デフォルト表紙
市場調査レポート
商品コード
1693274

メタバースの世界市場レポート 2025年

Metaverse Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=147.28円
メタバースの世界市場レポート 2025年
出版日: 2025年03月04日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 概要
  • 目次
概要

メタバースの市場規模は、今後数年間で飛躍的な成長が見込まれます。2029年には年間平均成長率(CAGR)43.3%で1兆3,341億8,000万米ドルに成長します。予測期間の成長は、消費者市場の成長、ビジネス成長に焦点を当てたVR/AR市場の進展と統合、世界市場の評価に起因します。予測期間の主な動向は、ヘルスケアとエンターテインメント分野への影響、技術革新、消費者市場の成長、VR/ARの進展と統合、地域間の市場拡大などです。

デジタル資産を購入するためのメタバースに対する需要の高まりが、今後のメタバース市場の成長を促進すると予想されます。デジタル資産とは、経済的価値を持ち、デジタル環境内で所有または取引できる仮想または電子リソースのことです。メタバースでは、ユーザーは仮想環境を活用してさまざまなデジタル資産を取得、所有、売却し、仮想不動産の調達、デジタルアートやコレクターズアイテムを表す非代替性トークン(NFT)の取得、暗号通貨取引への参加などの活動に従事するため、メタバースは多様なデジタルアイテムの取引と交換のためのダイナミックなハブとして確固たる地位を築いています。例えば、英国を拠点とする金融サービス会社ETC Groupによると、2023年2月、主要ブロックチェーンにおける非代替性トークン(NFT)の2023年1月の売上高は約10億米ドルに達し、2022年1月から上位12チェーンで平均33.83%の増加を反映しました。そのため、デジタル資産を購入するためのメタバースに対する需要の高まりが、メタバース市場の成長を牽引しています。

メタバース市場で事業を展開する主要企業は、HCLTech Metafinityのような先進的な技術ソリューションを開発し、高度な機能で顧客により良いサービスを提供しています。HCLTech Metafinityはメタバースベースのプラットフォームであり、マーケティング担当者は既存のマーケティングテクノロジースタックを活用して、ブランドメッセージ、パーソナライズされた体験、キャンペーンを新興デジタルチャネルに配信することができます。例えば、2023年4月、インドを拠点とする情報技術企業であるHCL Technologies Limited(HCLTech)は、メタバースに参入する企業をサポートするために設計されたHCLTech Metafinityを発表しました。HCLTech Metafinityは、HCLTechが得意とする拡張現実、仮想現実、複合現実とメタバースの技術を組み合わせたもので、急速に拡大するメタバースを活用しようとする企業に包括的なソリューションを提供します。HCLTech Metafinity の開発は、特にメタバースへの関心が高まっている時期において、企業に専門知識と加速された開発能力を提供するという需要から生まれました。また、新たなユースケースの継続的な探求も背景にあります。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- 金利、インフレ、地政学、コロナ、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界のメタバース市場のPESTEL分析(政治、社会、技術、環境、法的要因、促進要因、抑制要因)
  • 最終用途産業の分析
  • 世界のメタバース市場:成長率分析
  • 世界のメタバース市場の実績:規模と成長、2019~2024年
  • 世界のメタバース市場の予測:規模と成長、2024~2029年、2034年
  • 世界のメタバース総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のメタバース市場:製品別、実績と予測、2019~2024年、2024~2029年、2034年
  • インフラ
  • ハードウェア
  • ソフトウェア
  • サービス
  • 世界のメタバース市場:プラットフォーム別、実績と予測、2019~2024年、2024~2029年、2034年
  • デスクトップ
  • モバイル
  • ヘッドセット
  • 世界のメタバース市場:技術別、実績と予測、2019~2024年、2024~2029年、2034年
  • ブロックチェーン
  • 仮想現実(VR)・拡張現実(AR)
  • 複合現実(MR)
  • その他
  • 世界のメタバース市場:用途別、実績と予測、2019~2024年、2024~2029年、2034年
  • ゲーム
  • オンラインショッピング
  • コンテンツ作成・ソーシャルメディア
  • イベント・会議
  • デジタルマーケティング(広告)
  • テスト・検査
  • その他
  • 世界のメタバース市場:エンドユーザー別、実績と予測、2019~2024年、2024~2029年、2034年
  • 航空宇宙・防衛
  • 教育
  • ヘルスケア
  • 観光・ホスピタリティ
  • 銀行、金融サービス、保険(BFSI)
  • 小売
  • メディア・エンターテイメント
  • 自動車
  • その他
  • 世界のメタバース市場:インフラのサブセグメンテーション:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • ネットワークとクラウドインフラ
  • データストレージソリューション
  • 開発プラットフォーム
  • 世界のメタバース市場:ハードウェアのサブセグメンテーション:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • 仮想現実(VR)ヘッドセット
  • 拡張現実(AR)メガネ
  • 触覚デバイス
  • 世界のメタバース市場:ソフトウェアのサブセグメンテーション:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • ゲームエンジン
  • シミュレーションソフトウェア
  • コラボレーションツール
  • 世界のメタバース市場:サービスのサブセグメンテーション:タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • コンサルティングサービス
  • コンテンツ作成・開発
  • ユーザーエクスペリエンス(UX)デザイン

第7章 地域別・国別分析

  • 世界のメタバース市場:地域別、実績と予測、2019~2024年、2024~2029年、2034年
  • 世界のメタバース市場:国別、実績と予測、2019~2024年、2024~2029年、2034年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • メタバース市場:競合情勢
  • メタバース市場:企業プロファイル
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Alibaba Group Holding Ltd. Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Meta Platforms Inc.
  • Tencent Holdings Ltd
  • ByteDance Ltd.
  • Amazon Web Services Inc.
  • Sony Corporation
  • Qualcomm Technologies Inc.
  • Qualcomm Technologies Inc.
  • NVIDIA Corporation
  • NetEase Inc.
  • Electronic Arts Inc.
  • Naver Corp
  • Epic Games Inc.
  • Snap Inc.
  • Roblox Corporation
  • Unity Software Inc

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • メタバース市場2029:新たな機会を提供する国
  • メタバース市場2029:新たな機会を提供するセグメント
  • メタバース市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r28514

The metaverse refers to a developing 3D-enabled digital realm employing virtual reality, augmented reality, and advanced internet and digital technologies. It establishes a continuous virtual environment facilitating access to and interoperability of numerous virtual realities.

The main types of products in the metaverse are infrastructure, hardware, software, and services. Infrastructure refers to the foundational elements that support virtual environments, including servers, networks, and computing resources essential for creating immersive and interconnected virtual experiences in the metaverse. They are categorized by platform into desktop, mobile, and headsets integrated with technology types such as blockchain, virtual reality (VR), augmented reality (AR), mixed reality (MR), and others, and are used in several applications, including gaming, online shopping, content creation and social media, events and conferences, digital marketing (advertising), testing and inspection, and others. The end users include aerospace and defense, education, healthcare, tourism and hospitality, BFSI, retail, media and entertainment, automotive, and others.

The main types of products in the metaverse are infrastructure, hardware, software, and services. Infrastructure refers to the foundational elements that support virtual environments, including servers, networks, and computing resources essential for creating immersive and interconnected virtual experiences in the metaverse. They are categorized by platform into desktop, mobile, and headsets integrated with technology types such as blockchain, virtual reality (VR), augmented reality (AR), mixed reality (MR), and others, and are used in several applications, including gaming, online shopping, content creation and social media, events and conferences, digital marketing (advertising), testing and inspection, and others. The end users include aerospace and defense, education, healthcare, tourism and hospitality, BFSI, retail, media and entertainment, automotive, and others.

The metaverse market size has grown exponentially in recent years. It will grow from $227.05 billion in 2024 to $316.34 billion in 2025 at a compound annual growth rate (CAGR) of 39.3%. The growth in the historic period can be attributed to increasing adoption in healthcare, rising demand in media, entertainment, and gaming sectors, continuous innovations, influence on manufacturing industry, and growth in online gaming and AR/VR advancements.

The metaverse market size is expected to see exponential growth in the next few years. It will grow to $1334.18 billion in 2029 at a compound annual growth rate (CAGR) of 43.3%. The growth in the forecast period can be attributed to consumer market growth, development and integration of VR/AR market focus on business growth, and global market valuation. Major trends in the forecast period include influence on healthcare and entertainment sectors, technological innovations, consumer market growth, development and integration of VR/AR, and market expansion across regions.

The growing demand for the metaverse to purchase digital assets is expected to propel the growth of the metaverse market going forward. Digital assets are virtual or electronic resources that hold economic value and can be owned or traded within digital environments. In the metaverse, users leverage virtual environments to acquire, own, and sell a range of digital assets, engaging in activities such as procuring virtual real estate, obtaining non-fungible tokens (NFTs) representing digital art or collectibles, and participating in cryptocurrency transactions, thus solidifying the metaverse as a dynamic hub for the commerce and exchange of diverse digital items. For instance, in February 2023, according to ETC Group, a UK-based financial services company, sales of non-fungible tokens (NFTs) on major blockchains reached nearly $1 billion in January 2023, reflecting an average increase of 33.83% across the top 12 chains from January 2022. Therefore, the growing demand for the metaverse to purchase digital assets is driving the growth of the metaverse market.

Major companies operating in the metaverse market are developing advanced technological solutions, such as HCLTech Metafinity, to better serve customers with advanced features. The HCLTech Metafinity is a metaverse-based platform that allows marketers to leverage their existing marketing technology stack for delivering brand messaging, personalized experiences, and campaigns across emerging digital channels. For instance, in April 2023, HCL Technologies Limited (HCLTech), an India-based information technology company, launched HCLTech Metafinity, designed to support businesses entering the metaverse. This offering combines HCLTech's proficiency in augmented, virtual, and mixed reality with metaverse technologies, providing a comprehensive solution for enterprises seeking to capitalize on the rapidly expanding metaverse landscape. The development of HCLTech Metafinity stems from the demand to offer enterprises expertise and accelerated development capabilities, particularly during a period of heightened industry interest in the metaverse with continuous exploration of new use cases.

In October 2023, Microsoft Corporation, a US-based technology corporation, acquired Activision Blizzard Inc. for $69 billion. This acquisition is anticipated to expedite the growth of Microsoft's gaming business across mobile, PC, cloud, and console while establishing a fundamental presence in the emerging metaverse industry. Activision Blizzard Inc. is a US-based company providing metaverse services.

Major companies operating in the metaverse market are Apple Inc., Alphabet Inc., Samsung Electronics Co. Ltd., Microsoft Corporation, Alibaba Group Holding Ltd., Meta Platforms Inc., Tencent Holdings Ltd, ByteDance Ltd., Amazon Web Services Inc., Sony Corporation, Qualcomm Technologies Inc., Qualcomm Technologies Inc., NVIDIA Corporation, NetEase Inc., Electronic Arts Inc., Naver Corp, Epic Games Inc., Snap Inc., Roblox Corporation, Unity Software Inc, Cloudflare Inc., Niantic Inc, The Sandbox, Decentraland, Nextech AR Solutions Corp., Antier Solutions Pvt. Ltd., Lilith Games

North America was the largest region in the metaverse market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the metaverse market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the metaverse market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The metaverse market includes revenues earned by entities through virtual world development services, metaverse consulting, metaverse platform development, and metaverse integration services. The market value includes the value of related goods sold by the service provider or included within the service offering. The metaverse market consists of sales of social virtual worlds, asset creation tools, programming engines, haptic sensors and devices, and smart glasses. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Metaverse Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on metaverse market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

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  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
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  • Outperform competitors using forecast data and the drivers and trends shaping the market.
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  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for metaverse ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The metaverse market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Product: Infrastructure; Hardware; Software; Services
  • 2) By Platform: Desktop; Mobile; Headset
  • 3) By Technology: Blockchain; Virtual Reality (VR) And Augmented Reality (AR); Mixed Reality (MR); Other Technologies
  • 4) By Application: Gaming; Online Shopping; Content Creation And Social Media; Events And Conference; Digital Marketing (Advertising); Testing And Inspection; Other Applications
  • 5) By End User: Aerospace And Defense; Education; Healthcare; Tourism And Hospitality; Banking, Financial Services And Insurance (BFSI); Retail; Media And Entertainment; Automotive; Other End Users
  • Subsegments:
  • 1) By Infrastructure: Network And Cloud Infrastructure; Data Storage Solutions; Development Platforms
  • 2) By Hardware: Virtual Reality (VR) Headsets; Augmented Reality (AR) Glasses; Haptic Devices
  • 3) By Software: Game Engines; Simulation Software; Collaboration Tools
  • 4) By Services: Consulting Services; Content Creation And Development; User Experience (UX) Design
  • Companies Mentioned: Apple Inc.; Alphabet Inc.; Samsung Electronics Co. Ltd.; Microsoft Corporation; Alibaba Group Holding Ltd.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Metaverse Market Characteristics

3. Metaverse Market Trends And Strategies

4. Metaverse Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global Metaverse Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Metaverse PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Metaverse Market Growth Rate Analysis
  • 5.4. Global Metaverse Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Metaverse Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Metaverse Total Addressable Market (TAM)

6. Metaverse Market Segmentation

  • 6.1. Global Metaverse Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Infrastructure
  • Hardware
  • Software
  • Services
  • 6.2. Global Metaverse Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Desktop
  • Mobile
  • Headset
  • 6.3. Global Metaverse Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Blockchain
  • Virtual Reality (VR) And Augmented Reality (AR)
  • Mixed Reality (MR)
  • Other Technologies
  • 6.4. Global Metaverse Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming
  • Online Shopping
  • Content Creation And Social Media
  • Events And Conference
  • Digital Marketing (Advertising)
  • Testing And Inspection
  • Other Applications
  • 6.5. Global Metaverse Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Aerospace And Defense
  • Education
  • Healthcare
  • Tourism And Hospitality
  • Banking, Financial Services And Insurance (BFSI)
  • Retail
  • Media And Entertainment
  • Automotive
  • Other End Users
  • 6.6. Global Metaverse Market, Sub-Segmentation Of Infrastructure, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Network And Cloud Infrastructure
  • Data Storage Solutions
  • Development Platforms
  • 6.7. Global Metaverse Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR) Headsets
  • Augmented Reality (AR) Glasses
  • Haptic Devices
  • 6.8. Global Metaverse Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Game Engines
  • Simulation Software
  • Collaboration Tools
  • 6.9. Global Metaverse Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consulting Services
  • Content Creation And Development
  • User Experience (UX) Design

7. Metaverse Market Regional And Country Analysis

  • 7.1. Global Metaverse Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Metaverse Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Metaverse Market

  • 8.1. Asia-Pacific Metaverse Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Metaverse Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Metaverse Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Metaverse Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Metaverse Market

  • 9.1. China Metaverse Market Overview
  • 9.2. China Metaverse Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Metaverse Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Metaverse Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Metaverse Market

  • 10.1. India Metaverse Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Metaverse Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Metaverse Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Metaverse Market

  • 11.1. Japan Metaverse Market Overview
  • 11.2. Japan Metaverse Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Metaverse Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Metaverse Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Metaverse Market

  • 12.1. Australia Metaverse Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Metaverse Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Metaverse Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Metaverse Market

  • 13.1. Indonesia Metaverse Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Metaverse Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Metaverse Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Metaverse Market

  • 14.1. South Korea Metaverse Market Overview
  • 14.2. South Korea Metaverse Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Metaverse Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Metaverse Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Metaverse Market

  • 15.1. Western Europe Metaverse Market Overview
  • 15.2. Western Europe Metaverse Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Metaverse Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Metaverse Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Metaverse Market

  • 16.1. UK Metaverse Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Metaverse Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Metaverse Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Metaverse Market

  • 17.1. Germany Metaverse Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Metaverse Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Metaverse Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Metaverse Market

  • 18.1. France Metaverse Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Metaverse Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Metaverse Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Metaverse Market

  • 19.1. Italy Metaverse Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Metaverse Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Metaverse Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Metaverse Market

  • 20.1. Spain Metaverse Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Metaverse Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Metaverse Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Metaverse Market

  • 21.1. Eastern Europe Metaverse Market Overview
  • 21.2. Eastern Europe Metaverse Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Metaverse Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Metaverse Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Metaverse Market

  • 22.1. Russia Metaverse Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Metaverse Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Metaverse Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Metaverse Market

  • 23.1. North America Metaverse Market Overview
  • 23.2. North America Metaverse Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Metaverse Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Metaverse Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Metaverse Market

  • 24.1. USA Metaverse Market Overview
  • 24.2. USA Metaverse Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Metaverse Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Metaverse Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Metaverse Market

  • 25.1. Canada Metaverse Market Overview
  • 25.2. Canada Metaverse Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Metaverse Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Metaverse Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Metaverse Market

  • 26.1. South America Metaverse Market Overview
  • 26.2. South America Metaverse Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Metaverse Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Metaverse Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Metaverse Market

  • 27.1. Brazil Metaverse Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Metaverse Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Metaverse Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Metaverse Market

  • 28.1. Middle East Metaverse Market Overview
  • 28.2. Middle East Metaverse Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Metaverse Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Metaverse Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Metaverse Market

  • 29.1. Africa Metaverse Market Overview
  • 29.2. Africa Metaverse Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Metaverse Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Metaverse Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Metaverse Market Competitive Landscape And Company Profiles

  • 30.1. Metaverse Market Competitive Landscape
  • 30.2. Metaverse Market Company Profiles
    • 30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Alibaba Group Holding Ltd. Overview, Products and Services, Strategy and Financial Analysis

31. Metaverse Market Other Major And Innovative Companies

  • 31.1. Meta Platforms Inc.
  • 31.2. Tencent Holdings Ltd
  • 31.3. ByteDance Ltd.
  • 31.4. Amazon Web Services Inc.
  • 31.5. Sony Corporation
  • 31.6. Qualcomm Technologies Inc.
  • 31.7. Qualcomm Technologies Inc.
  • 31.8. NVIDIA Corporation
  • 31.9. NetEase Inc.
  • 31.10. Electronic Arts Inc.
  • 31.11. Naver Corp
  • 31.12. Epic Games Inc.
  • 31.13. Snap Inc.
  • 31.14. Roblox Corporation
  • 31.15. Unity Software Inc

32. Global Metaverse Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Metaverse Market

34. Recent Developments In The Metaverse Market

35. Metaverse Market High Potential Countries, Segments and Strategies

  • 35.1 Metaverse Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Metaverse Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Metaverse Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer