デフォルト表紙
市場調査レポート
商品コード
1760916

ビデオゲームの世界市場

Video Games


出版日
ページ情報
英文 1025 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=148.42円
ビデオゲームの世界市場
出版日: 2025年07月01日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 1025 Pages
納期: 即日から翌営業日
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  • 概要
  • 目次
概要

ビデオゲームの世界市場は2030年までに2,546億米ドルに達する見込み

2024年に1,944億米ドルと推定されたビデオゲームの世界市場は、2024年から2030年にかけてCAGR 4.6%で成長し、2030年には2,546億米ドルに達すると予測されます。本レポートで分析したセグメントの1つであるモバイルゲームは、CAGR 5.4%を記録し、分析期間終了時には1,238億米ドルに達すると予測されます。コンソールゲーム分野の成長率は、分析期間中CAGR 4.7%と推定されます。

米国市場は453億米ドル、中国はCAGR 5.2%で成長すると予測

米国のビデオゲーム市場は、2024年に453億米ドルと推定されます。世界第2位の経済大国である中国は、2030年までに714億米ドルの市場規模に達すると予測され、分析期間2024-2030年のCAGRは5.2%です。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ3.3%と4.5%と予測されています。欧州では、ドイツがCAGR 3.9%で成長すると予測されています。

世界のビデオゲーム市場- 主要動向と促進要因のまとめ

ビデオゲーム産業は、コンソール、PC、モバイル機器などさまざまなプラットフォームを網羅する巨大なエンターテインメント分野に発展しています。アクション、アドベンチャー、ロールプレイング、スポーツ、シミュレーションなど、多様なゲームジャンルを提供しています。ビデオゲームは、映画や音楽、ファッションにまで影響を与え、大衆文化に欠かせない存在となっています。プロゲーマーが組織化されたトーナメントで競い合うesportsの台頭は、業界の成長をさらに後押しし、多くの視聴者とスポンサー契約を引き寄せています。技術の進歩もゲーム体験の向上に重要な役割を果たしており、グラフィックス、人工知能、バーチャルリアリティの開発により、より没入感のあるインタラクティブな環境が生み出されています。

ビデオゲームの配信モデルは、デジタルダウンロードや、Steam、PlayStation Network、Xbox Live、モバイルアプリストアなどのオンラインプラットフォームの登場により、大きく変化しました。これらのプラットフォームにより、ゲーマーは、従来の小売チャネルでは露出が少なかったインディーズタイトルを含む、多種多様なゲームに簡単にアクセスできるようになりました。ゲーム内課金でゲームを無料で提供するフリーミアムモデルは、開発者に継続的な収益源を提供し、プレーヤーを飽きさせないため、ますます人気が高まっています。さらに、クラウドゲームサービスが台頭し、ユーザーはハイエンドのハードウェアを必要とせずにゲームをストリーミングできるようになっています。

ビデオゲーム市場の成長は、いくつかの要因によって牽引されています。第一に、スマートフォンが便利でアクセスしやすいゲーム用プラットフォームを提供するため、モバイルゲームの人気が高まっていることが大きな原動力となっています。第二に、グラフィックス、仮想現実、人工知能などのゲーム技術の進歩がゲーム体験を向上させ、より多くのプレーヤーを引き付けています。第三に、esportsと競合ゲームの台頭が、業界への関心と投資を後押ししています。さらに、デジタル配信とフリーミアムモデルへのシフトは、開発者とパブリッシャーに新たな収益機会を生み出しています。さらに、あらゆる年齢層と性別を網羅するゲーマー層の拡大が、市場の魅力を広げています。最後に、ソーシャル機能とオンラインマルチプレイヤーオプションをゲームに統合することで、コミュニティへの参加と長期的なプレイヤーの維持が促進されています。

セグメント

プラットフォーム(モバイルゲーム、コンソールゲーム、PCゲーム、その他のプラットフォーム);タイプ(オフライン、オンライン)

調査対象企業の例(合計 521注目)

  • Activision Blizzard, Inc.
  • Blizzard Entertainment, Inc.
  • King Digital Entertainment plc
  • Apple Inc
  • Atari SA
  • BANDAI NAMCO Holdings Inc.
  • Bluestack Systems, Inc
  • Capcom Co., Ltd.
  • Electronic Arts, Inc.
  • EA Sports
  • PopCap Games, Inc.
  • Facebook, Inc
  • Google LLC
  • iWin, Inc.
  • Konami Group Corporation
  • Konami Digital Entertainment Co. Ltd.
  • Konami Gaming Inc.
  • Nintendo Co. Ltd.
  • Riot Games, Inc
  • Roblox Corporation
  • Rovio Entertainment Corporation
  • Sega Holdings Co., Ltd.
  • Sony Interactive Entertainment Inc.
  • Supercell Oy
  • Square Enix Holdings Co. Ltd.
  • Square Enix Limited
  • Take 2 Interactive Software, Inc.
  • Tencent Holdings Ltd
  • Tetris Holding, LLC
  • The Walt Disney Company
  • Twitch
  • Ubisoft Entertainment SA
  • Unity Technologies
  • Valve Corporation
  • Xbox Game Studios

AIインテグレーション

当社は、有効な専門家コンテンツとAIツールにより、市場情報と競合情報を変革しています。

Global Industry Analystsは、一般的なLLMや業界別SLMのクエリに従う代わりに、ビデオ記録、ブログ、検索エンジン調査、大量の企業、製品/サービス、市場データなど、世界中の専門家から収集したコンテンツのリポジトリを構築しました。

関税影響係数

Global Industry Analystsは、本社の国、製造拠点、輸出入(完成品とOEM)に基づく企業の競争力の変化を予測しています。この複雑で多面的な市場力学は、売上原価(COGS)の増加、収益性の低下、サプライチェーンの再構築など、ミクロおよびマクロの市場力学の中でも特に競合他社に影響を与える見込みです。

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • スペイン
  • ロシア
  • その他欧州
  • アジア太平洋
  • オーストラリア
  • インド
  • 韓国
  • その他アジア太平洋地域
  • ラテンアメリカ
  • アルゼンチン
  • ブラジル
  • メキシコ
  • その他ラテンアメリカ
  • 中東
  • イラン
  • イスラエル
  • サウジアラビア
  • アラブ首長国連邦
  • その他中東
  • アフリカ

第4章 競合

目次
Product Code: MCP-1010

Global Video Games Market to Reach US$254.6 Billion by 2030

The global market for Video Games estimated at US$194.4 Billion in the year 2024, is expected to reach US$254.6 Billion by 2030, growing at a CAGR of 4.6% over the analysis period 2024-2030. Mobile Games, one of the segments analyzed in the report, is expected to record a 5.4% CAGR and reach US$123.8 Billion by the end of the analysis period. Growth in the Console Games segment is estimated at 4.7% CAGR over the analysis period.

The U.S. Market is Estimated at US$45.3 Billion While China is Forecast to Grow at 5.2% CAGR

The Video Games market in the U.S. is estimated at US$45.3 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$71.4 Billion by the year 2030 trailing a CAGR of 5.2% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 3.3% and 4.5% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 3.9% CAGR.

Global Video Games Market - Key Trends & Drivers Summarized

The video game industry has evolved into a colossal entertainment sector, encompassing various platforms such as consoles, PCs, and mobile devices. It offers a diverse range of game genres, including action, adventure, role-playing, sports, and simulation. Video games have become an integral part of popular culture, influencing movies, music, and even fashion. The rise of esports, where professional gamers compete in organized tournaments, has further propelled the industry's growth, attracting substantial viewership and sponsorship deals. Technological advancements have also played a crucial role in enhancing the gaming experience, with developments in graphics, artificial intelligence, and virtual reality creating more immersive and interactive environments.

The distribution model for video games has shifted significantly with the advent of digital downloads and online platforms such as Steam, PlayStation Network, Xbox Live, and mobile app stores. These platforms have made it easier for gamers to access a wide variety of games, including indie titles that might not have gained exposure through traditional retail channels. The freemium model, where games are offered for free with in-game purchases, has become increasingly popular, providing developers with continuous revenue streams while keeping players engaged. Additionally, cloud gaming services are emerging, allowing users to stream games without the need for high-end hardware.

The growth in the video games market is driven by several factors. Firstly, the increasing popularity of mobile gaming is a significant driver, as smartphones provide a convenient and accessible platform for gaming. Secondly, advancements in gaming technology, including graphics, virtual reality, and artificial intelligence, are enhancing the gaming experience and attracting more players. Thirdly, the rise of esports and competitive gaming is boosting interest and investment in the industry. Additionally, the shift towards digital distribution and the freemium model is creating new revenue opportunities for developers and publishers. Furthermore, the expanding demographic of gamers, encompassing all age groups and genders, is broadening the market's appeal. Lastly, the integration of social features and online multiplayer options in games is fostering community engagement and long-term player retention.

SCOPE OF STUDY:

The report analyzes the Video Games market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Platform (Mobile Games, Console Games, PC Games, Other Platforms); Type (Offline, Online)

Geographic Regions/Countries:

World; USA; Canada; Japan; China; Europe; France; Germany; Italy; UK; Spain; Russia; Rest of Europe; Asia-Pacific; Australia; India; South Korea; Rest of Asia-Pacific; Latin America; Argentina; Brazil; Mexico; Rest of Latin America; Middle East; Iran; Israel; Saudi Arabia; UAE; Rest of Middle East; Africa.

Select Competitors (Total 521 Featured) -

  • Activision Blizzard, Inc.
  • Blizzard Entertainment, Inc.
  • King Digital Entertainment plc
  • Apple Inc
  • Atari SA
  • BANDAI NAMCO Holdings Inc.
  • Bluestack Systems, Inc
  • Capcom Co., Ltd.
  • Electronic Arts, Inc.
  • EA Sports
  • PopCap Games, Inc.
  • Facebook, Inc
  • Google LLC
  • iWin, Inc.
  • Konami Group Corporation
  • Konami Digital Entertainment Co. Ltd.
  • Konami Gaming Inc.
  • Nintendo Co. Ltd.
  • Riot Games, Inc
  • Roblox Corporation
  • Rovio Entertainment Corporation
  • Sega Holdings Co., Ltd.
  • Sony Interactive Entertainment Inc.
  • Supercell Oy
  • Square Enix Holdings Co. Ltd.
  • Square Enix Limited
  • Take 2 Interactive Software, Inc.
  • Tencent Holdings Ltd
  • Tetris Holding, LLC
  • The Walt Disney Company
  • Twitch
  • Ubisoft Entertainment SA
  • Unity Technologies
  • Valve Corporation
  • Xbox Game Studios

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Tariff Impact on Global Supply Chain Patterns
    • Current State of the Video Games Industry: A Review
    • Gaming as a Form of Entertainment is Here to Stay: Global Number of Active Gamers (In Billion) Years 2020, 2022, 2024 and 2026
    • Global Economic Update
    • Competition
    • Video Games - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
    • Video Games: Introduction/Overview & Types
    • Recent Market Activity
    • Innovations
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • With "Speed Being the King" in Gaming, Growing Fiber to Home (FTTH) Connections Bodes Well for the Higher Consumer Engagement With Video Games
    • Since Gaming Experiences Are Only as Good as the Network, Growing Number of Homes With High Speed Fiber Optic Internet Means More Households Will be Hooked Onto More Graphically Demanding Video Games: Global Market for Fiber-to-the-Home (FTTH) (In US$ Million) for Years 2021, 2023, 2025 and 2027
    • Ubiquity of Smartphones Drives the Popularity of Mobile Gaming, Particularly on the Android OS. Here's Why
    • Healthy Demand for Smartphones Creates a Parallel Opportunity for Mobile Gaming: Global Shipments of Smartphones (in Million Units) for 2020 through 2025
    • Preference for Immersive Gaming Drives Demand for Visualization & 3D Rendering Software
    • Here's Why Console Gaming Still Remains Popular
    • "The More the Merrier". Social Gaming Storms Into the Spotlight as a Major Trend in 2023
    • Social Presence Will Continue to Play a Central Role in the Adoption of Social Gaming: Global Number of Social Media Users (In Billion) for the Years 2022, 2024, 2026, 2028
    • In the Era of On-Demand Gaming as a Service (GaaS), Cloud Gaming Storms Into the Spotlight
    • Convergence of Gaming and Gambling, a Key Trend in the Market
    • As Gambling Addiction Takes on a Deeper Hue, Gamification of Physical Gambling Brings Opportunities for the Video Games Market: Global Number of Gamblers (In Million) for the Years 2018, 2020, 2022 and 2024
    • Make Way! Here Comes Metaverse Gaming
    • Gaming to the Remain the Largest Application Area for Metaverse: Global Metaverse Market Share Breakdown (In %) by Application for Years 2020 and 2027
    • Changing Demographics of Modern Gamers Sets Stage for Increased Consumption of Video Games
    • Percentage Breakdown of Global Number of Gamers by Age Group for the Year 2022
    • Gamification in Education on the Rise as Perceived Educative Value of Video Games Increases
    • AR/VR Games Get a Boost from the Expanding App Ecosystem & Android OS Support for AR Technology
    • Artificial Intelligence (AI) Innovations Transform Video Games
    • With the Ability to Self-Learn, Evolve, Interpret & Respond to Player's Actions, AI is Poised to Take Realism in Games to the Next Level: Global Spending on AI in the Advertising & Media Industry (In US$ Million) for Years 2021, 2023, 2025 and 2027
    • Blockchain Emerges to Change the Gaming Landscape
    • From Securing In-Game Transactions to Enhancing the Gaming Experience, Blockchain is Here to Revolutionize the Gaming Industry: Global Spending on Blockchain in the Media & Entertainment Industry (In US$ Million) for Years 2021, 2023, 2025 and 2027
    • Here's How 5G Will Transform Gaming
    • The Future of 5G is Unquestioned & So is Its Potential for Changing the Rules of the Game in Today's Experience Economy: 5G Contribution to GDP in Select Countries by 2030 (In US$ Billion)
    • Developments at Hardware & Content Level Boosts Opportunities for Video Games
    • Holographic Games Hit the Spotlight
    • What are Challenges in Store for the Market in the Coming Years?
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Video Games Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Video Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Video Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Mobile Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Mobile Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Mobile Games by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Console Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Console Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Console Games by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for PC Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for PC Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for PC Games by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Other Platforms by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Offline by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Offline by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Offline by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Online by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Online by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Online by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • TABLE 23: USA Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 24: USA Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: USA 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 26: USA Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 27: USA Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: USA 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 29: Canada Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 30: Canada Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: Canada 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 32: Canada Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: Canada Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: Canada 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • JAPAN
    • TABLE 35: Japan Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: Japan Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: Japan 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 38: Japan Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Japan Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: Japan 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • CHINA
    • TABLE 41: China Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: China Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: China 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 44: China Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: China Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: China 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • EUROPE
    • TABLE 47: Europe Recent Past, Current & Future Analysis for Video Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 48: Europe Historic Review for Video Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: Europe 15-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 50: Europe Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Europe Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: Europe 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 53: Europe Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Europe Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: Europe 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • FRANCE
    • TABLE 56: France Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: France Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: France 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 59: France Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: France Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: France 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • GERMANY
    • TABLE 62: Germany Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Germany Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Germany 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 65: Germany Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Germany Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Germany 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 68: Italy Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Italy Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Italy 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 71: Italy Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Italy Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Italy 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • TABLE 74: UK Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: UK Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: UK 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 77: UK Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: UK Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: UK 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 80: Spain Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Spain Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Spain 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 83: Spain Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Spain Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: Spain 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 86: Russia Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Russia Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: Russia 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 89: Russia Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Russia Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Russia 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 92: Rest of Europe Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Rest of Europe Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Rest of Europe 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 95: Rest of Europe Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Rest of Europe Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Rest of Europe 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • TABLE 98: Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 99: Asia-Pacific Historic Review for Video Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Asia-Pacific 15-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 101: Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Asia-Pacific Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Asia-Pacific 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Asia-Pacific Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Asia-Pacific 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • TABLE 107: Australia Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Australia Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Australia 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 110: Australia Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Australia Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Australia 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • INDIA
    • TABLE 113: India Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: India Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: India 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 116: India Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: India Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: India 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 119: South Korea Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: South Korea Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: South Korea 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 122: South Korea Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: South Korea Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: South Korea 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 125: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: Rest of Asia-Pacific Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: Rest of Asia-Pacific 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 128: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Rest of Asia-Pacific Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: Rest of Asia-Pacific 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • TABLE 131: Latin America Recent Past, Current & Future Analysis for Video Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 132: Latin America Historic Review for Video Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: Latin America 15-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 134: Latin America Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Latin America Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Latin America 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 137: Latin America Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Latin America Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Latin America 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 140: Argentina Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Argentina Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Argentina 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 143: Argentina Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Argentina Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Argentina 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 146: Brazil Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Brazil Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Brazil 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 149: Brazil Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Brazil Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Brazil 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 152: Mexico Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Mexico Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Mexico 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 155: Mexico Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Mexico Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Mexico 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 158: Rest of Latin America Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Rest of Latin America Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Rest of Latin America 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 161: Rest of Latin America Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Rest of Latin America Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Rest of Latin America 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • TABLE 164: Middle East Recent Past, Current & Future Analysis for Video Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 165: Middle East Historic Review for Video Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Middle East 15-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 167: Middle East Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Middle East Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: Middle East 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 170: Middle East Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Middle East Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: Middle East 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 173: Iran Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: Iran Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: Iran 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 176: Iran Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Iran Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: Iran 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 179: Israel Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Israel Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: Israel 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 182: Israel Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Israel Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: Israel 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 185: Saudi Arabia Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Saudi Arabia Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: Saudi Arabia 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 188: Saudi Arabia Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Saudi Arabia Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Saudi Arabia 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 191: UAE Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: UAE Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: UAE 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 194: UAE Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: UAE Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 196: UAE 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 197: Rest of Middle East Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Rest of Middle East Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 199: Rest of Middle East 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 200: Rest of Middle East Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Rest of Middle East Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 202: Rest of Middle East 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030
  • AFRICA
    • TABLE 203: Africa Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: Africa Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 205: Africa 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2015, 2025 & 2030
    • TABLE 206: Africa Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Africa Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 208: Africa 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2015, 2025 & 2030

IV. COMPETITION