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市場調査レポート
商品コード
1464531
eスポーツの世界市場 2024-2028Global Esports Market 2024-2028 |
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eスポーツの世界市場 2024-2028 |
出版日: 2024年02月23日
発行: TechNavio
ページ情報: 英文 173 Pages
納期: 即納可能
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eスポーツ市場は2023-2028年に34億7,000万米ドル、予測期間中のCAGRは20.5%で成長すると予測されます。
当レポートでは、eスポーツ市場の全体的な分析、市場規模・予測、動向、成長促進要因、課題、約25のベンダーを網羅したベンダー分析などを掲載しています。
現在の市場シナリオ、最新動向と促進要因、市場環境全体に関する最新分析を提供しています。市場は、eスポーツを通じたブランディングの増加、eスポーツイベントの増加、eスポーツの新しいプラットフォームの立ち上げなどが牽引しています。
市場範囲 | |
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基準年 | 2024 |
終了年 | 2028 |
予測期間 | 2024-2028 |
成長モメンタム | 加速 |
前年比2024年 | 19.5% |
CAGR | 20.5% |
増分額 | 34億7,000万米ドル |
本調査では、eスポーツベッティングの増加が、今後数年間のeスポーツ市場成長を牽引する主要因の1つであると分析しています。また、ハイテクゲーム機の進化やeスポーツベンダー間の新たな提携は、市場の大きな需要につながります。
Exhibits:
The esports market is forecasted to grow by USD 3.47 bn during 2023-2028, accelerating at a CAGR of 20.5% during the forecast period. The report on the esports market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by the increase in branding through e-sports, rising number of e-sports events, and new platform launches for e-sports.
Technavio's esports market is segmented as below:
Market Scope | |
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Base Year | 2024 |
End Year | 2028 |
Series Year | 2024-2028 |
Growth Momentum | Accelerate |
YOY 2024 | 19.5% |
CAGR | 20.5% |
Incremental Value | $3.47bn |
By Revenue Stream
By Genre
By Geographical Landscape
This study identifies the increase in e-sports betting as one of the prime reasons driving the esports market growth during the next few years. Also, evolution of high-tech gaming consoles and new partnerships among e-sports vendors will lead to sizable demand in the market.
The report on the esports market covers the following areas:
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading esports market vendors that include Activision Blizzard Inc., Amazon.com Inc., ANT Esports, Beyond the Summit, Caffeine, Electronic Arts Inc., Gfinity Plc, Hi-Rez Studios Inc., Intergalactic Gaming Ltd., Kabam Games Inc., Modern Times Group MTG AB, Nintendo Co. Ltd., Riot Games Inc., Rovio Entertainment Corp., Starladder Ltd., Take Two Interactive Software Inc., TaKeTV GmbH, Tencent Holdings Ltd., Valve Corp., and Wargaming Group Ltd.. Also, the esports market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.