デフォルト表紙
市場調査レポート
商品コード
1750926

ブロックチェーンゲームの世界市場レポート 2025年

Blockchain Gaming Global Market Report 2025


出版日
ページ情報
英文 175 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.72円
ブロックチェーンゲームの世界市場レポート 2025年
出版日: 2025年06月17日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 目次
概要

ブロックチェーンゲームの市場規模は、今後数年間で飛躍的な成長が見込まれます。2029年の年間平均成長率(CAGR)は58.9%で、719億9,000万米ドルに成長します。予測期間の成長は、ブロックチェーンゲームにおけるAIの統合の増加、Web3ゲームプラットフォームの採用の増加、メタバースゲームプロジェクトへの投資の増加、クロスチェーン互換ソリューションの台頭、ゲームにおける分散型IDの使用の拡大に起因しています。予測期間における主な動向としては、play-to-earn 2.0モデルの進展、相互運用可能なゲーム資産の開発、DAO主導のゲームガバナンスの採用、ブロックチェーンゲームにおけるARとVRの拡大、持続可能で環境に優しいブロックチェーンネットワークの成長などが挙げられます。

暗号通貨の受け入れ拡大は、今後のブロックチェーンゲーム市場の拡大を促進すると予想されます。暗号通貨は暗号技術によって保護されたデジタル通貨であり、ブロックチェーン・ネットワーク内での分散化された安全な取引を可能にします。その普及の背景には、金融包摂の強化と分散化があり、ユーザーは従来の銀行や仲介業者に依存することなく、世界な取引を行うことができます。ブロックチェーンゲームでは、暗号通貨はゲーム内の安全な取引を促進し、プレーヤーがデジタル資産を獲得・取引できるようにし、プレーヤーがゲームプレイを収益化できる分散型経済を確立するために使用されています。例えば、2024年2月に発表されたIndependent Reserveのレポートによると、オーストラリアにおける暗号通貨の所有率は2022年の25.6%から2024年には27.5%に増加しました。その結果、暗号通貨の普及がブロックチェーンゲームセクターの成長に拍車をかけています。

ブロックチェーンゲーム分野の主要企業は、ブロックチェーンベースのゲームなど、プレイヤーの所有権を強化し、安全なゲーム内資産取引を促進し、分散型ゲームエコシステムを構築するための革新的なソリューションの創出に注力しています。ブロックチェーンベースのゲームとは、ブロックチェーン技術を利用して、分散型の所有権、安全な取引、透明性の高いゲームプレイを可能にするビデオゲームを指します。例えば、2024年10月、フランスを拠点とするビデオゲームパブリッシャーであるUbisoft Entertainment SAは、同社初のブロックチェーンベースのゲームとして、NFTをフィーチャーしたタクティカルRPG「Champions Tactics」を発表しました。このゲームでは、プレイヤーはブロックチェーン技術をメカニクスに取り入れながら、NFTのフィギュアを集めて戦うことができます。このゲームには、プレイヤーがチャンピオンを組み合わせて新しい能力を持つチャンピオンを作ることができる鍛造システムが含まれています。バトルやクエストで獲得したゴールドは、クラフトやチームの強化に使用されます。所有するチャンピオンの数に応じて報酬がもらえるVIPティアシステムがあり、コレクションとプログレッションを促進します。プレイヤーはソロとPvPの両方のモードを楽しむことができ、ダークファンタジーの世界でさまざまなゲームプレイを体験できます。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- 金利、インフレ、地政学、貿易戦争と関税、そしてコロナ禍と回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界のブロックチェーンゲームPESTEL分析(政治、社会、技術、環境、法的要因、促進要因と抑制要因)
  • 最終用途産業の分析
  • 世界のブロックチェーンゲーム市場:成長率分析
  • 世界のブロックチェーンゲーム市場の実績:規模と成長, 2019-2024
  • 世界のブロックチェーンゲーム市場の予測:規模と成長, 2024-2029, 2034F
  • 世界のブロックチェーンゲーム総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のブロックチェーンゲーム市場:ゲームタイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ロールプレイングゲーム(RPG)
  • マルチプレイヤーゲーム
  • コレクタブルゲーム
  • 世界のブロックチェーンゲーム市場:プラットフォーム別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • イーサリアム
  • ポリゴン
  • バイナンススマートチェーン
  • カルダノ
  • フロー
  • ソラナ
  • 電気光学システム
  • その他のプラットフォーム
  • 世界のブロックチェーンゲーム市場:技術別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • Webベース
  • Android
  • iPhoneオペレーティングシステム(iOS)
  • 世界のブロックチェーンゲーム市場、ロールプレイングゲーム(RPG)、タイプ別サブセグメンテーション:実績と予測, 2019-2024, 2024-2029F, 2034F
  • アクションロールプレイングゲーム
  • ストラテジーロールプレイングゲーム
  • オープンワールドロールプレイングゲーム
  • Play to Earn(P2E)ロールプレイングゲーム
  • 世界のブロックチェーンゲーム市場、マルチプレイヤーゲーム、タイプ別サブセグメンテーション:実績と予測, 2019-2024, 2024-2029F, 2034F
  • 大規模マルチプレイヤーオンライン(MMO)ゲーム
  • バトルロワイヤルゲーム
  • リアルタイムストラテジー(RTS)ゲーム
  • スポーツとレースゲーム
  • 一人称視点シューティングゲーム(FPS)
  • 世界のブロックチェーンゲーム市場、コレクタブルゲーム、タイプ別サブセグメンテーション:実績と予測, 2019-2024, 2024-2029F, 2034F
  • トレーディングカードゲーム(TCG)
  • デジタル資産コレクタブル
  • バーチャルペットと育成ゲーム
  • NFTベースのファンタジースポーツ
  • パズルとアーケードコレクタブル

第7章 地域別・国別分析

  • 世界のブロックチェーンゲーム市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界のブロックチェーンゲーム市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • ブロックチェーンゲーム市場:競合情勢
  • ブロックチェーンゲーム市場:企業プロファイル
    • International Business Machines Corporation(IBM)Overview, Products and Services, Strategy and Financial Analysis
    • Animoca Brands Corporation Limited Overview, Products and Services, Strategy and Financial Analysis
    • Improbable Worlds Limited Overview, Products and Services, Strategy and Financial Analysis
    • Appinventiv Technologies Pvt. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Mythical Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Immutable Pty Ltd
  • Dapper Labs Inc.
  • LeewayHertz Technologies Pvt. Ltd.
  • Illuvium Labs Ltd.
  • Forte Labs Inc.
  • Unicsoft LLC
  • Cubix Inc.
  • Uplandme Inc.
  • Sara Technologies Inc.
  • Sky Mavis Pte. Ltd.
  • Autonomous Worlds Ltd.
  • Webllisto Technologies Pvt. Ltd.
  • Maticz Technologies Private Limited
  • Enjin Pte. Ltd.
  • Chromia

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • ブロックチェーンゲーム市場2029:新たな機会を提供する国
  • ブロックチェーンゲーム市場2029:新たな機会を提供するセグメント
  • ブロックチェーンゲーム市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r34779

Blockchain gaming refers to video games that incorporate blockchain technology, allowing players to own in-game assets such as characters, skins, and items, which are stored as non-fungible tokens (NFTs). These games enable players to trade, sell, or generate real-world value from their digital assets, utilizing blockchain's decentralized nature to ensure transparency, security, and verifiable scarcity.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The primary game types in blockchain gaming include role-playing games (RPGs), multiplayer games, and collectible games. RPGs are games where players take on the roles of characters within a fictional world, making decisions that impact the game's story and character progression. These games can be hosted on various platforms such as Ethereum, Polygon, Binance Smart Chain, Cardano, Flow, Solana, Electro-Optical System, and more, using different technologies such as web-based, Android, and iOS platforms.

The blockchain gaming market research report is one of a series of new reports from The Business Research Company that provides blockchain gaming market statistics, including blockchain gaming industry global market size, regional shares, competitors with a blockchain gaming market share, detailed blockchain gaming market segments, market trends and opportunities, and any further data you may need to thrive in the blockchain gaming industry. This blockchain gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The blockchain gaming market size has grown exponentially in recent years. It will grow from$7.09 billion in 2024 to $11.28 billion in 2025 at a compound annual growth rate (CAGR) of 59.2%. The growth in the historical period can be attributed to the increasing demand for digital asset ownership, the growing use of smart contracts in gaming, the expansion of blockchain-based virtual worlds, the rise of crypto-driven in-game economies, and the broader acceptance of tokenized gaming rewards.

The blockchain gaming market size is expected to see exponential growth in the next few years. It will grow to$71.99 billion in 2029 at a compound annual growth rate (CAGR) of 58.9%. The growth in the forecast period can be attributed to the increasing integration of AI in blockchain gaming, the growing adoption of Web3 gaming platforms, rising investments in metaverse gaming projects, the rise of cross-chain compatibility solutions, and the expanding use of decentralized identities in games. Major trends in the forecast period include the advancement of play-to-earn 2.0 models, the development of interoperable gaming assets, the adoption of DAO-driven game governance, the expansion of AR and VR in blockchain gaming, and the growth of sustainable and eco-friendly blockchain networks.

The increasing acceptance of cryptocurrencies is anticipated to drive the expansion of the blockchain gaming market in the future. Cryptocurrencies, which are digital currencies secured through cryptography, enable decentralized and secure transactions within blockchain networks. Their growing acceptance is attributed to enhanced financial inclusion and decentralization, allowing users to engage in global transactions without depending on traditional banks or intermediaries. Within blockchain gaming, cryptocurrencies are used to facilitate secure in-game transactions, enable players to earn and trade digital assets, and establish decentralized economies where players can monetize their gameplay. For example, a report by Independent Reserve published in February 2024 showed that crypto ownership in Australia grew to 27.5% in 2024, up from 25.6% in 2022. As a result, the increasing adoption of cryptocurrencies is fueling the growth of the blockchain gaming sector.

Leading companies in the blockchain gaming space are focusing on creating innovative solutions, such as blockchain-based games, to enhance player ownership, facilitate secure in-game asset trading, and build decentralized gaming ecosystems. Blockchain-based games refer to video games that use blockchain technology to enable decentralized ownership, secure transactions, and transparent gameplay. For instance, in October 2024, Ubisoft Entertainment SA, a video game publisher based in France, launched its first blockchain-based game, Champions Tactics, a tactical RPG featuring NFTs. The game allows players to collect and battle with NFT figurines while incorporating blockchain technology into its mechanics. It includes a Forge system that enables players to combine Champions to create new ones with fresh abilities. Gold, which is earned through battles and quests, is used for crafting and enhancing teams. A VIP tier system rewards players based on the number of Champions they own, encouraging collection and progression. Players can enjoy both solo and PvP modes, offering a variety of gameplay experiences in its dark fantasy world.

In April 2022, Animoca Brands, a game software company based in China, acquired Eden Games for an undisclosed amount. Through this acquisition, Animoca Brands intends to strengthen its blockchain-based racing ecosystem by leveraging Eden's expertise in racing simulations. The acquisition also supports the development of new play-to-earn experiences within the REVV Motorsport ecosystem, provides utility for assets from the discontinued F1 Delta Time, and helps expand Animoca's presence in the metaverse gaming space. Eden Games, a video game developer from France, is actively involved in the blockchain gaming industry.

Major players in the blockchain gaming market are International Business Machines Corporation (IBM), Animoca Brands Corporation Limited, Improbable Worlds Limited, Appinventiv Technologies Pvt. Ltd., Mythical Inc., Immutable Pty Ltd, Dapper Labs Inc., LeewayHertz Technologies Pvt. Ltd., Illuvium Labs Ltd., Forte Labs Inc., Unicsoft LLC, Cubix Inc., Uplandme Inc., Sara Technologies Inc., Sky Mavis Pte. Ltd., Autonomous Worlds Ltd., Webllisto Technologies Pvt. Ltd., Maticz Technologies Private Limited, Enjin Pte. Ltd., Chromia.

North America was the largest region in the blockchain gaming market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in blockchain gaming report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the blockchain gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The blockchain gaming market consists of revenues earned by entities by providing services such as, blockchain-based virtual real estate, decentralized asset ownership, interoperability, and cross-game asset compatibility. The market value includes the value of related goods sold by the service provider or included within the service offering. The blockchain gaming market includes sales of blockchain-based in-game assets, non-fungible tokens, decentralized gaming platforms, and play-to-earn ecosystems. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Blockchain Gaming Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on blockchain gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for blockchain gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The blockchain gaming market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Game Type: Role Playing Games (RPG); Multiplayer Games; Collectible Games
  • 2) By Platform: Ethereum; Polygon; Binance Smart Chain; Cardano; Flow; Solana; Electro-Optical System; Other Platforms
  • 3) By Technology: Web-Based; Android; iPhone Operating System (iOS)
  • Subsegments:
  • 1) By Role-Playing Games (RPGs): Action Role-Playing Game; Strategy Role-Playing Game; Open-World Role-Playing Game; Play-to-Earn Role-Playing Game
  • 2) By Multiplayer Games: Massively Multiplayer Online (MMO) Games; Battle Royale Games; Real-Time Strategy (RTS) Games; Sports And Racing Games; First-Person Shooter (FPS) Games
  • 3) By Collectible Games: Trading Card Games (TCGs); Digital Asset Collectibles; Virtual Pets And Breeding Games; NFT-Based Fantasy Sports; Puzzle And Arcade Collectibles
  • Companies Mentioned: International Business Machines Corporation (IBM); Animoca Brands Corporation Limited; Improbable Worlds Limited; Appinventiv Technologies Pvt. Ltd.; Mythical Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Blockchain Gaming Market Characteristics

3. Blockchain Gaming Market Trends And Strategies

4. Blockchain Gaming Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global Blockchain Gaming Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Blockchain Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Blockchain Gaming Market Growth Rate Analysis
  • 5.4. Global Blockchain Gaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Blockchain Gaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Blockchain Gaming Total Addressable Market (TAM)

6. Blockchain Gaming Market Segmentation

  • 6.1. Global Blockchain Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Role Playing Games (RPG)
  • Multiplayer Games
  • Collectible Games
  • 6.2. Global Blockchain Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Ethereum
  • Polygon
  • Binance Smart Chain
  • Cardano
  • Flow
  • Solana
  • Electro-Optical System
  • Other Platforms
  • 6.3. Global Blockchain Gaming Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Web-Based
  • Android
  • iPhone Operating System (iOS)
  • 6.4. Global Blockchain Gaming Market, Sub-Segmentation Of Role Playing Games (RPG), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Action Role-Playing Game
  • Strategy Role-Playing Game
  • Open-World Role-Playing Game
  • Play-to-Earn Role-Playing Game
  • 6.5. Global Blockchain Gaming Market, Sub-Segmentation Of Multiplayer Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Massively Multiplayer Online (MMO) Games
  • Battle Royale Games
  • Real-Time Strategy (RTS) Games
  • Sports And Racing Games
  • First-Person Shooter (FPS) Games
  • 6.6. Global Blockchain Gaming Market, Sub-Segmentation Of Collectible Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Trading Card Games (TCGs)
  • Digital Asset Collectibles
  • Virtual Pets And Breeding Games
  • NFT-Based Fantasy Sports
  • Puzzle And Arcade Collectibles

7. Blockchain Gaming Market Regional And Country Analysis

  • 7.1. Global Blockchain Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Blockchain Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Blockchain Gaming Market

  • 8.1. Asia-Pacific Blockchain Gaming Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Blockchain Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Blockchain Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Blockchain Gaming Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Blockchain Gaming Market

  • 9.1. China Blockchain Gaming Market Overview
  • 9.2. China Blockchain Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Blockchain Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Blockchain Gaming Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Blockchain Gaming Market

  • 10.1. India Blockchain Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Blockchain Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Blockchain Gaming Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Blockchain Gaming Market

  • 11.1. Japan Blockchain Gaming Market Overview
  • 11.2. Japan Blockchain Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Blockchain Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Blockchain Gaming Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Blockchain Gaming Market

  • 12.1. Australia Blockchain Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Blockchain Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Blockchain Gaming Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Blockchain Gaming Market

  • 13.1. Indonesia Blockchain Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Blockchain Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Blockchain Gaming Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Blockchain Gaming Market

  • 14.1. South Korea Blockchain Gaming Market Overview
  • 14.2. South Korea Blockchain Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Blockchain Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Blockchain Gaming Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Blockchain Gaming Market

  • 15.1. Western Europe Blockchain Gaming Market Overview
  • 15.2. Western Europe Blockchain Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Blockchain Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Blockchain Gaming Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Blockchain Gaming Market

  • 16.1. UK Blockchain Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Blockchain Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Blockchain Gaming Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Blockchain Gaming Market

  • 17.1. Germany Blockchain Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Blockchain Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Blockchain Gaming Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Blockchain Gaming Market

  • 18.1. France Blockchain Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Blockchain Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Blockchain Gaming Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Blockchain Gaming Market

  • 19.1. Italy Blockchain Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Blockchain Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Blockchain Gaming Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Blockchain Gaming Market

  • 20.1. Spain Blockchain Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Blockchain Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Blockchain Gaming Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Blockchain Gaming Market

  • 21.1. Eastern Europe Blockchain Gaming Market Overview
  • 21.2. Eastern Europe Blockchain Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Blockchain Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Blockchain Gaming Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Blockchain Gaming Market

  • 22.1. Russia Blockchain Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Blockchain Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Blockchain Gaming Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Blockchain Gaming Market

  • 23.1. North America Blockchain Gaming Market Overview
  • 23.2. North America Blockchain Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Blockchain Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Blockchain Gaming Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Blockchain Gaming Market

  • 24.1. USA Blockchain Gaming Market Overview
  • 24.2. USA Blockchain Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Blockchain Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Blockchain Gaming Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Blockchain Gaming Market

  • 25.1. Canada Blockchain Gaming Market Overview
  • 25.2. Canada Blockchain Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Blockchain Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Blockchain Gaming Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Blockchain Gaming Market

  • 26.1. South America Blockchain Gaming Market Overview
  • 26.2. South America Blockchain Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Blockchain Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Blockchain Gaming Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Blockchain Gaming Market

  • 27.1. Brazil Blockchain Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Blockchain Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Blockchain Gaming Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Blockchain Gaming Market

  • 28.1. Middle East Blockchain Gaming Market Overview
  • 28.2. Middle East Blockchain Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Blockchain Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Blockchain Gaming Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Blockchain Gaming Market

  • 29.1. Africa Blockchain Gaming Market Overview
  • 29.2. Africa Blockchain Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Blockchain Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Blockchain Gaming Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Blockchain Gaming Market Competitive Landscape And Company Profiles

  • 30.1. Blockchain Gaming Market Competitive Landscape
  • 30.2. Blockchain Gaming Market Company Profiles
    • 30.2.1. International Business Machines Corporation (IBM) Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Animoca Brands Corporation Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Improbable Worlds Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Appinventiv Technologies Pvt. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Mythical Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Blockchain Gaming Market Other Major And Innovative Companies

  • 31.1. Immutable Pty Ltd
  • 31.2. Dapper Labs Inc.
  • 31.3. LeewayHertz Technologies Pvt. Ltd.
  • 31.4. Illuvium Labs Ltd.
  • 31.5. Forte Labs Inc.
  • 31.6. Unicsoft LLC
  • 31.7. Cubix Inc.
  • 31.8. Uplandme Inc.
  • 31.9. Sara Technologies Inc.
  • 31.10. Sky Mavis Pte. Ltd.
  • 31.11. Autonomous Worlds Ltd.
  • 31.12. Webllisto Technologies Pvt. Ltd.
  • 31.13. Maticz Technologies Private Limited
  • 31.14. Enjin Pte. Ltd.
  • 31.15. Chromia

32. Global Blockchain Gaming Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Blockchain Gaming Market

34. Recent Developments In The Blockchain Gaming Market

35. Blockchain Gaming Market High Potential Countries, Segments and Strategies

  • 35.1 Blockchain Gaming Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Blockchain Gaming Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Blockchain Gaming Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer
  • 250617_r34779_Blockchain_Gaming_GMR_2025