表紙:拡張現実の世界市場、規模調査&予測、ディスプレイ別、コンポーネント別、用途別、地域別分析、2022-2029年
市場調査レポート
商品コード
1251578

拡張現実の世界市場、規模調査&予測、ディスプレイ別、コンポーネント別、用途別、地域別分析、2022-2029年

Global Augmented Reality Market Size study&Forecast, by Component by Display, by Application and Regional Analysis, 2022-2029

出版日: | 発行: Bizwit Research & Consulting LLP | ページ情報: 英文 | 納期: 2~3営業日

● お客様のご希望に応じて、既存データの加工や未掲載情報(例:国別セグメント)の追加などの対応が可能です。  詳細はお問い合わせください。

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=157.14円
拡張現実の世界市場、規模調査&予測、ディスプレイ別、コンポーネント別、用途別、地域別分析、2022-2029年
出版日: 2023年03月20日
発行: Bizwit Research & Consulting LLP
ページ情報: 英文
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

拡張現実の世界市場は、2021年に253億3,000万米ドルと評価され、予測期間2022-2029年には40.9%以上の堅調な成長率で成長すると予測されています。

拡張現実は、音、効果、グラフィックスを追加することによって、現実世界のユーザーの仮想体験を強化する技術です。様々なアプリケーションで幅広く使用されているため、その動向はますます拡大しています。ARは、物理的な世界と仮想的な世界を組み合わせることで、ユーザーに優れた体験を提供します。現実と仮想のオブジェクトを3Dで識別することで、正確なインタラクションをリアルタイムで行うことができます。さらに、COVID-19は拡張現実(AR)市場に好影響を与え、いくつかの産業でARが広く使用されていることが需要を後押ししています。

拡張現実(AR)の成長は、2D/3Dモデル、ARブック、ARゲームなどを使った体験の提供によって、いくつかのアプリケーションで見られます。最も需要が高いのはヘルスケア産業で、3Dイメージング技術の採用が拡張現実の需要を牽引しています。2017年、3Dイメージング産業の総市場シェアは約8億米ドルを占めています。2020年には、いくつかの病院が患者を支援するためにARデバイスを採用すると予測されています。建設、建築、消費者向けアプリケーションにおけるARテクノロジーは、急速に進化しています。不確実なパンデミックは、拡張現実の市場成長に好影響を与えました。企業は遠隔地やオンラインでの作業を行うようになり、ARの需要がさらに高まっています。例えば、パンデミック時には、米国では在宅勤務の従業員数が44%に増加しました。さらに、拡張現実への投資の増加、継続的な進歩や策定が、市場の需要を押し上げています。しかし、拡張現実の過剰使用による弊害が、2022-2029年の予測期間を通じて市場の成長を阻害しています。

拡張現実の世界市場調査において考慮された主要地域は、アジア太平洋地域、北米、欧州、ラテンアメリカ、その他ラテン地域を含みます。北米は、33.9%の市場シェアで市場を独占しています。この地域は、ゲームやエンターテインメントのアプリケーションで新技術を採用するのが早い地域です。AR(拡張現実)体験に対する個人の関心の高まりが、大きな役割を果たしています。アジア太平洋は、AR技術やARベースのソリューションの採用が増加していることから、最も成長率の高い地域と予想されています。パンデミックの際、ヘルスケアの専門家は患者を追跡し支援するためにAR技術に移行しました。ライブビデオストリーミングやフェイスタイムを通じて、患者の監視を向上させたのです。

目次

第1章 エグゼクティブサマリー

  • マーケットスナップショット
  • 世界およびセグメント別市場の推定・予測、2019年~2029年
    • 拡張現実市場、地域別、2019-2029年
    • 拡張現実市場、コンポーネント別、2019-2029年
    • 拡張現実市場、ディスプレイ別、2019-2029年
    • 拡張現実市場、用途別、2019-2029年
  • 主な動向
  • 調査手法
  • 調査の前提条件

第2章 拡張現実の世界市場の定義と範囲

  • 調査目的
  • 市場の定義と範囲
    • 調査対象範囲
    • 産業の進化
  • 本調査の対象となった年
  • 通貨換算レート

第3章 拡張現実の世界市場力学

  • 拡張現実市場の影響分析(2019-2029年)
    • 市場促進要因
      • 複数のアプリケーションで使用頻度が高まる
      • COVID-19のポジティブな効果
    • 市場の課題
      • 拡張現実の過度な使用別弊害
    • 市場の可能性
      • 拡張現実への投資拡大
      • 進出と策定

第4章 拡張現実の世界市場、産業別分析

  • ポーターの5フォースモデル
    • 供給企業の交渉力
    • 買い手の交渉力
    • 新規参入業者の脅威
    • 代替品の脅威
    • 競争企業間の敵対関係
  • ポーターの5フォースモデルへの未来的アプローチ(2019-2029年)
  • PEST分析
    • 政治的
    • 経済的
    • 社会的
    • 技術的
  • 投資採用モデル
  • アナリストの提言と結論
  • 主な投資機会
  • 主要成功戦略

第5章 リスク評価: COVID-19の影響

  • COVID-19が業界に与える全体的な影響についての評価
  • COVID-19以前とCOVID-19以後の市場シナリオ

第6章 拡張現実の世界市場:コンポーネント別

  • マーケットスナップショット
  • 拡張現実の世界市場:コンポーネント別、性能別- ポテンシャル分析
  • 世界のAR(拡張現実)市場:コンポーネント別、推定・予測2019-2029
  • 拡張現実市場、サブセグメント分析
    • ハードウェア
    • ソフトウェア

第7章 拡張現実の世界市場、ディスプレイ別

  • マーケットスナップショット
  • 拡張現実の世界市場:ディスプレイ別、性能別)-ポテンシャル分析
  • 拡張現実の世界市場:ディスプレイ別推定・予測2019-2029
  • 拡張現実市場、サブセグメント分析
    • HMD・スマートグラス
    • HUD
    • ハンドヘルドデバイス

第8章 拡張現実の世界市場:用途別

  • マーケットスナップショット
  • 拡張現実の世界市場:用途別、性能別- ポテンシャル分析
  • 拡張現実の世界市場:用途別推定・予測2019-2029
  • 拡張現実市場、サブセグメント分析
    • 航空宇宙・防衛
    • 自動車
    • 教育
    • eコマースと小売
    • ゲーム&エンタテインメント
    • ヘルスケア
    • 産業・製造業
    • その他

第9章 拡張現実の世界市場:地域別分析

  • 拡張現実市場、地域別市場スナップショット
  • 北米
    • 米国
      • コンポーネント別の推定・予測、2019年~2029年
      • ディスプレイ別の推定・予測、2019年~2029年
      • 用途別の推定・予測、2019年~2029年
    • カナダ
  • 欧州拡張現実市場スナップショット
    • 英国
    • ドイツ
    • フランス
    • スペイン
    • イタリア
    • その他欧州
  • アジア太平洋地域拡張現実市場スナップショット
    • 中国
    • インド
    • 日本
    • オーストラリア
    • 韓国
    • その他アジア太平洋地域
  • ラテンアメリカの拡張現実市場のスナップショット
    • ブラジル
    • メキシコ
  • 世界のその他の地域

第10章 競合情報

  • トップ市場戦略
  • 企業プロファイル
    • Microsoft Corporation
      • 主要な情報
      • 概要
      • 財務(データの入手が可能な場合のみ)
      • 製品概要
      • 最近の動向
    • Google LLC
    • Apple, Inc.
    • Sony Corporation
    • Blippar Limited BLIPPAR COM INDIA PRIVATE LIMITED
    • Infinity Augmented Reality Limited
    • Niantic, Inc.
    • Zappar Limited.
    • Qualcomm Technologies, Inc.
    • Wikitude GmbH

第11章 調査プロセス

  • 調査プロセス
    • データマイニング
    • 分析
    • 市場推定
    • 検証
    • 出版
  • 調査の特徴
  • 調査の前提条件
図表

LIST OF TABLES

  • TABLE 1. Global Augmented Reality Market, report scope
  • TABLE 2. Global Augmented Reality Market estimates & forecasts by Region 2019-2029 (USD Billion)
  • TABLE 3. Global Augmented Reality Market estimates & forecasts by Component 2019-2029 (USD Billion)
  • TABLE 4. Global Augmented Reality Market estimates & forecasts by Display 2019-2029 (USD Billion)
  • TABLE 5. Global Augmented Reality Market estimates & forecasts by Application 2019-2029 (USD Billion)
  • TABLE 6. Global Augmented Reality Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 7. Global Augmented Reality Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 8. Global Augmented Reality Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 9. Global Augmented Reality Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 10. Global Augmented Reality Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 11. Global Augmented Reality Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 12. Global Augmented Reality Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 13. Global Augmented Reality Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 14. Global Augmented Reality Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 15. Global Augmented Reality Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 16. U.S. Augmented Reality Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 17. U.S. Augmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 18. U.S. Augmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 19. Canada Augmented Reality Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 20. Canada Augmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 21. Canada Augmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 22. UK Augmented Reality Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 23. UK Augmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 24. UK Augmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 25. Germany Augmented Reality Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 26. Germany Augmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 27. Germany Augmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 28. France Augmented Reality Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 29. FranceAugmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 30. FranceAugmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 31. ItalyAugmented Reality Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 32. ItalyAugmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 33. ItalyAugmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 34. SpainAugmented Reality Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 35. SpainAugmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 36. SpainAugmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 37. RoEAugmented Reality Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 38. RoEAugmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 39. RoEAugmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 40. China Augmented Reality Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 41. China Augmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 42. China Augmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 43. India Augmented Reality Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 44. India Augmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 45. India Augmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 46. Japan Augmented Reality Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 47. Japan Augmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 48. Japan Augmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 49. South Korea Augmented Reality Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 50. South Korea Augmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 51. South Korea Augmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 52. Australia Augmented Reality Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 53. Australia Augmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 54. Australia Augmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 55. RoAPACAugmented Reality Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 56. RoAPACAugmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 57. RoAPACAugmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 58. Brazil Augmented Reality Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 59. Brazil Augmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 60. Brazil Augmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 61. Mexico Augmented Reality Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 62. Mexico Augmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 63. Mexico Augmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 64. RoLAAugmented Reality Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 65. RoLAAugmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 66. RoLAAugmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 67. Row Augmented Reality Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 68. Row Augmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 69. Row Augmented Reality Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 70. List of secondary sources, used in the study of global Augmented Reality Market
  • TABLE 71. List of primary sources, used in the study of global Augmented Reality Market
  • TABLE 72. Years considered for the study
  • TABLE 73. Exchange rates considered

List of tables and figures and dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

List of figures

  • FIG 1. Global Augmented Reality Market, research methodology
  • FIG 2. Global Augmented Reality Market, Market estimation techniques
  • FIG 3. Global Market size estimates & forecast methods
  • FIG 4. Global Augmented Reality Market, key trends 2021
  • FIG 5. Global Augmented Reality Market, growth prospects 2022-2029
  • FIG 6. Global Augmented Reality Market, porters 5 force model
  • FIG 7. Global Augmented Reality Market, pest analysis
  • FIG 8. Global Augmented Reality Market, value chain analysis
  • FIG 9. Global Augmented Reality Market by segment, 2019 & 2029 (USD Billion)
  • FIG 10. Global Augmented Reality Market by segment, 2019 & 2029 (USD Billion)
  • FIG 11. Global Augmented Reality Market by segment, 2019 & 2029 (USD Billion)
  • FIG 12. Global Augmented Reality Market by segment, 2019 & 2029 (USD Billion)
  • FIG 13. Global Augmented Reality Market by segment, 2019 & 2029 (USD Billion)
  • FIG 14. Global Augmented Reality Market, regional snapshot 2019 & 2029
  • FIG 15. North America Augmented Reality Market2019 & 2029 (USD Billion)
  • FIG 16. Europe Augmented Reality Market2019 & 2029 (USD Billion)
  • FIG 17. Asia pacific Augmented Reality Market2019 & 2029 (USD Billion)
  • FIG 18. Latin America Augmented Reality Market2019 & 2029 (USD Billion)
  • FIG 19. Global Augmented Reality Market, company Market share analysis (2021)

List of tables and figures and dummy in nature, final lists may vary in the final deliverable

目次

Global Augmented Reality Market is valued at approximately USD25.33 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 40.9% over the forecast period 2022-2029. Augmented Reality is a technology that enhances the users virtual experience of real world through adding sound, effects and graphics. It is a growing trend due to its wider use in a number of applications. AR gives an excellent experience to its user through the combination of the physical and virtual world. Accurate interactions are made in real-time with 3D identification of real and virtual objects. Additionally, COVID-19 laid a positive impact on the augmented reality (AR) market and the wider use of AR in several industries is driving the demand.

The growthof augmented reality (AR) is seen in several applications by providingexperience using 2D/3D models, AR books, and AR games. The highest demand is witnessed by the healthcare industry, the adoption of 3D imaging technology is driving the demand for augmented reality. In 2017 the total market share for the 3D imaging industry accounted to be around USD 800 million. In 2020 it was projected that several hospitals adopted AR Devices for aiding patients. AR Technology in construction, architectural and consumer application is evolving rapidly. The uncertain pandemic led to a positive effect on the market growth of augmented reality. The businesses turned to remote and online work further creating a demand for AR. For instance, during the pandemic, the U.S. employee number working from home increased to 44%. Moreover, increasing investments in augmented reality and continuous advancements and formulation are boosting the market demand. However, the harmful effects of excessive use ofAugmented Reality stifle market growth throughout the forecast period of 2022-2029.

The key regions considered for the Global Augmented Reality Marketstudy includes Asia Pacific, North America, Europe, Latin America, and Rest of the World.North America dominated the market with a market share of 33.9%. This region is a fast adopter of new technologies in gaming and entertainment applications. The rising interest of individuals in augmented reality (AR) experience is playing a major role. Asia-Pacific is anticipated to be the fastest-growing region due to the increasing adoption of AR technologies and AR-based solutions. During the pandemic,healthcare experts shifted to AR technologies in order to trace and aid patients. It improved the patients' surveillance through live video streaming and face time.

Major market players included in this report are:

  • Microsoft Corporation
  • Google LLC
  • Apple, Inc.
  • Sony Corporation
  • Blippar Limited BLIPPAR COM INDIA PRIVATE LIMITED
  • Infinity Augmented Reality Limited
  • Niantic, Inc.
  • Zappar Limited.
  • Qualcomm Technologies, Inc.
  • Wikitude GmbH

Recent Developments in the Market:

  • In February 2022, Microsoft partnered with Qualcomm to produce industry-first chip to cloud solutions for private organizations to easily implement private 5G networks globally.
  • In March 2021, a new product was launched 'Microsoft Mesh' by Microsoft. This allows its user to interact and share experiencesfrom anywhere across an AR meeting space.

Global Augmented Reality Market Report Scope:

  • Historical Data 2019-2020-2021
  • Base Year for Estimation 2021
  • Forecast period 2022-2029
  • Report Coverage Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered Component, Display, Application, Region
  • Regional Scope North America; Europe; Asia Pacific; Latin America; Rest of the World
  • Customization Scope Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and Component offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Component:

  • Hardware
  • Software

By Display:

  • HMD & smart glass
  • HUD
  • Handheld devices

By Application:

  • Aerospace & Defense
  • Automotive
  • Education
  • E-Commerce & Retail
  • Gaming & Entertainment
  • Healthcare
  • Industrial & Manufacturing
  • Others

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • Rest of the World

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2019-2029 (USD Billion)
    • 1.2.1. Augmented Reality Market, by Region, 2019-2029 (USD Billion)
    • 1.2.2. Augmented Reality Market, by Component,2019-2029 (USD Billion)
    • 1.2.3. Augmented Reality Market, by Display, 2019-2029 (USD Billion)
    • 1.2.4. Augmented Reality Market, by Application, 2019-2029 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Augmented Reality Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Scope of the Study
    • 2.2.2. Industry Evolution
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Augmented Reality Market Dynamics

  • 3.1. Augmented Reality Market Impact Analysis (2019-2029)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Growing use in several applications.
      • 3.1.1.2. Positive effect of COVID-19.
    • 3.1.2. Market Challenges
      • 3.1.2.1. Harmful effects of excessive use of Augmented Reality.
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Increasing investment in Augmented Reality.
      • 3.1.3.2. Advancements and Formulation.

Chapter 4. Global Augmented Reality MarketIndustry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Futuristic Approach to Porter's 5 Force Model (2019-2029)
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
  • 4.4. Investment Adoption Model
  • 4.5. Analyst Recommendation & Conclusion
  • 4.6. Top investment opportunity
  • 4.7. Top winning strategies

Chapter 5. Risk Assessment: COVID-19 Impact

  • 5.1. Assessment of the overall impact of COVID-19 on the industry
  • 5.2. Pre COVID-19 and post COVID-19 Market scenario

Chapter 6. Global Augmented Reality Market, by Component

  • 6.1. Market Snapshot
  • 6.2. Global Augmented Reality Market by Component, Performance - Potential Analysis
  • 6.3. Global Augmented Reality Market Estimates & Forecasts by Component 2019-2029 (USD Billion)
  • 6.4. Augmented Reality Market, Sub Segment Analysis
    • 6.4.1. Hardware
    • 6.4.2. Software

Chapter 7. Global Augmented Reality Market, by Display

  • 7.1. Market Snapshot
  • 7.2. Global Augmented Reality Market by Display, Performance - Potential Analysis
  • 7.3. Global Augmented Reality Market Estimates & Forecasts by Display2019-2029 (USD Billion)
  • 7.4. Augmented Reality Market, Sub Segment Analysis
    • 7.4.1. HMD & smart glass
    • 7.4.2. HUD
    • 7.4.3. Handheld devices

Chapter 8. Global Augmented Reality Market, byApplication

  • 8.1. Market Snapshot
  • 8.2. Global Augmented Reality Market by Application, Performance - Potential Analysis
  • 8.3. Global Augmented Reality Market Estimates & Forecasts by Application 2019-2029 (USD Billion)
  • 8.4. Augmented Reality Market, Sub Segment Analysis
    • 8.4.1. Aerospace & Defense
    • 8.4.2. Automotive
    • 8.4.3. Education
    • 8.4.4. E-Commerce & Retail
    • 8.4.5. Gaming & Entertainment
    • 8.4.6. Healthcare
    • 8.4.7. Industrial & Manufacturing
    • 8.4.8. Others

Chapter 9. Global Augmented Reality Market, Regional Analysis

  • 9.1. Augmented Reality Market, Regional Market Snapshot
  • 9.2. North America Augmented Reality Market
    • 9.2.1. U.S.Augmented Reality Market
      • 9.2.1.1. Componentbreakdown estimates & forecasts, 2019-2029
      • 9.2.1.2. Display breakdown estimates & forecasts, 2019-2029
      • 9.2.1.3. Application breakdown estimates & forecasts, 2019-2029
    • 9.2.2. Canada Augmented Reality Market
  • 9.3. Europe Augmented Reality Market Snapshot
    • 9.3.1. U.K. Augmented Reality Market
    • 9.3.2. Germany Augmented Reality Market
    • 9.3.3. France Augmented Reality Market
    • 9.3.4. Spain Augmented Reality Market
    • 9.3.5. Italy Augmented Reality Market
    • 9.3.6. Rest of EuropeAugmented Reality Market
  • 9.4. Asia-PacificAugmented Reality Market Snapshot
    • 9.4.1. China Augmented Reality Market
    • 9.4.2. India Augmented Reality Market
    • 9.4.3. JapanAugmented Reality Market
    • 9.4.4. Australia Augmented Reality Market
    • 9.4.5. South Korea Augmented Reality Market
    • 9.4.6. Rest of Asia PacificAugmented Reality Market
  • 9.5. Latin America Augmented Reality Market Snapshot
    • 9.5.1. Brazil Augmented Reality Market
    • 9.5.2. MexicoAugmented Reality Market
  • 9.6. Rest of The World Augmented Reality Market

Chapter 10. Competitive Intelligence

  • 10.1. Top Market Strategies
  • 10.2. Company Profiles
    • 10.2.1. Microsoft Corporation
      • 10.2.1.1. Key Information
      • 10.2.1.2. Overview
      • 10.2.1.3. Financial (Subject to Data Availability)
      • 10.2.1.4. ProductSummary
      • 10.2.1.5. Recent Developments
    • 10.2.2. Google LLC
    • 10.2.3. Apple, Inc.
    • 10.2.4. Sony Corporation
    • 10.2.5. Blippar Limited BLIPPAR COM INDIA PRIVATE LIMITED
    • 10.2.6. Infinity Augmented Reality Limited
    • 10.2.7. Niantic, Inc.
    • 10.2.8. Zappar Limited.
    • 10.2.9. Qualcomm Technologies, Inc.
    • 10.2.10. Wikitude GmbH

Chapter 11. Research Process

  • 11.1. Research Process
    • 11.1.1. Data Mining
    • 11.1.2. Analysis
    • 11.1.3. Market Estimation
    • 11.1.4. Validation
    • 11.1.5. Publishing
  • 11.2. Research Attributes
  • 11.3. Research Assumption