2025 & 2030

IV. COMPETITION