デフォルト表紙
市場調査レポート
商品コード
1401384

ゲームおよびパズルの世界市場規模調査&予測、ライセンシング別、タイプ別、流通チャネル別、地域別分析、2023-2030年

Global Games and Puzzles Market Size Study & Forecast, by Licensing (Licensed, Non-Licensed), by Type (Games, Puzzles), by Distribution Channel (Online, Offline) and Regional Analysis, 2023-2030

出版日: | 発行: Bizwit Research & Consulting LLP | ページ情報: 英文 | 納期: 2~3営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.76円
ゲームおよびパズルの世界市場規模調査&予測、ライセンシング別、タイプ別、流通チャネル別、地域別分析、2023-2030年
出版日: 2023年11月15日
発行: Bizwit Research & Consulting LLP
ページ情報: 英文
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

ゲームおよびパズルの世界市場は、2022年に約150億9,000万米ドルと評価され、予測期間2023-2030年には17.3%以上の健全な成長率で成長すると予測されています。

ゲームおよびパズル市場は、娯楽、教育、問題解決能力の向上を提供する能力により、長年にわたり安定した成長を遂げています。この成長は、世界的に従来の手法からのデジタル変革が加速していることに起因しています。しかし、開発コストの高さが市場参入の障壁となっています。

ゲームおよびパズル市場は、人々の健康全般への関心の高まりが牽引しています。パズルを解くことで、問題解決能力やIQの向上など、さまざまなスキルを身につけることができます。ミシガン大学の研究によると、定期的にパズルを解いたりゲームをしたりすることで、脳の新しい結合が促進され、短期記憶が向上することが示されています。1日たった25分パズルを解いた人でも、IQスコアが4ポイント上昇しました。この市場を牽引しているのは、消費者の環境問題に対する意識と関心の高まりであり、環境に優しく社会的責任のある製品を求める傾向が強まっています。さらに、オフィスでのチーム結束を高める活動としてボードゲームやパズルが使われることも、ボードゲームやパズルの需要にプラスに働いています。子どもたちの初等教育への就学率の上昇も、教育目的でのこれらの製品の利用増加につながっており、市場成長の機会を生み出しています。2020年の世界銀行機関の報告によると、世界の初等教育への就学率は102%増加し、オーストラリアは2020年に99%増加、中国は2021年に104%増加、インドは2021年に102%増加しています。しかし、市場は膨大な数のゲームやパズルで飽和状態にあり、2023-2030年の予測期間を通じて市場の成長を阻害しています。

ゲームおよびパズルの世界市場調査において考慮した主要地域は、アジア太平洋、北米、欧州、ラテンアメリカ、中東&アフリカです。北米は2022年に市場を独占しました。米国のゲームおよびパズル産業は引き続き有利なセグメントであり、主にこの地域の人気市場プレイヤーの存在によるものです。アジア太平洋地域は予測期間中に大きな成長が見込まれます。2023年3月に発表されたAP通信の記事によると、中国では封鎖後の工場活動が活発化しています。生産活動は増加し、輸出や新規受注の指標も上昇しています。中国物流購買連合会もCOVID前の水準まで回復しており、市場の成長を示しています。

本調査の目的は、近年におけるさまざまなセグメントと国の市場規模を明らかにし、今後数年間の市場規模を予測することです。本レポートは、調査対象国における業界の質的・量的側面を盛り込むよう設計されています。

また、市場の将来的な成長を規定する促進要因や課題などの重要な側面に関する詳細情報も提供しています。さらに、主要企業の競合情勢や製品提供の詳細な分析とともに、利害関係者が投資するためのミクロ市場における潜在的な機会も組み込んでいます。

目次

第1章 エグゼクティブサマリー

第2章 世界のゲームおよびパズル市場の定義と範囲

  • 調査目的
  • 市場の定義と範囲
    • 産業の進化
    • 調査範囲
  • 調査対象年
  • 通貨換算レート

第3章 ゲームおよびパズルの世界市場力学

  • ゲームおよびパズル市場の影響分析(2020-2030年)
    • 市場促進要因
      • デジタル変革の進展
      • 消費者の環境問題に対する意識と関心の高まり
      • オフィスにおける娯楽・アクティビティ需要の増加
    • 市場の課題
      • 高い開発コスト
      • 競合が多数存在することによる市場の飽和化
    • 市場機会
      • 子どもたちの初等教育就学率の増加
      • 技術開発の増加

第4章 ゲームおよびパズルの世界市場産業分析

  • ポーターの5フォースモデル
    • 供給企業の交渉力
    • 買い手の交渉力
    • 新規参入業者の脅威
    • 代替品の脅威
    • 競争企業間の敵対関係
  • ポーターの5フォース影響分析
  • PEST分析
    • 政治
    • 経済
    • 社会
    • 技術
    • 環境
    • 法律
  • 主な投資機会
  • 主要成功戦略
  • COVID-19影響分析
  • 破壊的動向
  • 業界専門家の視点
  • アナリストの結論・提言

第5章 ゲームおよびパズルの世界市場:ライセンシング別

  • 市場スナップショット
  • ゲームおよびパズルの世界市場:ライセンシング別、実績 - ポテンシャル分析
  • ゲームおよびパズルの世界市場:ライセンシング別推定・予測、2020-2030年
  • ゲームおよびパズル市場のサブセグメント分析
    • ライセンシング
    • ノンライセンシング

第6章 ゲームおよびパズルの世界市場:タイプ別

  • 市場スナップショット
  • ゲームおよびパズルの世界市場:タイプ別、実績 - ポテンシャル分析
  • ゲームおよびパズルの世界市場:タイプ別推定・予測、2020-2030年
  • ゲームおよびパズルの世界市場、サブセグメント別分析
    • ゲーム
    • パズル

第7章 ゲームおよびパズルの世界市場:流通チャネル別

  • 市場スナップショット
  • ゲームおよびパズルの世界市場:流通チャネル別、実績 - ポテンシャル分析
  • ゲームおよびパズルの世界市場:流通チャネル別推定・予測、2020-2030年
  • ゲームおよびパズル市場のサブセグメント分析
    • オンライン
    • オフライン

第8章 ゲームおよびパズルの世界市場:地域別分析

  • 主要国
  • 主な新興国
  • ゲームおよびパズル市場、地域別市場スナップショット
  • 北米
    • 米国
    • カナダ
  • 欧州
    • 英国
    • ドイツ
    • フランス
    • スペイン
    • イタリア
    • その他欧州
  • アジア太平洋
    • 中国
    • インド
    • 日本
    • オーストラリア
    • 韓国
    • その他アジア太平洋地域
  • ラテンアメリカ
    • ブラジル
    • メキシコ
  • 中東・アフリカ
    • サウジアラビア
    • 南アフリカ
    • その他中東とアフリカ

第9章 競合情報

  • 主要企業のSWOT分析
  • 主要市場戦略
  • 企業プロファイル
    • Buffalo Games
      • 主要情報
      • 概要
      • 財務(データの入手可能性によります)
      • 製品概要
      • 最近の動向
    • Hasbro, Inc.
    • Mattel, Inc.
    • Ceaco, Inc.
    • Ravensburger AG
    • Schmidt Spiele
    • Cubicfun 3D Puzzle
    • Educa Borras
    • Castorland
    • Cobble Hill Puzzles

第10章 調査プロセス

  • 調査プロセス
    • データマイニング
    • 分析
    • 市場推定
    • 検証
    • 出版
  • 調査属性
  • 調査前提条件
図表

LIST OF TABLES

  • TABLE 1. Global Games and Puzzles Market, report scope
  • TABLE 2. Global Games and Puzzles Market estimates & forecasts by Region 2020-2030 (USD Billion)
  • TABLE 3. Global Games and Puzzles Market estimates & forecasts by Licensing 2020-2030 (USD Billion)
  • TABLE 4. Global Games and Puzzles Market estimates & forecasts by Type 2020-2030 (USD Billion)
  • TABLE 5. Global Games and Puzzles Market estimates & forecasts by Distribution Channel 2020-2030 (USD Billion)
  • TABLE 6. Global Games and Puzzles Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 7. Global Games and Puzzles Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 8. Global Games and Puzzles Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 9. Global Games and Puzzles Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 10. Global Games and Puzzles Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 11. Global Games and Puzzles Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 12. Global Games and Puzzles Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 13. Global Games and Puzzles Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 14. Global Games and Puzzles Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 15. Global Games and Puzzles Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 16. U.S. Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 17. U.S. Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 18. U.S. Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 19. Canada Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 20. Canada Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 21. Canada Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 22. UK Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 23. UK Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 24. UK Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 25. Germany Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 26. Germany Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 27. Germany Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 28. France Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 29. France Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 30. France Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 31. Italy Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 32. Italy Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 33. Italy Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 34. Spain Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 35. Spain Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 36. Spain Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 37. RoE Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 38. RoE Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 39. RoE Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 40. China Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 41. China Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 42. China Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 43. India Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 44. India Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 45. India Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 46. Japan Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 47. Japan Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 48. Japan Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 49. South Korea Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 50. South Korea Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 51. South Korea Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 52. Australia Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 53. Australia Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 54. Australia Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 55. RoAPAC Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 56. RoAPAC Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 57. RoAPAC Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 58. Brazil Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 59. Brazil Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 60. Brazil Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 61. Mexico Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 62. Mexico Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 63. Mexico Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 64. RoLA Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 65. RoLA Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 66. RoLA Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 67. Saudi Arabia Games and Puzzles Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 68. South Africa Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 69. RoMEA Games and Puzzles Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 70. List of secondary sources, used in the study of global Games and Puzzles Market
  • TABLE 71. List of primary sources, used in the study of global Games and Puzzles Market
  • TABLE 72. Years considered for the study
  • TABLE 73. Exchange rates considered

List of tables and figures and dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

  • FIG 1. Global Games and Puzzles Market, research methodology
  • FIG 2. Global Games and Puzzles Market, Market estimation techniques
  • FIG 3. Global Market size estimates & forecast methods
  • FIG 4. Global Games and Puzzles Market, key trends 2022
  • FIG 5. Global Games and Puzzles Market, growth prospects 2023-2030
  • FIG 6. Global Games and Puzzles Market, porters 5 force model
  • FIG 7. Global Games and Puzzles Market, pest analysis
  • FIG 8. Global Games and Puzzles Market, value chain analysis
  • FIG 9. Global Games and Puzzles Market by segment, 2020 & 2030 (USD Billion)
  • FIG 10. Global Games and Puzzles Market by segment, 2020 & 2030 (USD Billion)
  • FIG 11. Global Games and Puzzles Market by segment, 2020 & 2030 (USD Billion)
  • FIG 12. Global Games and Puzzles Market by segment, 2020 & 2030 (USD Billion)
  • FIG 13. Global Games and Puzzles Market by segment, 2020 & 2030 (USD Billion)
  • FIG 14. Global Games and Puzzles Market, regional snapshot 2020 & 2030
  • FIG 15. North America Games and Puzzles Market 2020 & 2030 (USD Billion)
  • FIG 16. Europe Games and Puzzles Market 2020 & 2030 (USD Billion)
  • FIG 17. Asia pacific Games and Puzzles Market 2020 & 2030 (USD Billion)
  • FIG 18. Latin America Games and Puzzles Market 2020 & 2030 (USD Billion)
  • FIG 19. Middle East & Africa Games and Puzzles Market 2020 & 2030 (USD Billion)

List of tables and figures and dummy in nature, final lists may vary in the final deliverable

目次

Global Games and Puzzles Market is valued at approximately USD 15.09 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 17.3% over the forecast period 2023-2030. The Games and Puzzles market has experienced steady growth over the years due to its ability to provide entertainment, education, and improve problem-solving skills. This growth can be attributed to the accelerated digital transformation from traditional methods globally. However, high development costs act as a barrier to enter this market.

The Games and puzzles Market is driven by increasing people's concern for their overall health. By solving puzzles one is able to learn many different skills such as problem solving skills, improved IQ. According to a study by the University of Michigan, it is shown that regularly solving and playing puzzle games promotes the creation of new brain connections, which improves short-term memory. Even those who solve puzzles for just 25 minutes a day saw a four-point increase in IQ scores. The market is driven by increasing awareness and concern for environmental issues among consumers, a growing trend towards eco-friendly and socially responsible products. Additionally, their use in offices for team bonding activities positively affects the demand for board games and puzzles. The increasing enrollment of children in primary education has also led to a rise in the utilization of these products for educational purposes, creating an opportunity for market growth. According to the World Bank Organization report in 2020, the global school enrollment in primary education was increased by 102%, and countries such as Australia has increased by 99% in 2020, China has increased by 104% in 2021, India has increased by 102% in 2021. However, the market is saturated with a vast number of games and puzzles, which impedes market growth throughout the forecast period of 2023-2030.

The key regions considered for the Global Games and Puzzles Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. North America dominated the market in 2022, as the U.S. games and puzzles industry continues to be a lucrative segment, largely due to the presence of popular market players in the region. Asia Pacific is expected to experience significant growth over the forecast period. According to an Associated Press article published in March 2023, China has seen an increase in factory activity following the lockdown. Production activity has increased, with indicators for export and new orders rising. The China Federation of Logistics & Purchasing has also recovered to pre-COVID levels, indicating market growth.

Major market player included in this report are:

  • Buffalo Games
  • Hasbro, Inc.
  • Mattel, Inc.
  • Ceaco, Inc.
  • Ravensburger AG
  • Schmidt Spiele
  • Cubicfun 3D Puzzle
  • Educa Borras
  • Castorland
  • Cobble Hill Puzzles

Recent Developments in the Market:

  • In January 2023, Buffalo Games partnered with Big Potato, to distribute each other's products in the UK and the U.S. Buffalo Games' Chuckle & Roar line of toys and games debut in the UK through Big Potato on Amazon and with a few select retail partners.
  • In March 2023 Buffalo Games acquired EastPoint Sports, which enhances Buffalo Games market-leading family fun platform comprised of an expanded portfolio of games and puzzles.

Global Games and Puzzles Market Report Scope:

  • Historical Data - 2020 - 2021
  • Base Year for Estimation - 2022
  • Forecast period - 2023-2030
  • Report Coverage - Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered - Licensing, Type, Distribution Channel, Region
  • Regional Scope - North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope - Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Licensing:

  • Licensed
  • Non-Licensed

By Type:

  • Games
  • Puzzles

By Distribution Channel:

  • Online
  • Offline

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
    • 1.2.1. Games and Puzzles Market, by Region, 2020-2030 (USD Billion)
    • 1.2.2. Games and Puzzles Market, by Licensing, 2020-2030 (USD Billion)
    • 1.2.3. Games and Puzzles Market, by Type, 2020-2030 (USD Billion)
    • 1.2.4. Games and Puzzles Market, by Distribution Channel, 2020-2030 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Games and Puzzles Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Industry Evolution
    • 2.2.2. Scope of the Study
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Games and Puzzles Market Dynamics

  • 3.1. Games and Puzzles Market Impact Analysis (2020-2030)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Increased digital transformation
      • 3.1.1.2. Increasing awareness and concern about environmental issues among consumers
      • 3.1.1.3. Increased demand in offices for fun & activities
    • 3.1.2. Market Challenges
      • 3.1.2.1. High development cost
      • 3.1.2.2. Market Saturation due to the presence of a large number of competitors
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Increased enrolment of children for primary education
      • 3.1.3.2. Increased technical development

Chapter 4. Global Games and Puzzles Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Porter's 5 Force Impact Analysis
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
    • 4.3.5. Environmental
    • 4.3.6. Legal
  • 4.4. Top investment opportunity
  • 4.5. Top winning strategies
  • 4.6. COVID-19 Impact Analysis
  • 4.7. Disruptive Trends
  • 4.8. Industry Expert Perspective
  • 4.9. Analyst Recommendation & Conclusion

Chapter 5. Global Games and Puzzles Market, by Licensing

  • 5.1. Market Snapshot
  • 5.2. Global Games and Puzzles Market by Licensing, Performance - Potential Analysis
  • 5.3. Global Games and Puzzles Market Estimates & Forecasts by Licensing 2020-2030 (USD Billion)
  • 5.4. Games and Puzzles Market, Sub Segment Analysis
    • 5.4.1. Licensed
    • 5.4.2. Non-Licensed

Chapter 6. Global Games and Puzzles Market, by Type

  • 6.1. Market Snapshot
  • 6.2. Global Games and Puzzles Market by Type, Performance - Potential Analysis
  • 6.3. Global Games and Puzzles Market Estimates & Forecasts by Type 2020-2030 (USD Billion)
  • 6.4. Games and Puzzles Market, Sub Segment Analysis
    • 6.4.1. Games
    • 6.4.2. Puzzle

Chapter 7. Global Games and Puzzles Market, by Distribution Channel

  • 7.1. Market Snapshot
  • 7.2. Global Games and Puzzles Market by Distribution Channel, Performance - Potential Analysis
  • 7.3. Global Games and Puzzles Market Estimates & Forecasts by Distribution Channel 2020-2030 (USD Billion)
  • 7.4. Games and Puzzles Market, Sub Segment Analysis
    • 7.4.1. Online
    • 7.4.2. Offline

Chapter 8. Global Games and Puzzles Market, Regional Analysis

  • 8.1. Top Leading Countries
  • 8.2. Top Emerging Countries
  • 8.3. Games and Puzzles Market, Regional Market Snapshot
  • 8.4. North America Games and Puzzles Market
    • 8.4.1. U.S. Games and Puzzles Market
      • 8.4.1.1. Licensing breakdown estimates & forecasts, 2020-2030
      • 8.4.1.2. Type breakdown estimates & forecasts, 2020-2030
      • 8.4.1.3. Distribution Channel breakdown estimates & forecasts, 2020-2030
    • 8.4.2. Canada Games and Puzzles Market
  • 8.5. Europe Games and Puzzles Market Snapshot
    • 8.5.1. U.K. Games and Puzzles Market
    • 8.5.2. Germany Games and Puzzles Market
    • 8.5.3. France Games and Puzzles Market
    • 8.5.4. Spain Games and Puzzles Market
    • 8.5.5. Italy Games and Puzzles Market
    • 8.5.6. Rest of Europe Games and Puzzles Market
  • 8.6. Asia-Pacific Games and Puzzles Market Snapshot
    • 8.6.1. China Games and Puzzles Market
    • 8.6.2. India Games and Puzzles Market
    • 8.6.3. Japan Games and Puzzles Market
    • 8.6.4. Australia Games and Puzzles Market
    • 8.6.5. South Korea Games and Puzzles Market
    • 8.6.6. Rest of Asia Pacific Games and Puzzles Market
  • 8.7. Latin America Games and Puzzles Market Snapshot
    • 8.7.1. Brazil Games and Puzzles Market
    • 8.7.2. Mexico Games and Puzzles Market
  • 8.8. Middle East & Africa Games and Puzzles Market
    • 8.8.1. Saudi Arabia Games and Puzzles Market
    • 8.8.2. South Africa Games and Puzzles Market
    • 8.8.3. Rest of Middle East & Africa Games and Puzzles Market

Chapter 9. Competitive Intelligence

  • 9.1. Key Company SWOT Analysis
    • 9.1.1. Company 1
    • 9.1.2. Company 2
    • 9.1.3. Company 3
  • 9.2. Top Market Strategies
  • 9.3. Company Profiles
    • 9.3.1. Buffalo Games
      • 9.3.1.1. Key Information
      • 9.3.1.2. Overview
      • 9.3.1.3. Financial (Subject to Data Availability)
      • 9.3.1.4. Product Summary
      • 9.3.1.5. Recent Developments
    • 9.3.2. Hasbro, Inc.
    • 9.3.3. Mattel, Inc.
    • 9.3.4. Ceaco, Inc.
    • 9.3.5. Ravensburger AG
    • 9.3.6. Schmidt Spiele
    • 9.3.7. Cubicfun 3D Puzzle
    • 9.3.8. Educa Borras
    • 9.3.9. Castorland
    • 9.3.10. Cobble Hill Puzzles

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
  • 10.3. Research Assumption