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市場調査レポート
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1370503

子供向けエンターテインメントセンター市場:世界の産業動向、シェア、市場規模、成長、機会、2023-2028年予測

Children's Entertainment Centers Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028

出版日: | 発行: IMARC | ページ情報: 英文 138 Pages | 納期: 2~3営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.76円
子供向けエンターテインメントセンター市場:世界の産業動向、シェア、市場規模、成長、機会、2023-2028年予測
出版日: 2023年10月15日
発行: IMARC
ページ情報: 英文 138 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

概要

市場概要:

世界の子供向けエンターテインメントセンター市場規模は2022年に112億米ドルに達しました。今後、IMARC Groupは、市場は2028年までに181億米ドルに達し、2023年から2028年の間に7.95%の成長率(CAGR)を示すと予測しています。

子供向けエンターテインメントセンターは、複数の地域コミュニティにサービスを提供するための様々なレクリエーション施設やゲームを包含する小規模な遊園地や娯楽ゾーンです。テーマパークを含む大規模な運営センターと関連していることが多く、家族連れやティーンエージャー向けに販売されています。子供向けエンターテインメントセンターセンターは、絶叫マシン、クラシック・ファン・センター、アーケード、屋内遊び場システム、ソフトプレイ・エリア、スキルベースのマシンゲームなど、幅広いアクティビティを提供しています。これらの魅力的なアクティビティは、子供たちの社会性を養い、社交の機会を提供し、能動的な学習を保証し、想像力を促進することによって創造性を奨励し、怪我のリスクを軽減するために最適な安全性とセキュリティを提供します。こうした特性から、子供向けエンターテインメントセンターは、家族の参加や、誕生日パーティー、企業イベント、個人の達成祝いなど、プライベートな祝賀会の開催に利用されています。

子供向けエンターテインメントセンターの市場動向:

大都市に様々な家族向けエンターテインメント・センターが次々とイントロダクションされ、若年層がレクリエーション目的の遊園地に傾倒していることが、主に市場成長の原動力となっています。これはさらに、急速な都市化、可処分所得の増加、来場者がさまざまなゲームオプションを利用できるようになったことが影響しています。これに伴い、入場料マーチャンダイジングや飲食品(F&B)企業が子供向けエンターテインメントセンターと統合し、主な収益源として機能しながら多様な食品を提供することが、市場成長を補完しています。さらに、遊園地における仮想現実/人工現実(VR/AR)ゲームオプションの登場や、プレーヤーに没入体験を提供するための3次元(3D)技術とコンソールの普及が、市場の成長を支えています。これとは別に、子供向けエンターテインメントセンターにおける個人的なイベントの開催が増加していることや、ボーナス、ギフトカード、誕生日割引など、さまざまなマーケティング戦術が広く採用されていることが、市場に明るい見通しを生み出しています。

本レポートで扱う主な質問

  • 子供向けエンターテインメント市場の規模は?
  • 子供向けエンターテインメントの需要は?
  • 2023-2028年における世界の子供向けエンターテインメントセンター市場の予想成長率は?
  • 世界の子供向けエンターテインメントセンター市場を牽引する主な要因は?
  • COVID-19が世界の子供向けエンターテインメントセンターセンター市場に与えた影響は?
  • 来場者人口統計に基づく世界の子供向けエンターテインメントセンター市場の内訳は?
  • 施設規模に基づく世界の子供向けエンターテインメントセンター市場の内訳は?
  • 収入源に基づく子供向けエンターテインメントセンターの世界市場内訳は?
  • 活動分野に基づく世界の子供向けエンターテインメントセンター市場の内訳は?
  • 世界の子供向けエンターテインメントセンター市場の主要地域は?
  • 子供向けエンターテインメントセンターの世界市場における主要プレイヤー/企業は?

目次

第1章 序文

第2章 調査範囲と調査手法

  • 調査目的
  • 利害関係者
  • データソース
    • 一次情報
    • 二次情報
  • 市場推定
    • ボトムアップアプローチ
    • トップダウンアプローチ
  • 調査手法

第3章 エグゼクティブサマリー

第4章 イントロダクション

  • 概要
  • 主要産業動向

第5章 子供向けエンターテインメントセンターの世界市場

  • 市場概要
  • 市場実績
  • COVID-19の影響
  • 市場予測

第6章 市場内訳:来場者属性別

  • 子供連れ家族(0~9歳)
    • 市場動向
    • 市場予測
  • 子供連れ家族(9~12歳)
    • 市場動向
    • 市場予測
  • ティーンエイジャー(12~18歳)
    • 市場動向
    • 市場予測
  • ヤングアダルト(18-24歳)
    • 市場動向
    • 市場予測
  • 成人(24歳以上)
    • 市場動向
    • 市場予測

第7章 市場内訳:施設規模別

  • 5,000平方フィートまで
    • 市場動向
    • 市場予測
  • 5,001~10,000平方フィート
    • 市場動向
    • 市場予測
  • 10,001~20,000平方フィート
    • 市場動向
    • 市場予測
  • 20,001~40,000平方フィート
    • 市場動向
    • 市場予測
  • 1~10エーカー
    • 市場動向
    • 市場予測
  • 11~30エーカー
    • 市場動向
    • 市場予測
  • 30エーカー以上
    • 市場動向
    • 市場予測

第8章 市場内訳:収入源別

  • 入場料・チケット販売
    • 市場動向
    • 市場予測
  • 飲食品
    • 市場動向
    • 市場予測
  • マーチャンダイジング
    • 市場動向
    • 市場予測
  • 広告
    • 市場動向
    • 市場予測
  • その他
    • 市場動向
    • 市場予測

第9章 市場内訳:活動分野別

  • アーケードスタジオ
    • 市場動向
    • 市場予測
  • AR・VRゲームゾーン
    • 市場動向
    • 市場予測
  • フィジカル・プレイ・アクティビティ
    • 市場動向
    • 市場予測
  • スキル/競合ゲーム
    • 市場動向
    • 市場予測
  • その他
    • 市場動向
    • 市場予測

第10章 市場内訳:地域別

  • 北米
    • 米国
      • 市場動向
      • 市場予測
    • カナダ
      • 市場動向
      • 市場予測
  • アジア太平洋
    • 中国
      • 市場動向
      • 市場予測
    • 日本
      • 市場動向
      • 市場予測
    • インド
      • 市場動向
      • 市場予測
    • 韓国
      • 市場動向
      • 市場予測
    • オーストラリア
      • 市場動向
      • 市場予測
    • インドネシア
      • 市場動向
      • 市場予測
    • その他
      • 市場動向
      • 市場予測
  • 欧州
    • ドイツ
      • 市場動向
      • 市場予測
    • フランス
      • 市場動向
      • 市場予測
    • 英国
      • 市場動向
      • 市場予測
    • イタリア
      • 市場動向
      • 市場予測
    • スペイン
      • 市場動向
      • 市場予測
    • ロシア
      • 市場動向
      • 市場予測
    • その他
      • 市場動向
      • 市場予測
  • ラテンアメリカ
    • ブラジル
      • 市場動向
      • 市場予測
    • メキシコ
      • 市場動向
      • 市場予測
    • その他
      • 市場動向
      • 市場予測
  • 中東・アフリカ地域
    • 市場動向
    • 市場内訳:国別
    • 市場予測

第11章 SWOT分析

  • 概要
  • 強み
  • 弱み
  • 機会
  • 脅威

第12章 バリューチェーン分析

第13章 ポーターのファイブフォース分析

  • 概要
  • 買い手の交渉力
  • 供給企業の交渉力
  • 競合の程度
  • 新規参入業者の脅威
  • 代替品の脅威

第14章 価格分析

第15章 競合情勢

  • 市場構造
  • 主要企業
  • 主要企業のプロファイル
    • Cinergy Entertainment Group
    • Dave & Buster's Inc.
    • Fun City India(Landmark Group)
    • Funriders Leisure & Amusement Pvt. Ltd.
    • KidZania S.A.P.I. de C.V.
    • Lucky Strike Entertainment
    • Scene75 Entertainment Centers
    • Smaaash
    • The Walt Disney Company
図表

List of Figures

  • Figure 1: Global: Children's Entertainment Centers Market: Major Drivers and Challenges
  • Figure 2: Global: Children's Entertainment Centers Market: Sales Value (in Billion US$), 2017-2022
  • Figure 3: Global: Children's Entertainment Centers Market Forecast: Sales Value (in Billion US$), 2023-2028
  • Figure 4: Global: Children's Entertainment Centers Market: Breakup by Visitor Demographics (in %), 2022
  • Figure 5: Global: Children's Entertainment Centers Market: Breakup by Facility Size (in %), 2022
  • Figure 6: Global: Children's Entertainment Centers Market: Breakup by Revenue Source (in %), 2022
  • Figure 7: Global: Children's Entertainment Centers Market: Breakup by Activity Area (in %), 2022
  • Figure 8: Global: Children's Entertainment Centers Market: Breakup by Region (in %), 2022
  • Figure 9: Global: Children's Entertainment Centers (Families with Children (0-9)) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 10: Global: Children's Entertainment Centers (Families with Children (0-9)) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 11: Global: Children's Entertainment Centers (Families with Children (9-12)) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 12: Global: Children's Entertainment Centers (Families with Children (9-12)) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 13: Global: Children's Entertainment Centers (Teenagers (12-18)) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 14: Global: Children's Entertainment Centers (Teenagers (12-18)) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 15: Global: Children's Entertainment Centers (Young Adults (18-24)) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 16: Global: Children's Entertainment Centers (Young Adults (18-24)) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 17: Global: Children's Entertainment Centers (Adults (Ages 24+)) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 18: Global: Children's Entertainment Centers (Adults (Ages 24+)) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 19: Global: Children's Entertainment Centers (Up to 5,000 Sq. Ft.) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 20: Global: Children's Entertainment Centers (Up to 5,000 Sq. Ft.) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 21: Global: Children's Entertainment Centers (5,001 to 10,000 Sq. Ft.) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 22: Global: Children's Entertainment Centers (5,001 to 10,000 Sq. Ft.) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 23: Global: Children's Entertainment Centers (10,001 to 20,000 Sq. Ft.) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 24: Global: Children's Entertainment Centers (10,001 to 20,000 Sq. Ft.) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 25: Global: Children's Entertainment Centers (20,001 to 40,000 Sq. Ft.) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 26: Global: Children's Entertainment Centers (20,001 to 40,000 Sq. Ft.) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 27: Global: Children's Entertainment Centers (1 to 10 Acres) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 28: Global: Children's Entertainment Centers (1 to 10 Acres) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 29: Global: Children's Entertainment Centers (11 to 30 Acres) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 30: Global: Children's Entertainment Centers (11 to 30 Acres) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 31: Global: Children's Entertainment Centers (Over 30 Acres) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 32: Global: Children's Entertainment Centers (Over 30 Acres) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 33: Global: Children's Entertainment Centers (Entry Fees and Ticket Sales) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 34: Global: Children's Entertainment Centers (Entry Fees and Ticket Sales) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 35: Global: Children's Entertainment Centers (Food and Beverages) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 36: Global: Children's Entertainment Centers (Food and Beverages) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 37: Global: Children's Entertainment Centers (Merchandising) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 38: Global: Children's Entertainment Centers (Merchandising) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 39: Global: Children's Entertainment Centers (Advertisement) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 40: Global: Children's Entertainment Centers (Advertisement) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 41: Global: Children's Entertainment Centers (Other Revenue Sources) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 42: Global: Children's Entertainment Centers (Other Revenue Sources) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 43: Global: Children's Entertainment Centers (Arcade Studios) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 44: Global: Children's Entertainment Centers (Arcade Studios) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 45: Global: Children's Entertainment Centers (AR and VR Gaming Zones) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 46: Global: Children's Entertainment Centers (AR and VR Gaming Zones) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 47: Global: Children's Entertainment Centers (Physical Play Activities) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 48: Global: Children's Entertainment Centers (Physical Play Activities) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 49: Global: Children's Entertainment Centers (Skill/Competition Games) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 50: Global: Children's Entertainment Centers (Skill/Competition Games) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 51: Global: Children's Entertainment Centers (Other Activity Areas) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 52: Global: Children's Entertainment Centers (Other Activity Areas) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 53: North America: Children's Entertainment Centers Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 54: North America: Children's Entertainment Centers Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 55: United States: Children's Entertainment Centers Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 56: United States: Children's Entertainment Centers Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 57: Canada: Children's Entertainment Centers Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 58: Canada: Children's Entertainment Centers Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 59: Asia-Pacific: Children's Entertainment Centers Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 60: Asia-Pacific: Children's Entertainment Centers Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 61: China: Children's Entertainment Centers Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 62: China: Children's Entertainment Centers Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 63: Japan: Children's Entertainment Centers Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 64: Japan: Children's Entertainment Centers Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 65: India: Children's Entertainment Centers Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 66: India: Children's Entertainment Centers Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 67: South Korea: Children's Entertainment Centers Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 68: South Korea: Children's Entertainment Centers Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 69: Australia: Children's Entertainment Centers Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 70: Australia: Children's Entertainment Centers Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 71: Indonesia: Children's Entertainment Centers Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 72: Indonesia: Children's Entertainment Centers Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 73: Others: Children's Entertainment Centers Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 74: Others: Children's Entertainment Centers Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 75: Europe: Children's Entertainment Centers Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 76: Europe: Children's Entertainment Centers Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 77: Germany: Children's Entertainment Centers Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 78: Germany: Children's Entertainment Centers Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 79: France: Children's Entertainment Centers Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 80: France: Children's Entertainment Centers Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 81: United Kingdom: Children's Entertainment Centers Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 82: United Kingdom: Children's Entertainment Centers Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 83: Italy: Children's Entertainment Centers Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 84: Italy: Children's Entertainment Centers Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 85: Spain: Children's Entertainment Centers Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 86: Spain: Children's Entertainment Centers Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 87: Russia: Children's Entertainment Centers Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 88: Russia: Children's Entertainment Centers Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 89: Others: Children's Entertainment Centers Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 90: Others: Children's Entertainment Centers Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 91: Latin America: Children's Entertainment Centers Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 92: Latin America: Children's Entertainment Centers Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 93: Brazil: Children's Entertainment Centers Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 94: Brazil: Children's Entertainment Centers Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 95: Mexico: Children's Entertainment Centers Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 96: Mexico: Children's Entertainment Centers Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 97: Others: Children's Entertainment Centers Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 98: Others: Children's Entertainment Centers Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 99: Middle East and Africa: Children's Entertainment Centers Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 100: Middle East and Africa: Children's Entertainment Centers Market: Breakup by Country (in %), 2022
  • Figure 101: Middle East and Africa: Children's Entertainment Centers Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 102: Global: Children's Entertainment Centers Industry: SWOT Analysis
  • Figure 103: Global: Children's Entertainment Centers Industry: Value Chain Analysis
  • Figure 104: Global: Children's Entertainment Centers Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: Children's Entertainment Centers Market: Key Industry Highlights, 2022 and 2028
  • Table 2: Global: Children's Entertainment Centers Market Forecast: Breakup by Visitor Demographics (in Million US$), 2023-2028
  • Table 3: Global: Children's Entertainment Centers Market Forecast: Breakup by Facility Size (in Million US$), 2023-2028
  • Table 4: Global: Children's Entertainment Centers Market Forecast: Breakup by Revenue Source (in Million US$), 2023-2028
  • Table 5: Global: Children's Entertainment Centers Market Forecast: Breakup by Activity Area (in Million US$), 2023-2028
  • Table 6: Global: Children's Entertainment Centers Market Forecast: Breakup by Region (in Million US$), 2023-2028
  • Table 7: Global: Children's Entertainment Centers Market: Competitive Structure
  • Table 8: Global: Children's Entertainment Centers Market: Key Players
目次
Product Code: SR112023A6431

Abstract

Market Overview:

The global children's entertainment centers market size reached US$ 11.2 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 18.1 Billion by 2028, exhibiting a growth rate (CAGR) of 7.95% during 2023-2028.

Children's entertainment centers are small amusement parks or entertainment zones that encompass various recreational facilities and games to serve multiple local communities. They are often associated with larger operational centers, including theme parks, and are marketed toward families and teenagers. Children's entertainment centers offer a wide range of activities, such as thrilling rides, classic fun centers, arcades, indoor playground systems, soft play areas, and skill-based machine games. These engaging activities develop the social skills of kids, provide them an opportunity to socialize, ensure active learning, encourage creativity by promoting imagination, and provide optimal safety and security to mitigate the risk of injuries. Owing to these properties, children's entertainment centers are used to engage families and host several private celebrations, such as birthday parties, corporate events, and personal accomplishment celebrations.

Children's Entertainment Centers Market Trends:

The continuous introduction of various family entertainment centers in metropolitan cities and the shifting inclination of younger demographics toward amusement parks for recreational purposes are primarily driving the market growth. This is further influenced by rapid urbanization, rising disposable incomes, and the availability of different gaming options for visitors. In line with this, the integration of entry fees merchandising and food and beverage (F&B) companies with children's entertainment centers to offer a diverse range of food products while acting as main revenue-generating sources is supplementing the market growth. Additionally, the advent of virtual/artificial reality (VR/AR) gaming options in amusement parks and the uptake of three-dimensional (3D) technologies and consoles to offer an immersive experience to players are supporting the market growth. Apart from this, the rising organization of personal events in children's entertainment centers and the widespread adoption of various marketing tactics, such as bonuses, gift cards, and birthday discounts, are creating a positive outlook for the market.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global children's entertainment centers market report, along with forecasts at the global, regional and country level from 2023-2028. Our report has categorized the market based on visitor demographics, facility size, revenue source and activity area.

Breakup by Visitor Demographics:

Families with Children (0-9)

Families with Children (9-12)

Teenagers (12-18)

Young Adults (18-24)

Adults (Ages 24+)

Breakup by Facility Size:

Up to 5,000 Sq. Ft.

5,001 to 10,000 Sq. Ft.

10,001 to 20,000 Sq. Ft.

20,001 to 40,000 Sq. Ft.

1 to 10 Acres

11 to 30 Acres

Over 30 Acres

Breakup by Revenue Source:

Entry Fees and Ticket Sales

Food and Beverages

Merchandising

Advertisement

Others

Breakup by Activity Area:

Arcade Studios

AR and VR Gaming Zones

Physical Play Activities

Skill/Competition Games

Others

Breakup by Region:

North America

United States

Canada

Asia-Pacific

China

Japan

India

South Korea

Australia

Indonesia

Others

Europe

Germany

France

United Kingdom

Italy

Spain

Russia

Others

Latin America

Brazil

Mexico

Others

Middle East and Africa

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players being Cinergy Entertainment Group, Dave & Buster's Inc., Fun City India (Landmark Group), Funriders Leisure & Amusement Pvt. Ltd., KidZania S.A.P.I. de C.V., Lucky Strike Entertainment, Scene75 Entertainment Centers, Smaaash and The Walt Disney Company.

Key Questions Answered in This Report

  • 1. How big is the children's entertainment market?
  • 2. What is the demand for children's entertainment?
  • 3. What is the expected growth rate of the global children's entertainment centers market during 2023-2028?
  • 4. What are the key factors driving the global children's entertainment centers market?
  • 5. What has been the impact of COVID-19 on the global children's entertainment centers market?
  • 6. What is the breakup of the global children's entertainment centers market based on the visitor demographics?
  • 7. What is the breakup of the global children's entertainment centers market based on the facility size?
  • 8. What is the breakup of the global children's entertainment centers market based on revenue source?
  • 9. What is the breakup of the global children's entertainment centers market based on the activity area?
  • 10. What are the key regions in the global children's entertainment centers market?
  • 11. Who are the key players/companies in the global children's entertainment centers market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Children's Entertainment Centers Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Visitor Demographics

  • 6.1 Families with Children (0-9)
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Families with Children (9-12)
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Teenagers (12-18)
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Young Adults (18-24)
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast
  • 6.5 Adults (Ages 24+)
    • 6.5.1 Market Trends
    • 6.5.2 Market Forecast

7 Market Breakup by Facility Size

  • 7.1 Up to 5,000 Sq. Ft.
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 5,001 to 10,000 Sq. Ft.
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 10,001 to 20,000 Sq. Ft.
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 20,001 to 40,000 Sq. Ft.
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast
  • 7.5 1 to 10 Acres
    • 7.5.1 Market Trends
    • 7.5.2 Market Forecast
  • 7.6 11 to 30 Acres
    • 7.6.1 Market Trends
    • 7.6.2 Market Forecast
  • 7.7 Over 30 Acres
    • 7.7.1 Market Trends
    • 7.7.2 Market Forecast

8 Market Breakup by Revenue Source

  • 8.1 Entry Fees and Ticket Sales
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Food and Beverages
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 Merchandising
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast
  • 8.4 Advertisement
    • 8.4.1 Market Trends
    • 8.4.2 Market Forecast
  • 8.5 Others
    • 8.5.1 Market Trends
    • 8.5.2 Market Forecast

9 Market Breakup by Activity Area

  • 9.1 Arcade Studios
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 AR and VR Gaming Zones
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast
  • 9.3 Physical Play Activities
    • 9.3.1 Market Trends
    • 9.3.2 Market Forecast
  • 9.4 Skill/Competition Games
    • 9.4.1 Market Trends
    • 9.4.2 Market Forecast
  • 9.5 Others
    • 9.5.1 Market Trends
    • 9.5.2 Market Forecast

10 Market Breakup by Region

  • 10.1 North America
    • 10.1.1 United States
      • 10.1.1.1 Market Trends
      • 10.1.1.2 Market Forecast
    • 10.1.2 Canada
      • 10.1.2.1 Market Trends
      • 10.1.2.2 Market Forecast
  • 10.2 Asia-Pacific
    • 10.2.1 China
      • 10.2.1.1 Market Trends
      • 10.2.1.2 Market Forecast
    • 10.2.2 Japan
      • 10.2.2.1 Market Trends
      • 10.2.2.2 Market Forecast
    • 10.2.3 India
      • 10.2.3.1 Market Trends
      • 10.2.3.2 Market Forecast
    • 10.2.4 South Korea
      • 10.2.4.1 Market Trends
      • 10.2.4.2 Market Forecast
    • 10.2.5 Australia
      • 10.2.5.1 Market Trends
      • 10.2.5.2 Market Forecast
    • 10.2.6 Indonesia
      • 10.2.6.1 Market Trends
      • 10.2.6.2 Market Forecast
    • 10.2.7 Others
      • 10.2.7.1 Market Trends
      • 10.2.7.2 Market Forecast
  • 10.3 Europe
    • 10.3.1 Germany
      • 10.3.1.1 Market Trends
      • 10.3.1.2 Market Forecast
    • 10.3.2 France
      • 10.3.2.1 Market Trends
      • 10.3.2.2 Market Forecast
    • 10.3.3 United Kingdom
      • 10.3.3.1 Market Trends
      • 10.3.3.2 Market Forecast
    • 10.3.4 Italy
      • 10.3.4.1 Market Trends
      • 10.3.4.2 Market Forecast
    • 10.3.5 Spain
      • 10.3.5.1 Market Trends
      • 10.3.5.2 Market Forecast
    • 10.3.6 Russia
      • 10.3.6.1 Market Trends
      • 10.3.6.2 Market Forecast
    • 10.3.7 Others
      • 10.3.7.1 Market Trends
      • 10.3.7.2 Market Forecast
  • 10.4 Latin America
    • 10.4.1 Brazil
      • 10.4.1.1 Market Trends
      • 10.4.1.2 Market Forecast
    • 10.4.2 Mexico
      • 10.4.2.1 Market Trends
      • 10.4.2.2 Market Forecast
    • 10.4.3 Others
      • 10.4.3.1 Market Trends
      • 10.4.3.2 Market Forecast
  • 10.5 Middle East and Africa
    • 10.5.1 Market Trends
    • 10.5.2 Market Breakup by Country
    • 10.5.3 Market Forecast

11 SWOT Analysis

  • 11.1 Overview
  • 11.2 Strengths
  • 11.3 Weaknesses
  • 11.4 Opportunities
  • 11.5 Threats

12 Value Chain Analysis

13 Porters Five Forces Analysis

  • 13.1 Overview
  • 13.2 Bargaining Power of Buyers
  • 13.3 Bargaining Power of Suppliers
  • 13.4 Degree of Competition
  • 13.5 Threat of New Entrants
  • 13.6 Threat of Substitutes

14 Price Analysis

15 Competitive Landscape

  • 15.1 Market Structure
  • 15.2 Key Players
  • 15.3 Profiles of Key Players
    • 15.3.1 Cinergy Entertainment Group
      • 15.3.1.1 Company Overview
      • 15.3.1.2 Product Portfolio
    • 15.3.2 Dave & Buster's Inc.
      • 15.3.2.1 Company Overview
      • 15.3.2.2 Product Portfolio
      • 15.3.2.3 Financials
      • 15.3.2.4 SWOT Analysis
    • 15.3.3 Fun City India (Landmark Group)
      • 15.3.3.1 Company Overview
      • 15.3.3.2 Product Portfolio
    • 15.3.4 Funriders Leisure & Amusement Pvt. Ltd.
      • 15.3.4.1 Company Overview
      • 15.3.4.2 Product Portfolio
    • 15.3.5 KidZania S.A.P.I. de C.V.
      • 15.3.5.1 Company Overview
      • 15.3.5.2 Product Portfolio
    • 15.3.6 Lucky Strike Entertainment
      • 15.3.6.1 Company Overview
      • 15.3.6.2 Product Portfolio
    • 15.3.7 Scene75 Entertainment Centers
      • 15.3.7.1 Company Overview
      • 15.3.7.2 Product Portfolio
    • 15.3.8 Smaaash
      • 15.3.8.1 Company Overview
      • 15.3.8.2 Product Portfolio
    • 15.3.9 The Walt Disney Company
      • 15.3.9.1 Company Overview
      • 15.3.9.2 Product Portfolio
      • 15.3.9.3 Financials
      • 15.3.9.4 SWOT Analysis