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市場調査レポート
商品コード
1789928

ゲームにおけるAI市場規模、シェア、動向分析レポート:コンポーネント別、用途別、ゲーム別、セグメント予測、2025年~2033年

AI in Gaming Market Size, Share & Trends Analysis Report By Component (Hardware, Software, Services), By Application (Non-Player Character (NPC) Behavior Modeling, Game Testing & Quality Assurance Automation), By Game, And Segment Forecasts, 2025 - 2033


出版日
ページ情報
英文 100 Pages
納期
2~10営業日
カスタマイズ可能
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=149.53円
ゲームにおけるAI市場規模、シェア、動向分析レポート:コンポーネント別、用途別、ゲーム別、セグメント予測、2025年~2033年
出版日: 2025年07月15日
発行: Grand View Research
ページ情報: 英文 100 Pages
納期: 2~10営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

ゲームにおけるAI市場概要

ゲームにおけるAIの世界市場規模は、2024年に32億8,090万米ドルと推定され、2033年には512億5,930万米ドルに達すると予測され、2025~2033年のCAGRは36.1%で成長すると予測されます。市場成長は、ゲーム産業におけるAI技術の利用拡大やディープラーニング技術の進歩によって加速されると予測され、これらの技術はビジュアルやパフォーマンスを向上させ、ユーザーにパーソナライズされた適応的なゲームプレイを可能にするため、産業のゲームプラットフォームを拡大します。

ゲームにおけるAIの拡大は、主にビジュアルの進歩、パフォーマンスの向上、ディープラーニングスーパーサンプリング(DLSS)やAIベース技術などの革新によってもたらされ、これによりゲームは印象的なグラフィックを特徴とし、ローエンドのシステムでもスムーズに動作します。このようなアクセシビリティに対するニーズの高まりは、多くのユーザーを惹きつけ、全体的なゲーム体験を向上させています。さらに、AIによるプロシージャルなコンテンツ生成は、変化に富んだダイナミックゲーム世界によってリプレイ価値を生み出しています。これらの進歩が相まって、ゲームはより面白く、視覚的に魅力的なものとなり、世界中のプレーヤーにアピールしています。

ゲーム産業におけるAIは、パーソナライズされた適応的なゲームプレイを提供するAIの能力の成長によって牽引されています。大規模言語モデル(LLM)により、ノンプレーヤーキャラクター(NPC)が文脈に応じた自然な会話を行い、物語を豊かにし、インタラクションをより充実させることができます。さらに、AIがプレーヤーの行動を調査して難易度を調整し、コンテンツを提案することで、各プレーヤーが異なる体験を得られるようにし、パーソナライゼーション、エンゲージメント、楽しさを向上させます。さらに、プレーヤーの行動に基づいて進化するAI搭載のNPCは、リアリティを高め、ゲーム体験全体を向上させます。

成長を促進するもう一つの大きな要因は、開発を効率化し、新たなビジネス機会を開拓できることです。テストやアニメーションのような繰り返し作業を自動化することで、AIは開発時間とコストを削減し、開発者は創造性と革新性に集中できるようになり、新しいゲームの発売を早めることができます。さらにAIは、パフォーマンスやマッチメイキングを最適化することで、クラウドゲーミングやオンラインマルチプレイを強化・記載しています。また、パーソナライズされた収益化戦略を後押しし、より賢いAIの対戦相手と先進的分析によってeスポーツを向上させています。これらの要因が相まって、ゲーム産業におけるAIは世界の原動力となっています。

目次

第1章 調査手法と範囲

第2章 エグゼクティブサマリー

第3章 ゲームにおけるAIの変数、動向、範囲

  • 市場系統の展望
  • 市場力学
    • 市場促進要因分析
    • 市場抑制要因分析
    • 産業の課題
  • ゲーム分析ツールにおけるAI
    • 産業分析-ポーターのファイブフォース分析
    • PESTEL分析

第4章 ゲームにおけるAI:コンポーネント、推定・動向分析

  • セグメントダッシュボード
  • ゲームにおけるAI:コンポーネントの変動分析、2024年と2033年
  • ハードウェア
    • ハードウェア市場収益推定と予測、2021~2033年
  • ソフトウェア
    • ソフトウェア市場収益推定と予測、2021~2033年
  • サービス
    • サービス市場収益推定と予測、2021~2033年

第5章 ゲームにおけるAI:用途別、推定・動向分析

  • セグメントダッシュボード
  • ゲームにおけるAI:用途変動分析、2024年と2033年
  • ノンプレーヤーキャラクター(NPC)の行動モデリング
    • ノンプレーヤーキャラクター(NPC)行動モデリング市場収益推定と予測、2021~2033年
  • ゲームテストと品質保証の自動化
    • ゲームテストと品質保証の自動化市場収益推定と予測、2021~2033年
  • 手続き型コンテンツ生成
    • 手続き型コンテンツ生成市場収益推定と予測、2021~2033年
  • コマンドの音声認識
    • コマンドの音声認識市場収益推定と予測(2021~2033年)
  • 不正行為の検出と詐欺防止
    • 不正行為の検出と詐欺防止市場収益推定と予測、2021~2033年
  • プレーヤー行動予測とパーソナライゼーション
    • プレーヤー行動予測とパーソナライゼーション市場収益推定と予測、2021~2033年
  • その他
    • その他市場収益推定と予測、2021~2033年

第6章 ゲームにおけるAI:ゲーム、推定・動向分析

  • セグメントダッシュボード
  • ゲームにおけるAI:ゲームの変動分析、2024年と2033年
  • モバイルゲーム
    • モバイルゲーム市場収益推定と予測(2021~2033年)
  • PCゲーム
    • PCゲーム市場収益推定と予測(2021~2033年)
  • コンソールゲーム
    • コンソールゲーム市場収益推定と予測、2021~2033年
  • AR/VRゲーム
    • AR/VRゲーム市場収益推定と予測(2021~2033年)
  • クラウドゲーム/ストリーミングゲーム
    • クラウドゲーム/ストリーミングゲーム市場収益推定と予測、2021~2033年
  • eスポーツとマルチプレーヤーゲーム
    • eスポーツとマルチプレーヤーゲーム市場収益推定と予測、2021~2033年

第7章 ゲームにおけるAI:地域別、推定・動向分析

  • ゲームにおけるAIのシェア、地域別、2024年と2033年100万米ドル
  • 北米
    • 北米のゲームにおけるAIの推定と予測、2024~2033年
    • 米国
    • カナダ
    • メキシコ
  • 欧州
    • 欧州のゲームにおけるAIの推定と予測、2024~2033年
    • 英国
    • ドイツ
    • フランス
  • アジア太平洋
    • アジア太平洋のゲームにおけるAIの推定と予測、2024~2033年
    • 中国
    • 日本
    • インド
    • 韓国
    • オーストラリア
  • ラテンアメリカ
    • ラテンアメリカのゲームにおけるAIの推定と予測、2024~2033年
    • ブラジル
  • 中東・アフリカ
    • 中東・アフリカのゲームにおけるAIの推定と予測、2024~2033年
    • アラブ首長国連邦
    • サウジアラビア
    • 南アフリカ

第8章 競合情勢

  • 企業分類
  • 企業の市場ポジショニング
  • 参入企業概要
  • 企業ヒートマップ分析
  • 戦略マッピング
  • 企業プロファイル
    • NetEase, Inc.
    • Microsoft
    • Epic Games, Inc.
    • NVIDIA Corporation
    • Ubisoft Entertainment SA.
    • Baidu, Inc.
    • Sony Interactive Entertainment
    • Zynga Inc.
    • Tencent Holdings Limited
    • Google LLC
図表

List of Tables

  • Table 1 Global AI in Gaming estimates and forecasts, by region, 2021 - 2033 (USD Million)
  • Table 2 Global AI in Gaming estimates and forecasts, by Component, 2021 - 2033 (USD Million)
  • Table 3 Global AI in Gaming estimates and forecasts, by Application, 2021 - 2033 (USD Million)
  • Table 4 Global AI in Gaming estimates and forecasts, by Game, 2021 - 2033 (USD Million)
  • Table 5 North America AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Table 6 North America AI in Gaming estimates and forecasts, by Component, 2021 - 2033 (USD Million)
  • Table 7 North America AI in Gaming estimates and forecasts, by Application, 2021 - 2033 (USD Million)
  • Table 8 North America AI in Gaming estimates and forecasts, by Game, 2021 - 2033 (USD Million)
  • Table 9 U.S. AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Table 10 U.S. AI in Gaming estimates and forecasts, by Component, 2021 - 2033 (USD Million)
  • Table 11 U.S. AI in Gaming estimates and forecasts, by Application, 2021 - 2033 (USD Million)
  • Table 12 U.S AI in Gaming estimates and forecasts, by Game, 2021 - 2033 (USD Million)
  • Table 13 Canada AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Table 14 Canada AI in Gaming estimates and forecasts, by Component, 2021 - 2033 (USD Million)
  • Table 15 Canada AI in Gaming estimates and forecasts, by Application, 2021 - 2033 (USD Million)
  • Table 16 Canada AI in Gaming estimates and forecasts, by Game, 2021 - 2033 (USD Million)
  • Table 17 Mexico AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Table 18 Mexico AI in Gaming estimates and forecasts, by Component, 2021 - 2033 (USD Million)
  • Table 19 Mexico AI in Gaming estimates and forecasts, by Application, 2021 - 2033 (USD Million)
  • Table 20 Mexico AI in Gaming estimates and forecasts, by Game, 2021 - 2033 (USD Million)
  • Table 21 Europe AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Table 22 Europe AI in Gaming estimates and forecasts, by Component, 2021 - 2033 (USD Million)
  • Table 23 Europe AI in Gaming estimates and forecasts, by Application, 2021 - 2033 (USD Million)
  • Table 24 Europe AI in Gaming estimates and forecasts, by Game, 2021 - 2033 (USD Million)
  • Table 25 UK AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Table 26 UK AI in Gaming estimates and forecasts, by Component, 2021 - 2033 (USD Million)
  • Table 27 UK AI in Gaming estimates and forecasts, by Application, 2021 - 2033 (USD Million)
  • Table 28 U.K AI in Gaming estimates and forecasts, by Game, 2021 - 2033 (USD Million)
  • Table 29 Germany AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Table 30 Germany AI in Gaming estimates and forecasts, by Component, 2021 - 2033 (USD Million)
  • Table 31 Germany AI in Gaming estimates and forecasts, by Application, 2021 - 2033 (USD Million)
  • Table 32 Germany AI in Gaming estimates and forecasts, by Game, 2021 - 2033 (USD Million)
  • Table 33 Asia Pacific AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Table 34 Asia Pacific AI in Gaming estimates and forecasts, by Component, 2021 - 2033 (USD Million)
  • Table 35 Asia Pacific AI in Gaming estimates and forecasts, by Application, 2021 - 2033 (USD Million)
  • Table 36 Asia Pacific AI in Gaming estimates and forecasts, by Game, 2021 - 2033 (USD Million)
  • Table 37 China AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Table 38 China AI in Gaming estimates and forecasts, by Component, 2021 - 2033 (USD Million)
  • Table 39 China AI in Gaming estimates and forecasts, by Application, 2021 - 2033 (USD Million)
  • Table 40 China AI in Gaming estimates and forecasts, by Game, 2021 - 2033 (USD Million)
  • Table 41 India AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Table 42 India AI in Gaming estimates and forecasts, by Component, 2021 - 2033 (USD Million)
  • Table 43 India AI in Gaming estimates and forecasts, by Application, 2021 - 2033 (USD Million)
  • Table 44 India AI in Gaming estimates and forecasts, by Game, 2021 - 2033 (USD Million)
  • Table 45 Japan AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Table 46 Japan AI in Gaming estimates and forecasts, by Component, 2021 - 2033 (USD Million)
  • Table 47 Japan AI in Gaming estimates and forecasts, by Application, 2021 - 2033 (USD Million)
  • Table 48 Japan AI in Gaming estimates and forecasts, by Game, 2021 - 2033 (USD Million)
  • Table 49 Australia AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Table 50 Australia AI in Gaming estimates and forecasts, by Component, 2021 - 2033 (USD Million)
  • Table 51 Australia AI in Gaming estimates and forecasts, by Application, 2021 - 2033 (USD Million)
  • Table 52 Australia AI in Gaming estimates and forecasts, by Game, 2021 - 2033 (USD Million)
  • Table 53 South Korea AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Table 54 South Korea AI in Gaming estimates and forecasts, by Component, 2021 - 2033 (USD Million)
  • Table 55 South Korea AI in Gaming estimates and forecasts, by Application, 2021 - 2033 (USD Million)
  • Table 56 South Korea AI in Gaming estimates and forecasts, by Game, 2021 - 2033 (USD Million)
  • Table 57 Latin America AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Table 58 Latin America AI in Gaming estimates and forecasts, by Component, 2021 - 2033 (USD Million)
  • Table 59 Latin America AI in Gaming estimates and forecasts, by Application, 2021 - 2033 (USD Million)
  • Table 60 Latin America AI in Gaming estimates and forecasts, by Game, 2021 - 2033 (USD Million)
  • Table 61 Brazil AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Table 62 Brazil AI in Gaming estimates and forecasts, by Component, 2021 - 2033 (USD Million)
  • Table 63 Brazil AI in Gaming estimates and forecasts, by Application, 2021 - 2033 (USD Million)
  • Table 64 Brazil AI in Gaming estimates and forecasts, by Game, 2021 - 2033 (USD Million)
  • Table 65 MEA AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Table 66 MEA AI in Gaming estimates and forecasts, by Component, 2021 - 2033 (USD Million)
  • Table 67 MEA AI in Gaming estimates and forecasts, by Application, 2021 - 2033 (USD Million)
  • Table 68 MEA AI in Gaming estimates and forecasts, by Game, 2021 - 2033 (USD Million)
  • Table 69 KSA AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Table 70 KSA AI in Gaming estimates and forecasts, by Component, 2021 - 2033 (USD Million)
  • Table 71 KSA AI in Gaming estimates and forecasts, by Application, 2021 - 2033 (USD Million)
  • Table 72 KSA AI in Gaming estimates and forecasts, by Game, 2021 - 2033 (USD Million)
  • Table 73 UAE AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Table 74 UAE AI in Gaming estimates and forecasts, by Component, 2021 - 2033 (USD Million)
  • Table 75 UAE AI in Gaming estimates and forecasts, by Application, 2021 - 2033 (USD Million)
  • Table 76 UAE AI in Gaming estimates and forecasts, by Game, 2021 - 2033 (USD Million)
  • Table 77 South Africa AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Table 78 South Africa AI in Gaming estimates and forecasts, by Component, 2021 - 2033 (USD Million)
  • Table 79 South Africa AI in Gaming estimates and forecasts, by Application, 2021 - 2033 (USD Million)
  • Table 80 South Africa AI in Gaming estimates and forecasts, by Game, 2021 - 2033 (USD Million)

List of Figures

  • Fig. 1 AI in Gaming segmentation
  • Fig. 2 Market research process
  • Fig. 3 Information procurement
  • Fig. 4 Primary research pattern
  • Fig. 5 Market research approaches
  • Fig. 6 Market formulation & validation
  • Fig. 7 AI in Gaming snapshot
  • Fig. 8 AI in Gaming segment snapshot
  • Fig. 9 AI in Gaming competitive landscape snapshot
  • Fig. 10 Market driver impact analysis
  • Fig. 11 Market restraint impact analysis
  • Fig. 12 AI in Gaming, Component outlook key takeaways (USD Million)
  • Fig. 13 AI in Gaming: Component movement analysis (USD Million), 2024 & 2033
  • Fig. 14 Hardware market revenue estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 15 Software market revenue estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 16 Services market revenue estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 17 AI in Gaming, Application outlook key takeaways (USD Million)
  • Fig. 18 AI in Gaming: Application movement analysis (USD Million), 2024 & 2033
  • Fig. 19 Non-Player Character (NPC) Behavior Modeling market revenue estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 20 Game Testing & Quality Assurance Automation market revenue estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 21 Procedural Content Generation market revenue estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 22 Speech & Voice Recognition for Commands market revenue estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 23 Cheat Detection & Fraud Prevention market revenue estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 24 Player Behavior Prediction & Personalization market revenue estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 25 Others market revenue estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 26 AI in Gaming, Game outlook key takeaways (USD Million)
  • Fig. 27 AI in Gaming: Game movement analysis (USD Million), 2024 & 2033
  • Fig. 28 Mobile Games market revenue estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 29 PC Games market revenue estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 30 Console Games market revenue estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 31 AR/VR Games market revenue estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 32 Cloud Games/Streaming Games market revenue estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 33 eSports & Competitive Multiplayer Games market revenue estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 34 Regional marketplace: Key takeaways
  • Fig. 35 AI in Gaming: Regional outlook, 2024 & 2033 USD Million
  • Fig. 36 North America AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 37 U.S. AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 38 Canada AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 39 Europe AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 40 Mexico AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 41 UK AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 42 Germany AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 43 France AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 44 Asia Pacific AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 45 Japan AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 46 China AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 47 India AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 48 South Korea AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 49 Australia AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 50 Latin America AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 51 Brazil AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 52 MEA AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 53 KSA AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 54 UAE AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 55 South Africa AI in Gaming estimates and forecasts, 2021 - 2033 (USD Million)
  • Fig. 56 Company Categorization
  • Fig. 57 Company Market Positioning
  • Fig. 58 Strategy framework
目次
Product Code: GVR-4-68040-673-8

AI in Gaming Market Summar

The global AI in gaming market size was estimated at USD 3,280.9 million in 2024 and is projected to reach USD 51,259.3 million by 2033, growing at a CAGR of 36.1% from 2025 to 2033. The market growth is anticipated to be accelerated by growing use of the AI- technologies in gaming industry and advancements in deep learning technologies, which improve the visuals, performance, and allow users for personalized and adaptive gameplay, hence, expanding the gaming platforms in the industry.

The expansion of AI in gaming is primarily driven by the improvements in visual advancements, performance, and innovations such as deep learning super sampling (DLSS) and AI-based technologies which allow games to feature impressive graphics and work smoothly while on lower-end systems. This rise in the need for accessibility is attracting in a large audience and enhancing the overall gaming experience. Moreover, AI-driven procedural content generation produces replay value by varied and dynamic gaming worlds. Together, these advancements make games more interesting and visually attractive, appealing to a global player base.

The AI in gaming industry is driven by the growth in AI's capability to deliver personalized and adaptive gameplay. Large language models (LLMs) enable non-player characters (NPCs) to hold natural, context-sensitive conversations, enriching narratives and making interactions more enhancing. In addition, AI examines player behavior to adjust difficulty levels and suggest content, ensuring each player has a different experience, which increases personalization, engagement and enjoyment. Furthermore, AI-powered NPCs that evolve based on player actions introduce greater reality, enhancing the overall gaming experience.

Another major factor driving growth is the ability to streamline development and open new business opportunities. By automating repetitive tasks like testing and animation, AI cuts down on development time and costs, releasing developers to concentrate on creativity and innovation, which fasten the launch of new games. In addition, AI enhances and offers cloud gaming and online multiplayer by optimizing performance and matchmaking. It also powers personalized monetization strategies and improves esports with smarter AI opponents and advanced analytics. Collectively, these factors drive the AI in gaming industry globally.

Global AI in Gaming Market Report Segmentation

This report forecasts revenue growth on global, regional, and country levels and provides an analysis of the industry trends in each of the sub-segments from 2021 to 2033. For this study, Grand View Research has segmented the global AI in gaming market report based on component, application, game, and region.

  • Component Outlook (Revenue, USD Million, 2021 - 2033)
  • Hardware
  • Software
  • Services
  • Application Outlook (Revenue, USD Million, 2021 - 2033)
  • Non-Player Character (NPC) Behavior Modeling
  • Game Testing & Quality Assurance Automation
  • Procedural Content Generation
  • Speech & Voice Recognition for Commands
  • Cheat Detection & Fraud Prevention
  • Player Behavior Prediction & Personalization
  • Others
  • Game Outlook (Revenue, USD Million, 2021 - 2033)
  • Mobile Games
  • PC Games
  • Console Games
  • AR/VR Games
  • Cloud Games/Streaming Games
  • eSports & Competitive Multiplayer Games
  • Regional Outlook (Revenue, USD Million, 2021 - 2033)
  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • UK
    • Germany
    • France
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Australia
  • Latin America
    • Brazil
  • Middle East and Africa
    • KSA
    • UAE
    • South Africa

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation and Scope
  • 1.2. Research Methodology
    • 1.2.1. Information Procurement
  • 1.3. Information or Data Analysis
  • 1.4. Methodology
  • 1.5. Research Scope and Assumptions
  • 1.6. Market Formulation & Validation
  • 1.7. List of Data Sources

Chapter 2. Executive Summary

  • 2.1. Market Outlook
  • 2.2. Segment Outlook
  • 2.3. Competitive Insights

Chapter 3. AI in Gaming Variables, Trends, & Scope

  • 3.1. Market Lineage Outlook
  • 3.2. Market Dynamics
    • 3.2.1. Market Driver Analysis
    • 3.2.2. Market Restraint Analysis
    • 3.2.3. Industry Challenge
  • 3.3. AI in Gaming Analysis Tools
    • 3.3.1. Industry Analysis - Porter's
      • 3.3.1.1. Bargaining power of the suppliers
      • 3.3.1.2. Bargaining power of the buyers
      • 3.3.1.3. Threats of substitution
      • 3.3.1.4. Threats from new entrants
      • 3.3.1.5. Competitive rivalry
    • 3.3.2. PESTEL Analysis
      • 3.3.2.1. Political landscape
      • 3.3.2.2. Economic and Social landscape
      • 3.3.2.3. Technological landscape

Chapter 4. AI in Gaming: Component Estimates & Trend Analysis

  • 4.1. Segment Dashboard
  • 4.2. AI in Gaming: Component Movement Analysis, 2024 & 2033 (USD Million)
  • 4.3. Hardware
    • 4.3.1. Hardware Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 4.4. Software
    • 4.4.1. Software Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 4.5. Services
    • 4.5.1. Services Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)

Chapter 5. AI in Gaming: Application Estimates & Trend Analysis

  • 5.1. Segment Dashboard
  • 5.2. AI in Gaming: Application Movement Analysis, 2024 & 2033 (USD Million)
  • 5.3. Non-Player Character (NPC) Behavior Modeling
    • 5.3.1. Non-Player Character (NPC) Behavior Modeling Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 5.4. Game Testing & Quality Assurance Automation
    • 5.4.1. Game Testing & Quality Assurance Automation Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 5.5. Procedural Content Generation
    • 5.5.1. Procedural Content Generation Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 5.6. Speech & Voice Recognition for Commands
    • 5.6.1. Speech & Voice Recognition for Commands Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 5.7. Cheat Detection & Fraud Prevention
    • 5.7.1. Cheat Detection & Fraud Prevention Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 5.8. Player Behavior Prediction & Personalization
    • 5.8.1. Player Behavior Prediction & Personalization Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 5.9. Others
    • 5.9.1. Others Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)

Chapter 6. AI in Gaming: Game Estimates & Trend Analysis

  • 6.1. Segment Dashboard
  • 6.2. AI in Gaming: Game Movement Analysis, 2024 & 2033 (USD Million)
  • 6.3. Mobile Games
    • 6.3.1. Mobile Games Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 6.4. PC Games
    • 6.4.1. PC Games Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 6.5. Console Games
    • 6.5.1. Console Games Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 6.6. AR/VR Games
    • 6.6.1. AR/VR Games Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 6.7. Cloud Games/Streaming Games
    • 6.7.1. Cloud Games/Streaming Games Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 6.8. eSports & Competitive Multiplayer Games
    • 6.8.1. eSports & Competitive Multiplayer Games Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)

Chapter 7. AI in Gaming: Regional Estimates & Trend Analysis

  • 7.1. AI in Gaming Share, By Region, 2024 & 2033 USD Million
  • 7.2. North America
    • 7.2.1. North America AI in Gaming Estimates and Forecasts, 2024 - 2033 (USD Million)
      • 7.2.1.1. North America AI in Gaming Estimates and Forecasts, by Country, 2024 - 2033 (USD Million)
      • 7.2.1.2. North America AI in Gaming Estimates and Forecasts, by Component, 2024 - 2033 (USD Million)
      • 7.2.1.3. North America AI in Gaming Estimates and Forecasts, by Application, 2024 - 2033 (USD Million)
      • 7.2.1.4. North America AI in Gaming Estimates and Forecasts, by Game, 2024 - 2033 (USD Million)
    • 7.2.2. U.S.
      • 7.2.2.1. U.S. AI in Gaming Estimates and Forecasts, 2024 - 2033 (USD Million)
      • 7.2.2.2. U.S. AI in Gaming Estimates and Forecasts, by Component, 2024 - 2033 (USD Million)
      • 7.2.2.3. U.S. AI in Gaming Estimates and Forecasts, by Application, 2024 - 2033 (USD Million)
      • 7.2.2.4. U.S. AI in Gaming Estimates and Forecasts, by Game, 2024 - 2033 (USD Million)
    • 7.2.3. Canada
      • 7.2.3.1. Canada AI in Gaming Estimates and Forecasts, by Component, 2024 - 2033 (USD Million)
      • 7.2.3.2. Canada AI in Gaming Estimates and Forecasts, by Application, 2024 - 2033 (USD Million)
      • 7.2.3.3. Canada AI in Gaming Estimates and Forecasts, by Game, 2024 - 2033 (USD Million)
    • 7.2.4. Mexico
      • 7.2.4.1. Mexico AI in Gaming Estimates and Forecasts, by Component, 2024 - 2033 (USD Million)
      • 7.2.4.2. Mexico AI in Gaming Estimates and Forecasts, by Application, 2024 - 2033 (USD Million)
      • 7.2.4.3. Mexico AI in Gaming Estimates and Forecasts, by Game, 2024 - 2033 (USD Million)
  • 7.3. Europe
    • 7.3.1. Europe AI in Gaming Estimates and Forecasts, 2024 - 2033 (USD Million)
      • 7.3.1.1. Europe AI in Gaming Estimates and Forecasts, by Country, 2024 - 2033 (USD Million)
      • 7.3.1.2. Europe AI in Gaming Estimates and Forecasts, by Component, 2024 - 2033 (USD Million)
      • 7.3.1.3. Europe AI in Gaming Estimates and Forecasts, by Application, 2024 - 2033 (USD Million)
      • 7.3.1.4. Europe AI in Gaming Estimates and Forecasts, by Game, 2024 - 2033 (USD Million)
    • 7.3.2. UK
      • 7.3.2.1. UK AI in Gaming Estimates and Forecasts, by Component, 2024 - 2033 (USD Million)
      • 7.3.2.2. UK AI in Gaming Estimates and Forecasts, by Application, 2024 - 2033 (USD Million)
      • 7.3.2.3. UK AI in Gaming Estimates and Forecasts, by Game, 2024 - 2033 (USD Million)
    • 7.3.3. Germany
      • 7.3.3.1. Germany AI in Gaming Estimates and Forecasts, by Component, 2024 - 2033 (USD Million)
      • 7.3.3.2. Germany AI in Gaming Estimates and Forecasts, by Application, 2024 - 2033 (USD Million)
      • 7.3.3.3. Germany AI in Gaming Estimates and Forecasts, by Game, 2024 - 2033 (USD Million)
    • 7.3.4. France
      • 7.3.4.1. France AI in Gaming Estimates and Forecasts, by Component, 2024 - 2033 (USD Million)
      • 7.3.4.2. France AI in Gaming Estimates and Forecasts, by Application, 2024 - 2033 (USD Million)
      • 7.3.4.3. France AI in Gaming Estimates and Forecasts, by Game, 2024 - 2033 (USD Million)
  • 7.4. Asia Pacific
    • 7.4.1. Asia Pacific AI in Gaming Estimates and Forecasts, 2024 - 2033 (USD Million)
      • 7.4.1.1. Asia Pacific AI in Gaming Estimates and Forecasts, by Component, 2024 - 2033 (USD Million)
      • 7.4.1.2. Asia Pacific AI in Gaming Estimates and Forecasts, by Application, 2024 - 2033 (USD Million)
      • 7.4.1.3. Asia Pacific AI in Gaming Estimates and Forecasts, by Game, 2024 - 2033 (USD Million)
    • 7.4.2. China
      • 7.4.2.1. China AI in Gaming Estimates and Forecasts, 2024 - 2033 (USD Million)
      • 7.4.2.2. China AI in Gaming Estimates and Forecasts, by Component, 2024 - 2033 (USD Million)
      • 7.4.2.3. China AI in Gaming Estimates and Forecasts, by Application, 2024 - 2033 (USD Million)
      • 7.4.2.4. China AI in Gaming Estimates and Forecasts, by Game, 2024 - 2033 (USD Million)
    • 7.4.3. Japan
      • 7.4.3.1. Japan AI in Gaming Estimates and Forecasts, by Component, 2024 - 2033 (USD Million)
      • 7.4.3.2. Japan AI in Gaming Estimates and Forecasts, by Application, 2024 - 2033 (USD Million)
      • 7.4.3.3. Japan AI in Gaming Estimates and Forecasts, by Game, 2024 - 2033 (USD Million)
    • 7.4.4. India
      • 7.4.4.1. India AI in Gaming Estimates and Forecasts, by Component, 2024 - 2033 (USD Million)
      • 7.4.4.2. India AI in Gaming Estimates and Forecasts, by Application, 2024 - 2033 (USD Million)
      • 7.4.4.3. India AI in Gaming Estimates and Forecasts, by Game, 2024 - 2033 (USD Million)
    • 7.4.5. South Korea
      • 7.4.5.1. South Korea AI in Gaming Estimates and Forecasts, by Component, 2024 - 2033 (USD Million)
      • 7.4.5.2. South Korea AI in Gaming Estimates and Forecasts, by Application, 2024 - 2033 (USD Million)
      • 7.4.5.3. South Korea AI in Gaming Estimates and Forecasts, by Game, 2024 - 2033 (USD Million)
    • 7.4.6. Australia
      • 7.4.6.1. Australia AI in Gaming Estimates and Forecasts, by Component, 2024 - 2033 (USD Million)
      • 7.4.6.2. Australia AI in Gaming Estimates and Forecasts, by Application, 2024 - 2033 (USD Million)
      • 7.4.6.3. Australia AI in Gaming Estimates and Forecasts, by Game, 2024 - 2033 (USD Million)
  • 7.5. Latin America
    • 7.5.1. Latin America AI in Gaming Estimates and Forecasts, 2024 - 2033 (USD Million)
      • 7.5.1.1. Latin America AI in Gaming Estimates and Forecasts, by Country, 2024 - 2033 (USD Million)
      • 7.5.1.2. Latin America AI in Gaming Estimates and Forecasts, by Component, 2024 - 2033 (USD Million)
      • 7.5.1.3. Latin America AI in Gaming Estimates and Forecasts, by Application, 2024 - 2033 (USD Million)
      • 7.5.1.4. Latin America AI in Gaming Estimates and Forecasts, by Game, 2024 - 2033 (USD Million)
    • 7.5.2. Brazil
      • 7.5.2.1. Brazil AI in Gaming Estimates and Forecasts, 2024 - 2033 (USD Million)
      • 7.5.2.2. Brazil AI in Gaming Estimates and Forecasts, by Component, 2024 - 2033 (USD Million)
      • 7.5.2.3. Brazil AI in Gaming Estimates and Forecasts, by Application, 2024 - 2033 (USD Million)
      • 7.5.2.4. Brazil AI in Gaming Estimates and Forecasts, by Game, 2024 - 2033 (USD Million)
  • 7.6. Middle East and Africa
    • 7.6.1. Middle East and Africa AI in Gaming Estimates and Forecasts, 2024 - 2033 (USD Million)
      • 7.6.1.1. Middle East and Africa AI in Gaming Estimates and Forecasts, by Component, 2024 - 2033 (USD Million)
      • 7.6.1.2. Middle East and Africa AI in Gaming Estimates and Forecasts, by Application, 2024 - 2033 (USD Million)
      • 7.6.1.3. Middle East and Africa AI in Gaming Estimates and Forecasts, by Game, 2024 - 2033 (USD Million)
    • 7.6.2. UAE
      • 7.6.2.1. UAE AI in Gaming Estimates and Forecasts, by Component, 2024 - 2033 (USD Million)
      • 7.6.2.2. UAE AI in Gaming Estimates and Forecasts, by Application, 2024 - 2033 (USD Million)
      • 7.6.2.3. UAE AI in Gaming Estimates and Forecasts, by Game, 2024 - 2033 (USD Million)
    • 7.6.3. KSA
      • 7.6.3.1. KSA AI in Gaming Estimates and Forecasts, by Component, 2024 - 2033 (USD Million)
      • 7.6.3.2. KSA AI in Gaming Estimates and Forecasts, by Application, 2024 - 2033 (USD Million)
      • 7.6.3.3. KSA AI in Gaming Estimates and Forecasts, by Game, 2024 - 2033 (USD Million)
    • 7.6.4. South Africa
      • 7.6.4.1. South Africa AI in Gaming Estimates and Forecasts, by Component, 2024 - 2033 (USD Million)
      • 7.6.4.2. South Africa AI in Gaming Estimates and Forecasts, by Application, 2024 - 2033 (USD Million)
      • 7.6.4.3. South Africa AI in Gaming Estimates and Forecasts, by Game, 2024 - 2033 (USD Million)

Chapter 8. Competitive Landscape

  • 8.1. Company Categorization
  • 8.2. Company Market Positioning
  • 8.3. Participant's Overview
  • 8.4. Financial Performance
  • 8.5. Product Benchmarking
  • 8.6. Company Heat Map Analysis
  • 8.7. Strategy Mapping
  • 8.8. Company Profiles
    • 8.8.1. NetEase, Inc.
      • 8.8.1.1. Participant's Overview
      • 8.8.1.2. Financial Performance
      • 8.8.1.3. Product Benchmarking
      • 8.8.1.4. Recent Developments
    • 8.8.2. Microsoft
      • 8.8.2.1. Participant's Overview
      • 8.8.2.2. Financial Performance
      • 8.8.2.3. Product Benchmarking
      • 8.8.2.4. Recent Developments
    • 8.8.3. Epic Games, Inc.
      • 8.8.3.1. Participant's Overview
      • 8.8.3.2. Financial Performance
      • 8.8.3.3. Product Benchmarking
      • 8.8.3.4. Recent Developments
    • 8.8.4. NVIDIA Corporation
      • 8.8.4.1. Participant's Overview
      • 8.8.4.2. Financial Performance
      • 8.8.4.3. Product Benchmarking
      • 8.8.4.4. Recent Developments
    • 8.8.5. Ubisoft Entertainment SA.
      • 8.8.5.1. Participant's Overview
      • 8.8.5.2. Financial Performance
      • 8.8.5.3. Product Benchmarking
      • 8.8.5.4. Recent Developments
    • 8.8.6. Baidu, Inc.
      • 8.8.6.1. Participant's Overview
      • 8.8.6.2. Financial Performance
      • 8.8.6.3. Product Benchmarking
      • 8.8.6.4. Recent Developments
    • 8.8.7. Sony Interactive Entertainment
      • 8.8.7.1. Participant's Overview
      • 8.8.7.2. Financial Performance
      • 8.8.7.3. Product Benchmarking
      • 8.8.7.4. Recent Developments
    • 8.8.8. Zynga Inc.
      • 8.8.8.1. Participant's Overview
      • 8.8.8.2. Financial Performance
      • 8.8.8.3. Product Benchmarking
      • 8.8.8.4. Recent Developments
    • 8.8.9. Tencent Holdings Limited
      • 8.8.9.1. Participant's Overview
      • 8.8.9.2. Financial Performance
      • 8.8.9.3. Product Benchmarking
      • 8.8.9.4. Recent Developments
    • 8.8.10. Google LLC
      • 8.8.10.1. Participant's Overview
      • 8.8.10.2. Financial Performance
      • 8.8.10.3. Product Benchmarking
      • 8.8.10.4. Recent Developments