デフォルト表紙
市場調査レポート
商品コード
1318802

オンライン玩具・ゲーム小売市場:製品別(アクティビティ玩具・乗用玩具、ゲーム・パズル、幼児・就学前玩具)、用途別(大人向け、子供向け)-2023~2030年の世界予測

Online Toys & Games Retailing Market by Product (Activity & Ride-on Toys, Games & Puzzles, Infant & Pre-School Toys), Application (Adults, Kids) - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and High Inflation - Global Forecast 2023-2030

出版日: | 発行: 360iResearch | ページ情報: 英文 189 Pages | 納期: 即日から翌営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.76円
オンライン玩具・ゲーム小売市場:製品別(アクティビティ玩具・乗用玩具、ゲーム・パズル、幼児・就学前玩具)、用途別(大人向け、子供向け)-2023~2030年の世界予測
出版日: 2023年06月12日
発行: 360iResearch
ページ情報: 英文 189 Pages
納期: 即日から翌営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のオンライン玩具・ゲーム小売市場は、2023年に152億1,000万米ドル、CAGR 8.41%で大きく成長し、2030年には268億9,000万米ドルという驚異的な規模に達すると予測されています。

FPNVポジショニング・マトリックス

FPNVポジショニングマトリックスは世界のオンライン玩具・ゲーム小売市場を評価するために不可欠です。ビジネス戦略と製品満足度の主要指標を調査することで、ベンダーの包括的な評価を提供し、ユーザーは特定のニーズに基づいた情報をもとに意思決定を行うことができます。この高度な分析により、ベンダーは成功の度合いが異なる4つの象限に整理されます:フォアフロント(F)、パスファインダー(P)、ニッチ(N)、バイタル(V)です。

市場シェア分析

市場シェア分析では、特定の市場領域におけるベンダーの現状を洞察することができます。全体的な収益、顧客基盤、その他の主要指標に対するベンダーの貢献度を比較することで、企業が市場シェアを争う際に、自社の業績や直面している状況をより深く理解することができます。また、本分析では、調査した基準年において、特定のセクターがどの程度競合しているのか、蓄積、断片化の優位性、合併の特徴についても明らかにしています。

本レポートは、以下のポイントに関する洞察を提供します:

1.市場の浸透度:主要企業が提供する市場に関する包括的な情報を提供します。

2.市場の発展:有利な新興市場に関する詳細情報を提供し、市場の成熟セグメントにおける浸透度を分析します。

3.市場の多様化:新製品の上市、未開発地域、最近の開発、投資に関する詳細情報を提供します。

4.市場の動向:COVID-19、ロシア・ウクライナ紛争、高インフレの累積的な影響を包括的に理解することができます。

5.競合の評価と情報:主要企業の市場シェア、戦略、製品、認証、規制状況、特許状況、製造能力を網羅的に評価します。

6.製品開発およびイノベーション:将来技術、研究開発活動、画期的な製品開発に関する知的洞察を提供します。

本レポートは、以下のような質問にお答えします:

1.オンライン玩具・ゲーム小売の世界市場規模および予測は?

2.予測期間中、世界のオンライン玩具・ゲーム小売市場を形成するCOVID-19の阻害要因と影響は?

3.オンライン玩具・ゲーム小売の世界市場において予測期間中に投資すべき製品/セグメント/アプリケーション/分野は?

4.オンライン玩具・ゲーム小売の世界市場における競争戦略は?

5.オンライン玩具・ゲーム小売の世界市場における技術動向と規制の枠組みは?

6.オンライン玩具・ゲーム小売の世界市場における主要ベンダーの市場シェアは?

7.オンライン玩具・ゲーム小売の世界市場への参入には、どのような形態や戦略的な動きが適していると考えられるか?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 多目的のおもちゃやゲームの入手可能性
      • 子供向け商品のオンラインショッピングの普及が進む
      • 玩具会社とソーシャルメディアのインフルエンサーとの迅速なコラボレーション
    • 抑制要因
      • 安価な代替品や代替品の入手可能性
    • 機会
      • おもちゃやゲーム向けの3Dプリントの登場と持続可能で環境に優しいおもちゃの浸透
      • おもちゃとゲームのオンラインプラットフォームの進歩と新たな立ち上げ
    • 課題
      • オンラインゲームとオフラインの屋外ゲームの人気
  • 市場動向
  • COVID-19の累積的な影響
  • ロシア・ウクライナ紛争の累積的影響
  • 高インフレの累積的影響
  • ポーターのファイブフォース分析
  • バリューチェーンとクリティカルパス分析
  • 規制の枠組み
  • 顧客のカスタマイズ

第6章 オンライン玩具・ゲーム小売市場:製品別

  • アクティビティ&乗用玩具
  • ゲームとパズル
  • 幼児および就学前のおもちゃ
  • ぬいぐるみ

第7章 オンライン玩具・ゲーム小売市場:用途別

  • 大人
  • キッズ

第8章 南北アメリカのオンライン玩具・ゲーム小売市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第9章 アジア太平洋地域のオンライン玩具・ゲーム小売市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第10章 欧州・中東・アフリカのオンライン玩具・ゲーム小売市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第11章 競合情勢

  • FPNVポジショニングマトリクス
  • 市場シェア分析:主要企業別
  • 競合シナリオ分析:主要企業別

第12章 掲載企業一覧

第13章 付録

  • ディスカッションガイド
  • ライセンスと価格について
図表

LIST OF FIGURES

  • FIGURE 1. ONLINE TOYS & GAMES RETAILING MARKET RESEARCH PROCESS
  • FIGURE 2. ONLINE TOYS & GAMES RETAILING MARKET SIZE, 2022 VS 2030
  • FIGURE 3. ONLINE TOYS & GAMES RETAILING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2022 VS 2030 (%)
  • FIGURE 5. ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2022 VS 2030 (%)
  • FIGURE 6. ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY REGION, 2022 VS 2030 (%)
  • FIGURE 7. ONLINE TOYS & GAMES RETAILING MARKET DYNAMICS
  • FIGURE 8. ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 9. ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 10. AMERICAS ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 11. UNITED STATES ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY STATE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 12. ASIA-PACIFIC ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 13. EUROPE, MIDDLE EAST & AFRICA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 14. ONLINE TOYS & GAMES RETAILING MARKET, FPNV POSITIONING MATRIX, 2022
  • FIGURE 15. ONLINE TOYS & GAMES RETAILING MARKET SHARE, BY KEY PLAYER, 2022

LIST OF TABLES

  • TABLE 1. ONLINE TOYS & GAMES RETAILING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2022
  • TABLE 3. ONLINE TOYS & GAMES RETAILING MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 5. ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY ACTIVITY & RIDE-ON TOYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 6. ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY GAMES & PUZZLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 7. ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY INFANT & PRE-SCHOOL TOYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 8. ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PLUSH TOYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 10. ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY ADULTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY KIDS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. AMERICAS ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 13. AMERICAS ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 14. AMERICAS ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 15. ARGENTINA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 16. ARGENTINA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 17. BRAZIL ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 18. BRAZIL ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 19. CANADA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 20. CANADA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 21. MEXICO ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 22. MEXICO ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 23. UNITED STATES ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 24. UNITED STATES ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 25. UNITED STATES ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 26. ASIA-PACIFIC ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 27. ASIA-PACIFIC ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 28. ASIA-PACIFIC ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 29. AUSTRALIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 30. AUSTRALIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 31. CHINA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 32. CHINA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 33. INDIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 34. INDIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 35. INDONESIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 36. INDONESIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 37. JAPAN ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 38. JAPAN ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 39. MALAYSIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 40. MALAYSIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 41. PHILIPPINES ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 42. PHILIPPINES ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 43. SINGAPORE ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 44. SINGAPORE ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 45. SOUTH KOREA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 46. SOUTH KOREA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 47. TAIWAN ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 48. TAIWAN ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 49. THAILAND ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 50. THAILAND ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 51. VIETNAM ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 52. VIETNAM ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 53. EUROPE, MIDDLE EAST & AFRICA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 54. EUROPE, MIDDLE EAST & AFRICA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 55. EUROPE, MIDDLE EAST & AFRICA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 56. DENMARK ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 57. DENMARK ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 58. EGYPT ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 59. EGYPT ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 60. FINLAND ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 61. FINLAND ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 62. FRANCE ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 63. FRANCE ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 64. GERMANY ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 65. GERMANY ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 66. ISRAEL ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 67. ISRAEL ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 68. ITALY ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 69. ITALY ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 70. NETHERLANDS ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 71. NETHERLANDS ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 72. NIGERIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 73. NIGERIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 74. NORWAY ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 75. NORWAY ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 76. POLAND ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 77. POLAND ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 78. QATAR ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 79. QATAR ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 80. RUSSIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 81. RUSSIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 82. SAUDI ARABIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 83. SAUDI ARABIA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 84. SOUTH AFRICA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 85. SOUTH AFRICA ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 86. SPAIN ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 87. SPAIN ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 88. SWEDEN ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 89. SWEDEN ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 90. SWITZERLAND ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 91. SWITZERLAND ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 92. TURKEY ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 93. TURKEY ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 94. UNITED ARAB EMIRATES ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 95. UNITED ARAB EMIRATES ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED KINGDOM ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED KINGDOM ONLINE TOYS & GAMES RETAILING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 98. ONLINE TOYS & GAMES RETAILING MARKET, FPNV POSITIONING MATRIX, 2022
  • TABLE 99. ONLINE TOYS & GAMES RETAILING MARKET SHARE, BY KEY PLAYER, 2022
  • TABLE 100. ONLINE TOYS & GAMES RETAILING MARKET LICENSE & PRICING
目次
Product Code: MRR-4659C8712709

The Global Online Toys & Games Retailing Market is forecasted to grow significantly, with a projected USD 15.21 billion in 2023 at a CAGR of 8.41% and expected to reach a staggering USD 26.89 billion by 2030.

The Cumulative Impact of COVID-19, the Russia-Ukraine Conflict, and High Inflation is expected to have significant long-term effects on the Global Online Toys & Games Retailing Market. The ongoing research considers the changes in consumer behavior, supply chain disruptions, and government interventions caused by the pandemic. Similarly, the report considers the ongoing political and economic uncertainty in Eastern Europe caused by the Russia-Ukraine Conflict and its potential implications for demand-supply balances, pressure on pricing variants, and import/export and trading. Additionally, the report addresses the impact of High Inflation on the global economy and details fiscal policies measuring and reducing its effects on demand, supply, cash flow, and currency exchange.

Market Segmentation & Coverage:

This research report categorizes the Global Online Toys & Games Retailing Market in order to forecast the revenues and analyze trends in each of following sub-markets:

Based on Product, market is studied across Activity & Ride-on Toys, Games & Puzzles, Infant & Pre-School Toys, and Plush Toys. The Plush Toys is projected to witness significant market share during forecast period.

Based on Application, market is studied across Adults and Kids. The Kids is projected to witness significant market share during forecast period.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom. The Asia-Pacific is projected to witness significant market share during forecast period.

Market Statistics:

The report provides market sizing and forecasts across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF; multiple currency support helps organization leaders to make well-informed decisions. In this report, 2018 to 2021 are considered as historical years, 2022 is base year, 2023 is estimated year, and years from 2024 to 2030 are considered as forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix is essential for assessing the Global Online Toys & Games Retailing Market. It provides a comprehensive evaluation of vendors by examining key metrics within Business Strategy and Product Satisfaction, allowing users to make informed decisions based on their specific needs. This advanced analysis then organizes these vendors into four distinct quadrants, which represent varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital(V).

Market Share Analysis:

The Market Share Analysis offers an insightful look at the current state of vendors in a particular market space. By comparing vendor contributions to overall revenue, customer base, and other key metrics, we can give companies a greater understanding of their performance and what they are up against when competing for market share. The analysis also sheds light on just how competitive any given sector is about accumulation, fragmentation dominance, and amalgamation traits over the base year period studied.

The report provides insights on the following pointers:

1. Market Penetration: Provides comprehensive information on the market offered by the key players

2. Market Development: Provides in-depth information about lucrative emerging markets and analyzes penetration across mature segments of the markets

3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments

4. Market Trends: Provides comprehensive understanding of the Cumulative Impact of COVID-19, the Russia-Ukraine Conflict, and the High Inflation

5. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players

6. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:

1. What is the market size and forecast of the Global Online Toys & Games Retailing Market?

2. What are the inhibiting factors and impact of COVID-19 shaping the Global Online Toys & Games Retailing Market during the forecast period?

3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Online Toys & Games Retailing Market?

4. What is the competitive strategic window for opportunities in the Global Online Toys & Games Retailing Market?

5. What are the technology trends and regulatory frameworks in the Global Online Toys & Games Retailing Market?

6. What is the market share of the leading vendors in the Global Online Toys & Games Retailing Market?

7. What modes and strategic moves are considered suitable for entering the Global Online Toys & Games Retailing Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Limitations
  • 1.7. Assumptions
  • 1.8. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

  • 4.1. Introduction
  • 4.2. Online Toys & Games Retailing Market, by Product, 2022 vs 2030
  • 4.3. Online Toys & Games Retailing Market, by Application, 2022 vs 2030
  • 4.4. Online Toys & Games Retailing Market, by Region, 2022 vs 2030

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Availability of multipurpose toys and games
      • 5.1.1.2. Rising prevalence of online shopping of products for children
      • 5.1.1.3. Rapid collaboration of toy companies with social media influencers
    • 5.1.2. Restraints
      • 5.1.2.1. Availability of cheap alternatives and substitutes
    • 5.1.3. Opportunities
      • 5.1.3.1. Emergence of 3D printing for toys & games and penetration of sustainable and environmentally friendly toys
      • 5.1.3.2. Advancements and new launches of online platforms for toys & games
    • 5.1.4. Challenges
      • 5.1.4.1. Popularity of online gaming and offline outdoor games
  • 5.2. Market Trends
  • 5.3. Cumulative Impact of COVID-19
  • 5.4. Cumulative Impact of Russia-Ukraine Conflict
  • 5.5. Cumulative Impact of High Inflation
  • 5.6. Porter's Five Forces Analysis
    • 5.6.1. Threat of New Entrants
    • 5.6.2. Threat of Substitutes
    • 5.6.3. Bargaining Power of Customers
    • 5.6.4. Bargaining Power of Suppliers
    • 5.6.5. Industry Rivalry
  • 5.7. Value Chain & Critical Path Analysis
  • 5.8. Regulatory Framework
  • 5.9. Client Customization

6. Online Toys & Games Retailing Market, by Product

  • 6.1. Introduction
  • 6.2. Activity & Ride-on Toys
  • 6.3. Games & Puzzles
  • 6.4. Infant & Pre-School Toys
  • 6.5. Plush Toys

7. Online Toys & Games Retailing Market, by Application

  • 7.1. Introduction
  • 7.2. Adults
  • 7.3. Kids

8. Americas Online Toys & Games Retailing Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Online Toys & Games Retailing Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Online Toys & Games Retailing Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. FPNV Positioning Matrix
  • 11.2. Market Share Analysis, By Key Player
  • 11.3. Competitive Scenario Analysis, By Key Player

12. List of Company Mentioned

13. Appendix

  • 13.1. Discussion Guide
  • 13.2. License & Pricing