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市場調査レポート
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1435335

コンソールゲームの世界市場レポート 2024

Console Games Global Market Report 2024

出版日: 受注後更新 | 発行: The Business Research Company | ページ情報: 英文 175 Pages | 納期: 2~10営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.76円
コンソールゲームの世界市場レポート 2024
出版日: 受注後更新
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 目次
概要

コンソールゲームの市場規模は、今後数年間で大幅な成長が見込まれています。 2028年には8.4%の年間複合成長率(CAGR)で1,155億9,000万米ドルに成長すると予想されます。予測期間で予想される成長は、次世代コンソールへの移行、サブスクリプションベースのゲームサービスの台頭、クラウドゲームプラットフォームの出現、仮想現実(VR)の統合、継続的なゲーム開発などの要因によるものと考えられます。独占タイトルに重点を置く。予測期間に予想される主な動向には、物語主導のゲーム、環境および社会的テーマの組み込み、アクセシビリティと包括性への焦点、拡張現実(AR)の統合、およびeスポーツの成長が含まれます。

世界中でアクティブなゲーマーの数が急速に増加していることが、コンソールゲーム市場の大きな原動力となっており、ゲーマー数は2021年までに27億3,000万人に達すると予測されています。米国だけでも、一般人口の64%がゲーマーであると認識されています。ニールセンに。さらに、Eスポーツ視聴者数の急増(2021年には約5億5,700万人)がコンソールゲーム市場の成長に大きく貢献しています。

ゲーム業界の拡大により、コンソールゲーム市場はさらに成長すると予想されます。エンターテインメントビジネスの一部として、ゲーム業界はビデオゲームの作成、プロモーション、配信、収益化、ユーザーフィードバックなどのさまざまな側面に焦点を当てています。 コンソールゲームはこの業界で極めて重要な役割を果たしており、年間数十億米ドルを生み出しています。特に、オーストラリアのゲーム業界は2021年に2億2,650万米ドルの収益を報告し、前年比22%増加し、収益の83%は海外市場からのものです。したがって、ゲーム業界の拡大が続いていることが、コンソールゲーム市場の主要な推進力となっています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界市場規模と成長

  • 世界の市場促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界の市場規模実績と成長、2018年~2023年
  • 世界の市場規模予測と成長、2023年~2028年、2033年

第6章 市場セグメンテーション

  • 世界のコンソールゲーム市場、タイプ別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • デジタルコンソールゲーム
  • オンライン/マイクロトランザクションコンソール
  • フィジカルコンソールゲーム
  • 世界のコンソールゲーム市場、デバイス別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • TV
  • コンピュータ/PC
  • システムコンソール
  • 世界のコンソールゲーム市場、用途別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • シューター
  • アクション
  • スポーツゲーム
  • ロールプレイング
  • アドベンチャー
  • レーシング
  • ファインティング
  • ストラテジー
  • その他の用途

第7章 地域および国の分析

  • 世界のコンソールゲーム市場、地域別、実績および予測、2018-2023、2023-2028年、2033年
  • 世界のコンソールゲーム市場、国別、実績および予測、2018-2023、2023-2028年、2033年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • コンソールゲーム市場の競合情勢
  • コンソールゲーム市場の企業プロファイル
    • Apple Inc.
    • Alphabet Inc.
    • Microsoft Corporation
    • The Walt Disney Company
    • Tencent Holdings Limited

第31章 その他の大手および革新的な企業

  • Sony Interactive Entertainment LLC
  • NetEase Inc.
  • Valve Corporation
  • Nintendo Co. Ltd.
  • Bandai Namco Entertainment Inc.
  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Epic Games Inc.
  • Take-Two Interactive Software Inc.
  • Square Enix Holdings Co. Ltd.
  • Zynga Inc.
  • Nexon Co. Ltd.
  • Konami Holdings Corporation
  • Ubisoft Entertainment SA
  • NCSoft Corporation

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の見通しと可能性の分析

第36章 付録

目次
Product Code: r15050

Console games are a type of interactive multimedia software that utilizes a video game console to provide an interactive experience through a TV or another display device.

The main types of console games include digital console games, online/microtransaction console games, and physical console games. Digital console games are played on interactive electronic devices such as consoles and computers. These games can be played on devices such as TVs, computers/PCs, and system consoles, covering genres such as shooters, action, sports games, role-playing, adventure, racing, fighting, strategy, and others.

The console games market research report is one of a series of new reports from The Business Research Company that provides console games market statistics, including console games industry global market size, regional shares, competitors with a console games market share, detailed console games market segments, market trends and opportunities, and any further data you may need to thrive in the console games industry. This console games market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The console games market size has grown strongly in recent years. It will grow from $77.47 billion in 2023 to $83.85 billion in 2024 at a compound annual growth rate (CAGR) of 8.2%. The growth observed in the historical period can be attributed to factors such as the impact of exclusive titles, the emergence of digital distribution platforms, the expansion of gaming genres, the introduction of home consoles, and the rise of iconic game titles.

The console games market size is expected to see strong growth in the next few years. It will grow to $115.59 billion in 2028 at a compound annual growth rate (CAGR) of 8.4%. The anticipated growth in the forecast period can be attributed to factors such as the transition to next-generation consoles, the rise of subscription-based gaming services, the emergence of cloud gaming platforms, the integration of virtual reality (VR), and the continued emphasis on exclusive titles. Major trends expected in the forecast period include narrative-driven games, the incorporation of environmental and social themes, a focus on accessibility and inclusivity, augmented reality (AR) integration, and the growth of esports.

The rapid increase in the number of active gamers worldwide serves as a major driving force for the console games market, with the gamer count projected to reach 2.73 billion by 2021. In the USA alone, 64% of the general population are identified as gamers, according to Nielsen. Additionally, the surge in Esports viewership, with approximately 557 million viewers in 2021, significantly contributes to the growth of the console games market.

The expansion of the gaming industry is expected to drive further growth in the console games market. As a subset of the entertainment business, the gaming industry focuses on various aspects, including video game creation, promotion, distribution, monetization, and user feedback. Console games play a pivotal role in this industry, generating billions of dollars annually. Notably, the Australian gaming industry reported $226.5 million in earnings in 2021, marking a 22% increase from the previous year, with 83% of the income coming from overseas markets. Hence, the ongoing expansion of the gaming industry is a key driver for the console games market.

The rise of mobile/tablet gaming poses a challenge to the console games market due to the introduction of smartphones and tablets with advanced features that eliminate the need for external devices or consoles. The mobility offered by mobile/tablet-based games has led to their widespread adoption, potentially impacting the console games market. Recent data from GMM indicates that the mobile gaming segment constitutes nearly 47% of the total revenue in the global games market, representing a significant threat to the console games market.

Subscription-based gaming is gaining popularity among console video game developers. Services such as Xbox Live and PlayStation Plus offer monthly rotations of game licenses, while Microsoft's Game Pass provides a Netflix-style offering for first-party and third-party titles. This shift towards subscription-based models reflects changing trends in the console games market.

Strategic partnerships are a focus for major companies in the console games market, exemplified by the Gameloft SE partnership with NODWIN Gaming Pvt. Ltd. This collaboration aims to enhance esports engagement through racing games, organizing events for titles such as "Asphalt 8, Airborne" and "Asphalt 9, Legends." The partnership provides opportunities for in-game advertising solutions, showcasing a dynamic approach to consumer interaction. Gameloft SE, a French video game development company, actively participates in this evolving gaming and esports landscape.

In January 2022, Microsoft Corporation announced plans to acquire Activision Blizzard Inc. for $68.7 billion. This strategic move is expected to accelerate Microsoft's growth across various gaming platforms, including mobile, PC, console, and cloud, while contributing to the development of the metaverse. Activision Blizzard Inc., a US-based video game holding company, stands as a significant player in this transformative acquisition.

Major companies operating in the console games market report are Apple Inc., Alphabet Inc., Microsoft Corporation, The Walt Disney Company, Tencent Holdings Limited, Sony Interactive Entertainment LLC, NetEase Inc., Valve Corporation, Nintendo Co. Ltd., Bandai Namco Entertainment Inc., Activision Blizzard Inc., Electronic Arts Inc., Epic Games Inc., Take-Two Interactive Software Inc., Square Enix Holdings Co. Ltd., Zynga Inc., Nexon Co. Ltd., Konami Holdings Corporation, Ubisoft Entertainment SA, NCSoft Corporation, Supercell Oy, Sega Corporation, Unity Technologies ApS, Capcom Co. Ltd., GungHo Online Entertainment Inc., Gameloft SE, Gearbox Software LLC, Midway Games Inc., Game Freak Inc., Telltale Inc., DeNA Co. Ltd., Mixi Inc., Glu Mobile Inc., Jam City Inc., Miniclip SA, Rovio Entertainment Corporation, Scopely Inc., Behavior Interactive Inc., G5 Entertainment AB

The Asia-Pacific was the largest region in the console games market share in 2023. Asia-Pacific is expected to be the fastest-growing region in the global console games market report during the forecast period. The regions covered in the console games market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the console games market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

The console games market consists of sales of console games that include digital console games, online/micro-transaction consoles, and physical console games. Values in this market are factory gate values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Console Games Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on console games market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for console games ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The console games market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of covid 19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Type: Digital Console Games; Online/Microtransaction Console; Physical Console Games
  • 2) By Device: TV; Computer/PC; System Consoles
  • 3) By Application: Shooter; Action; Sport Games; Role-Playing; Adventure; Racing; Fighting; Strategy; Other Applications
  • Companies Mentioned: Apple Inc.; Alphabet Inc.; Microsoft Corporation; The Walt Disney Company; Tencent Holdings Limited
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Console Games Market Characteristics

3. Console Games Market Trends And Strategies

4. Console Games Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Console Games Market Size and Growth

  • 5.1. Global Console Games Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Console Games Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Console Games Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Console Games Market Segmentation

  • 6.1. Global Console Games Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Digital Console Games
  • Online/Microtransaction Console
  • Physical Console Games
  • 6.2. Global Console Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • TV
  • Computer/PC
  • System Consoles
  • 6.3. Global Console Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Shooter
  • Action
  • Sport Games
  • Role-Playing
  • Adventure
  • Racing
  • Fighting
  • Strategy
  • Other Applications

7. Console Games Market Regional And Country Analysis

  • 7.1. Global Console Games Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Console Games Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Console Games Market

  • 8.1. Asia-Pacific Console Games Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Console Games Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Console Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Console Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Console Games Market

  • 9.1. China Console Games Market Overview
  • 9.2. China Console Games Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Console Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Console Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Console Games Market

  • 10.1. India Console Games Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Console Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Console Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Console Games Market

  • 11.1. Japan Console Games Market Overview
  • 11.2. Japan Console Games Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Console Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Console Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Console Games Market

  • 12.1. Australia Console Games Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Console Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Console Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Console Games Market

  • 13.1. Indonesia Console Games Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Console Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Console Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Console Games Market

  • 14.1. South Korea Console Games Market Overview
  • 14.2. South Korea Console Games Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Console Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Console Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Console Games Market

  • 15.1. Western Europe Console Games Market Overview
  • 15.2. Western Europe Console Games Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Console Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Console Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Console Games Market

  • 16.1. UK Console Games Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Console Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Console Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Console Games Market

  • 17.1. Germany Console Games Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Console Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Console Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Console Games Market

  • 18.1. France Console Games Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Console Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Console Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Console Games Market

  • 19.1. Italy Console Games Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Console Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Console Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Console Games Market

  • 20.1. Spain Console Games Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Console Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Console Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Console Games Market

  • 21.1. Eastern Europe Console Games Market Overview
  • 21.2. Eastern Europe Console Games Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Console Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Console Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Console Games Market

  • 22.1. Russia Console Games Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Console Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Console Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Console Games Market

  • 23.1. North America Console Games Market Overview
  • 23.2. North America Console Games Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Console Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Console Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Console Games Market

  • 24.1. USA Console Games Market Overview
  • 24.2. USA Console Games Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Console Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Console Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Console Games Market

  • 25.1. Canada Console Games Market Overview
  • 25.2. Canada Console Games Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Console Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Console Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Console Games Market

  • 26.1. South America Console Games Market Overview
  • 26.2. South America Console Games Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Console Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Console Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Console Games Market

  • 27.1. Brazil Console Games Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Console Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Console Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Console Games Market

  • 28.1. Middle East Console Games Market Overview
  • 28.2. Middle East Console Games Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Console Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Console Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Console Games Market

  • 29.1. Africa Console Games Market Overview
  • 29.2. Africa Console Games Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Console Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Console Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Console Games Market Competitive Landscape And Company Profiles

  • 30.1. Console Games Market Competitive Landscape
  • 30.2. Console Games Market Company Profiles
    • 30.2.1. Apple Inc.
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Alphabet Inc.
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Microsoft Corporation
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. The Walt Disney Company
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Tencent Holdings Limited
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Console Games Market Other Major And Innovative Companies

  • 31.1. Sony Interactive Entertainment LLC
  • 31.2. NetEase Inc.
  • 31.3. Valve Corporation
  • 31.4. Nintendo Co. Ltd.
  • 31.5. Bandai Namco Entertainment Inc.
  • 31.6. Activision Blizzard Inc.
  • 31.7. Electronic Arts Inc.
  • 31.8. Epic Games Inc.
  • 31.9. Take-Two Interactive Software Inc.
  • 31.10. Square Enix Holdings Co. Ltd.
  • 31.11. Zynga Inc.
  • 31.12. Nexon Co. Ltd.
  • 31.13. Konami Holdings Corporation
  • 31.14. Ubisoft Entertainment SA
  • 31.15. NCSoft Corporation

32. Global Console Games Market Competitive Benchmarking

33. Global Console Games Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Console Games Market

35. Console Games Market Future Outlook and Potential Analysis

  • 35.1 Console Games Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Console Games Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Console Games Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer