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拡張現実ゲームの世界市場レポート 2025年

Augmented Reality Gaming Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.99円
拡張現実ゲームの世界市場レポート 2025年
出版日: 2025年03月04日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 全表示
  • 概要
  • 目次
概要

拡張現実ゲーム市場規模は、今後数年間で飛躍的な成長が見込まれます。2029年にはCAGR29.6%で523億1,000万米ドルに成長します。予測期間の成長は、5Gネットワークとの統合、クラウドゲームプラットフォームの出現、eスポーツにおけるARの拡大、ソーシャルARゲームの革新、AR新興企業への投資の増加に起因します。予測期間の主な動向は、日常生活へのユビキタスな統合、ソーシャルAR体験の拡大、他の技術との融合、ロケーションベースのARゲームの台頭、ARゲームプラットフォームの多様化などです。

スマートフォンの急速な普及は、今後数年間で拡張現実ゲーム市場を大きく成長させると思われます。スマートフォンは、高度なコンピューティング機能とインターネット接続機能を備えたコンパクトなモバイル機器であり、コミュニケーション、マルチメディア消費、生産性のためのユビキタスツールとなっています。拡張現実(AR)ゲームは、スマートフォンの能力を活用し、内蔵カメラとセンサーを利用して、現実の環境に仮想要素を重ね合わせ、ユーザーに没入的でインタラクティブなゲーム体験を提供します。例えば、2023年11月にUswitch Limitedが発表したデータによると、英国におけるモバイル接続数は顕著に増加しており、2022年には前年比3.8%増の7,180万台に達します。さらに、英国の人口は2025年までに6,830万人に達すると予測されており、個人の推定95%(約6,500万人)がスマートフォンを所有し、拡張現実ゲームの普及にさらに拍車がかかると予想されています。その結果、急成長するスマートフォンの普及が拡張現実ゲーム市場の拡大を促進する重要な要因となっています。

拡張現実ゲーム市場の大手企業は、市場での地位を固め、需要の拡大に対応するため、戦略的に革新的な製品を投入しています。特に、これらの企業は、GPS、Wi-Fi、携帯電話ネットワークなどの技術を利用して、現実世界の地理的位置を特定するジオロケーションベースのAR(拡張現実)ゲームを開発しています。例えば、米国の著名なソフトウェア開発会社であるNiantic Inc.は2023年1月、没入型の無料拡張現実バスケットボール・ゲーム「NBA All-World」を発表しました。この革新的なゲームでは、プレイヤーは地図上で対戦相手を見つけて課題したり、NBA選手を自分のチームに勧誘したり、近所のコートやブランドのドロップゾーンといった現実世界の場所で競い合ったりすることができ、バスケットボール文化を讃えることができます。NBA All-Worldは、身体を動かし、バスケットボール文化に触れ、探求することを促進することで、様々な課題、有名ブランドからのギアドロップ、プレイヤーがチームを紹介する機会を提供し、テクノロジーとエンターテインメントの融合による拡張現実ゲーム体験の一例となっています。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- 金利、インフレ、地政学、コロナ、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界拡張現実ゲームPESTEL分析(政治、社会、技術、環境、法的要因、促進要因、抑制要因)
  • 最終用途産業の分析
  • 世界の拡張現実ゲーム市場:成長率分析
  • 世界の拡張現実ゲーム市場の実績:規模と成長, 2019-2024
  • 世界の拡張現実ゲーム市場の予測:規模と成長, 2024-2029, 2034F
  • 世界拡張現実ゲーム総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界の拡張現実ゲーム市場:製品別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ヘッドマウントディスプレイ(HMD)
  • ハンドヘルドディスプレイ
  • 空間ディスプレイ
  • 世界の拡張現実ゲーム市場:コンポーネント別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ソフトウェア
  • ハードウェア
  • 世界の拡張現実ゲーム市場:デバイス別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • モバイル
  • スマートグラス
  • 世界の拡張現実ゲーム市場:用途別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 商用利用
  • 家庭用
  • 世界の拡張現実ゲーム市場ヘッドマウントディスプレイ(HMD)の種類別のサブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • VRヘッドセット
  • ARグラス
  • 世界の拡張現実ゲーム市場、ハンドヘルドディスプレイのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • モバイルデバイス
  • タブレット
  • 世界の拡張現実ゲーム市場空間表示のサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 投影ベースのシステム
  • デスクトップモニター

第7章 地域別・国別分析

  • 世界の拡張現実ゲーム市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界の拡張現実ゲーム市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • 拡張現実ゲーム市場:競合情勢
  • 拡張現実ゲーム市場:企業プロファイル
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Sony Group Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Qualcomm Technologies Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Hexagon AB
  • Niantic Inc.
  • Magic Leap Inc.
  • Meta Platforms Inc.
  • Sixense Enterprises Inc.
  • EON Reality Inc.
  • DAQRI LLC
  • RE'FLEKT GmbH
  • Seabery S.L.
  • Zappar Ltd.
  • VividWorks Ltd.
  • Marxent Labs LLC
  • Scope Technologies US Inc.
  • Total Immersion Inc.
  • Augmented Pixels Inc.

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • 拡張現実ゲーム市場2029:新たな機会を提供する国
  • 拡張現実ゲーム市場2029:新たな機会を提供するセグメント
  • 拡張現実ゲーム市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r27436

Augmented reality gaming refers to an interactive gaming experience that merges elements of the physical world with computer-generated sensory input, often facilitated by devices such as smartphones, tablets, or AR glasses. This technology aims to provide a more immersive and engaging gaming experience compared to traditional video games.

The main products associated with augmented reality gaming are head-mounted displays (HMD), handheld displays, and spatial displays. Head-mounted displays (HMDs) are wearable devices that resemble goggles or a helmet, enabling users to experience augmented reality by overlaying digital information onto their physical surroundings. These products involve both software and hardware components and are utilized in various devices, including mobiles and smart glasses. Augmented reality gaming finds applications in both commercial and home settings.

The augmented reality gaming market research report is one of a series of new reports from The Business Research Company that provides augmented reality gaming market statistics, including augmented reality gaming industry global market size, regional shares, competitors with augmented reality gaming market share, detailed augmented reality gaming market segments, market trends, and opportunities, and any further data you may need to thrive in the augmented reality gaming industry. This augmented reality gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The augmented reality gaming market size has grown exponentially in recent years. It will grow from $14.32 billion in 2024 to $18.56 billion in 2025 at a compound annual growth rate (CAGR) of 29.6%. The growth in the historic period can be attributed to increased smartphone adoption, advancements in AR hardware, growing developer interest, rising consumer awareness, improvements in AR content quality and graphics.

The augmented reality gaming market size is expected to see exponential growth in the next few years. It will grow to $52.31 billion in 2029 at a compound annual growth rate (CAGR) of 29.6%. The growth in the forecast period can be attributed to integration with 5G networks, emergence of cloud gaming platforms, expansion of AR in e-sports, innovations in social AR gaming, increased investment in AR startups. Major trends in the forecast period include ubiquitous integration with everyday life, expansion of social AR experiences, convergence with other technologies, rise of location-based AR games, diversification of AR gaming platforms.

The surge in smartphone penetration is poised to drive significant growth in the augmented reality gaming market in the coming years. Smartphones, compact mobile devices equipped with advanced computing capabilities and internet connectivity, have become ubiquitous tools for communication, multimedia consumption, and productivity. Augmented reality (AR) gaming leverages the capabilities of smartphones, utilizing built-in cameras and sensors to superimpose virtual elements onto the real-world environment, delivering users an immersive and interactive gaming experience. For instance, data from Uswitch Limited in November 2023 indicates a notable increase in mobile connections in the UK, reaching 71.8 million in 2022, marking a 3.8% growth from the previous year. Moreover, with the UK population projected to reach 68.3 million by 2025, an estimated 95% of individuals (around 65 million) are anticipated to own smartphones, further fueling the adoption of augmented reality gaming. Consequently, the burgeoning smartphone penetration emerges as a key driver propelling the expansion of the augmented reality gaming market.

Leading players in the augmented reality gaming market are strategically introducing innovative products to solidify their market position and capitalize on the growing demand. Notably, these companies are developing geolocation-based augmented reality games, which utilize technologies such as GPS, Wi-Fi, and cellular networks to pinpoint real-world geographic locations. For example, Niantic Inc., a prominent US-based software development company, unveiled NBA All-World in January 2023-an immersive, free-to-play augmented reality basketball game. This innovative game celebrates basketball culture by enabling players to locate and challenge opponents on a map, recruit NBA players onto their teams, and compete in real-world locations such as neighborhood courts and branded drop zones. By promoting physical activity, exploration, and engagement with basketball culture, NBA All-World offers various challenges, gear drops from renowned brands, and opportunities for players to showcase their teams, exemplifying the convergence of technology and entertainment in augmented reality gaming experiences.

In January 2024, eWorld Companies Inc., a US-based software and tech service company, acquired 21 Moves Gaming Studios Inc. for an undisclosed amount. Through this acquisition, eWorld aims to bolster its presence in the gaming and entertainment sectors by leveraging 21 Moves Gaming Studios' innovative multimedia gaming experiences and capitalizing on the industry's rapid growth and broad audience. 21 Moves Gaming Studios Inc. is a US-based game development company specializing in PC, mobile, VR, and AR interfaces.

Major companies operating in the augmented reality gaming market report are Apple Inc., Alphabet Inc., Microsoft Corporation, Sony Group Corporation, Qualcomm Technologies Inc., Hexagon AB, Niantic Inc., Magic Leap Inc., Meta Platforms Inc., Sixense Enterprises Inc., EON Reality Inc., DAQRI LLC, RE'FLEKT GmbH, Seabery S.L., Zappar Ltd., VividWorks Ltd., Marxent Labs LLC, Scope Technologies US Inc., Total Immersion Inc., Augmented Pixels Inc., Blippar Limited, Upskill VR, Ubimax GmbH, Catchoom Technologies S.L., Infinity Augmented Reality Ltd.

North America was the largest region in the augmented reality gaming market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the augmented reality gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the augmented reality gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

The augmented reality gaming market consists of revenues earned by entities by providing services such as game development services, cloud services, advertising services, and social media services. The market value includes the value of related goods sold by the service provider or included within the service offering. The augmented reality gaming market also includes sales of gaming applications, headsets, augmented reality glasses, wearable, and gaming consoles which are used in providing the services. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Augmented Reality Gaming Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on augmented reality gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for augmented reality gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The augmented reality gaming market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Product: Head Mounted Display (HMD); Handheld Display; Spatial Display
  • 2) By Component: Software; Hardware
  • 3) By Device: Mobiles; Smart Glasses
  • 4) By Application: Commercial Use; Home Use
  • Subsegments:
  • 1) By Head Mounted Display (HMD): VR Headsets; AR Glasses
  • 2) By Handheld Display: Mobile Devices; Tablets
  • 3) By Spatial Display: Projection-Based Systems; Desktop Monitors
  • Companies Mentioned: Apple Inc.; Alphabet Inc.; Microsoft Corporation; Sony Group Corporation; Qualcomm Technologies Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Augmented Reality Gaming Market Characteristics

3. Augmented Reality Gaming Market Trends And Strategies

4. Augmented Reality Gaming Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global Augmented Reality Gaming Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Augmented Reality Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Augmented Reality Gaming Market Growth Rate Analysis
  • 5.4. Global Augmented Reality Gaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Augmented Reality Gaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Augmented Reality Gaming Total Addressable Market (TAM)

6. Augmented Reality Gaming Market Segmentation

  • 6.1. Global Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Head Mounted Display (HMD)
  • Handheld Display
  • Spatial Display
  • 6.2. Global Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Software
  • Hardware
  • 6.3. Global Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Mobiles
  • Smart Glasses
  • 6.4. Global Augmented Reality Gaming Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Commercial Use
  • Home Use
  • 6.5. Global Augmented Reality Gaming Market, Sub-Segmentation Of Head Mounted Display (HMD), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • VR Headsets
  • AR Glasses
  • 6.6. Global Augmented Reality Gaming Market, Sub-Segmentation Of Handheld Display, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Mobile Devices
  • Tablets
  • 6.7. Global Augmented Reality Gaming Market, Sub-Segmentation Of Spatial Display, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Projection-Based Systems
  • Desktop Monitors

7. Augmented Reality Gaming Market Regional And Country Analysis

  • 7.1. Global Augmented Reality Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Augmented Reality Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Augmented Reality Gaming Market

  • 8.1. Asia-Pacific Augmented Reality Gaming Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Augmented Reality Gaming Market

  • 9.1. China Augmented Reality Gaming Market Overview
  • 9.2. China Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Augmented Reality Gaming Market

  • 10.1. India Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Augmented Reality Gaming Market

  • 11.1. Japan Augmented Reality Gaming Market Overview
  • 11.2. Japan Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Augmented Reality Gaming Market

  • 12.1. Australia Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Augmented Reality Gaming Market

  • 13.1. Indonesia Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Augmented Reality Gaming Market

  • 14.1. South Korea Augmented Reality Gaming Market Overview
  • 14.2. South Korea Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Augmented Reality Gaming Market

  • 15.1. Western Europe Augmented Reality Gaming Market Overview
  • 15.2. Western Europe Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Augmented Reality Gaming Market

  • 16.1. UK Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Augmented Reality Gaming Market

  • 17.1. Germany Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Augmented Reality Gaming Market

  • 18.1. France Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Augmented Reality Gaming Market

  • 19.1. Italy Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Augmented Reality Gaming Market

  • 20.1. Spain Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Augmented Reality Gaming Market

  • 21.1. Eastern Europe Augmented Reality Gaming Market Overview
  • 21.2. Eastern Europe Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Augmented Reality Gaming Market

  • 22.1. Russia Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Augmented Reality Gaming Market

  • 23.1. North America Augmented Reality Gaming Market Overview
  • 23.2. North America Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Augmented Reality Gaming Market

  • 24.1. USA Augmented Reality Gaming Market Overview
  • 24.2. USA Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Augmented Reality Gaming Market

  • 25.1. Canada Augmented Reality Gaming Market Overview
  • 25.2. Canada Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Augmented Reality Gaming Market

  • 26.1. South America Augmented Reality Gaming Market Overview
  • 26.2. South America Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Augmented Reality Gaming Market

  • 27.1. Brazil Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Augmented Reality Gaming Market

  • 28.1. Middle East Augmented Reality Gaming Market Overview
  • 28.2. Middle East Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Augmented Reality Gaming Market

  • 29.1. Africa Augmented Reality Gaming Market Overview
  • 29.2. Africa Augmented Reality Gaming Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Augmented Reality Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Augmented Reality Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Augmented Reality Gaming Market Competitive Landscape And Company Profiles

  • 30.1. Augmented Reality Gaming Market Competitive Landscape
  • 30.2. Augmented Reality Gaming Market Company Profiles
    • 30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Sony Group Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Qualcomm Technologies Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Augmented Reality Gaming Market Other Major And Innovative Companies

  • 31.1. Hexagon AB
  • 31.2. Niantic Inc.
  • 31.3. Magic Leap Inc.
  • 31.4. Meta Platforms Inc.
  • 31.5. Sixense Enterprises Inc.
  • 31.6. EON Reality Inc.
  • 31.7. DAQRI LLC
  • 31.8. RE'FLEKT GmbH
  • 31.9. Seabery S.L.
  • 31.10. Zappar Ltd.
  • 31.11. VividWorks Ltd.
  • 31.12. Marxent Labs LLC
  • 31.13. Scope Technologies US Inc.
  • 31.14. Total Immersion Inc.
  • 31.15. Augmented Pixels Inc.

32. Global Augmented Reality Gaming Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Augmented Reality Gaming Market

34. Recent Developments In The Augmented Reality Gaming Market

35. Augmented Reality Gaming Market High Potential Countries, Segments and Strategies

  • 35.1 Augmented Reality Gaming Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Augmented Reality Gaming Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Augmented Reality Gaming Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer