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バーチャルリアリティ(VR)フィットネスゲームの世界市場レポート 2025年

Virtual Reality (VR) Fitness Game Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.06円
バーチャルリアリティ(VR)フィットネスゲームの世界市場レポート 2025年
出版日: 2025年04月01日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 目次
概要

バーチャルリアリティ(VR)フィットネスゲーム市場規模は、今後数年間で力強い成長が見込まれます。2029年にはCAGR7.8%で191億3,000万米ドルに成長します。予測期間における成長の背景には、VRアーケードの人気上昇、VRフィットネスのホームワークアウトへの統合の進展、メンタルヘルスの利点に対する意識の高まり、VRフィットネスチャレンジに対する需要の増加、高齢者介護施設におけるVRフィットネスゲームの採用拡大などがあります。予測期間における主な動向には、VR技術の採用、技術の進歩、VRフィットネスの革新、パーソナライズされたワークアウト、バイオフィードバックセンサーなどがあります。

ゲームアプリの人気急上昇が、今後数年間のバーチャルリアリティ(VR)フィットネスゲーム市場の拡大を牽引する構えです。娯楽目的で設計されたゲームアプリは、インタラクティブなゲームプレイ体験を提供することが多く、没入感のある機能、多様なワークアウトオプション、プライバシー設定の改善などの要因によって人気を集めています。VRフィットネスゲームは、バーチャルリアリティ技術とゲームアプリケーションを組み合わせることで、身体運動とウェルネスを中心とした没入的で魅惑的な体験を提供します。例えば、英国を拠点とするB2Bメディア・情報プラットフォームであるBusiness of Appsによると、2024年1月、2023年にダウンロードされたアプリケーションとゲームは1,482億件で、2022年から3.9%増加しました。そのため、ゲームアプリの人気の高まりがバーチャルリアリティ(VR)フィットネスゲーム市場の成長を牽引しています。

バーチャルリアリティ(VR)フィットネス市場の主要企業は、ユーザーのフィットネス目的達成を支援するため、マルチリアリティ・フィットネス・ゲーミングなどの先進技術を統合した革新的な製品の創出に注力しています。マルチリアリティ・フィットネス・ゲーミングは、仮想現実、拡張現実、物理的現実の要素を組み合わせて、魅力的で没入感のあるワークアウト体験を提供します。例えば、2023年6月、グループフィットネスプログラムとウェルネスサービスで知られるニュージーランドのLes Mills社は、Les Mills Bodycombat XRを発表しました。この人気のVRフィットネス・アプリの新しい拡張版は、META Quest 3ヘッドセット専用に設計されており、フィットネス体験を強化するために複合現実(MR)機能を組み込んでいます。その目的は、ゲーミフィケーションや現実の環境とのインタラクションを通じて、より没入感のある楽しいワークアウトを提供することで、幅広い層、特に若い世代にアピールすることにあります。このアプリはMETA Quest 3ヘッドセットの高度な技術を活用しており、ユーザーは仮想現実モードと複合現実モードをスムーズに切り替えることができます。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- 金利、インフレ、地政学、新型コロナウイルス感染症、そして景気回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界バーチャルリアリティ(VR)フィットネスゲームPESTEL分析(政治、社会、技術、環境、法的要因、促進要因と抑制要因)
  • 最終用途産業の分析
  • 世界のバーチャルリアリティ(VR)フィットネスゲーム市場:成長率分析
  • 世界のバーチャルリアリティ(VR)フィットネスゲーム市場の実績:規模と成長, 2019-2024
  • 世界のバーチャルリアリティ(VR)フィットネスゲーム市場の予測:規模と成長, 2024-2029, 2034F
  • 世界バーチャルリアリティ(VR)フィットネスゲーム総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のバーチャルリアリティ(VR)フィットネスゲーム市場:タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 音楽リズムゲーム
  • ボクシングと格闘ゲーム
  • その他のタイプ
  • 世界のバーチャルリアリティ(VR)フィットネスゲーム市場デバイスを接続する、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ゲーム機
  • PCまたはデスクトップ
  • スマートフォン
  • 世界のバーチャルリアリティ(VR)フィットネスゲーム市場:用途別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • シングルプレイヤーフィットネス
  • マルチプレイヤーフィットネス
  • 世界のバーチャルリアリティ(VR)フィットネスゲーム市場音楽リズムゲームのサブセグメンテーション(タイプ別)、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ダンスゲーム
  • リズムベースのワークアウトゲーム
  • ビートマッピングゲーム
  • 世界のバーチャルリアリティ(VR)フィットネスゲーム市場ボクシングと格闘ゲームのサブセグメンテーション(タイプ別)、実績と予測, 2019-2024, 2024-2029F, 2034F
  • バーチャルボクシング
  • 総合格闘技(MMA)
  • キックボクシング
  • 剣闘または格闘技シミュレーション
  • 世界のバーチャルリアリティ(VR)フィットネスゲーム市場、その他のタイプのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ヨガと瞑想のゲーム
  • カーディオ&エアロビクスゲーム
  • スポーツシミュレーション
  • 筋力トレーニングとウェイトトレーニングゲーム
  • 冒険と探検フィットネスゲーム

第7章 地域別・国別分析

  • 世界のバーチャルリアリティ(VR)フィットネスゲーム市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界のバーチャルリアリティ(VR)フィットネスゲーム市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • バーチャルリアリティ(VR)フィットネスゲーム市場:競合情勢
  • バーチャルリアリティ(VR)フィットネスゲーム市場:企業プロファイル
    • Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Sony Interactive Entertainment LLC Overview, Products and Services, Strategy and Financial Analysis
    • Valve Corporation Overview, Products and Services, Strategy and Financial Analysis
    • HTC Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Resolution Games AB Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Joyway Technology Co Ltd
  • Fit Club
  • Survios Inc.
  • Fit Reality Inc.
  • FitXR Limited
  • Blue Goji
  • Kluge Interactive
  • Within Unlimited Inc.
  • Icaros GmbH
  • Virtuix Holdings Inc.
  • Black Box VR Inc.
  • Sealost Interactive LLC
  • YUR Inc.
  • GymCraft Ltd
  • Reflexion Interactive Technologies

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • バーチャルリアリティ(VR)フィットネスゲーム市場2029:新たな機会を提供する国
  • バーチャルリアリティ(VR)フィットネスゲーム市場2029:新たな機会を提供するセグメント
  • バーチャルリアリティ(VR)フィットネスゲーム市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r31503

A virtual reality (VR) fitness game is a digital experience that utilizes virtual reality technology to offer users an immersive and physically engaging workout. These games typically feature a range of activities, including cardio exercises, strength training, yoga, dance workouts, and sports simulations, all aimed at targeting different muscle groups and fitness objectives.

The main type of virtual reality (VR) fitness encompasses music rhythm games, boxing, and fighting games, and others. Music rhythm games within the VR fitness market synchronize gameplay with the beat and rhythm of music, prompting players to move their bodies in sync with the music. These games can be accessed via various devices, including gaming consoles, PCs or desktop computers, and smartphones. Applications for VR fitness games encompass both single-player and multiplayer fitness experiences.

The virtual reality (VR) fitness market research report is one of a series of new reports from The Business Research Company that provides virtual reality (VR) fitness market statistics, including the virtual reality (VR) fitness industry global market size, regional shares, competitors with virtual reality (VR) fitness market share, detailed virtual reality (VR) fitness market segments, market trends, and opportunities, and any further data you may need to thrive in the virtual reality (VR) fitness industry. This virtual reality (VR) fitness market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The virtual reality (VR) fitness game market size has grown strongly in recent years. It will grow from $13.08 billion in 2024 to $14.15 billion in 2025 at a compound annual growth rate (CAGR) of 8.2%. The growth in the historic period can be attributed to increased interest in virtual reality technology, demand for immersive and engaging workout experiences, increased availability of VR headsets, growth in popularity of gamified fitness solutions, and increased use of VR fitness games.

The virtual reality (VR) fitness game market size is expected to see strong growth in the next few years. It will grow to $19.13 billion in 2029 at a compound annual growth rate (CAGR) of 7.8%. The growth in the forecast period can be attributed to the rising popularity of VR arcades, growing integration of VR fitness into the home workout, rising awareness of the mental health benefits, increasing demand for VR fitness challenges, growing adoption of VR fitness games in senior care facilities. Major trends in the forecast period include the adoption of VR technology, technological advancements, VR fitness innovation, personalized workouts, and biofeedback sensors.

The surge in the popularity of gaming apps is poised to drive the expansion of the virtual reality (VR) fitness game market in the coming years. Gaming apps, designed for entertainment purposes, often offer interactive gameplay experiences and have gained traction due to factors such as immersive features, diverse workout options, and improved privacy settings. VR fitness games combine virtual reality technology with gaming applications to deliver immersive and captivating experiences centered around physical exercise and wellness. For instance, in January 2024, according to Business of Apps, a UK-based B2B media and information platform, 148.2 billion applications and games were downloaded in 2023, a 3.9% rise from 2022. Therefore, the increase in the popularity of gaming apps is driving the growth of the virtual reality (VR) fitness game market.

Leading companies in the virtual reality (VR) fitness market are focusing on creating innovative products that integrate advanced technologies, such as multi-reality fitness gaming, to help users achieve their fitness objectives. Multi-reality fitness gaming combines elements of virtual, augmented, and physical reality to provide an engaging and immersive workout experience. For example, in June 2023, Les Mills, a New Zealand-based company known for its group fitness programs and wellness services, launched Les Mills Bodycombat XR. This new extension of its popular VR fitness app is designed specifically for the META Quest 3 headset, incorporating Mixed Reality (MR) capabilities to enhance the fitness experience. The goal is to appeal to a broader audience, especially younger generations, by offering more immersive and enjoyable workouts through gamification and interaction with real-world environments. The app leverages the advanced technology of the META Quest 3 headset, allowing users to smoothly switch between virtual and mixed reality modes.

In February 2023, Meta Platforms, Inc., a technology company based in the US, acquired Within Inc. for an undisclosed sum. This acquisition was aimed at bolstering Meta Platforms, Inc.'s presence in the virtual reality (VR) fitness market and enhancing its offerings in the virtual reality (VR) and augmented reality (AR) sectors. Within Inc. is a technology company based in the US that specializes in providing virtual reality (VR) fitness apps.

Major companies operating in the virtual reality (VR) fitness game market are Meta Platforms Inc., Sony Interactive Entertainment LLC, Valve Corporation, HTC Corporation, Resolution Games AB, Joyway Technology Co Ltd, Fit Club, Survios Inc., Fit Reality Inc., FitXR Limited, Blue Goji, Kluge Interactive, Within Unlimited Inc., Icaros GmbH, Virtuix Holdings Inc., Black Box VR Inc., Sealost Interactive LLC, YUR Inc., GymCraft Ltd, Reflexion Interactive Technologies, Holodia, Virtuleap, VREX, Synth Riders, Cmoar Studio

North America was the largest region in the virtual reality (VR) fitness game market in 2024. The regions covered in the virtual reality (VR) fitness game market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the virtual reality (VR) fitness game market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual reality (VR) fitness game market also includes sales of VR fitness platforms, VR fitness accessories, and VR fitness apps. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Reality (VR) Fitness Game Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual reality (vr) fitness game market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for virtual reality (vr) fitness game ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The virtual reality (vr) fitness game market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Music Rhythm Games; Boxing And Fighting Games; Other Types
  • 2) By Connecting Device: Gaming Console; PC Or Desktop; Smartphone
  • 3) By Application: Single-Player Fitness; Multiplayer Fitness
  • Subsegments:
  • 1) By Music Rhythm Games: Dance Games; Rhythm-Based Workout Games; Beat Mapping Games
  • 2) By Boxing And Fighting Games: Virtual Boxing; Mixed Martial Arts (MMA); Kickboxing; Sword Fighting Or Martial Arts Simulation
  • 3) By Other Types: Yoga And Meditation Games; Cardio And Aerobics Games; Sports Simulation; Strength And Weight Training Games; Adventure And Exploration Fitness Games
  • Companies Mentioned: Meta Platforms Inc.; Sony Interactive Entertainment LLC; Valve Corporation; HTC Corporation; Resolution Games AB
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Reality (VR) Fitness Game Market Characteristics

3. Virtual Reality (VR) Fitness Game Market Trends And Strategies

4. Virtual Reality (VR) Fitness Game Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global Virtual Reality (VR) Fitness Game Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Virtual Reality (VR) Fitness Game PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Virtual Reality (VR) Fitness Game Market Growth Rate Analysis
  • 5.4. Global Virtual Reality (VR) Fitness Game Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Virtual Reality (VR) Fitness Game Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Virtual Reality (VR) Fitness Game Total Addressable Market (TAM)

6. Virtual Reality (VR) Fitness Game Market Segmentation

  • 6.1. Global Virtual Reality (VR) Fitness Game Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Music Rhythm Games
  • Boxing And Fighting Games
  • Other Types
  • 6.2. Global Virtual Reality (VR) Fitness Game Market, Segmentation By Connecting Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming Console
  • PC Or Desktop
  • Smartphone
  • 6.3. Global Virtual Reality (VR) Fitness Game Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Single-Player Fitness
  • Multiplayer Fitness
  • 6.4. Global Virtual Reality (VR) Fitness Game Market, Sub-Segmentation Of Music Rhythm Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Dance Games
  • Rhythm-Based Workout Games
  • Beat Mapping Games
  • 6.5. Global Virtual Reality (VR) Fitness Game Market, Sub-Segmentation Of Boxing And Fighting Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Boxing
  • Mixed Martial Arts (MMA)
  • Kickboxing
  • Sword Fighting Or Martial Arts Simulation
  • 6.6. Global Virtual Reality (VR) Fitness Game Market, Sub-Segmentation Of Other Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Yoga And Meditation Games
  • Cardio And Aerobics Games
  • Sports Simulation
  • Strength And Weight Training Games
  • Adventure And Exploration Fitness Games

7. Virtual Reality (VR) Fitness Game Market Regional And Country Analysis

  • 7.1. Global Virtual Reality (VR) Fitness Game Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Virtual Reality (VR) Fitness Game Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Virtual Reality (VR) Fitness Game Market

  • 8.1. Asia-Pacific Virtual Reality (VR) Fitness Game Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Reality (VR) Fitness Game Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Virtual Reality (VR) Fitness Game Market, Segmentation By Connecting Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Virtual Reality (VR) Fitness Game Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Virtual Reality (VR) Fitness Game Market

  • 9.1. China Virtual Reality (VR) Fitness Game Market Overview
  • 9.2. China Virtual Reality (VR) Fitness Game Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Virtual Reality (VR) Fitness Game Market, Segmentation By Connecting Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Virtual Reality (VR) Fitness Game Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Virtual Reality (VR) Fitness Game Market

  • 10.1. India Virtual Reality (VR) Fitness Game Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Virtual Reality (VR) Fitness Game Market, Segmentation By Connecting Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Virtual Reality (VR) Fitness Game Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Virtual Reality (VR) Fitness Game Market

  • 11.1. Japan Virtual Reality (VR) Fitness Game Market Overview
  • 11.2. Japan Virtual Reality (VR) Fitness Game Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Virtual Reality (VR) Fitness Game Market, Segmentation By Connecting Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Virtual Reality (VR) Fitness Game Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Virtual Reality (VR) Fitness Game Market

  • 12.1. Australia Virtual Reality (VR) Fitness Game Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Virtual Reality (VR) Fitness Game Market, Segmentation By Connecting Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Virtual Reality (VR) Fitness Game Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Virtual Reality (VR) Fitness Game Market

  • 13.1. Indonesia Virtual Reality (VR) Fitness Game Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Virtual Reality (VR) Fitness Game Market, Segmentation By Connecting Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Virtual Reality (VR) Fitness Game Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Virtual Reality (VR) Fitness Game Market

  • 14.1. South Korea Virtual Reality (VR) Fitness Game Market Overview
  • 14.2. South Korea Virtual Reality (VR) Fitness Game Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Virtual Reality (VR) Fitness Game Market, Segmentation By Connecting Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Virtual Reality (VR) Fitness Game Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Virtual Reality (VR) Fitness Game Market

  • 15.1. Western Europe Virtual Reality (VR) Fitness Game Market Overview
  • 15.2. Western Europe Virtual Reality (VR) Fitness Game Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Virtual Reality (VR) Fitness Game Market, Segmentation By Connecting Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Virtual Reality (VR) Fitness Game Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Virtual Reality (VR) Fitness Game Market

  • 16.1. UK Virtual Reality (VR) Fitness Game Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Virtual Reality (VR) Fitness Game Market, Segmentation By Connecting Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Virtual Reality (VR) Fitness Game Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Virtual Reality (VR) Fitness Game Market

  • 17.1. Germany Virtual Reality (VR) Fitness Game Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Virtual Reality (VR) Fitness Game Market, Segmentation By Connecting Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Virtual Reality (VR) Fitness Game Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Virtual Reality (VR) Fitness Game Market

  • 18.1. France Virtual Reality (VR) Fitness Game Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Virtual Reality (VR) Fitness Game Market, Segmentation By Connecting Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Virtual Reality (VR) Fitness Game Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Virtual Reality (VR) Fitness Game Market

  • 19.1. Italy Virtual Reality (VR) Fitness Game Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Virtual Reality (VR) Fitness Game Market, Segmentation By Connecting Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Virtual Reality (VR) Fitness Game Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Virtual Reality (VR) Fitness Game Market

  • 20.1. Spain Virtual Reality (VR) Fitness Game Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Virtual Reality (VR) Fitness Game Market, Segmentation By Connecting Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Virtual Reality (VR) Fitness Game Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Virtual Reality (VR) Fitness Game Market

  • 21.1. Eastern Europe Virtual Reality (VR) Fitness Game Market Overview
  • 21.2. Eastern Europe Virtual Reality (VR) Fitness Game Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Virtual Reality (VR) Fitness Game Market, Segmentation By Connecting Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Virtual Reality (VR) Fitness Game Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Virtual Reality (VR) Fitness Game Market

  • 22.1. Russia Virtual Reality (VR) Fitness Game Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Virtual Reality (VR) Fitness Game Market, Segmentation By Connecting Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Virtual Reality (VR) Fitness Game Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Virtual Reality (VR) Fitness Game Market

  • 23.1. North America Virtual Reality (VR) Fitness Game Market Overview
  • 23.2. North America Virtual Reality (VR) Fitness Game Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Virtual Reality (VR) Fitness Game Market, Segmentation By Connecting Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Virtual Reality (VR) Fitness Game Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Virtual Reality (VR) Fitness Game Market

  • 24.1. USA Virtual Reality (VR) Fitness Game Market Overview
  • 24.2. USA Virtual Reality (VR) Fitness Game Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Virtual Reality (VR) Fitness Game Market, Segmentation By Connecting Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Virtual Reality (VR) Fitness Game Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Virtual Reality (VR) Fitness Game Market

  • 25.1. Canada Virtual Reality (VR) Fitness Game Market Overview
  • 25.2. Canada Virtual Reality (VR) Fitness Game Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Virtual Reality (VR) Fitness Game Market, Segmentation By Connecting Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Virtual Reality (VR) Fitness Game Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Virtual Reality (VR) Fitness Game Market

  • 26.1. South America Virtual Reality (VR) Fitness Game Market Overview
  • 26.2. South America Virtual Reality (VR) Fitness Game Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Virtual Reality (VR) Fitness Game Market, Segmentation By Connecting Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Virtual Reality (VR) Fitness Game Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Virtual Reality (VR) Fitness Game Market

  • 27.1. Brazil Virtual Reality (VR) Fitness Game Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Virtual Reality (VR) Fitness Game Market, Segmentation By Connecting Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Virtual Reality (VR) Fitness Game Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Virtual Reality (VR) Fitness Game Market

  • 28.1. Middle East Virtual Reality (VR) Fitness Game Market Overview
  • 28.2. Middle East Virtual Reality (VR) Fitness Game Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Virtual Reality (VR) Fitness Game Market, Segmentation By Connecting Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Virtual Reality (VR) Fitness Game Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Virtual Reality (VR) Fitness Game Market

  • 29.1. Africa Virtual Reality (VR) Fitness Game Market Overview
  • 29.2. Africa Virtual Reality (VR) Fitness Game Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Virtual Reality (VR) Fitness Game Market, Segmentation By Connecting Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Virtual Reality (VR) Fitness Game Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Virtual Reality (VR) Fitness Game Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Reality (VR) Fitness Game Market Competitive Landscape
  • 30.2. Virtual Reality (VR) Fitness Game Market Company Profiles
    • 30.2.1. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Sony Interactive Entertainment LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Valve Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. HTC Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Resolution Games AB Overview, Products and Services, Strategy and Financial Analysis

31. Virtual Reality (VR) Fitness Game Market Other Major And Innovative Companies

  • 31.1. Joyway Technology Co Ltd
  • 31.2. Fit Club
  • 31.3. Survios Inc.
  • 31.4. Fit Reality Inc.
  • 31.5. FitXR Limited
  • 31.6. Blue Goji
  • 31.7. Kluge Interactive
  • 31.8. Within Unlimited Inc.
  • 31.9. Icaros GmbH
  • 31.10. Virtuix Holdings Inc.
  • 31.11. Black Box VR Inc.
  • 31.12. Sealost Interactive LLC
  • 31.13. YUR Inc.
  • 31.14. GymCraft Ltd
  • 31.15. Reflexion Interactive Technologies

32. Global Virtual Reality (VR) Fitness Game Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Virtual Reality (VR) Fitness Game Market

34. Recent Developments In The Virtual Reality (VR) Fitness Game Market

35. Virtual Reality (VR) Fitness Game Market High Potential Countries, Segments and Strategies

  • 35.1 Virtual Reality (VR) Fitness Game Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Virtual Reality (VR) Fitness Game Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Virtual Reality (VR) Fitness Game Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer