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電子テーブルゲーム(ETG)の世界市場

Electronic Table Games (ETG)


出版日
ページ情報
英文 189 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=147.66円
電子テーブルゲーム(ETG)の世界市場
出版日: 2025年06月30日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 189 Pages
納期: 即日から翌営業日
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  • 概要
  • 目次
概要

電子テーブルゲーム(ETG)の世界市場は2030年までに43億米ドルに達する見込み

2024年に30億米ドルと推定される電子テーブルゲーム(ETG)の世界市場は、2024年から2030年にかけてCAGR 6.2%で成長し、2030年には43億米ドルに達すると予測されます。本レポートで分析したセグメントの1つであるカジノエンドユースは、CAGR 6.7%を記録し、分析期間終了時には25億米ドルに達すると予測されます。Gaming Parlors End-Useセグメントの成長率は、分析期間中CAGR 4.8%と推定されます。

米国市場は8億2,390万米ドル、中国はCAGR9.8%で成長予測

米国の電子テーブルゲーム(ETG)市場は、2024年に8億2,390万米ドルと推定されます。世界第2位の経済大国である中国は、2024年から2030年の分析期間においてCAGR 9.8%で推移し、2030年には8億9,020万米ドルの市場規模に達すると予測されています。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ3.0%と6.1%と予測されています。欧州では、ドイツがCAGR 4.0%で成長すると予測されています。

世界の電子テーブルゲーム(ETG)市場- 主要動向と促進要因のまとめ

電子テーブルゲームは世界のカジノ体験をどのように再定義しているか?

電子テーブルゲーム(ETG)は、カジノがコスト効率、プレイヤーの参加、規制遵守のバランスを取るために努力する中で、現代のカジノの定番となっています。ライブディーラーが運営する従来のテーブルとは異なり、ETGはバカラ、ルーレット、ブラックジャック、ポーカーなどのゲームを再現するデジタルインターフェイスを通じて、自動化または半自動化されたゲーム体験をプレイヤーに提供します。これらのシステムはスタンドアローン、またはスタジアムスタイルの構成の一部であり、複数のプレーヤーが同時に一人の中央ディーラーまたはRNG(乱数発生器)と関わることができます。

ETGの魅力は多面的です。熟練ディーラーへの依存を減らし、柔軟なコンフィギュレーションを可能にし、ライブテーブルよりも低いミニマムベットを提供することが多いため、カジュアルプレイヤーや低ステークスのプレイヤーにも利用しやすくなっています。また、デジタル形式はゲームプレイの透明性を高め、プレイヤーはゲームの履歴、統計、結果をデジタルで明確に表示することができます。これらの特徴により、ETGは従来のテーブルレイアウトの親しみやすさを保ちながら、テクノロジーに慣れ親しんだ若い層を惹きつけることができるようになりました。

カジノは、ETGを単なるスペース埋めや低トラフィックゾーンの占有物としてではなく、中核となるアトラクションとして統合する傾向を強めています。ライブディーラーがルーレットのホイールやカードのシャッフルのような物理的なゲーム要素を監督し、プレイヤーが電子的にベットするハイブリッドゲームを提供することで、カジノはデジタルの利便性と人間の関与のユニークな融合を実現します。この形式は、オペレーターがテーブル数を制限するゲーミング法を遵守しながら、大量のゲームプレイを提供するのに役立ちます。

ETGの展開を加速させる技術革新とは?

最新のETGプラットフォームは、ハードウェア、ソフトウェア、データ統合において急速な進化を遂げています。タッチスクリーンテーブル、HDグラフィカルインターフェース、3Dアニメーションエンジンは、ライブカジノを忠実にシミュレートした没入感のあるゲームプレイを実現します。新しい端末に組み込まれた顔認識とユーザー認証モジュールは、プレーヤーのセッション、ロイヤリティ指標、責任あるゲーム行動の追跡に役立ちます。生体認証とRFIDの統合は、特に交通量の多いリゾート環境において、プレーヤーの安全な識別をさらに確実にします。

クラウドベースのゲーム管理システムにより、複数のカジノフロアや管轄区域にまたがる数百台のETG端末の集中監視と制御が可能になりました。これらのプラットフォームは、ゲームのパフォーマンス、プレーヤーのアクティビティ、勝敗の指標、メンテナンスのアラートについてリアルタイムのアップデートを提供します。ベンダーはAIを活用した分析を統合し、ゲーム内の体験をパーソナライズすることで、行動洞察に基づいてベッティングの提案やゲームスピード、プロモーションのインセンティブを調整しています。

世界に多様化するカジノ顧客のニーズに対応するため、多言語および多通貨機能もETGに組み込まれています。マシンはリアルタイムで言語や通貨を切り替えることができ、マカオ、シンガポール、ラスベガスのような観光客の多いギャンブル地でのシームレスなオペレーションをサポートします。さらに、ハイブリッドETG端末はマルチゲームプレイをサポートするようになり、プレイヤーは異なる種類のゲームを同時にプレイすることができるようになりました。

ETGの普及を牽引している市場やユーザーセグメントは?

アジア太平洋地域は、特にマカオ、フィリピン、韓国、シンガポールにおいて、世界のETG導入曲線をリードしています。マカオでは、ライブディーラーテーブルの割り当てに規制上の制限があるため、カジノオペレーターは、上限を超えることなくオペレーションのスループットを向上させる手段としてETGを導入しています。数百台の端末を備えた大規模なスタジアムスタイルのETGは、現在、統合型リゾートの一般的な特徴となっており、大衆市場の観光客や地元プレーヤーに対応しています。

北米では、部族カジノや第二の都市ゲーミングセンターが、より低コストのテーブルゲーミングの入り口として、ETGへの投資を増やしています。ETGは、ディーラーの人手不足や入場者数の少ない地域で特に人気があり、自動化と拡張可能なフォーマットがROIに明確な利点をもたらします。また、カナダや米国の一部の州では、規制の複雑さを大幅に増加させることなく、多様なサービスを提供するために、レース場やハイブリッドゲーミングホールでETGを使用しています。

また、ミレニアル世代やZ世代も有力な導入者として台頭しています。これらのプレイヤーは、より速いゲームプレイ、デジタルインタラクション、モバイルやロイヤリティプラットフォームとの統合により、ETGに引き寄せられます。カジノオペレーターは、ナイトクラブスタイルの美観、タッチスクリーンベッティングターミナル、アンビエント照明、BGMを備えたETGゾーンを設計し始めており、堅苦しくないゲーム環境を求めるハイテクに精通した若い客にアピールすることを意図しています。

ETG市場の世界的拡大の要因は?

電子テーブルゲーム(ETG)市場の成長の原動力となっているのは、費用対効果の高いゲーミングフォーマットへの需要の高まり、ハイブリッド型やスタジアム型のコンフィギュレーションの進化、規制への適応、キャッシュレスや非接触型ゲーミング技術への関心の高まりなど、いくつかの要因です。

費用対効果は、カジノ運営者とプレーヤーの双方にとって主要な促進要因です。ETGにより、オペレーターは最小限の人員とテーブルスペースで複数のゲーミング体験を提供することができ、人件費や不動産のオーバーヘッドを削減することができます。プレーヤーにとっては、最低ベット額が低く、ペースの柔軟性が高いETGは、ライブテーブルに代わる、より利用しやすい選択肢となります。さらに、ETGのセットアップはモジュール式であるため、季節や市場の需要変化に応じて、迅速な設置、再構成、拡張が可能です。

ハイブリッド・モデルは、新たなレベルのパーソナライゼーションとローカライゼーションを促進します。様々な管轄区域の規制当局が電子システムの完全性と監査可能性を認め始めたことで、ETGはこれまでデジタルゲーミングに抵抗のあった市場でも支持を集めつつあります。例えば、インドのゲーミング規制当局は、いくつかの州において、管理された条件下でETGの導入を承認しており、東欧市場では、認可されたカジノとアーケードの両方で設置が急増しています。

デジタルウォレット、スマートカード、モバイル統合といった技術動向は、ETGフォーマットと相乗効果を発揮しています。プレイヤーは現在、ロイヤルティアプリを使用して端末にログインし、電子的に資金を移動し、過去の行動に基づいてパーソナライズされたプロモーションを受けることができます。このような非接触型コマースの動向との整合性が、パンデミック後の回復段階におけるETGの採用を後押ししています。

セグメント

エンドユース(カジノエンドユース,ゲーミングパーラーエンドユース,その他エンドユース)

調査対象企業の例(全48件)

  • AGS(PlayAGS Inc.)
  • Aristocrat Leisure Limited
  • Aruze Gaming
  • Bally Technologies
  • DigiDeal Corporation
  • Evolution AB
  • Galaxy Gaming
  • Incredible Technologies Inc.
  • Inspire Gaming
  • Interblock Gaming
  • International Game Technology(IGT)
  • Jackpot Digital Inc.
  • Konami Gaming
  • NOVOMATIC AG
  • Ortiz Gaming
  • Scientific Games(Light & Wonder)
  • Spintec d.o.o.
  • TCSJOHNHUXLEY
  • Tangiamo Touch Technology AB
  • Weike Gaming Technology

AI統合

私たちは、有効な専門家コンテンツとAIツールにより、市場情報と競合情報を変革しています。

Global Industry Analystsは、一般的なLLMや業界別SLMのクエリに従う代わりに、ビデオ記録、ブログ、検索エンジン調査、大量の企業、製品/サービス、市場データなど、世界中の専門家から収集したコンテンツのリポジトリを構築しました。

関税影響係数

Global Industry Analystsは、本社の国、製造拠点、輸出入(完成品とOEM)に基づく企業の競争力の変化を予測しています。この複雑で多面的な市場力学は、売上原価(COGS)の増加、収益性の低下、サプライチェーンの再構築など、ミクロおよびマクロの市場力学の中でも特に競合他社に影響を与える見込みです。

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • スペイン
  • ロシア
  • その他欧州
  • アジア太平洋
  • オーストラリア
  • インド
  • 韓国
  • その他アジア太平洋地域
  • ラテンアメリカ
  • アルゼンチン
  • ブラジル
  • メキシコ
  • その他ラテンアメリカ
  • 中東
  • イラン
  • イスラエル
  • サウジアラビア
  • アラブ首長国連邦
  • その他中東
  • アフリカ

第4章 競合

目次
Product Code: MCP36819

Global Electronic Table Games (ETG) Market to Reach US$4.3 Billion by 2030

The global market for Electronic Table Games (ETG) estimated at US$3.0 Billion in the year 2024, is expected to reach US$4.3 Billion by 2030, growing at a CAGR of 6.2% over the analysis period 2024-2030. Casinos End-Use, one of the segments analyzed in the report, is expected to record a 6.7% CAGR and reach US$2.5 Billion by the end of the analysis period. Growth in the Gaming Parlors End-Use segment is estimated at 4.8% CAGR over the analysis period.

The U.S. Market is Estimated at US$823.9 Million While China is Forecast to Grow at 9.8% CAGR

The Electronic Table Games (ETG) market in the U.S. is estimated at US$823.9 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$890.2 Million by the year 2030 trailing a CAGR of 9.8% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 3.0% and 6.1% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 4.0% CAGR.

Global Electronic Table Games (ETG) Market - Key Trends & Drivers Summarized

How Are Electronic Table Games Redefining the Casino Experience Across the Globe?

Electronic Table Games (ETGs) have become a staple in modern casinos as venues strive to balance cost-efficiency, player engagement, and regulatory compliance. Unlike traditional tables operated by live dealers, ETGs offer players an automated or semi-automated gaming experience through digital interfaces that replicate games such as baccarat, roulette, blackjack, and poker. These systems are either standalone or part of a stadium-style configuration, allowing multiple players to simultaneously engage with one central dealer or RNG (Random Number Generator).

The appeal of ETGs is multifaceted. They reduce the dependency on skilled dealers, enable flexible configurations, and often offer lower minimum bets than live tables-broadening accessibility to casual or lower-stakes players. The digital format also enhances transparency in gameplay, as players receive a clear digital display of game history, statistics, and outcomes. These features have allowed ETGs to attract a younger demographic more comfortable with technology while preserving the familiarity of traditional table layouts.

Casinos are increasingly integrating ETGs not just as space fillers or low-traffic zone occupiers but as core attractions. By offering hybrid games-where a live dealer oversees physical game elements like roulette wheels or card shuffling while players bet electronically-casinos deliver a unique blend of digital convenience and human engagement. This format helps operators comply with gaming laws limiting table counts while still offering high-volume gameplay.

What Technological Innovations Are Accelerating ETG Deployment?

Modern ETG platforms are undergoing rapid evolution in hardware, software, and data integration. Touchscreen tables, HD graphical interfaces, and 3D animation engines create immersive gameplay that closely simulates live casino action. Facial recognition and user authentication modules embedded in newer terminals help track player sessions, loyalty metrics, and responsible gaming behaviors. Biometric and RFID integration further ensures secure player identification, especially in high-traffic resort environments.

Cloud-based game management systems now allow centralized monitoring and control of hundreds of ETG terminals across multiple casino floors or even across jurisdictions. These platforms provide real-time updates on game performance, player activity, win/loss metrics, and maintenance alerts. Vendors are integrating AI-powered analytics to personalize in-game experiences-adjusting betting suggestions, game speed, or promotional incentives based on behavioral insights.

Multilingual and multi-currency capabilities are also being built into ETGs to address the needs of globally diverse casino clientele. Machines can be switched between languages or currencies in real time, supporting seamless operation in tourist-heavy gambling destinations like Macau, Singapore, or Las Vegas. Additionally, hybrid ETG terminals now support multi-game play, allowing players to engage with different game types simultaneously-a trend aimed at increasing time-on-device and cross-game monetization.

Which Markets and User Segments Are Driving ETG Adoption?

Asia-Pacific is leading the global ETG deployment curve, particularly in Macau, the Philippines, South Korea, and Singapore. Macau’s regulatory limitations on live dealer table quotas have pushed casino operators toward ETGs as a means of increasing operational throughput without exceeding caps. Large stadium-style ETG installations with hundreds of terminals are now a common feature across integrated resorts, catering to mass-market tourists and local players alike.

In North America, tribal casinos and second-tier urban gaming centers are increasingly investing in ETGs as a lower-cost entry point to table gaming. ETGs are especially popular in regions with dealer staffing shortages or lower foot traffic, where the automation and scalability of the format offer clear ROI advantages. Canada and select U.S. states are also using ETGs in racinos and hybrid gaming halls to diversify offerings without significantly increasing regulatory complexity.

The millennial and Gen Z demographics are also emerging as influential adopters. These players gravitate toward ETGs due to their faster gameplay, digital interaction, and integration with mobile and loyalty platforms. Casino operators are beginning to design ETG zones with nightclub-style aesthetics, touchscreen betting terminals, ambient lighting, and background music-intended to appeal to tech-savvy younger patrons seeking a less formal gaming environment.

What Factors Are Powering Global Expansion of the ETG Market?

The growth in the electronic table games (ETG) market is driven by several factors including increasing demand for cost-effective gaming formats, evolution of hybrid and stadium-style configurations, regulatory adaptation, and rising interest in cashless and contactless gaming technologies.

Cost-effectiveness is a primary driver for both casino operators and players. ETGs allow operators to offer multiple gaming experiences with minimal staffing and table space, reducing labor and real estate overheads. For players, lower minimum bets and greater pace flexibility make ETGs a more accessible alternative to live tables. Additionally, the modular nature of ETG setups allows for rapid installation, reconfiguration, or expansion in response to seasonal or market demand shifts.

Hybrid models are facilitating new levels of personalization and localization. As regulators in various jurisdictions begin acknowledging the integrity and auditability of electronic systems, ETGs are gaining traction in markets previously resistant to digital gaming. For instance, Indian gaming regulators have approved ETG deployment in several states under controlled conditions, while Eastern European markets are witnessing a surge in installations in both licensed casinos and arcades.

Technological trends like digital wallets, smart cards, and mobile integration are synergizing with the ETG format. Players can now log in to terminals using loyalty apps, transfer funds electronically, and receive personalized promotions based on historical behavior-all without handling physical chips or cash. This alignment with contactless commerce trends has boosted ETG adoption in the post-pandemic recovery phase.

SCOPE OF STUDY:

The report analyzes the Electronic Table Games (ETG) market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

End-Use (Casinos End-Use, Gaming Parlors End-Use, Other End-Uses)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 48 Featured) -

  • AGS (PlayAGS Inc.)
  • Aristocrat Leisure Limited
  • Aruze Gaming
  • Bally Technologies
  • DigiDeal Corporation
  • Evolution AB
  • Galaxy Gaming
  • Incredible Technologies Inc.
  • Inspire Gaming
  • Interblock Gaming
  • International Game Technology (IGT)
  • Jackpot Digital Inc.
  • Konami Gaming
  • NOVOMATIC AG
  • Ortiz Gaming
  • Scientific Games (Light & Wonder)
  • Spintec d.o.o.
  • TCSJOHNHUXLEY
  • Tangiamo Touch Technology AB
  • Weike Gaming Technology

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Electronic Table Games (ETG) - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Popularity of Hybrid Casino Formats Propels Demand for Electronic Table Games
    • Shift Toward Contactless Gaming Experiences Strengthens Business Case for ETG Installations
    • Integration of Real-Time Video Feeds and Live Dealers Throws the Spotlight on Semi-Automated Table Games
    • Expansion of Gaming Floor Efficiency Drives Adoption of Dealer-Assisted ETG Platforms
    • Government Licensing of Regulated Electronic Gaming Zones Spurs Market Penetration
    • Increasing Millennial Participation in Casinos Accelerates Adoption of Digitized Table Game Interfaces
    • Growth in Multi-Terminal and Multiplayer Configurations Expands Addressable Revenue per Table
    • Introduction of Progressive Jackpots and Side Bets Enhances Player Engagement in ETGs
    • Casino Operator Focus on Operating Cost Optimization Strengthens ROI for ETG Investments
    • Increased Legalization of Gambling Across Jurisdictions Expands ETG Deployment Opportunities
    • Use of Dynamic Game Content and Multiple Game Variants Promotes Player Retention
    • Integration of Touchscreens, HD Graphics, and Gamification Features Drives UI Innovation
    • Advancements in Real-Time Player Tracking and Loyalty Systems Strengthen Customer Analytics
    • OEM Partnerships With Casinos and Game Studios Accelerate Platform-Specific Customizations
    • Improved Network Infrastructure in Casinos Enhances Real-Time Game Synchronization
    • Cross-Platform Interoperability and Cloud-Based ETG Management Simplify Operations
    • Rising Popularity of Stadium-Style Table Gaming Formats Spurs Infrastructure Investments
    • Regulatory Push for Compliance and Fair Play Boosts Adoption of Certified ETG Systems
    • Growth in Resort and Integrated Casino Developments Globally Expands Installed Base Potential
    • Digital Payment Integration and Cashless Transactions Drive Seamless ETG Player Experience
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Electronic Table Games (ETG) Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Electronic Table Games (ETG) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 4: World 16-Year Perspective for Electronic Table Games (ETG) by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Casinos End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Casinos End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 7: World 16-Year Perspective for Casinos End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Gaming Parlors End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Gaming Parlors End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 10: World 16-Year Perspective for Gaming Parlors End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 13: World 16-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 14: USA Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 15: USA Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 16: USA 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • CANADA
    • TABLE 17: Canada Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 18: Canada Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 19: Canada 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • JAPAN
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 20: Japan Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 21: Japan Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 22: Japan 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • CHINA
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 23: China Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 24: China Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 25: China 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • EUROPE
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 26: Europe Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: Europe Historic Review for Electronic Table Games (ETG) by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 28: Europe 16-Year Perspective for Electronic Table Games (ETG) by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2025 & 2030
    • TABLE 29: Europe Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 30: Europe Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 31: Europe 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • FRANCE
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 32: France Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: France Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 34: France 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • GERMANY
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 35: Germany Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: Germany Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 37: Germany 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • ITALY
    • TABLE 38: Italy Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Italy Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 40: Italy 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • UNITED KINGDOM
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 41: UK Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: UK Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 43: UK 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • SPAIN
    • TABLE 44: Spain Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Spain Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 46: Spain 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • RUSSIA
    • TABLE 47: Russia Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Russia Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 49: Russia 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • REST OF EUROPE
    • TABLE 50: Rest of Europe Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Rest of Europe Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 52: Rest of Europe 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • ASIA-PACIFIC
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 53: Asia-Pacific Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 54: Asia-Pacific Historic Review for Electronic Table Games (ETG) by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 55: Asia-Pacific 16-Year Perspective for Electronic Table Games (ETG) by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2025 & 2030
    • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Asia-Pacific Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 58: Asia-Pacific 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • AUSTRALIA
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 59: Australia Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Australia Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 61: Australia 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • INDIA
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 62: India Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: India Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 64: India 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • SOUTH KOREA
    • TABLE 65: South Korea Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: South Korea Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 67: South Korea 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 68: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Rest of Asia-Pacific Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 70: Rest of Asia-Pacific 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • LATIN AMERICA
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 71: Latin America Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 72: Latin America Historic Review for Electronic Table Games (ETG) by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 73: Latin America 16-Year Perspective for Electronic Table Games (ETG) by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2025 & 2030
    • TABLE 74: Latin America Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Latin America Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 76: Latin America 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • ARGENTINA
    • TABLE 77: Argentina Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Argentina Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 79: Argentina 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • BRAZIL
    • TABLE 80: Brazil Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Brazil Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 82: Brazil 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • MEXICO
    • TABLE 83: Mexico Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Mexico Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 85: Mexico 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 86: Rest of Latin America Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Rest of Latin America Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 88: Rest of Latin America 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • MIDDLE EAST
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 89: Middle East Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 90: Middle East Historic Review for Electronic Table Games (ETG) by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 91: Middle East 16-Year Perspective for Electronic Table Games (ETG) by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2025 & 2030
    • TABLE 92: Middle East Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Middle East Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 94: Middle East 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • IRAN
    • TABLE 95: Iran Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Iran Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 97: Iran 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • ISRAEL
    • TABLE 98: Israel Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Israel Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 100: Israel 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 101: Saudi Arabia Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Saudi Arabia Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 103: Saudi Arabia 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 104: UAE Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: UAE Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 106: UAE 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 107: Rest of Middle East Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Rest of Middle East Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 109: Rest of Middle East 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030
  • AFRICA
    • Electronic Table Games (ETG) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 110: Africa Recent Past, Current & Future Analysis for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Africa Historic Review for Electronic Table Games (ETG) by End-Use - Casinos End-Use, Gaming Parlors End-Use and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 112: Africa 16-Year Perspective for Electronic Table Games (ETG) by End-Use - Percentage Breakdown of Value Sales for Casinos End-Use, Gaming Parlors End-Use and Other End-Uses for the Years 2014, 2025 & 2030

IV. COMPETITION