デフォルト表紙
市場調査レポート
商品コード
1572100

拡張現実ゲーム市場:ゲームタイプ、ゲームプラットフォーム、ユーザー人口統計、収益化モデル、コンテンツタイプ、エンドユーザー産業別-2025-2030年世界予測

Augmented Reality Gaming Market by Game Type (Action Games, Adventure Games, Puzzle Games), Gaming Platform (AR Glasses, Consoles, Mobile Devices), User Demographics, Monetization Model, Content Type, End-User Industry - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 181 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.99円
拡張現実ゲーム市場:ゲームタイプ、ゲームプラットフォーム、ユーザー人口統計、収益化モデル、コンテンツタイプ、エンドユーザー産業別-2025-2030年世界予測
出版日: 2024年10月15日
発行: 360iResearch
ページ情報: 英文 181 Pages
納期: 即日から翌営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

拡張現実ゲーム市場は、2023年に105億1,000万米ドルと評価され、2024年には127億3,000万米ドルに達すると予測され、CAGR 21.47%で成長し、2030年には410億3,000万米ドルに達すると予測されています。

拡張現実(AR)ゲームは、デジタルコンポーネントが現実世界と相互作用し、ゲーム環境を物理的世界と重ね合わせることでユーザーの体験を向上させる、より広いゲーム産業の先駆的なセグメントを代表します。その必要性は、没入感のあるインタラクティブな消費者体験に対する需要の高まりに起因しており、テクノロジーの急速な進化と、より統合的なエンターテインメント形態に対する消費者の嗜好を考慮すると、特に重要です。アプリケーションは多様で、スマートフォン、ARグラス、さらにはARドームのような大規模なセットアップなど、複数のプラットフォームにまたがっており、個人のレクリエーションから大規模なテーマパーク・アトラクションまで、多様な最終用途シナリオを可能にしています。成長に影響を与える主な要因には、モバイル・ハードウェアの進歩、インターネット普及率の向上、拡張現実技術に対する消費者の許容度の向上などがあります。特筆すべきは、5Gの台頭と、社会的距離の縮小による、より孤独だが技術的に統合されたゲームへの押し上げが、その加速に寄与していることです。ARゲーム市場の潜在的な可能性は計り知れないです。コラボレーティブな位置情報ベースのゲームが急増すれば、ユーザーのエンゲージメントが再定義され、未開拓のコミュニティ体験が探求される可能性があります。さらに、ARを教育やスキル開発のツールとして普及させることで、従来のゲーマーだけでなく、より幅広いユーザーを惹きつけることができます。しかし、開発コストの高さ、プライバシーへの懸念、大量導入のための学習曲線の険しさなど、限界も存在します。ハードウェアの互換性やリアルタイムのレンダリング能力といった技術的課題は、シームレスなユーザー体験を妨げています。コンテンツのパーソナライゼーションを革新し、AIによってインタラクティブ性を高めることで、大きな成長を促進することができます。強力な性能を維持しながら軽量で手頃な価格のARハードウェアを開発することは、イノベーションのもう一つのフロンティアとなります。AI主導のAR体験の研究は、より適応的で直感的なゲームプレイを生み出すことで、ユーザーエンゲージメントをさらに高めることができます。企業はこれらの分野に戦略的に投資することで、大幅な進化と拡大が見込まれる市場の最前線に立つことができます。

主な市場の統計
基準年[2023] 105億1,000万米ドル
予測年[2024] 127億3,000万米ドル
予測年[2030] 410億3,000万米ドル
CAGR(%) 21.47%

市場力学:急速に進化する拡張現実ゲーム市場の主要市場インサイトを公開

拡張現実ゲーム市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的決定の精緻化、そして新たなビジネスチャンスの獲得に備えることができます。こうした動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができるとともに、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • シームレスな拡張現実ゲーム体験を促進する高速インターネットと5Gネットワークの拡大
    • 体験型エンターテインメントや高度なゲームソリューションに対する消費者の支出傾向の高まり
    • 消費者の興味を引く革新的な拡張現実ゲームコンテンツやジャンルの開発
    • 教育やトレーニング用途での拡張現実ゲーム採用の増加による市場範囲の拡大
  • 市場抑制要因
    • ゲーム環境におけるARデータ収集に関するプライバシー懸念と倫理的問題
    • ARゲームの実装に関する、異なる地域間での標準化された規制やフレームワークの欠如
  • 市場機会
    • ARベースの教育ゲームへの関心の高まりによるニッチ市場セグメントの創出
    • ゲームにおけるARとIoTデバイスの統合による没入感の向上
    • 専用ARゲームコンテンツを作成するためのゲーム会社と技術会社のコラボレーション
  • 市場の課題
    • 拡張現実ゲーム市場の技術進歩および関連分野のイノベーションへの依存度
    • ユーザーの信頼と拡張現実ゲーム市場の成長に影響するプライバシーとセキュリティの懸念

ポーターの5つの力:拡張現実ゲーム市場をナビゲートする戦略ツール

ポーターの5つの力フレームワークは、拡張現実ゲーム市場の競合情勢を理解するための重要なツールです。ポーターのファイブフォース・フレームワークは、企業の競争力を評価し、戦略的機会を探るための明確な手法を提供します。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これらの洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することができ、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:拡張現実ゲーム市場における外部からの影響の把握

外部マクロ環境要因は、拡張現実ゲーム市場の業績ダイナミクスを形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を提供します。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析拡張現実ゲーム市場における競合情勢の把握

拡張現実ゲーム市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、断片化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニング・マトリックス拡張現実ゲーム市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、拡張現実ゲーム市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によってベンダーを明確かつ正確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨拡張現実ゲーム市場における成功への道筋を描く

拡張現実ゲーム市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を見直すことで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネスチャンスを活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目分野を網羅した市場の包括的な分析を提供しています:

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力の評価。

2.市場の開拓度:新興市場における成長機会を特定し、既存分野における拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを提供します。

3.市場の多様化:最近の製品発売、未開拓の地域、業界の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発およびイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています:

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、セグメント、地域はどこか?

3.市場を形成する主な技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 高速インターネットと5Gネットワークの拡張により、シームレスな拡張現実ゲーム体験が実現
      • 体験型エンターテインメントや高度なゲームソリューションへの消費者の支出傾向の高まり
      • 消費者の興味を惹きつける革新的な拡張現実ゲームコンテンツとジャンルの開発
      • 教育およびトレーニングアプリケーションにおける拡張現実ゲームの採用増加により市場範囲が拡大
    • 抑制要因
      • ゲーム環境におけるARデータ収集に関するプライバシーの懸念と倫理的問題
      • ARゲームの実装に関して、さまざまな地域にわたる標準化された規制とフレームワークが不足している
    • 機会
      • ARベースの教育ゲームへの関心が高まり、ニッチな市場セグメントが形成
      • ゲームにおけるARとIoTデバイスの統合により没入感を強化
      • ゲーム企業とテクノロジー企業が協力して独占的なARゲームコンテンツを制作
    • 課題
      • 拡張現実ゲーム市場関連分野における技術の進歩と革新への依存
      • プライバシーとセキュリティに関する懸念が拡張現実ゲームにおけるユーザーの信頼と市場の成長に影響
  • 市場セグメンテーション分析
  • ポーターのファイブフォース分析
  • PESTLE分析
    • 政治的
    • 経済
    • 社交
    • 技術的
    • 法律上
    • 環境

第6章 拡張現実ゲーム市場ゲームタイプ別

  • アクションゲーム
  • アドベンチャーゲーム
  • パズルゲーム
  • シミュレーションゲーム
  • スポーツゲーム
  • 戦略ゲーム

第7章 拡張現実ゲーム市場ゲームプラットフォーム別

  • ARグラス
  • コンソール
  • モバイルデバイス
  • パソコン

第8章 拡張現実ゲーム市場ユーザー統計別

  • 年齢層
    • 大人
    • 子供たち
    • ティーンエイジャー
  • 性別
    • 女性
    • ノンバイナリー
  • 所得レベル
    • 高収入
    • 低所得
    • 中所得層

第9章 拡張現実ゲーム市場収益化モデル別

  • 広告サポート
  • フリーミアム
  • ペイ・トゥ・プレイ
  • サブスクリプションベース

第10章 拡張現実ゲーム市場コンテンツタイプ別

  • 事前に作成されたコンテンツ
  • ユーザー生成コンテンツ

第11章 拡張現実ゲーム市場:エンドユーザー業界別

  • 教育
  • エンターテインメント
  • ヘルスケア
  • マーケティングと広告
  • 不動産
  • 小売り

第12章 南北アメリカの拡張現実ゲーム市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第13章 アジア太平洋地域の拡張現実ゲーム市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第14章 欧州・中東・アフリカの拡張現実ゲーム市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第15章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
  • 戦略分析と提言

企業一覧

  • 1. 6D.ai
  • 2. Apple Inc.
  • 3. Atheer
  • 4. Blippar
  • 5. DAQRI
  • 6. Eonite Perception
  • 7. Google LLC
  • 8. HoloLens
  • 9. Infinity Augmented Reality
  • 10. Inglobe Technologies
  • 11. Magic Leap
  • 12. Meta
  • 13. Niantic
  • 14. PTC Inc.
  • 15. Scope AR
  • 16. Seiko Epson Corporation
  • 17. Upskill
  • 18. Vuzix
  • 19. Wikitude
  • 20. Zappar
図表

LIST OF FIGURES

  • FIGURE 1. AUGMENTED REALITY GAMING MARKET RESEARCH PROCESS
  • FIGURE 2. AUGMENTED REALITY GAMING MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2023 VS 2030 (%)
  • FIGURE 17. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 21. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 23. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 25. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 26. AUGMENTED REALITY GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 27. AUGMENTED REALITY GAMING MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AUGMENTED REALITY GAMING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. AUGMENTED REALITY GAMING MARKET DYNAMICS
  • TABLE 7. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ACTION GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADVENTURE GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PUZZLE GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SIMULATION GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SPORTS GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY STRATEGY GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AR GLASSES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY CONSOLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MOBILE DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PC, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY CHILDREN, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TEENAGERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY FEMALE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MALE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY NON-BINARY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY HIGH INCOME, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOW INCOME, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MIDDLE INCOME, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AD-SUPPORTED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY FREEMIUM, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PAY-TO-PLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION-BASED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 41. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PRE-CREATED CONTENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 42. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY USER-GENERATED CONTENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 43. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 44. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 45. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 46. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 47. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKETING AND ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 48. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REAL ESTATE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 49. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY RETAIL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 50. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 51. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 52. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 53. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 54. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 55. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 56. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 57. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 58. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 59. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 60. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 62. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 63. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 64. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 65. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 66. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 67. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 68. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 69. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 71. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 72. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 73. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 74. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 75. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 76. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 77. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 78. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 80. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 81. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 82. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 83. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 84. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 85. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 86. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 87. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 88. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 89. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 90. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 91. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 92. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 93. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 94. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 98. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 99. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 100. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 101. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 102. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 103. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 105. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 106. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 107. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 108. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 109. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 110. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 111. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 112. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 113. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 114. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 115. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 116. AUSTRALIA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 117. AUSTRALIA AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 118. AUSTRALIA AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 119. AUSTRALIA AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 120. AUSTRALIA AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 121. AUSTRALIA AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 122. AUSTRALIA AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 123. AUSTRALIA AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 124. AUSTRALIA AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 125. CHINA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 126. CHINA AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 127. CHINA AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 128. CHINA AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 129. CHINA AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 130. CHINA AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 131. CHINA AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 132. CHINA AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 133. CHINA AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 134. INDIA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 135. INDIA AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 136. INDIA AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 137. INDIA AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 138. INDIA AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 139. INDIA AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 140. INDIA AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 141. INDIA AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 142. INDIA AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 143. INDONESIA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 144. INDONESIA AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 145. INDONESIA AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 146. INDONESIA AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 147. INDONESIA AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 148. INDONESIA AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 149. INDONESIA AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 150. INDONESIA AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 151. INDONESIA AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 152. JAPAN AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 153. JAPAN AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 154. JAPAN AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 155. JAPAN AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 156. JAPAN AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 157. JAPAN AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 158. JAPAN AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 159. JAPAN AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 160. JAPAN AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 161. MALAYSIA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 162. MALAYSIA AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 163. MALAYSIA AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 164. MALAYSIA AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 165. MALAYSIA AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 166. MALAYSIA AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 167. MALAYSIA AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 168. MALAYSIA AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 169. MALAYSIA AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 170. PHILIPPINES AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 171. PHILIPPINES AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 172. PHILIPPINES AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 173. PHILIPPINES AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 174. PHILIPPINES AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 175. PHILIPPINES AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 176. PHILIPPINES AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 177. PHILIPPINES AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 178. PHILIPPINES AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 179. SINGAPORE AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 180. SINGAPORE AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 181. SINGAPORE AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 182. SINGAPORE AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 183. SINGAPORE AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 184. SINGAPORE AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 185. SINGAPORE AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 186. SINGAPORE AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 187. SINGAPORE AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 188. SOUTH KOREA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 189. SOUTH KOREA AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 190. SOUTH KOREA AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 191. SOUTH KOREA AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 192. SOUTH KOREA AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 193. SOUTH KOREA AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 194. SOUTH KOREA AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 195. SOUTH KOREA AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 196. SOUTH KOREA AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 197. TAIWAN AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 198. TAIWAN AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 199. TAIWAN AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 200. TAIWAN AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 201. TAIWAN AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 202. TAIWAN AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 203. TAIWAN AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 204. TAIWAN AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 205. TAIWAN AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 206. THAILAND AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 207. THAILAND AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 208. THAILAND AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 209. THAILAND AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 210. THAILAND AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 211. THAILAND AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 212. THAILAND AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 213. THAILAND AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 214. THAILAND AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 215. VIETNAM AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 216. VIETNAM AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 217. VIETNAM AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 218. VIETNAM AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 219. VIETNAM AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 220. VIETNAM AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 221. VIETNAM AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 222. VIETNAM AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 223. VIETNAM AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 224. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 225. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 226. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 227. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 228. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 229. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 230. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 231. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 232. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 233. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 234. DENMARK AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 235. DENMARK AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 236. DENMARK AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 237. DENMARK AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 238. DENMARK AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 239. DENMARK AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 240. DENMARK AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 241. DENMARK AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 242. DENMARK AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 243. EGYPT AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 244. EGYPT AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 245. EGYPT AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 246. EGYPT AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 247. EGYPT AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 248. EGYPT AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 249. EGYPT AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 250. EGYPT AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 251. EGYPT AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 252. FINLAND AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 253. FINLAND AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 254. FINLAND AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 255. FINLAND AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 256. FINLAND AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 257. FINLAND AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 258. FINLAND AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 259. FINLAND AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 260. FINLAND AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 261. FRANCE AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 262. FRANCE AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 263. FRANCE AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 264. FRANCE AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 265. FRANCE AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 266. FRANCE AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 267. FRANCE AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 268. FRANCE AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 269. FRANCE AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 270. GERMANY AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 271. GERMANY AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 272. GERMANY AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 273. GERMANY AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 274. GERMANY AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 275. GERMANY AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 276. GERMANY AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 277. GERMANY AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 278. GERMANY AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 279. ISRAEL AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 280. ISRAEL AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 281. ISRAEL AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 282. ISRAEL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 283. ISRAEL AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 284. ISRAEL AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 285. ISRAEL AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 286. ISRAEL AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 287. ISRAEL AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 288. ITALY AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 289. ITALY AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 290. ITALY AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 291. ITALY AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 292. ITALY AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 293. ITALY AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 294. ITALY AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 295. ITALY AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 296. ITALY AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 297. NETHERLANDS AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 298. NETHERLANDS AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 299. NETHERLANDS AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 300. NETHERLANDS AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 301. NETHERLANDS AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 302. NETHERLANDS AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 303. NETHERLANDS AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 304. NETHERLANDS AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 305. NETHERLANDS AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 306. NIGERIA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 307. NIGERIA AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 308. NIGERIA AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 309. NIGERIA AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 310. NIGERIA AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 311. NIGERIA AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 312. NIGERIA AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 313. NIGERIA AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 314. NIGERIA AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 315. NORWAY AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 316. NORWAY AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 317. NORWAY AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 318. NORWAY AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 319. NORWAY AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 320. NORWAY AUGMENTED REALITY GAMING MARKET SIZE, BY INCOME LEVEL, 2018-2030 (USD MILLION)
  • TABLE 321. NORWAY AUGMENTED REALITY GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2030 (USD MILLION)
  • TABLE 322. NORWAY AUGMENTED REALITY GAMING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 323. NORWAY AUGMENTED REALITY GAMING MARKET SIZE, BY END-USER INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 324. POLAND AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 325. POLAND AUGMENTED REALITY GAMING MARKET SIZE, BY GAMING PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 326. POLAND AUGMENTED REALITY GAMING MARKET SIZE, BY USER DEMOGRAPHICS, 2018-2030 (USD MILLION)
  • TABLE 327. POLAND AUGMENTED REALITY GAMING MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 328. POLAND AUGMENTED REALITY GAMING MARKET SIZE, BY GENDER, 2018-2030 (USD MILLION)
  • TABLE 329.
目次
Product Code: MRR-1A1A064C0550

The Augmented Reality Gaming Market was valued at USD 10.51 billion in 2023, expected to reach USD 12.73 billion in 2024, and is projected to grow at a CAGR of 21.47%, to USD 41.03 billion by 2030.

Augmented Reality (AR) Gaming represents a pioneering segment of the wider gaming industry, where digital components interact with the real world, enhancing the user's experience by overlaying game environments with the physical world. Its necessity stems from the growing demand for immersive and interactive consumer experiences, which is especially vital given the rapid evolution in technology and consumer preferences for more integrative entertainment forms. Applications are varied, spanning multiple platforms such as smartphones, AR glasses, and even more expansive setups like AR domes, enabling diverse end-use scenarios from individual recreation to large-scale thematic park attractions. Key influencing growth factors include advancements in mobile hardware, higher internet penetration, and increasing consumer tolerance for augmented reality tech. Notably, the rise of 5G and the push towards more solitary but technologically integrated gaming due to social distancing have contributed to its acceleration. Potential opportunities in the AR gaming market are immense; a surge in collaborative, location-based games could redefine user engagement and explore untapped community experiences. Additionally, promoting AR as a tool for education and skill development could attract a wider audience beyond traditional gamers. However, limitations persist, such as high development costs, privacy concerns, and a potentially steep learning curve for mass adoption. Technical challenges like hardware compatibility and real-time rendering capabilities hinder seamless user experience. Innovating in content personalization and enhancing interactivity through AI can drive significant growth. Developing lightweight, affordable AR hardware that maintains powerful performance represents another frontier for innovation. Research into AI-driven AR experiences can further enhance user engagement by creating more adaptive and intuitive gameplay. Firms can capitalize by strategically investing in these areas, positioning themselves at the forefront of a market that is poised for substantial evolution and expansion.

KEY MARKET STATISTICS
Base Year [2023] USD 10.51 billion
Estimated Year [2024] USD 12.73 billion
Forecast Year [2030] USD 41.03 billion
CAGR (%) 21.47%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Augmented Reality Gaming Market

The Augmented Reality Gaming Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Expansion of high-speed internet and 5G networks facilitating seamless augmented reality gaming experiences
    • Increasing consumer propensity to spend on experiential entertainment and advanced gaming solutions
    • Development of innovative augmented reality gaming content and genres capturing consumer interest
    • Rising adoption of augmented reality gaming in educational and training applications broadening market scope
  • Market Restraints
    • Privacy concerns and ethical issues around AR data collection in gaming environments
    • Lack of standardized regulations and frameworks across different geographic regions for AR gaming implementation
  • Market Opportunities
    • Growing interest in AR-based educational games creating niche market segments
    • Integration of AR with IoT devices in gaming for enhanced immersive experiences
    • Collaboration between gaming and tech companies to create exclusive AR game content
  • Market Challenges
    • Augmented reality gaming market's dependency on technological advancements and innovations in related fields
    • Privacy and security concerns influencing user trust and market growth in augmented reality gaming

Porter's Five Forces: A Strategic Tool for Navigating the Augmented Reality Gaming Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Augmented Reality Gaming Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Augmented Reality Gaming Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Augmented Reality Gaming Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Augmented Reality Gaming Market

A detailed market share analysis in the Augmented Reality Gaming Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Augmented Reality Gaming Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Augmented Reality Gaming Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Augmented Reality Gaming Market

A strategic analysis of the Augmented Reality Gaming Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Augmented Reality Gaming Market, highlighting leading vendors and their innovative profiles. These include 6D.ai, Apple Inc., Atheer, Blippar, DAQRI, Eonite Perception, Google LLC, HoloLens, Infinity Augmented Reality, Inglobe Technologies, Magic Leap, Meta, Niantic, PTC Inc., Scope AR, Seiko Epson Corporation, Upskill, Vuzix, Wikitude, and Zappar.

Market Segmentation & Coverage

This research report categorizes the Augmented Reality Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Game Type, market is studied across Action Games, Adventure Games, Puzzle Games, Simulation Games, Sports Games, and Strategy Games.
  • Based on Gaming Platform, market is studied across AR Glasses, Consoles, Mobile Devices, and PC.
  • Based on User Demographics, market is studied across Age Group, Gender, and Income Level. The Age Group is further studied across Adults, Children, and Teenagers. The Gender is further studied across Female, Male, and Non-Binary. The Income Level is further studied across High Income, Low Income, and Middle Income.
  • Based on Monetization Model, market is studied across Ad-Supported, Freemium, Pay-To-Play, and Subscription-Based.
  • Based on Content Type, market is studied across Pre-Created Content and User-Generated Content.
  • Based on End-User Industry, market is studied across Education, Entertainment, Healthcare, Marketing And Advertising, Real Estate, and Retail.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Expansion of high-speed internet and 5G networks facilitating seamless augmented reality gaming experiences
      • 5.1.1.2. Increasing consumer propensity to spend on experiential entertainment and advanced gaming solutions
      • 5.1.1.3. Development of innovative augmented reality gaming content and genres capturing consumer interest
      • 5.1.1.4. Rising adoption of augmented reality gaming in educational and training applications broadening market scope
    • 5.1.2. Restraints
      • 5.1.2.1. Privacy concerns and ethical issues around AR data collection in gaming environments
      • 5.1.2.2. Lack of standardized regulations and frameworks across different geographic regions for AR gaming implementation
    • 5.1.3. Opportunities
      • 5.1.3.1. Growing interest in AR-based educational games creating niche market segments
      • 5.1.3.2. Integration of AR with IoT devices in gaming for enhanced immersive experiences
      • 5.1.3.3. Collaboration between gaming and tech companies to create exclusive AR game content
    • 5.1.4. Challenges
      • 5.1.4.1. Augmented reality gaming market's dependency on technological advancements and innovations in related fields
      • 5.1.4.2. Privacy and security concerns influencing user trust and market growth in augmented reality gaming
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Augmented Reality Gaming Market, by Game Type

  • 6.1. Introduction
  • 6.2. Action Games
  • 6.3. Adventure Games
  • 6.4. Puzzle Games
  • 6.5. Simulation Games
  • 6.6. Sports Games
  • 6.7. Strategy Games

7. Augmented Reality Gaming Market, by Gaming Platform

  • 7.1. Introduction
  • 7.2. AR Glasses
  • 7.3. Consoles
  • 7.4. Mobile Devices
  • 7.5. PC

8. Augmented Reality Gaming Market, by User Demographics

  • 8.1. Introduction
  • 8.2. Age Group
    • 8.2.1. Adults
    • 8.2.2. Children
    • 8.2.3. Teenagers
  • 8.3. Gender
    • 8.3.1. Female
    • 8.3.2. Male
    • 8.3.3. Non-Binary
  • 8.4. Income Level
    • 8.4.1. High Income
    • 8.4.2. Low Income
    • 8.4.3. Middle Income

9. Augmented Reality Gaming Market, by Monetization Model

  • 9.1. Introduction
  • 9.2. Ad-Supported
  • 9.3. Freemium
  • 9.4. Pay-To-Play
  • 9.5. Subscription-Based

10. Augmented Reality Gaming Market, by Content Type

  • 10.1. Introduction
  • 10.2. Pre-Created Content
  • 10.3. User-Generated Content

11. Augmented Reality Gaming Market, by End-User Industry

  • 11.1. Introduction
  • 11.2. Education
  • 11.3. Entertainment
  • 11.4. Healthcare
  • 11.5. Marketing And Advertising
  • 11.6. Real Estate
  • 11.7. Retail

12. Americas Augmented Reality Gaming Market

  • 12.1. Introduction
  • 12.2. Argentina
  • 12.3. Brazil
  • 12.4. Canada
  • 12.5. Mexico
  • 12.6. United States

13. Asia-Pacific Augmented Reality Gaming Market

  • 13.1. Introduction
  • 13.2. Australia
  • 13.3. China
  • 13.4. India
  • 13.5. Indonesia
  • 13.6. Japan
  • 13.7. Malaysia
  • 13.8. Philippines
  • 13.9. Singapore
  • 13.10. South Korea
  • 13.11. Taiwan
  • 13.12. Thailand
  • 13.13. Vietnam

14. Europe, Middle East & Africa Augmented Reality Gaming Market

  • 14.1. Introduction
  • 14.2. Denmark
  • 14.3. Egypt
  • 14.4. Finland
  • 14.5. France
  • 14.6. Germany
  • 14.7. Israel
  • 14.8. Italy
  • 14.9. Netherlands
  • 14.10. Nigeria
  • 14.11. Norway
  • 14.12. Poland
  • 14.13. Qatar
  • 14.14. Russia
  • 14.15. Saudi Arabia
  • 14.16. South Africa
  • 14.17. Spain
  • 14.18. Sweden
  • 14.19. Switzerland
  • 14.20. Turkey
  • 14.21. United Arab Emirates
  • 14.22. United Kingdom

15. Competitive Landscape

  • 15.1. Market Share Analysis, 2023
  • 15.2. FPNV Positioning Matrix, 2023
  • 15.3. Competitive Scenario Analysis
  • 15.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. 6D.ai
  • 2. Apple Inc.
  • 3. Atheer
  • 4. Blippar
  • 5. DAQRI
  • 6. Eonite Perception
  • 7. Google LLC
  • 8. HoloLens
  • 9. Infinity Augmented Reality
  • 10. Inglobe Technologies
  • 11. Magic Leap
  • 12. Meta
  • 13. Niantic
  • 14. PTC Inc.
  • 15. Scope AR
  • 16. Seiko Epson Corporation
  • 17. Upskill
  • 18. Vuzix
  • 19. Wikitude
  • 20. Zappar