デフォルト表紙
市場調査レポート
商品コード
1166073

オンライン玩具およびゲーム小売の世界市場:現状分析と予測(2022年~2028年)

Online Toys and Games Market: Current Analysis and Forecast (2022-2028)

出版日: | 発行: UnivDatos Market Insights Pvt Ltd | ページ情報: 英文 121 Pages | 納期: 即日から翌営業日

● お客様のご希望に応じて、既存データの加工や未掲載情報(例:国別セグメント)の追加などの対応が可能です。  詳細はお問い合わせください。

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=157.14円
オンライン玩具およびゲーム小売の世界市場:現状分析と予測(2022年~2028年)
出版日: 2022年11月01日
発行: UnivDatos Market Insights Pvt Ltd
ページ情報: 英文 121 Pages
納期: 即日から翌営業日
  • 全表示
  • 概要
  • 目次
概要

世界のオンライン玩具およびゲーム小売の市場規模は、予測期間中に約7%のCAGRで成長すると予測されています。人口の継続的な増加、消費者の一人当たりの所得の急増、近年のタブレット端末やスマートフォンの増加は、市場の成長に寄与しています。

当レポートでは、世界のオンライン玩具およびゲーム小売市場について調査しており、市場の洞察、市場動向、競合シナリオ、企業概要など、包括的な情報を提供しています。

目次

第1章 市場イントロダクション

  • 市場の定義
  • 主な目的
  • ステークホルダー
  • 制限

第2章 調査方法または仮定

  • オンライン玩具およびゲーム小売市場の調査プロセス
  • オンライン玩具およびゲーム小売市場の調査手法
  • 回答者プロファイル

第3章 市場要約

第4章 エグゼクティブサマリー

第5章 COVID-19のオンライン玩具およびゲーム小売市場への影響

第6章 オンライン玩具およびゲーム小売市場の収益(10億米ドル)(2022年~2028年)

第7章 市場の洞察:製品別

  • アクティビティとライドオン玩具
  • 未就学児向け玩具
  • ぬいぐるみ
  • ゲームとパズル
  • その他

第8章 市場の洞察:用途別

  • 幼児
  • 成人

第9章 市場の洞察:地域別

  • 北米
    • 米国
    • カナダ
    • その他北米
  • 欧州
    • ドイツ
    • 英国
    • フランス
    • イタリア
    • スペイン
    • その他欧州
  • アジア太平洋
    • 中国
    • 日本
    • インド
    • その他アジア太平洋
  • 世界のその他の地域

第10章 オンライン玩具およびゲーム小売市場力学

  • 市場促進要因
  • 市場の課題
  • 影響分析

第11章 オンライン玩具およびゲーム小売の市場機会

第12章 オンライン玩具およびゲーム小売の市場動向

第13章 需要側と供給側の分析

  • 需要側分析
  • 供給側分析

第14章 バリューチェーン分析

第15章 競合シナリオ

  • 競合情勢
    • ポーターのファイブフォース分析

第16章 企業概要

  • Aldi Stores Ltd.
  • Alibaba Group Holding Ltd.
  • Amazon.com Inc.
  • Hamleys of London Ltd.
  • Kidding Around NYC
  • Nordstrom Inc
  • Overstock.com Inc
  • The BFL Group
  • The Walt Disney Co.,、
  • Walmart Inc

第17章 免責事項

目次
Product Code: UMCG211266

Global Online Toys and Games Retailing Market is expected to grow at a significant rate of 7% during the forecast period. In recent times, tablets and smartphones have played an important role in the education and entertainment of children around the world. Although television is still a favorite pastime for children of all ages, smartphones, and tablets are increasingly becoming more significant. The interconnection between tablets and traditional toys and games has also increased. Several children are using these gadgets to play online games and interact with other players. These days even traditional games are integrated into mobile apps with added features. They can be played online by downloading more features and cartoons that support the game. For example, Invizimal action figures are the most popular toys that use integration technology. Another popular example is MyMonopoly, which is the mobile app for the board game Monopoly.

New interactive technologies such as NFC connections, holograms, augmented reality, and robotics are expected to be incorporated into traditional toys and games. The toys based on interactive technologies enable kids to be creative by allowing them to customize their own play experience. One such example includes the NAO robot from Aldebaran Robotics. Furthermore, sensory toys based on Autonomous Sensory Meridian Response (ASMR) platform allow kids to express their changing modes based on different lights. Such technology is expected to appear in scientific and educational toys as well. The Meccanoid build-it-yourself robot kit by Spin Master allows a user to create a Meccano-style robot and 'bring it to life.' Also, Lego Fusion enables children to build their toys using real Lego bricks and then use them to play through mobile apps.

Aldi Stores Ltd., Alibaba Group Holding Ltd., Amazon.com Inc., Hamleys of London Ltd., Kidding Around NYC, Nordstrom Inc, Overstock.com Inc, The BFL Group, The Walt Disney Co., Walmart Inc., etc., are some of the key players in the market. Several M&As along with partnerships have been undertaken by these players to facilitate customers with hi-tech and innovative products/technologies.

Insights Presented in the Report

"Amongst product, activity & ride-on category to witness higher CAGR during the forecast period"

Based on product, the market is segmented into Activity and ride-on toys, Infant and pre-school toys, Plush toys, Games and puzzles, and Others. The activity and ride-on segment grabbed a considerable market share in 2020. Ride-On is wheeled device that allow children to sit and move around. It has become an integral part of consumer products as they are an essential source of entertainment for children. Today's parents buy different ride-on toys for their children to run and move through their homes and streets. Ride-On toys are easy-to-use and keep young people busy while developing muscles with pedaling and steering. It also helps in a child's movement development. These toys grow thinking skills such as decision-making and coordination among children.

"Amongst application, adults to hold a significant share in the market in 2020"

On the basis of application, the market is categorized into kids and adults. Among these, the adult's segment grabbed the major market share and dominated the market in 2020. The emergence of the 'kidult' section in the toys & games industry is contributing to the growing share of this segment. In the U.K., the adult and teen category now represents 27% of the total toy sales as of 2020, up by 16% since 2016, according to ToyNews Media. In 2020, with more time on their hands, kidults completed complex building set kits, played more games, and entertained themselves with puzzles

"Asia Pacific to hold a significant share in the market"

In 2020, Asia Pacific held a significant share of the global Online Toys and Games Retailing market. A continuous growth in population coupled with the surging per capita income of consumers is contributing to the growth of the market. According to the United Nations' "World Population Prospects 2019," Asia's population will increase from 4,326 million to 4,654 million by 2030, except in Western Asia. Because of these considerations, Asia Pacific is a promising future market for toy and game manufacturers. However, the North America region is expected to witness the highest CAGR during the forecast period

Reasons to buy this report:

The study includes market sizing and forecasting analysis validated by authenticated key industry experts.

The report presents a quick review of overall industry performance at one glance.

The report covers an in-depth analysis of prominent industry peers with a primary focus on key business financials, product portfolio, expansion strategies, and recent developments.

Detailed examination of drivers, restraints, key trends, and opportunities prevailing in the industry.

The study comprehensively covers the market across different segments.

Deep dive regional level analysis of the industry.

Customization Options:

The global Online Toys and Games Retailing market can further be customized as per the requirement or any other market segment. Besides this, UMI understands that you may have your own business needs, hence feel free to connect with us to get a report that completely suits your requirements.

TABLE OF CONTENTS

1 MARKET INTRODUCTION

  • 1.1. Market Definitions
  • 1.2. Main Objective
  • 1.3. Stakeholders
  • 1.4. Limitation

2 RESEARCH METHODOLOGY OR ASSUMPTION

  • 2.1. Research Process of the Online Toys and Games Retailing Market
  • 2.2. Research Methodology of the Online Toys and Games Retailing Market
  • 2.3. Respondent Profile

3 MARKET SYNOPSIS

4 EXECUTIVE SUMMARY

5 IMPACT OF COVID-19 ON THE ONLINE TOYS AND GAMES RETAILING MARKET

6 ONLINE TOYS AND GAMES RETAILING MARKET REVENUE (USD BN), 2020-2028F

7 MARKET INSIGHTS BY PRODUCT

  • 7.1. Activity and ride-on toys
  • 7.2. Infant and pre-school toys
  • 7.3. Plush toys
  • 7.4. Games and puzzles
  • 7.5. Others

8 MARKET INSIGHTS BY APPLICATION

  • 8.1. Kids
  • 8.2. Adults

9 MARKET INSIGHTS BY REGION

  • 9.1. North America
    • 9.1.1. U.S.
    • 9.1.2. Canada
    • 9.1.3. Rest of North America
  • 9.2. Europe
    • 9.2.1. Germany
    • 9.2.2. U.K.
    • 9.2.3. France
    • 9.2.4. Italy
    • 9.2.5. Spain
    • 9.2.6. Rest of Europe
  • 9.3. Asia-Pacific
    • 9.3.1. China
    • 9.3.2. Japan
    • 9.3.3. India
    • 9.3.4. Rest of Asia-Pacific
  • 9.4. Rest of World

10 ONLINE TOYS AND GAMES RETAILING MARKET DYNAMICS

  • 10.1. Market Drivers
  • 10.2. Market Challenges
  • 10.3. Impact Analysis

11 ONLINE TOYS AND GAMES RETAILING MARKET OPPORTUNITIES

12 ONLINE TOYS AND GAMES RETAILING MARKET TRENDS

13 DEMAND AND SUPPLY-SIDE ANALYSIS

  • 13.1. Demand Side Analysis
  • 13.2. Supply Side Analysis

14 VALUE CHAIN ANALYSIS

15 COMPETITIVE SCENARIO

  • 15.1. Competitive Landscape
    • 15.1.1. Porters Five Forces Analysis

16 COMPANY PROFILED

  • 16.1. Aldi Stores Ltd.
  • 16.2. Alibaba Group Holding Ltd.
  • 16.3. Amazon.com Inc.
  • 16.4. Hamleys of London Ltd.
  • 16.5. Kidding Around NYC
  • 16.6. Nordstrom Inc
  • 16.7. Overstock.com Inc
  • 16.8. The BFL Group
  • 16.9. The Walt Disney Co.,
  • 16.10. Walmart Inc

17 DISCLAIMER