市場調査レポート
商品コード
1092443

ビデオゲームの世界市場規模、シェア、動向分析:デバイス別(コンソール、モバイル、コンピューター)、タイプ別(オンライン、オフライン)、地域別(北米、欧州、アジア太平洋、ラテンアメリカ、中東・アフリカ)のセグメント予測(2022年~2030年)

Video Game Market Size, Share & Trends Analysis Report By Device (Console, Mobile, Computer), By Type (Online, Offline), By Region (North America, Europe, Asia Pacific, Latin America, MEA), And Segment Forecasts, 2022 - 2030

出版日: | 発行: Grand View Research | ページ情報: 英文 300 Pages | 納期: 2~10営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.76円
ビデオゲームの世界市場規模、シェア、動向分析:デバイス別(コンソール、モバイル、コンピューター)、タイプ別(オンライン、オフライン)、地域別(北米、欧州、アジア太平洋、ラテンアメリカ、中東・アフリカ)のセグメント予測(2022年~2030年)
出版日: 2022年05月04日
発行: Grand View Research
ページ情報: 英文 300 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のビデオゲームの市場規模は、2022年から2030年にかけて12.9%のCAGRで推移し、2030年までに5,836億9,000万米ドルに達すると予測されています。

この成長は、拡張現実(AR)や仮想現実(VR)などの最新技術の継続的な進歩に起因すると考えられています。エンターテイメント業界が進化を続ける中、ゲームは映画鑑賞や音楽鑑賞と並んで人気のあるエンターテイメントモードとして浮上しており、これも予測期間中の市場成長に良い兆しをもたらしています。

当レポートでは、世界のビデオゲーム市場を調査し、市場の概要、デバイス別・タイプ別・地域別の市場規模の推移と予測、競合情勢、主要企業のプロファイルなどの情報を提供しています。

目次

第1章 調査手法と範囲

第2章 エグゼクティブサマリー

第3章 ビデオゲーム市場 - 業界の見通し

  • 市場セグメンテーション
  • 市場規模・成長見通し
  • ビデオゲーム市場 - バリューチェーン分析
    • ベンダー情勢
  • ビデオゲーム市場 - 市場力学
    • 市場成長促進要因の分析
    • 市場課題の分析
  • 浸透・成長の見通しマッピング
  • ビデオゲーム市場 - 企業の市場シェア分析(2021年)
  • ビデオゲーム市場 - ポーターのファイブフォース分析
  • ビデオゲーム市場 - PESTEL分析
  • ビデオゲーム市場 - 規制シナリオ
  • ビデオゲーム市場 - COVID - 19影響分析

第4章 ビデオゲーム市場の見通し:デバイス別

  • ビデオゲーム市場シェア:デバイス別(2021年)
  • コンソール
  • モバイル
  • コンピューター

第5章 ビデオゲーム市場の見通し:タイプ別

  • ビデオゲーム市場シェア:タイプ別(2021年)
  • オンライン
  • オフライン

第6章 ビデオゲーム市場の見通し:地域別

  • ビデオゲーム市場シェア:地域別(2021年)
  • 北米
    • 米国
    • カナダ
  • 欧州
    • ドイツ
    • 英国
  • アジア太平洋
    • 中国
    • 日本
    • 韓国
  • ラテンアメリカ
    • ブラジル
  • 中東・アフリカ
    • エジプト
    • ヨルダン
    • サウジアラビア
    • アラブ首長国連邦

第7章 競合情勢

  • Activision Blizzard
  • Apple, Inc.
  • Disney
  • Electronic Arts, Inc.
  • Lucid Games
  • Microsoft
  • Nintendo
  • Rovio Entertainment Corporation
  • Sony Interactive Entertainment, Inc.
  • Tencent Holdings Limited
図表

List of Tables

  • Table 1 Video Game Market - Industry Snapshot & Key Buying Criteria, 2017 - 2030
  • Table 2 Global Video Game Market, 2017 - 2030 (USD Billion)
  • Table 3 Global Video Game Market, By Region, 2017 - 2030 (USD Billion)
  • Table 4 Global Video Game Market, By Device, 2017 - 2030 (USD Billion)
  • Table 5 Global Video Game Market, By Type, 2017 - 2030 (USD Billion)
  • Table 6 Vendor Landscape
  • Table 7 Video Game Market - Key Market Driver Impact
  • Table 8 Video Game Market - Key Market Challenge Impact
  • Table 9 Console Video Game Market, 2017 - 2030 (USD Billion)
  • Table 10 Console Video Game Market, By Region, 2017 - 2030 (USD Billion)
  • Table 11 Mobile Video Game Market, 2017 - 2030 (USD Billion)
  • Table 12 Mobile Video Game Market, By Region, 2017 - 2030 (USD Billion)
  • Table 13 Computer Video Game Market, 2017 - 2030 (USD Billion)
  • Table 14 Computer Video Game Market, By Region, 2017 - 2030 (USD Billion)
  • Table 15 Online Video Game Market, 2017 - 2030 (USD Billion)
  • Table 16 Online Video Game Market, By Region, 2017 - 2030 (USD Billion)
  • Table 17 Offline Video Game Market, 2017 - 2030 (USD Billion)
  • Table 18 Offline Video Game Market, By Region, 2017 - 2030 (USD Billion)
  • Table 19 North America Video Game Market, 2017 - 2030 (USD Billion)
  • Table 20 North America Video Game Market, By Device, 2017 - 2030 (USD Billion)
  • Table 21 North America Video Game Market, By Type, 2017 - 2030 (USD Billion)
  • Table 22 U.S. Video Game Market, 2017 - 2030 (USD Billion)
  • Table 23 U.S. Video Game Market, By Device, 2017 - 2030 (USD Billion)
  • Table 24 U.S. Video Game Market, By Type, 2017 - 2030 (USD Billion)
  • Table 25 Canada Video Game Market, 2017 - 2030 (USD Billion)
  • Table 26 Canada Video Game Market, By Device, 2017 - 2030 (USD Billion)
  • Table 27 Canada Video Game Market, By Type, 2017 - 2030 (USD Billion)
  • Table 28 Europe Video Game Market, 2017 - 2030 (USD Billion)
  • Table 29 Europe Video Game Market, By Device, 2017 - 2030 (USD Billion)
  • Table 30 Europe Video Game Market, By Type, 2017 - 2030 (USD Billion)
  • Table 31 Germany Video Game Market, 2017 - 2030 (USD Billion)
  • Table 32 Germany Video Game Market, By Device, 2017 - 2030 (USD Billion)
  • Table 33 Germany Video Game Market, By Type, 2017 - 2030 (USD Billion)
  • Table 34 U.K. Video Game Market, 2017 - 2030 (USD Billion)
  • Table 35 U.K. Video Game Market, By Device, 2017 - 2030 (USD Billion)
  • Table 36 U.K. Video Game Market, By Type, 2017 - 2030 (USD Billion)
  • Table 37 Asia Pacific Video Game Market, 2017 - 2030 (USD Billion)
  • Table 38 Asia Pacific Video Game Market, By Device, 2017 - 2030 (USD Billion)
  • Table 39 Asia Pacific Video Game Market, By Type, 2017 - 2030 (USD Billion)
  • Table 40 China Video Game Market, 2017 - 2030 (USD Billion)
  • Table 41 China Video Game Market, By Device, 2017 - 2030 (USD Billion)
  • Table 42 China Video Game Market, By Type, 2017 - 2030 (USD Billion)
  • Table 43 Japan Video Game Market, 2017 - 2030 (USD Billion)
  • Table 44 Japan Video Game Market, By Device, 2017 - 2030 (USD Billion)
  • Table 45 Japan Video Game Market, By Type, 2017 - 2030 (USD Billion)
  • Table 46 South Korea Video Game Market, 2017 - 2030 (USD Billion)
  • Table 47 South Korea Video Game Market, By Device, 2017 - 2030 (USD Billion)
  • Table 48 South Korea Video Game Market, By Type, 2017 - 2030 (USD Billion)
  • Table 49 Latin America Video Game Market, 2017 - 2030 (USD Billion)
  • Table 50 Latin America Video Game Market, By Device, 2017 - 2030 (USD Billion)
  • Table 51 Latin America Video Game Market, By Type, 2017 - 2030 (USD Billion)
  • Table 52 Brazil Video Game Market, 2017 - 2030 (USD Billion)
  • Table 53 Brazil Video Game Market, By Device, 2017 - 2030 (USD Billion)
  • Table 54 Brazil Video Game Market, By Type, 2017 - 2030 (USD Billion)
  • Table 55 MEA Video Game Market, 2017 - 2030 (USD Billion)
  • Table 56 MEA Video Game Market, By Device, 2017 - 2030 (USD Billion)
  • Table 57 MEA Video Game Market, By Type, 2017 - 2030 (USD Billion)
  • Table 58 Egypt Video Game Market, 2017 - 2030 (USD Billion)
  • Table 59 Egypt Video Game Market, By Device, 2017 - 2030 (USD Billion)
  • Table 60 Egypt Video Game Market, By Type, 2017 - 2030 (USD Billion)
  • Table 61 Jordan Video Game Market, 2017 - 2030 (USD Billion)
  • Table 62 Jordan Video Game Market, By Device, 2017 - 2030 (USD Billion)
  • Table 63 Jordan Video Game Market, By Type, 2017 - 2030 (USD Billion)
  • Table 64 Saudi Arabia Video Game Market, 2017 - 2030 (USD Billion)
  • Table 65 Saudi Arabia Video Game Market, By Device, 2017 - 2030 (USD Billion)
  • Table 66 Saudi Arabia Video Game Market, By Type, 2017 - 2030 (USD Billion)
  • Table 67 UAE Video Game Market, 2017 - 2030 (USD Billion)
  • Table 68 UAE Video Game Market, By Device, 2017 - 2030 (USD Billion)
  • Table 69 UAE Video Game Market, By Type, 2017 - 2030 (USD Billion)

List of Figures

  • Fig. 1 Market Segmentation And Scope
  • Fig. 2 Video Game Market, 2017 - 2030 (USD Billion)
  • Fig. 3 Video Game Market - Value Chain Analysis
  • Fig. 4 Video Game Market - Market Dynamics
  • Fig. 5 Video Game Company Market, 2021
  • Fig. 6 Video Game Market - Porter's Five Forces Analysis
  • Fig. 7 Video Game Market - PESTEL Analysis
  • Fig. 8 Market Analysis Of Leading Products (Video Game Consoles)
  • Fig. 9 Video Game Market, By Device, 2021 & 2030
  • Fig. 10 Video Game Market, By Type, 2021 & 2030
  • Fig. 11 Video Game Market, By Region, 2021 & 2030
  • Fig. 12 Regional - Key Takeaways
  • Fig. 13 North America Video Game Market - Key Takeaways
  • Fig. 14 Europe Video Game Market - Key Takeaways
  • Fig. 15 Asia Pacific Video Game Market - Key Takeaways
  • Fig. 16 Latin America Video Game Market - Key Takeaways
  • Fig. 17 MEA Video Game Market - Key Takeaways
目次
Product Code: GVR-4-68038-527-4

Video Game Market Growth & Trends:

The global video game market size is anticipated to reach USD 583.69 billion by 2030, growing at a CAGR of 12.9% from 2022 to 2030, according to a new report by Grand View Research, Inc. The growth can be attributed to the continued advances in the latest technologies, such as Augmented Reality (AR) and Virtual Reality (VR). As the entertainment industry continues to evolve, gaming is emerging as a popular mode of entertainment along with watching films and listening to music, which also bodes well for the growth of the market over the forecast period.

Advances in VR technology, the immersive gaming experience offered by VR, the growing adoption of VR headsets, and the continued development of VR- and AR-related products, such as Head-Up Displays (HUD) and Head-Mounted Displays (HMD), are prompting game developers to generate VR content to capitalize on the opportunities emerging thereby. At the same time, VR peripherals, such as Google Cardboard, are transforming mobile phones into affordable gaming platforms and allowing individuals to turn their smartphones into VR gaming devices. All these factors are expected to play a decisive role in driving the growth of the market.

The rising smartphone penetration rate is opening substantial opportunities for vendors to develop mobile video games. Vendors are trying to grab this opportunity either by developing their own mobile video games or by acquiring gaming companies. For instance, in January 2022, Take-Two Interactive Software, Inc. acquired Zynga Inc, one of the prominent players in developing, marketing, and operating social games as live services played on various mobile platforms, including iOS and Android, consoles, and social media. The acquisition would allow the company to develop and deploy free-to-play variations of its games.

Video Game Market Report Highlights:

  • The mobile segment is projected to grow at the highest CAGR over the forecast period in line with the increasing smartphone penetration rate across the globe
  • The growing preference for tablet phones for improved viewing and playing experience is expected to contribute to the growth of the mobile segment
  • The online segment is estimated to witness substantial growth over the forecast period in line with the growing popularity of online betting, gambling, and social media gaming and the continued rollout of high-speed data networks
  • Asia Pacific is expected to grow at the highest CAGR over the forecast period, partly driven by the growing smartphone and internet penetration rate in countries, such as China, India, and South Korea

Table of Contents

Chapter 1 Methodology And Scope

  • 1.1 Research Methodology
  • 1.2 Research Scope & Assumptions
  • 1.3 List Of Data Sources

Chapter 2 Executive Summary

  • 2.1 Video Game Market - Industry Snapshot & Key Buying Criteria, 2017 - 2030
  • 2.2 Video Game Market, 2017 - 2030 (USD Billion)
    • 2.2.1 Global Video Game Market, By Region, 2017 - 2030
    • 2.2.2 Global Video Game Market, By Device, 2017 - 2030
    • 2.2.3 Global Video Game Market, By Type, 2017 - 2030

Chapter 3 Video Game Market - Industry Outlook

  • 3.1 Market Segmentation
  • 3.2 Market Size & Growth Prospects
  • 3.3 Video Game Market - Value Chain Analysis
    • 3.3.1 Vendor Landscape
  • 3.4 Video Game Market - Market Dynamics
    • 3.4.1 Market Driver Analysis
      • 3.4.1.1 Emergence Of Next-Generation Video Game Consoles
      • 3.4.1.2 Technological Proliferation
    • 3.4.2 Market Challenges Analysis
      • 3.4.2.1 Piracy And Fraud In Online Video Game Transactions
  • 3.5 Penetration And Growth Prospect Mapping
  • 3.6 Video Game Market - Company Market Share Analysis, 2021
  • 3.7 Video Game Market - Porter's Five Forces Analysis
  • 3.8 Video Game Market - PESTEL Analysis
  • 3.9 Video Game Market - Regulatory Scenario
  • 3.10 Video Game Market - COVID-19 Impact Analysis

Chapter 4 Video Game Device Outlook

  • 4.1 Video Game Market Share By Device, 2021
  • 4.2 Console
    • 4.2.1 Console Video Game Market, 2017 - 2030
  • 4.3 Mobile
    • 4.3.1 Mobile Video Game Market, 2017 - 2030
  • 4.4 Computer
    • 4.4.1 Computer Video Game Market, 2017 - 2030

Chapter 5 Video Game Type Outlook

  • 5.1 Video Game Market Share By Type, 2021
  • 5.2 Online
    • 5.2.1 Online Video Game Market, 2017 - 2030
  • 5.3 Offline
    • 5.3.1 Offline Video Game Market, 2017 - 2030

Chapter 6 Video Game Regional Outlook

  • 6.1 Video Game Market Share By Region, 2021
  • 6.2 North America
    • 6.2.1 North America Video Game Market, 2017 - 2030
    • 6.2.2 North America Video Game Market, By Device, 2017 - 2030
    • 6.2.3 North America Video Game Market, By Type, 2017 - 2030
    • 6.2.4 U.S.
      • 6.2.4.1 U.S. Video Game Market, By Device, 2017 - 2030
      • 6.2.4.2 U.S. Video Game Market, By Type, 2017 - 2030
    • 6.2.5 Canada
      • 6.2.5.1 Canada Video Game Market, By Device, 2017 - 2030
      • 6.2.5.2 Canada Video Game Market, By Type, 2017 - 2030
  • 6.3 Europe
    • 6.3.1 Europe Video Game Market, 2017 - 2030
    • 6.3.2 Europe Video Game Market, By Device, 2017 - 2030
    • 6.3.3 Europe Video Game Market, By Type, 2017 - 2030
    • 6.3.4 Germany
      • 6.3.4.1 Germany Video Game Market, By Device, 2017 - 2030
      • 6.3.4.2 Germany Video Game Market, By Type, 2017 - 2030
    • 6.3.5 U.K.
      • 6.3.5.1 U.K. Video Game Market, By Device, 2017 - 2030
      • 6.3.5.2 U.K. Video Game Market, By Type, 2017 - 2030
  • 6.4 Asia Pacific
    • 6.4.1 Asia Pacific Video Game Market, 2017 - 2030
    • 6.4.2 Asia Pacific Video Game Market, By Device, 2017 - 2030
    • 6.4.3 Asia Pacific Video Game Market, By Type, 2017 - 2030
    • 6.4.4 China
      • 6.4.4.1 China Video Game Market, By Device, 2017 - 2030
      • 6.4.4.2 China Video Game Market, By Type, 2017 - 2030
    • 6.4.5 Japan
      • 6.4.5.1 Japan Video Game Market, By Device, 2017 - 2030
      • 6.4.5.2 Japan Video Game Market, By Type, 2017 - 2030
    • 6.4.6 South Korea
      • 6.4.6.1 South Korea Video Game Market, By Device, 2017 - 2030
      • 6.4.6.2 South Korea Video Game Market, By Type, 2017 - 2030
  • 6.5 Latin America
    • 6.5.1 Latin America Video Game Market, 2017 - 2030
    • 6.5.2 Latin America Video Game Market, By Device, 2017 - 2030
    • 6.5.3 Latin America Video Game Market, By Type, 2017 - 2030
    • 6.5.4 Brazil
      • 6.5.4.1 Brazil Video Game Market, By Device, 2017 - 2030
      • 6.5.4.2 Brazil Video Game Market, By Type, 2017 - 2030
  • 6.6 MEA
    • 6.6.1 MEA Video Game Market, 2017 - 2030
    • 6.6.2 MEA Video Game, By Device, 2017 - 2030
    • 6.6.3 MEA Video Game Market, By Type, 2017 - 2030
    • 6.6.4 Egypt
      • 6.6.4.1 Egypt Video Game Market, By Device, 2017 - 2030
      • 6.6.4.2 Egypt Video Game Market, By Type, 2017 - 2030
    • 6.6.5 Jordan
      • 6.6.5.1 Jordan Video Game Market, By Device, 2017 - 2030
      • 6.6.5.2 Jordan Video Game Market, By Type, 2017 - 2030
    • 6.6.6 Saudi Arabia
      • 6.6.6.1 Saudi Arabia Video Game Market, By Device, 2017 - 2030
      • 6.6.6.2 Saudi Arabia Video Game Market, By Type, 2017 - 2030
    • 6.6.7 UAE
      • 6.6.7.1 UAE Video Game Market, By Device, 2017 - 2030
      • 6.6.7.2 UAE Video Game Market, By Type, 2017 - 2030

Chapter 7 Competitive Landscape

  • 7.1 Activision Blizzard
    • 7.1.1 Company Overview
    • 7.1.2 Financial Performance
    • 7.1.3 Product Benchmarking
    • 7.1.4 Strategic Initiatives
  • 7.2 Apple, Inc.
    • 7.2.1 Company Overview
    • 7.2.2 Financial Performance
    • 7.2.3 Product Benchmarking
    • 7.2.4 Strategic Initiatives
  • 7.3 Disney
    • 7.3.1 Company Overview
    • 7.3.2 Financial Performance
    • 7.3.3 Product Benchmarking
    • 7.3.4 Strategic Initiatives
  • 7.4 Electronic Arts, Inc.
    • 7.4.1 Company Overview
    • 7.4.2 Financial Performance
    • 7.4.3 Product Benchmarking
    • 7.4.4 Strategic Initiatives
  • 7.5 Lucid Games
    • 7.5.1 Company Overview
    • 7.5.2 Product Benchmarking
    • 7.5.3 Strategic Initiatives
  • 7.6 Microsoft
    • 7.6.1 Company Overview
    • 7.6.2 Financial Performance
    • 7.6.3 Product Benchmarking
    • 7.6.4 Strategic Initiatives
  • 7.7 Nintendo
    • 7.7.1 Company Overview
    • 7.7.2 Financial Performance
    • 7.7.3 Product Benchmarking
    • 7.7.4 Strategic Initiatives
  • 7.8 Rovio Entertainment Corporation
    • 7.8.1 Company Overview
    • 7.8.2 Financial Performance
    • 7.8.3 Product Benchmarking
    • 7.8.4 Strategic Initiatives
  • 7.9 Sony Interactive Entertainment, Inc.
    • 7.9.1 Company Overview
    • 7.9.2 Financial Performance
    • 7.9.3 Product Benchmarking
    • 7.9.4 Strategic Initiatives
  • 7.10 Tencent Holdings Limited
    • 7.10.1 Company Overview
    • 7.10.2 Financial Performance
    • 7.10.3 Product Benchmarking
    • 7.10.4 Strategic Initiatives