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教育分野におけるメタバースの世界市場レポート 2025年

Metaverse In Education Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=143.57円
教育分野におけるメタバースの世界市場レポート 2025年
出版日: 2025年03月04日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

教育分野におけるメタバース市場規模は、今後数年で飛躍的な成長が見込まれます。2029年の年間平均成長率(CAGR)は40.3%で、612億6,000万米ドルに成長します。予測期間の成長は、メタバース・プラットフォームの開発に注力する新興企業の増加、自己調整スキルへの関心の高まり、教育の世界化、教育分野での仮想技術の急速な利用などに起因すると考えられます。予測期間における主な動向としては、テクノロジーへのアクセスの増加、メタバースとそのツールの受け入れ拡大、メタバース関連学習への支出の増加、aiを活用したパーソナライゼーション、仮想ライブラリとアーカイブ、仮想教室の構築などが挙げられます。

バーチャル学習に対する需要の高まりは、今後数年間、教育市場におけるメタバースの拡大を促進すると予想されます。バーチャルラーニングとは、学生がデジタルベースのカリキュラムに取り組み、教授によるビデオや音声によるオンライン講義を通じて指導を受ける教育環境を指します。教育分野におけるメタバースは、仮想現実や拡張現実の技術を活用することで仮想学習体験を強化し、教育全体の質を向上させる。例えば、2024年7月、米国を拠点とするThe E-Learning/Online Learning Statisticsのレポートによると、オンライン学習者の数は2027年までに約6,000万人に達すると予測されています。その結果、バーチャル学習に対する需要の高まりが、教育分野でのメタバースの成長に拍車をかけています。

企業研修に対する需要の高まりが、今後の教育分野におけるメタバース市場の成長を牽引する構えです。企業研修は、従業員の知識やスキルの向上を目的とした様々な学習プログラムや活動を通じて、従業員を指導するプロセスを含みます。教育分野におけるメタバースは、没入型の学習環境の構築を可能にし、ストーリーテリングやロールプレイングを統合し、AI主導の支援を提供し、従来の研修手法では再現できないデジタル空間を確立することで、企業研修において重要な役割を果たしています。例えば、米国を拠点とする人的資源の専門会員組織であるSociety for Human Resource Management(SHRM)が2022年7月に実施した調査では、調査対象となった従業員の半数以上(55%)が、職務遂行能力を高めるための追加的なトレーニングの必要性を表明していることが明らかになりました。さらに、76%以上の労働者が、継続的なトレーニングの機会を提供してくれる会社に留まる可能性が高いと信じています。その結果、企業研修に対する需要の高まりが、教育市場におけるメタバース拡大の原動力となっています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- 金利、インフレ、地政学、コロナ、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界教育分野におけるメタバース PESTEL分析(政治、社会、技術、環境、法的要因、促進要因、抑制要因)
  • 最終用途産業の分析
  • 世界の教育分野におけるメタバース市場:成長率分析
  • 世界の教育分野におけるメタバース市場の実績:規模と成長, 2019-2024
  • 世界の教育分野におけるメタバース市場の予測:規模と成長, 2024-2029, 2034F
  • 世界教育分野におけるメタバース総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界の教育分野におけるメタバース市場:コンポーネント別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ハードウェア
  • ソフトウェア
  • プロフェッショナルサービス
  • 世界の教育分野におけるメタバース市場:展開別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • クラウド
  • オンプレミス
  • 世界の教育分野におけるメタバース市場:用途別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 学ぶ
  • スキル開発
  • 教育アプリ
  • 自己制御スキル
  • 文化理解
  • その他の用途
  • 世界の教育分野におけるメタバース市場:エンドユーザー別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • K-12
  • 高等教育
  • 企業研修
  • 世界の教育分野におけるメタバース市場、ハードウェアのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • バーチャルリアリティ(VR)ヘッドセット
  • 拡張現実(AR)デバイス
  • インタラクティブディスプレイ
  • 触覚デバイス
  • 世界の教育分野におけるメタバース市場、ソフトウェアのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 学習管理システム(LMS)
  • シミュレーションソフトウェア
  • コンテンツ作成ツール
  • コラボレーションプラットフォーム
  • 世界の教育分野におけるメタバース市場、専門サービスのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • コンサルティングサービス
  • 統合および展開サービス
  • サポートおよびメンテナンスサービス
  • トレーニングおよび開発サービス

第7章 地域別・国別分析

  • 世界の教育分野におけるメタバース市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界の教育分野におけるメタバース市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • 教育分野におけるメタバース市場:競合情勢
  • 教育分野におけるメタバース市場:企業プロファイル
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Baidu Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Epic Games Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Roblox Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Arizona State University
  • Rec Room
  • Linden Lab
  • Labster
  • The University of Miami
  • Hatch Early Learning
  • NEOMA Business School
  • Skillful Craftsman Education Technology
  • Talespin
  • High Fidelity Inc.
  • TinyTap
  • MedRoom
  • Shenzhen Meten International Education Co. Ltd.
  • 21K School
  • Axon Park

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • 教育分野におけるメタバース市場2029:新たな機会を提供する国
  • 教育分野におけるメタバース市場2029:新たな機会を提供するセグメント
  • 教育分野におけるメタバース市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r28515

Metaverse in education encompasses the use of virtual and augmented reality technologies, facilitating remote student engagement in virtual classrooms with an immersive classroom experience. This metaverse technology enables students to engage with and explore virtual environments, interact with simulated educational materials, and collaborate with both peers and instructors in real-time.

The primary components of metaverse in education consist of hardware, software, and professional services. Deployment options include cloud-based or on-premises solutions, and it is applied in various educational contexts. These applications range from learning and skill development to educational apps, fostering self-regulation skills, enhancing cultural understanding, and more. Metaverse technology is relevant for students across K-12, higher education, and corporate training.

The metaverse in education market research report is one of a series of new reports from The Business Research Company that provides metaverse in education market statistics, including metaverse in education industry global market size, regional shares, competitors with a metaverse in education market share, detailed metaverse in education market segments, market trends and opportunities and any further data you may need to thrive in the metaverse in education industry. This metaverse in education market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The metaverse in education market size has grown exponentially in recent years. It will grow from $11.34 billion in 2024 to $15.83 billion in 2025 at a compound annual growth rate (CAGR) of 39.7%. The growth in the historic period can be attributed to growing demand for immersive learning experiences, growing support from governments and educational institutions, increase in industry training and deployment in the education sector, increased demand for e-learning.

The metaverse in education market size is expected to see exponential growth in the next few years. It will grow to $61.26 billion in 2029 at a compound annual growth rate (CAGR) of 40.3%. The growth in the forecast period can be attributed to growing number of start-ups focusing on developing metaverse platforms, rising interest in self-regulation skills, globalization of education, rapid use of virtual technologies in the education sector. Major trends in the forecast period include increased access to technology, expanding acceptance of the metaverse and its tools, rising spending on metaverse-related learning, ai-powered personalization, virtual libraries and archives, creating virtual classrooms.

The growing demand for virtual learning is expected to drive the expansion of the metaverse in the education market in the coming years. Virtual learning refers to an educational setting where students engage in a digitally based curriculum and receive instruction through online lectures, delivered via video or audio by professors. The metaverse in education enhances virtual learning experiences by utilizing virtual and augmented reality technologies, improving the overall quality of education. For example, in July 2024, a report from The E-Learning/Online Learning Statistics, a US-based organization, projected that the number of online learners would reach nearly 60 million by 2027. As a result, the rising demand for virtual learning is fueling the growth of the metaverse in the education sector.

The rising demand for corporate training is poised to drive the growth of the metaverse in education market in the future. Corporate training involves the process of instructing employees through various learning programs and activities, aimed at enhancing their knowledge and skills. Metaverse in education plays a crucial role in corporate training by enabling the creation of immersive learning environments, integrating storytelling and role-playing, offering AI-driven assistance, and establishing digital spaces that traditional training methods cannot replicate. For instance, a survey conducted in July 2022 by the Society for Human Resource Management (SHRM), a US-based professional human resources membership association, revealed that more than half (55%) of surveyed employees expressed the need for additional training to enhance their job performance. Furthermore, over 76% of workers believed they were more likely to remain with a company that provided continuous training opportunities. Consequently, the growing demand for corporate training is a driving force behind the expansion of the metaverse in the education market.

Leading companies in the metaverse education market are focusing on developing advanced solutions, such as artificial intelligence (AI), and creating AI-based products to strengthen their market presence. AI technologies are being integrated into educational systems to improve knowledge delivery and assessment, aligning with educational models like the learner model, pedagogical model, and domain model. For example, in January 2023, AVer Information Inc., a Taiwan-based educational technology company specializing in metaverse education, business communication, and wireless presentation solutions, launched the A30, the world's first All-in-One Camera with AI audio for classrooms. The A30 is a versatile teaching tool that combines a document camera, web camera, microphone, and speaker, enhancing the learning experience. It uses advanced AI audio technology to deliver clear sound with echo cancellation, creating a better learning environment.

In April 2022, Unity Software Inc., a software development company based in the United States, formed a partnership with Meta Immersive Learning. The collaboration aims to expand the realm of VR (virtual reality) education, promote immersive learning experiences, and enhance the diversity of the XR (Extended Reality) creator workforce. Through this partnership, the two companies intend to eliminate barriers to accessing immersive technologies, ushering in new opportunities for individuals to learn and develop within the metaverse. Notably, Meta Immersive Learning operates under the umbrella of Meta Inc., a US-based technology company renowned for its expertise in virtual and augmented reality technologies, which are integral components of the education metaverse.

Major companies operating in the metaverse in education market are Microsoft Corporation, Meta Platforms Inc., Baidu Inc., Epic Games Inc., Roblox, Arizona State University, Rec Room, Linden Lab, Labster, The University of Miami, Hatch Early Learning, NEOMA Business School, Skillful Craftsman Education Technology, Talespin, High Fidelity Inc., TinyTap, MedRoom, Shenzhen Meten International Education Co. Ltd., 21K School, Axon Park, Immerse, Invact Metaversity, Marvrus, NextMeet, Tomorrow's Education, VictoryXR Inc., VR Chat, Avantis Education, Sophia Technologies Ltd.

North America was the largest region in the metaverse in education market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in metaverse in education report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the metaverse in education market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The metaverse in education market consists of revenues earned by entities by providing virtual classrooms, virtual libraries, real-time assessment and feedback. The market value includes the value of related goods sold by the service provider or included within the service offering. The metaverse in education market also includes sales of augmented reality devices (AR Devices), virtual reality devices (VR Devices) and projectors. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Metaverse In Education Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on metaverse in education market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for metaverse in education ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The metaverse in education market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Hardware; Software; Professional Services
  • 2) By Deployment: Cloud; On-Premise
  • 3) By Application: Learning; Skill Development; Educational Apps; Self-Regulation Skills; Cultural Understanding; Other Applications
  • 4) By End-User: K-12; Higher Education; Corporate Training
  • Subsegments:
  • 1) By Hardware: Virtual Reality (VR) Headsets; Augmented Reality (AR) Devices; Interactive Displays; Haptic Devices
  • 2) By Software: Learning Management Systems (LMS); Simulation Software; Content Creation Tools; Collaboration Platforms
  • 3) By Professional Services: Consulting Services; Integration And Deployment Services; Support And Maintenance Services; Training And Development Services
  • Companies Mentioned: Microsoft Corporation; Meta Platforms Inc.; Baidu Inc.; Epic Games Inc.; Roblox
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Metaverse In Education Market Characteristics

3. Metaverse In Education Market Trends And Strategies

4. Metaverse In Education Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global Metaverse In Education Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Metaverse In Education PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Metaverse In Education Market Growth Rate Analysis
  • 5.4. Global Metaverse In Education Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Metaverse In Education Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Metaverse In Education Total Addressable Market (TAM)

6. Metaverse In Education Market Segmentation

  • 6.1. Global Metaverse In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • Professional Services
  • 6.2. Global Metaverse In Education Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Cloud
  • On-Premise
  • 6.3. Global Metaverse In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Learning
  • Skill Development
  • Educational Apps
  • Self-Regulation Skills
  • Cultural Understanding
  • Other Applications
  • 6.4. Global Metaverse In Education Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • K-12
  • Higher Education
  • Corporate Training
  • 6.5. Global Metaverse In Education Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR) Headsets
  • Augmented Reality (AR) Devices
  • Interactive Displays
  • Haptic Devices
  • 6.6. Global Metaverse In Education Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Learning Management Systems (LMS)
  • Simulation Software
  • Content Creation Tools
  • Collaboration Platforms
  • 6.7. Global Metaverse In Education Market, Sub-Segmentation Of Professional Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consulting Services
  • Integration And Deployment Services
  • Support And Maintenance Services
  • Training And Development Services

7. Metaverse In Education Market Regional And Country Analysis

  • 7.1. Global Metaverse In Education Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Metaverse In Education Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Metaverse In Education Market

  • 8.1. Asia-Pacific Metaverse In Education Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Metaverse In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Metaverse In Education Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Metaverse In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Metaverse In Education Market

  • 9.1. China Metaverse In Education Market Overview
  • 9.2. China Metaverse In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Metaverse In Education Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Metaverse In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Metaverse In Education Market

  • 10.1. India Metaverse In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Metaverse In Education Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Metaverse In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Metaverse In Education Market

  • 11.1. Japan Metaverse In Education Market Overview
  • 11.2. Japan Metaverse In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Metaverse In Education Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Metaverse In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Metaverse In Education Market

  • 12.1. Australia Metaverse In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Metaverse In Education Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Metaverse In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Metaverse In Education Market

  • 13.1. Indonesia Metaverse In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Metaverse In Education Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Metaverse In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Metaverse In Education Market

  • 14.1. South Korea Metaverse In Education Market Overview
  • 14.2. South Korea Metaverse In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Metaverse In Education Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Metaverse In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Metaverse In Education Market

  • 15.1. Western Europe Metaverse In Education Market Overview
  • 15.2. Western Europe Metaverse In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Metaverse In Education Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Metaverse In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Metaverse In Education Market

  • 16.1. UK Metaverse In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Metaverse In Education Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Metaverse In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Metaverse In Education Market

  • 17.1. Germany Metaverse In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Metaverse In Education Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Metaverse In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Metaverse In Education Market

  • 18.1. France Metaverse In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Metaverse In Education Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Metaverse In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Metaverse In Education Market

  • 19.1. Italy Metaverse In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Metaverse In Education Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Metaverse In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Metaverse In Education Market

  • 20.1. Spain Metaverse In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Metaverse In Education Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Metaverse In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Metaverse In Education Market

  • 21.1. Eastern Europe Metaverse In Education Market Overview
  • 21.2. Eastern Europe Metaverse In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Metaverse In Education Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Metaverse In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Metaverse In Education Market

  • 22.1. Russia Metaverse In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Metaverse In Education Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Metaverse In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Metaverse In Education Market

  • 23.1. North America Metaverse In Education Market Overview
  • 23.2. North America Metaverse In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Metaverse In Education Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Metaverse In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Metaverse In Education Market

  • 24.1. USA Metaverse In Education Market Overview
  • 24.2. USA Metaverse In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Metaverse In Education Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Metaverse In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Metaverse In Education Market

  • 25.1. Canada Metaverse In Education Market Overview
  • 25.2. Canada Metaverse In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Metaverse In Education Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Metaverse In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Metaverse In Education Market

  • 26.1. South America Metaverse In Education Market Overview
  • 26.2. South America Metaverse In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Metaverse In Education Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Metaverse In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Metaverse In Education Market

  • 27.1. Brazil Metaverse In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Metaverse In Education Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Metaverse In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Metaverse In Education Market

  • 28.1. Middle East Metaverse In Education Market Overview
  • 28.2. Middle East Metaverse In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Metaverse In Education Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Metaverse In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Metaverse In Education Market

  • 29.1. Africa Metaverse In Education Market Overview
  • 29.2. Africa Metaverse In Education Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Metaverse In Education Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Metaverse In Education Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Metaverse In Education Market Competitive Landscape And Company Profiles

  • 30.1. Metaverse In Education Market Competitive Landscape
  • 30.2. Metaverse In Education Market Company Profiles
    • 30.2.1. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Baidu Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Epic Games Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Roblox Overview, Products and Services, Strategy and Financial Analysis

31. Metaverse In Education Market Other Major And Innovative Companies

  • 31.1. Arizona State University
  • 31.2. Rec Room
  • 31.3. Linden Lab
  • 31.4. Labster
  • 31.5. The University of Miami
  • 31.6. Hatch Early Learning
  • 31.7. NEOMA Business School
  • 31.8. Skillful Craftsman Education Technology
  • 31.9. Talespin
  • 31.10. High Fidelity Inc.
  • 31.11. TinyTap
  • 31.12. MedRoom
  • 31.13. Shenzhen Meten International Education Co. Ltd.
  • 31.14. 21K School
  • 31.15. Axon Park

32. Global Metaverse In Education Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Metaverse In Education Market

34. Recent Developments In The Metaverse In Education Market

35. Metaverse In Education Market High Potential Countries, Segments and Strategies

  • 35.1 Metaverse In Education Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Metaverse In Education Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Metaverse In Education Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer