市場調査レポート
商品コード
1541409
モバイルゲーム市場レポート:タイプ別、デバイスタイプ別、プラットフォーム別、ビジネスモデル別、地域別、2024~2032年Mobile Gaming Market Report by Type, Device Type, Platform, Business Model, and Region 2024-2032 |
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モバイルゲーム市場レポート:タイプ別、デバイスタイプ別、プラットフォーム別、ビジネスモデル別、地域別、2024~2032年 |
出版日: 2024年08月10日
発行: IMARC
ページ情報: 英文 147 Pages
納期: 2~3営業日
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世界のモバイルゲーム市場規模は2023年に917億米ドルに達しました。今後、IMARC Groupは、2024~2032年にかけての成長率(CAGR)は9%を示し、2032年には2,016億米ドルに達すると予測しています。新たな技術の進歩、没入型グラフィックスによるゲーム体験の向上、スマートフォンやタブレット端末の普及拡大、多様な収益源を提供するフリーミアムモデルやインナー課金モデルの成功などが、市場成長を後押しする要因の一部となっています。
主要市場促進要因:スマートフォンの普及とモバイル技術の向上により、多くのユーザーが高品質のゲームにアクセスできるようになったことが、モバイルゲーム市場の主要な促進要因となっています。アプリ内課金や広告に支えられた基本プレイ無料のビジネスモデルは、ユーザーを惹きつけ、維持します。また、ソーシャルネットワークを通じたバイラルなゲームの成長を促進するソーシャル統合機能も、この市場の利点となっています。
主要市場動向:シンプルで短時間のゲームプレイが可能なハイパーカジュアルゲームが台頭し、幅広い層を惹きつけています。クラウドゲーミングは、ハイエンドのハードウェアを必要とせず、高品質のゲームをモバイルデバイスにストリーミングできるため、人気を集めています。拡大現実(AR)ゲームは成長を続けており、デジタルゲームプレイを現実世界と融合させ、市場成長に影響を与えています。
地理的動向:モバイルゲーム市場の展望では、アジア太平洋が最大規模を占めています。スマートフォンの高い普及率と強力なモバイルインフラが同地域の市場成長を牽引しています。特に日本や韓国のような国々におけるゲームの文化的人気は、同地域におけるモバイルゲームの需要を促進しています。
競合情勢:モバイルゲーム業界の主要市場参入企業には、Activision Blizzard Inc.、Electronic Arts Inc.、Gameloft SE(Vivendi SE)、GungHo Online Entertainment Inc.、Kabam Games Inc.、Nintendo Co. Ltd、Rovio Entertainment Oy、Rovio Entertainment Oyj、Supercell Oy(Tencent Holdings Ltd)、Take-Two Interactive Software Inc.、Ubisoft Entertainment SAなどがあります。
課題と機会:市場は、圧倒的な数のゲームが知名度とユーザー維持を難しくしているなど、さまざまな課題に直面しています。しかし、モバイル接続性の向上や、AR、VR、クラウドゲーミングなどの技術進歩に伴う新興市場への進出、esportsやソーシャルゲームプラットフォームの台頭など、いくつかの機会にも直面しています。
スマートフォンとタブレットの普及
スマートフォンとタブレットの急速な普及は、モバイルゲーム市場を一変させました。高解像度ディスプレイ、マルチコアプロセッサ、専用GPUなどの高度なハードウェアコンポーネントを搭載した携帯電話が、個人でも簡単に利用できるようになったことが、市場の成長に寄与しています。消費者調査ジャーナルによると、アメリカ人のほぼ全員(97%)が携帯電話を所有しています。これは3億3,080万人に相当します。アメリカ人10人のうち約9人がスマートフォンを所有しています。アメリカ人は毎日4時間30分を携帯電話に費やし、1日に144回携帯電話をチェックしています。アメリカ人の57%近くが自分を「ケータイ中毒者」だと考えています。世界のインターネットトラフィックの半分以上(59.5%)が携帯電話からもたらされています。これが、モバイルゲーム市場の統計をさらに後押ししています。
新たな技術の進歩
技術的進歩の絶え間ない進化は、モバイルゲームに新たな没入感とエンゲージメントの領域をもたらしています。例えば、2023年10月、Electronic Arts EAは、インタラクティブなシミュレーション、戦略的なターンベースのゲームプレイ、プレミアリーグ、LALIGA EA SPORTS、ブンデスリーガ、リーグ1、セリエAなどの著名リーグから5,000人以上の実在する選手の名簿を提供する新しいモバイルゲーム、EA Sports FC Tacticalを発表しました。同様に、2024年4月、ナショナル・フットボール・リーグ、NFL選手会(NFLPA)、2Kは、Cat Daddy Gamesが開発したiOSとAndroidデバイス向けの新しい非シミュレーション触覚カードバトラーモバイルゲーム、NFL 2K Playmakersを発売しました。これは、今後数年間のモバイルゲーム市場予測を押し上げる可能性が高いです。
フリーミアムとアプリ内課金の取り込み
フリーミアムモデルは、アプリ内課金で収益を得ながら、無料でゲームを記載しています。デベロッパーは、ゲーム内アイテム、パワーアップ、カスタマイズオプション、または高度な機能をゲーム内で購入できるように提供することで、収益を得る。このモデルは、開発者が継続的にアップデートやコンテンツを提供し、関心を維持することで、参入企業のエンゲージメントの拡大を促します。Business of Appsによると、アプリ内課金は最も一般的なマネタイズモデルの1つです。非ゲームアプリの50%、ゲームアプリの79%がアプリ内課金を利用していると推定されます。アプリ内課金はモバイルアプリの収益の48.2%を占め、広告ベースの収益が14%、有料アプリのダウンロードが37.8%となっています。ユーザーはアプリ内課金に世界で3,800億米ドルを費やしています。これがモバイルゲーム市場の収益に拍車をかけています。
The global mobile gaming market size reached US$ 91.7 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 201.6 Billion by 2032, exhibiting a growth rate (CAGR) of 9% during 2024-2032. The emerging technological advancements, enhancing gaming experiences with immersive graphics, increasing the proliferation of smartphones and tablets, and incorporation of all freemium and inner purchases model success offering diverse revenue streams are some of the factors propelling the market growth.
Major Market Drivers: The widespread adoption of smartphones and improved mobile technology which makes high-quality games accessible to a vast audience, represents the major driver of the mobile gaming market. Free-to-play business models, supported by in-app purchases and advertising, attract and retain users. The market also benefits from social integration features, promoting viral game growth through social networks.
Key Market Trends: The rise of hyper-casual games that offer simple, quick gameplay attracting broad demographics represents the key trends in the market. Cloud gaming is gaining traction, allowing high-quality games to be streamed to mobile devices without needing high-end hardware. Augmented reality (AR) games continue to grow, blending digital gameplay with the real world which is influencing the market growth.
Geographical Trends: Asia Pacific accounted for the largest region in the mobile gaming market outlook. The high smartphone penetration and the strong mobile infrastructure are driving the market growth in the region. The cultural popularity of gaming especially in countries like Japan and South Korea is fueling the demand for mobile gaming in the region.
Competitive Landscape: Some of the major market players in the mobile gaming industry include Activision Blizzard Inc., Electronic Arts Inc., Gameloft SE (Vivendi SE), GungHo Online Entertainment Inc., Kabam Games Inc, Nintendo Co. Ltd, Rovio Entertainment Oyj, Supercell Oy (Tencent Holdings Ltd), Take-Two Interactive Software Inc., Ubisoft Entertainment SA, among many others.
Challenges and Opportunities: The market faces various challenges like the overwhelming number of games making visibility and user retention difficult. However, the market also faces several opportunities such as expansion into emerging markets with increasing mobile connectivity and technological advancements like AR, VR, and cloud gaming, along with the rising esports and social gaming platforms.
The proliferation of smartphones and tablets
The rapid proliferation of smartphones and tablets transformed the mobile gaming market. The easy accessibility of mobile phones among individuals equipped with advanced hardware components, including high-resolution displays, multi-core processors, and dedicated GPUs is contributing to the market growth. According to the Consumer Affairs Journal of Consumer Research, almost all Americans (97%) own a mobile phone. This translates to 330.8 million people. About nine out of 10 Americans own a smartphone. Each day Americans spend 4 hours and 30 minutes on their mobile phones and check their phone 144 times per day. Nearly 57% of Americans consider themselves 'mobile phone addicts'. Over half (59.5%) of the world's internet traffic comes from mobile phones. This is further driving the mobile gaming market statistics.
The emerging technological advancements
The continuous evolution of technological advancements is influencing mobile gaming into new realms of immersion and engagement. For instance, in October 2023, Electronic Arts EA unveiled EA Sports FC Tactical, a new mobile game, that offers interactive simulation, strategic turn-based gameplay, and a roster of more than 5000 real players from prominent leagues like the Premier League, LALIGA EA SPORTS, Bundesliga, Ligue 1 and Serie A. Similarly, in April 2024, the National Football League, NFL Players Association (NFLPA), and 2K launched NFL 2K Playmakers, a new non-simulation tactile card battler mobile game for iOS and Android devices developed by Cat Daddy Games. This is likely to boost the mobile gaming market forecast over the coming years.
The incorporation of freemium and in-app purchases
The freemium model offers games for free while generating revenue through in-app purchases. Developers, in turn, generate revenue by offering in-game items, power-ups, customization options, or advanced features for purchase within the game. The model encourages extended player engagement, as developers continuously provide updates and content to maintain interest. According to the Business of Apps, in-app purchases are one of the most common monetization models. An estimated 50% of non-game and 79% of game apps use it. In-app purchases account for 48.2% of mobile app earnings as compared to 14% from ads-based revenue and 37.8% from paid app downloads. Users are spending $380 billion worldwide on in-app purchases. This is fueling the mobile gaming market revenue.
IMARC Group provides an analysis of the key trends in each segment of the global mobile gaming market report, along with forecasts at the global, regional and country levels from 2024-2032. Our report has categorized the market based on type, device type, platform and business model.
Action or Adventure
Casino
Sports and Role Playing
Strategy and Brain
The report has provided a detailed breakup and analysis of the market based on the type. This includes action or adventure, casino, sports and role-playing, strategy, and brain.
Action and adventure games offer intense gameplay experiences that often involve combat, exploration, and dynamic storytelling. These games encompass a variety of genres, from platformers to open-world adventures, providing players with adrenaline-pumping challenges and immersive narratives. Moreover, casino games have a strong foothold in the market, replicating the excitement of traditional casino games including slot machines, poker, blackjack, and roulette. They capitalize on the convenience of mobile devices, allowing players to experience the thrill of gambling from the palm of their hands.
Besides this, the growing popularity of sports and role-playing games (RPGs) is accelerating market growth. Additionally, sports games such as football, basketball, racing, and tennis, offer quick matches and intuitive controls, making them accessible to a wide audience, contributing to the market growth. Along with this, role-playing games (RPGs) immerse players in intricate narratives, character development, and strategic gameplay, allowing them to explore fantasy worlds and engage in epic quests, thus propelling market growth.
Furthermore, strategy and brain games challenge players' tactical thinking and decision-making skills often involving resource management, base building, and strategic planning, focusing on enhancing cognitive abilities through puzzles, quizzes, and memory exercises, thus creating a positive market outlook.
Smartphone
Smartwatch
PDA
Tablet
Others
Smartphones represent the most popular device type
The report has provided a detailed breakup and analysis of the market based on the device type. This includes smartphone, smartwatch, PDA, tablet, and others. According to the report, smartphones accounted for the largest market share.
The widespread adoption of smartphones is reshaping the way games are accessed, played, and enjoyed, thus contributing to market growth. Additionally, the rising disposable income and easy accessibility to smartphones offering versatility and convenience are augmenting the market growth. These pocket-sized powerhouses combine robust processing capabilities, high-resolution displays, and touch-screen interfaces to deliver immersive gaming encounters.
Moreover, smartphones are democratizing gaming, erasing traditional barriers to entry with their portable nature that allows gaming on-the-go and enables users to indulge in quick gaming sessions during commutes, breaks, or downtime representing another major growth-inducing factor. The intuitive touch controls and gyroscopic sensors introduce innovative ways of interacting with games, making them accessible to a wide audience beyond traditional gamers.
Furthermore, the app store ecosystem integrated into smartphones is streamlining game discovery and download, fostering a seamless user experience. Developers can tap into this ecosystem to swiftly distribute and update their games, facilitating a continuous stream of fresh content for players to enjoy.
Android
iOS
Others
Android holds the largest share in the market
A detailed breakup and analysis of the market based on the platform has also been provided in the report. This includes android, iOS, and others. According to the report, android accounted for the largest market share.
Android's open-source nature and widespread adoption across various devices are contributing to its remarkable success, thus driving the segment in the market. This adaptability means that the plethora of smartphones and tablets from different manufacturers and price points run on the Android operating system, expanding its potential user base significantly. According to an article by Business of Apps, Android is the most popular operating system in the world with over 3 billion active users spanning over 190 countries.
Freemium
Paid
Free
Paymium
A detailed breakup and analysis of the market based on the business model has also been provided in the report. This includes freemium, paid, free, and paymium.
The freemium model offers games for free download while monetizing through in-app purchases which allows initial access without financial commitment. It offers players the flexibility to enhance their gaming experience by purchasing virtual items, power-ups, or premium features within the game.
Moreover, paid games require an upfront purchase cost for full access. While less prevalent than freemium, paid games often cater to a niche audience seeking a premium experience without in-app purchases. This model offers developers a clear revenue stream from each sale but may limit initial user acquisition due to the upfront cost.
Besides this, the free games model offers complete game play without any cost, relying solely on in-game advertising to generate revenue which typically attracts a large player base, thus accelerating the market growth. Furthermore, the paymium model combines elements of paid and freemium models. Players initially download the game for free but are later required to pay for additional content or features to unlock the full experience which offers a taste of the game's potential, encouraging players to invest for a more comprehensive engagement.
North America
United States
Canada
Asia-Pacific
China
Japan
India
South Korea
Australia
Indonesia
Others
Europe
Germany
France
United Kingdom
Italy
Spain
Russia
Others
Latin America
Brazil
Mexico
Others
Middle East and Africa
Asia Pacific exhibits a clear dominance in the market
The report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, Asia Pacific accounted for the largest market share.
The Asia Pacific region is dominating the global market. In addition, the growing population, rising disposable income, and the significant portion of mobile device users, in the Asia Pacific market are accelerating the market growth. Also, countries such as China, Japan, South Korea, and India are driving the region's mobile gaming prowess. Moreover, the widespread adoption of smartphones, coupled with diverse gaming preferences are driving the demand for several games, from casual titles to complex multiplayer experiences representing another major growth-inducing factor. Along with this, the inclination toward social gaming and the popularity of esports with large-scale tournaments and competitive gaming leagues are attracting players and spectators, thus propelling market growth. According to an article in Seoulz, mobile gaming is more common in Korea than console gaming or PC gaming. Furthermore, Korea has over 35 million smartphone users. Therefore, there is a high demand for all form of gaming. Especially role-playing games where 90% of all mobile gaming revenue came from this genre.
Nowadays, key players in the market are strategically implementing various measures to fortify their positions and capitalize on the industry's growth potential. Additionally, leading companies such as Tencent, Electronic Arts (EA), and Supercell consistently invest in developing innovative and captivating game titles focusing on enhancing gameplay mechanics, graphics quality, and immersive experiences to attract and retain players. Moreover, emerging technologies such as augmented reality (AR) and virtual reality (VR) provide a competitive edge. For instance, Niantic, famous for Pokemon GO, actively explores AR gaming advancements. Besides this, strategic acquisitions of promising studios or successful games enable companies to expand their portfolios. Along with this, key players are tapping into the esports trend by organizing and sponsoring competitive gaming tournaments and leagues. For instance, Activision Blizzard hosts the Call of Duty League and Overwatch League, fostering a vibrant competitive gaming ecosystem.
Activision Blizzard Inc.
Electronic Arts Inc.
Gameloft SE (Vivendi SE)
GungHo Online Entertainment Inc.
Kabam Games Inc
Nintendo Co. Ltd
Rovio Entertainment Oyj
Supercell Oy (Tencent Holdings Ltd)
Take-Two Interactive Software Inc.
Ubisoft Entertainment SA
(Please note that this is only a partial list of the key players, and the complete list is provided in the report.)
In January 2024, Zynga Inc., a wholly-owned owned publishing label of Take-Two Interactive and a global leader in interactive entertainment, and Automobili Lamborghini S.p.A., an unrivaled manufacturer of pure and visionary super sports car, announced a multi-year agreement to make CSR Racing (CSR), the hyper-real mobile racing franchise of Zynga's subsidiary NaturalMotion, an official partner of Lamborghini's new LMDH prototype entry in the FIA WEC Hypercar Class and IMSA Grand Touring Prototype (GTP) Class global racing championship.
In March 2024, Take-Two Interactive Software, Inc., one of the largest interactive entertainment companies in the world announced that it has entered into a definitive agreement with embracer group to acquire the Gearbox Entertainment Company, an award-winning creator of industry-defining entertainment experiences, $460 million.
In June 2023, Ubisoft Entertainment SA and Level Infinite are pleased to announce that, after the licensing collaboration revealed in July 2022 by Ubisoft, Level Infinite will take on the role of publisher for the mobile game titled Assassin's Creed Codename Jade.