市場調査レポート
商品コード
1464531

eスポーツの世界市場 2024-2028

Global Esports Market 2024-2028

出版日: | 発行: TechNavio | ページ情報: 英文 173 Pages | 納期: 即納可能 即納可能とは

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=155.85円
eスポーツの世界市場 2024-2028
出版日: 2024年02月23日
発行: TechNavio
ページ情報: 英文 173 Pages
納期: 即納可能 即納可能とは
  • 全表示
  • 概要
  • 図表
  • 目次
概要

eスポーツ市場は2023-2028年に34億7,000万米ドル、予測期間中のCAGRは20.5%で成長すると予測されます。

当レポートでは、eスポーツ市場の全体的な分析、市場規模・予測、動向、成長促進要因、課題、約25のベンダーを網羅したベンダー分析などを掲載しています。

現在の市場シナリオ、最新動向と促進要因、市場環境全体に関する最新分析を提供しています。市場は、eスポーツを通じたブランディングの増加、eスポーツイベントの増加、eスポーツの新しいプラットフォームの立ち上げなどが牽引しています。

市場範囲
基準年 2024
終了年 2028
予測期間 2024-2028
成長モメンタム 加速
前年比2024年 19.5%
CAGR 20.5%
増分額 34億7,000万米ドル

本調査では、eスポーツベッティングの増加が、今後数年間のeスポーツ市場成長を牽引する主要因の1つであると分析しています。また、ハイテクゲーム機の進化やeスポーツベンダー間の新たな提携は、市場の大きな需要につながります。

目次

第1章 エグゼクティブサマリー

  • 市場概要

第2章 市場情勢

  • 市場エコシステム

第3章 市場規模の評価

  • 市場の定義
  • 市場セグメント分析
  • 市場規模 2023
  • 市場の見通し 2023-2028

第4章 市場規模実績

  • eスポーツの世界市場 2018-2022
  • 収益源セグメント分析 2018-2022
  • ジャンルセグメント分析 2018-2022
  • 地域別セグメント分析 2018-2022
  • 国別セグメント分析 2018-2022

第5章 ファイブフォース分析

  • ファイブフォースの要約
  • 買い手の交渉力
  • 供給企業の交渉力
  • 新規参入業者の脅威
  • 代替品の脅威
  • 競争の脅威
  • 市況

第6章 市場セグメンテーション収益源別

  • 市場セグメント
  • 比較収益源別
  • スポンサーシップ:市場規模と予測 2023-2028
  • メディアの権利:市場規模と予測 2023-2028
  • 出版社手数料:市場規模と予測 2023-2028
  • 広告:市場規模と予測 2023-2028
  • グッズとチケットの販売:市場規模と予測 2023-2028
  • 市場機会収益源別

第7章 市場セグメンテーションジャンル別

  • 市場セグメント
  • 比較ジャンル別
  • MOBA:市場規模と予測 2023-2028
  • FPS:市場規模と予測 2023-2028
  • RTS:市場規模と予測 2023-2028
  • その他:市場規模と予測 2023-2028
  • 市場機会ジャンル別

第8章 顧客情勢

  • 顧客情勢の概要

第9章 地域別情勢

  • 地域別セグメンテーション
  • 地域別比較
  • アジア太平洋:市場規模と予測 2023-2028
  • 欧州:市場規模と予測 2023-2028
  • 北米:市場規模と予測 2023-2028
  • 南米:市場規模と予測 2023-2028
  • 中東・アフリカ:市場規模と予測 2023-2028
  • 米国:市場規模と予測 2023-2028
  • 中国:市場規模と予測 2023-2028
  • ドイツ:市場規模と予測 2023-2028
  • 日本:市場規模と予測 2023-2028
  • カナダ:市場規模と予測 2023-2028
  • 市場機会:地域情勢別

第10章 促進要因、課題、および動向

  • 市場促進要因
  • 市場の課題
  • 促進要因と課題の影響
  • 市場動向

第11章 ベンダー情勢

  • 概要
  • ベンダー情勢
  • 混乱の状況
  • 業界のリスク

第12章 ベンダー分析

  • 対象ベンダー
  • ベンダーの市場ポジショニング
  • Activision Blizzard Inc.
  • Amazon.com Inc.
  • Beyond the Summit
  • Caffeine
  • Electronic Arts Inc.
  • Gfinity Plc
  • Hi-Rez Studios Inc.
  • Intergalactic Gaming Ltd.
  • Kabam Games Inc.
  • Modern Times Group MTG AB
  • Nintendo Co. Ltd.
  • Riot Games Inc.
  • Rovio Entertainment Corp.
  • Take Two Interactive Software Inc.
  • Tencent Holdings Ltd.

第13章 付録

図表

Exhibits:

  • Exhibits1: Executive Summary - Chart on Market Overview
  • Exhibits2: Executive Summary - Data Table on Market Overview
  • Exhibits3: Executive Summary - Chart on Global Market Characteristics
  • Exhibits4: Executive Summary - Chart on Market By Geographical Landscape
  • Exhibits5: Executive Summary - Chart on Market Segmentation by Revenue Stream
  • Exhibits6: Executive Summary - Chart on Market Segmentation by Genre
  • Exhibits7: Executive Summary - Chart on Incremental Growth
  • Exhibits8: Executive Summary - Data Table on Incremental Growth
  • Exhibits9: Executive Summary - Chart on Vendor Market Positioning
  • Exhibits10: Parent market
  • Exhibits11: Market Characteristics
  • Exhibits12: Offerings of vendors included in the market definition
  • Exhibits13: Market segments
  • Exhibits14: Chart on Global - Market size and forecast 2023-2028 ($ billion)
  • Exhibits15: Data Table on Global - Market size and forecast 2023-2028 ($ billion)
  • Exhibits16: Chart on Global Market: Year-over-year growth 2023-2028 (%)
  • Exhibits17: Data Table on Global Market: Year-over-year growth 2023-2028 (%)
  • Exhibits18: Historic Market Size - Data Table on global esports market 2018 - 2022 ($ billion)
  • Exhibits19: Historic Market Size - Revenue Stream Segment 2018 - 2022 ($ billion)
  • Exhibits20: Historic Market Size - Genre Segment 2018 - 2022 ($ billion)
  • Exhibits21: Historic Market Size - Geography Segment 2018 - 2022 ($ billion)
  • Exhibits22: Historic Market Size - Country Segment 2018 - 2022 ($ billion)
  • Exhibits23: Five forces analysis - Comparison between 2023 and 2028
  • Exhibits24: Chart on Bargaining power of buyers - Impact of key factors 2023 and 2028
  • Exhibits25: Bargaining power of suppliers - Impact of key factors in 2023 and 2028
  • Exhibits26: Threat of new entrants - Impact of key factors in 2023 and 2028
  • Exhibits27: Threat of substitutes - Impact of key factors in 2023 and 2028
  • Exhibits28: Threat of rivalry - Impact of key factors in 2023 and 2028
  • Exhibits29: Chart on Market condition - Five forces 2023 and 2028
  • Exhibits30: Chart on Revenue Stream - Market share 2023-2028 (%)
  • Exhibits31: Data Table on Revenue Stream - Market share 2023-2028 (%)
  • Exhibits32: Chart on Comparison by Revenue Stream
  • Exhibits33: Data Table on Comparison by Revenue Stream
  • Exhibits34: Chart on Sponsorships - Market size and forecast 2023-2028 ($ billion)
  • Exhibits35: Data Table on Sponsorships - Market size and forecast 2023-2028 ($ billion)
  • Exhibits36: Chart on Sponsorships - Year-over-year growth 2023-2028 (%)
  • Exhibits37: Data Table on Sponsorships - Year-over-year growth 2023-2028 (%)
  • Exhibits38: Chart on Media rights - Market size and forecast 2023-2028 ($ billion)
  • Exhibits39: Data Table on Media rights - Market size and forecast 2023-2028 ($ billion)
  • Exhibits40: Chart on Media rights - Year-over-year growth 2023-2028 (%)
  • Exhibits41: Data Table on Media rights - Year-over-year growth 2023-2028 (%)
  • Exhibits42: Chart on Publisher fees - Market size and forecast 2023-2028 ($ billion)
  • Exhibits43: Data Table on Publisher fees - Market size and forecast 2023-2028 ($ billion)
  • Exhibits44: Chart on Publisher fees - Year-over-year growth 2023-2028 (%)
  • Exhibits45: Data Table on Publisher fees - Year-over-year growth 2023-2028 (%)
  • Exhibits46: Chart on Advertising - Market size and forecast 2023-2028 ($ billion)
  • Exhibits47: Data Table on Advertising - Market size and forecast 2023-2028 ($ billion)
  • Exhibits48: Chart on Advertising - Year-over-year growth 2023-2028 (%)
  • Exhibits49: Data Table on Advertising - Year-over-year growth 2023-2028 (%)
  • Exhibits50: Chart on Merchandise and ticket sales - Market size and forecast 2023-2028 ($ billion)
  • Exhibits51: Data Table on Merchandise and ticket sales - Market size and forecast 2023-2028 ($ billion)
  • Exhibits52: Chart on Merchandise and ticket sales - Year-over-year growth 2023-2028 (%)
  • Exhibits53: Data Table on Merchandise and ticket sales - Year-over-year growth 2023-2028 (%)
  • Exhibits54: Market opportunity by Revenue Stream ($ billion)
  • Exhibits55: Data Table on Market opportunity by Revenue Stream ($ billion)
  • Exhibits56: Chart on Genre - Market share 2023-2028 (%)
  • Exhibits57: Data Table on Genre - Market share 2023-2028 (%)
  • Exhibits58: Chart on Comparison by Genre
  • Exhibits59: Data Table on Comparison by Genre
  • Exhibits60: Chart on MOBA - Market size and forecast 2023-2028 ($ billion)
  • Exhibits61: Data Table on MOBA - Market size and forecast 2023-2028 ($ billion)
  • Exhibits62: Chart on MOBA - Year-over-year growth 2023-2028 (%)
  • Exhibits63: Data Table on MOBA - Year-over-year growth 2023-2028 (%)
  • Exhibits64: Chart on FPS - Market size and forecast 2023-2028 ($ billion)
  • Exhibits65: Data Table on FPS - Market size and forecast 2023-2028 ($ billion)
  • Exhibits66: Chart on FPS - Year-over-year growth 2023-2028 (%)
  • Exhibits67: Data Table on FPS - Year-over-year growth 2023-2028 (%)
  • Exhibits68: Chart on RTS - Market size and forecast 2023-2028 ($ billion)
  • Exhibits69: Data Table on RTS - Market size and forecast 2023-2028 ($ billion)
  • Exhibits70: Chart on RTS - Year-over-year growth 2023-2028 (%)
  • Exhibits71: Data Table on RTS - Year-over-year growth 2023-2028 (%)
  • Exhibits72: Chart on Others - Market size and forecast 2023-2028 ($ billion)
  • Exhibits73: Data Table on Others - Market size and forecast 2023-2028 ($ billion)
  • Exhibits74: Chart on Others - Year-over-year growth 2023-2028 (%)
  • Exhibits75: Data Table on Others - Year-over-year growth 2023-2028 (%)
  • Exhibits76: Market opportunity by Genre ($ billion)
  • Exhibits77: Data Table on Market opportunity by Genre ($ billion)
  • Exhibits78: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • Exhibits79: Chart on Market share By Geographical Landscape 2023-2028 (%)
  • Exhibits80: Data Table on Market share By Geographical Landscape 2023-2028 (%)
  • Exhibits81: Chart on Geographic comparison
  • Exhibits82: Data Table on Geographic comparison
  • Exhibits83: Chart on APAC - Market size and forecast 2023-2028 ($ billion)
  • Exhibits84: Data Table on APAC - Market size and forecast 2023-2028 ($ billion)
  • Exhibits85: Chart on APAC - Year-over-year growth 2023-2028 (%)
  • Exhibits86: Data Table on APAC - Year-over-year growth 2023-2028 (%)
  • Exhibits87: Chart on Europe - Market size and forecast 2023-2028 ($ billion)
  • Exhibits88: Data Table on Europe - Market size and forecast 2023-2028 ($ billion)
  • Exhibits89: Chart on Europe - Year-over-year growth 2023-2028 (%)
  • Exhibits90: Data Table on Europe - Year-over-year growth 2023-2028 (%)
  • Exhibits91: Chart on North America - Market size and forecast 2023-2028 ($ billion)
  • Exhibits92: Data Table on North America - Market size and forecast 2023-2028 ($ billion)
  • Exhibits93: Chart on North America - Year-over-year growth 2023-2028 (%)
  • Exhibits94: Data Table on North America - Year-over-year growth 2023-2028 (%)
  • Exhibits95: Chart on South America - Market size and forecast 2023-2028 ($ billion)
  • Exhibits96: Data Table on South America - Market size and forecast 2023-2028 ($ billion)
  • Exhibits97: Chart on South America - Year-over-year growth 2023-2028 (%)
  • Exhibits98: Data Table on South America - Year-over-year growth 2023-2028 (%)
  • Exhibits99: Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
  • Exhibits100: Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
  • Exhibits101: Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • Exhibits102: Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • Exhibits103: Chart on US - Market size and forecast 2023-2028 ($ billion)
  • Exhibits104: Data Table on US - Market size and forecast 2023-2028 ($ billion)
  • Exhibits105: Chart on US - Year-over-year growth 2023-2028 (%)
  • Exhibits106: Data Table on US - Year-over-year growth 2023-2028 (%)
  • Exhibits107: Chart on China - Market size and forecast 2023-2028 ($ billion)
  • Exhibits108: Data Table on China - Market size and forecast 2023-2028 ($ billion)
  • Exhibits109: Chart on China - Year-over-year growth 2023-2028 (%)
  • Exhibits110: Data Table on China - Year-over-year growth 2023-2028 (%)
  • Exhibits111: Chart on Germany - Market size and forecast 2023-2028 ($ billion)
  • Exhibits112: Data Table on Germany - Market size and forecast 2023-2028 ($ billion)
  • Exhibits113: Chart on Germany - Year-over-year growth 2023-2028 (%)
  • Exhibits114: Data Table on Germany - Year-over-year growth 2023-2028 (%)
  • Exhibits115: Chart on Japan - Market size and forecast 2023-2028 ($ billion)
  • Exhibits116: Data Table on Japan - Market size and forecast 2023-2028 ($ billion)
  • Exhibits117: Chart on Japan - Year-over-year growth 2023-2028 (%)
  • Exhibits118: Data Table on Japan - Year-over-year growth 2023-2028 (%)
  • Exhibits119: Chart on Canada - Market size and forecast 2023-2028 ($ billion)
  • Exhibits120: Data Table on Canada - Market size and forecast 2023-2028 ($ billion)
  • Exhibits121: Chart on Canada - Year-over-year growth 2023-2028 (%)
  • Exhibits122: Data Table on Canada - Year-over-year growth 2023-2028 (%)
  • Exhibits123: Market opportunity By Geographical Landscape ($ billion)
  • Exhibits124: Data Tables on Market opportunity By Geographical Landscape ($ billion)
  • Exhibits125: Impact of drivers and challenges in 2023 and 2028
  • Exhibits126: Overview on Criticality of inputs and Factors of differentiation
  • Exhibits127: Overview on factors of disruption
  • Exhibits128: Impact of key risks on business
  • Exhibits129: Vendors covered
  • Exhibits130: Matrix on vendor position and classification
  • Exhibits131: Activision Blizzard Inc. - Overview
  • Exhibits132: Activision Blizzard Inc. - Business segments
  • Exhibits133: Activision Blizzard Inc. - Key news
  • Exhibits134: Activision Blizzard Inc. - Key offerings
  • Exhibits135: Activision Blizzard Inc. - Segment focus
  • Exhibits136: Amazon.com Inc. - Overview
  • Exhibits137: Amazon.com Inc. - Business segments
  • Exhibits138: Amazon.com Inc. - Key news
  • Exhibits139: Amazon.com Inc. - Key offerings
  • Exhibits140: Amazon.com Inc. - Segment focus
  • Exhibits141: Beyond the Summit - Overview
  • Exhibits142: Beyond the Summit - Product / Service
  • Exhibits143: Beyond the Summit - Key offerings
  • Exhibits144: Caffeine - Overview
  • Exhibits145: Caffeine - Product / Service
  • Exhibits146: Caffeine - Key offerings
  • Exhibits147: Electronic Arts Inc. - Overview
  • Exhibits148: Electronic Arts Inc. - Product / Service
  • Exhibits149: Electronic Arts Inc. - Key offerings
  • Exhibits150: Gfinity Plc - Overview
  • Exhibits151: Gfinity Plc - Product / Service
  • Exhibits152: Gfinity Plc - Key offerings
  • Exhibits153: Hi-Rez Studios Inc. - Overview
  • Exhibits154: Hi-Rez Studios Inc. - Product / Service
  • Exhibits155: Hi-Rez Studios Inc. - Key offerings
  • Exhibits156: Intergalactic Gaming Ltd. - Overview
  • Exhibits157: Intergalactic Gaming Ltd. - Product / Service
  • Exhibits158: Intergalactic Gaming Ltd. - Key offerings
  • Exhibits159: Kabam Games Inc. - Overview
  • Exhibits160: Kabam Games Inc. - Product / Service
  • Exhibits161: Kabam Games Inc. - Key offerings
  • Exhibits162: Modern Times Group MTG AB - Overview
  • Exhibits163: Modern Times Group MTG AB - Business segments
  • Exhibits164: Modern Times Group MTG AB - Key offerings
  • Exhibits165: Modern Times Group MTG AB - Segment focus
  • Exhibits166: Nintendo Co. Ltd. - Overview
  • Exhibits167: Nintendo Co. Ltd. - Product / Service
  • Exhibits168: Nintendo Co. Ltd. - Key offerings
  • Exhibits169: Riot Games Inc. - Overview
  • Exhibits170: Riot Games Inc. - Product / Service
  • Exhibits171: Riot Games Inc. - Key offerings
  • Exhibits172: Rovio Entertainment Corp. - Overview
  • Exhibits173: Rovio Entertainment Corp. - Business segments
  • Exhibits174: Rovio Entertainment Corp. - Key offerings
  • Exhibits175: Rovio Entertainment Corp. - Segment focus
  • Exhibits176: Take Two Interactive Software Inc. - Overview
  • Exhibits177: Take Two Interactive Software Inc. - Product / Service
  • Exhibits178: Take Two Interactive Software Inc. - Key offerings
  • Exhibits179: Tencent Holdings Ltd. - Overview
  • Exhibits180: Tencent Holdings Ltd. - Business segments
  • Exhibits181: Tencent Holdings Ltd. - Key offerings
  • Exhibits182: Tencent Holdings Ltd. - Segment focus
  • Exhibits183: Inclusions checklist
  • Exhibits184: Exclusions checklist
  • Exhibits185: Currency conversion rates for US$
  • Exhibits186: Research methodology
  • Exhibits187: Validation techniques employed for market sizing
  • Exhibits188: Information sources
  • Exhibits189: List of abbreviations
目次
Product Code: IRTNTR43348

The esports market is forecasted to grow by USD 3.47 bn during 2023-2028, accelerating at a CAGR of 20.5% during the forecast period. The report on the esports market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by the increase in branding through e-sports, rising number of e-sports events, and new platform launches for e-sports.

Technavio's esports market is segmented as below:

Market Scope
Base Year2024
End Year2028
Series Year2024-2028
Growth MomentumAccelerate
YOY 202419.5%
CAGR20.5%
Incremental Value$3.47bn

By Revenue Stream

  • Sponsorships
  • Media rights
  • Publisher fees
  • Advertising
  • Merchandise and ticket sales

By Genre

  • MOBA
  • FPS
  • RTS
  • Others

By Geographical Landscape

  • APAC
  • Europe
  • North America
  • South America
  • Middle East and Africa

This study identifies the increase in e-sports betting as one of the prime reasons driving the esports market growth during the next few years. Also, evolution of high-tech gaming consoles and new partnerships among e-sports vendors will lead to sizable demand in the market.

The report on the esports market covers the following areas:

  • Esports market sizing
  • Esports market forecast
  • Esports market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading esports market vendors that include Activision Blizzard Inc., Amazon.com Inc., ANT Esports, Beyond the Summit, Caffeine, Electronic Arts Inc., Gfinity Plc, Hi-Rez Studios Inc., Intergalactic Gaming Ltd., Kabam Games Inc., Modern Times Group MTG AB, Nintendo Co. Ltd., Riot Games Inc., Rovio Entertainment Corp., Starladder Ltd., Take Two Interactive Software Inc., TaKeTV GmbH, Tencent Holdings Ltd., Valve Corp., and Wargaming Group Ltd.. Also, the esports market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview

2 Market Landscape

  • 2.1 Market ecosystem

3 Market Sizing

  • 3.1 Market definition
  • 3.2 Market segment analysis
  • 3.3 Market size 2023
  • 3.4 Market outlook: Forecast for 2023-2028

4 Historic Market Size

  • 4.1 Global esports market 2018 - 2022
  • 4.2 Revenue Stream Segment Analysis 2018 - 2022
  • 4.3 Genre Segment Analysis 2018 - 2022
  • 4.4 Geography Segment Analysis 2018 - 2022
  • 4.5 Country Segment Analysis 2018 - 2022

5 Five Forces Analysis

  • 5.1 Five forces summary
  • 5.2 Bargaining power of buyers
  • 5.3 Bargaining power of suppliers
  • 5.4 Threat of new entrants
  • 5.5 Threat of substitutes
  • 5.6 Threat of rivalry
  • 5.7 Market condition

6 Market Segmentation by Revenue Stream

  • 6.1 Market segments
  • 6.2 Comparison by Revenue Stream
  • 6.3 Sponsorships - Market size and forecast 2023-2028
  • 6.4 Media rights - Market size and forecast 2023-2028
  • 6.5 Publisher fees - Market size and forecast 2023-2028
  • 6.6 Advertising - Market size and forecast 2023-2028
  • 6.7 Merchandise and ticket sales - Market size and forecast 2023-2028
  • 6.8 Market opportunity by Revenue Stream

7 Market Segmentation by Genre

  • 7.1 Market segments
  • 7.2 Comparison by Genre
  • 7.3 MOBA - Market size and forecast 2023-2028
  • 7.4 FPS - Market size and forecast 2023-2028
  • 7.5 RTS - Market size and forecast 2023-2028
  • 7.6 Others - Market size and forecast 2023-2028
  • 7.7 Market opportunity by Genre

8 Customer Landscape

  • 8.1 Customer landscape overview

9 Geographic Landscape

  • 9.1 Geographic segmentation
  • 9.2 Geographic comparison
  • 9.3 APAC - Market size and forecast 2023-2028
  • 9.4 Europe - Market size and forecast 2023-2028
  • 9.5 North America - Market size and forecast 2023-2028
  • 9.6 South America - Market size and forecast 2023-2028
  • 9.7 Middle East and Africa - Market size and forecast 2023-2028
  • 9.8 US - Market size and forecast 2023-2028
  • 9.9 China - Market size and forecast 2023-2028
  • 9.10 Germany - Market size and forecast 2023-2028
  • 9.11 Japan - Market size and forecast 2023-2028
  • 9.12 Canada - Market size and forecast 2023-2028
  • 9.13 Market opportunity By Geographical Landscape

10 Drivers, Challenges, and Trends

  • 10.1 Market drivers
  • 10.2 Market challenges
  • 10.3 Impact of drivers and challenges
  • 10.4 Market trends

11 Vendor Landscape

  • 11.1 Overview
  • 11.2 Vendor landscape
  • 11.3 Landscape disruption
  • 11.4 Industry risks

12 Vendor Analysis

  • 12.1 Vendors covered
  • 12.2 Market positioning of vendors
  • 12.3 Activision Blizzard Inc.
  • 12.4 Amazon.com Inc.
  • 12.5 Beyond the Summit
  • 12.6 Caffeine
  • 12.7 Electronic Arts Inc.
  • 12.8 Gfinity Plc
  • 12.9 Hi-Rez Studios Inc.
  • 12.10 Intergalactic Gaming Ltd.
  • 12.11 Kabam Games Inc.
  • 12.12 Modern Times Group MTG AB
  • 12.13 Nintendo Co. Ltd.
  • 12.14 Riot Games Inc.
  • 12.15 Rovio Entertainment Corp.
  • 12.16 Take Two Interactive Software Inc.
  • 12.17 Tencent Holdings Ltd.

13 Appendix

  • 13.1 Scope of the report
  • 13.2 Inclusions and exclusions checklist
  • 13.3 Currency conversion rates for US$
  • 13.4 Research methodology
  • 13.5 List of abbreviations