デフォルト表紙
市場調査レポート
商品コード
1631192

屋内アミューズメント施設の市場規模、シェア、動向分析レポート:コンポーネント別、地域別、セグメント予測、2025年~2030年

Indoor Amusement Center Market Size, Share, & Trends Analysis Report By Component (Arcade Games, AR-VR Games, Indoor Go-karts, Indoor Adventure Parks, Bowling Alleys), By Region, And Segment Forecasts, 2025 - 2030


出版日
ページ情報
英文 120 Pages
納期
2~10営業日
カスタマイズ可能
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
屋内アミューズメント施設の市場規模、シェア、動向分析レポート:コンポーネント別、地域別、セグメント予測、2025年~2030年
出版日: 2024年12月06日
発行: Grand View Research
ページ情報: 英文 120 Pages
納期: 2~10営業日
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  • 概要
  • 図表
  • 目次
概要

屋内アミューズメントセンター市場動向

屋内アミューズメントセンターの世界市場規模は2024年に512億9,000万米ドルと推定され、2025~2030年にかけてCAGR 9.0%で成長すると予測されています。

市場成長の要因としては、可処分所得水準の上昇、VR・AR技術の進歩とこれらの技術のゲームへの統合、多様なアクティビティを提供するファミリー・エンターテインメントセンターの拡大、教育的・インタラクティブな体験に対する需要の高まりなどが挙げられます。同時に、厳格な安全規制が消費者の信頼を高め、市場の成長に寄与しています。

可処分所得の増加が市場成長の重要な要因となっています。さまざまな地域、特に新興諸国における経済成長により、中間層の所得水準が上昇し、ライフスタイルによる支出へのシフトが進んでいます。この動向は、消費者、特に家族連れや若年層の経済的自由度が高まり、余暇の選択肢を頻繁に探せるようになったことを示しています。さらに、企業グループ向けのチームビルディング活動や観光客向けのテーマ型アトラクションなど、オーダーメイドの体験に対する需要が高まっていることも、この市場の証左です。安全基準やデータプライバシー法に関する規制遵守は運営プラクティスに影響を与え、マーケティング戦略はデジタルキャンペーンやパートナーシップを通じて特定の層を対象にしています。全体として、市場は革新性、顧客中心のサービス、運営効率を兼ね備えており、娯楽情勢の重要な一部であり続けています。

技術の進歩は屋内アミューズメントセンターの体験を一変させ、バーチャルリアリティ(VR)、拡張現実(AR)、人工知能(AI)主導のインタラクティビティ、モーション・トラッキング技術といった最新のイノベーションを統合し、没入感の高いパーソナライズされた体験を提供しています。従来のアミューズメント施設とは異なり、これらの技術は柔軟性と適応性を備えているため、施設はアトラクションの更新や拡大を容易に行うことができます。例えば、VRベースのアトラクションは、物理的な修正を加えることなく新しい体験を導入することができ、リピーターにとって新鮮体験を提供し続けることができます。技術を駆使したアトラクションのこのようなダイナミックな側面は、目新しさと多様性がエンゲージメントを維持する鍵となる、消費者の興味の移り変わりによく合致しています。Butlin'sのような屋内アミューズメント施設では、来場者のエンゲージメントを高めるために、VR、AR、インタラクティブ・ゲームシステムなどの最新技術の導入が進んでいます。

没入型のエンターテインメント体験に対する需要の高まりは、総合的な顧客体験を強化することで、屋内アミューズメント施設に大きな機会を提供しています。消費者がより魅力的でインタラクティブなエンターテインメントを求めるようになるにつれ、屋内型アミューズメントセンターは、VR(仮想現実)、AR(拡張現実)、3Dプロジェクション、モーション・センシング・ゲームなどの先進技術を取り入れることができます。これらの没入型技術は、従来のアミューズメントよりも深いレベルのエンゲージメントを提供し、より幅広い層の顧客を惹きつけるエキサイティングで記憶に残る体験の創造に貢献します。アミューズメント施設は、このような次世代型エンターテインメントを提供することで、ユニークで最先端のアクティビティに対する欲求の高まりに応えることができ、来店客数の増加や顧客満足度の向上につなげることができます。

目次

第1章 調査手法と範囲

第2章 エグゼクティブサマリー

第3章 屋内アミューズメントセンター市場の変数、動向、範囲

  • 市場系統の展望
  • 市場力学
    • 市場促進要因分析
    • 市場抑制要因分析
    • 産業の課題
  • 屋内アミューズメントセンター市場分析ツール
    • 産業分析-ポーターのファイブフォース分析
    • PESTEL分析

第4章 屋内アミューズメントセンター市場:コンポーネント別、推定・動向分析

  • セグメントダッシュボード
  • 屋内アミューズメントセンター市場:コンポーネントの変動分析、10億米ドル、2024年と2030年
  • アーケードゲーム
  • AR-VRゲーム
  • 屋内ゴーカート
  • 屋内アドベンチャーパーク
  • ボウリング場
  • 幼児向けエンターテイメント&教育エリア
  • トランポリンパーク
  • その他

第5章 屋内アミューズメントセンター市場:地域別、推定・動向分析

  • 屋内アミューズメントセンターの市場シェア、地域別、2024年と2030年、10億米ドル
  • 北米
    • 米国
    • カナダ
    • メキシコ
  • 欧州
    • 英国
    • ドイツ
    • フランス
  • アジア太平洋
    • 中国
    • 韓国
    • インド
    • オーストラリア
    • インドネシア
    • タイ
    • ニュージーランド
    • シンガポール
    • フィリピン
    • マレーシア
  • ラテンアメリカ
    • ブラジル
  • 中東・アフリカ
    • アラブ首長国連邦
    • サウジアラビア
    • 南アフリカ

第6章 競合情勢

  • 企業分類
  • 企業の市場ポジショニング
  • 企業ヒートマップ分析
  • 企業プロファイル/上場企業
    • Allego
    • Bandai Namco Holdings Inc.
    • Bowlero
    • CEC Entertainment Concepts, LP
    • Cinergy Entertainment Group
    • Dave and Buster's, Inc.
    • Funriders
    • Inflatable Solutions International Limited
    • KidZania
    • Landmark Group(Funcity)
    • Main Event Entertainment
    • Merlin Entertainments
    • Scene75 Entertainment Centers
    • Smaaash Entertainment Private Limited
    • TEEG
    • Urban Air
図表

List of Tables

  • Table 1. Global Indoor Amusement Center market size estimates & forecasts 2018 - 2030 (USD Billion)
  • Table 2. Global Indoor Amusement Center market, by region 2018 - 2030 (USD Billion)
  • Table 3. Global Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)
  • Table 4. Arcade Games Indoor Amusement Center market, by region 2018 - 2030 (USD Billion)
  • Table 5. AR-VR Games Indoor Amusement Center market, by region 2018 - 2030 (USD Billion)
  • Table 6. Indoor Go-Karts Indoor Amusement Center market, by region 2018 - 2030 (USD Billion)
  • Table 7. Indoor Adventure Parks Indoor Amusement Center market, by region 2018 - 2030 (USD Billion)
  • Table 8. Bowling Alleys Indoor Amusement Center market, by region 2018 - 2030 (USD Billion)
  • Table 9. Children's Entertainment & Education Area Indoor Amusement Center market, by region 2018 - 2030 (USD Billion)
  • Table 10. Trampoline Park Indoor Amusement Center market, by region 2018 - 2030 (USD Billion)
  • Table 11. Others Indoor Amusement Center market, by region 2018 - 2030 (USD Billion)
  • Table 12. North America Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)
  • Table 13. U.S. Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion).
  • Table 14. Canada Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)
  • Table 15. Mexico Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)
  • Table 16. Europe Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)
  • Table 17. UK Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)
  • Table 18. Germany Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)
  • Table 19. France Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)
  • Table 20. Asia Pacific Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)
  • Table 21. China Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)
  • Table 22. India Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)
  • Table 23. South Korea Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)
  • Table 24. Australia Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)
  • Table 25. Indonesia Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)
  • Table 26. Thailand Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)
  • Table 27. New Zealand Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)
  • Table 28. Singapore Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)
  • Table 29. Philippines Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)
  • Table 30. Malaysia Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)
  • Table 31. Latin America Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)
  • Table 32. Brazil Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)
  • Table 33. MEA Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)
  • Table 34. UAE Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)
  • Table 35. KSA Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)
  • Table 36. South Africa Indoor Amusement Center market, by component, 2018 - 2030 (USD Billion)

List of Figures

  • Fig 1. Indoor Amusement Center market segmentation
  • Fig 2. Market research process
  • Fig 3. Information procurement
  • Fig 4. Primary research pattern
  • Fig 5. Market research approaches
  • Fig 6. Value chain-based sizing & forecasting
  • Fig 7. Parent market analysis
  • Fig 8. Market formulation & validation
  • Fig 9. Indoor Amusement Center market snapshot
  • Fig 10. Indoor Amusement Center market segment snapshot
  • Fig 11. Indoor Amusement Center market competitive landscape snapshot
  • Fig 12. Market research process
  • Fig 13. Market driver relevance analysis (Current & future impact)
  • Fig 14. Market restraint relevance analysis (Current & future impact)
  • Fig 15. Indoor Amusement Center market: Component outlook key takeaways (USD Billion)
  • Fig 16. Indoor Amusement Center market: Component movement analysis (USD Billion), 2024 & 2030
  • Fig 17. Arcade Games market revenue estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 18. AR-VR Games market revenue estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 19. Indoor Go-Karts market revenue estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 20. Indoor Adventure Parks market revenue estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 21. Bowling Alleys market revenue estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 22. Children's Entertainment & Education Area market revenue estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 23. Trampoline Park market revenue estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 24. Others market revenue estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 25. Regional marketplace: Key takeaways
  • Fig 26. Indoor Amusement Center market: Regional outlook, 2024 & 2030, USD Billion
  • Fig 27. North America Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 28. U.S. Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 29. Canada Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 30. Mexico Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 31. Europe Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 32. UK Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 33. Germany Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 34. France Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 35. Asia Pacific Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 36. South Korea Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 37. China Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 38. India Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 39. Australia Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 40. Indonesia Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 41. Thailand Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 42. New Zealand Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 43. Singapore Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 44. Philippines Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 45. Malaysia Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 46. Latin America Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 47. Brazil Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 48. MEA Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 49. KSA Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 50. UAE Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 51. South Africa Indoor Amusement Center market estimates and forecasts, 2018 - 2030 (USD Billion)
  • Fig 52. Strategy framework
  • Fig 53. Company Categorization
目次
Product Code: GVR-4-68040-495-8

Indoor Amusement Center Market Trends:

The global indoor amusement center market size was estimated at USD 51.29 billion in 2024 and is projected to grow at a CAGR of 9.0% from 2025 to 2030. The market growth can be attributed to several factors, including the rising levels of disposable income, advances in VR and AR technologies and the integration of these technologies into gaming, the expansion of family entertainment centers offering diverse activities, and the rising demand for educational and interactive experiences. At the same time, strict safety regulations have enhanced consumer confidence, contributing to the market growth.

Increased disposable income has become a significant factor in the market growth. Economic growth across various regions, especially in developing countries, has led to rising middle-class income levels, which are driving a shift toward lifestyle-based spending. This trend indicates that consumers, particularly families and young adults, have greater financial freedom to explore leisure options more frequently. In addition, the market also witnesses increasing demand for tailored experiences, such as team-building activities for corporate groups and themed attractions for tourists. Regulatory compliance regarding safety standards and data privacy laws influences operational practices, while marketing strategies target specific demographics through digital campaigns and partnerships. Overall, the market combines innovation, customer-centric offerings, and operational efficiency to remain a significant part of the entertainment landscape.

Technological advancements have transformed the indoor amusement center experience, integrating the latest innovations in Virtual Reality (VR), Augmented Reality (AR), Artificial Intelligence (AI)-driven interactivity, and motion-tracking technology to deliver highly immersive and personalized experiences. Unlike traditional amusement centers, these technologies allow flexibility and adaptability, enabling venues to update or expand their attractions easily. For example, VR-based attractions can introduce new experiences without physical modifications, keeping the experience fresh for returning visitors. This dynamic aspect of technology-driven attractions aligns well with shifting consumer interests, where novelty and variety are key to maintaining engagement. Indoor amusement centers, like Butlin's, are increasingly adopting the latest technologies, such as VR, AR, and interactive gaming systems, to enhance visitor engagement.

The rising demand for immersive entertainment experiences offers significant opportunities for indoor amusement centers by enhancing the overall customer experience. As consumers increasingly seek more engaging and interactive forms of entertainment, indoor amusement centers can incorporate advanced technologies, such as Virtual Reality (VR), Augmented Reality (AR), 3D projections, and motion-sensing games. These immersive technologies provide a deeper level of engagement than traditional forms of amusement, helping to create exciting, memorable experiences that attract a wider range of customers. By offering these next-generation entertainment options, amusement centers can cater to the growing desire for unique and cutting-edge activities, driving more foot traffic and increasing customer satisfaction.

Global Indoor Amusement Center Market Report Segmentation

This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the global indoor amusement center market report based on component and region.

  • Component Outlook (Revenue, USD Billion, 2018 - 2030)
  • Arcade Games
  • AR-VR Games
  • Indoor Go-karts
  • Indoor Adventure Parks
  • Bowling Alleys
  • Children's Entertainment & Education Area
  • Trampoline Park
  • Others
  • Regional Outlook (Revenue, USD Billion, 2018 - 2030)
  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
  • Asia Pacific
    • China
    • South Korea
    • India
    • Australia
    • Indonesia
    • Thailand
    • New Zealand
    • Singapore
    • Philippines
    • Malaysia
  • Latin America
    • Brazil
  • Middle East & Africa
    • UAE
    • Saudi Arabia
    • South Africa

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation and Scope
  • 1.2. Research Methodology
    • 1.2.1. Information Procurement
  • 1.3. Information or Data Analysis
  • 1.4. Methodology
  • 1.5. Research Scope and Assumptions
  • 1.6. Market Formulation & Validation
  • 1.7. Country Based Segment Share Calculation
  • 1.8. List of Data Sources

Chapter 2. Executive Summary

  • 2.1. Market Outlook
  • 2.2. Segment Outlook
  • 2.3. Competitive Insights

Chapter 3. Indoor Amusement Center Market Variables, Trends, & Scope

  • 3.1. Market Lineage Outlook
  • 3.2. Market Dynamics
    • 3.2.1. Market Driver Analysis
    • 3.2.2. Market Restraint Analysis
    • 3.2.3. Industry Challenge
  • 3.3. Indoor Amusement Center Market Analysis Tools
    • 3.3.1. Industry Analysis - Porter's
      • 3.3.1.1. Bargaining power of the suppliers
      • 3.3.1.2. Bargaining power of the buyers
      • 3.3.1.3. Threats of substitution
      • 3.3.1.4. Threats from new entrants
      • 3.3.1.5. Competitive rivalry
    • 3.3.2. PESTEL Analysis
      • 3.3.2.1. Political landscape
      • 3.3.2.2. Economic and social landscape
      • 3.3.2.3. Technological landscape

Chapter 4. Indoor Amusement Center Market: Component Estimates & Trend Analysis

  • 4.1. Segment Dashboard
  • 4.2. Indoor Amusement Center Market: Component Movement Analysis, USD Billion, 2024 & 2030
  • 4.3. Arcade Games
    • 4.3.1. Arcade Games Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 4.4. AR-VR Games
    • 4.4.1. AR-VR Games Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 4.5. Indoor Go-Karts
    • 4.5.1. Indoor Go-Karts Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 4.6. Indoor Adventure Parks
    • 4.6.1. Indoor Adventure Parks Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 4.7. Bowling Alleys
    • 4.7.1. Bowling Alleys Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 4.8. Children's Entertainment & Education Area
    • 4.8.1. Children's Entertainment & Education Area Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 4.9. Trampoline Park
    • 4.9.1. Trampoline Park Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 4.10. Others
    • 4.10.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)

Chapter 5. Indoor Amusement Center Market: Regional Estimates & Trend Analysis

  • 5.1. Indoor Amusement Center Market Share, By Region, 2024 & 2030, USD Billion
  • 5.2. North America
    • 5.2.1. North America Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 5.2.2. U.S.
      • 5.2.2.1. U.S. Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 5.2.3. Canada
      • 5.2.3.1. Canada Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 5.2.4. Mexico
      • 5.2.4.1. Mexico Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 5.3. Europe
    • 5.3.1. Europe Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 5.3.2. UK
      • 5.3.2.1. UK Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 5.3.3. Germany
      • 5.3.3.1. Germany Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 5.3.4. France
      • 5.3.4.1. France Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 5.4. Asia Pacific
    • 5.4.1. Asia Pacific Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 5.4.2. China
      • 5.4.2.1. China Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 5.4.3. South Korea
      • 5.4.3.1. South Korea Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 5.4.4. India
      • 5.4.4.1. India Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 5.4.5. Australia
      • 5.4.5.1. Australia Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 5.4.6. Indonesia
      • 5.4.6.1. Indonesia Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 5.4.7. Thailand
      • 5.4.7.1. Thailand Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 5.4.8. New Zealand
      • 5.4.8.1. New Zealand Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 5.4.9. Singapore
      • 5.4.9.1. Singapore Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 5.4.10. Philippines
      • 5.4.10.1. Philippines Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 5.4.11. Malaysia
      • 5.4.11.1. Malaysia Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 5.5. Latin America
    • 5.5.1. Latin America Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 5.5.2. Brazil
      • 5.5.2.1. Brazil Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 5.6. Middle East and Africa
    • 5.6.1. Middle East and Africa Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 5.6.2. UAE
      • 5.6.2.1. UAE Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 5.6.3. KSA
      • 5.6.3.1. KSA Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 5.6.4. South Africa
      • 5.6.4.1. South Africa Indoor Amusement Center Market Estimates and Forecasts, 2018 - 2030 (USD Billion)

Chapter 6. Competitive Landscape

  • 6.1. Company Categorization
  • 6.2. Company Market Positioning
  • 6.3. Company Heat Map Analysis
  • 6.4. Company Profiles/Listing
    • 6.4.1. Allego
      • 6.4.1.1. Participant's Overview
      • 6.4.1.2. Financial Performance
      • 6.4.1.3. Product Benchmarking
      • 6.4.1.4. Strategic Initiatives
    • 6.4.2. Bandai Namco Holdings Inc.
      • 6.4.2.1. Participant's Overview
      • 6.4.2.2. Financial Performance
      • 6.4.2.3. Product Benchmarking
      • 6.4.2.4. Strategic Initiatives
    • 6.4.3. Bowlero
      • 6.4.3.1. Participant's Overview
      • 6.4.3.2. Financial Performance
      • 6.4.3.3. Product Benchmarking
      • 6.4.3.4. Strategic Initiatives
    • 6.4.4. CEC Entertainment Concepts, LP
      • 6.4.4.1. Participant's Overview
      • 6.4.4.2. Financial Performance
      • 6.4.4.3. Product Benchmarking
      • 6.4.4.4. Strategic Initiatives
    • 6.4.5. Cinergy Entertainment Group
      • 6.4.5.1. Participant's Overview
      • 6.4.5.2. Financial Performance
      • 6.4.5.3. Product Benchmarking
      • 6.4.5.4. Strategic Initiatives
    • 6.4.6. Dave and Buster's, Inc.
      • 6.4.6.1. Participant's Overview
      • 6.4.6.2. Financial Performance
      • 6.4.6.3. Product Benchmarking
      • 6.4.6.4. Strategic Initiatives
    • 6.4.7. Funriders
      • 6.4.7.1. Participant's Overview
      • 6.4.7.2. Financial Performance
      • 6.4.7.3. Product Benchmarking
      • 6.4.7.4. Strategic Initiatives
    • 6.4.8. Inflatable Solutions International Limited
      • 6.4.8.1. Participant's Overview
      • 6.4.8.2. Financial Performance
      • 6.4.8.3. Product Benchmarking
      • 6.4.8.4. Strategic Initiatives
    • 6.4.9. KidZania
      • 6.4.9.1. Participant's Overview
      • 6.4.9.2. Financial Performance
      • 6.4.9.3. Product Benchmarking
      • 6.4.9.4. Strategic Initiatives
    • 6.4.10. Landmark Group (Funcity)
      • 6.4.10.1. Participant's Overview
      • 6.4.10.2. Financial Performance
      • 6.4.10.3. Product Benchmarking
      • 6.4.10.4. Strategic Initiatives
    • 6.4.11. Main Event Entertainment
      • 6.4.11.1. Participant's Overview
      • 6.4.11.2. Financial Performance
      • 6.4.11.3. Product Benchmarking
      • 6.4.11.4. Strategic Initiatives
    • 6.4.12. Merlin Entertainments
      • 6.4.12.1. Participant's Overview
      • 6.4.12.2. Financial Performance
      • 6.4.12.3. Product Benchmarking
      • 6.4.12.4. Strategic Initiatives
    • 6.4.13. Scene75 Entertainment Centers
      • 6.4.13.1. Participant's Overview
      • 6.4.13.2. Financial Performance
      • 6.4.13.3. Product Benchmarking
      • 6.4.13.4. Strategic Initiatives
    • 6.4.14. Smaaash Entertainment Private Limited
      • 6.4.14.1. Participant's Overview
      • 6.4.14.2. Financial Performance
      • 6.4.14.3. Product Benchmarking
      • 6.4.14.4. Strategic Initiatives
    • 6.4.15. TEEG
      • 6.4.15.1. Participant's Overview
      • 6.4.15.2. Financial Performance
      • 6.4.15.3. Product Benchmarking
      • 6.4.15.4. Strategic Initiatives
    • 6.4.16. Urban Air
      • 6.4.16.1. Participant's Overview
      • 6.4.16.2. Financial Performance
      • 6.4.16.3. Product Benchmarking
      • 6.4.16.4. Strategic Initiatives