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ゲームエンジンの世界市場レポート 2025年

Game Engine Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=143.57円
ゲームエンジンの世界市場レポート 2025年
出版日: 2025年03月04日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 全表示
  • 概要
  • 目次
概要

ゲームエンジン市場は、主にモバイル機器の需要増加に牽引され、今後数年間で大きな成長が見込まれています。モバイル機器は、内蔵またはワイヤレス接続機能を備えた携帯電子ツールであり、世界的に出荷台数が急増しています。インターナショナル・データ・コーポレーション(IDC)によると、再生・中古スマートフォンを含む中古モバイル機器の世界出荷見込み台数は、2022年には2億8,260万台に達し、2021年の2億5,340万台から11.5%増加すると予測されています。この成長動向は今後も続くと予測され、IDCは、中古スマートフォンの出荷台数は2026年までに4億1,330万台に達し、2021年から2026年までのCAGRは10.3%に達すると予測しています。モバイルゲームの開発においてゲームエンジンが果たす極めて重要な役割は、その成功とモバイルデバイス上での最適なパフォーマンスにとって不可欠です。そのため、モバイル機器の需要が高まっていることが、ゲームエンジン市場の拡大に寄与する重要な要因となっています。

オンラインゲーム人気の高まりも、ゲームエンジン市場の成長を後押ししています。オンラインゲームとは、インターネットを介してビデオゲームをプレイすることで、異なる場所にいるプレイヤーが仮想環境に参加できるマルチプレイヤーインタラクションを特徴とすることが多いです。ゲームエンジンは、オンラインゲームの開発、レンダリング、インタラクティブ機能において、基盤となるソフトウェアフレームワークとして重要な役割を果たしています。ゲームエンジンは、この進化する状況において、ゲーム制作とプレイヤーの参加に不可欠なツールを提供します。2023年3月現在、中国を拠点とするゲーム会社Allcorrect Gamesのデータによると、中国では約5億5,240万人がオンラインゲームに従事しており、2022年の普及率は52.6%に達します。さらに、2023年12月のEntertainment Software Association of Canadaによると、人口の61%を占める約2,300万人のカナダ人がビデオゲームに参加しています。したがって、オンラインゲームの人気の高まりは、ゲームエンジン市場拡大の原動力となっています。

ゲームエンジン市場の主要プレーヤーは、市場での地位を確固たるものにするため、革新的な技術を積極的に導入しています。そのひとつが、人工知能(AI)要素を取り入れたスポーツをテーマにしたビデオゲームを作成するために特別に設計された、コミュニティ主導型のスポーツAIゲームエンジンです。これらのエンジンは、ゲーム開発者、愛好家、ユーザーのコミュニティから多くの意見を得て開発されています。例えば、米国を拠点とするアスリート主導のスポーツ・テクノロジー・プラットフォームであるLootMogulは、2023年8月にMogulX.aiを立ち上げ、ユーザーがAIアバター(ノンプレイヤー・キャラクターまたはNPC)を作成し、ゲーム開発にLootMogulのオープンAIアーキテクチャを利用できるようにしました。このコミュニティ主導のスポーツAIゲームエンジンは、アスリート、ファン、ゲーム開発者のコラボレーションを促進し、AI主導のスポーツゲームを開発します。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- 金利、インフレ、地政学、コロナ、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界ゲームエンジンPESTEL分析(政治、社会、技術、環境、法的要因、促進要因、抑制要因)
  • 最終用途産業の分析
  • 世界のゲームエンジン市場:成長率分析
  • 世界のゲームエンジン市場の実績:規模と成長, 2019-2024
  • 世界のゲームエンジン市場の予測:規模と成長, 2024-2029, 2034F
  • 世界ゲームエンジン総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のゲームエンジン市場:タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 3Dゲームエンジン
  • Dゲームエンジン
  • 2Dゲームエンジン
  • その他のタイプ
  • 世界のゲームエンジン市場:コンポーネント別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ソリューション
  • サービス
  • 世界のゲームエンジン市場:プラットフォーム別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 携帯
  • コンソール
  • コンピューター
  • その他のプラットフォーム
  • 世界のゲームエンジン市場:分野別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • アクションとアドベンチャー
  • マルチプレイヤーオンラインバトルアリーナ(MOBA)
  • リアルタイム戦略(RTS)
  • ロールプレイングゲーム(RPG)
  • サンドボックス
  • シューター(FPSとTPS)
  • シミュレーションとスポーツ
  • その他のジャンル
  • 世界のゲームエンジン市場:エンドユーザー別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ゲーム開発スタジオ
  • 独立系開発者
  • 学術研究機関
  • その他のエンドユーザー
  • 世界のゲームエンジン市場3Dゲームエンジンの種類別のサブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • クロスプラットフォーム3Dゲームエンジン
  • コンソール固有の3Dゲームエンジン
  • 世界のゲームエンジン市場2.5Dゲームエンジンの種類別のサブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • アイソメトリック 2.5Dゲームエンジン
  • 横スクロール2.5Dゲームエンジン
  • 世界のゲームエンジン市場2Dゲームエンジンの種類別のサブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 2Dモバイルゲームエンジン
  • 2DコンソールまたはPCゲームエンジン
  • 世界のゲームエンジン市場、その他のタイプのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • VR/ARゲームエンジン
  • カスタムゲームエンジン

第7章 地域別・国別分析

  • 世界のゲームエンジン市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界のゲームエンジン市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • ゲームエンジン市場:競合情勢
  • ゲームエンジン市場:企業プロファイル
    • Amazon.com Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Epic Games Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Stride Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Unity Software Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Upwork Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • QBurst
  • G2
  • Crytek GmbH
  • Hyperlink InfoSystem
  • Appinventiv Technology Pvt. Ltd.
  • Belitsoft
  • The NineHertz
  • Algoworks Solutions Inc.
  • Silicon Studio Crop
  • VironIT
  • Daffodil Software
  • Redwerk LLC
  • Dev Technosys
  • Solarus Technologies Inc.
  • YoYo Games Ltd.

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • ゲームエンジン市場2029:新たな機会を提供する国
  • ゲームエンジン市場2029:新たな機会を提供するセグメント
  • ゲームエンジン市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r28139

A game engine serves as a software framework or platform crafted to streamline the design, development, and implementation processes of video games and interactive digital experiences. It serves as the foundational technology that equips game developers with a diverse range of tools, libraries, and features to accelerate the creation of games. Beyond gaming, these engines are frequently employed in applications such as animation and film production, interactive simulation, research, and data visualization.

The primary types of game engines include 3D game engines, 2.5D game engines, 2D game engines, and others. 3D game engines are specifically designed software frameworks or platforms for the development, creation, and execution of three-dimensional (3D) video games and interactive digital experiences. These engines encompass various components, solutions, and services tailored for different platforms such as mobile, console, and computer. Additionally, they cater to various game genres, including action and adventure, multiplayer online battle arena (MOBA), real-time strategy (RTS), role-playing games (RPG), sandbox, shooter (FPS and TPS), simulation, sports, and others. These engines are utilized by diverse end-users such as game development studios, independent developers, academic and research institutes, among others.

The game engines market research report is one of a series of new reports from The Business Research Company that provides game engines market statistics, including the game engines industry global market size, regional shares, competitors with game engines market share, detailed game engines market segments, market trends and opportunities, and any further data you may need to thrive in the game engines industry. This game engines market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The game engine market size has grown rapidly in recent years. It will grow from $3.56 billion in 2024 to $4.03 billion in 2025 at a compound annual growth rate (CAGR) of 13.2%. The growth in the historic period can be attributed to rise of video game industry, advancements in graphics processing, proliferation of multiplatform gaming, open-source game engine development, globalization of the gaming industry.

The game engine market size is expected to see rapid growth in the next few years. It will grow to $6.5 billion in 2029 at a compound annual growth rate (CAGR) of 12.7%. The growth in the forecast period can be attributed to ray tracing and real-time rendering, cloud gaming and streaming services, integration of artificial intelligence (ai), blockchain and nft integration, accessibility and inclusivity features. Major trends in the forecast period include collaboration and community building, cloud-based gaming, cross-platform development, virtual reality (vr) and augmented reality (ar) support, subscription-based models.

The game engine market is anticipated to experience significant growth in the coming years, primarily driven by the increasing demand for mobile devices. Mobile devices, which are portable electronic tools with built-in or wireless connectivity features, are witnessing a surge in global shipments. According to the International Data Corporation (IDC), the expected global shipments of used mobile devices, including reconditioned and pre-owned smartphones, are projected to reach 282.6 million units in 2022, marking an 11.5% increase from the 253.4 million units recorded in 2021. This growth trend is predicted to continue, with IDC forecasting that used smartphone shipments will reach 413.3 million units by 2026, showcasing a compound annual growth rate (CAGR) of 10.3% from 2021 to 2026. The pivotal role played by game engines in the development of mobile games is essential for their success and optimal performance on these mobile devices. Consequently, the escalating demand for mobile devices is a key factor contributing to the expansion of the game engine market.

The increasing popularity of online gaming is also fueling the growth of the game engine market. Online gaming involves playing video games over the internet, often featuring multiplayer interactions that enable players from different locations to participate in virtual environments. Game engines play a crucial role as foundational software frameworks, powering the development, rendering, and interactive functionalities of online games. They provide essential tools for game creation and player engagement in this evolving landscape. As of March 2023, data from Allcorrect Games, a China-based gaming company, revealed that approximately 552.4 million people in China engaged in online gaming, resulting in a penetration rate of 52.6% in 2022. Furthermore, according to the Entertainment Software Association of Canada in December 2023, around 23 million Canadians, accounting for 61% of the population, participated in video games. Hence, the growing popularity of online gaming stands as a driving force behind the expansion of the game engine market.

Key players in the game engine market are actively introducing innovative technologies to solidify their market position. One such technology is community-driven sports AI game engines, specifically designed for creating sports-themed video games incorporating artificial intelligence (AI) elements. These engines are developed with substantial input from a community of game developers, enthusiasts, and users. For example, in August 2023, LootMogul, a US-based athlete-led sports technology platform, launched MogulX.ai, allowing users to create AI avatars (non-player characters or NPCs) and utilize LootMogul's open AI architecture for game development. This community-driven sports AI game engine encourages collaboration among athletes, fans, and game developers to create AI-driven sports games.

In August 2022, NetEase Inc., a Chinese-based provider of gaming and internet services, acquired Quantic Dream SA for an undisclosed sum. This acquisition aims to provide NetEase with substantial resources, facilities, and execution capabilities, potentially transforming the interactive entertainment experience. Quantic Dream SA, a France-based developer of video games, operates within the game engine market.

Major companies operating in the game engine market report are Amazon.com Inc., Epic Games Inc., Stride Inc., Unity Software Inc., Upwork Inc., QBurst, G2, Crytek GmbH, Hyperlink InfoSystem, Appinventiv Technology Pvt. Ltd., Belitsoft, The NineHertz, Algoworks Solutions Inc., Silicon Studio Crop, VironIT, Daffodil Software, Redwerk LLC, Dev Technosys, Solarus Thecnologies Inc., YoYo Games Ltd., Softeq Development Corporation, GameSalad, Scirra Ltd., Corona Labs Inc., Clickteam LLC, Stencyl, Delta Engine GmbH, Argentics,

Asia-Pacific was the largest region in the game engine market in 2024. Middle East is expected to be the fastest-growing region in the forecast period. The regions covered in the game engine market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the game engine market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The game engine market includes revenues earned by entities by providing services such as graphics rendering, user interface (UI) design, physics simulation, and audio services. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included. The game engine market consists of sales of products such as Marmalade SDK, AppGameKit, Godot, and Unreal Engine. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Game Engine Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on game engine market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for game engine ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The game engine market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: 3D Game Engines; 2.5D Game Engines; 2D Game Engines; Other Types
  • 2) By Component: Solution; Services
  • 3) By Platform: Mobile; Console; Computer; Other Platforms
  • 4) By Genre: Action And Adventure; Multiplayer Online Battle Arena (MOBA); Real-time Strategy (RTS); Role-playing Games (RPG); Sandbox; Shooter (FPS And TPS); Simulation And Sports; Other Genres
  • 5) By End-User: Game Development Studios; Independent Developers; Academic And Research Institutes; Other End-Users
  • Subsegments:
  • 1) By 3D Game Engines: Cross-Platform 3D Game Engines; Console-Specific 3D Game Engines
  • 2) By 2.5D Game Engines: Isometric 2.5D Game Engines; Side-Scrolling 2.5D Game Engines
  • 3) By 2D Game Engines: 2D Mobile Game Engines; 2D Console Or PC Game Engines
  • 4) By Other Types: VR/AR Game Engines; Custom Game Engines
  • Companies Mentioned: Amazon.com Inc.; Epic Games Inc.; Stride Inc.; Unity Software Inc.; Upwork Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Game Engine Market Characteristics

3. Game Engine Market Trends And Strategies

4. Game Engine Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global Game Engine Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Game Engine PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Game Engine Market Growth Rate Analysis
  • 5.4. Global Game Engine Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Game Engine Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Game Engine Total Addressable Market (TAM)

6. Game Engine Market Segmentation

  • 6.1. Global Game Engine Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 3D Game Engines
  • 2.5D Game Engines
  • 2D Game Engines
  • Other Types
  • 6.2. Global Game Engine Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Solution
  • Services
  • 6.3. Global Game Engine Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Mobile
  • Console
  • Computer
  • Other Platforms
  • 6.4. Global Game Engine Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Action And Adventure
  • Multiplayer Online Battle Arena (MOBA)
  • Real-time Strategy (RTS)
  • Role-playing Games (RPG)
  • Sandbox
  • Shooter (FPS And TPS)
  • Simulation And Sports
  • Other Genres
  • 6.5. Global Game Engine Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Game Development Studios
  • Independent Developers
  • Academic And Research Institutes
  • Other End-Users
  • 6.6. Global Game Engine Market, Sub-Segmentation Of 3D Game Engines, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Cross-Platform 3D Game Engines
  • Console-Specific 3D Game Engines
  • 6.7. Global Game Engine Market, Sub-Segmentation Of 2.5D Game Engines, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Isometric 2.5D Game Engines
  • Side-Scrolling 2.5D Game Engines
  • 6.8. Global Game Engine Market, Sub-Segmentation Of 2D Game Engines, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 2D Mobile Game Engines
  • 2D Console Or PC Game Engines
  • 6.9. Global Game Engine Market, Sub-Segmentation Of Other Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • VR/AR Game Engines
  • Custom Game Engines

7. Game Engine Market Regional And Country Analysis

  • 7.1. Global Game Engine Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Game Engine Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Game Engine Market

  • 8.1. Asia-Pacific Game Engine Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Game Engine Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Game Engine Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Game Engine Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Game Engine Market

  • 9.1. China Game Engine Market Overview
  • 9.2. China Game Engine Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Game Engine Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Game Engine Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Game Engine Market

  • 10.1. India Game Engine Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Game Engine Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Game Engine Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Game Engine Market

  • 11.1. Japan Game Engine Market Overview
  • 11.2. Japan Game Engine Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Game Engine Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Game Engine Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Game Engine Market

  • 12.1. Australia Game Engine Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Game Engine Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Game Engine Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Game Engine Market

  • 13.1. Indonesia Game Engine Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Game Engine Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Game Engine Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Game Engine Market

  • 14.1. South Korea Game Engine Market Overview
  • 14.2. South Korea Game Engine Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Game Engine Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Game Engine Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Game Engine Market

  • 15.1. Western Europe Game Engine Market Overview
  • 15.2. Western Europe Game Engine Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Game Engine Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Game Engine Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Game Engine Market

  • 16.1. UK Game Engine Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Game Engine Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Game Engine Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Game Engine Market

  • 17.1. Germany Game Engine Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Game Engine Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Game Engine Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Game Engine Market

  • 18.1. France Game Engine Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Game Engine Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Game Engine Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Game Engine Market

  • 19.1. Italy Game Engine Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Game Engine Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Game Engine Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Game Engine Market

  • 20.1. Spain Game Engine Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Game Engine Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Game Engine Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Game Engine Market

  • 21.1. Eastern Europe Game Engine Market Overview
  • 21.2. Eastern Europe Game Engine Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Game Engine Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Game Engine Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Game Engine Market

  • 22.1. Russia Game Engine Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Game Engine Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Game Engine Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Game Engine Market

  • 23.1. North America Game Engine Market Overview
  • 23.2. North America Game Engine Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Game Engine Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Game Engine Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Game Engine Market

  • 24.1. USA Game Engine Market Overview
  • 24.2. USA Game Engine Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Game Engine Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Game Engine Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Game Engine Market

  • 25.1. Canada Game Engine Market Overview
  • 25.2. Canada Game Engine Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Game Engine Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Game Engine Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Game Engine Market

  • 26.1. South America Game Engine Market Overview
  • 26.2. South America Game Engine Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Game Engine Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Game Engine Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Game Engine Market

  • 27.1. Brazil Game Engine Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Game Engine Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Game Engine Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Game Engine Market

  • 28.1. Middle East Game Engine Market Overview
  • 28.2. Middle East Game Engine Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Game Engine Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Game Engine Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Game Engine Market

  • 29.1. Africa Game Engine Market Overview
  • 29.2. Africa Game Engine Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Game Engine Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Game Engine Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Game Engine Market Competitive Landscape And Company Profiles

  • 30.1. Game Engine Market Competitive Landscape
  • 30.2. Game Engine Market Company Profiles
    • 30.2.1. Amazon.com Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Epic Games Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Stride Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Unity Software Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Upwork Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Game Engine Market Other Major And Innovative Companies

  • 31.1. QBurst
  • 31.2. G2
  • 31.3. Crytek GmbH
  • 31.4. Hyperlink InfoSystem
  • 31.5. Appinventiv Technology Pvt. Ltd.
  • 31.6. Belitsoft
  • 31.7. The NineHertz
  • 31.8. Algoworks Solutions Inc.
  • 31.9. Silicon Studio Crop
  • 31.10. VironIT
  • 31.11. Daffodil Software
  • 31.12. Redwerk LLC
  • 31.13. Dev Technosys
  • 31.14. Solarus Technologies Inc.
  • 31.15. YoYo Games Ltd.

32. Global Game Engine Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Game Engine Market

34. Recent Developments In The Game Engine Market

35. Game Engine Market High Potential Countries, Segments and Strategies

  • 35.1 Game Engine Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Game Engine Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Game Engine Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer