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バトルロワイヤルゲームの世界市場

Battles Royale Games


出版日
ページ情報
英文 271 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.35円
バトルロワイヤルゲームの世界市場
出版日: 2025年06月06日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 271 Pages
納期: 即日から翌営業日
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概要

バトルロワイヤルゲームの世界市場は2030年までに164億米ドルに到達

2024年に103億米ドルと推定されるバトルロワイヤルゲームの世界市場は、2024年から2030年にかけてCAGR 8.0%で成長し、2030年には164億米ドルに達すると予測されます。本レポートで分析したセグメントの1つである無料ゲームは、CAGR 9.1%を記録し、分析期間終了時には118億米ドルに達すると予測されます。有料ゲーム分野の成長率は、分析期間中CAGR 5.4%と推定されます。

米国市場は28億米ドル、中国はCAGR 12.7%で成長すると予測

米国のバトルロワイヤルゲーム市場は、2024年に28億米ドルと推定されます。世界第2位の経済大国である中国は、2030年までに36億米ドルの市場規模に達すると予測され、分析期間2024-2030年のCAGRは12.7%です。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ3.9%と7.7%と予測されています。欧州では、ドイツがCAGR 5.3%で成長すると予測されています。

世界のバトルロワイヤルゲーム市場- 主要動向と促進要因まとめ

なぜバトルロワイヤルゲームは競合ゲームエコシステムとクロスプラットフォーム収益化戦略において優位性を維持しているのか?

バトルロワイヤルゲームは、サバイバルメカニクス、テンポの速い戦闘、縮小されたハイステークスのアリーナ内でのプレイヤー対プレイヤーの競争のユニークな融合によって、世界なゲームエンゲージメントの指標を支配し続けています。これらのタイトルは、最後の一人に残ったプレイヤーを中心としたゲームプレイにより、ランダム性、戦略性、リアルタイムの意思決定が融合した魅力的なゲーム性を提供し、リピーターを増やしています。スキルレベルやチーム形式を問わない拡張性により、カジュアルプレイヤーからプロのesports観戦者まで、その魅力は広がっています。

Fortnite、Call of Duty:Warzone、Apex Legends、PUBGなどのフランチャイズは、ライブサービスモデルを再定義し、常に進化するゲーム内環境、ローテーションモード、季節ごとのコンテンツドロップを提供することで、ユーザーの定着率を高めています。バトルロワイヤルタイトルは、ブランドとのコラボレーション、期間限定イベント、文化とのタイアップなど、ゲームとエンターテインメントの境界線を曖昧にするエコシステムのハブとして機能しています。リアルタイムボイス、分隊ベースの戦略、ゴール志向の共有をサポートするソーシャルゲームプレイのループは、強力なネットワーク効果とコミュニティの粘着性を強化し続けています。

これらのゲームはまた、トランスメディア展開、インフルエンサー主導のマーケティング、スキン、エモート、バトルパスによるクロスオーバー収益化のプラットフォームとしても機能します。無料プレイのアクセスモデルとコスメティック主導の収益化により、バトルロワイヤルゲームは、マイクロトランザクションを通じて安定した収益ストリームを生み出しながら、大規模なユーザーベースを構築する上で非常に効果的であることが証明されています。このマネタイズアーキテクチャは、高いプレイヤーエージェンシーとバイラルコンテンツの可能性と相まって、このジャンルを現代のゲーム経済の要として位置づけています。

ゲームデザインの革新、プラットフォーム非依存主義、AI主導のマッチメイキングは、どのようにプレイヤーの体験とリテンションを高めているのか?

バトルロワイヤルというジャンルのゲームデザインは、リプレイ性、公平性、戦略的な深みを高めるために急速に進化しています。開発者は、クラフト、パルクール、RPG要素を融合させたハイブリッドメカニクスを試し、各プレイセッションに変化をもたらしています。マップのダイナミズム、環境のストーリーテリング、サンドボックス機能は、単なる消去に特化したループにとどまらず、プレイヤーの旅をさらに豊かなものにしています。こうしたデザインの進化は、ますます混雑するセグメントにおける差別化されたポジショニングを支えています。

プラットフォーム非依存主義は、プレイヤーへのアクセスを強化し、対応可能な市場を拡大しています。クラウドゲーミング、モバイルファーストリリース、クロス・プログレッションシステムは、PC、コンソール、モバイル環境でのシームレスなユーザー体験を可能にしています。フリーファイアやPUBGモバイルのようなモバイル適応は、東南アジア、インド、ラテンアメリカのような高成長市場で膨大なユーザーベースを解放し、コンソールとPCのパリティは、より高いセッション頻度とデバイス間のソーシャル連携を推進しています。

マッチメイキングを最適化し、毒性を管理し、オンボーディングをパーソナライズするために、AI主導の機能強化が展開されています。スキルベースのランキングシステム、動的な難易度調整、ボットを組み込んだ初期セッションは、学習カーブを平坦にし、初期段階のリテンションを高めるのに役立ちます。アンチチートアルゴリズムと行動モデレーションツールは、サーバーレベルで統合され、コアユーザー層を維持し、esportsのスケーラビリティを可能にする上で重要な、競技の完全性を保護しています。ライブデータ分析がリアルタイムのゲームバランスを形成するにつれて、AIはバトルロワイヤル体験の戦略的深みと包括性を高め続けています。

どのような収益化モデル、地域ユーザー動向、Esports力学が継続的な市場拡大に拍車をかけているのか?

バトルロワイヤルのサクセスストーリーの大半を支えているのはフリーミアムモデルであり、主にコスメティックのアップグレード、季節限定のバトルパス、ブランドとのコラボレーションを通じて収益を得ています。これらのマネタイズ戦略は、プレイヤーのアイデンティティ表現とコンテンツの独占性を活用し、コアゲームプレイに影響を与えることなく強力なマネタイズを可能にします。期間限定のコンテンツドロップや段階的な報酬システムは、毎日のログインや長時間のエンゲージメントにインセンティブを与え、消費しないセグメントでも安定したARPUを支えています。

インド、ブラジル、インドネシア、中東・北アフリカ地域では、モバイルファーストタイトルが大規模なプレイヤーベースを獲得しており、新興市場が大幅なユーザー増加を牽引しています。ローカライゼーション、データ軽量ダウンロード、地域決済の統合により、帯域幅やインフラに制約のある環境でのアクセシビリティが向上しています。一方、北米と欧州の成熟市場では、統合されたエコシステムを通じて、プレミアム・バトルパスのコンバージョンとフランチャイズ横断的な収益化が引き続き推進されています。

バトルロワイヤルのフォーマットがトーナメントのフレームワーク、観客のダイナミクス、インフルエンサー主導の放送モデルに適応するにつれて、Esportsの統合は重要な加速要因となっています。フランチャイズ主催のリーグ、招待トーナメント、クリエイター主導の大会は、ゲームライフサイクルのエンゲージメントを強化しながら、視聴率を収益化しています。また、これらのイベントは、新コンテンツのリリース、キャラクターのイントロダクション、コラボレーションプロモーションの文化的な軸としても機能しています。バトルロワイヤルタイトルがライブデジタルアリーナへと進化するにつれ、世界のゲーム視聴者数、コンテンツクリエイターの経済性、ファンの収益化に対する影響力は拡大し続けています。

IPライセンシング、メタバースコンバージェンス、およびクリエイティブなModdingツールは、将来の市場の軌道をどのように形成しているのでしょうか?

IPライセンシングは、パブリッシャーがエンターテインメント、スポーツ、ファッションブランドのキャラクター、スキン、ユニバースを統合することで、このジャンルにおけるエンゲージメントと収益の強力な推進力として浮上しています。このような統合は、パートナーにとってブランドの認知度を高めると同時に、プレイヤーに斬新さと独占性を提供します。世界なフランチャイズ(例、マーベル、スターウォーズ、アニメタイトル)とのテーマシーズンやクロスオーバーイベントは、失効したユーザーを引き付け、無料プレイヤーを転換させ、ゲーム内支出を急増させるためにますます利用されるようになっています。

バトルロワイヤル環境はまた、仮想コンサート会場、ブランド体験、非戦闘モードを提供し、コアゲームプレイを超えて利用を拡大する、メタバースプラットフォームの原型へと進化しています。これらの没入型ゾーンは、コンサート、映画上映、社交の場など、バトルロワイヤルエンジンを永続的で多面的なデジタルハブへと変貌させています。このジャンルのインフラは、ソーシャルコマース、デジタルコレクティブル、ブランド主催のストーリーテリングレイヤーをサポートするために再利用されています。

ModdingツールとUGCフレームワークは、バトルロワイヤルのエコシステム内でコンテンツを形成するプレイヤーコミュニティに力を与えています。マップエディター、カスタムゲームモード、ユーザーが作成した課題は、ゲームライフサイクルを延ばしながら、エンゲージメントを高めています。パブリッシャーが管理するUGCのキュレーションと収益化は、バトルロワイヤルの枠組みの中で新たなクリエイター経済諸国を生み出し、プレイヤー、開発者、コンテンツ起業家の境界をさらに曖昧にしています。

バトルロワイヤルゲーム市場の成長要因は何か?

バトルロワイヤルゲーム市場は、リアルタイム競争、ソーシャルゲームプレイ、市場競合が融合し、世界的に支配的なゲームフォーマットを定義することで拡大しています。強力なリプレイ価値、文化的関連性、クロスプラットフォームの浸透により、このジャンルは多様なユーザーベースと持続的なエンゲージメントを引き付け続けています。

主な成長促進要因としては、新興市場におけるモバイルファーストゲームの台頭、AIを活用したプレイヤーマッチメイキング、進化するesportsエコシステム、ハイブリッドゲームプレイの革新などが挙げられます。継続的なプラットフォームの融合、ブランドIPの統合、メタバーススタイルの拡大は、デジタルエンターテインメントにおけるバトルロワイヤル形式の戦略的中心性をさらに強めています。

ゲーム、エンターテインメント、クリエイター経済が絡み合い続ける中、バトルロワイヤルゲームは、インタラクティブプラットフォームが世界規模で没入型、持続型、収益化可能なデジタルアリーナへと進化するための青写真となり得るだろうか。

セグメント

タイプ(無料プレイ、有料プレイ);アプリケーション(PC、モバイル、タブレット、その他のアプリケーション)

調査対象企業の例(全34社)

  • 24 Entertainment
  • Activision
  • Aurora Studios
  • BigBox VR
  • Bohemia Interactive
  • Daybreak Game Company
  • Epic Games
  • Garena
  • Gunzilla Games
  • Infinity Ward
  • Mediatonic
  • NetEase Games
  • Nimble Neuron
  • Pixile Studios
  • Proletariat Inc.
  • PUBG Corporation
  • Respawn Entertainment
  • Sharkmob AB
  • Supercell
  • TheoryCraft Games

関税影響係数

Global Industry Analystsは、本社の国、製造拠点、輸出入(完成品とOEM)に基づく企業の競争力の変化を予測しています。この複雑で多面的な市場力学は、人為的な売上原価の増加、収益性の低下、サプライチェーンの再構築など、ミクロおよびマクロの市場力学の中でも特に競合他社に影響を与える見込みです。

Global Industry Analystsは、世界の主要なチーフ・エコノミスト(1万4,949人)、シンクタンク(62団体)、貿易・産業団体(171団体)の専門家の意見に熱心に従いながら、エコシステムへの影響を評価し、新たな市場の現実に対処しています。あらゆる主要国の専門家やエコノミストが、関税とそれが自国に与える影響についての意見を追跡調査しています。

Global Industry Analystsは、この混乱が今後2-3ヶ月で収束し、新しい世界秩序がより明確に確立されると予想しています。Global Industry Analystsは、これらの開発をリアルタイムで追跡しています。

2025年4月:交渉フェーズ

4月のリリースでは、世界市場全体に対する関税の影響を取り上げ、地域別の市場調整について紹介します。当社の予測は、過去のデータと進化する市場影響要因に基づいています。

2025年7月:最終関税リセット

お客様には、各国間で最終リセットが発表された後、7月に無料アップデート版をお届けします。最終アップデート版には、明確に定義された関税影響分析が組み込まれています。

相互および二国間貿易と関税の影響分析:

アメリカ <>中国<>メキシコ <>カナダ <>EU <>日本<>インド <>その他176カ国

業界をリードするエコノミスト:Global Industry Analystsの知識ベースは、国家、シンクタンク、貿易・業界団体、大企業、そして世界の計量経済状況におけるこの前例のないパラダイムシフトの影響を共有する領域の専門家など、最も影響力のあるチーフエコノミストを含む1万4,949人のエコノミストを追跡しています。当社の16,491を超えるレポートのほとんどは、マイルストーンに基づくこの2段階のリリーススケジュールを取り入れています。

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • スペイン
  • ロシア
  • その他欧州
  • アジア太平洋
  • オーストラリア
  • インド
  • 韓国
  • その他アジア太平洋地域
  • ラテンアメリカ
  • アルゼンチン
  • ブラジル
  • メキシコ
  • その他ラテンアメリカ
  • 中東
  • イラン
  • イスラエル
  • サウジアラビア
  • アラブ首長国連邦
  • その他中東
  • アフリカ

第4章 競合

目次
Product Code: MCP34688

Global Battles Royale Games Market to Reach US$16.4 Billion by 2030

The global market for Battles Royale Games estimated at US$10.3 Billion in the year 2024, is expected to reach US$16.4 Billion by 2030, growing at a CAGR of 8.0% over the analysis period 2024-2030. Free-To-Play Games, one of the segments analyzed in the report, is expected to record a 9.1% CAGR and reach US$11.8 Billion by the end of the analysis period. Growth in the Pay-To-Play Games segment is estimated at 5.4% CAGR over the analysis period.

The U.S. Market is Estimated at US$2.8 Billion While China is Forecast to Grow at 12.7% CAGR

The Battles Royale Games market in the U.S. is estimated at US$2.8 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$3.6 Billion by the year 2030 trailing a CAGR of 12.7% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 3.9% and 7.7% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 5.3% CAGR.

Global Battle Royale Games Market - Key Trends & Drivers Summarized

Why Are Battle Royale Games Sustaining Dominance in the Competitive Gaming Ecosystem and Cross-Platform Monetization Strategies?

Battle royale games continue to dominate global gaming engagement metrics, driven by their unique fusion of survival mechanics, fast-paced combat, and player-versus-player competition within shrinking, high-stakes arenas. With gameplay centered on last-player-standing dynamics, these titles offer a compelling blend of randomness, strategy, and real-time decision-making that drives repeat engagement. Their scalability across skill levels and team formats has broadened their appeal-from casual players to professional esports audiences.

Franchises such as Fortnite, Call of Duty: Warzone, Apex Legends, and PUBG have redefined live-service models, offering constantly evolving in-game environments, rotating modes, and seasonal content drops that keep user retention high. Battle royale titles serve as ecosystem hubs for brand collaborations, limited-time events, and cultural tie-ins-blurring the line between gaming and entertainment. Their social gameplay loop, which supports real-time voice, squad-based strategy, and shared goal orientation, continues to reinforce strong network effects and community stickiness.

These games also serve as platforms for transmedia expansion, influencer-driven marketing, and crossover monetization via skins, emotes, and battle passes. With free-to-play access models and cosmetic-driven monetization, battle royale games have proven highly effective at building massive user bases while generating consistent revenue streams through microtransactions. This monetization architecture-combined with high player agency and viral content potential-positions the genre as a cornerstone of modern gaming economics.

How Are Game Design Innovation, Platform Agnosticism, and AI-Driven Matchmaking Enhancing Player Experience and Retention?

Game design within the battle royale genre is evolving rapidly to enhance replayability, fairness, and strategic depth. Developers are experimenting with hybrid mechanics-merging crafting, parkour, and RPG elements-to introduce variability in each play session. Map dynamism, environmental storytelling, and sandbox features are further enriching the player journey beyond mere elimination-focused loops. These design advancements support differentiated positioning in an increasingly crowded segment.

Platform agnosticism is reinforcing player access and expanding addressable markets. Cloud gaming, mobile-first releases, and cross-progression systems are enabling seamless user experiences across PC, console, and mobile environments. Mobile adaptations such as Free Fire and PUBG Mobile have unlocked vast user bases in high-growth markets like Southeast Asia, India, and Latin America, while console-PC parity is driving higher session frequency and social coordination across devices.

AI-driven enhancements are being deployed to optimize matchmaking, manage toxicity, and personalize onboarding. Skill-based ranking systems, dynamic difficulty adjustments, and bot-infused early sessions help flatten learning curves and increase early-stage retention. Anti-cheat algorithms and behavior moderation tools are being integrated at the server level to protect competitive integrity-critical in retaining core user bases and enabling esports scalability. As live data analytics shape real-time game balancing, AI continues to elevate the strategic depth and inclusivity of the battle royale experience.

Which Monetization Models, Regional User Trends, and Esports Dynamics Are Fueling Continued Market Expansion?

The freemium model underpins most battle royale success stories, with revenue primarily generated through cosmetic upgrades, seasonal battle passes, and branded collaborations. These monetization strategies capitalize on player identity expression and content exclusivity, enabling strong monetization without impacting core gameplay. Time-limited content drops and tiered reward systems incentivize daily logins and extended engagement, supporting stable ARPU even in non-spending segments.

Emerging markets are driving significant user growth, with mobile-first titles capturing massive player bases in India, Brazil, Indonesia, and MENA regions. Localization, data-light downloads, and regional payment integrations are enhancing accessibility in bandwidth- and infrastructure-constrained environments. Meanwhile, mature markets in North America and Europe continue to drive premium battle pass conversion and cross-franchise monetization via integrated ecosystems.

Esports integration is a key accelerator, as battle royale formats adapt to tournament frameworks, spectator dynamics, and influencer-led broadcast models. Franchise-sponsored leagues, invitational tournaments, and creator-led competitions are monetizing viewership while reinforcing game lifecycle engagement. These events also serve as cultural anchors for new content releases, character introductions, and collaborative promotions. As battle royale titles evolve into live digital arenas, their influence on global gaming viewership, content creator economics, and fan monetization continues to scale.

How Are IP Licensing, Metaverse Convergence, and Creative Modding Tools Shaping Future Market Trajectories?

IP licensing is emerging as a potent driver of engagement and revenue within the genre, with publishers integrating characters, skins, and universes from entertainment, sports, and fashion brands. These integrations boost brand visibility for partners while offering novelty and exclusivity to players. Themed seasons and crossover events with global franchises (e.g., Marvel, Star Wars, anime titles) are increasingly used to attract lapsed users, convert free players, and drive in-game spending spikes.

Battle royale environments are also evolving into proto-metaverse platforms, offering virtual concert venues, branded experiences, and non-combat modes that expand usage beyond core gameplay. These immersive zones-whether for concerts, film screenings, or social hangouts-are transforming battle royale engines into persistent, multifaceted digital hubs. The genre’s infrastructure is being repurposed to support social commerce, digital collectibles, and brand-sponsored storytelling layers.

Modding tools and UGC frameworks are empowering player communities to shape content within battle royale ecosystems. Map editors, custom game modes, and user-created challenges are increasing engagement while extending game lifecycles. Publisher-controlled curation and monetization of UGC are creating new creator economies within battle royale frameworks-further blurring the boundaries between player, developer, and content entrepreneur.

What Are the Factors Driving Growth in the Battle Royale Games Market?

The battle royale games market is expanding as real-time competition, social gameplay, and modular monetization converge to define dominant gaming formats globally. With strong replay value, cultural relevance, and cross-platform penetration, the genre continues to attract diversified user bases and sustained engagement.

Key growth drivers include the rise of mobile-first gaming in emerging markets, AI-enhanced player matchmaking, evolving esports ecosystems, and hybrid gameplay innovation. Ongoing platform convergence, branded IP integration, and metaverse-style expansion are further reinforcing the strategic centrality of battle royale formats in digital entertainment.

As gaming, entertainment, and creator economies continue to intertwine, could battle royale games serve as the blueprint for how interactive platforms evolve into immersive, persistent, and monetizable digital arenas at global scale?

SCOPE OF STUDY:

The report analyzes the Battles Royale Games market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Free-To-Play, Pay-To-Play); Application (Pc, Mobile, Tablet, Other Applications)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 34 Featured) -

  • 24 Entertainment
  • Activision
  • Aurora Studios
  • BigBox VR
  • Bohemia Interactive
  • Daybreak Game Company
  • Epic Games
  • Garena
  • Gunzilla Games
  • Infinity Ward
  • Mediatonic
  • NetEase Games
  • Nimble Neuron
  • Pixile Studios
  • Proletariat Inc.
  • PUBG Corporation
  • Respawn Entertainment
  • Sharkmob AB
  • Supercell
  • TheoryCraft Games

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by artificially increasing the COGS, reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

We are diligently following expert opinions of leading Chief Economists (14,949), Think Tanks (62), Trade & Industry bodies (171) worldwide, as they assess impact and address new market realities for their ecosystems. Experts and economists from every major country are tracked for their opinions on tariffs and how they will impact their countries.

We expect this chaos to play out over the next 2-3 months and a new world order is established with more clarity. We are tracking these developments on a real time basis.

As we release this report, U.S. Trade Representatives are pushing their counterparts in 183 countries for an early closure to bilateral tariff negotiations. Most of the major trading partners also have initiated trade agreements with other key trading nations, outside of those in the works with the United States. We are tracking such secondary fallouts as supply chains shift.

To our valued clients, we say, we have your back. We will present a simplified market reassessment by incorporating these changes!

APRIL 2025: NEGOTIATION PHASE

Our April release addresses the impact of tariffs on the overall global market and presents market adjustments by geography. Our trajectories are based on historic data and evolving market impacting factors.

JULY 2025 FINAL TARIFF RESET

Complimentary Update: Our clients will also receive a complimentary update in July after a final reset is announced between nations. The final updated version incorporates clearly defined Tariff Impact Analyses.

Reciprocal and Bilateral Trade & Tariff Impact Analyses:

USA <> CHINA <> MEXICO <> CANADA <> EU <> JAPAN <> INDIA <> 176 OTHER COUNTRIES.

Leading Economists - Our knowledge base tracks 14,949 economists including a select group of most influential Chief Economists of nations, think tanks, trade and industry bodies, big enterprises, and domain experts who are sharing views on the fallout of this unprecedented paradigm shift in the global econometric landscape. Most of our 16,491+ reports have incorporated this two-stage release schedule based on milestones.

COMPLIMENTARY PREVIEW

Contact your sales agent to request an online 300+ page complimentary preview of this research project. Our preview will present full stack sources, and validated domain expert data transcripts. Deep dive into our interactive data-driven online platform.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Battles Royale Games - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Demand for Immersive and Competitive Gaming Experiences Throws the Spotlight on Battle Royale Games
    • Growth in Free-to-Play Models and Cross-Platform Integration Spurs Global User Base Expansion
    • OEM Investment in Real-Time Multiplayer Infrastructure Enhances Gameplay Fluidity and Low Latency
    • Use of In-Game Purchases, Skins, and Season Passes Drives Recurring Revenue Through Cosmetic Monetization
    • Integration of AI Bots and Tiered Matchmaking Improves Accessibility for New Entrants
    • Streaming Platforms and eSports Tournaments Propel Viewer Engagement and Competitive Play
    • OEMs Leveraging Cloud Gaming Capabilities Expand Access to High-Fidelity Battle Royale Titles on Low-End Devices
    • Growth in Mobile Gaming Ecosystem Bodes Well for Light-Weight, High-Intensity Battle Royale Apps
    • Gamification of Social Features Like Voice Chat, Clan Creation, and Leaderboards Increases Player Retention
    • Frequent Content Updates and Dynamic Environments Sustain Long-Term Player Interest
    • Collaboration With Pop Culture Franchises and Seasonal Events Drives Spikes in Game Engagement
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Battles Royale Games Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Battles Royale Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Battles Royale Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Battles Royale Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Free-To-Play by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Free-To-Play by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Free-To-Play by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Pay-To-Play by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Pay-To-Play by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Pay-To-Play by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Pc by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Pc by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Pc by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Mobile by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Mobile by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Mobile by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Tablet by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Tablet by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Tablet by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Battles Royale Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 23: USA Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 24: USA Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: USA 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 26: USA Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 27: USA Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: USA 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 29: Canada Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 30: Canada Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: Canada 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 32: Canada Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: Canada Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: Canada 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • JAPAN
    • Battles Royale Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 35: Japan Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: Japan Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: Japan 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 38: Japan Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Japan Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: Japan 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • CHINA
    • Battles Royale Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 41: China Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: China Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: China 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 44: China Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: China Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: China 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • EUROPE
    • Battles Royale Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 47: Europe Recent Past, Current & Future Analysis for Battles Royale Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 48: Europe Historic Review for Battles Royale Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: Europe 15-Year Perspective for Battles Royale Games by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 50: Europe Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Europe Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: Europe 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 53: Europe Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Europe Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: Europe 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • FRANCE
    • Battles Royale Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 56: France Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: France Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: France 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 59: France Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: France Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: France 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • GERMANY
    • Battles Royale Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 62: Germany Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Germany Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Germany 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 65: Germany Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Germany Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Germany 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 68: Italy Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Italy Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Italy 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 71: Italy Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Italy Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Italy 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Battles Royale Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 74: UK Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: UK Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: UK 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 77: UK Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: UK Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: UK 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 80: Spain Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Spain Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Spain 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 83: Spain Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Spain Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: Spain 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 86: Russia Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Russia Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: Russia 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 89: Russia Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Russia Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Russia 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 92: Rest of Europe Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Rest of Europe Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Rest of Europe 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 95: Rest of Europe Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Rest of Europe Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Rest of Europe 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Battles Royale Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 98: Asia-Pacific Recent Past, Current & Future Analysis for Battles Royale Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 99: Asia-Pacific Historic Review for Battles Royale Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Asia-Pacific 15-Year Perspective for Battles Royale Games by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 101: Asia-Pacific Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Asia-Pacific Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Asia-Pacific 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Asia-Pacific Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Asia-Pacific 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • Battles Royale Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 107: Australia Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Australia Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Australia 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 110: Australia Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Australia Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Australia 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • INDIA
    • Battles Royale Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 113: India Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: India Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: India 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 116: India Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: India Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: India 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 119: South Korea Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: South Korea Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: South Korea 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 122: South Korea Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: South Korea Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: South Korea 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 125: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: Rest of Asia-Pacific Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: Rest of Asia-Pacific 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 128: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Rest of Asia-Pacific Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: Rest of Asia-Pacific 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • Battles Royale Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 131: Latin America Recent Past, Current & Future Analysis for Battles Royale Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 132: Latin America Historic Review for Battles Royale Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: Latin America 15-Year Perspective for Battles Royale Games by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 134: Latin America Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Latin America Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Latin America 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 137: Latin America Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Latin America Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Latin America 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 140: Argentina Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Argentina Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Argentina 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 143: Argentina Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Argentina Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Argentina 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 146: Brazil Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Brazil Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Brazil 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 149: Brazil Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Brazil Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Brazil 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 152: Mexico Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Mexico Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Mexico 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 155: Mexico Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Mexico Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Mexico 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 158: Rest of Latin America Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Rest of Latin America Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Rest of Latin America 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 161: Rest of Latin America Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Rest of Latin America Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Rest of Latin America 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • Battles Royale Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 164: Middle East Recent Past, Current & Future Analysis for Battles Royale Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 165: Middle East Historic Review for Battles Royale Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Middle East 15-Year Perspective for Battles Royale Games by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 167: Middle East Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Middle East Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: Middle East 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 170: Middle East Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Middle East Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: Middle East 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 173: Iran Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: Iran Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: Iran 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 176: Iran Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Iran Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: Iran 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 179: Israel Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Israel Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: Israel 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 182: Israel Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Israel Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: Israel 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 185: Saudi Arabia Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Saudi Arabia Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: Saudi Arabia 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 188: Saudi Arabia Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Saudi Arabia Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Saudi Arabia 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 191: UAE Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: UAE Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: UAE 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 194: UAE Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: UAE Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 196: UAE 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 197: Rest of Middle East Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Rest of Middle East Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 199: Rest of Middle East 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 200: Rest of Middle East Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Rest of Middle East Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 202: Rest of Middle East 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030
  • AFRICA
    • Battles Royale Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 203: Africa Recent Past, Current & Future Analysis for Battles Royale Games by Type - Free-To-Play and Pay-To-Play - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: Africa Historic Review for Battles Royale Games by Type - Free-To-Play and Pay-To-Play Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 205: Africa 15-Year Perspective for Battles Royale Games by Type - Percentage Breakdown of Value Sales for Free-To-Play and Pay-To-Play for the Years 2015, 2025 & 2030
    • TABLE 206: Africa Recent Past, Current & Future Analysis for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Africa Historic Review for Battles Royale Games by Application - Pc, Mobile, Tablet and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 208: Africa 15-Year Perspective for Battles Royale Games by Application - Percentage Breakdown of Value Sales for Pc, Mobile, Tablet and Other Applications for the Years 2015, 2025 & 2030

IV. COMPETITION