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市場調査レポート
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アプリ内課金の世界市場レポート2025

In-App Purchase Global Market Report 2025


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.82円
アプリ内課金の世界市場レポート2025
出版日: 2025年03月03日
発行: The Business Research Company
ページ情報: 英文 200 Pages
納期: 2~10営業日
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  • 全表示
  • 概要
  • 目次
概要

アプリ内課金市場は、スマートフォンの需要増加により成長が見込まれています。スマートフォンは、高度なコンピューティング機能を備えたハンドヘルド・モバイル端末であり、インターネット接続、アプリ、コミュニケーションツールなどの機能を提供します。アプリ内購入はスマートフォンによって促進され、ユーザーは統合された決済システムを通じてアプリケーション内で直接デジタルコンテンツ、サービス、アップグレードを購入することができます。Uswitch Limitedによると、英国では2022年からモバイル接続が3.8%増加し、7,180万人に達しました。2025年には、英国に住む6,830万人のうち95%がスマートフォンを持つと予測されています。そのため、スマートフォン需要の増加がアプリ内課金市場の成長を牽引すると予想されます。

アプリ内課金市場では、ユーザーの取引を簡素化し、利便性を向上させるために、数多くの企業が新たな決済オプション機能など、革新的なソリューションの開発に注力しています。決済オプション機能とは、アプリ内での決済を様々な方法から選択できるようにするものです。例えば、2024年5月、米国を拠点とするテクノロジー企業Google LLCの子会社であるGoogle Playは、「Ask Someone Else to Pay」と呼ばれる新機能を導入しました。この機能により、ユーザーはアプリ内購入の支払いを他人に依頼できるようになり、エコシステム内での支払いの柔軟性が高まった。ユーザーは、ボタンをクリックしてリンクを作成し、テキストまたはメッセージングアプリ経由で他の誰かに送信して、アプリ内課金の支払いを履行してもらうことができます。送信者は、受信者がメールアドレスを知っている必要があることを知らされ、購入されるアイテムを見ることができます。受信者は、リクエストが失効するまでに24時間以内に支払いを完了する必要があります。

アプリ内課金市場の主要企業は、ユーザーのエンゲージメントを高め、シームレスな購買体験を提供するために、インスタント検索機能のような革新的なソリューションの開発に注力しています。インスタント検索機能により、ユーザーはレスポンシブな検索機能を通じてリアルタイムに情報を取得することができます。例えば、米国を拠点とするインスタントメッセージング・VoIPサービスプロバイダーのWhatsAppは2022年11月、ブラジル、コロンビア、インドネシア、メキシコ、英国でビジネス検索機能を開始し、アプリ内購入を可能にしました。このビジネス検索機能により、企業のウェブサイトに掲載されている連絡先の特定が容易になり、ユーザーの時間を節約できます。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場- マクロ経済シナリオ金利、インフレ、地政学、コロナ禍、回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界アプリ内課金PESTEL分析(政治、社会、技術、環境、法的要因、促進要因、抑制要因)
  • 最終用途産業の分析
  • 世界のアプリ内課金市場:成長率分析
  • 世界のアプリ内課金市場の実績:規模と成長, 2019-2024
  • 世界のアプリ内課金市場の予測:規模と成長, 2024-2029, 2034F
  • 世界アプリ内課金総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界のアプリ内課金市場:タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 消耗品
  • 非消耗品
  • サブスクリプション
  • 世界のアプリ内課金市場オペレーティングシステム別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • アンドロイド
  • iOS
  • その他のオペレーティングシステム
  • 世界のアプリ内課金市場アプリカテゴリー別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • ゲーム
  • エンターテイメントと音楽
  • 健康とフィットネス
  • 旅行とホスピタリティ
  • 小売業とeコマース
  • 教育と学習
  • その他のアプリカテゴリー
  • 世界のアプリ内課金市場消耗品の種類別のサブセグメンテーション、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 仮想通貨(コイン、宝石)
  • 一時的なアイテム(パワーアップ、ブースト)
  • 期間限定オファー
  • 世界のアプリ内課金市場非消耗品のサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 永続的なアイテム(新しいレベル、キャラクター)
  • ロック解除可能な機能(広告削除、プレミアムコンテンツ)
  • 世界のアプリ内課金市場、サブスクリプションのサブセグメンテーション、タイプ別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 月額サブスクリプション
  • 年間購読
  • プレミアム機能を備えたフリーミアムモデル

第7章 地域別・国別分析

  • 世界のアプリ内課金市場:地域別、実績と予測, 2019-2024, 2024-2029F, 2034F
  • 世界のアプリ内課金市場:国別、実績と予測, 2019-2024, 2024-2029F, 2034F

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • アプリ内課金市場:競合情勢
  • アプリ内課金市場:企業プロファイル
    • Amazon.com Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • The Walt Disney Company Overview, Products and Services, Strategy and Financial Analysis
    • Tencent Holdings Limited Overview, Products and Services, Strategy and Financial Analysis

第31章 その他の大手企業と革新的企業

  • Netflix Inc.
  • PayPal Holdings Inc.
  • Square Inc.
  • Rakuten Group Inc.
  • Stripe Inc.
  • Spotify Technology S.A.
  • Flipkart Internet Private Limited
  • Myntra Designs Private Limited
  • Epic Games Inc.
  • AppLovin Corporation
  • Supercell Oy
  • Tinder
  • Unity Technologies SF
  • Adyen N.V.
  • Digital Turbine Media Inc.

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、セグメント、戦略

  • アプリ内課金市場2029:新たな機会を提供する国
  • アプリ内課金市場2029:新たな機会を提供するセグメント
  • アプリ内課金市場2029:成長戦略
    • 市場動向に基づく戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r26593

In-app purchases refer to acquiring additional services, features, or functions within an application on computers, smartphones, and tablets. This model allows access to premium content, digital goods, and subscriptions directly within the application, monetizing specialized features while providing basic content for free.

The primary types of in-app purchases are consumable, non-consumable, and subscription. Consumable in-app purchases involve digital products usable for a single time, requiring repurchase after depletion. Operating systems, including Android, iOS, and others, support different in-app purchase categories such as gaming, entertainment, music, health, fitness, travel, hospitality, retail, e-commerce, education, learning, and other app categories.

The in-app purchase market research report is one of a series of new reports from The Business Research Company that provides in-app purchase market statistics, including in-app purchase industry global market size, regional shares, competitors with a in-app purchase market share, detailed in-app purchase market segments, market trends and opportunities, and any further data you may need to thrive in the in-app purchase industry. This in-app purchase market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The in-app purchase market size has grown exponentially in recent years. It will grow from $209.13 billion in 2024 to $257.23 billion in 2025 at a compound annual growth rate (CAGR) of 23.0%. The growth in the historic period can be attributed to smartphone penetration, app monetization strategies, user engagement strategies, content consumption trends, app store optimization.

The in-app purchase market size is expected to see exponential growth in the next few years. It will grow to $657.18 billion in 2029 at a compound annual growth rate (CAGR) of 26.4%. The growth in the forecast period can be attributed to subscription-based models, emerging markets growth, cross-platform integration. Major trends in the forecast period include mobile gaming dominance, subscription models, augmented reality (AR) integration, personalization and customization, digital goods and services.

The rise in downloads of video streaming, gaming, and health and fitness applications is anticipated to drive the growth of the in-app purchase market. The growing usage of mobile applications enables more users to access content and expands the potential for in-app purchases. For example, in August 2024, Business of Apps, a US-based B2B media platform, reported that app and game downloads reached 148.2 billion in 2023, reflecting a 3.9% increase from the previous year. Therefore, the increasing downloads of video streaming, gaming, and health and fitness applications are expected to propel the growth of the in-app purchase market.

The in-app purchase market is expected to grow due to the increasing demand for smartphones. Smartphones are handheld mobile devices with advanced computing capabilities, offering features such as internet connectivity, apps, and communication tools. In-app purchases are facilitated by smartphones, allowing users to buy digital content, services, or upgrades directly within applications through integrated payment systems. According to Uswitch Limited, there was a 3.8% increase in mobile connections in the UK beginning in 2022, reaching 71.8 million. By 2025, it is projected that 95% of the 68.3 million people living in the UK will have smartphones. Therefore, the increasing demand for smartphones is expected to drive the growth of the in-app purchase market.

Numerous companies in the in-app purchases market are concentrating on developing innovative solutions, such as new payment option features, to simplify user transactions and improve convenience. A payment option feature allows users to choose from various methods to complete payments within an app. For example, in May 2024, Google Play, a subsidiary of Google LLC, a US-based technology company, introduced a new feature called 'Ask Someone Else to Pay.' This feature enables users to request payments for in-app purchases from others, thereby enhancing payment flexibility within its ecosystem. Users can click a button to create a link that can be sent via text or messaging apps to someone else, asking them to fulfill the payment for an in-app purchase. The sender will be informed that the recipient must know their email address and will be able to view the item being purchased. The recipient has 24 hours to complete the payment before the request expires.

Major companies in the in-app purchase market are concentrating on developing innovative solutions, such as the instant search feature, to enrich user engagement and provide seamless purchasing experiences. The instant search feature allows users to retrieve information in real-time through responsive search functionalities. For instance, in November 2022, US-based instant messaging and VoIP service provider WhatsApp launched a business search feature in Brazil, Colombia, Indonesia, Mexico, and the UK, enabling in-app purchases. This business search feature facilitates the identification of contacts for businesses on their websites, saving users time.

In August 2024, Amazon, a US-based multinational technology company, entered into a partnership with TikTok for an undisclosed amount. This collaboration aims to create a new arrangement that will enable TikTok users to make Amazon purchases directly within the app, without needing to navigate to the Amazon app or website. TikTok is a China-based social media platform that integrates in-app purchasing features.

Major companies operating in the in-app purchase market include Amazon.com Inc., Apple Inc., Google LLC, The Walt Disney Company, Tencent Holdings Limited, Netflix Inc., PayPal Holdings Inc., Square Inc., Rakuten Group Inc., Stripe Inc., Spotify Technology S.A., Flipkart Internet Private Limited, Myntra Designs Private Limited, Epic Games Inc., AppLovin Corporation, Supercell Oy, Tinder, Unity Technologies SF, Adyen N.V., Digital Turbine Media Inc., IronSource Mobile Ltd., Machine Zone Inc., InMobi Technologies Pty. Ltd., VentureBeat LLC, Bango PLC, Vungle Inc., Adapty Technology Inc., Ajio Online Services Private Limited, Chartboost Inc., Fortumo Oyj, Aarki Inc., Liftoff Inc., SuperSonic Studios Ltd., Swrve Inc.

Asia-Pacific was the largest region in the in-app purchase market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the in-app purchase market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the in-app purchase market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The in-app purchase market includes revenues earned by entities by providing services such as buy characters, upgrade abilities, and spend real money on in-game currencies. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

In-App Purchase Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on in-app purchase market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for in-app purchase ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The in-app purchase market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Consumable; Non-Consumable; Subscription
  • 2) By Operating System: Android; iOS; Other Operating Systems
  • 3) By App Category: Gaming; Entertainment And Music; Health And Fitness; Travel And Hospitality; Retail And E-Commerce; Education And Learning; Other App Categories
  • Subsegments:
  • 1) By Consumable: Virtual Currency (Coins, Gems); Temporary Items (Power-Ups, Boosts); Limited-Time Offers
  • 2) By Non-Consumable: Permanent Items (New Levels, Characters); Unlockable Features (Ad Removal, Premium Content)
  • 3) By Subscription: Monthly Subscriptions; Annual Subscriptions; Freemium Models With Premium Features
  • Companies Mentioned: Amazon.com Inc.; Apple Inc.; Google LLC; The Walt Disney Company; Tencent Holdings Limited
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. In-App Purchase Market Characteristics

3. In-App Purchase Market Trends And Strategies

4. In-App Purchase Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global In-App Purchase Growth Analysis And Strategic Analysis Framework

  • 5.1. Global In-App Purchase PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global In-App Purchase Market Growth Rate Analysis
  • 5.4. Global In-App Purchase Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global In-App Purchase Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global In-App Purchase Total Addressable Market (TAM)

6. In-App Purchase Market Segmentation

  • 6.1. Global In-App Purchase Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consumable
  • Non-Consumable
  • Subscription
  • 6.2. Global In-App Purchase Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Android
  • iOS
  • Other Operating Systems
  • 6.3. Global In-App Purchase Market, Segmentation By App Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming
  • Entertainment And Music
  • Health And Fitness
  • Travel And Hospitality
  • Retail And E-Commerce
  • Education And Learning
  • Other App Categories
  • 6.4. Global In-App Purchase Market, Sub-Segmentation Of Consumable, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Currency (Coins, Gems)
  • Temporary Items (Power-Ups, Boosts)
  • Limited-Time Offers
  • 6.5. Global In-App Purchase Market, Sub-Segmentation Of Non-Consumable, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Permanent Items (New Levels, Characters)
  • Unlockable Features (Ad Removal, Premium Content)
  • 6.6. Global In-App Purchase Market, Sub-Segmentation Of Subscription, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Monthly Subscriptions
  • Annual Subscriptions
  • Freemium Models With Premium Features

7. In-App Purchase Market Regional And Country Analysis

  • 7.1. Global In-App Purchase Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global In-App Purchase Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific In-App Purchase Market

  • 8.1. Asia-Pacific In-App Purchase Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific In-App Purchase Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific In-App Purchase Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific In-App Purchase Market, Segmentation By App Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China In-App Purchase Market

  • 9.1. China In-App Purchase Market Overview
  • 9.2. China In-App Purchase Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China In-App Purchase Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China In-App Purchase Market, Segmentation By App Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India In-App Purchase Market

  • 10.1. India In-App Purchase Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India In-App Purchase Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India In-App Purchase Market, Segmentation By App Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan In-App Purchase Market

  • 11.1. Japan In-App Purchase Market Overview
  • 11.2. Japan In-App Purchase Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan In-App Purchase Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan In-App Purchase Market, Segmentation By App Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia In-App Purchase Market

  • 12.1. Australia In-App Purchase Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia In-App Purchase Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia In-App Purchase Market, Segmentation By App Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia In-App Purchase Market

  • 13.1. Indonesia In-App Purchase Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia In-App Purchase Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia In-App Purchase Market, Segmentation By App Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea In-App Purchase Market

  • 14.1. South Korea In-App Purchase Market Overview
  • 14.2. South Korea In-App Purchase Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea In-App Purchase Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea In-App Purchase Market, Segmentation By App Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe In-App Purchase Market

  • 15.1. Western Europe In-App Purchase Market Overview
  • 15.2. Western Europe In-App Purchase Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe In-App Purchase Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe In-App Purchase Market, Segmentation By App Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK In-App Purchase Market

  • 16.1. UK In-App Purchase Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK In-App Purchase Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK In-App Purchase Market, Segmentation By App Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany In-App Purchase Market

  • 17.1. Germany In-App Purchase Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany In-App Purchase Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany In-App Purchase Market, Segmentation By App Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France In-App Purchase Market

  • 18.1. France In-App Purchase Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France In-App Purchase Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France In-App Purchase Market, Segmentation By App Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy In-App Purchase Market

  • 19.1. Italy In-App Purchase Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy In-App Purchase Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy In-App Purchase Market, Segmentation By App Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain In-App Purchase Market

  • 20.1. Spain In-App Purchase Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain In-App Purchase Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain In-App Purchase Market, Segmentation By App Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe In-App Purchase Market

  • 21.1. Eastern Europe In-App Purchase Market Overview
  • 21.2. Eastern Europe In-App Purchase Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe In-App Purchase Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe In-App Purchase Market, Segmentation By App Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia In-App Purchase Market

  • 22.1. Russia In-App Purchase Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia In-App Purchase Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia In-App Purchase Market, Segmentation By App Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America In-App Purchase Market

  • 23.1. North America In-App Purchase Market Overview
  • 23.2. North America In-App Purchase Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America In-App Purchase Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America In-App Purchase Market, Segmentation By App Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA In-App Purchase Market

  • 24.1. USA In-App Purchase Market Overview
  • 24.2. USA In-App Purchase Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA In-App Purchase Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA In-App Purchase Market, Segmentation By App Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada In-App Purchase Market

  • 25.1. Canada In-App Purchase Market Overview
  • 25.2. Canada In-App Purchase Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada In-App Purchase Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada In-App Purchase Market, Segmentation By App Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America In-App Purchase Market

  • 26.1. South America In-App Purchase Market Overview
  • 26.2. South America In-App Purchase Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America In-App Purchase Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America In-App Purchase Market, Segmentation By App Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil In-App Purchase Market

  • 27.1. Brazil In-App Purchase Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil In-App Purchase Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil In-App Purchase Market, Segmentation By App Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East In-App Purchase Market

  • 28.1. Middle East In-App Purchase Market Overview
  • 28.2. Middle East In-App Purchase Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East In-App Purchase Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East In-App Purchase Market, Segmentation By App Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa In-App Purchase Market

  • 29.1. Africa In-App Purchase Market Overview
  • 29.2. Africa In-App Purchase Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa In-App Purchase Market, Segmentation By Operating System, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa In-App Purchase Market, Segmentation By App Category, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. In-App Purchase Market Competitive Landscape And Company Profiles

  • 30.1. In-App Purchase Market Competitive Landscape
  • 30.2. In-App Purchase Market Company Profiles
    • 30.2.1. Amazon.com Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. The Walt Disney Company Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Tencent Holdings Limited Overview, Products and Services, Strategy and Financial Analysis

31. In-App Purchase Market Other Major And Innovative Companies

  • 31.1. Netflix Inc.
  • 31.2. PayPal Holdings Inc.
  • 31.3. Square Inc.
  • 31.4. Rakuten Group Inc.
  • 31.5. Stripe Inc.
  • 31.6. Spotify Technology S.A.
  • 31.7. Flipkart Internet Private Limited
  • 31.8. Myntra Designs Private Limited
  • 31.9. Epic Games Inc.
  • 31.10. AppLovin Corporation
  • 31.11. Supercell Oy
  • 31.12. Tinder
  • 31.13. Unity Technologies SF
  • 31.14. Adyen N.V.
  • 31.15. Digital Turbine Media Inc.

32. Global In-App Purchase Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The In-App Purchase Market

34. Recent Developments In The In-App Purchase Market

35. In-App Purchase Market High Potential Countries, Segments and Strategies

  • 35.1 In-App Purchase Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 In-App Purchase Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 In-App Purchase Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer