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市場調査レポート
商品コード
1530333
教育におけるメタバース市場規模、シェア、動向分析レポート:コンポーネント別、用途別、最終用途別、地域別、セグメント別予測、2024年~2030年Metaverse In Education Market Size, Share & Trends Analysis Report By Component, By Application (Skill Development, Educational Apps), By End Use (Academic, Corporate), By Region, And Segment Forecasts, 2024 - 2030 |
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教育におけるメタバース市場規模、シェア、動向分析レポート:コンポーネント別、用途別、最終用途別、地域別、セグメント別予測、2024年~2030年 |
出版日: 2024年07月18日
発行: Grand View Research
ページ情報: 英文 100 Pages
納期: 2~10営業日
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教育におけるメタバース市場動向
教育におけるメタバースの世界市場規模は、2023年に43億8,000万米ドルと推定され、2024~2030年にかけて38.7%のCAGRで成長すると予測されています。体験学習の増加、技術的アクセシビリティの向上、インタラクティブな学習に対する需要の高まり、技術の進歩など、さまざまな要因が主に教育におけるメタバース市場の成長を促進しています。メタバースは、生徒が没入型のシミュレーションや仮想再現に取り組む機会を数多く提供し、歴史的な出来事を探求したり、現実的な環境で科学実験を行ったりすることを可能にします。さらに、メタバース・プラットフォームは、世界中のどこからでも生徒が一緒にプロジェクトに取り組みましたり、アイデアを出し合ったり、リアルタイムで問題を解決したりできる仮想空間を作り出すことができます。これは、より協力的な学習環境を促進し、地理的に分散している学生にとって特に有益です。
教育機関は、優れた教育環境と技術を駆使した教育を学生に提供するために、厳しい監視の目にさらされています。教育に技術を採用する最大の目的は、学生にとって教育を身近で魅力的なものにすることです。拡大現実技術は、非常に現実的な情報の提示、シミュレートされた環境内でのインタラクションの増加、学習者の認知的負担の顕著な軽減を通じて、学生の学習体験を向上させる。さまざまな教育機関が、教育目的の対面式コースやオンライン・コースにバーチャル・リアリティ技術を取り入れることに多額の投資を行っています。さらに、メタバースの台頭は、教育セグメントに様々な進化の機会をもたらしています。VRを通じて、学生はバーチャル遠足、企業訪問、博物館、展示会に参加することができます。このように、教育市場ではメタバースが高い成長を遂げています。
メタバースは、誰にとっても教育をより身近なものにする可能性を秘めています。インターネット接続があれば、学生は場所や物理的な制約に関係なく、バーチャルな学習環境に入ることができます。これは、遠隔地の学生や障害を持つ学生にとって有益です。仮想現実(VR)と拡大現実(AR)技術の継続的な発展は、教育におけるメタバースの主要な推進力です。VRとARがより手頃な価格で利用できるようになるにつれ、教育現場での採用は大幅に増加すると予想されます。従来の講義や教科書は、もはや唯一の選択肢ではないです。学生はよりインタラクティブで魅力的な学習体験を選ぶようになっています。メタバースは、教育者がこうした体験を創造し、さまざまな学習スタイルに対応し、学生のモチベーションを維持するためのプラットフォームを記載しています。
教育におけるメタバースの世界市場レポート区分
本レポートでは、世界、地域、国レベルでの収益成長を予測し、2017~2030年までの各サブセグメントにおける最新の業界動向の分析を提供しています。この調査において、Grand View Research, Inc.は世界の教育におけるメタバース市場レポートをコンポーネント、用途、最終用途、地域に基づいてセグメント化しています。
List of Fig. ures
Fig. 1. Metaverse in Education Market Segmentation
Fig. 2. Technology landscape
Fig. 3. Information Procurement
Fig. 4. Data Analysis Models
Fig. 5. Market Formulation and Validation
Fig. 6. Data Validating & Publishing
Fig. 7. Market Snapshot
Fig. 8. Segment Snapshot (1/2)
Fig. 9. Segment Snapshot (2/2)
Fig. 10. Competitive Landscape Snapshot
Fig. 11. Metaverse in Education- Market Size and Growth Prospects (USD Million)
Fig. 12. Metaverse in Education Market: Industry Value Chain Analysis
Fig. 13. Metaverse in Education Market: Market Dynamics
Fig. 14. Metaverse in Education Market: PORTER's Analysis
Fig. 15. Metaverse in Education Market: PESTEL Analysis
Fig. 16. Metaverse in Education Market Share by Component, 2023 & 2030 (USD Million)
Fig. 17. Metaverse in Education Market, by Component: Key Takeaways
Fig. 18. Metaverse in Education Market, by Component: Market Share, 2023 & 2030
Fig. 19. Hardware Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 20. Software Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 21. Professional Services Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 22. AR Devices Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 23. VR Devices Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 24. MR Devices Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 25. Interactive Displays and Projectors Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 26. Extended Reality Software Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 27. Gaming Engines Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 28. Metaverse Platforms Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 29. 3D Mapping, Modelling, and Reconstruction Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 30. Application Development and System Integration Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 31. Strategy and Business Consulting Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 32. Metaverse in Education Market Share by Application, 2023 & 2030 (USD Million)
Fig. 33. Metaverse in Education Market, by Application: Key Takeaways
Fig. 34. Metaverse in Education Market, by Application: Market Share, 2023 & 2030
Fig. 35. Learning Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 36. Skill Development Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 37. Educational Apps Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 38. Self-Regulation Skills Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 39. Cultural Understanding Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 40. Others Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 41. Metaverse in Education Market Share by End Use, 2023 & 2030 (USD Million)
Fig. 42. Metaverse in Education Market, by End Use: Key Takeaways
Fig. 43. Metaverse in Education Market, by End Use: Market Share, 2023 & 2030
Fig. 44. Academic Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 45. Corporate Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 46. K-12 Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 47. Higher Education Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 48. Metaverse in Education Market Revenue, by Region, 2023 & 2030 (USD Million)
Fig. 49. Regional Marketplace: Key Takeaways
Fig. 50. Regional Marketplace: Key Takeaways
Fig. 51. North America Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 52. U.S. Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 53. Canada Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 54. Mexico Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 55. Europe Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 56. UK Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 57. Germany Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 58. France Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 59. Asia Pacific Metaverse in Education Market Estimates and Forecast, 2017 - 2030 (USD Million)
Fig. 60. China Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 61. Japan Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 62. India Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 63. Australia Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 64. South Korea Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 65. Latin America Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 66. Brazil Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 67. MEA Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 68. UAE Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 69. South Africa Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 70. KSA Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 71. Key Company Categorization
Fig. 72. Company Market Positioning
Fig. 73. Key Company Market Share Analysis, 2023
Fig. 74. Strategic Framework
Metaverse In Education Market Trends
The global metaverse in education market size was estimated at USD 4.38 billion in 2023 and is expected to grow at a CAGR of 38.7% from 2024 to 2030. Various factors, such as growing experiential learning, increasing technological accessibility, rising demand for interactive learning, and advancements in technologies, are primarily driving the growth of metaverse in the education market. The metaverse offers numerous opportunities for students to engage in immersive simulations and virtual recreations, allowing students to explore historical events, and conduct scientific experiments in realistic environments. Moreover, metaverse platforms can create virtual spaces where students from anywhere in the world can work together on projects, brainstorm ideas, and solve problems in real time. This fosters a more collaborative learning environment and can be especially beneficial for geographically dispersed students.
Educational organizations are facing intense scrutiny to offer superior educational settings and tech-driven education to students. The foremost aim of employing technology in education has been to make education accessible and captivating for students. Extended reality technology enhances student learning experiences through highly realistic presentations of information, increased interaction within simulated environments, and notably reducing the cognitive burden on learners. Various institutions are investing heavily in incorporating virtual reality technology into their in-person and online courses for educational purposes. Furthermore, the rise of the metaverse has provided various opportunities for the education sector to evolve in numerous ways. Through VR, students can partake in virtual field trips, company visits, museums, and exhibitions. Thus, there is high growth of the metaverse in the education market.
The metaverse has the potential to make education more accessible for everyone. With an internet connection, students can enter virtual learning environments regardless of their location or physical limitations. This can be beneficial for students in remote areas or those with disabilities. The continued development of virtual reality (VR) and augmented reality (AR) technologies is a major driver for the metaverse in education. As VR and AR become more affordable and accessible, their adoption in educational settings is expected to increase significantly. Traditional lectures and textbooks are no longer the only options. Students are opting for more interactive and engaging learning experiences. The metaverse provides a platform for educators to create these experiences, catering to different learning styles and keeping students motivated.
Global Metaverse In Education Market Report Segmentation
This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2017 to 2030. For this study, Grand View Research has segmented the global metaverse in education market report based on component, application, end use, and region:
AR Devices
VR Devices
MR Devices
Interactive Displays and Projectors
Extended Reality Software
Gaming Engines
Metaverse Platforms
3D Mapping, Modelling, and Reconstruction
Application Development and System Integration
Strategy & Business Consulting
K-12
Higher Education
U.S.
Canada
Mexico
UK
Germany
France
China
India
Japan
Australia
South Korea
Brazil
UAE
South Africa
KSA