Product Code: GVR-3-68038-841-1
Anime Market Growth & Trends:
The global anime market size is anticipated to reach USD 60.07 billion by 2030 and is projected to grow at a CAGR of 9.8% from 2024 to 2030, according to a new report by Grand View Research, Inc.The market growth is attributed to the rising popularity of anime content globally. The market's growth is further fueled by the introduction of application games and the rising trend of online distribution of anime content in the coming years. The online distribution of anime content is a significant contributor to the market's revenue, and its continued growth is expected to fuel the market's position in the entertainment industry.
The anime market is benefiting from the technology advancements, as content creators are developing complex pre and post-production tools to enhance the quality of their solutions. Additionally, the utilization of cutting-edge technologies such as Artificial Intelligence (AI) and blockchain in anime gaming is anticipated to contribute to the growth of the anime market by improving the overall gaming experience.
The number of anime enthusiasts globally is rising at an exponential rate, with popular shows such as Naruto, One Piece, Hunter X Hunter, and Dragon Ball Z appealing to audiences. In addition, manga, the comics that inspired many anime series, are gaining popularity among fans worldwide. Consequently, anime creators are working tirelessly to deliver high-quality anime content and unique characters that can contribute to the positive development of children at a young age. For instance, in August 2022, Toei Animation Co. Ltd. collaborated with Epic Games, Inc. to launch Dragon Ball Z characters as playable options in the popular Fortnite video game. This partnership brought in more players to the game and also served as an introduction to the anime for those who were previously unaware of it.
Anime Market Report Highlights:
- Based on the 'Type' segment, the merchandising segment accounted for the major revenue share of over 30% owing to the growing demand for anime merchandise products, including figurines, t-shirts, posters, and key chains, among others
- Based on the 'Genre' segment, the action & adventure segment accounted for the highest revenue in 2023 due to the historical dominance and preference for action and adventure-based T.V. series such as Dragon Ball Z, One Piece, and Naruto, among others
- North America is anticipated to grow at the highest CAGR of over 16% from 2024 to 2030, owing to the growing fan base and popularity for anime content across the region, along with an increase in the sale of anime merchandise
Table of Contents
Chapter 1 Anime Market: Methodology and Scope
- 1.1 Market Segmentation & Scope
- 1.2 Market Definitions
- 1.3 Information Procurement
- 1.3.1 Information analysis
- 1.3.2 Market formulation & data visualization
- 1.3.3 Data validation & publishing
- 1.4 Research Scope and Assumptions
- 1.4.1 List of Data Sources
Chapter 2 Anime Market: Executive Summary
- 2.1 Market Snapshot
- 2.2 Segment Snapshot (1/2)
- 2.3 Segment Snapshot (2/2)
- 2.4 Competitive Landscape Snapshot
Chapter 3 Anime Market: Variables, Trends & Scope
- 3.1 Market Lineage Outlook
- 3.2 Industry Value Chain Analysis
- 3.3 Anime Market - Vendor Mix
- 3.4 Market Dynamics
- 3.4.1 Market driver analysis
- 3.4.1.1 Increased popularity of anime content across the globe
- 3.4.1.2 Rising internet penetration and growing demand for anime-based content on digital platforms
- 3.4.2 Market restraint/challenges analysis
- 3.4.2.1 Low budget and shortage of skilled animators
- 3.5 3D Animation Market
- 3.6 Breakup of Animation Studios in Canada Based on Capabilities
- 3.7 Breakup of Animation Studios in Australia Based on Capabilities
- 3.8 Nature of Animation Business
- 3.9 Technological Advancements in Animation and Video Games
- 3.10 Comparative Analysis of Animation and Video Games
- 3.11 Industry Analysis Tools
- 3.11.1 Porter's analysis
- 3.11.2 Macroeconomic Analysis
Chapter 4 Type Estimates & Trend Analysis
- 4.1 Type Movement Analysis & Market Share, 2023 & 2030
- 4.2 Anime Market Estimates & Forecast, By Type (USD Million)
- 4.2.1 T.V.
- 4.2.2 Movie
- 4.2.3 Video
- 4.2.4 Internet Distribution
- 4.2.5 Merchandising
- 4.2.6 Music
- 4.2.7 Pachinko
- 4.2.8 Live Entertainment
Chapter 5 Genre Estimates & Trend Analysis
- 5.1 Genre Movement Analysis & Market Share, 2023 & 2030
- 5.2 Anime Market Estimates & Forecast, By Genre (USD Million)
- 5.2.1 Action & Adventure
- 5.2.2 Sci-Fi & Fantasy
- 5.2.3 Romance & Drama
- 5.2.4 Sports
- 5.2.5 Others
Chapter 6 Regional Estimates & Trend Analysis
- 6.1 Anime Market by Region, 2023 & 2030
- 6.2 North America
- 6.2.1 North America Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.2.2 U.S.
- 6.2.2.1 U.S. Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.2.3 Canada
- 6.2.3.1 Canada Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.3 Europe
- 6.3.1 Europe Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.3.2 Germany
- 6.3.2.1 Germany Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.3.3 UK
- 6.3.3.1 UK Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.3.4 France
- 6.3.4.1 France Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.3.5 Italy
- 6.3.5.1 Italy Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.3.6 Spain
- 6.3.6.1 Spain Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.3.7 Poland
- 6.3.7.1 Poland Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.3.8 Hungary
- 6.3.8.1 Hungary Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.3.9 Austria
- 6.3.9.1 Austria Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.3.10 Russia
- 6.3.10.1 Russia Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.3.11 Netherlands
- 6.3.11.1 Netherlands Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.3.12 Finland
- 6.3.12.1 Finland Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.3.13 Sweden
- 6.3.13.1 Sweden Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.3.14 Czech Republic
- 6.3.14.1 Czech Republic Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.3.15 Rest of Europe
- 6.3.15.1 Rest of Europe Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.4 Asia Pacific
- 6.4.1 Asia Pacific Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.4.2 ANZ
- 6.4.2.1 ANZ Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.4.3 China
- 6.4.3.1 China Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.4.4 Philippines
- 6.4.4.1 Philippines Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.4.5 South Korea
- 6.4.5.1 South Korea Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.4.6 Indonesia
- 6.4.6.1 Indonesia Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.4.7 Vietnam
- 6.4.7.1 Vietnam Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.4.8 Thailand
- 6.4.8.1 Thailand Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.4.9 Malaysia
- 6.4.9.1 Malaysia Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.4.10 India
- 6.4.10.1 India Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.4.11 Rest of APEJ
- 6.4.11.1 Rest of APEJ Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.5 Latin America
- 6.5.1 Latin America Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.5.2 Brazil
- 6.5.2.1 Brazil Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.5.3 Mexico
- 6.5.3.1 Mexico Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.5.4 Rest of LA
- 6.5.4.1 Rest of LA Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.6 Middle East & Africa (MEA)
- 6.6.1 MEA Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.6.2 Saudi Arabia
- 6.6.2.1 Saudi Arabia Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.6.3 Turkey
- 6.6.3.1 Turkey Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
- 6.7 Japan
- 6.7.1 Japan Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
Chapter 7 Anime Market - Competitive Landscape
- 7.1 Recent Development & Impact Analysis, By Key Market Participants
- 7.2 Company Categorization
- 7.3 Participant's Overview
- 7.4 Financial Performance
- 7.5 Product Benchmarking
- 7.6 Company Market Share Analysis, 2023
- 7.7 Company Heat Map Analysis
- 7.8 Strategy Mapping
- 7.8.1 Expansion
- 7.8.2 Merger & Acquisition
- 7.8.3 Partnerships & Collaborations
- 7.8.4 New Product Launch
- 7.9 Company Profiles
- 7.9.1 Pierrot Co., Ltd
- 7.9.1.1 Participant's Overview
- 7.9.1.2 Financial Performance
- 7.9.1.3 Product Benchmarking
- 7.9.1.4 Recent Developments
- 7.9.2 Production I.G, Inc.
- 7.9.2.1 Participant's Overview
- 7.9.2.2 Financial Performance
- 7.9.2.3 Product Benchmarking
- 7.9.2.4 Recent Developments
- 7.9.3 Studio Ghibli, Inc.
- 7.9.3.1 Participant's Overview
- 7.9.3.2 Financial Performance
- 7.9.3.3 Product Benchmarking
- 7.9.3.4 Recent Developments
- 7.9.4 Sunrise, Inc. (Bandai Namco Filmworks)
- 7.9.4.1 Participant's Overview
- 7.9.4.2 Financial Performance
- 7.9.4.3 Product Benchmarking
- 7.9.4.4 Recent Developments
- 7.9.5 Toei Animation Co., Ltd.
- 7.9.5.1 Participant's Overview
- 7.9.5.2 Financial Performance
- 7.9.5.3 Product Benchmarking
- 7.9.5.4 Recent Developments
- 7.9.6 Bones Inc.
- 7.9.6.1 Participant's Overview
- 7.9.6.2 Financial Performance
- 7.9.6.3 Product Benchmarking
- 7.9.6.4 Recent Developments
- 7.9.7 Kyoto Animation Co., Ltd.
- 7.9.7.1 Participant's Overview
- 7.9.7.2 Financial Performance
- 7.9.7.3 Product Benchmarking
- 7.9.7.4 Recent Developments
- 7.9.8 MADHOUSE, Inc.
- 7.9.8.1 Participant's Overview
- 7.9.8.2 Financial Performance
- 7.9.8.3 Product Benchmarking
- 7.9.8.4 Recent Developments
- 7.9.9 Crunchyroll (Sony Pictures Entertainment Inc.)
- 7.9.9.1 Participant's Overview
- 7.9.9.2 Financial Performance
- 7.9.9.3 Product Benchmarking
- 7.9.9.4 Recent Developments
- 7.9.10 Progressive Animation Works Co., Ltd. (PA Works)
- 7.9.10.1 Participant's Overview
- 7.9.10.2 Financial Performance
- 7.9.10.3 Product Benchmarking
- 7.9.10.4 Recent Developments
- 7.9.11 Discotek Media
- 7.9.11.1 Participant's Overview
- 7.9.11.2 Financial Performance
- 7.9.11.3 Product Benchmarking
- 7.9.11.4 Recent Developments
- 7.9.12 Sentai Holdings, LLC (AMC Networks)
- 7.9.12.1 Participant's Overview
- 7.9.12.2 Financial Performance
- 7.9.12.3 Product Benchmarking
- 7.9.12.4 Recent Developments
- 7.9.13 Viz Media, LLC
- 7.9.13.1 Participant's Overview
- 7.9.13.2 Financial Performance
- 7.9.13.3 Product Benchmarking
- 7.9.13.4 Recent Developments
- 7.9.14 Ufotable Co., Ltd.
- 7.9.14.1 Participant's Overview
- 7.9.14.2 Financial Performance
- 7.9.14.3 Product Benchmarking
- 7.9.14.4 Recent Developments
- 7.9.15 Atomic Flare
- 7.9.15.1 Participant's Overview
- 7.9.15.2 Financial Performance
- 7.9.15.3 Product Benchmarking
- 7.9.15.4 Recent Developments