表紙:玩具・ゲームの世界市場規模調査&予測、製品別、用途別、流通チャネル別、地域別分析、2023-2030年
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1334667

玩具・ゲームの世界市場規模調査&予測、製品別、用途別、流通チャネル別、地域別分析、2023-2030年

Global Toys & Games Market Size study & Forecast, by Product, by Application, by Distribution Channel and Regional Analysis, 2023-2030

出版日: | 発行: Bizwit Research & Consulting LLP | ページ情報: 英文 | 納期: 2~3営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.76円
玩具・ゲームの世界市場規模調査&予測、製品別、用途別、流通チャネル別、地域別分析、2023-2030年
出版日: 2023年08月10日
発行: Bizwit Research & Consulting LLP
ページ情報: 英文
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界の玩具・ゲーム市場は、2022年に約3,054億米ドルと評価され、予測期間2023-2030年には4.70%以上の健全な成長率で成長すると予測されています。

玩具・ゲームとは、娯楽、娯楽、遊びのために設計された多様な物や活動を指します。人形、アクションフィギュア、パズル、ボードゲーム、工作セット、電子玩具などの物理的な物だけでなく、想像力豊かな遊び、アウトドアゲーム、スポーツ、ビデオゲームなどの活動も含まれます。おもちゃやゲームは、創造性を育み、社会的相互作用を促進し、認知能力を発達させ、レクリエーションを楽しみ、身体活動を刺激するなど、さまざまな目的を果たします。さまざまな年齢層や興味を持つ人々に対応し、夢中にさせ、楽しませ、学習や楽しみを促進する幅広い体験を提供します。市場を押し上げる原動力となっているのは、子ども人口の増加と、さまざまな種類の玩具を買う余裕のある親の可処分所得の増加です。

Statistaによると、世界の子ども人口は約19億8,000万人と推定され、2040年には約20億3,000万人に達すると予想されています。市場成長を促進するもう一つの要因は、可処分所得の増加により、親が子供のための玩具やゲームにより多くの支出をすることができるようになったことです。家計所得が向上するにつれて、消費者の購買力は高まり、高品質で革新的な玩具やゲームへの投資も厭わなくなります。さらに、拡張現実(AR)や仮想現実(VR)などの技術が玩具やゲームに統合されることで、市場に有利な機会が生まれると予想されます。しかし、代替製品の入手可能性や、既存プレイヤーと新規参入者間の激しい競合が、2023-2030年の予測期間を通じて市場の成長を阻害しています。

玩具・ゲームの世界市場調査において考慮した主要地域には、アジア太平洋、北米、欧州、ラテンアメリカ、中東・アフリカが含まれます。北米は、可処分所得の高い強力な消費者基盤、教育玩具とSTEM玩具への重点の高まり、効果的なマーケティングと広告キャンペーンにより、2022年の市場を独占しました。しかし、コアスキル以外の知育玩具への嗜好の高まり、幼児期の発達と教育に対する意識の高まり、ショッピングモール、玩具店、eコマースプラットフォームなどの小売インフラの拡大などの要因により、アジア太平洋地域が予測期間中に最も急成長すると予想されます。

本調査の目的は、近年における様々なセグメントと国の市場規模を明らかにし、今後数年間の市場規模を予測することです。本レポートは、調査対象国における産業の質的・量的側面の両方を盛り込むよう設計されています。

また、市場の将来的な成長を規定する促進要因や課題などの重要な側面に関する詳細情報も提供しています。さらに、主要企業の競合情勢や製品提供の詳細な分析とともに、利害関係者が投資するためのミクロ市場における潜在的な機会も組み込んでいます。.

目次

第1章 エグゼクティブサマリー

第2章 世界の玩具・ゲーム市場の定義と範囲

  • 調査目的
  • 市場の定義と範囲
    • 産業の進化
    • 調査範囲
  • 調査対象年
  • 通貨換算レート

第3章 世界の玩具・ゲーム市場力学

  • 玩具・ゲーム市場の影響分析(2020-2030年)
    • 市場促進要因
      • 子供人口の増加
      • 可処分所得の増加
    • 市場の課題
      • 代替製品の入手可能性
      • 既存企業と新規参入企業の激しい競合
    • 市場機会
      • 拡張現実(AR)や仮想現実(VR)などの技術の統合
      • 人気ブランドや映画フランチャイズとのコラボレーション

第4章 世界の玩具・ゲーム市場産業分析

  • ポーターの5フォースモデル
    • 供給企業の交渉力
    • 買い手の交渉力
    • 新規参入業者の脅威
    • 代替品の脅威
    • 競争企業間の敵対関係
  • ポーターの5フォース影響分析
  • PEST分析
    • 政治
    • 経済
    • 社会
    • 技術
    • 環境
    • 法律
  • 主な投資機会
  • 主要成功戦略
  • COVID-19影響分析
  • 破壊的動向
  • 業界専門家の視点
  • アナリストの結論・提言

第5章 玩具・ゲームの世界市場:製品別

  • 市場スナップショット
  • 玩具・ゲームの世界市場:製品別、実績 - ポテンシャル分析
  • 玩具・ゲームの世界市場:製品別推定・予測、2020-2030年
  • 玩具・ゲーム市場、サブセグメント別分析
    • ゲームとパズル
    • ビデオゲーム
    • 建設玩具
    • 人形とアクセサリー
    • アウトドア・スポーツ玩具
    • その他の製品

第6章 玩具・ゲームの世界市場:用途別

  • 市場スナップショット
  • 玩具・ゲームの世界市場:用途別、実績-ポテンシャル分析
  • 玩具・ゲームの世界市場:用途別推定・予測、2020-2030年
  • 玩具・ゲーム市場、サブセグメント分析
    • 8歳以下
    • 9~15歳
    • 15歳以上

第7章 玩具・ゲームの世界市場:流通チャネル別

  • 市場スナップショット
  • 玩具・ゲームの世界市場:流通チャネル別、実績-ポテンシャル分析
  • 玩具・ゲームの世界市場:流通チャネル別推定・予測、2020-2030年
  • 玩具・ゲーム市場、サブセグメント分析
    • オンライン
    • オフライン

第8章 玩具・ゲームの世界市場:地域別分析

  • 主要国
  • 主な新興国
  • 玩具・ゲーム市場、地域別市場スナップショット
  • 北米
    • 米国
      • 製品の推定・予測、2020-2030年
      • 用途の推定・予測、2020-2030年
      • 流通チャネルの推定・予測、2020-2030年
    • カナダ
  • 欧州玩具&ゲーム市場スナップショット
    • 英国
    • ドイツ
    • フランス
    • スペイン
    • イタリア
    • その他欧州
  • アジア太平洋玩具&ゲーム市場スナップショット
    • 中国
    • インド
    • 日本
    • オーストラリア
    • 韓国
    • その他アジア太平洋地域
  • ラテンアメリカの玩具・ゲーム市場スナップショット
    • ブラジル
    • メキシコ
  • 中東&アフリカ
    • サウジアラビア
    • 南アフリカ
    • その他中東とアフリカ

第9章 競合情報

  • 主要企業のSWOT分析
  • 主要市場戦略
  • 企業プロファイル
    • Mattel Inc.
      • 主要情報
      • 概要
      • 財務(データの入手可能性によります)
      • 製品概要
      • 最近の動向
    • Lego Group
    • Bandai Namco Holdings Inc.
    • Spin Master Ltd
    • Moose Enterprise Holdings Pty Ltd
    • Hasbro Inc.
    • Takara Tomy Co. Ltd
    • Simba-Dickie Group
    • Aoshima Bunka Kyozai Co. Ltd
    • Tru Kids Inc.

第10章 調査プロセス

  • 調査プロセス
    • データマイニング
    • 分析
    • 市場推定
    • 検証
    • 出版
  • 調査属性
  • 調査前提条件
図表

LIST OF TABLES

  • TABLE 1. Global Toys & Games Market, report scope
  • TABLE 2. Global Toys & Games Market estimates & forecasts by Region 2020-2030 (USD Billion)
  • TABLE 3. Global Toys & Games Market estimates & forecasts by Product 2020-2030 (USD Billion)
  • TABLE 4. Global Toys & Games Market estimates & forecasts by Application 2020-2030 (USD Billion)
  • TABLE 5. Global Toys & Games Market estimates & forecasts by Distribution Channel 2020-2030 (USD Billion)
  • TABLE 6. Global Toys & Games Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 7. Global Toys & Games Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 8. Global Toys & Games Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 9. Global Toys & Games Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 10. Global Toys & Games Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 11. Global Toys & Games Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 12. Global Toys & Games Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 13. Global Toys & Games Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 14. Global Toys & Games Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 15. Global Toys & Games Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 16. U.S. Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 17. U.S. Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 18. U.S. Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 19. Canada Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 20. Canada Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 21. Canada Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 22. UK Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 23. UK Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 24. UK Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 25. Germany Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 26. Germany Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 27. Germany Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 28. France Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 29. France Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 30. France Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 31. Italy Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 32. Italy Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 33. Italy Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 34. Spain Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 35. Spain Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 36. Spain Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 37. RoE Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 38. RoE Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 39. RoE Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 40. China Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 41. China Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 42. China Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 43. India Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 44. India Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 45. India Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 46. Japan Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 47. Japan Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 48. Japan Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 49. South Korea Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 50. South Korea Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 51. South Korea Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 52. Australia Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 53. Australia Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 54. Australia Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 55. RoAPAC Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 56. RoAPAC Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 57. RoAPAC Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 58. Brazil Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 59. Brazil Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 60. Brazil Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 61. Mexico Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 62. Mexico Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 63. Mexico Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 64. RoLA Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 65. RoLA Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 66. RoLA Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 67. Saudi Arabia Toys & Games Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 68. South Africa Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 69. RoMEA Toys & Games Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 70. List of secondary sources, used in the study of global Toys & Games Market
  • TABLE 71. List of primary sources, used in the study of global Toys & Games Market
  • TABLE 72. Years considered for the study
  • TABLE 73. Exchange rates considered

List of tables and figures and dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

  • FIG 1. Global Toys & Games Market, research methodology
  • FIG 2. Global Toys & Games Market, Market estimation techniques
  • FIG 3. Global Market size estimates & forecast methods
  • FIG 4. Global Toys & Games Market, key trends 2022
  • FIG 5. Global Toys & Games Market, growth prospects 2023-2030
  • FIG 6. Global Toys & Games Market, porters 5 force model
  • FIG 7. Global Toys & Games Market, pest analysis
  • FIG 8. Global Toys & Games Market, value chain analysis
  • FIG 9. Global Toys & Games Market by segment, 2020 & 2030 (USD Billion)
  • FIG 10. Global Toys & Games Market by segment, 2020 & 2030 (USD Billion)
  • FIG 11. Global Toys & Games Market by segment, 2020 & 2030 (USD Billion)
  • FIG 12. Global Toys & Games Market by segment, 2020 & 2030 (USD Billion)
  • FIG 13. Global Toys & Games Market by segment, 2020 & 2030 (USD Billion)
  • FIG 14. Global Toys & Games Market, regional snapshot 2020 & 2030
  • FIG 15. North America Toys & Games Market 2020 & 2030 (USD Billion)
  • FIG 16. Europe Toys & Games Market 2020 & 2030 (USD Billion)
  • FIG 17. Asia pacific Toys & Games Market 2020 & 2030 (USD Billion)
  • FIG 18. Latin America Toys & Games Market 2020 & 2030 (USD Billion)
  • FIG 19. Middle East & Africa Toys & Games Market 2020 & 2030 (USD Billion)

List of tables and figures and dummy in nature, final lists may vary in the final deliverable

目次

Global Toys & Games Market is valued approximately USD 305.4 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 4.70% over the forecast period 2023-2030. Toys and games refer to a diverse range of objects and activities designed for entertainment, amusement, and play. They encompass physical objects, such as dolls, action figures, puzzles, board games, construction sets, and electronic toys, as well as activities that involve imaginative play, outdoor games, sports, and video games. Toys and games serve various purposes, including fostering creativity, promoting social interaction, developing cognitive skills, providing recreational enjoyment, and stimulating physical activity. They cater to individuals of different age groups and interests, offering a wide array of experiences that engage, entertain, and facilitate learning and enjoyment. The driving factors boosting the market are growing population of children and increasing disposable income of parents who can afford to buy different types of toys.

According to Statista, the global population of children were estimated to be approx. 1.98 billion and it is expected to reach approx. 2.03 billion in 2040, thus driving the market. Another factor driving the market growth is increasing disposable incomes that enable parents to spend more on toys and games for their children. As household incomes improve, consumers have greater purchasing power and are willing to invest in high-quality and innovative toys and games. Moreover, integration of technology such as augmented reality (AR) and virtual reality (VR) into toys and games is expected to create lucrative opportunities in the market. However, the availability of substitute products and intense competition among established players and new entrants stifles market growth throughout the forecast period of 2023-2030.

The key regions considered for the Global Toys & Games Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. North America dominated the market in 2022 owing to the dominance of its strong consumer base with a high disposable income, growing emphasis on educational and STEM toys, and effective marketing and advertising campaigns. However, Asia Pacific is expected to become the fastest growing during the forecast period, owing to factors such as rising preference for educational toys beyond core skills, increasing awareness of early childhood development and education, and expansion of retail infrastructure, including shopping malls, toy stores, and e-commerce platforms.

Major market player included in this report are:

  • Mattel Inc.
  • Lego Group
  • Bandai Namco Holdings Inc.
  • Spin Master Ltd
  • Moose Enterprise Holdings Pty Ltd
  • Hasbro Inc.
  • Takara Tomy Co. Ltd
  • Simba-Dickie Group
  • Aoshima Bunka Kyozai Co. Ltd
  • Tru Kids Inc.

Recent Developments in the Market:

  • In June 2023, Gameloft for brands, a renowned company specializing in gamified experiences, has partnered with the LEGO Group to introduce the exciting 'Heartlake Friendship Zone' from LEGO® Friends. This immersive and interactive environment is now available for free on both mobile and desktop platforms, offering users a fun-filled experience.
  • In March 2023, Spin Master, a prominent global children's entertainment company, unveiled the launch of a captivating and enchanting children's franchise called Unicorn Academy.

Global Toys & Games Market Report Scope:

  • Historical Data: 2020 - 2021
  • Base Year for Estimation: 2022
  • Forecast period: 2023-2030
  • Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered: Product, Application, Distribution Channel, Region
  • Regional Scope: North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below.

By Product:

  • Games and Puzzles
  • Video Games
  • Construction Toys
  • Dolls and Accessories
  • Outdoor and Sports Toys
  • Others

By Application:

  • Up to 8 Years
  • 9-15 Years
  • 15 Years & Above

By Distribution Channel:

  • Online
  • Offline

By Region:

  • North America
    • U.S.
    • Canada
  • Europe
    • UK
    • Germany
    • France
    • Spain
    • Italy
    • ROE
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • RoAPAC
  • Latin America
    • Brazil
    • Mexico
  • Middle East & Africa
    • Saudi Arabia
    • South Africa
    • Rest of Middle East & Africa

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
    • 1.2.1. Toys & Games Market, by Region, 2020-2030 (USD Billion)
    • 1.2.2. Toys & Games Market, by Product, 2020-2030 (USD Billion)
    • 1.2.3. Toys & Games Market, by Application, 2020-2030 (USD Billion)
    • 1.2.4. Toys & Games Market, by Distribution Channel, 2020-2030 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Toys & Games Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Industry Evolution
    • 2.2.2. Scope of the Study
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Toys & Games Market Dynamics

  • 3.1. Toys & Games Market Impact Analysis (2020-2030)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Growing population of children
      • 3.1.1.2. Increasing disposable income
    • 3.1.2. Market Challenges
      • 3.1.2.1. Availability of substitute products
      • 3.1.2.2. Intense competition among established players and new entrants
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Integration of technology such as augmented Reality (AR) and virtual reality (VR)
      • 3.1.3.2. Collaborations with popular brands and movie franchises

Chapter 4. Global Toys & Games Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Porter's 5 Force Impact Analysis
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
    • 4.3.5. Environmental
    • 4.3.6. Legal
  • 4.4. Top investment opportunity
  • 4.5. Top winning strategies
  • 4.6. COVID-19 Impact Analysis
  • 4.7. Disruptive Trends
  • 4.8. Industry Expert Perspective
  • 4.9. Analyst Recommendation & Conclusion

Chapter 5. Global Toys & Games Market, by Product

  • 5.1. Market Snapshot
  • 5.2. Global Toys & Games Market by Product, Performance - Potential Analysis
  • 5.3. Global Toys & Games Market Estimates & Forecasts by Product 2020-2030 (USD Billion)
  • 5.4. Toys & Games Market, Sub Segment Analysis
    • 5.4.1. Games and Puzzles
    • 5.4.2. Video Games
    • 5.4.3. Construction Toys
    • 5.4.4. Dolls and Accessories
    • 5.4.5. Outdoor and Sports Toys
    • 5.4.6. Other Products

Chapter 6. Global Toys & Games Market, by Application

  • 6.1. Market Snapshot
  • 6.2. Global Toys & Games Market by Application, Performance - Potential Analysis
  • 6.3. Global Toys & Games Market Estimates & Forecasts by Application 2020-2030 (USD Billion)
  • 6.4. Toys & Games Market, Sub Segment Analysis
    • 6.4.1. Up to 8 Years
    • 6.4.2. 9-15 Years
    • 6.4.3. 15 Years and Above

Chapter 7. Global Toys & Games Market, by Distribution Channel

  • 7.1. Market Snapshot
  • 7.2. Global Toys & Games Market by Distribution Channel, Performance - Potential Analysis
  • 7.3. Global Toys & Games Market Estimates & Forecasts by Distribution Channel 2020-2030 (USD Billion)
  • 7.4. Toys & Games Market, Sub Segment Analysis
    • 7.4.1. Online
    • 7.4.2. Offline

Chapter 8. Global Toys & Games Market, Regional Analysis

  • 8.1. Top Leading Countries
  • 8.2. Top Emerging Countries
  • 8.3. Toys & Games Market, Regional Market Snapshot
  • 8.4. North America Toys & Games Market
    • 8.4.1. U.S. Toys & Games Market
      • 8.4.1.1. Product breakdown estimates & forecasts, 2020-2030
      • 8.4.1.2. Application breakdown estimates & forecasts, 2020-2030
      • 8.4.1.3. Distribution Channel breakdown estimates & forecasts, 2020-2030
    • 8.4.2. Canada Toys & Games Market
  • 8.5. Europe Toys & Games Market Snapshot
    • 8.5.1. U.K. Toys & Games Market
    • 8.5.2. Germany Toys & Games Market
    • 8.5.3. France Toys & Games Market
    • 8.5.4. Spain Toys & Games Market
    • 8.5.5. Italy Toys & Games Market
    • 8.5.6. Rest of Europe Toys & Games Market
  • 8.6. Asia-Pacific Toys & Games Market Snapshot
    • 8.6.1. China Toys & Games Market
    • 8.6.2. India Toys & Games Market
    • 8.6.3. Japan Toys & Games Market
    • 8.6.4. Australia Toys & Games Market
    • 8.6.5. South Korea Toys & Games Market
    • 8.6.6. Rest of Asia Pacific Toys & Games Market
  • 8.7. Latin America Toys & Games Market Snapshot
    • 8.7.1. Brazil Toys & Games Market
    • 8.7.2. Mexico Toys & Games Market
  • 8.8. Middle East & Africa Toys & Games Market
    • 8.8.1. Saudi Arabia Toys & Games Market
    • 8.8.2. South Africa Toys & Games Market
    • 8.8.3. Rest of Middle East & Africa Toys & Games Market

Chapter 9. Competitive Intelligence

  • 9.1. Key Company SWOT Analysis
    • 9.1.1. Company 1
    • 9.1.2. Company 2
    • 9.1.3. Company 3
  • 9.2. Top Market Strategies
  • 9.3. Company Profiles
    • 9.3.1. Mattel Inc.
      • 9.3.1.1. Key Information
      • 9.3.1.2. Overview
      • 9.3.1.3. Financial (Subject to Data Availability)
      • 9.3.1.4. Product Summary
      • 9.3.1.5. Recent Developments
    • 9.3.2. Lego Group
    • 9.3.3. Bandai Namco Holdings Inc.
    • 9.3.4. Spin Master Ltd
    • 9.3.5. Moose Enterprise Holdings Pty Ltd
    • 9.3.6. Hasbro Inc.
    • 9.3.7. Takara Tomy Co. Ltd
    • 9.3.8. Simba-Dickie Group
    • 9.3.9. Aoshima Bunka Kyozai Co. Ltd
    • 9.3.10. Tru Kids Inc.

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
  • 10.3. Research Assumption