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教育分野におけるVFXの世界市場レポート 2025年

VFX in Education Global Market Report 2025


出版日
ページ情報
英文 175 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.35円
教育分野におけるVFXの世界市場レポート 2025年
出版日: 2025年06月17日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

教育分野におけるVFX市場規模は、今後数年で急成長が見込まれます。2029年には年間平均成長率(CAGR)10.0%で41億2,000万米ドルに成長します。予測期間中の成長は、教育における人工知能の統合の増加、学習におけるゲーミフィケーションの人気の高まり、教室における拡張知能と仮想現実の利用の拡大、パーソナライズされた学習体験に対する需要の高まり、STEM教育とデジタルスキルトレーニングの重視などに起因すると考えられます。予測期間中の主な動向としては、バーチャルリアリティベースの学習ツールの進歩、複雑なテーマに対する3Dビジュアライゼーションの利用強化、リアルタイム・インタラクティブ・シミュレーションの革新、個別化教育のための人工知能の統合、学校や大学における没入型学習環境の広範な採用などが挙げられます。

デジタル教育プラットフォームの増加は、教育におけるVFX(視覚効果)市場の大幅な成長を促進すると予想されます。デジタル教育プラットフォームは、仮想環境を通じて教育コンテンツを配信し、アクセシビリティとエンゲージメントの両方を強化するオンライン学習システムです。これらのプラットフォームに対する需要の高まりは、柔軟でインタラクティブな没入型の学習体験を提供するためにeラーニングを採用する教育機関が増えていることが背景にあります。VFXは、複雑な概念を単純化し、学習者の定着を高める視覚的に魅力的なコンテンツを作成することで、デジタル教育を強化します。例えば、2024年1月、欧州を拠点とする政府機関であるEurostatは、2023年に16歳から74歳のEUインターネットユーザーの30%がオンラインコースに参加したり、オンライン学習教材を利用したりしたと報告し、2022年から2ポイント増加したことを示しました。そのため、デジタル教育プラットフォームの採用が増加しており、教育分野におけるVFX市場の成長を促進すると予想されます。

教育分野におけるVFX市場の企業は、没入型バーチャル環境を備えたバーチャル・プロダクション・アカデミーなどの先進的なイノベーションに注力し、実践的な学習を強化し、理論と業界の実践のギャップを埋め、学生に実社会のスキルを身につけさせようとしています。没入型環境を備えたバーチャル・プロダクション・アカデミーとは、リアルタイム技術やデジタル・ツールを使って最新の映画制作やVFX技術を教えることに特化した教育機関やトレーニング・センターのことです。例えば、2023年、インドを拠点とするAptech Limitedは、インド初の総合的なエンド・ツー・エンドのバーチャル・プロダクション・アカデミーをムンバイに開設しました。このアカデミーでは、モーション・キャプチャ、ハイブリッド・グリーン・スクリーン、LEDウォール-ICVFXなどのバーチャル・プロダクション・テクニックの実践的なトレーニングを提供し、進化するデジタル・コンテンツ業界に学生を備えています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- 金利、インフレ、地政学、貿易戦争と関税、そしてコロナ禍と回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界教育分野におけるVFX PESTEL分析(政治、社会、技術、環境、法的要因、促進要因と抑制要因)
  • 最終用途産業の分析
  • 世界の教育分野におけるVFX市場:成長率分析
  • 世界の教育分野におけるVFX市場の実績:規模と成長, 2019-2024
  • 世界の教育分野におけるVFX市場の予測:規模と成長, 2024-2029, 2034F
  • 世界教育分野におけるVFX総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界の教育分野におけるVFX市場:製品別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • シミュレーションFX
  • アニメーション
  • モデリング
  • マットペイント
  • 世界の教育分野におけるVFX市場テクノロジー別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 2Dおよび3Dアニメーション
  • モーショングラフィックス
  • 合成とCGI(コンピューター生成画像)
  • ARとVRの統合
  • 世界の教育分野におけるVFX市場:用途別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • Eラーニングとオンライン教育
  • 教室での学習
  • シミュレーションと実践的なトレーニング
  • ゲームベース学習
  • 世界の教育分野におけるVFX市場:エンドユーザー別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 学校およびK-12教育機関
  • 大学とカレッジ
  • 企業研修および専門研修
  • 世界の教育分野におけるVFX市場シミュレーションFXのサブセグメンテーション(タイプ別)、実績と予測, 2019-2024, 2024-2029F, 2034F
  • パーティクルエフェクト(火、煙、塵、水)
  • 剛体と軟体のダイナミクス
  • 流体シミュレーション
  • 布と髪のシミュレーション
  • 爆発と破壊のFX
  • 世界の教育分野におけるVFX市場アニメーションのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 2Dアニメーション
  • 3Dアニメーション
  • キャラクターアニメーション
  • モーションキャプチャアニメーション
  • ストップモーション
  • 手続き型アニメーション
  • 世界の教育分野におけるVFX市場モデリングのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ハードサーフェスモデリング
  • 有機モデリング
  • キャラクターとクリーチャーのモデリング
  • 環境と小道具のモデリング
  • 彫刻
  • リトポロジー
  • 世界の教育分野におけるVFX市場マットペイントの種類別サブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 2.5Dマットペインティング
  • デジタル環境の創造
  • フォトリアリスティック合成
  • スカイ・リプレイスメンツ
  • 拡張機能を設定する
  • プロジェクションマッピング

第7章 地域別・国別分析

  • 世界の教育分野におけるVFX市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界の教育分野におけるVFX市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • 教育分野におけるVFX市場:競合情勢
  • 教育分野におけるVFX市場:企業プロファイル
    • Adobe Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Coursera Overview, Products and Services, Strategy and Financial Analysis
    • New York Film Academy Overview, Products and Services, Strategy and Financial Analysis
    • Sheridan College Overview, Products and Services, Strategy and Financial Analysis
    • Savannah College of Art and Design Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Ringling College of Art and Design
  • AAFT Online
  • Vancouver Film School
  • Think Tank Training Centre
  • The Los Angeles Film School
  • Lesley
  • Arena Animation
  • EDUCBA
  • Academy of Art University
  • ARTFX
  • Gnomon
  • Lost Boys Studios
  • SAE Institute
  • Pepper Animation
  • CG Spectrum

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • 教育分野におけるVFX市場2029:新たな機会を提供する国
  • 教育分野におけるVFX市場2029:新たな機会を提供するセグメント
  • 教育分野におけるVFX市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r35021

VFX in education involves the use of visual effects technology to enhance learning experiences through engaging multimedia content. It helps in visualizing complex concepts, making them more interactive and easier to understand. VFX also enables the creation of immersive simulations and virtual environments in subjects such as science, history, and art.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The primary product types of VFX in education include simulation effects, animation, modeling, and matte painting. Animation, which creates the illusion of movement through a sequence of images, has a more intricate underlying mechanism. The various technologies involved include 2D and 3D animation, motion graphics, compositing, CGI (computer-generated imagery), and AR/VR integration. These technologies are applied in different areas, such as e-learning and online education, classroom learning, simulations and practical training, and game-based learning. They are used by a variety of end-users, including K-12 institutions, universities and colleges, as well as corporate and professional training programs.

The VFX in education market research report is one of a series of new reports from The Business Research Company that provides VFX in education market statistics, including VFX in education industry global market size, regional shares, competitors with a VFX in education market share, detailed VFX in education market segments, market trends and opportunities, and any further data you may need to thrive in the VFX in education industry. This VFX in education market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The VFX in education market size has grown rapidly in recent years. It will grow from$2.55 billion in 2024 to $2.81 billion in 2025 at a compound annual growth rate (CAGR) of 10.4%. The growth during the historic period can be attributed to the growing demand for immersive learning experiences, the rising adoption of e-learning platforms, the expansion of virtual classrooms and online education, an increased interest in interactive simulations and 3D visualizations, and a rise in investments in educational technologies.

The VFX in education market size is expected to see rapid growth in the next few years. It will grow to$4.12 billion in 2029 at a compound annual growth rate (CAGR) of 10.0%. The growth during the forecast period can be attributed to the increasing integration of artificial intelligence in education, the growing popularity of gamification in learning, the expanding use of augmented and virtual reality in classrooms, a rising demand for personalized learning experiences, and a greater emphasis on STEM education and digital skills training. Key trends during the forecast period include advancements in virtual reality-based learning tools, enhanced use of 3D visualization for complex subjects, innovation in real-time interactive simulations, integration of artificial intelligence for personalized education, and the broader adoption of immersive learning environments in schools and universities.

The increase in digital education platforms is expected to drive substantial growth in the VFX (Visual Effects) in education market. Digital education platforms are online learning systems that deliver educational content through virtual environments, enhancing both accessibility and engagement. The growing demand for these platforms is driven by more institutions adopting e-learning to provide flexible, interactive, and immersive learning experiences. VFX enhances digital education by creating visually engaging content that simplifies complex concepts and boosts learner retention. For instance, in January 2024, Eurostat, a Europe-based government agency, reported that 30% of EU internet users aged 16 to 74 participated in online courses or used online learning materials in 2023, marking a 2 percentage point increase from 2022. Therefore, the increasing adoption of digital education platforms is expected to propel the growth of the VFX in education market.

Companies in the VFX in education market are focusing on advanced innovations, such as virtual production academies with immersive virtual environments, to enhance hands-on learning, bridge the gap between theory and industry practice, and equip students with real-world skills. A virtual production academy with immersive environments is an educational institution or training center that specializes in teaching modern filmmaking and VFX techniques using real-time technology and digital tools. For example, in 2023, Aptech Limited, an India-based company, launched India's first holistic end-to-end Virtual Production Academy in Mumbai. This academy offers hands-on training in virtual production techniques, including motion capture, hybrid green screen, and LED wall-ICVFX, preparing students for the evolving digital content industry.

In January 2022, Pearson, a UK-based learning company, acquired Credly for $200 million. This acquisition strengthens Pearson's position in the workforce skills sector by adding digital credentialing services to its portfolio, enhancing its workforce analysis, learning, and assessment capabilities. Credly, a US-based company, provides VFX in education solutions, further supporting the growth of immersive and advanced learning technologies in the field of education.

Major players in the vfx in education market are Adobe Inc., Coursera, New York Film Academy, Sheridan College, Savannah College of Art and Design, Ringling College of Art and Design, AAFT Online, Vancouver Film School, Think Tank Training Centre, The Los Angeles Film School, Lesley, Arena Animation, EDUCBA, Academy of Art University, ARTFX, Gnomon, Lost Boys Studios, SAE Institute, Pepper Animation, CG Spectrum.

North America was the largest region in the VFX in education market in 2024. The regions covered in VFX in education report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the VFX In Education market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The VFX in education market consists of revenues earned by entities by providing services such as 3D animation and modeling, virtual and augmented reality. The market value includes the value of related goods sold by the service provider or included within the service offering. The VFX in education market includes sales of interactive educational content, educational videos and tutorials. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

VFX in Education Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on vfx in education market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for vfx in education ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The vfx in education market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Product: Simulation FX; Animation; Modelling; Matte Painting
  • 2) By Technologies: 2D And 3D Animation; Motion Graphics; Compositing And CGI (Computer-Generated Imagery); AR And VR Integration
  • 3) By Application: E-Learning And Online Education; Classroom Learning; Simulations And Practical Training; Game-Based Learning
  • 4) By End-User: Schools And K-12 Institutions; Universities And Colleges; Corporate And Professional Training
  • Subsegments:
  • 1) By Simulation FX: Particle effects; Rigid and soft body dynamics; Fluid simulations; Cloth and hair simulation; Explosions and destruction FX
  • 2) By Animation: 2D Animation; 3D Animation; Character animation; Motion capture animation; Stop-motion; Procedural animation
  • 3) By Modelling: Hard surface modelling; Organic modelling; Character and creature modelling; Environment and prop modelling; Sculpting; Retopology
  • 4) By Matte Painting: 2.5D matte painting; Digital environment creation; Photorealistic compositing; Sky replacements; Set extensions; Projection mapping
  • Companies Mentioned: Adobe Inc.; Coursera; New York Film Academy; Sheridan College; Savannah College of Art and Design
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. VFX In Education Market Characteristics

3. VFX In Education Market Trends And Strategies

4. VFX In Education Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global VFX In Education Growth Analysis And Strategic Analysis Framework

  • 5.1. Global VFX In Education PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global VFX In Education Market Growth Rate Analysis
  • 5.4. Global VFX In Education Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global VFX In Education Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global VFX In Education Total Addressable Market (TAM)

6. VFX In Education Market Segmentation

  • 6.1. Global VFX In Education Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Simulation FX
  • Animation
  • Modelling
  • Matte Painting
  • 6.2. Global VFX In Education Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 2D And 3D Animation
  • Motion Graphics
  • Compositing & CGI (Computer-Generated Imagery)
  • AR And VR Integration
  • 6.3. Global VFX In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • E-Learning And Online Education
  • Classroom Learning
  • Simulations And Practical Training
  • Game-Based Learning
  • 6.4. Global VFX In Education Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Schools And K-12 Institutions
  • Universities And Colleges
  • Corporate And Professional Training
  • 6.5. Global VFX In Education Market, Sub-Segmentation Of Simulation FX, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Particle Effects (Fire, Smoke, Dust, Water)
  • Rigid And Soft Body Dynamics
  • Fluid Simulations
  • Cloth And Hair Simulation
  • Explosions And Destruction FX
  • 6.6. Global VFX In Education Market, Sub-Segmentation Of Animation, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 2D Animation
  • 3D Animation
  • Character Animation
  • Motion Capture Animation
  • Stop-Motion
  • Procedural Animation
  • 6.7. Global VFX In Education Market, Sub-Segmentation Of Modelling, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hard surface modelling
  • Organic modelling
  • Character and creature modelling
  • Environment and prop modelling
  • Sculpting
  • Retopology
  • 6.8. Global VFX In Education Market, Sub-Segmentation Of Matte Painting, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 2.5D Matte Painting
  • Digital Environment Creation
  • Photorealistic Compositing
  • Sky Replacements
  • Set Extensions
  • Projection Mapping

7. VFX In Education Market Regional And Country Analysis

  • 7.1. Global VFX In Education Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global VFX In Education Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific VFX In Education Market

  • 8.1. Asia-Pacific VFX In Education Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific VFX In Education Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific VFX In Education Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific VFX In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China VFX In Education Market

  • 9.1. China VFX In Education Market Overview
  • 9.2. China VFX In Education Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China VFX In Education Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China VFX In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India VFX In Education Market

  • 10.1. India VFX In Education Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India VFX In Education Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India VFX In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan VFX In Education Market

  • 11.1. Japan VFX In Education Market Overview
  • 11.2. Japan VFX In Education Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan VFX In Education Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan VFX In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia VFX In Education Market

  • 12.1. Australia VFX In Education Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia VFX In Education Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia VFX In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia VFX In Education Market

  • 13.1. Indonesia VFX In Education Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia VFX In Education Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia VFX In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea VFX In Education Market

  • 14.1. South Korea VFX In Education Market Overview
  • 14.2. South Korea VFX In Education Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea VFX In Education Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea VFX In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe VFX In Education Market

  • 15.1. Western Europe VFX In Education Market Overview
  • 15.2. Western Europe VFX In Education Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe VFX In Education Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe VFX In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK VFX In Education Market

  • 16.1. UK VFX In Education Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK VFX In Education Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK VFX In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany VFX In Education Market

  • 17.1. Germany VFX In Education Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany VFX In Education Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany VFX In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France VFX In Education Market

  • 18.1. France VFX In Education Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France VFX In Education Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France VFX In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy VFX In Education Market

  • 19.1. Italy VFX In Education Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy VFX In Education Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy VFX In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain VFX In Education Market

  • 20.1. Spain VFX In Education Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain VFX In Education Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain VFX In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe VFX In Education Market

  • 21.1. Eastern Europe VFX In Education Market Overview
  • 21.2. Eastern Europe VFX In Education Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe VFX In Education Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe VFX In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia VFX In Education Market

  • 22.1. Russia VFX In Education Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia VFX In Education Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia VFX In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America VFX In Education Market

  • 23.1. North America VFX In Education Market Overview
  • 23.2. North America VFX In Education Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America VFX In Education Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America VFX In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA VFX In Education Market

  • 24.1. USA VFX In Education Market Overview
  • 24.2. USA VFX In Education Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA VFX In Education Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA VFX In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada VFX In Education Market

  • 25.1. Canada VFX In Education Market Overview
  • 25.2. Canada VFX In Education Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada VFX In Education Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada VFX In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America VFX In Education Market

  • 26.1. South America VFX In Education Market Overview
  • 26.2. South America VFX In Education Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America VFX In Education Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America VFX In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil VFX In Education Market

  • 27.1. Brazil VFX In Education Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil VFX In Education Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil VFX In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East VFX In Education Market

  • 28.1. Middle East VFX In Education Market Overview
  • 28.2. Middle East VFX In Education Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East VFX In Education Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East VFX In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa VFX In Education Market

  • 29.1. Africa VFX In Education Market Overview
  • 29.2. Africa VFX In Education Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa VFX In Education Market, Segmentation By Technologies, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa VFX In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. VFX In Education Market Competitive Landscape And Company Profiles

  • 30.1. VFX In Education Market Competitive Landscape
  • 30.2. VFX In Education Market Company Profiles
    • 30.2.1. Adobe Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Coursera Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. New York Film Academy Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Sheridan College Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Savannah College of Art and Design Overview, Products and Services, Strategy and Financial Analysis

31. VFX In Education Market Other Major And Innovative Companies

  • 31.1. Ringling College of Art and Design
  • 31.2. AAFT Online
  • 31.3. Vancouver Film School
  • 31.4. Think Tank Training Centre
  • 31.5. The Los Angeles Film School
  • 31.6. Lesley
  • 31.7. Arena Animation
  • 31.8. EDUCBA
  • 31.9. Academy of Art University
  • 31.10. ARTFX
  • 31.11. Gnomon
  • 31.12. Lost Boys Studios
  • 31.13. SAE Institute
  • 31.14. Pepper Animation
  • 31.15. CG Spectrum

32. Global VFX In Education Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The VFX In Education Market

34. Recent Developments In The VFX In Education Market

35. VFX In Education Market High Potential Countries, Segments and Strategies

  • 35.1 VFX In Education Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 VFX In Education Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 VFX In Education Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer
  • 250617_r35021_VFX_in_Education_GMR_2025